Sixguns over Thassilon (Inactive)

Game Master tumbler

Campaign Slides


201 to 250 of 263 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | next > last >>

Sorry for the delay.

I think one of the fun things to play would be the difference between the Western genre and the typical Pathfinder vibe. Westerns tend to have heroes who are slow to turn to violence and who then wreak havoc when pushed to their limit. We obviously aren't there yet with these folks.

As for reasons to attack them, the Mama Thrush gang is a criminal gang, known for banditry on the roads, but they wrap that in a veneer of keeping the peace on the road in exchange for a sort of toll. So they aren't on any sort of wanted poster or bounty list at this point.


GM SuperTumbler wrote:
I think one of the fun things to play would be the difference between the Western genre and the typical Pathfinder vibe. Westerns tend to have heroes who are slow to turn to violence and who then wreak havoc when pushed to their limit.

So true, in Westerns the murderhobo's are generally the black hats.


Aquatic Elf Female |HP: 12/15 | AC: 16 (T: 13, FF: 13) +2dodge vs Chaotic | Perc: +9 | Init: +5 | Fort +2, Ref +5, Will +3 | CMB: +12, CMD: 20 | Spd: 30ft |

If Wes doesn't post in a day or so, I'll just post an entrance


Human Female LN Unchained Monk 3 (Disciple of Wholeness) | HP 31/31 AC18 T18 FF17 | CMB 7 CMD 21 | F5 R4 W5 | Perc +8 Init +6 Speed 40 | Ki Pool 6 | Waveblades (+1 att), 1d6+3; Flurry of Blows +6/+6 | Stunning Fist x3 DC14 | Snake Style
Skills:
(Str+3, Dex+1, Con+2, Int-1, Wis+4, Cha-1) Acrobatics +5/+9, Bluff -2, Climb +7, Handle Animal +2, K Arcana +2, K Geography +2, Perception +8, Ride +5, Sense Motive +11/+13, Stealth +5

I have 4 more days of travel and a miserable head cold. Please bot me when appropriate.


F LN Gnome Tiefling Legendary Alchemist 4 | HP 31/31| AC 24 T 23 FF 21 | CMB 0 CMD 22 | F +6 R +7* W +3* | Init +11 Per +9 SM +2 darkvision | HH 4/4 Q 10/10 SR 3/3 | extracts 1st-5/5 2nd-2/2 | effects none

I thought I had posted here that I was going away on a cruise for two weeks, but it looks like it didn't make it here! Sorry! Anyway, I'm back. If you'd like to say that Myrandya is still sitting outside waiting for you to exit the stone house, that's fine, or she could have gotten curious and rejoined the party before they headed down the stairs.


Male Human Hunter (Colluding Scoundrel, Urban Hunter) 3 | HP 26/26 | AC:19 T:19 FF:15 CMD:18 | F+5 R+7 W+3 | Init+6 | Perc+10
Midnight:
HP 25/25 | AC:20 T:14 FF:18 CMD:18 | F+5 R+5 W+2 | Perc+7

Please do join the party, you could have been sneaking along this whole time!


Wes is absolutely right, no reason you weren't introspectively following along.


I've been dragging your token along and wondering what happened to you, Myrandya, so feel free to hop in.


Sorry for the lack of posts this week. I've been dealing with some health problems.


1 person marked this as a favorite.

And in other news, I've been watching Warrior on Max. A show in which Pan Pan would fit right in.


Human Female LN Unchained Monk 3 (Disciple of Wholeness) | HP 31/31 AC18 T18 FF17 | CMB 7 CMD 21 | F5 R4 W5 | Perc +8 Init +6 Speed 40 | Ki Pool 6 | Waveblades (+1 att), 1d6+3; Flurry of Blows +6/+6 | Stunning Fist x3 DC14 | Snake Style
Skills:
(Str+3, Dex+1, Con+2, Int-1, Wis+4, Cha-1) Acrobatics +5/+9, Bluff -2, Climb +7, Handle Animal +2, K Arcana +2, K Geography +2, Perception +8, Ride +5, Sense Motive +11/+13, Stealth +5

I was not aware of that show but the preview looks good. Fun to see the Chairman from Iron Chef America. :P


So I'm wondering if Roja shouldn't just walk up and hit him with the butt of the rifle.

Did we come up with any rules using the rifle or pistol as a club. I know there is a long history of lawmen 'pistol whipping' folks, just didn't know if we have a game mechanism to do so.


That hasn't come up. But you are right. As much as we see it done in the genre, it should be something easy to do.

I'm thinking it should be some version of a club.

Is 1d6 (like a club) too much? Does that trivialize Pan Pan's unarmed strike?

Should a rifle be 1d6, a pistol 1d4 (for clubbing/pistol whip)?

I'm thinking neither counts as armed for purposed of attacks of opportunity unless you are proficient with unarmed strikes.

Thoughts?


I was looking at the D20 modern srd, they include pistol whip and rifle butt on the list of 'melee weapons' the damage is the same as theirs. (as are most of the melee weapons in PFS). I would assume the rifle is a two-handed melee weapon.

I'm not sure why being proficient with unarmed strike would change the AoO opportunity. Would that make them 'non-lethal damage as well, or open the attacker up to an AoO like untrained unarmed combat does?

But, being able to use some sort of pistol whip/rifle butt in melee is better than nothing. So If not counting as armed for AoO's is your preference I can live with it.


I'm trying to think of how the weapons work as both ranged and melee weapons, which is what I was thinking with the attack of opportunity. I'm thinking it usually looks like some kind of action to switch between the two modes unless the character is a skilled gun-fu sort, but I could be convinced otherwise.

Just trying to make it make sense in the genre and also not make Pan Pan's choices suboptimal.

Rifle definitely 2 handed.


GM SuperTumbler wrote:
Just trying to make it make sense in the genre and also not make Pan Pan's choices suboptimal.

Hmmm, having Flurry of Blows, stunning fist and damage increasing every level I'm not sure that we could do anything that would make her choice suboptimal.

At best we make the firearms range/melee, which is a nice idea and historically accurate. Wyatt Earp was known for pistol whipping folks with the barrel of his colt. But with the rifle being a two-handed club doing 1d6 damage and a pistol being a one-handed club doing 1d4 neither would be the weapon of choice for melee. Even sticking a bayonet on the rifle (which you can't do with repeating rifles due to the cylinder magazine under the barrel) it would still be less than a spear.

I don't know why a character would have to take an action to switch the grip to strike someone, you don't have to in real life. Maybe it does non-lethal damage? Maybe if you roll a one the firearm gains the broken condition? I don't know.

Honestly, I'm good with whatever decision you make. Either way it lets us know the mechanical options we have to use the firearms that way, and what the consequences would be.


F LN Gnome Tiefling Legendary Alchemist 4 | HP 31/31| AC 24 T 23 FF 21 | CMB 0 CMD 22 | F +6 R +7* W +3* | Init +11 Per +9 SM +2 darkvision | HH 4/4 Q 10/10 SR 3/3 | extracts 1st-5/5 2nd-2/2 | effects none

I wonder if pistol-whipping might require martial weapon proficiency? Without it, characters would add a penalty to their attack roll, which seems appropriate for characters like Myrandya that are not melee fighters at all. Another possibility might be to treat the butt as an improvised weapon, though that would give the penalty to everyone who doesn't have the Catch Off-Guard feat.


Human Female LN Unchained Monk 3 (Disciple of Wholeness) | HP 31/31 AC18 T18 FF17 | CMB 7 CMD 21 | F5 R4 W5 | Perc +8 Init +6 Speed 40 | Ki Pool 6 | Waveblades (+1 att), 1d6+3; Flurry of Blows +6/+6 | Stunning Fist x3 DC14 | Snake Style
Skills:
(Str+3, Dex+1, Con+2, Int-1, Wis+4, Cha-1) Acrobatics +5/+9, Bluff -2, Climb +7, Handle Animal +2, K Arcana +2, K Geography +2, Perception +8, Ride +5, Sense Motive +11/+13, Stealth +5

As an owner of rifles irl, I honestly never even considered trying to use them as clubs. For one thing, it is designed to be disassembled. One thing that I find somewhat amusing about pop culture and guns is that you never see one being cleaned. Responsible gun owners will spend more time caring for the weapon than firing it. Some of that would be good to see in rp here.

I realize "guns everywhere" but that doesn't make them disposable. Using firearms as club could have some kind of break chance, and it would be unwieldy as hell. Using the butt of a rifle as a weapon is not as easy as swinging it at someone like a big stick. It's slower than a punch (it weighs up to 10 lbs) and requires two hands; imagine doing that irl. I agree with the martial weapon proficiency thought. I also don't see why it would do non-lethal damage different from any other weapon, and isn't that half the point?

On the other hand, Rule 0.


Human Female LN Unchained Monk 3 (Disciple of Wholeness) | HP 31/31 AC18 T18 FF17 | CMB 7 CMD 21 | F5 R4 W5 | Perc +8 Init +6 Speed 40 | Ki Pool 6 | Waveblades (+1 att), 1d6+3; Flurry of Blows +6/+6 | Stunning Fist x3 DC14 | Snake Style
Skills:
(Str+3, Dex+1, Con+2, Int-1, Wis+4, Cha-1) Acrobatics +5/+9, Bluff -2, Climb +7, Handle Animal +2, K Arcana +2, K Geography +2, Perception +8, Ride +5, Sense Motive +11/+13, Stealth +5

And also, please ignore me for stepping on anyone else' fun. It really has no affect on Pan Pan and I don't see it as impinging on her class abilities. She can dodge bullets, afterall.


F LN Gnome Tiefling Legendary Alchemist 4 | HP 31/31| AC 24 T 23 FF 21 | CMB 0 CMD 22 | F +6 R +7* W +3* | Init +11 Per +9 SM +2 darkvision | HH 4/4 Q 10/10 SR 3/3 | extracts 1st-5/5 2nd-2/2 | effects none

Sheesh, I am putting this here to try and remind myself to use Myrandya's Tactical Analysis ability. It's only a move action, so I should be able to do it often, but I never remember. :(


Male Human Hunter (Colluding Scoundrel, Urban Hunter) 3 | HP 26/26 | AC:19 T:19 FF:15 CMD:18 | F+5 R+7 W+3 | Init+6 | Perc+10
Midnight:
HP 25/25 | AC:20 T:14 FF:18 CMD:18 | F+5 R+5 W+2 | Perc+7

Sorry for the prolonged absence. I need another week or so to power through a busy and stressful time. Please bot me as needed.


Sorry for the silence. Had a few mini crises that kept me away from the boards.


Pan Pan Tsang wrote:
Isabella Roja wrote:
Pan Pan Tsang wrote:

Pan Pan nods to Roja. "I do not carry a backpack, but if you have one you would like me to carry I will do that."

She has no containers on her person, save for the pockets in her cloak and clothing.

LOL, sorry! I was just looking to see who was the strongest so we didn't overload anyone. What's funny is Roja leaves her pack on her horse.
You must have been looking at this right after I posted. I edited it like 2 minutes later when I saw I have a Monk's kit with a backpack in equipment.

It happens


Aquatic Elf Female |HP: 12/15 | AC: 16 (T: 13, FF: 13) +2dodge vs Chaotic | Perc: +9 | Init: +5 | Fort +2, Ref +5, Will +3 | CMB: +12, CMD: 20 | Spd: 30ft |

Having heard their story, where they are hired out of, and their gear, would this seem like just a simple mercenary group? Not likely "bad guys?"


1 person marked this as a favorite.

On the issue of pistol whipping, let's just go the easy route and say rifles and pistols can be used as clubs, 1d6 damage for rifles, 1d4 for pistols. No extra rules, so they are good attacks of opportunity, etc.


Nempura Babblebrook wrote:
Having heard their story, where they are hired out of, and their gear, would this seem like just a simple mercenary group? Not likely "bad guys?"

Wolf's Ear is a pretty rough place, historically known for rebellion against the territorial government.

Not explicitly a group of bandits.


Having computer problems. I'll post as I can.


Human Female LN Unchained Monk 3 (Disciple of Wholeness) | HP 31/31 AC18 T18 FF17 | CMB 7 CMD 21 | F5 R4 W5 | Perc +8 Init +6 Speed 40 | Ki Pool 6 | Waveblades (+1 att), 1d6+3; Flurry of Blows +6/+6 | Stunning Fist x3 DC14 | Snake Style
Skills:
(Str+3, Dex+1, Con+2, Int-1, Wis+4, Cha-1) Acrobatics +5/+9, Bluff -2, Climb +7, Handle Animal +2, K Arcana +2, K Geography +2, Perception +8, Ride +5, Sense Motive +11/+13, Stealth +5

I'm traveling for the next seven days and will have limited time to post. Please bot me when appropriate. Cheers.


F LN Gnome Tiefling Legendary Alchemist 4 | HP 31/31| AC 24 T 23 FF 21 | CMB 0 CMD 22 | F +6 R +7* W +3* | Init +11 Per +9 SM +2 darkvision | HH 4/4 Q 10/10 SR 3/3 | extracts 1st-5/5 2nd-2/2 | effects none

Just curious, how is it supposed to go? Please tell me we weren't supposed to blow it open with bombs? :D


The combination to the vault is written on a map in a town archive that is not detailed or mapped in any way, the characters don't have a clear reason to go there, and not of it is really detailed in the adventure.

I thought having the characters use their competencies made more sense.


Male Human Hunter (Colluding Scoundrel, Urban Hunter) 3 | HP 26/26 | AC:19 T:19 FF:15 CMD:18 | F+5 R+7 W+3 | Init+6 | Perc+10
Midnight:
HP 25/25 | AC:20 T:14 FF:18 CMD:18 | F+5 R+5 W+2 | Perc+7

Crap, I somehow failed to post here that I would be out of pocket for an extended period. I'm so sorry!

I am back now, and doing a lot of reading through my games.


Have a crazy week at work coming up. I may be spotty with posting or it might seem completely normal. If I disappear for a bit that will be why.


1 person marked this as a favorite.

I'm hoping this is spooky and fun. If it is confusing/annoying/frustrating and unfun please let me know.


Male Human Hunter (Colluding Scoundrel, Urban Hunter) 3 | HP 26/26 | AC:19 T:19 FF:15 CMD:18 | F+5 R+7 W+3 | Init+6 | Perc+10
Midnight:
HP 25/25 | AC:20 T:14 FF:18 CMD:18 | F+5 R+5 W+2 | Perc+7

I'm around, but based on the map, seems like only Pan Pan and Nempura can see the goblin ghost at the moment. So I'll wait a moment before adding anything in gameplay.


Human Female LN Unchained Monk 3 (Disciple of Wholeness) | HP 31/31 AC18 T18 FF17 | CMB 7 CMD 21 | F5 R4 W5 | Perc +8 Init +6 Speed 40 | Ki Pool 6 | Waveblades (+1 att), 1d6+3; Flurry of Blows +6/+6 | Stunning Fist x3 DC14 | Snake Style
Skills:
(Str+3, Dex+1, Con+2, Int-1, Wis+4, Cha-1) Acrobatics +5/+9, Bluff -2, Climb +7, Handle Animal +2, K Arcana +2, K Geography +2, Perception +8, Ride +5, Sense Motive +11/+13, Stealth +5

Apologies for the delay. I've been traveling for work.


Sorry for being gone the past few days. Got a pretty scary medical diagnosis last week. I've been mentally, physically, and emotionally wiped out for the past few days.

I'll keep things moving as I can.


Male Human Hunter (Colluding Scoundrel, Urban Hunter) 3 | HP 26/26 | AC:19 T:19 FF:15 CMD:18 | F+5 R+7 W+3 | Init+6 | Perc+10
Midnight:
HP 25/25 | AC:20 T:14 FF:18 CMD:18 | F+5 R+5 W+2 | Perc+7

Yikes--really sorry to hear that news.


1 person marked this as a favorite.

Still feeling terrible and that is likely to continue for at least 6 weeks. Did get some slightly better news this week. Just doing some scans to rule some things out and then surgery and recovery. Thanks for the patience.


Male Human Hunter (Colluding Scoundrel, Urban Hunter) 3 | HP 26/26 | AC:19 T:19 FF:15 CMD:18 | F+5 R+7 W+3 | Init+6 | Perc+10
Midnight:
HP 25/25 | AC:20 T:14 FF:18 CMD:18 | F+5 R+5 W+2 | Perc+7

So sorry to hear of the continued troubles, please focus on your health. Wishing you all the best with surgery and recovery.


Yes, hoping things get better in RL.

I was ninja'd by Wes in game making the first part of my question irrelavant, but still curious about the circles.

Wes Higgins wrote:
The goblins words are more reassuring than fear-inducing. There was a destination at the other side of the circle. "Hopefully Roja will be back for you in a jiff," says Higgins. "Everyone who's goin', we're steppin' on the circle together. Be ready fer a fight."
GM SuperTumbler wrote:

As you step into the circle, Nempura hanging back to be safe, Isabella and Myrandya disappear in a flash of light from the sigils scribed in the floor.

Wes, Nempura, and Pan Pan remain in the small room.

My assumption was at least Wes was going as well, did he step on the circle and not teleport, or did he not step on the circle?
Wes Higgins wrote:

Isabella and Myrandya find themselves in a room or corridor 10 feet wide and 20 long. Their portion is only 10 by 10 as the middle of the space is divided by a nearly invisible but slightly glowing wall of magical force.

There is a circle of runes on the wall to the east and (on the other side of the force wall) to the west that seem identical to the runes on the floor of the room you came from. A goblin stands on that side (the west, not in your 10 by 10 square).

So if I understand right, there are two circles of ruins. One on the east on the other side of the wall of force. The second is to the west, in the same room we are which is identical to the one from where we came. Also in the same 10x10 square with the second circle of ruins is a goblin? Who is also on this side of the wall of magical force.


This is the arrangement:

runes wall | goblin |WALL OF FORCE| PCs |runes wall


Male Human Hunter (Colluding Scoundrel, Urban Hunter) 3 | HP 26/26 | AC:19 T:19 FF:15 CMD:18 | F+5 R+7 W+3 | Init+6 | Perc+10
Midnight:
HP 25/25 | AC:20 T:14 FF:18 CMD:18 | F+5 R+5 W+2 | Perc+7

Hey folks,

I've come to the conclusion that I want to wind down my PbP games. I've done PbPs for a long time and enjoyed them, but I've been struggling with checking in regularly. No idea how close we are to a dramatic conclusion--we do have the bracers now, which feels like a significant moment. If the end is near, I'd love to see its conclusion. If not, maybe Higgins ends up doing guard duty or other nonsense. Apologies for the impact on this game.


Sorry to hear that Wes. I really enjoyed your character and your RP.

There is another arc once we get back to town, but maybe you want to stick around long enough to get back to town, get a reward, and move on?

If not, I totally get it. Happy trails and happy gaming.


Human Female LN Unchained Monk 3 (Disciple of Wholeness) | HP 31/31 AC18 T18 FF17 | CMB 7 CMD 21 | F5 R4 W5 | Perc +8 Init +6 Speed 40 | Ki Pool 6 | Waveblades (+1 att), 1d6+3; Flurry of Blows +6/+6 | Stunning Fist x3 DC14 | Snake Style
Skills:
(Str+3, Dex+1, Con+2, Int-1, Wis+4, Cha-1) Acrobatics +5/+9, Bluff -2, Climb +7, Handle Animal +2, K Arcana +2, K Geography +2, Perception +8, Ride +5, Sense Motive +11/+13, Stealth +5

I really don't know where Pan is and honestly, I've had a hard time finding my voice with this character in this setting. It's probably time for me to bow out of this game. I appreciate the opportunity, GM ST. Sorry I couldn't make more of it.


Male Human Hunter (Colluding Scoundrel, Urban Hunter) 3 | HP 26/26 | AC:19 T:19 FF:15 CMD:18 | F+5 R+7 W+3 | Init+6 | Perc+10
Midnight:
HP 25/25 | AC:20 T:14 FF:18 CMD:18 | F+5 R+5 W+2 | Perc+7

Hey sorry, been sick lately but I'm recovering. I do want to stick around long enough to get back to town!


1 person marked this as a favorite.
Pan Pan Tsang wrote:
I really don't know where Pan is and honestly, I've had a hard time finding my voice with this character in this setting. It's probably time for me to bow out of this game. I appreciate the opportunity, GM ST. Sorry I couldn't make more of it.

Sorry to hear that, Therenger. We seem to have bad luck staying in a game together. Best luck gaming and hope to see you in another game.


Wes Higgins wrote:
Hey sorry, been sick lately but I'm recovering. I do want to stick around long enough to get back to town!

Glad to hear it. Shouldn't be too much longer.


I'll be posting over the Thanksgiving break this weekend. Next Wednesday I have surgery and then things should be looking up with a gradual recovery and general improvement in my ability to function.

Which is to say things should get better and faster after next week, at least here's hoping. Holiday season is sometimes slow for PbP, anyway, so by the New Year I hope be be close to normal.


1 person marked this as a favorite.

Had surgery Wednesday. Recovery is going pretty well. I hope to get to a computer and make some real posts tomorrow.


Male Human Hunter (Colluding Scoundrel, Urban Hunter) 3 | HP 26/26 | AC:19 T:19 FF:15 CMD:18 | F+5 R+7 W+3 | Init+6 | Perc+10
Midnight:
HP 25/25 | AC:20 T:14 FF:18 CMD:18 | F+5 R+5 W+2 | Perc+7

Glad you're on the mend, hope you're feeling much better at this point.

201 to 250 of 263 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / Sixguns over Thassilon Discussion All Messageboards

Want to post a reply? Sign in.