Khaul Irontoe |
With his shield at the ready, Khaul races forward toward the blue creature.
"Stick close to me me lads! I'll see you safe."
* raise shield
* stride
* stride
Will use reaction if someone is hurt.
Elondel Firehand |
Elondel, far from the fight, moves as quickly as possible to get closer to the creatures and strike.
Vengeance!
Empowering his strike with the power of his faith, he attacks the creature next to him. Blue
Empowered Smoking Sword: 1d20 + 9 ⇒ (19) + 9 = 28
Damages, S (+1 Fire): 1d8 + 3 + 2 + 1 ⇒ (1) + 3 + 2 + 1 = 7
phaeton_nz |
Between Elondel and Corelion, Blue is sent back from whatever foul place it came from. Since it was destryed before it's turn, the remaining Pathfinders are up, being Dynar, Cassimon and Peregrine. After them is Green, then Aslynn's Shard.
Peregrine Sandpipe |
Being a bit more cautious after the previous encounter, Peregrine focuses for a moment, moves up the steps and then lightning begins to spark between his fingers. He stretches his hand out toward the creature Red and a spark of electricity arcs from his fingers.
*Stride
**Electric Arc DC 18 reflex save Damage: 1d4 + 4 ⇒ (2) + 4 = 6
phaeton_nz |
ref: 1d20 + 9 ⇒ (4) + 9 = 13
((Red: -6))
phaeton_nz |
((botting))
Dynar has already taken magic missile damage from Aslynn but Green's attempt to chomp on her misses, just barely. She scuttles away from it and fires an Electric Arc at it.
DC 20 Basic Reflex Save or take electricity damage: 2d4 + 4 ⇒ (1, 1) + 4 = 6
ref: 1d20 + 9 ⇒ (5) + 9 = 14
Green takes the lot.
With everyone else gone, Cassimon can act.
((Red:-6, Green:-6, Aslynn:0))
Cassimon Dohl |
Stride, Attack Attack
The young Shelynite gets closer, and tries to slash at the summoned creatures. But it seems he can't land a hit
Attack: 1d20 + 5 ⇒ (3) + 5 = 8
dmg: 1d8 + 2 ⇒ (1) + 2 = 3
Attack: 1d20 + 5 - 5 ⇒ (1) + 5 - 5 = 1
dmg, Forceful: 1d8 + 2 ⇒ (7) + 2 = 9
phaeton_nz |
Aslynn fires full round magic missiles at Elondel
mm: 3d4 + 3 ⇒ (3, 4, 1) + 3 = 11
Corelion is up followed by Green.
phaeton_nz |
ref green: 1d20 + 9 ⇒ (13) + 9 = 22
ref red: 1d20 + 9 ⇒ (13) + 9 = 22
Both of them take half (-8 each). Green is about to pursue Dynar but sees a marvellous opportunity to get three Pathfinders in it's evil blinding musk. So it lines up to get Corelion, Elondel, and Khaul in a fifteen foot cone and fires.
Each creature in the area must attempt a DC 16 Fortitude save.
Critical Success The target is unaffected.
Success The target is sickened 1.
Failure The target is sickened 3.
Critical Failure The target is blinded for 1 round, becomes sickened 3, and is doomed 1 until the musk is removed or neutralized, requiring 10 minutes of thorough scrubbing with soap.
All Pathfinders are up except Corellion, followed by Red then Aslynn's Shard.
Khaul Irontoe |
reflex: 1d20 + 6 ⇒ (16) + 6 = 22
If this is a poison effect, then does Strong Blooded dwarf help? If a disease effect, divine health turns this into a crit success.
Hunkering down behind his shield, Khaul avoids the worst of the blast.
Keeping his shield raised, he stomps around the corner and up to the green creature. Reaching it, he strikes hard with his hammer.
strike: 1d20 + 11 ⇒ (16) + 11 = 27 Not included sickened, as not 100% sure about whether that is a -1 to attack, it just says "checks"
damage: 2d8 + 4 ⇒ (3, 7) + 4 = 14
* raise shield
* stride
* stike
phaeton_nz |
And since that was a crit, Green is forced to return from where it came from.
Dyner Inazuma |
Dyner releases another set of swirling shapes and arrows as she takes in the battle field.
Seeing that everything is out of sight she flits a little closer to the fight and lines up a shot of ice that she pours a little extra focus into. She pauses for a moment to decide on her target before focusing on the shard and main reason these giant skunks are here in the first place.
Ray of frost, amped: 1d20 + 10 ⇒ (4) + 10 = 14
Cold or Fire damage: 2d10 ⇒ (8, 6) = 14
Dyner gains half damage dealt as Tmp HP for 1 minute. If a critical hit, -10 to movement speed and double damage.
Peregrine Sandpipe |
Peregrine's fingers begin spark with electricity and he shoots another arc at Red. He then casts shield and redies himself for anything coming his way.
DC 18 Reflex Electricity Damage: 1d4 + 4 ⇒ (1) + 4 = 5
phaeton_nz |
Dynar misses her target.
ref: 1d20 + 9 ⇒ (7) + 9 = 16
The electricity is effective (Red: -13)
((Waiting on Cassimon and Elondel))
Elondel Firehand |
Happy Holidays all!
Elondel moves next to Red and calls for Vengeance!
Exploit Vulnerability (Esoteric Lore): 1d20 + 10 ⇒ (10) + 10 = 20
You scour your experiences and learning to identify something that might repel your foe. You retrieve an object from your esoterica with the appropriate supernatural qualities, then use your implement to stoke the remnants of its power into a blaze. Select a creature you can see and attempt an Esoteric Lore check against a standard DC for its level, as you retrieve the right object from your esoterica and use your implement to empower it. You gain the following effects until you Exploit Vulnerabilities again.
Critical Success You remember the creature's weaknesses, and as you empower your esoterica, you have a flash of insight that grants even more knowledge about the creature. You learn all of the creature's resistances, weaknesses, and immunities, including the amounts of the resistances and weaknesses and any unusual weaknesses or vulnerabilities, such as what spells will pass through a golem's antimagic. You can exploit either the creature's mortal weakness or personal antithesis (see below). Your unarmed and weapon Strikes against the creature also become magical if they weren't already.
Success You recall an important fact about the creature, learning its highest weakness (or one of its highest weaknesses, if it has multiple with the same value) but not its other weaknesses, resistances, or immunities. You can exploit either the creature's mortal weakness or personal antithesis. Your unarmed and weapon Strikes against the creature also become magical if they weren't already.
Failure Failing to recall a salient weakness about the creature, you instead attempt to exploit a more personal vulnerability. You can exploit only the creature's personal antithesis. Your unarmed and weapon Strikes against the creature also become magical if they weren't already.
Critical Failure You couldn't remember the right object to use and become distracted while you rummage through your esoterica. You become flat-footed until the beginning of your next turn.
Then, strikes the creatures with all the might of his god!
Smoking Sword: 1d20 + 9 ⇒ (19) + 9 = 28
Damages, S +1F: 1d8 + 3 + 1 + 2 ⇒ (1) + 3 + 1 + 2 = 7 + weakness or 3 if Red doesn't have one
(◆) Stride
(◆) Exploit Vulnerability
(◆) Strike
phaeton_nz |
And that strike sends Red back to rejoin it's fellows in what ever realm they came from.
Only Aslynn's Shard is left and she retaliates with a full round volley of missiles at Elondel
mm: 3d4 + 3 ⇒ (3, 3, 2) + 3 = 11
Everyone is up.
Corelion |
With their Elven grace Corelion passes Elondel and goes for a massive upward swing against their prey.
reach halberd vs Shard: 1d20 + 10 ⇒ (20) + 10 = 30
slashing+Precision: 1d20 + 4 + 1d8 ⇒ (10) + 4 + (3) = 17
Doubled on a crit to 34!
Corelion then protects themself from retaliation with the shield spell.
AC 22, will block(5)
phaeton_nz |
Is that a cold iron halberd
Corelion does massive damage to this apparition of Aslynn but, unfortunately not enough for a 'How Do You Want To Do This' moment. It's a really good start though.
Next ....
Khaul Irontoe |
Khaul readies his shield and marches across the room toward Aslynn.
"Oi! You! Get yer grubby mits outa here!" he commands.
* raise shield,
* stride
* stride
Cassimon Dohl |
Stride, attack , attack. Uses his Potency cristal
attack, Potency: 1d20 + 5 + 1 ⇒ (17) + 5 + 1 = 23
dmg, Potency: 1d8 + 2 + 1d8 ⇒ (2) + 2 + (1) = 5
attack, potency: 1d20 + 5 - 5 + 1 ⇒ (15) + 5 - 5 + 1 = 16
dmg; forceful, Potency: 1d8 + 2 + 1 + 1d8 ⇒ (6) + 2 + 1 + (4) = 13
phaeton_nz |
The first attack hits, the second misses (Aslynn -39)
((Dynar and Elondel still to go))
Elondel Firehand |
Almost ready to collapse from his multiple wounds, Elondel draws a scroll and uses it on himself.
Heal: 1d8 + 8 ⇒ (6) + 8 = 14
(◆) Interact draw a scroll
(◆◆) Cast a spell 2 actions Heal (level1)
phaeton_nz |
Botting Dynar
Dynar fires an Electric Arc at the Shard.
DC 20 Basic Reflex Save or take electricity damage: 2d4 + 4 ⇒ (2, 3) + 4 = 9
ref: 1d20 + 10 ⇒ (8) + 10 = 18
And Aslynn takes the lot (-48). She's looking a bit singed and her hair is standing up on end. She takes a five foot step to avoid AOOs and slashes out at the two Pathfinders that were flanking her.
claw: 1d20 + 14 - 0 ⇒ (10) + 14 - 0 = 24 slashing: 1d10 + 5 ⇒ (3) + 5 = 8 plus fort save. [Cassimon]
claw: 1d20 + 14 - 4 ⇒ (20) + 14 - 4 = 30 slashing: 1d10 + 5 ⇒ (10) + 5 = 15 plus fort save. [Khaul]
Khaul Irontoe |
Khaul shakes his head at Aslynn as she strikes at Cassimon.
"No you don't
She must either forgo the attack on Cassimon or his damage is reduced by six and she is enfeebled 2. Which reduces my damage by two as well. I presume she landed a crit on me with that 20 though, so double damage.
fort: 1d20 + 11 ⇒ (11) + 11 = 22 Extra bonus maybe if vs disease, damage reduced if a poison effect
"Ooof.." he grunts. "Yer gona hav ta do betta than that now lassie."
phaeton_nz |
Khaul resists the stupification effect.
I take it that's a champion thing. In that case, Cassimon's damage is reduced by six and Aslynn is enfeebled. Any save?
Khaul Irontoe |
Nope, That is glimpse of redemption. I can't only do if if I'm within 15' of her and the person she hits. But I can do it every round as my reaction. Do we all get to act now?
phaeton_nz |
Everyone gets to go.
Khaul Irontoe |
Keeping his shield up, and favoring his left side after such a solid blow, Khaul raises his hammer.
"Then so be it." he says, resignation in his voice.
"Yer be reapin what yer be sowin."
The hammer lashes out again and again at the foul hag, battering away at her defenses.
strike: 1d20 + 11 ⇒ (9) + 11 = 20
damage: 2d8 + 4 ⇒ (3, 3) + 4 = 10
strike,MAP: 1d20 + 11 - 5 ⇒ (7) + 11 - 5 = 13
damage: 2d8 + 4 ⇒ (3, 6) + 4 = 13
"You be okay laddie?" he calls to Cassimon.
*raise shield
*strike
*strike
phaeton_nz |
Both strikes miss
Elondel Firehand |
Now healed, Elondel moves next to Ashlinn and smite her!
In Ragathiel's name, you will be judged!
Exploit Vulnerability (Esoteric Lore): 1d20 + 10 ⇒ (20) + 10 = 30
Smoking Sword: 1d20 + 9 ⇒ (4) + 9 = 13
Damages, S +1 Fire: 1d8 + 3 + 2 + 1 ⇒ (3) + 3 + 2 + 1 = 9
(◆) Stride
(◆) Exploit Vulnerability
(◆) Strike
Cassimon Dohl |
Can I use "Glimpse of Redemption" reaction too on the hag's attack on Khaul? ("Ally unharmed" option) from Redeemer Champion?
I can take it, even if I'm not able to dish it
Fort save: 1d20 + 7 ⇒ (2) + 7 = 9
Hero point re roll Fort save: 1d20 + 7 ⇒ (6) + 7 = 13
attack, Potency: 1d20 + 5 + 1 ⇒ (10) + 5 + 1 = 16
dmg, Potency: 1d8 + 1 + 1d6 ⇒ (7) + 1 + (3) = 11
attack, Potency: 1d20 + 5 + 1 - 5 ⇒ (14) + 5 + 1 - 5 = 15
dmg, Forceful, Potency: 1d8 + 1 + 1d6 + 1 ⇒ (4) + 1 + (3) + 1 = 9
attack, Potency: 1d20 + 5 + 1 - 10 ⇒ (15) + 5 + 1 - 10 = 11
dmg, Potency: 1d8 + 1 + 1d6 + 2 ⇒ (6) + 1 + (6) + 2 = 15
Corelion |
Corelion steps up and takes a pair of stabs from reach with their halberd
the stabbening: 1d20 + 10 ⇒ (5) + 10 = 15
piercing: 1d10 + 4 ⇒ (5) + 4 = 9
more stabbening: 1d20 + 10 ⇒ (7) + 10 = 17
piercing: 1d20 + 4 ⇒ (13) + 4 = 17
extra precision on first hit: 1d8 ⇒ 2
phaeton_nz |
Elondel determines that the Shard has a Weakness against Cold Iron but he is unable to make an effective hit.
Corelion also fails to connect.
I can't see why Cassimon cannot also use his Glimpse of Redemption reaction as well. Do the enfeebles stack?
Neither does Cassimon. He is also Stupefied 1 as the wound he received forces him to dwell on his worst nightmares. This will wear off in a day.
Dynar and Peregrine still to go.
Khaul Irontoe |
Generally the same condition won't stack, but the damage reduction is still nice, and she would be already enfeebled from my glimpse earlier, also reducing the crit damage.
Cassimon Dohl |
GLIMPSE OF REDEMPTION [reaction]
CHAMPION-Trigger An enemy damages your ally, and
both are within 15 feet of you. Your foe hesitates under the weight of sin as visions of redemption play in their mind’s eye. The foe must choose one of the following options:
• The ally is unharmed by the triggering damage.
• The ally gains resistance to all damage against the triggering damage equal to 2 + your level.
After the damaging effect is applied, the enemy becomes enfeebled 2 until the end of its next turn.
so it's either no damage at all, or partial resistance to damage+Enfeebled 2, foe's choice (and not the Champion, unfortunatly)
Peregrine Sandpipe |
Peregrine moves forward and shoots a jet of water at the shard.
Attack (Hydraulic Push), Damage (Bludgeoning): 1d20 + 8 ⇒ (10) + 8 = 183d6 ⇒ (4, 1, 2) = 7
Sorry for the delay. Was out of town on vacation.
phaeton_nz |
And that's another miss
I presume the two Champions can keep track of what they've done to the Shard and each other
Oh - since this is the boss fight - everyone can have an extra Hero Point
Khaul Irontoe |
I've worked out my damage as.. 15(base) x2 (crit) -5 (glimpse) -2 (enfeebled) = 23 damage. However re-reading the double damage it looks as if it should perhaps be (15-2-5=8) doubled to 16. Happy to go with either.
As Khaul's first blow narrowly misses, he has a brief vision of Torag - slamming his hammer onto an anvil, and adjusting the angle, just so. In an instant the champion uses his backswing to make an inspired strike against the shard.
I'll burn that bonus Hero point thanks very much to reroll that first attack.
attack: 1d20 + 11 ⇒ (8) + 11 = 19 Alas to no avail
phaeton_nz |
((Still waiting on Dynar))
phaeton_nz |
Botting Dynar
Dynar moves closer and fires an Electric Arc at the Shard.
DC 20 Basic Reflex Save or take electricity damage: 2d4 + 4 ⇒ (2, 4) + 4 = 10
ref: 1d20 + 10 ⇒ (14) + 10 = 24
This time the shard only takes half of that (-53)
Aslynn moves away from the group of Pathfinders. (If Khaul, Camssimon and Corelion have Attacks of Opportunity, they may take them.) She then Gazes at Dynar attempting to afflict her with with intense distress and a gnawing sense of impending doom
Dynar will: 1d20 + 9 ⇒ (19) + 9 = 28
Dynar is only Frightened 1.
All Pathfinders are up.
Khaul Irontoe |
Khaul, keeping his shield up, hurries in hot pursuit of the Shard of Aslynn. Once he catches her, he offers another lesson from the Hammer of Torag.
Strike: 1d20 + 11 ⇒ (11) + 11 = 22
damage: 2d8 + 4 ⇒ (2, 4) + 4 = 10
* raise shield
* stride
* strike
Sadly no AOO
Corelion |
Corelion continues the chase, taking another pair of upward swings with the halberd.
halberd: 1d20 + 10 ⇒ (8) + 10 = 18
slashing: 1d10 + 4 ⇒ (7) + 4 = 11
halberd 2, the halberding: 1d20 + 10 - 5 ⇒ (8) + 10 - 5 = 13
slashing: 1d10 + 4 ⇒ (4) + 4 = 8
bonus precision damage on first hit: 1d8 ⇒ 6
phaeton_nz |
Khaul hits but Corelion does not (Aslynn: -63). Did her form just flicker after that hit?
Elondel Firehand |
Elondel tries to intimidate Ashlinn's Shard
May Ragathiel's Might cleanse the evil in you!
Intimidate: 1d20 + 11 ⇒ (9) + 11 = 20
Then he moves next to it and attacks using his last talisman to empower his strike.
Smoking Sword: 1d20 + 9 ⇒ (13) + 9 = 22
Damages, S +1F: 2d8 + 3 + 4 + 1 ⇒ (8, 7) + 3 + 4 + 1 = 23 + weakness vs Cold Iron
(◆) Intimidate (Demoralize)
(◆) Stride
(◇) Activate Potency Crystal
(◆) Strike