Halfling

Peregrine Sandpipe's page

122 posts. Organized Play character for WalkerOhmsford.


Full Name

Peregrine Sandpipe

Race

HP 20/20 | AC 16 | F 5 R 6 W 7 | Perc 5, Low Light Vision| Stealth 6 |

Classes/Levels

Speed 25 ft. | Hero Points: 1 | Focus: 1/1 | Spells 1: 4/4 | Active Conditions

Gender

NG (Male) Twilight Halfling Sorcerer 2 Sheet

Strength 10
Dexterity 14
Constitution 12
Intelligence 12
Wisdom 12
Charisma 18

About Peregrine Sandpipe

NG Bronze Dragon Blooded Twilight Halfling Sorcerer

Perception +5, Languages Common, Halfling, Elven

Skills Acrobatics +6(t), Arcana +5(t), Intimidation +8(t), Lore (Academia, Architecture, Cooking) +5(t), Occultism +5(t), Society +5(t), Stealth +6(t)

Speed25 ft
Str: 0 Dex: +2 Con: +1 Int: +1 Wis: +1 Cha:+4
AC: 16 | Spell DC: 18 | Spell To Hit: +8

Items: Explorer's Clothing, Dagger, Adventurer's Pack, Bandolier, Slingshot (20 bullets), Cookware, Scroll Case, Climbing Kit, Scroll of Mage Armor (Spells Society Item)

Description:

Peregrine stands 2'9" and has a slender build. He has electric blue eyes and tanned skin. He has sandy blond hair that he keeps trimmed short along with a beard strap which comes up into a mustache. He is dressed in a dark blue traveling suit under an overcoat.

PFS Information:

PFS Number: 73420-2001
XP: 12
Fame: 12
Gold: 14.85

Training: Scrolls: 1 Spells: 2 Swords: 0
Spells Lore: Architecture Lore

Major Factions
Envoy's Alliance:
Grand Archive: 8
Horizon Hunters:2
Vigilant Seal:

Minor Factions
Radiant Oath:
Verdant Wheel:

Total Reputation: 10

Purchased Boons: Grand Archive Champion


Slotted Boons:
Grand Archive Champion

Racial Abilities:

Keen Eyes: Your eyes are sharp, allowing
you to make out small details
about concealed or even
invisible creatures that others
might miss. You gain a +2
circumstance bonus when using
the Seek action to find hidden or
undetected creatures within 30
feet of you. When you target an
opponent that is concealed from
you or hidden from you, reduce
the DC of the flat check to 3 for
a concealed target or 9 for a
hidden one.

Twilight Halfling: You gain low-light vision.

Spells Known:

Cantrips: Electric Arc, Light, Message, Detect Magic, Shield
1st Level: Hydraulic Push, Shocking Grasp, True Strike, Feather Fall
Focus Spells: Dragon Claws

Feats:

Distracting Shadows: You have learned to remain hidden by using larger folk as a distraction to avoid drawing attention to yourself. You can use creatures that are at least one size larger than you (usually Medium or larger) as cover for the Hide and Sneak
actions, though you still can’t use such creatures as cover for
other uses, such as the Take Cover action.

Reach Spell: You can extend the range of your spells. If the next action you use is to Cast a Spell that has a range, increase that spell’s range by 30 feet. As is standard for increasing spell ranges, if the spell normally has a range of touch, you extend its range to 30 feet.

Assurance (Occultism)

Additional Lore (Cooking)

Weapon Attacks:

Dagger: 1d20+6; 1d4 piercing/slashing damage; Thrown 10ft.
Sling: 1d20+6; 1d6 bludgeoning; Range: 50ft.