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That's a rat swarm, not a giant rat - do you wish to modify your actions? Yellow and Green are rat swarms, blue and red are the giant rats.

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Oopse yes, relocated to the closest giant rat, red

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That was a really good hit - unfortunately not a crit although it was close. (Red: -18)
Blue spends all it's actions scuttling(?) up the stairs towards Peregrine.
Cassimon is up before Yellow.

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Cassimon gets a little closer to the swarm of rats, and uses a prayer to Sheylin, trying to get most of the rats in the arc of art 5 feet burst
Splash of art: 1d4 ⇒ 4 Will save or Sluggish for 1 round (2 on a Critical failure)
You're quite a bunch of disgusting rodents, but I hope that will brighten your day!
Then he strikes in the mass of rats with his glaive, hoping to kill a few
attack: 1d20 + 5 ⇒ (2) + 5 = 7
dmg: 1d8 + 2 ⇒ (7) + 2 = 9

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yellow will: 1d20 + 4 ⇒ (16) + 4 = 20
The rats actually take more damage from the artform (Yellow:-7)
The glaive is ineffective and the swarm moves over Cassimon.
swarming bites piercing: 1d6 ⇒ 1
swarming bites piercing: 1d6 ⇒ 4
Red has a go, or several goes at Khaul.
jaws: 1d20 + 12 - 0 ⇒ (5) + 12 - 0 = 17 bite: 1d10 + 5 ⇒ (1) + 5 = 6 1d6 ⇒ 5
jaws: 1d20 + 12 - 5 ⇒ (4) + 12 - 5 = 11 bite: 1d10 + 5 ⇒ (1) + 5 = 6 1d6 ⇒ 1
jaws: 1d20 + 12 - 10 ⇒ (18) + 12 - 10 = 20 bite: 1d10 + 5 ⇒ (2) + 5 = 7 1d6 ⇒ 1
Looks like they all miss.
Corelion, Elondel and Peregrine are up, followed by Dyner then Green.

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Exploit Vulnerability (Esoteric Lore): 1d20 + 10 ⇒ (12) + 10 = 22
Elondel calls for his god's Vengeance against the rats to recognize their weaknesses.
In Ragatiel's Name. His Wrath be upon you!
Then he empowers his weapon with the power of his god and strikes.
Smoking Sword: 1d20 + 9 ⇒ (13) + 9 = 22
Damages, S (+weakness if Exploit Vulnerability is working)+1 Fire: 1d8 + 3 + 2 + 1 ⇒ (1) + 3 + 2 + 1 = 7
Smoking Sword (2d attack): 1d20 + 9 - 5 ⇒ (15) + 9 - 5 = 19
Damages, S (+weakness if Exploit Vulnerability is working)+1 Fire: 1d8 + 3 + 2 + 1 ⇒ (8) + 3 + 2 + 1 = 14
I think we have a basic reflex save against the swarm's attacks
Save #1: 1d20 + 8 ⇒ (14) + 8 = 22
Save #2: 1d20 + 8 ⇒ (18) + 8 = 26

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Corelion takes advantage of his Elven grace and Dyner's magic to move behind Khaul hopeing to strike with an opening created by the Dwarf.
There he casts gravity weapon and hunts red before stabbing his halberd at it for a powerful strike.
halberd: 1d20 + 10 ⇒ (19) + 10 = 29
piercing + Precision: 1d10 + 6 + 1d8 ⇒ (1) + 6 + (7) = 14
Stride30(Quickened), Gravity Weapon, Hunt Prey, Strike.

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Peregrine sees the rat swarm appear (Blue) and begins casting a spell. As he finishes a jet of water shoots toward the swarm and pushes it backward away from him. He quickly casts the now familiar shield to defend himself.
◆◆Hydraulic Push
◆Shield AC +1 (16 total with clumsy 1)
Hydraulic Push: 1d20 + 8 ⇒ (19) + 8 = 273d6 ⇒ (6, 6, 4) = 16

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The rat swarms have Weaknesses to area effects and splash damage.
Both of Elondel's strikes hit but don't do as much damage as expected. ((Green: -9))
Corellion crits, taking out Red.
Blue takes damage. (-16)
Dyner still to go.

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Dyner takes a moment to once again create twisting lines of heat in the air as she releases her psyche.
Realizing she's moved too far from the fight to be much help from where she is, she rushes closer with the help of the kitchen timer in the air as it counts down the last few seconds.
As it starts to ring, she raises her hand with a wand in it and thinks better about it. She instead uses the line of fire to create an oven in the air in front of her and releases a gout of flames at the swarm catching a corner where her colleague is not standing. "Cassimon. It'll get a little hot but don't worry, I (hopefully) won't burn you!"
Burning hands, Unleash Psyche: 2d6 + 2 ⇒ (4, 6) + 2 = 12 DC 20 Basic Reflex save
She then targets any living rats near her, drawing heat from them to rebuild her flames.
DC 20 Basic Reflex Save or take Cold damage: 2d4 ⇒ (2, 2) = 4 This is single target and not area of effect.

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It is the Yellow tinged rat swarm that has to save from fire.
ref: 1d20 + 7 ⇒ (15) + 7 = 22
They don't take fire damage though. Instead they take half of untyped damage: 2d4 ⇒ (4, 3) = 7
((Yellow: -10))
The green rat swarm is being tapped for heat.
ref: 1d20 + 7 ⇒ (13) + 7 = 20
But nothing obvious happens to it.
Green continues swarming over Erondel
bites: 1d6 ⇒ 3
bites: 1d6 ⇒ 3
bites: 1d6 ⇒ 4
Khaul is up followed by Blue

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@GM when I successfully do Exploit Vulnerability, I do damages as if I was doing the type of damages that triggers the weakness.

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"I'm commin laddie... hold on!" calls out Khaul.
Keeping his shield up the dwarf jogs over to the sickly green swarm of rats, sweeping his hammer through the mass of them.
strike: 1d20 + 11 ⇒ (13) + 11 = 24
damage (B,magic): 2d8 + 4 ⇒ (3, 6) + 4 = 13
* raise shield
* stride
* strike

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So the swarm's damage reduction still applies but the extra damage owing to Weakness is also applied?. If that is the case Green is at -15
Khaul annihilates the Green swarm with a well aimed crit.
Blue moves up to Peregrine and strikes twice.
jaws: 1d20 + 12 - 0 ⇒ (6) + 12 - 0 = 18 piercing: 1d10 + 5 ⇒ (5) + 5 = 10 1d6 ⇒ 3
jaws: 1d20 + 12 - 5 ⇒ (13) + 12 - 5 = 20 piercing: 1d10 + 5 ⇒ (10) + 5 = 15 1d6 ⇒ 2
Both bites connect. Peregrine gets knocked down, as well as taking electricity: 1d10 ⇒ 6 and cold: 1d10 ⇒ 7
Cassimon is up before Yellow.

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Quick question from my last turn, would a 27 to hit have been a crit on the blue swarm?

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Blue isn't a swarm. It's a giant rat. And no, that wasn't a crit - it was close though.

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Still waiting on Cassimon.

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Yellow swarms over Dyner.
swarming bites: 1d6 ⇒ 1
swarming bites: 1d6 ⇒ 1
Everyone but Cassimon is up.

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Khaul, hurries across the room, trying to intercept the sickly yellow swarm of rats that was hurrying up from the south side.
"Get back yer varmin." he shouts, waving his hammer at them as he goes.
strike: 1d20 + 11 ⇒ (17) + 11 = 28
damage, (B,magic): 2d8 + 4 ⇒ (1, 4) + 4 = 9
No shield up this round.

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And that's another well aimed crit that leaves scattered bits of rat swarm in it's wake. That swarm is also splattered to the four winds.

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Elondel moves closer to the last gigantic rat. After empowering his sword with the might of his god, he strikes!
Vengeance!
Smoking Sword: 1d20 + 9 ⇒ (19) + 9 = 28
Damages, S + 1Fire: 2d8 + 3 + 4 + 1 ⇒ (1, 3) + 3 + 4 + 1 = 12
* Stride
* Stride
* Strike (uses one of his potency cristal)

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Elondel strikes ... and crits. There is not much left of Blue after that.
With the rats defeated, the vault falls silent. Aslynn’s double and her cauldron have vanished for now. The voice calls out to you once more. Whew, that was close! Hey, could you help me out over here? I’d like to say hello, maybe explain a few things, but these boxes sure are heavy.
The voice comes from area A4.

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Khaul looks around, checking out the health of his companions before heading across toward the sound.
"Peregrin... be yer alright laddie?" he asks with concern.
And will use lay on hands if he is badly injured (12hp) , which I think he might be.

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With a gasp of indrawn breath Peregrine lifts his head and sits up. "That was not a pleasant experience. I think I'll be having some bad dreams about rats for a while. Thank you for the healing Khaul. Let me catch my breath for a minute."
I would like to take 10 minutes to get rid of this itching powder if we can. I'm also Wounded 1 now.

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Ten minutes can start to be taken. As you approach the area, you see a disembodied pair of elegant blue gloves busily clearing chests off a table. The gloves make a “Stop right there!” gesture before signaling toward the table. They gently pat its surface, then indicate the boxes on top of it. The voice from earlier says, I see you’ve met Mr. Glovely! He wants you to help clear those boxes. I’m, uh, underneath them. It’s a bit embarrassing. Help a poor guy out? Many hands are better than two! No offense, Mr. Glovely. The gloves wave dismissively, as if to say, “None taken.”
Once the table is cleared, it changes into a a large, gaudy treasure chest with an enormous, shiny silver chain and padlock. He grins and says I'm Biglock and me and you Pathfinders have a lot to talk about

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Corelion cracks a brief smirk at their new companions "Welcome Biglock and Mr. Glovely, I am Corelion, I assume you're not some spy for Aslynn or else you would have remained quiet in that inglorious pile."

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AFter healing Peregrine, Khaul settles down and rythemicly bangs his hammer on his anvil for then minutes, straightening out some old, bent artifacts.
Khaul's takeing ten to restore his focus point
Once the quiet meditation period is over, he addresses the new arrivals.
"Greetings to yer Mrs Biglock and Glovely. I be Khaul of the Irontoe clan. I'd be pleased to be making your greetings. I do note yer have the appearance of a chest. Now I be brought up on stories of mimics since I was knee high to a halfling, but I never heard me of a talking one before."

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Mrs? Do I sound like a Mrs? Or a Miss? No no, I'm definitely a Mister. Anyway, I’m Biglock, one of the best mimics around! That means I can turn into all kinds of things. Tables, chairs, you name it! And this is Mr. Glovely. He… you know, I’m not sure. He showed up one day and lent me a hand. Or two! Ha! We have what you might call a mutually beneficial arrangement. I do the talking, and Mr. Glovely does everything else
As for that night hag, that’s a long story. To be honest, I’ve been in quite a few of the Society’s vaults over the years. I’m good at going unnoticed. Last time I got noticed, it was by that night hag, Aslynn. She saw my potential, and… well, she owns a significant share of my soul. I can barely even remember how I lost it to her in the first place. A bad bet? A worse debt? Can’t rightly say, as I don’t rightly know. Well, for years now, I’ve had to do as she asks. Mostly spying, a bit of stealing. But when I wised up to some of her plans, I made a break for it. She’s been looking for me ever since. I think she fed information to those Onyx Alliance rascals. They captured me, so when the Society got hold of their treasures, I came with!

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"Tis me dwarven accent." apologizes Khaul.
"I be meaning to be sayin mr-es. An in th' plural of Mr. But me Taldane be trippin me up again and again."
He listens with concern at Mr Biglock's tale of woe.
"So be she still ownin yer soul then? And what does that mean? Can she be focin yer to do things? And how does that be workin."

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Look! I’m doing whatever I can to stay out of Aslynn’s reach and, eventually, find a way to get out of her debt. The way I see it, the only way out is to help you out!
I don’t know the details of what she's up to, but I do know she’s trying to brew some powerful magic in that weird cauldron. She needs a few of the magic items from your stash here.
Mr. Glovely reveals both the dagger and the “crystal key” to them. Biglock says, While you were distracting Aslynn, we found these! I think she was looking for them. This dagger here looks like it’s from the Jistka Imperium. Might be a powerful magic weapon, but I’m not sure how to unlock its potential! As for the key I don’t recognize the crystal it’s made of, and I don’t think it’s from this world at all!
Biglock insists you keep the items for the Society.

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Thanks Biglock and Mr Glovely.
But it seems like we are "elsewhere" rather than in Golarion. Have you any idea about how to get back to Golarion? What kind of place are we?
Says Elondel

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Khaul eyes the items suspiciously. Striding over he passes his gaze over them before touching the artefcts, wondering if they might have some more significance that is touched on in the lore of Torag.
religion id dagger: 1d20 + 7 ⇒ (12) + 7 = 19
religion id key: 1d20 + 7 ⇒ (18) + 7 = 25
"Well, we be willin ta help yer try and get yer soul back.." he says. Then, realising others might not have the same thoughts, quickly looks about the rest of the team.

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None of you seem to have any idea of what's going on with those items.
Biglock then asks Mr. Glovely to show you “that thing you found.” Mr. Glovely produces a small gold spoon. No, not that! The other thing! Mr. Glovely shows you a jagged shard of purple glass with constellations like those visible in the ooze of Aslynn’s cauldron. That’s the one! I think it’s a shard of Aslynn’s mind. It’s projecting all those creatures into this place. She’s probably looking for it. I think you should destroy it, but first, you’ll want to prepare for a fight. A piece of a night hag’s mind isn’t bound to go out without a struggle.
Next, Biglock asks Mr. Glovely to get you “some of the good stuff.” Mr. Glovely rummages around the many discarded chests for a few minutes, then produces a wayfinder and proudly presents it to you. Biglock says, No, no, I mean the really good stuff. Mr. Glovely smacks his nonexistent forehead. He produces a small key from thin air and unlocks some sort of invisible container. With an exaggerated display of effort, he lifts a +1 resilient breastplate from the container and presents it to the PCs. Biglock grins. That oughta do it. Have fun!
For purposes in the upcoming battle, the dagger functions as a +1 striking dagger, while a PC with the key on their person gains a +2 item bonus to Will saving throws due to a strange alien voice drowning out other intrusions on their mind.
Biglock suggests you take another 10 minutes to look for useful items. Biglock and Mr. Glovely help you search, granting each of you a +2 circumstance bonus to your check to Explore the Vault of Boundless Wonder.
Rain in Cloudy Day is still in no condition to fight, but he thinks Biglock’s plan sounds like the group’s best chance to escape the vault with their lives.

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Khaul nods to the group.
"One of yer yongsters maybe wanting to be strapping that chunk'o iron to yer chests." he suggests. For himself, his armour is fine, and he joins Peregrin on the raised area, sifting goods
A3 using crafting
crafting: 1d20 + 8 ⇒ (11) + 8 = 19
"Well. who would have expected to find this here?"

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Wasn't Khaul using ten minutes to refocus - this is the same ten minute block

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Corelion will take the time to swap his breastplate for the magical one.
1 minute to remove old breastplate, 5 minutes to don new one, presumably that's not enough time left to investigate this period.

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Then, yes, using it to refocus

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Which area Cassimon?

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Peregrine shuffles behind Khaul, giving him a nod of thanks for the extra protection, as he finishes cleaning off the itching powder from his clothing.

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1d4 ⇒ 3
Cassimon finds a vine arrow
Peregrine gets rid of the itching powder
Corelion swaps in the new breastplate
Khaul refocuses
Elondel and Dyner still to act.

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The pile of empty chests are ...... empty.
((Just waiting on Dynar now))

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I really want to keep this moving
Dynar goes through the scrolls
occultism: 1d20 + 12 + 2 ⇒ (14) + 12 + 2 = 28
She finds a Wand of Widening suitable for first level spells.
Dynar also took the jaggered shard of purple glass for later examination. Unfortunately she didn't get much of a chance to examine it as it suddenly flies out of her claws and it flies towards the corner of the Vault (A1). At the same time, Biglock shouts in alarm.
It’s too late! She’s here! This is bad!
The shard, hovering near the amassed treasures, twists and warps, taking on the familiar form of Aslynn and her cauldron. You plan to kill me? So brave, so bold. And yet, it matters not. Behold! She plunges an oozing claw into the pile and brandishes a jeweled chalice.
Boundless wonder called to me. And I respond with nightmares three! Three children of my last thirteen shall join me in an endless dream. A realm where you shall vex me not—a realm where you shall be forgot! Destroy me here, but at what cost? You fight in vain, for all is lost!
Cackling with glee, Aslynn watches as the chalice brims with swirling magical liquid. She inhales deeply, then empties the chalice into her cauldron. A fuming creature boils forth, followed by two more, and Aslynn commands, Kill the Pathfinders! And should they survive, let this be the first of their boundless nightmares!
Initiatives:
Cassimon: 1d20 + 0 ⇒ (14) + 0 = 14
Corelion: 1d20 + 7 ⇒ (20) + 7 = 27
Dyner: 1d20 + 7 ⇒ (15) + 7 = 22
Elondel: 1d20 + 7 ⇒ (19) + 7 = 26
Khaul: 1d20 + 8 ⇒ (18) + 8 = 26
Peregrine: 1d20 + 5 ⇒ (11) + 5 = 16
Shard of Aslynn: 1d20 + 12 ⇒ (15) + 12 = 27
Red: 1d20 + 6 ⇒ (2) + 6 = 8
Blue: 1d20 + 6 ⇒ (19) + 6 = 25
Green: 1d20 + 6 ⇒ (20) + 6 = 26
Aslynn initiates the combat by firing a fulkl round volley of Magic Missiles (2nd level) at the nearest Pathfinder, Dynar.
mm: 3d4 + 3 ⇒ (2, 3, 4) + 3 = 12
Corelion is up followed by Green.
Those creatures look like Giant Skunks.

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Corelion moves forward, hunting blue and taking a powerful swing.
halberd vs Blue: 1d20 + 10 ⇒ (7) + 10 = 17
heropoint if that misses: 1d20 + 10 ⇒ (17) + 10 = 27
slashing damage: 1d10 + 4 + 1d8 ⇒ (9) + 4 + (1) = 14

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You can keep that Hero Point unless you were aiming for a crit
Speaking of Hero Points: Peregrine, Khaul, and Elondel can have one each
Green double moves and bites Dynar.
jaws: 1d20 + 8 ⇒ (12) + 8 = 20 piercing: 1d6 + 3 ⇒ (6) + 3 = 9
Elondel and Khaul are up followed by Blue.