Gender |
Male CG Half-Orc Ranger 1 | HP 9/12 AC14 (16 with shield) T11 FF13 | CMB 4 CMD 15 | F5 R4 W3 | Init +1 Speed 30 | Morningstar +4/1d8+3; Shortbow +2 (+3 with PBS)/1d6 (+1 with PBS) |
About Herskor
Herskor
Half-orc ranger 1
CG Medium humanoid (human, orc)
Init 1; Senses darkvision 60 ft.; Perception +6
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Defense
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AC 14, touch 11, flat-footed 13 (+3 armor, +1 Dex)
hp 12 (1d10+2)
Fort 5, Ref 4, Will 3
Defensive Abilities sacred tattoo[APG]
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Offense
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Speed 30 ft.
Melee dagger +4 (1d4+3 P or S/19+) or
. . morningstar +4 (1d8+3 B & P)
Ranged shortbow +2 (1d6 P/×3)
Special Attacks favored enemy (humans +2)
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Statistics
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Str 16, Dex 12, Con 14, Int 10, Wis 14, Cha 8
Base Atk +1; CMB 4; CMD 15
Feats Point-Blank Shot
Skills Climb +6, Handle Animal +3, Intimidate +5, Knowledge (nature) +4, Perception +6, Survival +6, Swim +6; Racial Modifiers +2 Intimidate
Languages Common, Orc
SQ orc blood, track +1, wild empathy +0
Other Gear studded leather, heavy wooden shield, dagger, morningstar, shortbow, basic maps (major landmarks only), bedroll, cold weather outfit, flint and steel, hemp rope (50 ft.), knife, utility (0.5 lb), masterwork backpack[APG], mess kit[UE], trail rations (5), waterskin, 9 gp, 4 sp
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Special Abilities
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Darkvision (60 feet) You can see in the dark (black and white only).
Favored Enemy (Humans +2) (Ex) +2 to many rolls when dealing with creatures of the humans category.
Orc Blood
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Sacred Tattoo +1 to all saves.
Track +1 Add the listed bonus to Survival checks made to track.
Wild Empathy +0 (Ex) Improve the attitude of an animal, as if using Diplomacy.
2 quivers (10 blunt arrows each), 2 days’ worth of rations