PFS2e 4-01 - The Year of Boundless Wonder (KS) (Inactive)

Game Master phaeton_nz

Tier 1-4
Subtier 3-4
Repeatable, Metaplot.
Challenge Points: 25
Slides


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Vigilant Seal

NG M Dwarf Champion-6; HP 100/100; Focus 1/1; HeroP 0/3; Potion lesser healing 1/1; AC 27(with shield); Fort +14; Ref +8; Will +13; poison resist/3; cold resistance/2; mental resistance/2;Perc +11; +1 to saves vs disease,; Active conditions: Shield (hardness 11, hp96/96). Default exploration: Defend;Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺); sheet

With his shield at the ready, Khaul races forward toward the blue creature.

"Stick close to me me lads! I'll see you safe."

* raise shield
* stride
* stride

Will use reaction if someone is hurt.

Radiant Oath

Paladin 6 | AC 25 | HP 66/66 | F +11 R +11 W +10 +1 status vs Fear | Init +10 Perception| Low-light vision| FocusPoint 1/1 | resistance 2 fire

Elondel, far from the fight, moves as quickly as possible to get closer to the creatures and strike.

Vengeance!

Empowering his strike with the power of his faith, he attacks the creature next to him. Blue

Empowered Smoking Sword: 1d20 + 9 ⇒ (19) + 9 = 28
Damages, S (+1 Fire): 1d8 + 3 + 2 + 1 ⇒ (1) + 3 + 2 + 1 = 7

Grand Archive

(KOOR-el-ee-un) M Elf Spellsinger 5 | HP (66/66) | AC 23 | F +10 R +11 W +10 | Perception +10 (Lowlight) | Speed 30

Only on a miss, thanks.

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS 1-32 | SFS 1-21 | PFS1e 6-97

Between Elondel and Corelion, Blue is sent back from whatever foul place it came from. Since it was destryed before it's turn, the remaining Pathfinders are up, being Dynar, Cassimon and Peregrine. After them is Green, then Aslynn's Shard.

Grand Archive

NG (Male) Twilight Halfling Sorcerer 2 Sheet HP 20/20 | AC 16 | F 5 R 6 W 7 | Perc 5, Low Light Vision| Stealth 6 | Speed 25 ft. | Hero Points: 1 | Focus: 1/1 | Spells 1: 4/4 | Active Conditions

Being a bit more cautious after the previous encounter, Peregrine focuses for a moment, moves up the steps and then lightning begins to spark between his fingers. He stretches his hand out toward the creature Red and a spark of electricity arcs from his fingers.

*Stride
**Electric Arc DC 18 reflex save Damage: 1d4 + 4 ⇒ (2) + 4 = 6

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS 1-32 | SFS 1-21 | PFS1e 6-97

ref: 1d20 + 9 ⇒ (4) + 9 = 13
((Red: -6))

Envoy's Alliance

male Human Champion 1 Ini +5 HP 20/20 AC 16 Fort +7 Ref+3 Will +7 spd 25 per +5

Cassimon waits a little, his glaive ready to strike, until the spellcasters have unleashed their power

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS 1-32 | SFS 1-21 | PFS1e 6-97

((botting))
Dynar has already taken magic missile damage from Aslynn but Green's attempt to chomp on her misses, just barely. She scuttles away from it and fires an Electric Arc at it.
DC 20 Basic Reflex Save or take electricity damage: 2d4 + 4 ⇒ (1, 1) + 4 = 6
ref: 1d20 + 9 ⇒ (5) + 9 = 14

Green takes the lot.

With everyone else gone, Cassimon can act.

((Red:-6, Green:-6, Aslynn:0))

Envoy's Alliance

male Human Champion 1 Ini +5 HP 20/20 AC 16 Fort +7 Ref+3 Will +7 spd 25 per +5

Stride, Attack Attack

The young Shelynite gets closer, and tries to slash at the summoned creatures. But it seems he can't land a hit

Attack: 1d20 + 5 ⇒ (3) + 5 = 8
dmg: 1d8 + 2 ⇒ (1) + 2 = 3

Attack: 1d20 + 5 - 5 ⇒ (1) + 5 - 5 = 1
dmg, Forceful: 1d8 + 2 ⇒ (7) + 2 = 9

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS 1-32 | SFS 1-21 | PFS1e 6-97

Aslynn fires full round magic missiles at Elondel
mm: 3d4 + 3 ⇒ (3, 4, 1) + 3 = 11

Corelion is up followed by Green.

Grand Archive

(KOOR-el-ee-un) M Elf Spellsinger 5 | HP (66/66) | AC 23 | F +10 R +11 W +10 | Perception +10 (Lowlight) | Speed 30

Corelion casts electric arc on the pair of giant skunks.

electric: 2d4 + 3 ⇒ (1, 1) + 3 = 5
Basic Ref DC 18

Corelion then hunts Aslynn.

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS 1-32 | SFS 1-21 | PFS1e 6-97

ref green: 1d20 + 9 ⇒ (13) + 9 = 22
ref red: 1d20 + 9 ⇒ (13) + 9 = 22

Both of them take half (-8 each). Green is about to pursue Dynar but sees a marvellous opportunity to get three Pathfinders in it's evil blinding musk. So it lines up to get Corelion, Elondel, and Khaul in a fifteen foot cone and fires.


Each creature in the area must attempt a DC 16 Fortitude save.
Critical Success The target is unaffected.
Success The target is sickened 1.
Failure The target is sickened 3.
Critical Failure The target is blinded for 1 round, becomes sickened 3, and is doomed 1 until the musk is removed or neutralized, requiring 10 minutes of thorough scrubbing with soap.

All Pathfinders are up except Corellion, followed by Red then Aslynn's Shard.

Grand Archive

(KOOR-el-ee-un) M Elf Spellsinger 5 | HP (66/66) | AC 23 | F +10 R +11 W +10 | Perception +10 (Lowlight) | Speed 30

fort: 1d20 + 8 ⇒ (8) + 8 = 16

With help from the resilient armor Corelion turns up their nose and avoids the worst of it.
Sickened 1

Vigilant Seal

NG M Dwarf Champion-6; HP 100/100; Focus 1/1; HeroP 0/3; Potion lesser healing 1/1; AC 27(with shield); Fort +14; Ref +8; Will +13; poison resist/3; cold resistance/2; mental resistance/2;Perc +11; +1 to saves vs disease,; Active conditions: Shield (hardness 11, hp96/96). Default exploration: Defend;Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺); sheet

reflex: 1d20 + 6 ⇒ (16) + 6 = 22
If this is a poison effect, then does Strong Blooded dwarf help? If a disease effect, divine health turns this into a crit success.

Hunkering down behind his shield, Khaul avoids the worst of the blast.

Keeping his shield raised, he stomps around the corner and up to the green creature. Reaching it, he strikes hard with his hammer.

strike: 1d20 + 11 ⇒ (16) + 11 = 27 Not included sickened, as not 100% sure about whether that is a -1 to attack, it just says "checks"

damage: 2d8 + 4 ⇒ (3, 7) + 4 = 14

* raise shield
* stride
* stike

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS 1-32 | SFS 1-21 | PFS1e 6-97

And since that was a crit, Green is forced to return from where it came from.

Verdant Wheel

CG Female Mountainkeeper Tengu Psychic (Oscillating Wave) 4| HP 34/34 | AC: 21 | F +7 R +9 W +9 | Perc +7 | 25 feet | Spell DC 20 | 1 Hero points|Exploration Activity: Investigate | Active Conditions: none

Dyner releases another set of swirling shapes and arrows as she takes in the battle field.

Seeing that everything is out of sight she flits a little closer to the fight and lines up a shot of ice that she pours a little extra focus into. She pauses for a moment to decide on her target before focusing on the shard and main reason these giant skunks are here in the first place.

Ray of frost, amped: 1d20 + 10 ⇒ (4) + 10 = 14
Cold or Fire damage: 2d10 ⇒ (8, 6) = 14
Dyner gains half damage dealt as Tmp HP for 1 minute. If a critical hit, -10 to movement speed and double damage.

Grand Archive

NG (Male) Twilight Halfling Sorcerer 2 Sheet HP 20/20 | AC 16 | F 5 R 6 W 7 | Perc 5, Low Light Vision| Stealth 6 | Speed 25 ft. | Hero Points: 1 | Focus: 1/1 | Spells 1: 4/4 | Active Conditions

Peregrine's fingers begin spark with electricity and he shoots another arc at Red. He then casts shield and redies himself for anything coming his way.

DC 18 Reflex Electricity Damage: 1d4 + 4 ⇒ (1) + 4 = 5

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS 1-32 | SFS 1-21 | PFS1e 6-97

Dynar misses her target.
ref: 1d20 + 9 ⇒ (7) + 9 = 16
The electricity is effective (Red: -13)

((Waiting on Cassimon and Elondel))

Envoy's Alliance

male Human Champion 1 Ini +5 HP 20/20 AC 16 Fort +7 Ref+3 Will +7 spd 25 per +5

Attack on Red: 1d20 + 5 ⇒ (1) + 5 = 6
dmg: 1d8 + 2 ⇒ (1) + 2 = 3

2d Attack on Red: 1d20 + 5 - 5 ⇒ (10) + 5 - 5 = 10
Dmg, Forceful: 1d8 + 2 + 1 ⇒ (2) + 2 + 1 = 5

Again, Cassimon moves, attacks, and misses...

Radiant Oath

Paladin 6 | AC 25 | HP 66/66 | F +11 R +11 W +10 +1 status vs Fear | Init +10 Perception| Low-light vision| FocusPoint 1/1 | resistance 2 fire

Happy Holidays all!

Elondel moves next to Red and calls for Vengeance!

Exploit Vulnerability (Esoteric Lore): 1d20 + 10 ⇒ (10) + 10 = 20

Exploit Vunerability:

You scour your experiences and learning to identify something that might repel your foe. You retrieve an object from your esoterica with the appropriate supernatural qualities, then use your implement to stoke the remnants of its power into a blaze. Select a creature you can see and attempt an Esoteric Lore check against a standard DC for its level, as you retrieve the right object from your esoterica and use your implement to empower it. You gain the following effects until you Exploit Vulnerabilities again.

Critical Success You remember the creature's weaknesses, and as you empower your esoterica, you have a flash of insight that grants even more knowledge about the creature. You learn all of the creature's resistances, weaknesses, and immunities, including the amounts of the resistances and weaknesses and any unusual weaknesses or vulnerabilities, such as what spells will pass through a golem's antimagic. You can exploit either the creature's mortal weakness or personal antithesis (see below). Your unarmed and weapon Strikes against the creature also become magical if they weren't already.
Success You recall an important fact about the creature, learning its highest weakness (or one of its highest weaknesses, if it has multiple with the same value) but not its other weaknesses, resistances, or immunities. You can exploit either the creature's mortal weakness or personal antithesis. Your unarmed and weapon Strikes against the creature also become magical if they weren't already.
Failure Failing to recall a salient weakness about the creature, you instead attempt to exploit a more personal vulnerability. You can exploit only the creature's personal antithesis. Your unarmed and weapon Strikes against the creature also become magical if they weren't already.
Critical Failure You couldn't remember the right object to use and become distracted while you rummage through your esoterica. You become flat-footed until the beginning of your next turn.

Then, strikes the creatures with all the might of his god!

Smoking Sword: 1d20 + 9 ⇒ (19) + 9 = 28
Damages, S +1F: 1d8 + 3 + 1 + 2 ⇒ (1) + 3 + 1 + 2 = 7 + weakness or 3 if Red doesn't have one

(◆) Stride
(◆) Exploit Vulnerability
(◆) Strike

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS 1-32 | SFS 1-21 | PFS1e 6-97

And that strike sends Red back to rejoin it's fellows in what ever realm they came from.

Only Aslynn's Shard is left and she retaliates with a full round volley of missiles at Elondel
mm: 3d4 + 3 ⇒ (3, 3, 2) + 3 = 11

Everyone is up.

Grand Archive

(KOOR-el-ee-un) M Elf Spellsinger 5 | HP (66/66) | AC 23 | F +10 R +11 W +10 | Perception +10 (Lowlight) | Speed 30

With their Elven grace Corelion passes Elondel and goes for a massive upward swing against their prey.

reach halberd vs Shard: 1d20 + 10 ⇒ (20) + 10 = 30
slashing+Precision: 1d20 + 4 + 1d8 ⇒ (10) + 4 + (3) = 17
Doubled on a crit to 34!

Corelion then protects themself from retaliation with the shield spell.

AC 22, will block(5)

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS 1-32 | SFS 1-21 | PFS1e 6-97

Is that a cold iron halberd

Corelion does massive damage to this apparition of Aslynn but, unfortunately not enough for a 'How Do You Want To Do This' moment. It's a really good start though.

Next ....

Vigilant Seal

NG M Dwarf Champion-6; HP 100/100; Focus 1/1; HeroP 0/3; Potion lesser healing 1/1; AC 27(with shield); Fort +14; Ref +8; Will +13; poison resist/3; cold resistance/2; mental resistance/2;Perc +11; +1 to saves vs disease,; Active conditions: Shield (hardness 11, hp96/96). Default exploration: Defend;Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺); sheet

Khaul readies his shield and marches across the room toward Aslynn.

"Oi! You! Get yer grubby mits outa here!" he commands.

* raise shield,
* stride
* stride

Grand Archive

(KOOR-el-ee-un) M Elf Spellsinger 5 | HP (66/66) | AC 23 | F +10 R +11 W +10 | Perception +10 (Lowlight) | Speed 30

Definitely not cold iron.

Envoy's Alliance

male Human Champion 1 Ini +5 HP 20/20 AC 16 Fort +7 Ref+3 Will +7 spd 25 per +5

Stride, attack , attack. Uses his Potency cristal

attack, Potency: 1d20 + 5 + 1 ⇒ (17) + 5 + 1 = 23
dmg, Potency: 1d8 + 2 + 1d8 ⇒ (2) + 2 + (1) = 5

attack, potency: 1d20 + 5 - 5 + 1 ⇒ (15) + 5 - 5 + 1 = 16
dmg; forceful, Potency: 1d8 + 2 + 1 + 1d8 ⇒ (6) + 2 + 1 + (4) = 13

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS 1-32 | SFS 1-21 | PFS1e 6-97

The first attack hits, the second misses (Aslynn -39)

((Dynar and Elondel still to go))

Radiant Oath

Paladin 6 | AC 25 | HP 66/66 | F +11 R +11 W +10 +1 status vs Fear | Init +10 Perception| Low-light vision| FocusPoint 1/1 | resistance 2 fire

Almost ready to collapse from his multiple wounds, Elondel draws a scroll and uses it on himself.

Heal: 1d8 + 8 ⇒ (6) + 8 = 14

(◆) Interact draw a scroll
(◆◆) Cast a spell 2 actions Heal (level1)

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS 1-32 | SFS 1-21 | PFS1e 6-97

Botting Dynar
Dynar fires an Electric Arc at the Shard.
DC 20 Basic Reflex Save or take electricity damage: 2d4 + 4 ⇒ (2, 3) + 4 = 9

ref: 1d20 + 10 ⇒ (8) + 10 = 18

And Aslynn takes the lot (-48). She's looking a bit singed and her hair is standing up on end. She takes a five foot step to avoid AOOs and slashes out at the two Pathfinders that were flanking her.
claw: 1d20 + 14 - 0 ⇒ (10) + 14 - 0 = 24 slashing: 1d10 + 5 ⇒ (3) + 5 = 8 plus fort save. [Cassimon]
claw: 1d20 + 14 - 4 ⇒ (20) + 14 - 4 = 30 slashing: 1d10 + 5 ⇒ (10) + 5 = 15 plus fort save. [Khaul]

Vigilant Seal

NG M Dwarf Champion-6; HP 100/100; Focus 1/1; HeroP 0/3; Potion lesser healing 1/1; AC 27(with shield); Fort +14; Ref +8; Will +13; poison resist/3; cold resistance/2; mental resistance/2;Perc +11; +1 to saves vs disease,; Active conditions: Shield (hardness 11, hp96/96). Default exploration: Defend;Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺); sheet

Khaul shakes his head at Aslynn as she strikes at Cassimon.

"No you don't

She must either forgo the attack on Cassimon or his damage is reduced by six and she is enfeebled 2. Which reduces my damage by two as well. I presume she landed a crit on me with that 20 though, so double damage.

fort: 1d20 + 11 ⇒ (11) + 11 = 22 Extra bonus maybe if vs disease, damage reduced if a poison effect
"Ooof.." he grunts. "Yer gona hav ta do betta than that now lassie."

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS 1-32 | SFS 1-21 | PFS1e 6-97

Khaul resists the stupification effect.

I take it that's a champion thing. In that case, Cassimon's damage is reduced by six and Aslynn is enfeebled. Any save?

Vigilant Seal

NG M Dwarf Champion-6; HP 100/100; Focus 1/1; HeroP 0/3; Potion lesser healing 1/1; AC 27(with shield); Fort +14; Ref +8; Will +13; poison resist/3; cold resistance/2; mental resistance/2;Perc +11; +1 to saves vs disease,; Active conditions: Shield (hardness 11, hp96/96). Default exploration: Defend;Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺); sheet

Nope, That is glimpse of redemption. I can't only do if if I'm within 15' of her and the person she hits. But I can do it every round as my reaction. Do we all get to act now?

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS 1-32 | SFS 1-21 | PFS1e 6-97

Everyone gets to go.

Vigilant Seal

NG M Dwarf Champion-6; HP 100/100; Focus 1/1; HeroP 0/3; Potion lesser healing 1/1; AC 27(with shield); Fort +14; Ref +8; Will +13; poison resist/3; cold resistance/2; mental resistance/2;Perc +11; +1 to saves vs disease,; Active conditions: Shield (hardness 11, hp96/96). Default exploration: Defend;Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺); sheet

Keeping his shield up, and favoring his left side after such a solid blow, Khaul raises his hammer.

"Then so be it." he says, resignation in his voice.

"Yer be reapin what yer be sowin."

The hammer lashes out again and again at the foul hag, battering away at her defenses.

strike: 1d20 + 11 ⇒ (9) + 11 = 20
damage: 2d8 + 4 ⇒ (3, 3) + 4 = 10
strike,MAP: 1d20 + 11 - 5 ⇒ (7) + 11 - 5 = 13
damage: 2d8 + 4 ⇒ (3, 6) + 4 = 13

"You be okay laddie?" he calls to Cassimon.

*raise shield
*strike
*strike

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS 1-32 | SFS 1-21 | PFS1e 6-97

Both strikes miss

Radiant Oath

Paladin 6 | AC 25 | HP 66/66 | F +11 R +11 W +10 +1 status vs Fear | Init +10 Perception| Low-light vision| FocusPoint 1/1 | resistance 2 fire

Now healed, Elondel moves next to Ashlinn and smite her!

In Ragathiel's name, you will be judged!

Exploit Vulnerability (Esoteric Lore): 1d20 + 10 ⇒ (20) + 10 = 30

Exploit Vulnerability:
Critical Success You remember the creature's weaknesses, and as you empower your esoterica, you have a flash of insight that grants even more knowledge about the creature. You learn all of the creature's resistances, weaknesses, and immunities, including the amounts of the resistances and weaknesses and any unusual weaknesses or vulnerabilities, such as what spells will pass through a golem's antimagic. You can exploit either the creature's mortal weakness or personal antithesis (see below). Your unarmed and weapon Strikes against the creature also become magical if they weren't already.

Smoking Sword: 1d20 + 9 ⇒ (4) + 9 = 13
Damages, S +1 Fire: 1d8 + 3 + 2 + 1 ⇒ (3) + 3 + 2 + 1 = 9

(◆) Stride
(◆) Exploit Vulnerability
(◆) Strike

Envoy's Alliance

male Human Champion 1 Ini +5 HP 20/20 AC 16 Fort +7 Ref+3 Will +7 spd 25 per +5

Can I use "Glimpse of Redemption" reaction too on the hag's attack on Khaul? ("Ally unharmed" option) from Redeemer Champion?

I can take it, even if I'm not able to dish it

Fort save: 1d20 + 7 ⇒ (2) + 7 = 9

Hero point re roll Fort save: 1d20 + 7 ⇒ (6) + 7 = 13

attack, Potency: 1d20 + 5 + 1 ⇒ (10) + 5 + 1 = 16
dmg, Potency: 1d8 + 1 + 1d6 ⇒ (7) + 1 + (3) = 11

attack, Potency: 1d20 + 5 + 1 - 5 ⇒ (14) + 5 + 1 - 5 = 15
dmg, Forceful, Potency: 1d8 + 1 + 1d6 + 1 ⇒ (4) + 1 + (3) + 1 = 9

attack, Potency: 1d20 + 5 + 1 - 10 ⇒ (15) + 5 + 1 - 10 = 11
dmg, Potency: 1d8 + 1 + 1d6 + 2 ⇒ (6) + 1 + (6) + 2 = 15

Grand Archive

(KOOR-el-ee-un) M Elf Spellsinger 5 | HP (66/66) | AC 23 | F +10 R +11 W +10 | Perception +10 (Lowlight) | Speed 30

Corelion steps up and takes a pair of stabs from reach with their halberd

the stabbening: 1d20 + 10 ⇒ (5) + 10 = 15
piercing: 1d10 + 4 ⇒ (5) + 4 = 9

more stabbening: 1d20 + 10 ⇒ (7) + 10 = 17
piercing: 1d20 + 4 ⇒ (13) + 4 = 17

extra precision on first hit: 1d8 ⇒ 2

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS 1-32 | SFS 1-21 | PFS1e 6-97

Elondel determines that the Shard has a Weakness against Cold Iron but he is unable to make an effective hit.

Corelion also fails to connect.

I can't see why Cassimon cannot also use his Glimpse of Redemption reaction as well. Do the enfeebles stack?

Neither does Cassimon. He is also Stupefied 1 as the wound he received forces him to dwell on his worst nightmares. This will wear off in a day.

Dynar and Peregrine still to go.

Vigilant Seal

NG M Dwarf Champion-6; HP 100/100; Focus 1/1; HeroP 0/3; Potion lesser healing 1/1; AC 27(with shield); Fort +14; Ref +8; Will +13; poison resist/3; cold resistance/2; mental resistance/2;Perc +11; +1 to saves vs disease,; Active conditions: Shield (hardness 11, hp96/96). Default exploration: Defend;Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺); sheet

Generally the same condition won't stack, but the damage reduction is still nice, and she would be already enfeebled from my glimpse earlier, also reducing the crit damage.

Envoy's Alliance

male Human Champion 1 Ini +5 HP 20/20 AC 16 Fort +7 Ref+3 Will +7 spd 25 per +5

GLIMPSE OF REDEMPTION [reaction]
CHAMPION-Trigger An enemy damages your ally, and
both are within 15 feet of you. Your foe hesitates under the weight of sin as visions of redemption play in their mind’s eye. The foe must choose one of the following options:
• The ally is unharmed by the triggering damage.
• The ally gains resistance to all damage against the triggering damage equal to 2 + your level.
After the damaging effect is applied, the enemy becomes enfeebled 2 until the end of its next turn.
so it's either no damage at all, or partial resistance to damage+Enfeebled 2, foe's choice (and not the Champion, unfortunatly)

Grand Archive

NG (Male) Twilight Halfling Sorcerer 2 Sheet HP 20/20 | AC 16 | F 5 R 6 W 7 | Perc 5, Low Light Vision| Stealth 6 | Speed 25 ft. | Hero Points: 1 | Focus: 1/1 | Spells 1: 4/4 | Active Conditions

Peregrine moves forward and shoots a jet of water at the shard.

Attack (Hydraulic Push), Damage (Bludgeoning): 1d20 + 8 ⇒ (10) + 8 = 183d6 ⇒ (4, 1, 2) = 7

Sorry for the delay. Was out of town on vacation.

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS 1-32 | SFS 1-21 | PFS1e 6-97

And that's another miss

I presume the two Champions can keep track of what they've done to the Shard and each other

Oh - since this is the boss fight - everyone can have an extra Hero Point

Vigilant Seal

NG M Dwarf Champion-6; HP 100/100; Focus 1/1; HeroP 0/3; Potion lesser healing 1/1; AC 27(with shield); Fort +14; Ref +8; Will +13; poison resist/3; cold resistance/2; mental resistance/2;Perc +11; +1 to saves vs disease,; Active conditions: Shield (hardness 11, hp96/96). Default exploration: Defend;Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺); sheet

I've worked out my damage as.. 15(base) x2 (crit) -5 (glimpse) -2 (enfeebled) = 23 damage. However re-reading the double damage it looks as if it should perhaps be (15-2-5=8) doubled to 16. Happy to go with either.

As Khaul's first blow narrowly misses, he has a brief vision of Torag - slamming his hammer onto an anvil, and adjusting the angle, just so. In an instant the champion uses his backswing to make an inspired strike against the shard.

I'll burn that bonus Hero point thanks very much to reroll that first attack.

attack: 1d20 + 11 ⇒ (8) + 11 = 19 Alas to no avail

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS 1-32 | SFS 1-21 | PFS1e 6-97

((Still waiting on Dynar))

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS 1-32 | SFS 1-21 | PFS1e 6-97

Botting Dynar
Dynar moves closer and fires an Electric Arc at the Shard.
DC 20 Basic Reflex Save or take electricity damage: 2d4 + 4 ⇒ (2, 4) + 4 = 10

ref: 1d20 + 10 ⇒ (14) + 10 = 24

This time the shard only takes half of that (-53)

Aslynn moves away from the group of Pathfinders. (If Khaul, Camssimon and Corelion have Attacks of Opportunity, they may take them.) She then Gazes at Dynar attempting to afflict her with with intense distress and a gnawing sense of impending doom

Dynar will: 1d20 + 9 ⇒ (19) + 9 = 28
Dynar is only Frightened 1.

All Pathfinders are up.

Vigilant Seal

NG M Dwarf Champion-6; HP 100/100; Focus 1/1; HeroP 0/3; Potion lesser healing 1/1; AC 27(with shield); Fort +14; Ref +8; Will +13; poison resist/3; cold resistance/2; mental resistance/2;Perc +11; +1 to saves vs disease,; Active conditions: Shield (hardness 11, hp96/96). Default exploration: Defend;Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺); sheet

Khaul, keeping his shield up, hurries in hot pursuit of the Shard of Aslynn. Once he catches her, he offers another lesson from the Hammer of Torag.

Strike: 1d20 + 11 ⇒ (11) + 11 = 22
damage: 2d8 + 4 ⇒ (2, 4) + 4 = 10

* raise shield
* stride
* strike

Sadly no AOO

Grand Archive

(KOOR-el-ee-un) M Elf Spellsinger 5 | HP (66/66) | AC 23 | F +10 R +11 W +10 | Perception +10 (Lowlight) | Speed 30

Corelion continues the chase, taking another pair of upward swings with the halberd.

halberd: 1d20 + 10 ⇒ (8) + 10 = 18
slashing: 1d10 + 4 ⇒ (7) + 4 = 11

halberd 2, the halberding: 1d20 + 10 - 5 ⇒ (8) + 10 - 5 = 13
slashing: 1d10 + 4 ⇒ (4) + 4 = 8

bonus precision damage on first hit: 1d8 ⇒ 6

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS 1-32 | SFS 1-21 | PFS1e 6-97

Khaul hits but Corelion does not (Aslynn: -63). Did her form just flicker after that hit?

Radiant Oath

Paladin 6 | AC 25 | HP 66/66 | F +11 R +11 W +10 +1 status vs Fear | Init +10 Perception| Low-light vision| FocusPoint 1/1 | resistance 2 fire

Elondel tries to intimidate Ashlinn's Shard

May Ragathiel's Might cleanse the evil in you!

Intimidate: 1d20 + 11 ⇒ (9) + 11 = 20

Then he moves next to it and attacks using his last talisman to empower his strike.

Smoking Sword: 1d20 + 9 ⇒ (13) + 9 = 22
Damages, S +1F: 2d8 + 3 + 4 + 1 ⇒ (8, 7) + 3 + 4 + 1 = 23 + weakness vs Cold Iron

(◆) Intimidate (Demoralize)
(◆) Stride
(◇) Activate Potency Crystal
(◆) Strike

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