| GMEDWIN |
The robot says, "Now let’s see what it feels like to
be in a primitive Tooka during a Marduck."
The robot then cranks the dial all the way up
to 5. Ail floating characters slam to the ground taking 1d6 ⇒ 6 unless you pass a DX check for half despite the padding (it would have been more without it).
The robot rambles on for a few minutes giving a scientific lecture about.." How, in modern times. Hatwick has been mastered, and Panavools no longer
need to suffer like this."
It keeps talking answering your questions while giving you a lecture.
| GMEDWIN |
The robot switches the nob back to one and says, "Ok, let's continue on to the next room."
You stand up and make your way into the next room, when you first enter, they see a room with black metal walls, floor, and ceiling. Resting on the north wall, between the windows, is a wooden plaque about 1 meter square
in size. You come inside and the door closes.
A pair of ancient guns are mounted on a podium
on the east side of the room. Prominently displayed on the podium, between the guns, is a huge red disk.
It raises a wooden disk and the two guns fire hitting it turning the wood into a piece of charcoal with light beams.
The robot in a very informative, nonchalant manner says, "Mundils are extremely useful in
the study of Panchilatc. If
used improperly, they can cause great harm.
The safety switch for these is the large red
button on the podium. One of the most fascinating aspects of Mundils is that
the beam can be bounced off of a variety of
surfaces, including Gorlabs,
Dikdartak dust clouds, and, of
course, mirrors."
Initiative: Party 1d10 ⇒ 5, Guns 1d10 ⇒ 4
Round 1
Party
| Zera |
If Tintoretto's move works, then Zera hits the deck, not sure that any cover will be useful in a room where lasers can bounce off the walls.
If Tintoretto fails for any reason, then Zera teleports one of her waterskins above the red button and releases it, so that the button is pressed.
| GMEDWIN |
Seeing the Preena trying to hide behind it, the robot rolls away.
Tintoretto tries to depress the button with his telekinetic hand but it only grazes the button not depressing it enough to do any action.
Zera drop attack roll 1d20 + 1 ⇒ (13) + 1 = 14, her waterskin falls on the button and the light guns deactivate.
Combat Over
| A.I |
The robot says, "Yes, lets move on then."
The next door opens and you go into the next room. This odd-shaped room is decorated to look
like an ancient living room. There are plastic
couches, chairs, and tables, complete with
knick-knacks and cheap art on the walls.
The robot says, "This room was kitted out by the curators to look like a modern living room, something similar to one you most likely grew up in. It has furniture and kitsch."
Everyone roll me a d20
| GMEDWIN |
GM rolls
Surprise Round
1d3 ⇒ 3
The door in the southeast
corner, the one that leads only to equipment,
shatters (actually, it’s a breakaway door) as an
alien monster bursts into the room.
The robot
tour guide calmly says, "This is the alien room. The differences between the movie versions of interstellar aliens and the real possibilities of life on other planets. We are not sure what they may look like."
The alien is slightly larger than man-sized,
with furry legs and hooves. Its torso is scaled,
with sagging rolls of skin. Protruding from its
back, and curling around to the front, are six 3-
meter-long tentacles. Each is tipped with a small
mouth that is filled with sharp teeth. Its head is
a smooth, scaly orb, with eyes where the ears
should have been. It has a single arm protruding
from its navel, with a large, twin-thumbed
hand.
The alien moves to attack P'reena with its six tentacles.
Preena won the surprise round so her action goes first
| GMEDWIN |
You mean to each THAC roll.
P'reena hits the alien twice but misses her second claw attack.
The alien attacks P'reena 6d20 ⇒ (13, 11, 13, 9, 17, 14) = 77 with its tentacles but only one is successful 1d6 ⇒ 3 damage.
Initiative: Party 1d10 ⇒ 3, Enemy 1d10 ⇒ 4
Round 1
The alien attacks P'reena again 6d20 ⇒ (8, 4, 2, 14, 12, 10) = 50 missing all 6 attacks.
Party
| Zera |
Zera directs her radiating eyes at the alien that is trying to kill them for no good reason.
Ranged Physical Attack (Radiation beam intensity 22): 1d20 + 4 + 11 ⇒ (12) + 4 + 11 = 27
Damage: 5d6 ⇒ (5, 3, 3, 3, 2) = 16
Also causes radiation sickness (gives -4 penalty on PS/DX/THAC/AC/MHAC/MD, moves at half speed, and intensity goes down by one each day) and causes mutation as the person recovers from radiation sickness. [Also, that releases all the radiation I had built up, so any more radiation attacks in this battle will be much weaker.]
| A.I |
The robot says, "Let's go onto the next room."
This is the room of the Observatory where
many of the other rooms connect.
The room itself is plain, boasting only a
few pieces of bland art on the walls and a few
chairs.
There is a glass wall, between this room and another room. Revealed behind
the window is a motor for something.
Various pieces of the motor are labelled for the
viewer to marvel at. Few of the words are comprehensible by you written in some ancient scientific version of the language that you are a bit confused by. There is also an elevator door on the left.
The robot continues speaking, Behind this glass wall, you can see the inner workings of the Arbuck of our famous Mendelating Ristorast. When it was built, it was the
largest of its kind. Now, of course, more
modern Ristorasts are far
more precise, and ours has become a museum
piece. The Arbuck is designed to
move the Ristorast in exact
relation to the rotation of our Arduva."
| Zera |
Would interpreting the labels fall under read schematics? Rolling for it below, but if it doesn't work, no worries. Just wanted to try.
Read Schematics: 1d20 + 6 ⇒ (10) + 6 = 16
| GMEDWIN |
| 1 person marked this as a favorite. |
Zera
By reading the schematics of the machine, you are able to decipher what the robot just said, "Behind this glass wall, you can see the inner workings of the motor of our famous refracting
magnetoscope. When it was built, it was the
largest of its kind. Now, of course, more
modern magnetoscopes are far
more precise, and ours has become a museum
piece. The motor is designed to
move the magnetoscope in exact
relation to the rotation of our world.
| Zera |
After interpreting the labels for the others, Zera goes over to look at the elevator. If it is functional, she looks inside to see what kinds of buttons it has, hoping that will tell her the extent of this facility.
| GMEDWIN |
The robot says, "If you would like to tour the rest of the facility we can do that after the first tour is complete. Those buttons lead to the other buildings of the Enstoot."
Zera sees four buttons in the elevator marked O, G, L, A.
The robot then leads you back into the foyer. Once back in the foyer, the robot
tour guide says:
"Normally the tour would continue up the stairs to the magnetoscope itself. However, Fleegums (scientists) arc using the room for highly delicate experiments,
and they cannot be disturbed. Thank you for
allowing me to be your tour guide. I hope you
have learned a lot about the fascinating world
of Panchilate (astrophysics)." while pointing to door you came in from where you met the Jagets.
After the nexus room, the tour guide ushers
the characters into the foyer again and thanks
them for their attention. It then delivers the
small speech and leaves. It enters the elevator and returns to the hidden robot control
center.
“Donations to the Sagow Enstoot (Saginaw
Institute) are always welcome to help pay for
the cost of these tours. I can be chartered as a
personal guide and assistant for the duration
of your stay at the Enstoot (Institute). The receptionist has further details.”
| GMEDWIN |
| 1 person marked this as a favorite. |
Zera walks to a door that they have not gone through yet labeled "Exit" and she tries to push it open but it won't budge, She then tries to pull it inward and now there is dirt from the outside come inside. The receptionist says, "Why yes, I will summon the cleaning robot to clean up this mess. Not a problem, Madame."
The receptionist says, "You are free to visit any of the rooms you have already visited on the tour on your own. You may like to hire the tour guide to give you an in depth tour of the entire facility except the magnetoscope room."
I figure I would remind you of the mission to find out about Daradall and his friends.
| GMEDWIN |
The vator starts to hum as you are briefly brought further below and then you feel as though you are no longer moving vertically but rather horizontally. That sensation lasts for a few minutes and you feel a bit queasy by the strange motion but then the door whisks open and you find yourself in a triangular room with a door directly to the right and another door on the opposite side of the room on the right as well. In this room you see some metal lockers and a dingy old couch.
| GMEDWIN |
Zera checks through the metal lockers and all she finds is dust and lint.
In the first room to the right, Zera opens the door and she sees boxes of spare parts for something called a projector and then 8 silver discs the size of a large plate enclosed in a glass cupboard on the east wall.
The west wall has many cabinets that contain hoses, wiring, spare light bulbs, brooms,
detergents, paper towels, and other worthless
odds and ends
| Zera |
Not sure, but these are spare parts for a "projector," and so I am guessing it has to "project" something. Maybe these discs have holographic data? Looking for a label to see if it will tell us more.
| GMEDWIN |
| 1 person marked this as a favorite. |
3 disks are bundled together to represent something called "The Cosmos" and the other 5 are together to talk some kind of a dairy product or a trail covered in milk, it sounds strange and ancient.
This large room looks very much like a
theatre waiting room. The floor is covered with a
plush red carpet. The carpet has aged to the
point where the red fibers come loose whenever
it is stepped upon. This has the dual effect of
leaving footprints in the carpet and coating the
bottom of your feet/shoes in red fuzz.
Two faded posters for upcoming features are
mounted on the walls. One advertises, “Delving into the Solar Depths,” and the other advertises, “Floating
Fungi of Jakilite”
Centered on the straight, northern wall is a
pair of ticket/concession stands. A robot is stationed behind each, mounted permanently on a
rail that allows it to slide from one end of the
counter to the other. The robot on the right has
had its head blown off, leaving a charred neck
and shoulders.
The one with a head says, "Would you like to have any concessions from our convenient snack bar?"