DM Joseph Rauel's Crypt of the Everflame into Home-Brew

Game Master Dm Joseph Rauel

Marching Order:

1x1
1. Felix
2. Kevan
3. Jhessa
4. Esgean
5. Aldmus
6. Herskor

2c2
Felix – Herskor
Aldmus – Kevan
Jhessa – Esgean

Nightly Watch:

20:00 - 22:00 : Aldmus
22:00 - 01:00 : Felix, Kevan
01:00 - 04:00 : Herskor
04:00 - 07:00 : Esgean, Jhessa

Kassen's Tomb Map
Loot List


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Spells:
Memorized Spell List (Defalt) 0 Level: Acid Splash, Detect Magic, Light / 1st Level: Mage Armor, Burning Hands
Spell Slots:
0 Level Spells: 3 / 1st Level Spells: 1 + 1 Int bonus spell / Arcane Attack: **Acid Dart** +2 ranged-touch / 6x/day / ignores spell resist
HP 8/8 | AC 12 (16*), T 12, FF 10 | CMD 12 | F +1, R +2, W +3 | Init +2 Perc +6 **-4 STR **

Just for continuity I moved all the markers down to the pool room. Forgive me I overstepped, and feel free to move yourselves if you want to be standing somewhere else.

Just trying to be helpful.


M Human Cleric/Bard

you're good. I was going to do that on my next post so all is well. Thanks for helping!


Male CG Half-Orc Ranger 1 | HP 9/12 AC14 (16 with shield) T11 FF13 | CMB 4 CMD 15 | F5 R4 W3 | Init +1 Speed 30 | Morningstar +4/1d8+3; Shortbow +2 (+3 with PBS)/1d6 (+1 with PBS)

@Dm Joseph Rauel: Herskor should be able to see in the dark with his Darkvision, right?


M Human Cleric/Bard

You are correct I missed that, It doesn't change anything really other than you can see what is described clearly.


Spells:
Memorized Spell List (Defalt) 0 Level: Acid Splash, Detect Magic, Light / 1st Level: Mage Armor, Burning Hands
Spell Slots:
0 Level Spells: 3 / 1st Level Spells: 1 + 1 Int bonus spell / Arcane Attack: **Acid Dart** +2 ranged-touch / 6x/day / ignores spell resist
HP 8/8 | AC 12 (16*), T 12, FF 10 | CMD 12 | F +1, R +2, W +3 | Init +2 Perc +6 **-4 STR **

Either way, poor Aldmus wouldn't know. LOL


Human Paladin 2 | AC 21(smite: 20) (t 11, ff 20) | F+7, R+3, W+5 | Percep: 0 | Init: 5 | Smite: 0/1 | LoH: 2/3 | HP: 13/1713

Seeing as how the pool is 40 feet deep, and the range of detect magic is 30 feet, I suspect one of our casters will have to go for a swim if we need to find a magic key.


M Human Cleric/Bard

Detect Magic is 60 feet.


Human Paladin 2 | AC 21(smite: 20) (t 11, ff 20) | F+7, R+3, W+5 | Percep: 0 | Init: 5 | Smite: 0/1 | LoH: 2/3 | HP: 13/1713

Oh dang, you're right. Thanks for the correction.


Spells:
Memorized Spell List (Defalt) 0 Level: Acid Splash, Detect Magic, Light / 1st Level: Mage Armor, Burning Hands
Spell Slots:
0 Level Spells: 3 / 1st Level Spells: 1 + 1 Int bonus spell / Arcane Attack: **Acid Dart** +2 ranged-touch / 6x/day / ignores spell resist
HP 8/8 | AC 12 (16*), T 12, FF 10 | CMD 12 | F +1, R +2, W +3 | Init +2 Perc +6 **-4 STR **

DM JR: How's the baby? How's Momma? You getting any sleep? My kids are older now...I don't miss those sleepless nights at all. ;)


M Human Cleric/Bard

Sleep? What's that? lol. Everyone is doing well.


1 person marked this as a favorite.
M Human Cleric/Bard

Hey all! Sorry for the delay... things have been crazy with the new baby and all that comes with that. We just got back from his first doc appointment and all is well. I will get the gameplay post going.


Cleric (ecclesitheurge) of Shelyn 2 | AL NG | Init +6 | Per +3 | AC 13 (T 12, FF 11) | HP 19/19 | F +5, R +2, W +6 |
Special Abilities:
Adoration 6/6 (DC 14), Bit of Luck 6/6, Blessing of the Faithful (unlimited), Channel Energy 3/4 (DC 12)
Spells:
Spell Slots: Lvl 0 4, Lvl 1 3+1/4 | Concentration: +5 | Lvl 0: Create Water, Light, Read Magic, Stabilise | Lvl 1: Bless, Protection from Evil x2, Shield (Domain) | Spontaneous Casting: Cure

Totally understandable and family comes first. Really pleased to hear all is going well.


Spells:
Memorized Spell List (Defalt) 0 Level: Acid Splash, Detect Magic, Light / 1st Level: Mage Armor, Burning Hands
Spell Slots:
0 Level Spells: 3 / 1st Level Spells: 1 + 1 Int bonus spell / Arcane Attack: **Acid Dart** +2 ranged-touch / 6x/day / ignores spell resist
HP 8/8 | AC 12 (16*), T 12, FF 10 | CMD 12 | F +1, R +2, W +3 | Init +2 Perc +6 **-4 STR **

No worries, DMJR. Take whatever time you need. Real Life Comes First.


Male CG Half-Orc Ranger 1 | HP 9/12 AC14 (16 with shield) T11 FF13 | CMB 4 CMD 15 | F5 R4 W3 | Init +1 Speed 30 | Morningstar +4/1d8+3; Shortbow +2 (+3 with PBS)/1d6 (+1 with PBS)

Hey DMJR, crazy is to be expected with babies, so good to hear everything is normal ;)


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M Human Cleric/Bard
Esgean Eyre wrote:
Detect animal trick

I want to apologize on this one. I read it as "Detect animal" trick, not "Detect" animal trick.


M Human Cleric/Bard

Looking through everything, Rejke still doesn't detect anything so it wouldn't change what your character would be doing.


Female NG Human Druid 2 | HP 10/16 AC15 T12 FF13 | CMB 2 CMD 14 | F3 R2 W6 | Init +2 Speed 30 | Quarterstaff +2/1d6+1; Sling +3/1d4+1, 9 bullets | Goodberries: 0
Skills:
(Str+1, Dex+2, Wis+3, Cha+1, Armor Check -1) Handle Animal +5/+9 (Link), Heal +7, Kno Nature +6, Perception +7, Spellcraft +4, Survival +9
Spells:
Spell Slots: O: 4, Lvl1: 0/3 | Concentration: 1d20+4 | Lvl 0: Detect Magic, Create Water, Guidance, Spark | Lvl 1: CLW, Goodberry 0/2 | Sponateous Casting: Summon Nature's Ally I

Dying is what my character is doing. :P


M Human Cleric/Bard

Well that is not what we want.... Luckily you do have Rejke to take actions during your turns. You guys have this!


Female NG Human Druid 2 | HP 10/16 AC15 T12 FF13 | CMB 2 CMD 14 | F3 R2 W6 | Init +2 Speed 30 | Quarterstaff +2/1d6+1; Sling +3/1d4+1, 9 bullets | Goodberries: 0
Skills:
(Str+1, Dex+2, Wis+3, Cha+1, Armor Check -1) Handle Animal +5/+9 (Link), Heal +7, Kno Nature +6, Perception +7, Spellcraft +4, Survival +9
Spells:
Spell Slots: O: 4, Lvl1: 0/3 | Concentration: 1d20+4 | Lvl 0: Detect Magic, Create Water, Guidance, Spark | Lvl 1: CLW, Goodberry 0/2 | Sponateous Casting: Summon Nature's Ally I

Not worried.


M Human Cleric/Bard

Kevan you rolled a nat 20. If you aren't able to do a confirm roll before everyone else post I can do it for you before the statue takes its turn.


Male CG Halfling Rogue Shadow walker 2 | HP 15/15 | AC18 T14 FF13 | F+2 R+7 W+3 | CMD 11 | Init+3 Percep+9| Current effects: none
Skills:
Acrobatics 8 Appraise 7 Bluff 9 Climb 3 C: Alchemy 8 Diplomacy 8 Disable Device 9 Escape Artist 8 Know: Local 8 Know: Dungeon 7 Prcptn 9+4 Sense Motive 7 Sleight of Hand 8 Stealth 12 Swim 3 UMD* 8

I was just happy I hit.


Male CG Half-Orc Ranger 1 | HP 9/12 AC14 (16 with shield) T11 FF13 | CMB 4 CMD 15 | F5 R4 W3 | Init +1 Speed 30 | Morningstar +4/1d8+3; Shortbow +2 (+3 with PBS)/1d6 (+1 with PBS)

Hey everyone.

Wanted to let you know I will be traveling from the 19th December through the 3rd January, visiting family and so forth. I expect to have some time for posting but... It is completely unpredictable :D

Feel free to bot me as needed!


Cleric (ecclesitheurge) of Shelyn 2 | AL NG | Init +6 | Per +3 | AC 13 (T 12, FF 11) | HP 19/19 | F +5, R +2, W +6 |
Special Abilities:
Adoration 6/6 (DC 14), Bit of Luck 6/6, Blessing of the Faithful (unlimited), Channel Energy 3/4 (DC 12)
Spells:
Spell Slots: Lvl 0 4, Lvl 1 3+1/4 | Concentration: +5 | Lvl 0: Create Water, Light, Read Magic, Stabilise | Lvl 1: Bless, Protection from Evil x2, Shield (Domain) | Spontaneous Casting: Cure

Have an excellent time!

@GM - stabilise isn’t a touch spell so I didn’t need to go down to Esgean. Am I ok to move back to my position next to Aldmus?


M Human Cleric/Bard
Jhessa Florica wrote:
@GM - stabilise isn’t a touch spell so I didn’t need to go down to Esgean. Am I ok to move back to my position next to Aldmus?

I am today years old when I learned that Stabilize was not a touch spell....

Yes please do move back. That is my bad.


Spells:
Memorized Spell List (Defalt) 0 Level: Acid Splash, Detect Magic, Light / 1st Level: Mage Armor, Burning Hands
Spell Slots:
0 Level Spells: 3 / 1st Level Spells: 1 + 1 Int bonus spell / Arcane Attack: **Acid Dart** +2 ranged-touch / 6x/day / ignores spell resist
HP 8/8 | AC 12 (16*), T 12, FF 10 | CMD 12 | F +1, R +2, W +3 | Init +2 Perc +6 **-4 STR **
Dm Joseph Rauel wrote:

5th of Neth – 4709AR

Tomb Map

The group takes a bit of time allowing Aldmus and Herskor to change out of their cold wet clothes into something, anything that might be a bit dryer. With Kevan checking the doors already, you know that they are not trapped.

Testing the key against both doors, it only unlocks the western (down) door.

** spoiler omitted **

What does your character do?

Character Status: Felix -1 Dex

I dunno. Who DOES have the key? Aldmus? Kevan? Somebody else?


Human Paladin 2 | AC 21(smite: 20) (t 11, ff 20) | F+7, R+3, W+5 | Percep: 0 | Init: 5 | Smite: 0/1 | LoH: 2/3 | HP: 13/1713

Well, Aldmus retrieved the key, and unless it's posted somewhere that he gave the key to someone else, I'd guess he still has it.


Spells:
Memorized Spell List (Defalt) 0 Level: Acid Splash, Detect Magic, Light / 1st Level: Mage Armor, Burning Hands
Spell Slots:
0 Level Spells: 3 / 1st Level Spells: 1 + 1 Int bonus spell / Arcane Attack: **Acid Dart** +2 ranged-touch / 6x/day / ignores spell resist
HP 8/8 | AC 12 (16*), T 12, FF 10 | CMD 12 | F +1, R +2, W +3 | Init +2 Perc +6 **-4 STR **

Tbh, I had assumed he'd given it to Kevan, since he's our door-Guy, but we didn't actually say so. lol I'm cool with Aldmus having it, but just wasn't sure, since we were sort of unclear about it.


M Human Cleric/Bard

I have it in my records that Kevan has the key because he took the lead in moving forward, and the key would have been important in doing so.


Spells:
Memorized Spell List (Defalt) 0 Level: Acid Splash, Detect Magic, Light / 1st Level: Mage Armor, Burning Hands
Spell Slots:
0 Level Spells: 3 / 1st Level Spells: 1 + 1 Int bonus spell / Arcane Attack: **Acid Dart** +2 ranged-touch / 6x/day / ignores spell resist
HP 8/8 | AC 12 (16*), T 12, FF 10 | CMD 12 | F +1, R +2, W +3 | Init +2 Perc +6 **-4 STR **

See...that's what I'd thought. We players just need to be clearer from now on. Sorry about that.

Can you delete my post, then? I probably should have waited.


M Human Cleric/Bard
Esgean Eyre wrote:
Looks like Aldmus fell on top of Rejke. Does Rejke need to move?

Aldmus is currently prone and Rejke is standing over him. once he tries to stand he will need to move out of the square


M Human Cleric/Bard

Just wanting to do a wellness check on everyone.

Since coming home with a newborn my two other kids got sick and now I am sick with what they had. Been an interesting couple of weeks.


Human Paladin 2 | AC 21(smite: 20) (t 11, ff 20) | F+7, R+3, W+5 | Percep: 0 | Init: 5 | Smite: 0/1 | LoH: 2/3 | HP: 13/1713

My in-laws are coming into town the day after Christmas and staying for 9 days, so we'll see how my stress levels rise. But other than that, I'm doing well.

Sorry to hear about your illnesses! Hopefully you have plenty of opportunity to rest up!


Female NG Human Druid 2 | HP 10/16 AC15 T12 FF13 | CMB 2 CMD 14 | F3 R2 W6 | Init +2 Speed 30 | Quarterstaff +2/1d6+1; Sling +3/1d4+1, 9 bullets | Goodberries: 0
Skills:
(Str+1, Dex+2, Wis+3, Cha+1, Armor Check -1) Handle Animal +5/+9 (Link), Heal +7, Kno Nature +6, Perception +7, Spellcraft +4, Survival +9
Spells:
Spell Slots: O: 4, Lvl1: 0/3 | Concentration: 1d20+4 | Lvl 0: Detect Magic, Create Water, Guidance, Spark | Lvl 1: CLW, Goodberry 0/2 | Sponateous Casting: Summon Nature's Ally I

Kids started coming home with colds end of October and we're just now getting to the end of one illness after another, including a couple weeks with covid. Hoping for a healthy Christmas - our house has earned it.


Spells:
Memorized Spell List (Defalt) 0 Level: Acid Splash, Detect Magic, Light / 1st Level: Mage Armor, Burning Hands
Spell Slots:
0 Level Spells: 3 / 1st Level Spells: 1 + 1 Int bonus spell / Arcane Attack: **Acid Dart** +2 ranged-touch / 6x/day / ignores spell resist
HP 8/8 | AC 12 (16*), T 12, FF 10 | CMD 12 | F +1, R +2, W +3 | Init +2 Perc +6 **-4 STR **

This is the first year that my kids haven't gotten everyone sick for the holidays. (So far) We usually call this time of year Plague-mas. We're busy, but we're good, and they're off for two weeks starting today.


Male CG Halfling Rogue Shadow walker 2 | HP 15/15 | AC18 T14 FF13 | F+2 R+7 W+3 | CMD 11 | Init+3 Percep+9| Current effects: none
Skills:
Acrobatics 8 Appraise 7 Bluff 9 Climb 3 C: Alchemy 8 Diplomacy 8 Disable Device 9 Escape Artist 8 Know: Local 8 Know: Dungeon 7 Prcptn 9+4 Sense Motive 7 Sleight of Hand 8 Stealth 12 Swim 3 UMD* 8

Is putting the key into the statue a CMB action or a climb action?


M Human Cleric/Bard

CMB action, no climb needed.


M Human Cleric/Bard

Hey Jhessa, I just noticed that next to your Blessing of the Faithful it says unlimited. Each use of that uses up one of your Channel Energy abilities. Be sure to mark those off, along with the 1 Bit of Luck I used during your Bot round.


M Human Cleric/Bard
Kevan Nimblefingers wrote:
Kevan sees come down the slide and rushes over to him. "Herskor, this thing's going to keep tossing me off. See if you can insert the key." He hands over the key and draws his rapier again.

Right now it's your & Aldmus' turn. Then it will be the wooden statues turn again. I don't know if that changes you passing off the key or not, but just wanted to check.


Male CG Half-Orc Ranger 1 | HP 9/12 AC14 (16 with shield) T11 FF13 | CMB 4 CMD 15 | F5 R4 W3 | Init +1 Speed 30 | Morningstar +4/1d8+3; Shortbow +2 (+3 with PBS)/1d6 (+1 with PBS)
Dm Joseph Rauel wrote:

Just wanting to do a wellness check on everyone.

Since coming home with a newborn my two other kids got sick and now I am sick with what they had. Been an interesting couple of weeks.

Sorry to hear that Dm JR - wish you and your family a speedy recovery!

And hope everyone else stays healthy and safe!


Male CG Halfling Rogue Shadow walker 2 | HP 15/15 | AC18 T14 FF13 | F+2 R+7 W+3 | CMD 11 | Init+3 Percep+9| Current effects: none
Skills:
Acrobatics 8 Appraise 7 Bluff 9 Climb 3 C: Alchemy 8 Diplomacy 8 Disable Device 9 Escape Artist 8 Know: Local 8 Know: Dungeon 7 Prcptn 9+4 Sense Motive 7 Sleight of Hand 8 Stealth 12 Swim 3 UMD* 8

No better time to hand over the key than my turn. I am extremely unlikely to stay on it long enough to insert the key.


Spells:
Memorized Spell List (Defalt) 0 Level: Acid Splash, Detect Magic, Light / 1st Level: Mage Armor, Burning Hands
Spell Slots:
0 Level Spells: 3 / 1st Level Spells: 1 + 1 Int bonus spell / Arcane Attack: **Acid Dart** +2 ranged-touch / 6x/day / ignores spell resist
HP 8/8 | AC 12 (16*), T 12, FF 10 | CMD 12 | F +1, R +2, W +3 | Init +2 Perc +6 **-4 STR **

Merry Christmas, folks. Hope everyone's holiday was great!


Cleric (ecclesitheurge) of Shelyn 2 | AL NG | Init +6 | Per +3 | AC 13 (T 12, FF 11) | HP 19/19 | F +5, R +2, W +6 |
Special Abilities:
Adoration 6/6 (DC 14), Bit of Luck 6/6, Blessing of the Faithful (unlimited), Channel Energy 3/4 (DC 12)
Spells:
Spell Slots: Lvl 0 4, Lvl 1 3+1/4 | Concentration: +5 | Lvl 0: Create Water, Light, Read Magic, Stabilise | Lvl 1: Bless, Protection from Evil x2, Shield (Domain) | Spontaneous Casting: Cure

Merry Christmas all! We also all came down sick so weren’t able to travel but had a nice time anyway.


Cleric (ecclesitheurge) of Shelyn 2 | AL NG | Init +6 | Per +3 | AC 13 (T 12, FF 11) | HP 19/19 | F +5, R +2, W +6 |
Special Abilities:
Adoration 6/6 (DC 14), Bit of Luck 6/6, Blessing of the Faithful (unlimited), Channel Energy 3/4 (DC 12)
Spells:
Spell Slots: Lvl 0 4, Lvl 1 3+1/4 | Concentration: +5 | Lvl 0: Create Water, Light, Read Magic, Stabilise | Lvl 1: Bless, Protection from Evil x2, Shield (Domain) | Spontaneous Casting: Cure
Dm Joseph Rauel wrote:
Hey Jhessa, I just noticed that next to your Blessing of the Faithful it says unlimited. Each use of that uses up one of your Channel Energy abilities. Be sure to mark those off, along with the 1 Bit of Luck I used during your Bot round.

My understanding is that it only uses a channel energy if it’s extended - that’s the only mention of it doing that in the description. Would appreciate a clarification though.


M Human Cleric/Bard
Jhessa Florica wrote:
Dm Joseph Rauel wrote:
Hey Jhessa, I just noticed that next to your Blessing of the Faithful it says unlimited. Each use of that uses up one of your Channel Energy abilities. Be sure to mark those off, along with the 1 Bit of Luck I used during your Bot round.
My understanding is that it only uses a channel energy if it’s extended - that’s the only mention of it doing that in the description. Would appreciate a clarification though.

You are right, It is only for extending. I don't know what I was reading or thinking.


Male CG Half-Orc Ranger 1 | HP 9/12 AC14 (16 with shield) T11 FF13 | CMB 4 CMD 15 | F5 R4 W3 | Init +1 Speed 30 | Morningstar +4/1d8+3; Shortbow +2 (+3 with PBS)/1d6 (+1 with PBS)

Merry Christmas everyone! :)


Human Paladin 2 | AC 21(smite: 20) (t 11, ff 20) | F+7, R+3, W+5 | Percep: 0 | Init: 5 | Smite: 0/1 | LoH: 2/3 | HP: 13/1713

Happy Holidays, gang.


Cleric (ecclesitheurge) of Shelyn 2 | AL NG | Init +6 | Per +3 | AC 13 (T 12, FF 11) | HP 19/19 | F +5, R +2, W +6 |
Special Abilities:
Adoration 6/6 (DC 14), Bit of Luck 6/6, Blessing of the Faithful (unlimited), Channel Energy 3/4 (DC 12)
Spells:
Spell Slots: Lvl 0 4, Lvl 1 3+1/4 | Concentration: +5 | Lvl 0: Create Water, Light, Read Magic, Stabilise | Lvl 1: Bless, Protection from Evil x2, Shield (Domain) | Spontaneous Casting: Cure
Dm Joseph Rauel wrote:
Jhessa Florica wrote:
Dm Joseph Rauel wrote:
Hey Jhessa, I just noticed that next to your Blessing of the Faithful it says unlimited. Each use of that uses up one of your Channel Energy abilities. Be sure to mark those off, along with the 1 Bit of Luck I used during your Bot round.
My understanding is that it only uses a channel energy if it’s extended - that’s the only mention of it doing that in the description. Would appreciate a clarification though.
You are right, It is only for extending. I don't know what I was reading or thinking.

No worries! I’ve got a few different quite similar non-standard abilities that all work slightly differently and I have to check which one’s which on a regular basis.


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M Human Cleric/Bard
Felix Riffin wrote:
Dm Joseph Rauel wrote:
Felix attacks with his long sword, finishing off the wooden statue. With a loud crash it topples to the ground with each of the tower shields sliding different directions. Combat Over

Oh, I thought you had posted up above that the golem's AC was 16. That's why I posted that Felix had missed.

That was herskor with his shield in hand. More of a note for me next time I posted his bot or if he came back.


Female NG Human Druid 2 | HP 10/16 AC15 T12 FF13 | CMB 2 CMD 14 | F3 R2 W6 | Init +2 Speed 30 | Quarterstaff +2/1d6+1; Sling +3/1d4+1, 9 bullets | Goodberries: 0
Skills:
(Str+1, Dex+2, Wis+3, Cha+1, Armor Check -1) Handle Animal +5/+9 (Link), Heal +7, Kno Nature +6, Perception +7, Spellcraft +4, Survival +9
Spells:
Spell Slots: O: 4, Lvl1: 0/3 | Concentration: 1d20+4 | Lvl 0: Detect Magic, Create Water, Guidance, Spark | Lvl 1: CLW, Goodberry 0/2 | Sponateous Casting: Summon Nature's Ally I

Sorry for no post - we're in week 2 of no school and the boys home all day.


M Human Cleric/Bard

Would the party like to rest where they are? Would they like to travel back to where Roldare is?

I know we are missing a few folks due to holidays and illness, but I would also like to continue progress even if it is resting and healing up from the expedition so far.

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