Chief Kroghut

Mandower Steel Strong 3's page

75 posts. Organized Play character for DoubleGold.


Full Name

Mandower Steel Strong 3

Race

Hold-Scarred Orc

Classes/Levels

Fighter 2: spd:20, AC:20, HP:38/38, Fort:9, Ref:7, Will:4, Perc:6, Darkvision

Gender

M

Size

M

Age

21

Alignment

NG

Deity

Shelyn

Location

Katapesh

Languages

Common, Orc, Goblin

Occupation

Laborer

Strength 18
Dexterity 12
Constitution 16
Intelligence 12
Wisdom 10
Charisma 10

About Mandower Steel Strong 3

Orc Ancestry Boon
XP:20 (Remaster Rebuild at 20 XP)
(Bought Multicultural Garundi with 2 Fame)

Orc Stuff
1. 12 Hit Points to Start
2. DieHard Feat
3. Orc Superstition: +1 saving throw against a spell or magical effect. Concentrate and reaction.

BackGround Stuff
1. Laborer-You’ve spent years performing arduous physical labor. It was a difficult life, but you somehow survived. You may have embraced adventuring as an easier method to make your way in the world, or you might adventure under someone else’s command.
Choose two ability boosts. Strength and Constitution choose.
You're trained in the Athletics skill, and the Labor Lore skill. You gain the Hefty Hauler skill feat in Athletics.

Class Stuff and Feats
1. Expert in Reflex. Expert in Fortitude. Trained in Will. Expert in Perception
2. Expert in Simple and Martial Weapons, trained in advanced weapons, and trained in all armor
3. Reactive strike, Shield Block, 2 fighter feats, 1 skill feat.

All Feats
1. Reactive strike: Gained automatically from Class
2. Shield block: Gained automatically from Class
3. DieHard: Gained automatically from Orc Heritage
4. 1st Level Race Feat: Orc Superstition
5. Gained from Background: Hefty Hauler
6. 1st Level Fighter Feat: Vicious Swing
7. 2nd Level Fighter Feat: Lunge
8. 2nd Level Skill Feat: Quick Jump

Skills
Trained: Acrobatics(5), Athletics(8), Arcana(5), Stealth(5), Survival (4), Thievery(5) and Laborer Lore(5).

1. Acrobatics: 5
2. Athletics: 8
3. Arcana: 5
4. Crafting: 1
5. Deception: 0
6. Diplomacy: 0
7. Intimidation: 0
8. Laborer Lore
9. Medicine: 0
10. Nature: 0
11. Occultism: 0
12. Performance: 0
13. Religion: 0
14. Society: 0
15. Stealth: 5
16. Survival: 4
17. Thievery: 5
18. Perception: 6 (Expert)

Equipment
1. 38 GP to spend
2. Composite Shortbow: 14 GP
3. Machete: 0.7 GP
4. Adventure's Pack: 0.7 GP
5. Common Clothes: 0.1 GP
6. 30 Arrows: 0.3 GP
7. FullPlate: 30 GP

Attacks:
1. Machete: +10 to hit. 1d6+4 dmg. Deadly d8. Sweep
2. Composite Shortbow: +7 to hit. 1d6+2 dmg. 60 foot range. Deadly d10.