Goblin Sneak

Lohco's page

92 posts. Organized Play character for Trscroggs.


Full Name

Lohco

Race

Goblin

Classes/Levels

Hit Points 28/28, Armor Class 19, Fortitude +7, Reflex +7, and Will +5, Perception +5, and Speed 25 ft

Gender

Male

Size

Small

Strength 12
Dexterity 16
Constitution 12
Intelligence 12
Wisdom 8
Charisma 18

About Lohco

Locho
Thaumaturge - Level 2
GoblinUnbreakable Goblin
Background: Gambler
Default Exploitation Action: Investigate (With Esoteric Lore +6)

HP: 28/28

Perception: +5 w/Darkvision
Speed 25ft

Implement: Mirror

Fortitude(E): +7
Reflex: +7
Will(E): +5

Thaumaturge DC: 18

Chaotic Good
Traits: CG, Small, Goblin, Humanoid

Racial Features:

Size: Small
Darkvision
Speed: 25 feet
Languages: Common, Goblin, Orc, Ancient Osiriani
Your racial HP bonus is 10 instead of 6, take half damage from falling.

Class Features & Feats:

Trained in all Simple and Martial Weapons + Unarmed Attack
Trained in Light & Medium Armor

Esoteric Lore: A special lore that can be used to Recall Knowledge regarding haunts, curses, and creatures of any type. Modified by Diverse Lore class feat to allow it to be used for all topics, but check is at -2 when not one of the usual topics.

Implement's Empowerment: When implement is on one hand, do +2 damage for each damage dice rolled for Strikes. (Presuming does not apply or Shortbow Strikes.)

Diverse Lore: (Class Feat – Level 1)
You can take a –2 penalty to your check to Recall Knowledge with Esoteric Lore to Recall Knowledge about any topic, not just the usual topics available for Esoteric Lore. Additionally, when you succeed at your check to Exploit a Vulnerability, compare the result of your Esoteric Lore check to the DC to Recall Knowledge for that creature; if that number would be a success or a critical success, you gain information as if you had succeeded at the Recall Knowledge check.

Implement: Mirror

Esoteric Warden (Class Feat – Level 2)
When you succeed at your check to Exploit a Vulnerability, you gain a +1 status bonus to your AC against the creature's next attack and a +1 status bonus to your next saving throw against the creature; if you critically succeed, these bonuses are +2 instead. You can gain these bonuses only once per day against a particular creature, and the benefit ends if you Exploit Vulnerability.

Exploit Vulnerability:

Exploit Vulnerability
Make an Esoteric Lore check against the targets standard DC for its level. You gain an effect depending on level of success until you use Exploit Vulnerability again.

Critical Success: You learn all the creatures’ weaknesses, resistance, and immunities. You learn the amounts of those, and any special weaknesses of vulnerabilities. You may use Mortal Weakness. Also compare result against target’s Recall Knowledge DC. Finally, gain a +2 AC or +2 Saving Throw against next attack the target uses on you.

Success: You learn its highest weakness. You may use Mortal Weakness. Also compare result against target’s Recall Knowledge DC. Finally, gain a +1 AC or +1 Saving Throw against next attack the target uses on you.

Failure: You may only use Personal Antithesis.

Crit Failure: You become flat-footed until the beginning of your next turn

On anything but a Crit Failure, you attacks count as magical against the target if they weren’t already.

On a Success or Critical Success chose one of the following. On a failure, you may only choose Personal Antithesis.

Mortal Weakness: You attacks trigger the target’s highest weakness. Damage type does not change, so resistance might apply to damage.

Personal Antithesis: Target gains a vulnerability of 2 + half your level against only your attacks.

Skills:

Acrobatics +7
Arcana +5
Deception +8
Diplomacy +8
Intimidation +8
Nature +3
Occultism +5
Religion +3
Society +5
Stealth +7
Thievery +7
Goblin Lore +5
Games Lore +5
Esoteric Lore +8
Pathfinder Society Lore +5 (From school)

Feats:

Dubious Knowledge (free from class)
On a Recall Knowledge check, if you get a failure (but not critical failure) get one true fact and one false fact.

Lie to me (from Background)
You may use your Deception DC if higher than your Perception DC to detect lies during a dialogue.

Assurance (Esoteric Lore) (Level 2 skill feat)
You can forgo rolling a skill check for that skill to instead receive a result of 10 + your proficiency bonus (do not apply any other bonuses, penalties, or modifiers).

Pathfinder Society:

Faction: Horizon Hunters
School: Swords
Free Lore: Pathfinder Society
Free Item: Healing Potion, Minor

Equipment:

Bulk 2.8/6 (Limit 11)
Adventure’s Pack -- bedroll, 10 pieces of chalk, flint and steel, 50 feet of rope, 2 weeks’ rations, soap, 5 torches, and a waterskin. All in Backpack
Dagger
Dogslicer (+1 Rune)
Shortbow (20 Arrows) – in backpack
Studded Leather Armor
Wayfinder
Crowbar -- Stored in backpack
Marbles – Stored in Backpack
Playing Cards – Stored in Backpack
Thieves’ Tools – In Bandolier
Replacement Thieves’ picks – in backpack
Esoteric Pouch (not an official item, but I am noting it here)
Mirror (not an official item, but I am noting it here)
Winter Clothes – Stored in backpack
Writing Kit – Stored in backpack

Standard Attacks:

Given that Locho is a Thaumaturge, a lot of his attacks depend on his situation.

All of these include Implement’s Empowerment, as the situations where it cannot be used should be rare. This +2 damage is untyped.

The +1 from flanking is due to the Dogslicer’s Backstabber trait, and is precision damage.

Default attack if nothing is applying:

[Dice=Dogslicer]1d20+8[/dice][Dice=Damage, Slashing]1d6+1+2[/dice]
Default attack, Flanking

[Dice=Dogslicer, Flanking]1d20+8[/dice][Dice=Damage, Slashing]1d6+1+2+1[/dice]
Attack versus Exploit Vulnerability target, Personal Antithesis

[Dice=Dogslicer, EV-PA]1d20+8[/dice][Dice=Damage, Slashing]1d6+1+2+3[/dice]Target has Weakness 3 against this attack, already included in damage
Attack versus Exploit Vulnerability target, Personal Antithesis, Flanking

[Dice=Dogslicer, Flanking, EV-PA]1d20+8[/dice][Dice=Damage, Slashing, Precision]1d6+1+2+3+1[/dice]Target has Weakness 3 against this attack, already included in damage

[dice=Shortbow]1d20+7[/dice] [dice=Damage Piercing]1d6[/dice]

Character:

Lohco is a goblin of two voices. When talking normally Lohco is like any other goblin, hyperactive and with broken diction. When speaking about things he knows (ie Lore or Recall Knowledge) he adopts a ‘professor’ voice.