Erryn Canmore
|
Erryn stays close behind Razzm, casting a spell to enhance the attacks of her nearby comrades.
◆ Stride. ◆◆ Cast bless, 5-foot emanation.
Lohco
|
As his first action, Locho pulls himself free of the guts. As he does so, he flashes his mirror and what appears to be a perfect copy of Lohco himself appears behind the animate object.
"Two of me to one of you, statue!"
◆Pull off guts
◆Mirror's Reflection
◆Dogslicer, Flanking, launched from original: 1d20 + 6 ⇒ (16) + 6 = 22Damage, Slashing: 1d6 + 2 + 1 ⇒ (1) + 2 + 1 = 4
| GM Frost |
Erryn casts her Bless spell after getting close to Razzm. Lohco removes the slimy guts and flanks Blue and attacks it with his weapon. His attacks connects, slashing its hard skin (Hardness 3, damage reduced to 1).
Blue spills its guts again to Lohco.
Guts Attack vs Lohco AC 18: 1d20 + 9 ⇒ (6) + 9 = 15 (Miss)
It tries again.
Guts Attack vs Lohco AC 18, MAP1: 1d20 + 9 - 5 ⇒ (10) + 9 - 5 = 14 (Miss)
But slams itself against Lohco in frustration.
Slam Attack vs Lohco AC 18, MAP2: 1d20 + 11 - 10 ⇒ (12) + 11 - 10 = 13 (Miss)
Red also spills its guts to Razzm!
Guts Attack vs Razzm AC 20: 1d20 + 9 ⇒ (9) + 9 = 18 (Miss)
Guts Attack vs Razzm AC 20, MAP: 1d20 + 9 - 5 ⇒ (15) + 9 - 5 = 19 (Miss)
Guts Attack vs Razzm AC 20, MAP: 1d20 + 9 - 5 ⇒ (13) + 9 - 5 = 17 (Miss)
ANATOMICAL MODELS! Round 2-3
Terrain Features:
Party Conditions: Bless (5 ft emanation around Erryn)
ENCOUNTER MAP
Character in BOLD can act!
Round 3
Lohco HP 16/16, AC 18
Naked (Red) -11
Bare (Blue) -1 | FF to Lohco and his Mirror Image
Round 2
Jak HP 35/35, AC 20
Boo HP 16/16, AC 14(15)
Mandower HP 42/42, AC 19(Raging 18)
Razzm HP 27/32, AC 20(22)
Erryn HP 35/35, AC 17 | Bless (5ft emanation)
Everyone is up!
Razzm Tazzm
|
Razzm continues to bash away at Red.
◆◆ Double Slice
+1 Shield Spikes, Bless: 1d20 + 12 ⇒ (10) + 12 = 22
P dmg: 1d6 + 4 ⇒ (3) + 4 = 7
Shield Boss, not agile, Bless: 1d20 + 11 - 2 ⇒ (20) + 11 - 2 = 29
B dmg: 1d6 + 4 ⇒ (3) + 4 = 7
Then he steps to the side to help set up a flank for one of his comrades.
◆ Step
Jak Tlooly
|
Failing to even hit the model last time, he tries to remedy it by stabbing at it twice again.
Dagger +Bless vs Blue: 1d20 + 7 + 1 ⇒ (15) + 7 + 1 = 23
Damage: 1d6 + 2 ⇒ (4) + 2 = 6
Dagger MAP +Bless vs Blue: 1d20 + 7 - 4 + 1 ⇒ (11) + 7 - 4 + 1 = 15
Damage: 1d6 + 2 ⇒ (3) + 2 = 5
◆ Attack
◆ Attack
Lohco
|
With a quite sound not-unlike shattering glass, the Lohco next to the group shatters and fades away, leaving the 'real' Lohco on the other side of model.
Having finally had a chance to study the statue and figure out if it has a weakness or not.
◆Exploit Vulnerability, Esoteric Lore: 1d20 + 7 ⇒ (18) + 7 = 25 -- Targeting Blue
Edit: I am assuming that is a success. If the target has a weakness, I will have to remodel the following attacks as I would be using Mortal Weakness instead of Personal Antithesis. My attacks will also be magical.
"Hmm, I suspect this should be useful, Lohco muses as the hand holding the mirror dips into the pouch at his side and brings out a small piece of chalk.
◆Dogslicer, EV-PA: 1d20 + 6 ⇒ (6) + 6 = 12Damage, Slashing: 1d6 + 2 + 3 ⇒ (4) + 2 + 3 = 9 -- Target has Weakness 3 against this attack, already included in damage
◆Dogslicer, EV-PA: 1d20 + 6 - 4 ⇒ (17) + 6 - 4 = 19Damage, Slashing: 1d6 + 2 + 3 ⇒ (5) + 2 + 3 = 10 -- Target has Weakness 3 against this attack, already included in damage
Erryn Canmore
|
With an effort of will, Erryn feeds more energy into the spell, expanding it to cover more of the party. Only then does she draw her rapier and casts another protective spell.
◆ Increase bless to 10 feet. ◆ Draw rapier. ◆ Cast shield, AC 18 Hardness 5.
Mandower Steel Strong 3
|
Mandower attacks red with his reach weapon, blue if it dies.
hit: 1d20 + 8 ⇒ (8) + 8 = 16 dmg: 1d10 + 8 ⇒ (5) + 8 = 13 slashing, last 4 is fire if it matters.
hit: 1d20 + 3 ⇒ (7) + 3 = 10 dmg: 1d10 + 8 ⇒ (5) + 8 = 13
hit: 1d20 - 2 ⇒ (5) - 2 = 3 dmg: 1d10 + 8 ⇒ (1) + 8 = 9
| GM Frost |
Razzm slices at Red successfully, but damaged is reduced due to the model's Hardness 3 (Damage becomes 4, and 14 since it is a critical hit). Red becomes broken now. Jak stabs Blue, but only his first strike connects (Damage reduced to 3). Book hurls magically a small chair nearby to Red but he misses.
Lohco perfectly recalls that these are sure to be constructs that have Hardness 3 and the usual immunities of the constructs such as bleed, death effects, diseased, doomed, drained, fatigued, healing, mental, etc. He also knows it can become broken once its HP goes below half. Seeing that it has no known weakness, he improvises an esoterica that can be used against them instead. (Exploit Vulnerability is success) He slices against Blue but only the second attack connects. (I assume that it is no longer flat-footed to you. Also, I will apply the Hardness 3 first to the initial damage of the attack before I add the weakness 3, that makes 7-3+3= 7 total damage for Blue)
Erryn expands her Bless spell to cover more allies and draw weapon and raises Shield. Mandower's first attack would have been a miss if not for Erryn's Bless. (I added +1 to your attack rolls). (13 damage - Hardness 3 becomes 10 total, then 4 additional fire damage - Hardness 3 becomes 1 fire damage. That totals 11 damage vs Blue). Blue is still standing but broken as well. His two other attacks misses.
Red slams his protruding intestines against Razzm!
Slam Attack vs Razzm AC 20: 1d20 + 11 ⇒ (12) + 11 = 23
Slam Damage: 1d8 + 4 ⇒ (5) + 4 = 9 bludgeoning damage
Slam Attack vs Razzm AC 20, MAP1: 1d20 + 11 - 5 ⇒ (14) + 11 - 5 = 20
Slam Damage: 1d8 + 4 ⇒ (1) + 4 = 5 bludgeoning damage
Razzm instinctively raises his shield [ooc[(AC becomes 22)[/ooc] and the attack misses him. The models continues slamming though!
Slam Attack vs Razzm AC 20, MAP2: 1d20 + 11 - 10 ⇒ (8) + 11 - 10 = 9
Slam Damage: 1d8 + 4 ⇒ (8) + 4 = 12 bludgeoning damage
That's a miss again. Blue also attacks those that surround him, one slam each!
Slam Attack vs Jak AC 20: 1d20 + 11 ⇒ (5) + 11 = 16
Slam Attack vs Mandower AC 18, MAP1: 1d20 + 11 - 5 ⇒ (1) + 11 - 5 = 7
Slam Attack vs Lohco AC 18, MAP2: 1d20 + 11 - 10 ⇒ (18) + 11 - 10 = 19
Slam Damage: 1d8 + 4 ⇒ (7) + 4 = 11 bludgeoning damage
Only Lohco was hit!
| GM Frost |
ANATOMICAL MODELS! Round 3-4
Terrain Features:
Party Conditions: Bless (10 ft emanation around Erryn)
ENCOUNTER MAP
Character in BOLD can act!
Round 4
Lohco HP 5/16, AC 18
Naked (Red) -29 | Broken
Bare (Blue) -22 | Broken
Round 2
Jak HP 35/35, AC 20
Boo HP 16/16, AC 14(15 Shield)
Mandower HP 42/42, AC 19(Raging 18)
Razzm HP 18/32, AC 20(22)
Erryn HP 35/35, AC 17(18 Shield) | Bless (10 ft emanation)
Everyone is up!
Gourdy AKA "Boo"
|
OOoooo Right Im a Psychic...
Unleash Psyche as a free action
soothe: 1d10 + 4 ⇒ (2) + 4 = 6 Lohco
Restore the Mind on Lohco gets 4 Hit Back
Boo just calmly provides some soothing encouragement. "Your doing great Lohco. Keep up the good work," he says with his words providing a strange healing effect.
Jak Tlooly
|
Jak takes a step to the side to getting into a flanking position, before stabbing at the model twice again.
Dagger +Bless vs Blue: 1d20 + 7 + 1 ⇒ (1) + 7 + 1 = 9
Damage: 1d6 + 2 ⇒ (2) + 2 = 4
Dagger +Bless MAP vs Blue: 1d20 + 7 + 1 - 4 ⇒ (6) + 7 + 1 - 4 = 10
Damage: 1d6 + 2 ⇒ (6) + 2 = 8
◆ Step 5'
◆ Dagger
◆ Dagger
Razzm Tazzm
|
GM, Double Slice says "If both attacks hit, combine their damage, and then add any other applicable effects from both weapons. You add any precision damage only once, to the attack of your choice. Combine the damage from both Strikes and apply resistances and weaknesses only once." I'm not sure whether or not the same would apply to hardness but fyi.
Razzm attempts to repay Red for its attack.
◆◆ Double Slice
+1 Shield Spikes, Bless: 1d20 + 12 ⇒ (10) + 12 = 22
P dmg: 1d6 + 4 ⇒ (6) + 4 = 10
Shield Boss, not agile, Bless: 1d20 + 11 - 2 ⇒ (2) + 11 - 2 = 11
B dmg: 1d6 + 4 ⇒ (4) + 4 = 8
Then he raises his shield (The one with the shield boss - AC is now 22)
Stride to flank Blue
| GM Frost |
Boo unleashes his pysche and uses this to restore Lohco's health in addition to his Soothe. Jak flanks Blue, and for the nth time, his attacks miss again.
Regarding Double Slice, I will rule that damage from both Strikes are combined first and then reduced by Hardness. From the previous round, the resulting damage is still the same because I did not reduce the damage from the second Strike which is a critical hit/success.
Razzm attacks Red with his shield, enough to bring it down and break it into pieces. He then strides to flank Blue.
ANATOMICAL MODELS! Round 3-4
Terrain Features:
Party Conditions: Bless (10 ft emanation around Erryn)
ENCOUNTER MAP
Character in BOLD can act!
Round 4
Lohco HP 15/16, AC 18
Bare (Blue) -22 | Broken
Round 2
Jak HP 35/35, AC 20
Boo HP 16/16, AC 14(15 Shield)
Mandower HP 42/42, AC 19(Raging 18)
Razzm HP 18/32, AC 20(22)
Erryn HP 35/35, AC 17(18 Shield) | Bless (10 ft emanation)
Lohco
|
With a falsh of light, another copy of Lohco appears, this time in support of Razzm. Even as the new Lohco appears, the old one quickly strikes the anatomical model.
◆Mirror's Reflection
◆Dogslicer, Flanking, EV-PA: 1d20 + 6 ⇒ (8) + 6 = 14Damage, Slashing, Precision: 1d6 + 2 + 3 + 1 ⇒ (1) + 2 + 3 + 1 = 7
◆Dogslicer, Flanking, EV-PA: 1d20 + 6 - 4 ⇒ (8) + 6 - 4 = 10Damage, Slashing, Precision: 1d6 + 2 + 3 + 1 ⇒ (5) + 2 + 3 + 1 = 11
Target has Weakness 3 against these attacks, already included in damage. Also, I hate to point this out, but shouldn't Lohco be down to 5 HP? I have 16 and it hit me for 11.
| GM Frost |
Mandower continues attacking in rage but none of them connects. Lohco flanks with himself and strikes the remaining construct with his dogslicer. Both attacks connect causing the anatomical model to collapse on te floor.
COMBAT OVER! WELL DONE!
Party Health: Everyone is in full health, except for Lohco HP 15/16 and Razzm HP 18/32.
After the agents defeat the constructs, they can now investigate the mystery within the laboratory.
If you can’t figure out what to do in lab, just whisper a question under your breath! You’ll hear the answer in your ear. Be careful, though; a lot of the answers are wrong.
Each of you can attempt a DC 15 Religion check to identify if there are any haunts within the room, or a Perception or Performance check to examine the acoustics of the lab. The total number of successful checks from everyone will determine what explanation describes the phenomenon in this room.
Erryn Canmore
|
As the last of the animate models falls, Erryn allows her spell to fade. She glances about the room, looking for any sign of what attacked them, before attending to Razzm's injuries.
Religion: 1d20 + 11 ⇒ (2) + 11 = 13
Medicine, DC 20: 1d20 + 11 ⇒ (20) + 11 = 31
Healing to Razzm: 4d8 + 15 ⇒ (2, 1, 7, 1) + 15 = 26
Razzm Tazzm
|
Razzm stretches his arms in pleased surprise. "Why, I'm good as new! Many thanks, m'am," he nods in appreciation to the priestess of Arazni.
Then he looks around to see if he can better understand how the reverberations of sound are working in the room.
Perception: 1d20 + 8 ⇒ (6) + 8 = 14
| GM Frost |
The thing is, your collaborative investigation reveals that the laboratory's acoustics are particularly bad, so if another student whispers, their voice can easily carry. Well, nothing haunted in this area. But one could wonder why the anatomical models became alive and attacked know. So far the agents has no idea why. Maybe if they continue exploring the other areas of the school, they might find clues or something. The remaining time gives Erryn a chance to treat Razzm to full health. Nice!
Jak HP 35/35, AC 20
Boo HP 16/16, AC 14(15 Shield)
Mandower HP 42/42, AC 19(Raging 18)
Razzm HP 32/32, AC 20(22)
Erryn HP 35/35, AC 17(18 Shield)
Where to go next? You are left with the Classrooms, Lunch Room, and the Schoolyard.
Lohco
|
Lohco licks their lips, but then looks a little embarrassed.
Clearing his throat with a cough. "Depends on the filling more than anything else. Everyone seems to prefer different things. I prefer a good old fashioned pickled ith'cs, er, alligator in Common."
| GM Frost |
To the lunch room then...
Dining tables and chairs are arranged in neat rows, providing ample space for group meals. Storage cabinets sit below the window overlooking the grounds.
Razzm Tazzm
|
Razzm follows along with the others.
Perception DC 15: 1d20 + 8 ⇒ (8) + 8 = 16
"Look, someone has left hundreds of cookies for us! How kind!"
Unless someone objects, Razzm takes the basket of cookies and offers it around to anyone who is hungry.
Jak Tlooly
|
"Considering some of the things that have happened so far with these 'mysteries', I would not eat those cookies."
Erryn Canmore
|
Erryn raises a hand in warning, but the goblin is too quick. She instead settles with watching him for any signs of poison.
| GM Frost |
And those who eat the cookies... have not experienced any ill effects so far. Moving on and being close to the classrooms, the agents take the chance to check the rooms next. Each of these spacious rooms contains rows of desks. Windows allow both natural light and a view of the grounds to filter in. Lamps hang from the ceiling to provide additional illumination for the area.
Education at Dacilane Academy is both individualized and chosen by the student. As students bring an eclectic range of knowledge with them, teachers work with students to identify gaps and create goals for learning. The desks and chairs in these classrooms can be easily moved into new arrangements. Each desk is labeled with a student’s name, including Sabazio, Voxi, and Paisley. Peeking inside the desks’ storage reveals a mishmash of notebooks, textbooks, and personal effects.
near the window displays posted student compositions and poetry in a variety of forms. Examining the compositions, one would notice that a disproportionate number of them seem to incorporate snake imagery.
Erryn Canmore
|
Erryn leans down to peer in at the turtle, apparently fascinated by the tiny creature.
Erryn Canmore
|
Erryn stands up, embarrassed. "So it is. I just haven't seen one as a pet before."
Gourdy AKA "Boo"
|
"Yeah you'd be amazed at what people keep as pets back where I grew up. Turtles are a hell of safer than some of the pets people keep. I once knew someone that kept a basilisk as a pet. Pretty adorable and friendly creature but you would have to wear a blindfold around him."
| GM Frost |
Moving you to next area...
The agents, having explored the different rooms of the academy, go to the schoolyard behind the school. Here, Hard-packed dirt marked with chalk lines creates a small track around most of this open yard. Within the loop of the track, a cleared oval provides a space for other types of exercise. Outside the track, statues stand on opposite sides of the yard, each posed in mid-stride, as though about to reach the finish line of a footrace. In the corner of the schoolyard grows a picturesque maple tree.
Exercise and physical education activities occur in the academy’s schoolyard on a rotating schedule. The statues are of former Pathfinder agents, though the names of the agents and the history of the statues aren’t known to any of the school staff. The statues are approximately six feet tall and articulated, allowing their arms and legs to be repositioned in the phases of the gait cycle. The schoolyard is currently clear, as any exercise equipment is stowed in the storage shed.
Jak Tlooly
|
Perception: 1d20 + 9 ⇒ (7) + 9 = 16
"A letter..." Jak goes and picks it up and reads it.
"Hmm...." Hands it over to the others to look at.
Razzm Tazzm
|
Perception: 1d20 + 8 ⇒ (9) + 8 = 17
Razzm looks over Jak's shoulder. "That's odd."
| GM Frost |
Before they can even continue their investigation, something moves!
Lohco, Investigate: 1d20 + 5 ⇒ (17) + 5 = 22
Jak Tlooly, Detect Magic: 1d20 + 10 ⇒ (4) + 10 = 14
Mandower Steel Strong 3, Search: 1d20 + 7 ⇒ (2) + 7 = 9
Razzm Tazzm, Search: 1d20 + 9 ⇒ (2) + 9 = 11
Boo, Scout: 1d20 + 7 ⇒ (10) + 7 = 17
Red, Yellow, Blue White, Stealth: 1d20 + 7 ⇒ (7) + 7 = 14
The statues that look mundane begins to move but half of the agents are quick to notice them.
SCHOOLYARD BATTLE! Round 1
Terrain Features:
Party Conditions:
ENCOUNTER MAP
Character in BOLD can act!
Erryn HP 35/35, AC 17(18 Shield)
Lohco HP 15/16, AC 18
Boo HP 16/16, AC 14(15 Shield)
Red
Yellow
Blue
White
Jak HP 35/35, AC 20
Razzm HP 32/32, AC 20(22)
Mandower HP 42/42, AC 19
Lohco
|
Lohco's finger moves between the statues before stopping on white.
"Hmm, I pick that one right over...there."
◆ Exploit Vulnerability, Esoteric Lore: 1d20 + 7 ⇒ (11) + 7 = 18
◆Interact, Draw Dogslicer
Lohco moves quickly, getting into position next to his chosen target.
◆Stride
Erryn Canmore
|
"Animated models, animated statues," Erryn mutters as she draws her rapier, "Is it dolls next?" With her free hand, she makes a warding gesture in Lohco's direction.
◆ Draw rapier. ◆◆ Cast forbidding ward on Lohco against White. +1 status to your AC and saves against it.
| GM Frost |
Lohco recalls that the statues are actually hazards that are magical in nature. He knows it can be disabled by DC 20 Athletics to hold it back (must be adjacent to it), DC 17 Crafting (trained) to break the statue by exploiting its flaw (must be adjacent to it), or DC 16 Occultism (trained) to dispel the planar energies bound to it. He might need to warn his allies that these statues can be triggered when somebody gets close 10ft within them. Lohco then draws his weapon and strides.
Erryn draws her weapon as well and provides more protection for Lohco. Boo send a projectile to White but it misses by a hair before he raises his magical shield.
Lohco, with the information at hand, I will allow you to change your position or your remaining actions if you want.