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Corelion raises their weapon to the sky as they belt out a single note before calling down lightning down on both the nearby nightmares.
electric damage: 2d4 + 3 ⇒ (4, 3) + 3 = 10
Basic Reflex DC 18 for Red and blue.
Gravity Weapon, Electric Arc(2)

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ref red: 1d20 + 9 ⇒ (3) + 9 = 12
ref blue: 1d20 + 9 ⇒ (18) + 9 = 27
((cyan:-9, magenta:-37, red:-42, blue:-5))
Blue continues stabbing Khaul.
spear: 1d20 + 9 - 0 ⇒ (3) + 9 - 0 = 12 piercing: 1d6 + 3 ⇒ (3) + 3 = 6
spear: 1d20 + 9 - 5 ⇒ (5) + 9 - 5 = 9 piercing: 1d6 + 3 ⇒ (3) + 3 = 6
spear: 1d20 + 9 - 10 ⇒ (14) + 9 - 10 = 13 piercing: 1d6 + 3 ⇒ (6) + 3 = 9
Magenta continues stabbing Peregrine.
spear: 1d20 + 11 - 0 ⇒ (7) + 11 - 0 = 18 piercing: 1d6 + 8 ⇒ (3) + 8 = 11
spear: 1d20 + 11 - 5 ⇒ (5) + 11 - 5 = 11 piercing: 1d6 + 8 ⇒ (6) + 8 = 14
spear: 1d20 + 11 - 10 ⇒ (13) + 11 - 10 = 14 piercing: 1d6 + 8 ⇒ (1) + 8 = 9
Peregrine, Khaul, Elondel and Cassimon are up before Red.

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I completely forgot to include the extra +double spell level to spell damage from Unleash Psyche. Magenta should be missing 4 extra HP.

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Elondel draws his draconic regal scepter and as soon as he's done it, his nearest comrades feel more courageous. everyone at 15ft. of Elondel has a +1 status bonus against fear
Then, he calls for his god to punish his enemies.
May Ragatiel's vengeance, falls on my enemies!
Esoteric Lore: 1d20 + 10 ⇒ (16) + 10 = 26 Exploit Vulnerability
Then, he strikes the one he's already hit last round.
Smoking Sword vs Magenta AC: 1d20 + 10 ⇒ (6) + 10 = 16
Damages, S + 1Fire: 1d8 + 3 + 2 + 1 ⇒ (5) + 3 + 2 + 1 = 11 if it hits, add 3 damages, or its weakness if it had one

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Khaul continues to occupy the red and blue shadows.
"Yer'll need ta be doing better than that ta get past me defences." he drawls from behind his shield.
strike vs red: 1d20 + 11 ⇒ (20) + 11 = 31
damage: 2d8 + 4 ⇒ (3, 6) + 4 = 13 Crit! 26
strike vs red,MAP: 1d20 + 11 - 5 ⇒ (10) + 11 - 5 = 16
damage: 2d8 + 4 ⇒ (8, 5) + 4 = 17
Attacks vs red until it drops
* raise shield
* strike
* Strike

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((My apologies all - Magenta's attacks were against Elondel, not Peregrine.))
Elondel just misses but Khaul completely annihilates Red with the first shot. The second blow dissipates Blue.
((Waiting on Peregrine))

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Peregrine begins moving his hands in an intricate pattern and mutters a spell under his breath. As he finishes a blast of water shoots from his hand at Magenta. He then quickly speaks another spell and the green circular shield appears again.
◆◆Hydraulic Push Attack;Damage: 1d20 + 8 ⇒ (9) + 8 = 173d6 ⇒ (4, 3, 3) = 10 I'll push him 5 ft diagonally behind Cyan if that attack hits.
◆Shield +1AC

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Unfortunately Peregrine's attack just misses.
With Red gone, Dyner is up next, followed by Cyan.

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((bump))
I'll bot tomorrow if no response.

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WHOOPS! Forgot I was up here!
The apparitions of her psyche floating around her head like recipes in the sky, Dyner recalls a recipe that uses a great deal of green peppercorns from Tian Xia that give a tingling sensation to the tongue. With a modification of near 200 percent extra peppercorns she builds up a shocking flavor profile that literally sends a jolt of electricity at Magenta and Cyan.
DC 20 Basic Reflex Save or take electricity damage: 2d4 + 4 + 4 ⇒ (4, 2) + 4 + 4 = 14
Then with her energy starting to flicker and fade from existance, she sends one last flick of fire at who ever might still be standing.
DC 20 Basic Reflex Save or take Fire damage: 2d4 ⇒ (3, 1) = 4

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ref magenta: 1d20 + 9 ⇒ (1) + 9 = 10
ref cyan: 1d20 + 7 ⇒ (1) + 7 = 8
((Two critical failures))
Both of them are completely annihilated by the arc.
--- Combat over ---
Rain manages to regain his composure and in between yelping in fright and apologizing profusely for causing so much trouble, he reaches into his satchel for useful items. He gives you four lesser healing potions.
He then takes a few deep breaths, then describes what happened when he tried to leave the vault.
I took a few steps, then a few dozen more, but I couldn’t reach the door! I shouted for help, but nobody could hear me! Or nobody was there? I don’t know, it was like something out of a nightmare. I turned around, and there she was! I’ve never seen her before, but I knew it was her. Aslynn! Tall, dark, and hideous. She was dragging something, and singing… no, more like reciting poetry. That’s strange, right? And terrifying. Something about my nightmares coming to take me away. I tried to run, but she touched my mind! She took my nightmares right out of me… those things! Just like she said. Right out of my nightmares. I hope she isn’t still over there. I… I can barely think. It feels like the world is ending. I’m afraid I won’t be much use. Could you take a look, see if she’s there?

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"Is everyone okay?" asks Khaul.
He quickly checks over the group, looking for wounds.

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"I took a hit during the fight from one of those creatures", Peregrine says with a slight grimace on his face.
I'm down about half of my HP

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Elondel soon confirms what Rain had experienced but there is no sign of Aslynn. Though it looks normal, the hallway is impossible to traverse—no matter how many steps a creature takes, the door at the other end is always the same distance away, as if in a stressful dream.
After discovering the group is trapped, Rain nearly succumbs to despair. He composes himself long enough to urge you to continue searching the vault. He hopes you can discover more useful information about the treasures therein or perhaps acquire useful gear to use against additional intruders. Rain himself, having come so close to Aslynn’s manifestation, remains wracked with a sense of impending doom and can be of no use in the
upcoming encounters.
You have 20 minutes to Explore the Vault of Boundless Wonder or conduct other activities. If you dedicate yourselves to exploring the Vault, you can move to two locations and make a roll.

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Khaul stalks over toward Peregrine.
"Here laddie. The forge be used as often for fixing as for making."
He extends out his hands toward the halfling. Small phantasmal hammers flow from his palms, beating a soothing rhythm over his wounds. With each minor strike, a cut closes and bruise fails, until within seconds Peregrine is as good as new.
Cast lay on hands, heals 12 hp which gets him up to full. I'll then refocus. If anyone else is wounded, I can do the same for a second person as well.

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Strange, very strange indeed... Lets explore the Vault for more clue.
Elondel starts exploring the Vault, this time with a new focus.
@GM Can I use Esoteric Lore for anything or do we need to reuse the same skills than before?
He stops then says with confidence in his voice If you follow my lead, I can help you.
you can follow the expert with Elondel for Arcana, Crafting, Medicine, Nature, Occultism, Religion or Society with a bonus of your level +1 or Esoteric Lore for your level +2

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Which area Elondel?

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"Thank you Khaul! I feel much better now."
Peregrine walks to the pile of treasure and begins sorting through it, hoping to find something that could be helpful.
Arcana: 1d20 + 5 ⇒ (17) + 5 = 22

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Neither Peregrine or Cassimon find anything significant.
Khaul does healing.
d4: 1d4 ⇒ 3
Elondel finds a Vine Arrow
((waiting on Corelion and Dyner for first 10min actions. The rest of you can do the second ten minute actions))

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Corelion talks to the skull in his beautify singing voice.
"I know you don't remember much, but tell me of your powerful wizarding ways."
Diplomacy to make an impression: 1d20 + 11 ⇒ (13) + 11 = 24

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The skull doesn't have any further revelations to tell. You may search another area instead.

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Khaul starts sifting through the artefacts. "Hag's be supernatural creatures, right? I wonder if any of these here artefacts might be showing off her religious nature..."
religion: 1d20 + 12 ⇒ (9) + 12 = 21

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Dyner, having exhausted herself with the strain of keeping her psyche unleashed takes a few minutes to sit with her large book of recipes and sort and edit them as she mentally sorts and rearranges her mind. 10 minutes to refocus, going back to 2 focus points.
She then stands up and gives a stretch, her feathers fluffing as she does before she Re settles them and takes another look at the scrolls section. "There has to be other useful scrolls in here!"
Area 7, Scrolls and such, Occultism: 1d20 + 12 ⇒ (20) + 12 = 32

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Eldonel finds a Wand of Manifold Missiles (1st). There is nothing more to find in this area.
Corelion finds a Dagger of Venom. There is nothing more to find in this area.
Dynar finds a Wand of Widening.
Which area are you in Khaul?

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Peregrine moves to one of the areas with assorted items (A3a) and looks for anything else that could be helpful.
Perception: 1d20 + 5 ⇒ (2) + 5 = 7

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(area 7, scrolls and such)

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Peregrine finds a bag of dust which he thinks is Dust of Disappearance. It turns out to be itching powder. Make a Fort save please.
Khaul finds 1d6 ⇒ 6 a Wand of Comprehend Languages
Waiting on Corellion and Cassimon for their 2nd actions.

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Corelion finds several long items that look like wands, but they’re just paintbrushes, silverware, quills, and the like.

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Fort Save: 1d20 + 5 ⇒ (3) + 5 = 8

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Peregrine is Clumsy 1 for the next hour or until he spends ten minutes washing it off.
Cassimon still doesn't find anything useful.
A cry from Rain in Cloudy Day pierces the vault. Oh, no! She’s back!
Moments later, an imposing figure steps into the vault, striding straight past the cowering Pathfinder. With her wild hair, wicked curved horns, sharp teeth, and glowing eyes, she’s a fearful sight. The bones of her enormous, clawed hands make hideous cracking sounds as she heaves on a chain wrapped around her torso, dragging an iron cauldron across the stone floor. It nearly tips, spilling a glob of vile black ooze filled with vibrant constellations.
She casts her gaze around the vault and rises to her full height. She speaks, her voice like a dying goat by a crackling fire. What is this? Ah yes, I see. Precious treasures, all for me! A dagger, its twin my child wields. I command you, Star: break cities! Burn fields! A key, its message yet unclear. Why does it hide? What does it fear? “Pathfinders! You’ll seek boundless wonder across the land... and find Aslynn’s nightmares, hand in hand!
Aslynn stoops to grasp the chain once more and proceeds with her cauldron into the vault, still ignoring Rain and anyone else around her. Suddenly, a new voice—a harsh whisper—carries through the air. Psst! Hey, you! Pathfinders! She’s not real. Well, not too real. Just a bit. No time to explain! You’ve got to distract her! Don’t let her find what she’s looking for! Distract her, then find a way to get rid of her!
One PC needs to distract Aslynn's double with a successful Deception, Occultism, or Performance check while the remaining PCs can attempt to trap it by, for example, using Arcana, Nature, Occultism, or Religion to speak incantations, using Crafting or Deception to swap valuable magic items with shiny non-magical baubles, or using an appropriate Lore skill to Recall Knowledge about night hags and their behaviors and weaknesses.

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Khaul steps forward, shield and hammer at the ready.
"Foul Aslynn!" he all but shouts.
"In the name of Torag I abjure ye!"
Striking his hammer on his portable anvil, he lets the echoes reverberate around the chamber.
"By his hammer I bind you!" he calls out once more.
Again he strikes the anvil. "To this anvil I chain you, until your curse is lifted!" he recites, as if from a prayer book.
religion: 1d20 + 7 ⇒ (16) + 7 = 23

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Dyner calls up a recipe for a bird's nest of noodles, modifying the size and thickness of the strands of sugar and forming it around the apparition. She then tries to further modify the 'recipe' by changing the delicate and dissolvable glucose for steel and titanium.
Occultism, Expert: 1d20 + 12 ⇒ (5) + 12 = 17
It sadly takes time for her to make the net and even longer for it to fully transition to a proper metal cage.

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Actually my religion up there should be +8 for a total of 24

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A Night Hag!
He starts searching on him some powder, nails until he finds something useful.
Esoteric lore: 1d20 + 10 ⇒ (15) + 10 = 25
In Ragatiel's name, I condemn you! he says as he recalls something about Night Hag's weaknesses.

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"Night hag, night hag...", Peregrine mutters under his breath, trying to recall any information he can from his tutors books.
Academia Lore: 1d20 + 5 ⇒ (19) + 5 = 24

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Craft doll: 1d20 + 4 ⇒ (20) + 4 = 24 Wow. I didn't expect that.
Feeling at first he Has no way to influence the hag, Cassimon stays alert, readying his glaive if things turn naughty. He turns his eyes toward the roof, muttering a prayer to his goddess under his breath
Sheylin, by all that is beautiful, fill me with your inspiration...
His eyes finds a small but exquisite doll, and he snatches it from the shelf, switching it for a more precious and magical babble
And that's how began the legend of Anabelle, or Chucky maybe..

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Hmmm .... a poppet called Chucky.
Aslynn shrieks with delight and rushes to the pile of treasure at the center of the vault. It’s here! I can taste it! Come to me, my dearest nightmares! She rakes through the treasure with her claws, scattering coins and shredding pages. Where is it?! Where?! I must have it! What have you done with it?! With a final shriek, she curls in on herself, melding with the ooze from her cauldron. She and the cauldron melt into the floor, bubbling and hissing. The sounds turn to frantic chittering as dozens of rats begin pouring from the ground.
Initiatives:
Cassimon: 1d20 + 0 ⇒ (13) + 0 = 13
Corelion: 1d20 + 7 ⇒ (1) + 7 = 8
Dyner: 1d20 + 7 ⇒ (19) + 7 = 26
Elondel: 1d20 + 7 ⇒ (1) + 7 = 8
Khaul: 1d20 + 8 ⇒ (8) + 8 = 16
Peregrine: 1d20 + 5 ⇒ (1) + 5 = 6
giant rat (red): 1d20 + 9 ⇒ (2) + 9 = 11
giant rat (blue): 1d20 + 9 ⇒ (5) + 9 = 14
rat swarm (green): 1d20 + 5 ⇒ (15) + 5 = 20
rat swarm (yellow): 1d20 + 5 ⇒ (7) + 5 = 12
Dyner is up first followed by Green

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Dyner gives a caw of surprise at he sudden arrival of the big rats and then the swarm of them. She reaches up and plucks an arrow of time out of the air, and raises it in one hand, with a flick of her wrist she flings the device into the air making a large round circle with 60 tick marks and large numbers counting by fives up from 0. It faintly clicks in the sky as the enemies ever so slightly slow down compared to the four Pathfinders near Dyner. "I've slowed them EVER so slightly. Make sure to make haste." She then flits back and away from the closest rat.
Casting Loose Time's Arrow making a kitchen timer and then moving away from being the closest thing to one of the rats. I'm on my phone so if someone could move Dyner to the other side of the bookcases that would be great!

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Green swarms all over Elondel
piercing: 1d6 ⇒ 1
piercing: 1d6 ⇒ 2
Khaul is up followed by Blue

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Keeping his shield up, Khaul rushes towards the closest of the giant rats.
"Stick behind me if ye can."
Then, finding himself faster than expected, he tries to bring the Hammer of Torag to deliver justice on the rodent in front of him.
* raise shield
* stride
* stride
* strike
attack: 1d20 + 11 ⇒ (17) + 11 = 28
damage (B,magic): 2d8 + 4 ⇒ (7, 7) + 4 = 18