Workfinder: PFS2 3-12 Fury's Toll (Inactive)

Game Master Silbeg

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Challenge Points: 16 (3-4)


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Verdant Wheel

CG It (it) Leshy Fighter 3 | HP 44/44 | AC 20 (21: shield) | Fort +9; Ref +11; Will +9; Perc: +9 (Low Light/Darkvision) | Speed 25ft| Hero Points: 0 | Exploration Mode: Scout | Active conditions: None

The mushroom, of DooooOOOOooooMM, nods and follows the skillful Elf.

Dark Archive

Fury's Toll | MotD

The party checks out door #6, which appears to be a boring maintenance closet, containing gardening supplies and other tools required to tend the gardens and maintain the fountain.

#6 or #8?

Verdant Wheel

NG Female Seer Elf Sorceress | HP 30 | AC 18(mage armor)| Fort +6; Ref +7; Will +9| Perc: +7 (low light vision) | Speed 30ft| | Exploration Mode: Detect Magic | Mirror Image

Onto Room 8 then.

Grand Archive

CG Male (he/him) Feytouched Gnome Oracle (Cosmos mystery) 2 | HP 15/26 | AC 14 (Shield: 15) (DR 3 physical) | Fort +5; Ref +4; Will +8| Perc: +6 | Speed 25ft| Hero Points 2 | Exploration Mode: Detect Magic| Active conditions: | Focus Points 2/3

Detect magic on the brooms and rakes? (just kidding)

Dark Archive

Fury's Toll | MotD

You make your way into a modest exhibition room will someday display
trophies and tributes to the Pathfinder Society’s success in the region, but as this occasion marks the Sedeq Lodge’s grand opening, there isn’t much to show off yet. The only item currently on display is a statue depicting a marid named Perizia, whose defeat by Pathfinder agents secured the permission to build this lodge.

Interestingly, though, some careless party guests appear to have left three full vials of lesser bravo's brew (at least according to the label).

Verdant Wheel

NG Female Seer Elf Sorceress | HP 30 | AC 18(mage armor)| Fort +6; Ref +7; Will +9| Perc: +7 (low light vision) | Speed 30ft| | Exploration Mode: Detect Magic | Mirror Image

Well, I guess someone should go in and grab those vials. I nominate the Mushroom of DOOoommm Leaf, Camina, and Gratt should each drink one of those potions right now; since they're good for an hour.

If nothing else happens, we can head through to 10.

Verdant Wheel

CG It (it) Leshy Fighter 3 | HP 44/44 | AC 20 (21: shield) | Fort +9; Ref +11; Will +9; Perc: +9 (Low Light/Darkvision) | Speed 25ft| Hero Points: 0 | Exploration Mode: Scout | Active conditions: None

The mushroom, of DDDDoooooOOOOMMmmmm, enters the room to retrieve the brew. It is expecting to be attacked…

Vigilant Seal

CG Female (she/her) Jadwiga Fate Witch 2 | HP 20/20 | AC 16 | Fort +4; Ref +6; Will +7| Perc: +5 | Speed 25ft| Hero Points 1/3 | Exploration Mode: Detect Magic | Active conditions:

Camina shrugs and drinks one of the brewskis.

Grand Archive

CG Male (he/him) Feytouched Gnome Oracle (Cosmos mystery) 2 | HP 15/26 | AC 14 (Shield: 15) (DR 3 physical) | Fort +5; Ref +4; Will +8| Perc: +6 | Speed 25ft| Hero Points 2 | Exploration Mode: Detect Magic| Active conditions: | Focus Points 2/3

Bottoms up.

Gratt quaffs the potion.

It's a, uh, interesting flavor.

Grand Archive

CG Male (he/him) Feytouched Gnome Oracle (Cosmos mystery) 2 | HP 15/26 | AC 14 (Shield: 15) (DR 3 physical) | Fort +5; Ref +4; Will +8| Perc: +6 | Speed 25ft| Hero Points 2 | Exploration Mode: Detect Magic| Active conditions: | Focus Points 2/3

There's another door in the back of the room.

Gratt hangs back slightly, hoping that someone else will come open it.

Dark Archive

Fury's Toll | MotD

Nothing happens as Leaf grabs the bottles which are sitting right out in the open, on a table with a bunch of empties.

A dozen plain wooden chairs surround the long, elliptical table that takes up the center of this room. The table is currently empty, but it has been set with a tablecloth in anticipation of the feast scheduled to cap off today’s celebrations. The double door facing the courtyard has
been propped open, while the doors leading to the room in the corner, where the sounds of singing can be heard, is only open on one side.

pushing forward
A bronze plaque installed into the stone wall assures all visitors that,
although this prayer hall was designed in deference to Qadira’s patron goddess, travelers of all faiths are welcome within.

One side of the double door currently stands open, and through it echoes the light refrain of a song that would seem more at place in a tavern than a house of worship.

Inside, three rows of pews and three of prayer rugs flank a carpeted isle leading straight to the altar, above which hangs a life-sized wooden statue of Sarenrae in her traditional pose, her arms and wings outstretched. The statue is also the source of the music, as the wooden goddess’s mouth moves to sing a bawdy, blasphemous ballad about Sarenrae, her lovers Desna and Shelyn, and the sorts of things they get up to during a weekend bender with Cayden Cailean.

A tall man with ash-gray skin stands at the altar, his cold, silver eyes narrowed upon the statue and his shoulders tense with barely contained anger. Sarenrae’s holy symbol dangles prominently from the chain around his neck. See slide #6

some actions you could take wrote:


Try to find what is causing the songs Use detect magic or read aura spells, or Perception to seek.

Soothing Agdal’s Ire with Performance to drown out the blasphemous song, Cover up the bawdier lyrics by quoting the original passages in the Sarenrite Ode with Religion or Sarenrae Lore (followers of Sarenrae get a +2 circumstance bonus)

More will come when you detect the source

Grand Archive

CG Male (he/him) Feytouched Gnome Oracle (Cosmos mystery) 2 | HP 15/26 | AC 14 (Shield: 15) (DR 3 physical) | Fort +5; Ref +4; Will +8| Perc: +6 | Speed 25ft| Hero Points 2 | Exploration Mode: Detect Magic| Active conditions: | Focus Points 2/3

With a mumble and slight hand movements, Gratt casts Detect Magic to try to find the source of the vulgar noise.

Dark Archive

Fury's Toll | MotD

Gratt easily finds a rune that is making the noise on the back of the stature.

Add disarm with crafting, thievery as an action!

Everyone should attempt one action before anyone takes a second

Dark Archive

Fury's Toll | MotD

Waiting on actions from everyone!

Verdant Wheel

NG Female Seer Elf Sorceress | HP 30 | AC 18(mage armor)| Fort +6; Ref +7; Will +9| Perc: +7 (low light vision) | Speed 30ft| | Exploration Mode: Detect Magic | Mirror Image

Sorry, my game wasn't updating, had to relog in and suddenly there's a week worth of posts.

Minuet attempts to make a crafting check to see if can disarm it.

Minuet's Crafting (T): 1d20 + 9 ⇒ (8) + 9 = 17

Dark Archive

Fury's Toll | MotD

Just noticed that you need a DC15 Acrobatics to get up on the altar, but not penalizing those that have already gone.

Minuet fails to disable the rune.

Gratt, Leaf, Camina?

Verdant Wheel

CG It (it) Leshy Fighter 3 | HP 44/44 | AC 20 (21: shield) | Fort +9; Ref +11; Will +9; Perc: +9 (Low Light/Darkvision) | Speed 25ft| Hero Points: 0 | Exploration Mode: Scout | Active conditions: None

The mushroom, of DDDooooOOOOmmmmMMM, watches the nimble Elf jump up on the altar and attempt to disable the disturbance behind it…clearly she fails…

It mumbles something about a silly Elf, moves up to the altar and attempts to join the Elf on the altar.

Leaf's Acrobatics (T): 1d20 + 9 ⇒ (6) + 9 = 15

It looks to where the Elfsy was trying to disrupt the sounds…

Dark Archive

Fury's Toll | MotD

Disabling the rune is a Crafting or Thievery check. Or you can just attack the rune.
Minuet could reroll with a HP if she likes

Verdant Wheel

CG It (it) Leshy Fighter 3 | HP 44/44 | AC 20 (21: shield) | Fort +9; Ref +11; Will +9; Perc: +9 (Low Light/Darkvision) | Speed 25ft| Hero Points: 0 | Exploration Mode: Scout | Active conditions: None

Guess I was confused by the one action statement. I presumed the acrobatics was the action.

The mushroom, of doooOOOoooMMMmmm, just wants the noise stop and slashes at the rune….

Strike: Tekko-kagi: 1d20 + 12 ⇒ (10) + 12 = 221d4 + 2 ⇒ (2) + 2 = 4(S)

Dark Archive

Fury's Toll | MotD

While Leaf does strike the rune, he does not do enough damage to actually cause it any harm. However, since he was using a finesse weapon, he is pretty sure that he didn't hurt the statue, either.

Minuet, Gratt, Camina?

Vigilant Seal

CG Female (she/her) Jadwiga Fate Witch 2 | HP 20/20 | AC 16 | Fort +4; Ref +6; Will +7| Perc: +5 | Speed 25ft| Hero Points 1/3 | Exploration Mode: Detect Magic | Active conditions:

Camina tries her luck with a crafting check, as well.

Camina's Crafting (T): 1d20 + 8 ⇒ (15) + 8 = 23

Dark Archive

Fury's Toll | MotD

Camina acrobatics: 1d20 + 6 ⇒ (11) + 6 = 17
Camina is able to climb up and then successfully scratches off the rune, instantly quieting the singing.

Did Gratt want to take the diplomatic route to sooth Khayrat?

Verdant Wheel

NG Female Seer Elf Sorceress | HP 30 | AC 18(mage armor)| Fort +6; Ref +7; Will +9| Perc: +7 (low light vision) | Speed 30ft| | Exploration Mode: Detect Magic | Mirror Image

If Gratt doesn't feel comfortable attempting diplomacy, Minuet will step up.

Tut tut. That was a dreadful tune, wasn't it. So grateful Miss Camina was able to stop that terrible thing. Now, Sirrah, what would it take to make you stop scowling?

Minuet's Diplomacy (T): 1d20 + 10 ⇒ (5) + 10 = 15

Dark Archive

Fury's Toll | MotD

To reiterate... diplomacy was not an option this time.
Performance, Religion, or Sarenrae Lore are your options to sooth Agdal

You may still try to calm him, even though the rune has been silenced.

Verdant Wheel

CG It (it) Leshy Fighter 3 | HP 44/44 | AC 20 (21: shield) | Fort +9; Ref +11; Will +9; Perc: +9 (Low Light/Darkvision) | Speed 25ft| Hero Points: 0 | Exploration Mode: Scout | Active conditions: None

Leaf stares with its dead eyes at the tall follower of Sarenrae.

Verdant Wheel

NG Female Seer Elf Sorceress | HP 30 | AC 18(mage armor)| Fort +6; Ref +7; Will +9| Perc: +7 (low light vision) | Speed 30ft| | Exploration Mode: Detect Magic | Mirror Image

You had asked Gratt about diplomacy. I misunderstood.

Minuet's Performance (T): 1d20 + 10 ⇒ (15) + 10 = 25

Dark Archive

Fury's Toll | MotD

Agdal’s demeanor seems somewhat better. He does seem like you could make an impression on him at this time.

Now you can make a diplomacy, religion, or society check, but only one check, total, is allowed.

Grand Archive

CG Male (he/him) Feytouched Gnome Oracle (Cosmos mystery) 2 | HP 15/26 | AC 14 (Shield: 15) (DR 3 physical) | Fort +5; Ref +4; Will +8| Perc: +6 | Speed 25ft| Hero Points 2 | Exploration Mode: Detect Magic| Active conditions: | Focus Points 2/3

Gratt approaches Agdal. Come now. A mischievous genie is attempting to anger you in to doing something foolish or dangerous. Follow us back to the main group, and we'll take care of this.

Diplomacy (T): 1d20 + 8 ⇒ (18) + 8 = 26

Grand Archive

CG Male (he/him) Feytouched Gnome Oracle (Cosmos mystery) 2 | HP 15/26 | AC 14 (Shield: 15) (DR 3 physical) | Fort +5; Ref +4; Will +8| Perc: +6 | Speed 25ft| Hero Points 2 | Exploration Mode: Detect Magic| Active conditions: | Focus Points 2/3

I don't see the post, but I had attempted a couple days ago. I wonder if I left it in preview. Sorry.

Dark Archive

Fury's Toll | MotD

Gratt is able to make an impression, finally, and Agdal comments that Qadira is a land of strange and unpredictable magic—he shouldn’t have jumped to conclusions and blamed the Society for this outrageous display.

He hands Gratt his +1 Striking Scimitar.

You have little time to consider what is going on, when the lodge suddenly falls unnaturally quiet. Then, you find yourself in the northernmost part of the courtyard, where the color of every surface
and object has taken on a muted tone. The constant hustle and bustle of the party that has followed them from room to room is simply gone. None of the guests or staff are anywhere to be seen!

The doors leading out of the lodge are sealed shut, and the windows show only a featureless landscape stretching in all directions beyond. It’s impossible to break the doors down or pry them open. Furthermore, both sets of stairs lead to solid ceilings—there are no upper floors at all.

You each hear Safa's voice, "Be ready!"

you have 2 rounds to prep anything...

Verdant Wheel

NG Female Seer Elf Sorceress | HP 30 | AC 18(mage armor)| Fort +6; Ref +7; Will +9| Perc: +7 (low light vision) | Speed 30ft| | Exploration Mode: Detect Magic | Mirror Image

I will cast Mage Armor and Mirror Image on myself.

Dark Archive

Fury's Toll | MotD

Reminder for the future... you should always just cast mage armor in the morning when you prepare... it last until your next preparation.

Also, who is keeping the scimatar... someone should use it, I believe it is better than any of your current weapons!

Minuet casts a pair of defensive spells on herself.

Verdant Wheel

CG It (it) Leshy Fighter 3 | HP 44/44 | AC 20 (21: shield) | Fort +9; Ref +11; Will +9; Perc: +9 (Low Light/Darkvision) | Speed 25ft| Hero Points: 0 | Exploration Mode: Scout | Active conditions: None

The mushroom, of DDoooooooOOOOOOmmmm, looks at the shiny scimitar, looks at its claws, back at the shiny scimitar and picks up the shiny scimitar. It grins a toothy grin.

Grand Archive

CG Male (he/him) Feytouched Gnome Oracle (Cosmos mystery) 2 | HP 15/26 | AC 14 (Shield: 15) (DR 3 physical) | Fort +5; Ref +4; Will +8| Perc: +6 | Speed 25ft| Hero Points 2 | Exploration Mode: Detect Magic| Active conditions: | Focus Points 2/3

Yes, yes, I have no use for that. Better that it be put to good use! Gratt pulls out his mace, and checks that a potion is ready at hand if needed.

Vigilant Seal

CG Female (she/her) Jadwiga Fate Witch 2 | HP 20/20 | AC 16 | Fort +4; Ref +6; Will +7| Perc: +5 | Speed 25ft| Hero Points 1/3 | Exploration Mode: Detect Magic | Active conditions:

Camina is using Quick Identification to hopefully get some idea what's going on here. I hope that's an arcana check

Camina's Arcana (T): 1d20 + 8 ⇒ (19) + 8 = 27

Dark Archive

Fury's Toll | MotD

Quick identification is for magic items, and takes a minute, instead of 10. However…

Camina believes that you are longer in the lodge, and are on some pocket of the shadow plane, probably brought here by Safa.

Dark Archive

Fury's Toll | MotD

“Pathfinders! Your desperate attempts to secure allies are disgusting. Such pathetic fools! You have no place in my city. If you were truly strong, as I am, you would not need allies at all—you would command servants to do your bidding! I, Fasiel ibn Sazadin, have become a genie binder, in spite of the Society’s meddling! I shall soon be master of Sedeq, and I shall start by eliminating you!”

The voice grows quieter, but no less angry. “Safa, I command you! Bring me to the battlefield!”

Safa appears above the fountain, hovering with their head tilted to one side as they consider the command. “Of course, Fasiel. As you wish.” A man walks out of the courtyard’s maintenance closet. He wears the garb of a Qadiran aristocrat, and his two antlers protrude awkwardly from his lopsided hat. His face is a deep, unnatural red. He shouts, “Summon a powerful minion for me, then stay back! I’ll show these Pathfinders myself what it means to be a true genie binder!”

Safa furrows their brow, then grins. “A minion. Of course—your favorite kind.” Safa weaves magic through the air. A gout of flames roars up from the fountain, and a muscular, twelve-foot-tall horned woman with flaming red skin and smoldering eyes steps forward. Fresh bits of charred flesh cling to her flaming scimitar. “You dare to summon me, Safa?! Shouldn’t you still be skulking about in the ether?! Explain, now. Or die.”

Safa shrugs, points at Fasiel, and says, “He did it.”

Fasiel shouts, “Marvelous! Yes, it is I, Fasiel ibn Sazadin, who commands you! Efreeti, obey my—”

The flaming woman screams in irritation, cutting off Fasiel’s words. “Shut up, skelm! You disgust me. I have no time for this—Safa, don’t ever do that again.”

With another roar of flames, the efreeti is gone, and creatures of fire and steam pour out of the fountain. Safa winks and vanishes.

init:

Camina's Perception (T): 1d20 + 5 ⇒ (14) + 5 = 19 4
Gratt's Perception (T): 1d20 + 6 ⇒ (6) + 6 = 12 5
Leaf's Perception (E): 1d20 + 9 ⇒ (3) + 9 = 12 6
Minuet's Perception (T): 1d20 + 7 ⇒ (16) + 7 = 23 2

Fasiel: 1d20 + 11 ⇒ (8) + 11 = 19 3
fiery rat: 1d20 + 9 ⇒ (20) + 9 = 29 1

The fiery rat moves up to Leaf, DC22 Fort save required due to the fetid fumes around the creature -- will be needed by anyone in the emanation shown by the orange square. Also, the emanations cause concealment., and attacks. It manages to miss twice.

jaws vs AC20: 1d20 + 10 ⇒ (9) + 10 = 19 Miss, pending successful save

if failed save:

fire: 1d8 + 4 ⇒ (4) + 4 = 8 Plus 1d4 persistent fire

jaws vs AC20: 1d20 + 10 - 5 ⇒ (8) + 10 - 5 = 13

That Fasiel Guy seems pissed off!!
Minuet is/are up.
Conditions:
Saves Pending: DC22 Fort from Leaf

Fasiel Attacks rd 1:


  • x Fiery Rat
  • => Minuet
  • Fasiel
  • Camina
  • Gratt
  • Leaf

Conditions:
Camina: 19/20
Gratt: 26/26
Leaf: 37/44
Minuet 26/30

Enemy Conditions
Fasiel:
Fiery Rat:

Verdant Wheel

NG Female Seer Elf Sorceress | HP 30 | AC 18(mage armor)| Fort +6; Ref +7; Will +9| Perc: +7 (low light vision) | Speed 30ft| | Exploration Mode: Detect Magic | Mirror Image

I do not like this one bit. Enslaving Djinn is dangerous at best, and cruel at worst. People like you always come to a nasty end.

I will use recall knowledge on the rat before I continue, to see if I might know if I can use a fire spell against it.

Dark Archive

Fury's Toll | MotD

Minuet realizes that this is a cinder rat, a small elemental from the plane of fire. She is pretty sure that fire will be of no use against it.

Verdant Wheel

NG Female Seer Elf Sorceress | HP 30 | AC 18(mage armor)| Fort +6; Ref +7; Will +9| Perc: +7 (low light vision) | Speed 30ft| | Exploration Mode: Detect Magic | Mirror Image

Minuet casts Ray of Frost on the cinder rat.

Minuet's Ray of Frost: 1d20 + 10 ⇒ (7) + 10 = 172d4 + 4 ⇒ (1, 2) + 4 = 7 cold damage.

Dark Archive

Fury's Toll | MotD

Minuet’s ray goes wide, missing the elemental rat.

”Pathfinders! Your meddling in the affairs of this fair city ends now!”

Fasiel moves forwards while cursing at Safa, ”You think you are so cute, Djinn, twisting my words. You will learn not to trifle with a Genie Binder!”

He moves forward some more, and then goes into a frightening rant!
Dc22 will or frightened 1, 2 on a crit.

That Fasiel Guy seems pissed off!!
Camina, Gratt, Leaf is/are up.
Conditions:
Saves Pending: Leaf DC22 Fort, All DC 22 will

Fasiel Attacks rd 1:


  • x Fiery Rat
  • x Minuet
  • x Fasiel
  • => Camina
  • => Gratt
  • => Leaf

Conditions:
Camina: 19/20
Gratt: 26/26
Leaf: 37/44
Minuet 26/30

Enemy Conditions
Fasiel:
Fiery Rat:

Verdant Wheel

NG Female Seer Elf Sorceress | HP 30 | AC 18(mage armor)| Fort +6; Ref +7; Will +9| Perc: +7 (low light vision) | Speed 30ft| | Exploration Mode: Detect Magic | Mirror Image

Minuet's Will (E): 1d20 + 9 ⇒ (12) + 9 = 21

Grand Archive

CG Male (he/him) Feytouched Gnome Oracle (Cosmos mystery) 2 | HP 15/26 | AC 14 (Shield: 15) (DR 3 physical) | Fort +5; Ref +4; Will +8| Perc: +6 | Speed 25ft| Hero Points 2 | Exploration Mode: Detect Magic| Active conditions: | Focus Points 2/3

Gratt's Will (E): 1d20 + 8 ⇒ (20) + 8 = 28

Dark Archive

Fury's Toll | MotD

Minuet is frightened by the rant. Additionally, she knows that the nature of this fear will mean she is weakened if attacking Fasiel, but bolstered while attacking anyone else. -2 STR damage vs +2 STR based damage

Gratt, Camina, and Leaf are still up!

Verdant Wheel

CG It (it) Leshy Fighter 3 | HP 44/44 | AC 20 (21: shield) | Fort +9; Ref +11; Will +9; Perc: +9 (Low Light/Darkvision) | Speed 25ft| Hero Points: 0 | Exploration Mode: Scout | Active conditions: None

The mushroom, of DDOoooooOOOMMmmmmm, coughs loudly from the fumes….

Leaf's Fortitude (E): 1d20 + 9 ⇒ (20) + 9 = 29

It ignores the fumes, but the racket coming from the other creature….

Leaf's Will (E): 1d20 + 9 ⇒ (10) + 9 = 19 Successes vs. fear effects are critical successes instead

It doesn’t much like the noise coming outa that creature…but feels like it should hit the fiery rat harder….

The mushroom, of DDDdDooooOOOOooooMMmMmM, attacks the fiery rat with the shiny scimitar and spiked gauntlet.

Action 1/2: Double slice
Scimitar: 1d20 + 10 - 1 ⇒ (7) + 10 - 1 = 162d6 + 2 + 2 ⇒ (2, 1) + 2 + 2 = 7 (S)
Spiked Gauntlet: 1d20 + 10 - 1 ⇒ (16) + 10 - 1 = 252d4 + 2 + 2 ⇒ (1, 1) + 2 + 2 = 6 (P)

Action 3: raise buckler: +1 AC

Dark Archive

Fury's Toll | MotD

The rat has concealment in the cloud.

concealment dc5: 1d20 ⇒ 19

Leaf manages to miss with the shiny new scimitar, but lands his blow with the gauntlet.

Also, need another fort from the cloud… if you enter or start your turn in the cloud, you will need to make a save.

Verdant Wheel

CG It (it) Leshy Fighter 3 | HP 44/44 | AC 20 (21: shield) | Fort +9; Ref +11; Will +9; Perc: +9 (Low Light/Darkvision) | Speed 25ft| Hero Points: 0 | Exploration Mode: Scout | Active conditions: None

Are the 2 fort saves for the same effect? So I save when he moves to me and at the start of my turn? Effectively making me save 2x for the same effect before I am even able to act?

Leaf's Fortitude (E): 1d20 + 9 ⇒ (16) + 9 = 25

Vigilant Seal

CG Female (she/her) Jadwiga Fate Witch 2 | HP 20/20 | AC 16 | Fort +4; Ref +6; Will +7| Perc: +5 | Speed 25ft| Hero Points 1/3 | Exploration Mode: Detect Magic | Active conditions:

Camina's Will (E): 1d20 + 7 ⇒ (8) + 7 = 15

Camina also attempts Ray of Frost

Camina's Ray of Frost attack: 1d20 + 8 ⇒ (13) + 8 = 21 || damage: 1d4 + 4 ⇒ (2) + 4 = 6

Dark Archive

Fury's Toll | MotD

Assuming that Camina is attacking the cinder rat, who has concealment with their cloud.
concealment DC5: 1d20 ⇒ 5

Camina is just able to cleanly target the rat, and her ray of frost hits it, even though she is shaking in fear. It screams in pain as the cold seems to do more damage than expected!

Gratt! Will take a bot.

Grand Archive

CG Male (he/him) Feytouched Gnome Oracle (Cosmos mystery) 2 | HP 15/26 | AC 14 (Shield: 15) (DR 3 physical) | Fort +5; Ref +4; Will +8| Perc: +6 | Speed 25ft| Hero Points 2 | Exploration Mode: Detect Magic| Active conditions: | Focus Points 2/3

Gratt sees no need to argue with what appears to work.

Gratt's Ray of Frost attack: 1d20 + 8 ⇒ (5) + 8 = 13 || damage: 1d4 + 4 ⇒ (2) + 4 = 6

Gratt casts Shield on himself after his attempt to cool the smoking vermin.

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