GAMEDAY #8-25: Unleashing the Untouchable - GM Nowruz (Inactive)

Game Master noral

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Daathiel mimics Lichaam's action and also has mirror images up!

Three of the undead gunslinger aim carefully at Caduceus and shoot with Superheated Weapons but only a single well placed shot!

Yellow: p/b damage Stranger’s Shot (Ex), touch attack at any range, additional damage : 1d20 + 17 ⇒ (17) + 17 = 341d10 + 1 + 6d6 ⇒ (7) + 1 + (5, 4, 6, 2, 4, 2) = 31
White: p/b damage Stranger’s Shot (Ex), touch attack at any range, additional damage : 1d20 + 17 ⇒ (10) + 17 = 271d10 + 1 + 6d6 ⇒ (4) + 1 + (3, 3, 1, 6, 1, 5) = 24
Orange: p/b damage Stranger’s Shot (Ex), touch attack at any range, additional damage : 1d20 + 17 ⇒ (18) + 17 = 351d10 + 1 + 6d6 ⇒ (9) + 1 + (2, 5, 1, 2, 6, 4) = 30

All three touch attack bullet shots hit with such force that Caduceus feels parts of his intestines rip apart and bleed!

~

Initiative

SAKRISKA

Daathiel, 7 images

BURNING STRANGER, yellow
BURNING STRANGER, white
BURNING STRANGER, orange

Lichaam, 8 images
Kyron, -7

BURNING STRANGER, red
KEFITAK

Yanndu, -7

Caduceus, -85
Fendahl, -30
Rajah

BOLD is up!

Scarab Sages

M Elf Wizard 7 (Scroll Scholar) / Cyphermage 6 / Loremaster 1| HP 88/88 | AC 13 / 12T / 11FF / CMD 18 | Fort +11 / Ref +11 / Will +12 | Init +6 (always act in surprise) | Perception +19, detect scrying

Current Spells and Effects:

False Life +11hp
Freedom of Movement
Detect Scrying
Ant Haul
Overland Flight
Nex' Secret Workshop (CL14 nondetection for everyone and the artifacts)
Obscure Object (on the Untouchable Opal)
Planar Adaptation
Clear ear 4h 30m
Communal Darkvision 4h
Life Bubble 2h 10m (all)
See Invisibility 2h 10m
Mage Armor 35m
Phantom Steed x5 (CL14, 35m each)
Mirror Image (8 images) 13m

Good Hope 14m (from Daathiel)

Oh, there the others a- oh dear.

Lichaam quickly sorts through what he can tell about the gunslingers.

Use Honored Acolyte boon to roll twice on Religion and take better.
First Knowledge: Religion (clear ear and good hope): 1d20 + 27 + 2 + 2 ⇒ (6) + 27 + 2 + 2 = 37
Second Knowledge: Religion (clear ear and good hope): 1d20 + 27 + 2 + 2 ⇒ (16) + 27 + 2 + 2 = 47
Preferred information: Senses, resistances, special attacks, weaknesses, special defenses, immunities


NE Medium undead (fire) ; Senses darkvision 60 ft.; Defensive Abilities channel resistance +4; DR 10/bludgeoning
and magic, 5/—; Special Attacks stranger’s shot, superheated weapons ; Weaknesses vulnerability to cold.

Scarab Sages

M Elf Wizard 7 (Scroll Scholar) / Cyphermage 6 / Loremaster 1| HP 88/88 | AC 13 / 12T / 11FF / CMD 18 | Fort +11 / Ref +11 / Will +12 | Init +6 (always act in surprise) | Perception +19, detect scrying

Current Spells and Effects:

False Life +11hp
Freedom of Movement
Detect Scrying
Ant Haul
Overland Flight
Nex' Secret Workshop (CL14 nondetection for everyone and the artifacts)
Obscure Object (on the Untouchable Opal)
Planar Adaptation
Clear ear 4h 30m
Communal Darkvision 4h
Life Bubble 2h 10m (all)
See Invisibility 2h 10m
Mage Armor 35m
Phantom Steed x4 (CL14, 35m each)
Mirror Image (8 images) 13m

Good Hope 14m (from Daathiel)

No special senses, probably, so this ought to work well enough. Lichaam pulls a scroll from his haversack, considering. The books normally have some kind of one-liner here, to draw attention away from the wounded party member.

Necril:

"Your mother has a heartbeat!"

...yeah, definitely need to leave that kind of thing to the bards. With a gesture, he calls a fog into the chamber between them and the snipers, then floats a step back once they can no longer see where he went.

Draw scroll from Handy Haversack (no AoO)
Cast Fog Cloud from scroll. Automatically make Concentration check to cast defensively.
5' step backwards.


I completely forgot about the flying steeds which also need to make reflex saves or they are affected by the fire of the mythic elemental. Please make the saves for your steeds with your saving thrown and roll 2d6 damage if you do not make the save ignoring fire resistance:
Shroud of Flame (Ex): Any creature within a mythic fire elemental’s reach must succeed at a DC 22 Reflex save at the start of its turn or take 2d6 points of fire damage. The elemental can suppress or reactivate this ability at will as a free action.

Additionally, Kyron is up.

Scarab Sages

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M Aasimar Archivist 14 | HP 129/129 | AC 25 T 14 FF 21 CMD 24 | Speed 30' | F +16 R +21 W +16** | Init +9 | Per +21 | Performance 35/36 | Probable Path 2/2 | Reroll 1/1 | Lore Master 3/3| Spells 6/7, 5/7, 5/5, 5/5, 3/3 |Active: Heroism, Heightened Awareness

@All - since the Phantom Steeds use your save, I believe you can apply the +3 Insight bonus from Daathiel's Naturalist performance, which applies against all (Ex), (Su), and (Sp) abilities of mythic fire elementals.

Phantom Steed Reflex, Naturalist +3: 1d20 + 20 + 3 ⇒ (8) + 20 + 3 = 31

Daathiel guides his Steed away from the flames.

The Concordance

Elf Explosion Wizard 15:
Wizard (admixture) 15
| HP 122/122 | AC 13 / 13T / 10FF | Fort +15, Reflex +15, Will +17 (+2 vs enchantments), Immune: sleep | CMD 18 / 15 FF | Init +11 (+14 with HA) | Perc +30 | SM +4 | Speed 30' (flying 60') | Spells 1st 8/8, 2nd 8/8, 3rd 7/7, 4th 7/7, 5th 7/7, 6th 6/6 7th 4/4, 8th 3/3 | EM 15/15, VE 13/13 | Active Conditions: freedom of movement (constant)

Phantom Steed Reflex + Naturalist: 1d20 + 13 + 3 ⇒ (20) + 13 + 3 = 36

Kyron shares the information he knows about the elemental. He notes that elementals are known for their especially week wills and decides that (despite it having Blind Fight) it would help the group to maneuver if the creature were blind.

He casts Glitter Dust defensively (DC22 vs will or blind. He automatically makes the DC to cast defensively) taking advantage of the elementals height to catch the elemental with the spell while avoiding his allies.

He will then move out of reach of the elemental. Is he able to move away from the elemental back down the tunnel (I've moved him to the edge of the map but hopefully he can be further back?)? He will stay as high as he can while still getting concealment from the shooters using the fog cloud.

If the elemental isn't blinded and as such gets an aoo, Kyron has Mirror Image (8 images) on him which he cast before the party arrived here.

Do we think that the elemental's ability to ignore our fire resistance due to it activating its 'Inferno' ability? i.e. it would be something it could only maintain while it has mythic power left in its pool?

Grand Lodge

Male Half-elf HP 130/130 (172 for troll) AC33(40 for troll) Touch 13 Flat 31; F+17 R+11 W+18(+2 ench,+4 fey) INIT+4 Perc+21 CMB+16 CMD+30 Lion Shaman 13/Samurai 1, {see in posts} Shape changed 1/5 Beads 0/3, Rerolls 0/3

Rajah dodges fire….

Reflex, atavism, hope : 1d20 + 13 + 2 + 2 ⇒ (17) + 13 + 2 + 2 = 34 evasion

Silver Crusade

Paladin 4 / Oracle 8 AC 27 {T:13/FF:27} HP 116/116 Init+0, Perception +2 | Fort +15, Reflex +9, Will +19 | Tracked Resources: Oracle Channel 7d6 (DC 20) 6/7 | Paladin Channel 3d6 (DC 16) 9/9 | LoH 4d6+2 {+1d6 or Mercy} 11/12 | Reroll 1/1

Phantom Reflex+ Naturalist: 1d20 + 9 + 3 ⇒ (12) + 9 + 3 = 24


The fog cloud is a great way to obscure your exact whereabouts!

Kyron knows that the mythic elemental can only penetrate your defenses for a short time! It cannot do this forever as it needs to expend mythic power!

He casts glitterdust ...

Will without modifier : 1d20 ⇒ 13

... and you see that the fire creature is truly blinded by the effect!

Ignan:
"Arghhh ... you will die for your transgressions!" she shouts.

~

The skeletal horror with the guns on the northern stairs moves down to the platform.

~

As soon as Kyron retreats with his mirror images, suddenly, from the magma at the bottom of the chamber flies up a second blazing conflagration that is vaguely male and humanoid in shape ... it is also huge in size and its horned visage is almost too bright to look upon!

It immediately flies in your direction to engage you and is right below Fendahl ... and its sight sends terror to your hearts!

@Everyone:
- I make a Will save DC 18 for you to speed things up. If you fail the check then Rajah, Caduceus and Yanndu are panicked but all others would be shaken for 5d6 rounds. Frightful presence is a mind-affecting fear effect. Please use your reroll if you want.

GM:
Will save with +4 because of our great Paladin!!! Yeah! So DC 14.

”Lichaam (+2 vs enchantment, immune sleep, +1 vs. writing-based traps/spells/abilities)”: 1d20 + 12 ⇒ (5) + 12 = 17
Daathiel (+2 vs evil, +7 vs charm/compulsion, +4 vs magic traps, writing, or language-dependent): 1d20 + 13 ⇒ (6) + 13 = 19
Fendahl: 1d20 + 18 ⇒ (10) + 18 = 28
Rajah: 1d20 + 8 + 4 ⇒ (2) + 8 + 4 = 14
Will (Kyron) (+2 vs. enchantments): 1d20 + 15 ⇒ (11) + 15 = 26
Will (Yanndu): 1d20 + 14 ⇒ (18) + 14 = 32 +2 vs. charm, compulsion, enchantment

None of you find this creature very frightening!

But what happens next is truly scary! A Blinding Blaze is projected from the mythic fire elemental and it burns so brightly that it is blinding you!

This gaze causes permanent blindness and has a range of 60 feet. A creature that succeeds at a DC 22 Fortitude save is instead dazzled for 1 round.

The male fire elemental then slams into Fendahl although the druid can move away! And you realize that this elemental is not burning so hot that it penetrates your defenses!

Slam: 1d20 + 23 ⇒ (2) + 23 = 252d8 + 8 ⇒ (8, 1) + 8 = 17

~

Initiative

SAKRISKA (female mythic elemental), blinded (new will save at the end of round)

Daathiel, 7 images, DC 22 Fortitude or blinded

BURNING STRANGER, yellow
BURNING STRANGER, white
BURNING STRANGER, orange

Lichaam, 8 images, DC 22 Fortitude or blinded
Kyron, -7, 8 images, DC 22 Fortitude or blinded

BURNING STRANGER, red
KEFITAK (male mythic elemental)

Yanndu, -7, DC 22 Fortitude or blinded
Caduceus, -85, DC 22 Fortitude or blinded
Fendahl, -30, DC 22 Fortitude or blinded
Rajah, DC 22 Fortitude or blinded

BOLD is up!

The Concordance

Elf Explosion Wizard 15:
Wizard (admixture) 15
| HP 122/122 | AC 13 / 13T / 10FF | Fort +15, Reflex +15, Will +17 (+2 vs enchantments), Immune: sleep | CMD 18 / 15 FF | Init +11 (+14 with HA) | Perc +30 | SM +4 | Speed 30' (flying 60') | Spells 1st 8/8, 2nd 8/8, 3rd 7/7, 4th 7/7, 5th 7/7, 6th 6/6 7th 4/4, 8th 3/3 | EM 15/15, VE 13/13 | Active Conditions: freedom of movement (constant)

fortitude save vs blind + naturalist: 1d20 + 13 + 3 ⇒ (20) + 13 + 3 = 36

Dark Archive

Male N Elf Psychic 13 - Init. +4, Senses Low-Light Vision Perception +22 detect scrying, HA, AC 26/ touch 16/ ff 23 Deskari's Wing; hp 80/80 temp 14/14; F+11, R+11, W+14, Speed 35 ft., Climb 20 ft., Fly 60 ft. Carried: LogicRod, StaffMinArc, LckyHrshoe, Fr-LfClvr; Buffs: shield, fly, resist fire 30, det scry, mg armr, flse life, see invis, hghtnd awrnss, telbnd x2; Alc: antitx/plg/verm/syrup

Buffs:
Long buffs:
Detect Scrying
False Life: 1d10 + 10 ⇒ (4) + 10 = 14 already cast before planar entry
Mage Armor

Medium buffs: (before entering dungeon)
Message
See Invisibility
Heightened Awareness
Mirror Image: 1d4 + 4 ⇒ (1) + 4 = 5
Fly
Shield
Antitoxin
Antiplague

Short buffs:
Greater Invisibility


@GM Nowruz: since Yanndu has a permanent +1 to save vs. fire, and he hasn't used his four-leaf clover yet, he would have used its first daily use to bring his initial Ref save from 21 to 22; let me know if that's ok; otherwise that 7dmg would go against his false life reserve.

Ref save for flying steed, bonus vs. fire, naturalist: 1d20 + 11 + 1 + 3 ⇒ (19) + 11 + 1 + 3 = 34

Telepathically alerted by Daathiel's deep and personal battle knowledge against all manners of elemental monstrosities, Yanndu yanks hard on the magical steed's reins and it banks hard to the left with a double roll, hedging away from the heat wave...

Fort save vs. blindness, bonus vs. fire, naturalist: 1d20 + 11 + 1 + 3 ⇒ (17) + 11 + 1 + 3 = 32

Yanndu casts greater invisibility as per my last post, but reposting since GM Nowruz mentioned that these actions had not happened yet and directs his (now invisible) steed back 100 feet the way they came in!

Casting defensively, DC 23: 1d20 + 19 ⇒ (5) + 19 = 24

Telepathically to all party members including the lion, Yanndu says, ***...everyone: I recommend a fighting retreat...get away from that dreadful gaze...and be smart...it is best we handle such foes one at a time, in the tunnel we came in...erect barriers or use illusions or summoned creatures to confound the ones behind the horned one, and focus fire on the horned one...***

...he then adds, ***...oh...if some of you have mage sight active...do tell me if these brutes have active spells I could attempt to shut down...***

Naturalist +3 attacks/saves/AC - AC 29/T19/FF26; Greater Invisibility; Breath of Lysianassa 30-ft. radius invisible mist Fire Resist 10 to all, Fire Resist 30 to Yanndu; Mirror Images x5; HP: 74/74; TEMP: 7 or 14/14 (depending if Yanndu was allowed to use Four-Leaf Clover); rest of the buffs in header and/or under spoiler tag, above.

Scarab Sages

M Elf Wizard 7 (Scroll Scholar) / Cyphermage 6 / Loremaster 1| HP 88/88 | AC 13 / 12T / 11FF / CMD 18 | Fort +11 / Ref +11 / Will +12 | Init +6 (always act in surprise) | Perception +19, detect scrying

Current Spells and Effects:

False Life +11hp
Freedom of Movement
Detect Scrying
Ant Haul
Overland Flight
Nex' Secret Workshop (CL14 nondetection for everyone and the artifacts)
Obscure Object (on the Untouchable Opal)
Planar Adaptation
Clear ear 4h 30m
Communal Darkvision 4h
Life Bubble 2h 10m (all)
See Invisibility 2h 10m
Mage Armor 35m
Phantom Steed x4 (CL14, 35m each)
Mirror Image (8 images) 13m

Good Hope 14m (from Daathiel)

Lichaam does his best to squint against the light.
Fortitude vs. blindness (with good hope and naturalist): 1d20 + 10 + 2 + 3 ⇒ (6) + 10 + 2 + 3 = 21
Folio Reroll Fortitude vs. blindness (with good hope, naturalist, and GM star): 1d20 + 10 + 2 + 3 + 1 ⇒ (12) + 10 + 2 + 3 + 1 = 28

Grand Lodge

Male Half-elf HP 130/130 (172 for troll) AC33(40 for troll) Touch 13 Flat 31; F+17 R+11 W+18(+2 ench,+4 fey) INIT+4 Perc+21 CMB+16 CMD+30 Lion Shaman 13/Samurai 1, {see in posts} Shape changed 1/5 Beads 0/3, Rerolls 0/3

Fendahl and Rajah try to resist

Fendahl Fort,hope : 1d20 + 17 + 2 ⇒ (16) + 17 + 2 = 35 pass

Rajah Fort,hope : 1d20 + 18 + 2 ⇒ (1) + 18 + 2 = 21 fail

The lioness goes blind. But still has scent.

so is our fire resistance working against proximity burn?
Will determine if lion attacks or flees.

Scarab Sages

M Aasimar Archivist 14 | HP 129/129 | AC 25 T 14 FF 21 CMD 24 | Speed 30' | F +16 R +21 W +16** | Init +9 | Per +21 | Performance 35/36 | Probable Path 2/2 | Reroll 1/1 | Lore Master 3/3| Spells 6/7, 5/7, 5/5, 5/5, 3/3 |Active: Heroism, Heightened Awareness

Acting out of turn with an Immediate Action.

Daathiel will end his Naturalist performance and cast Saving Finale as an immediate action to let Rajah reroll that Fort save.

The Naturalist bonus will not apply to the reroll - but I see it wasn't applied the first time anyway (not that it matters on a nat 1).

Yanndu, might a Quench spell from the Breath of Lysianassa be appropriate?
10d6 damage to all creatures with the Fire subtype in the area, shapeable with 18 20-foot cubes, no save.

Dark Archive

Male N Elf Psychic 13 - Init. +4, Senses Low-Light Vision Perception +22 detect scrying, HA, AC 26/ touch 16/ ff 23 Deskari's Wing; hp 80/80 temp 14/14; F+11, R+11, W+14, Speed 35 ft., Climb 20 ft., Fly 60 ft. Carried: LogicRod, StaffMinArc, LckyHrshoe, Fr-LfClvr; Buffs: shield, fly, resist fire 30, det scry, mg armr, flse life, see invis, hghtnd awrnss, telbnd x2; Alc: antitx/plg/verm/syrup

***...Quench is only once a day... unless this is a different day, which I doubt...do not overestimate the powers of these artifacts...***

Grand Lodge

Male Half-elf HP 130/130 (172 for troll) AC33(40 for troll) Touch 13 Flat 31; F+17 R+11 W+18(+2 ench,+4 fey) INIT+4 Perc+21 CMB+16 CMD+30 Lion Shaman 13/Samurai 1, {see in posts} Shape changed 1/5 Beads 0/3, Rerolls 0/3

Ok, that will change Rajah's action potentially...if it works.

Rajah blinks again fort,atavism, hope: 1d20 + 11 + 2 + 2 ⇒ (20) + 11 + 2 + 2 = 35

LOL it figures

Fendahl will concentrate to cast a spell

Defensive cast,hope: 1d20 + 21 + 2 ⇒ (16) + 21 + 2 = 39 vs DC25

and he finish a spell causing Rajah to grow to huge size.

The lioness growls and attacks the 'not-as-hot' elemental.


@Yanndu: reflex save is fine so no damage. And this is the same day.
@Fendahl: the female mythic elemental is using her power to overcome any fire resistance so she’s super hot and will continue to burn you. The male elemental is currently not super hot.

Grand Lodge

Male Half-elf HP 130/130 (172 for troll) AC33(40 for troll) Touch 13 Flat 31; F+17 R+11 W+18(+2 ench,+4 fey) INIT+4 Perc+21 CMB+16 CMD+30 Lion Shaman 13/Samurai 1, {see in posts} Shape changed 1/5 Beads 0/3, Rerolls 0/3

Ok, so with the map and the reach etc...does the lioness have room to grow in some direction?

Rajah, ok attack that one now! Fendahl guides her...to attack the not hot one.

handle animal, attack special, hope, DAZZLED: 1d20 + 11 + 4 + 2 - 2 ⇒ (3) + 11 + 4 + 2 - 2 = 18 vs DC15

The semi-confused huge lioness bites and swats at the strange burning creature that she was told not to attack previously.

Rajah +1 bite, huge, atavism, hope: 1d20 + 17 + 2 + 2 + 4 - 1 ⇒ (18) + 17 + 2 + 2 + 4 - 1 = 42
for dmg: 2d6 + 18 ⇒ (4, 2) + 18 = 24 grab
Rajah +1 claw, huge, atavism, hope: 1d20 + 17 + 2 + 2 + 4 - 1 ⇒ (2) + 17 + 2 + 2 + 4 - 1 = 26
for dmg: 2d6 + 18 ⇒ (2, 5) + 18 = 25
Rajah +1 claw, huge, atavism, hope: 1d20 + 17 + 2 + 2 + 4 - 1 ⇒ (13) + 17 + 2 + 2 + 4 - 1 = 37
for dmg: 2d6 + 18 ⇒ (1, 4) + 18 = 23

Ok, probably DR or maybe fire damage applies? Possible grab on the bite. Not sure if lion is smart enough to try or not try it. GM call on that one...

Grab,hope, atavism,size: 1d20 + 41 ⇒ (11) + 41 = 52 vs CMD?

Lion size huge, HP 162/162 AC=38, animal growth, DAZZLED, planar adapted, good hope, atavism, barkskin


Let us assume that Fendahl somehow fits in with Rajah. ;-) You are attacking the not super hot one and Rajah has fire resistance 20 so damage to fear currently.
@Everyone: If you have not done the reflex save for your mount yet then do so or it takes fire damage.

The huge lion is able to bash the newly arrived elemental two times and also grabs the huge opponent!!

Caduceus is up! Also has to make a fort save and reflex save for his mount.

~

Initiative

SAKRISKA (female mythic elemental), blinded (new will save at the end of round)

Daathiel, 7 images

BURNING STRANGER, yellow
BURNING STRANGER, white
BURNING STRANGER, orange

Lichaam, 8 images
Kyron, -7, 8 images

BURNING STRANGER, red
KEFITAK (male mythic elemental), -27, grappled

Yanndu
Caduceus, -85, DC 22 Fortitude or blinded, DC 21 reflex for mount

Fendahl, -30
Rajah, grappled

BOLD is up!

Scarab Sages

M Aasimar Archivist 14 | HP 129/129 | AC 25 T 14 FF 21 CMD 24 | Speed 30' | F +16 R +21 W +16** | Init +9 | Per +21 | Performance 35/36 | Probable Path 2/2 | Reroll 1/1 | Lore Master 3/3| Spells 6/7, 5/7, 5/5, 5/5, 3/3 |Active: Heroism, Heightened Awareness

DC 22 Fortitude vs Blinded: 1d20 + 15 ⇒ (8) + 15 = 23 I think this happened while Naturalist was still up for another +3, but not needed.

Silver Crusade

Paladin 4 / Oracle 8 AC 27 {T:13/FF:27} HP 116/116 Init+0, Perception +2 | Fort +15, Reflex +9, Will +19 | Tracked Resources: Oracle Channel 7d6 (DC 20) 6/7 | Paladin Channel 3d6 (DC 16) 9/9 | LoH 4d6+2 {+1d6 or Mercy} 11/12 | Reroll 1/1

Just clarifying something. Caduceus is immune to fear. Does he need to roll to save against this effect?

Some of Fandahl's wounds close as link between the two half-elves transfers part of the injury to the paladin.

LoH (swift) Mercy/Fey Foundling/Inheritor's Light: 4d6 + 2 + 1d6 + 15 ⇒ (4, 5, 2, 4) + 2 + (4) + 15 = 36
LoH (standard) Mercy/Fey Foundling/Inheritor's Light: 4d6 + 2 + 1d6 + 15 ⇒ (6, 1, 1, 5) + 2 + (3) + 15 = 33

He then moves clear of the area. Probably provokes

Kyron is at -2, Fendahl is at -25 and Cad is at -26

Fort vs DC 22 (Good Hope): 1d20 + 15 + 2 ⇒ (6) + 15 + 2 = 23
Reflex (Good Hope): 1d20 + 9 + 2 ⇒ (4) + 9 + 2 = 15


Fear immunity was taken into account.

The paladin heals himself and due the fact that one mythic elemental is blinded and the other one is grappled, he can really move back without problems.

~

will save w/o modifier: 1d20 ⇒ 12

The female elemental is stil blinded but she still is burning super hot!

@Daathiel, Fendahl, Lichaam please make a DC 22 Reflex save or take 2d6 points of fire damage (roll yourself). This is going through resistances.

Caduceus 1, Daathiel 2, Fendahl 3, Lichaam 4, Kyron 5, Yanndu 6: 1d6 ⇒ 2

The elemental slams its fists into the square that Daathiel was in and she is lucky that he is still there! But both attacks miraculously miss!

slam 1: 1d20 + 23 ⇒ (4) + 23 = 272d8 + 8 ⇒ (6, 8) + 8 = 22 plus burn 2d10 if you do not make a DC 22 reflex save (please roll yourself).
concealment <50% misses, blind fight: 1d100 ⇒ 531d100 ⇒ 26

slam 1: 1d20 + 23 ⇒ (1) + 23 = 242d8 + 8 ⇒ (1, 3) + 8 = 12 plus burn 2d10 if you do not make a DC 22 reflex save (please roll yourself).
concealment <50% misses, blind fight: 1d100 ⇒ 401d100 ⇒ 78

~

Initiative

SAKRISKA (female mythic elemental), blinded (new will save at the end of round)

Daathiel, 6 images

BURNING STRANGER, yellow
BURNING STRANGER, white
BURNING STRANGER, orange

Lichaam, 8 images
Kyron, -2, 8 images

BURNING STRANGER, red
KEFITAK (male mythic elemental), -27, grappled

Yanndu
Caduceus, -26
Fendahl, -25
Rajah, grappled

BOLD is up!

Scarab Sages

M Aasimar Archivist 14 | HP 129/129 | AC 25 T 14 FF 21 CMD 24 | Speed 30' | F +16 R +21 W +16** | Init +9 | Per +21 | Performance 35/36 | Probable Path 2/2 | Reroll 1/1 | Lore Master 3/3| Spells 6/7, 5/7, 5/5, 5/5, 3/3 |Active: Heroism, Heightened Awareness

Reflex #1 vs Burn (for Daathiel in aura): 1d20 + 20 ⇒ (6) + 20 = 26
Reflex #2 vs Burn (for Steed in aura): 1d20 + 20 ⇒ (20) + 20 = 40

Daathiel loses one Mirror Image.

He re-starts Naturalist +3 which, I keep forgetting, also adds +1d6 sonic damage to all attacks as a swift action. Then he casts Haste on himself, Fendahl, Rajah, and Lichaam; I think everyone else is too far away.


The female elemental is stil blinded but she still is burning super hot!

@Fendahl, Lichaam please make a DC 22 Reflex save or take 2d6 points of fire damage (roll yourself) for yourself and your mounts. This is going through resistances.

~

The undead shooters all just move closer!

~

Initiative

SAKRISKA (female mythic elemental), blinded (new will save at the end of round)

Daathiel, 6 images

BURNING STRANGER, yellow
BURNING STRANGER, white
BURNING STRANGER, orange

Lichaam, 8 images
Kyron, -2, 8 images

BURNING STRANGER, red
KEFITAK (male mythic elemental), -27, grappled

Yanndu
Caduceus, -26
Fendahl, -25
Rajah, grappled

BOLD is up!

Scarab Sages

M Elf Wizard 7 (Scroll Scholar) / Cyphermage 6 / Loremaster 1| HP 88/88 | AC 13 / 12T / 11FF / CMD 18 | Fort +11 / Ref +11 / Will +12 | Init +6 (always act in surprise) | Perception +19, detect scrying

Current Spells and Effects:

False Life +3hp
Freedom of Movement
Detect Scrying
Ant Haul
Overland Flight
Nex' Secret Workshop (CL14 nondetection for everyone and the artifacts)
Obscure Object (on the Untouchable Opal)
Planar Adaptation
Clear ear 4h 30m
Communal Darkvision 4h
Life Bubble 2h 10m (all)
See Invisibility 2h 10m
Mage Armor 35m
Phantom Steed x4 (CL14, 35m each)
Mirror Image (8 images) 13m

Good Hope 14m (from Daathiel)

Air Elemental - 152hp
https://aonprd.com/MonsterDisplay.aspx?ItemName=Elder%20Air%20Elemental

Reflex (including Good Hope and Naturalist): 1d20 + 10 + 2 + 3 ⇒ (4) + 10 + 2 + 3 = 19

Sakriska's heat burns away at Lichaam's false life spell. Lichaam shuts his eyes against Kefitak's glare, noting beforehand that Sakriska was thankfully still blinded.

Ingan:

"Are you also loyal to the Storm Tyrant, willing to quench your last ember to keep her nemesis bound?"

He floats backwards out of what he thought was probably her reach, grasps the Opal, and summons its guardian into midair.

The elemental immediately begins to suffer, out of range of the Breath of Lysianassa, but knows its duty. It closes its eye-analogues and swings twice against the elemental that Rajah is grappling.

Slam 1: Attack (with PA): 1d20 + 25 - 5 ⇒ (11) + 25 - 5 = 31 and damage: 2d8 + 9 + 10 ⇒ (5, 6) + 9 + 10 = 30
Concealment rolls (high hits, best of two with Blind Fight) 1d100 ⇒ 29 1d100 ⇒ 99

Slam 2: Attack (with PA): 1d20 + 25 - 5 ⇒ (8) + 25 - 5 = 28 and damage: 2d8 + 9 + 10 ⇒ (8, 8) + 9 + 10 = 35
Concealment rolls (high hits, best of two with Blind Fight) 1d100 ⇒ 76 1d100 ⇒ 12

Lichaam fire damage: 2d6 ⇒ (6, 2) = 8

The Concordance

Elf Explosion Wizard 15:
Wizard (admixture) 15
| HP 122/122 | AC 13 / 13T / 10FF | Fort +15, Reflex +15, Will +17 (+2 vs enchantments), Immune: sleep | CMD 18 / 15 FF | Init +11 (+14 with HA) | Perc +30 | SM +4 | Speed 30' (flying 60') | Spells 1st 8/8, 2nd 8/8, 3rd 7/7, 4th 7/7, 5th 7/7, 6th 6/6 7th 4/4, 8th 3/3 | EM 15/15, VE 13/13 | Active Conditions: freedom of movement (constant)

Regarding the two elementals Kyron mutters in ignan to no-one in particular...

Ignan:
"Oh, you are quite magnificent... What a wondaful case study for a field trial..."

After attending to some important safety measures* he unleashes another, now familiar, volley of cluster bomb coldballs. These ones further augmented with both persistent and dazing meta-magic and aimed at the ground between the two elementals in order to hit both of them and avoid hitting his allies:

coldball #1: 2d6 + 7 ⇒ (1, 3) + 7 = 11, coldball #2: 2d6 ⇒ (3, 5) = 8, coldball #3: 2d6 ⇒ (1, 6) = 7, coldball #4: 2d6 ⇒ (5, 6) = 11, coldball #5: 2d6 ⇒ (1, 6) = 7, coldball #6: 2d6 ⇒ (5, 3) = 8, coldball #7: 2d6 ⇒ (4, 6) = 10

62 cold damage in total and dazed 3 rounds (DC 25 reflex save for half damage and to avoid the daze. Roll twice for the save and take the worst roll of the two). Total does not include the additional damage due to any vulnerable to cold.

* Assuming it's ok to do it as a move action, he will equip the smoked goggles which he has around his neck in case of such situations and will take a step backwards. If it will take more than a move action, he will close his eyes (which I don't believe will stop him from positioning his spell) and move backwards.


One of the air elementals' slams misses and one hits the grappled fire elemental.

SAKRISKA reflex 1st: 1d20 + 19 ⇒ (15) + 19 = 34
KEFITAK reflex 1st: 1d20 + 19 ⇒ (1) + 19 = 20

SAKRISKA reflex 2nd: 1d20 + 19 ⇒ (5) + 19 = 24
KEFITAK reflex 2nd: 1d20 + 19 ⇒ (2) + 19 = 21

Both of the elementals are hit hard by the cold balls and are also dazed!!

~

The female elemental is still blinded and dazed but she is burning super hot!

@Fendahl please make a DC 22 Reflex save or take 2d6 points of fire damage (roll yourself) for yourself and your mounts. This is going through resistances.

~

One of the undead shooter moves closer!

And the male mythic elemental stops being so blinding!!

~

Initiative

SAKRISKA (female mythic elemental), blinded (new will save at the end of round), dazed 3 rounds, -62

Daathiel, 6 images

BURNING STRANGER, yellow
BURNING STRANGER, white
BURNING STRANGER, orange

Lichaam, -8, 8 images
Air elemental, -18
Kyron, -2, 8 images

BURNING STRANGER, red
KEFITAK (male mythic elemental), -140, grappled, dazed 2 rounds

Yanndu
Caduceus, -26
Fendahl, -25
Rajah, grappled

BOLD is up!

Scarab Sages

M Elf Wizard 7 (Scroll Scholar) / Cyphermage 6 / Loremaster 1| HP 88/88 | AC 13 / 12T / 11FF / CMD 18 | Fort +11 / Ref +11 / Will +12 | Init +6 (always act in surprise) | Perception +19, detect scrying

Current Spells and Effects:

False Life +3hp
Freedom of Movement
Detect Scrying
Ant Haul
Overland Flight
Nex' Secret Workshop (CL14 nondetection for everyone and the artifacts)
Obscure Object (on the Untouchable Opal)
Planar Adaptation
Clear ear 4h 30m
Communal Darkvision 4h
Life Bubble 2h 10m (all)
See Invisibility 2h 10m
Mage Armor 35m
Phantom Steed x4 (CL14, 35m each)
Mirror Image (8 images) 13m

Good Hope 14m (from Daathiel)

Air Elemental - 134hp
https://aonprd.com/MonsterDisplay.aspx?ItemName=Elder%20Air%20Elemental

Air Elemental - Plane of Fire: 3d10 ⇒ (5, 3, 10) = 18
Air Elemental - Reflex: 1d20 + 21 ⇒ (5) + 21 = 26

Grand Lodge

Male Half-elf HP 130/130 (172 for troll) AC33(40 for troll) Touch 13 Flat 31; F+17 R+11 W+18(+2 ench,+4 fey) INIT+4 Perc+21 CMB+16 CMD+30 Lion Shaman 13/Samurai 1, {see in posts} Shape changed 1/5 Beads 0/3, Rerolls 0/3

Fendahl and rajah try to resist mythic fire

where I show hero-implies good hope

Fendahl Reflex, haste, hero : 1d20 + 11 + 2 + 1 ⇒ (4) + 11 + 2 + 1 = 18
Rajah Reflex , haste , hero, atavism grappled : 1d20 + 13 + 2 + 2 + 1 - 4 ⇒ (13) + 13 + 2 + 2 + 1 - 4 = 27 evasion

Fendahl takes Fire: 2d6 ⇒ (4, 1) = 5

”Let us finish this one, Rajah! “

He swings at the grappled dazed elemental

Fendahl Adamantine Fossilblight, hero, haste: 1d20 + 17 + 2 + 1 ⇒ (13) + 17 + 2 + 1 = 33
for dmg: 1d8 + 9 ⇒ (4) + 9 = 13
Fendahl Adamantine Fossilblight, hero, haste: 1d20 + 12 + 2 + 1 ⇒ (13) + 12 + 2 + 1 = 28
for dmg: 1d8 + 9 ⇒ (7) + 9 = 16
Fendahl Adamantine Fossilblight, hero, haste: 1d20 + 17 + 2 + 1 ⇒ (9) + 17 + 2 + 1 = 29
for dmg: 1d8 + 9 ⇒ (4) + 9 = 13

Rajah releases and full attacks

+1Bite, huge atavism, hope, haste: 1d20 + 24 ⇒ (10) + 24 = 34 damage : 2d6 + 18 ⇒ (4, 4) + 18 = 26
+1Claw, huge atavism, hope, haste: 1d20 + 24 ⇒ (12) + 24 = 36 damage : 2d6 + 18 ⇒ (5, 2) + 18 = 25
+1Claw, huge atavism, hope, haste: 1d20 + 24 ⇒ (4) + 24 = 28 damage : 2d6 + 18 ⇒ (4, 3) + 18 = 25

+1Claw, huge atavism, hope, haste: 1d20 + 24 ⇒ (10) + 24 = 34 damage : 2d6 + 18 ⇒ (3, 1) + 18 = 22

Grand Lodge

Male Half-elf HP 130/130 (172 for troll) AC33(40 for troll) Touch 13 Flat 31; F+17 R+11 W+18(+2 ench,+4 fey) INIT+4 Perc+21 CMB+16 CMD+30 Lion Shaman 13/Samurai 1, {see in posts} Shape changed 1/5 Beads 0/3, Rerolls 0/3

if the elemental survives then it is no longer grappled. Rajah will not switch targets unless non-hot one comes into reach…


The elemental is unbelievably tough! It is still active after this onslaught!

AC 30 when grappled / 32 ungrappled and DR10/- but still 46 damage total.

Grand Lodge

Male Half-elf HP 130/130 (172 for troll) AC33(40 for troll) Touch 13 Flat 31; F+17 R+11 W+18(+2 ench,+4 fey) INIT+4 Perc+21 CMB+16 CMD+30 Lion Shaman 13/Samurai 1, {see in posts} Shape changed 1/5 Beads 0/3, Rerolls 0/3

I had posted that mess via my phone and was too late to add the 1d6 sonic per hit and +3 on Fendahl's attacks...if either help.

sonic dmg:

3d6 ⇒ (3, 5, 4) = 12

Dark Archive

Male N Elf Psychic 13 - Init. +4, Senses Low-Light Vision Perception +22 detect scrying, HA, AC 26/ touch 16/ ff 23 Deskari's Wing; hp 80/80 temp 14/14; F+11, R+11, W+14, Speed 35 ft., Climb 20 ft., Fly 60 ft. Carried: LogicRod, StaffMinArc, LckyHrshoe, Fr-LfClvr; Buffs: shield, fly, resist fire 30, det scry, mg armr, flse life, see invis, hghtnd awrnss, telbnd x2; Alc: antitx/plg/verm/syrup

BUFFS:
Long buffs:
Detect Scrying
False Life: 1d10 + 10 ⇒ (4) + 10 = 14 already cast before planar entry
Mage Armor
Medium buffs: (before entering dungeon)
Message
See Invisibility
Heightened Awareness
Mirror Image: 1d4 + 4 ⇒ (1) + 4 = 5
Fly
Shield
Antitoxin
Antiplague

Short buffs:
Greater Invisibility

Yanndu casts magic missile on the most damaged monster.

Magic Missile: 5d4 + 5 ⇒ (4, 4, 1, 4, 4) + 5 = 22

Naturalist +3 attacks/saves/AC - AC 29/T19/FF26; Greater Invisibility; Breath of Lysianassa 30-ft. radius invisible mist Fire Resist 10 to all, Fire Resist 30 to Yanndu; Mirror Images x5; HP: 74/74; TEMP: 14/14; rest of the buffs in header and/or under spoiler tag, above.

Silver Crusade

Paladin 4 / Oracle 8 AC 27 {T:13/FF:27} HP 116/116 Init+0, Perception +2 | Fort +15, Reflex +9, Will +19 | Tracked Resources: Oracle Channel 7d6 (DC 20) 6/7 | Paladin Channel 3d6 (DC 16) 9/9 | LoH 4d6+2 {+1d6 or Mercy} 11/12 | Reroll 1/1

Once again the sympathetic link transfers some of the paladin's health into Fendahl and Lichaam.

They both heal 5 hp

LoH (Greater Mercy/Fey/Sword: 4d6 + 2 + 1d6 + 15 ⇒ (5, 6, 4, 1) + 2 + (6) + 15 = 39

Caduceus is at full hp, Lichuum is down 3 hp, Fendahl is down 20 hp.

He then moves to assist the grappled Rajah.

Automatic Aid for +2 on whatever Rajah attempts.

Grand Lodge

Male Half-elf HP 130/130 (172 for troll) AC33(40 for troll) Touch 13 Flat 31; F+17 R+11 W+18(+2 ench,+4 fey) INIT+4 Perc+21 CMB+16 CMD+30 Lion Shaman 13/Samurai 1, {see in posts} Shape changed 1/5 Beads 0/3, Rerolls 0/3

fyi - Rajah released grapple to full attack. Fendahl is down 25
since he took 5 burn damage too.

”Hhhrm. You have our gratitude Master Caduceus. “


You suddenly realize that Fendahl had activated Fossilblight and the crack that was left after the pick pierced the flame creature's body is now suddenly widening!!

Additionally, the hit is carrying a vibrating sound across the elemental's body and eventually the male elemental shatters and explodes!!

If the female elemental could shriek, she would do so as her lifelong partner is now dead! But she is dazed!!

~

Caduceus cannot move to the large tiger as the space in front of him is still occupied by a huge fire and air elemental.

You can retcon the remainder of your action.

~

You all feel that the super hot female elemental suddenly cools down so that your fire resistance is again protecting you from her fire.

~

Initiative

SAKRISKA (female mythic elemental), blinded (new will save at the end of round), dazed 2 rounds, -62

Daathiel, 6 images

BURNING STRANGER, yellow
BURNING STRANGER, white
BURNING STRANGER, orange

Lichaam, -8, 8 images
Air elemental, -18
Kyron, -2, 8 images

BURNING STRANGER, red
KEFITAK (male mythic elemental), -140, grappled, dazed 2 rounds

Yanndu
Caduceus, -21
Fendahl, -25
Rajah, grappled

BOLD is up!


Yanndu, I did not resolve the magic missile yet as I don’t know if you want to target the other elemental first. Or do you want to retcon?

Silver Crusade

Paladin 4 / Oracle 8 AC 27 {T:13/FF:27} HP 116/116 Init+0, Perception +2 | Fort +15, Reflex +9, Will +19 | Tracked Resources: Oracle Channel 7d6 (DC 20) 6/7 | Paladin Channel 3d6 (DC 16) 9/9 | LoH 4d6+2 {+1d6 or Mercy} 11/12 | Reroll 1/1

Unable to immediately reach any of his allies, the paladin attempts to draw the creature's attention. With magically infused swings, he assaults the massive guardian before him.

Inheritor's Light: 1d20 + 13 ⇒ (10) + 13 = 23
Damage: 1d8 + 3 ⇒ (2) + 3 = 5

Inheritor's Light (haste): 1d20 + 13 ⇒ (2) + 13 = 15
Damage: 1d8 + 3 ⇒ (8) + 3 = 11

Inheritor's Light: 1d20 + 8 ⇒ (19) + 8 = 27
Damage: 1d8 + 3 ⇒ (5) + 3 = 8

CONFIRM?: 1d20 + 8 ⇒ (4) + 8 = 12
Damage: 1d8 + 3 ⇒ (2) + 3 = 5

Scarab Sages

M Aasimar Archivist 14 | HP 129/129 | AC 25 T 14 FF 21 CMD 24 | Speed 30' | F +16 R +21 W +16** | Init +9 | Per +21 | Performance 35/36 | Probable Path 2/2 | Reroll 1/1 | Lore Master 3/3| Spells 6/7, 5/7, 5/5, 5/5, 3/3 |Active: Heroism, Heightened Awareness

@Caduceus - you have an extra +3 to hit and +1d6 sonic damage from Daathiel's performance. Also, I cast Good Hope right before we entered this chamber so that is another +2 to hit and +2 to damage.

Daathiel casts Ear-Piercing Scream on the fire elemental.
Damage: 5d6 ⇒ (6, 1, 5, 4, 4) = 20 DC 17 Fort save for half and to avoid being dazed.

He continues giving advice on how fight mythic fire elementals.
"Yes, you see, it is hot. Very hot. Was that obvious? I suppose it was. Well, in any event, I can confirm, academically, that it is very hot."

Dark Archive

Male N Elf Psychic 13 - Init. +4, Senses Low-Light Vision Perception +22 detect scrying, HA, AC 26/ touch 16/ ff 23 Deskari's Wing; hp 80/80 temp 14/14; F+11, R+11, W+14, Speed 35 ft., Climb 20 ft., Fly 60 ft. Carried: LogicRod, StaffMinArc, LckyHrshoe, Fr-LfClvr; Buffs: shield, fly, resist fire 30, det scry, mg armr, flse life, see invis, hghtnd awrnss, telbnd x2; Alc: antitx/plg/verm/syrup
GM Nowruz wrote:
Yanndu, I did not resolve the magic missile yet as I don’t know if you want to target the other elemental first. Or do you want to retcon?

Yes please put the dmg where it made the most sense; thx!


Because of Daathiel's advice and the good hope spell the paladin barely hits the dazed female fire elemental! But only the vibrating sound of the blade hurts the creature!

AC 32, 10 damage but 0 after DR. 1d6 ⇒ 6 sonic damage.

~

Suddenly, a barrage of magical lights from Yanndu's hands hit the elemental and hurts it some more!

~

fort: 1d20 ⇒ 4

The sonic scream of Daathiel is not as impactful as expected but still is extinguishing some of the fire!

~

Three of the undead gunslinger move forward where one is able to reach the edge of the cloud and sees the air elemental! He aims carefully and shoots where the air elemental is mainly burned!

Yellow: p/b damage, touch attack: 1d20 + 17 ⇒ (6) + 17 = 231d10 + 1 ⇒ (1) + 1 = 2+ Fire damage: 3d6 ⇒ (6, 6, 5) = 17

The others end their movement at the edge of the cloud but cannot attack!

~

Initiative

SAKRISKA (female mythic elemental), blinded (new will save at the end of round), dazed 2 rounds, -110

Daathiel, 6 images

BURNING STRANGER, yellow
BURNING STRANGER, white
BURNING STRANGER, orange

Lichaam, -8, 8 images
Air elemental, -35
Kyron, -2, 8 images

BURNING STRANGER, red
KEFITAK (male mythic elemental), destroyed!!

Yanndu
Caduceus, -21
Fendahl, -25
Rajah

BOLD is up!

Scarab Sages

M Elf Wizard 7 (Scroll Scholar) / Cyphermage 6 / Loremaster 1| HP 88/88 | AC 13 / 12T / 11FF / CMD 18 | Fort +11 / Ref +11 / Will +12 | Init +6 (always act in surprise) | Perception +19, detect scrying

Current Spells and Effects:

False Life +3hp
Freedom of Movement
Detect Scrying
Ant Haul
Overland Flight
Nex' Secret Workshop (CL14 nondetection for everyone and the artifacts)
Obscure Object (on the Untouchable Opal)
Planar Adaptation
Clear ear 4h 30m
Communal Darkvision 4h
Life Bubble 2h 10m (all)
See Invisibility 2h 10m
Mage Armor 35m
Phantom Steed x? (CL14, 35m each)
Mirror Image (8 images) 13m

Good Hope 14m (from Daathiel)

Air Elemental - 96hp
https://aonprd.com/MonsterDisplay.aspx?ItemName=Elder%20Air%20Elemental

Air Elemental - Plane of Fire: 3d10 ⇒ (2, 10, 9) = 21
Air Elemental - Reflex: 1d20 + 21 ⇒ (16) + 21 = 37

With the light filtering through his eyelids no longer quite so bright, Lichaam takes a chance and opens his eyes, taking in the situation.

***I need clear air above them to call down lightning!*** Lichaam thinks at the others.

He floats down ten feet and forwards a little, into what would be the reach of the still-dazed elemental. With a gesture and a few words, seven shimmering beams of light shoot from his hands, through the elemental, and into the fog.

Cast Prismatic Spray, aimed diagonally down-east. Reaches ground-level enemies 60' away. Map hasn't been updated with the skeletons' movements, so just rolling for everything that could be in the area.
Elemental: 1d8 ⇒ 8 Roll twice more
Elemental: 1d8 ⇒ 6 Insane, as insanity spell (DC27 Will negates)
Elemental: 1d8 ⇒ 2 40 points acid damage (DC27 Reflex half)
Red Skeleton: 1d8 ⇒ 2 40 points acid damage (DC27 Reflex half)
Yellow Skeleton: 1d8 ⇒ 8 Roll twice more
Yellow Skeleton: 1d8 ⇒ 7 Sent to another plane (DC27 Will negates)
Yellow Skeleton: 1d8 ⇒ 7 Sent to another plane (DC27 Will negates)
Orange Skeleton: 1d8 ⇒ 2 40 points acid damage (DC27 Reflex half)
White Skeleton: 1d8 ⇒ 3 80 points electricity damage (DC27 Reflex half)

The air elemental continues its attack, trying to drop its firey counterpart.
Slam 1: Attack (with PA and high ground): 1d20 + 25 - 5 + 1 ⇒ (2) + 25 - 5 + 1 = 23 and damage: 2d8 + 9 + 10 ⇒ (6, 4) + 9 + 10 = 29
Slam 2: Attack (with PA and high ground): 1d20 + 25 - 5 + 1 ⇒ (13) + 25 - 5 + 1 = 34 and damage: 2d8 + 9 + 10 ⇒ (1, 8) + 9 + 10 = 28

The Concordance

Elf Explosion Wizard 15:
Wizard (admixture) 15
| HP 122/122 | AC 13 / 13T / 10FF | Fort +15, Reflex +15, Will +17 (+2 vs enchantments), Immune: sleep | CMD 18 / 15 FF | Init +11 (+14 with HA) | Perc +30 | SM +4 | Speed 30' (flying 60') | Spells 1st 8/8, 2nd 8/8, 3rd 7/7, 4th 7/7, 5th 7/7, 6th 6/6 7th 4/4, 8th 3/3 | EM 15/15, VE 13/13 | Active Conditions: freedom of movement (constant)

Spotting the undead emerge from the fog Kyron, retrieves his Dazing metamagic rod from his haversack and uses it to direct another blast of coldballs at the new arrivals and the elemental.

Kyron will aim another set of cluster bomb coldballs at the ground between the elemental and the undead, aiming to hit all of the parties foes except white. The spell will be enhanced with Heightened and Dazing metamagic.

coldball #1: 2d6 + 7 ⇒ (3, 2) + 7 = 12, coldball #2: 2d6 ⇒ (1, 1) = 2, coldball #3: 2d6 ⇒ (4, 4) = 8, coldball #4: 2d6 ⇒ (5, 4) = 9, coldball #5: 2d6 ⇒ (6, 6) = 12, coldball #6: 2d6 ⇒ (3, 3) = 6, coldball #7: 2d6 ⇒ (6, 4) = 10

59 cold damage in total and dazed 3 rounds (DC 26 reflex save for half damage and to avoid the daze). Total does not include the additional damage due to any vulnerable to cold.


The air elemental is again heated up and that hurts!!

Suddenly, the prismatic sphere hits the ground.

elemental will, ref : 1d20 + 8 ⇒ (7) + 8 = 151d20 + 19 ⇒ (20) + 19 = 39

CL Check Vs SR 21 : 1d20 + 13 ⇒ (11) + 13 = 24

The elemental is burnt with acid and suddenly screams with an insane voice!!

red skeleton ref : 1d20 + 12 ⇒ (1) + 12 = 13

white skeleton will: 1d20 + 13 ⇒ (2) + 13 = 15

Two gunslinger skeletons are burnt with acid and the other one just disappears!

orange skeleton ref : 1d20 + 12 ⇒ (5) + 12 = 17

The last skeleton is not in reach.

The air elemental can hit the fire elemental once!!

~

The cold balls hit the ground!!

CL Check va SR 21 : 1d20 + 14 + 4 ⇒ (15) + 14 + 4 = 33

red skeleton ref : 1d20 + 12 ⇒ (12) + 12 = 24
Orange skeleton ref : 1d20 + 12 ⇒ (4) + 12 = 16
mythic elemental : 1d20 + 19 ⇒ (2) + 19 = 21

The female elemental and the two remaining gunslinger undead are destroyed!!

Only one mysterious stranger remains in the back!

~

Initiative

SAKRISKA (female mythic elemental), blinded (new will save at the end of round), destroyed

Daathiel, 6 images

BURNING STRANGER, yellow, other plane
BURNING STRANGER, white
BURNING STRANGER, orange, destroyed

Lichaam, -8, 8 images
Air elemental, -56
Kyron, -2, 8 images

BURNING STRANGER, red, destroyed
KEFITAK (male mythic elemental), destroyed!!

Yanndu
Caduceus, -21
Fendahl, -25
Rajah

BOLD is up!

Scarab Sages

M Elf Wizard 7 (Scroll Scholar) / Cyphermage 6 / Loremaster 1| HP 88/88 | AC 13 / 12T / 11FF / CMD 18 | Fort +11 / Ref +11 / Will +12 | Init +6 (always act in surprise) | Perception +19, detect scrying

Current Spells and Effects:

False Life +3hp
Freedom of Movement
Detect Scrying
Ant Haul
Overland Flight
Nex' Secret Workshop (CL14 nondetection for everyone and the artifacts)
Obscure Object (on the Untouchable Opal)
Planar Adaptation
Clear ear 4h 30m
Communal Darkvision 4h
Life Bubble 2h 10m (all)
See Invisibility 2h 10m
Mage Armor 35m
Phantom Steed x? (CL14, 35m each)
Mirror Image (8 images) 13m
Good Hope 14m (from Daathiel)

Air Elemental - 96hp
https://aonprd.com/MonsterDisplay.aspx?ItemName=Elder%20Air%20Elemental

Lichaam notifies the others telepathically that ***I can clear the fog shortly, if you don't want to rush in immediately***

More specifically, Ranganori's power as expressed through the Opal can.

***Also, Yanndu, the air elemental is deteriorating rapidly. Can you get it into the Horn's area of effect?***

Scarab Sages

M Aasimar Archivist 14 | HP 129/129 | AC 25 T 14 FF 21 CMD 24 | Speed 30' | F +16 R +21 W +16** | Init +9 | Per +21 | Performance 35/36 | Probable Path 2/2 | Reroll 1/1 | Lore Master 3/3| Spells 6/7, 5/7, 5/5, 5/5, 3/3 |Active: Heroism, Heightened Awareness

Daathiel will cease his performance and use Total Defense.

Dark Archive

Male N Elf Psychic 13 - Init. +4, Senses Low-Light Vision Perception +22 detect scrying, HA, AC 26/ touch 16/ ff 23 Deskari's Wing; hp 80/80 temp 14/14; F+11, R+11, W+14, Speed 35 ft., Climb 20 ft., Fly 60 ft. Carried: LogicRod, StaffMinArc, LckyHrshoe, Fr-LfClvr; Buffs: shield, fly, resist fire 30, det scry, mg armr, flse life, see invis, hghtnd awrnss, telbnd x2; Alc: antitx/plg/verm/syrup

Yanndu returns to the group.

Can we see the undead or is the fog blocking sight? standard action pending response.


The fog is still blocking sight.

Silver Crusade

Paladin 4 / Oracle 8 AC 27 {T:13/FF:27} HP 116/116 Init+0, Perception +2 | Fort +15, Reflex +9, Will +19 | Tracked Resources: Oracle Channel 7d6 (DC 20) 6/7 | Paladin Channel 3d6 (DC 16) 9/9 | LoH 4d6+2 {+1d6 or Mercy} 11/12 | Reroll 1/1

Caduceus takes 5 points from Fendahl, putting Fen at -20 hp and Cad at -26.

LoH (swift): 4d6 + 2 + 1d6 + 15 ⇒ (6, 3, 1, 2) + 2 + (6) + 15 = 35

Cad is topped of.

Undaunted, the paladin continues his attack.

Inheritor's Light: 1d20 + 13 + 2 + 3 ⇒ (18) + 13 + 2 + 3 = 36
Damage: 1d8 + 3 ⇒ (3) + 3 = 6 +Sonic damage: 1d6 ⇒ 3

Inheritor's Light: 1d20 + 13 + 2 + 3 ⇒ (2) + 13 + 2 + 3 = 20
Damage: 1d8 + 3 ⇒ (4) + 3 = 7 +Sonic damage: 1d6 ⇒ 3

Inheritor's Light: 1d20 + 8 + 2 + 3 ⇒ (8) + 8 + 2 + 3 = 21
Damage: 1d8 + 3 ⇒ (7) + 3 = 10 +Sonic damage: 1d6 ⇒ 2

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