About Pan Pan TsangAppearance: Above average height and physically toned, Pan Pan carries herself with an easy grace that belies her reflex to self-defense. Her long dark hair is most often tied up and she wears a gi that was once white but is now stained. She carries few belongings, preferring to travel lightly. She cares for a trustworthy horse named Wildflower, a gray mare she purchased several years ago as a foal and trained herself. Personality: Pan Pan is nobody's fool and is quick to defend herself. That aside, she is mindful of her temper and is typically good-natured and selfless, although her personal tragedy has made her extremely keen to agendas of others. ===Combat Stats===
===Bot Me!===
Equipment:
135 gp
Horse, Light (75gp)
Potions
Magic Items
Archetype:
Disciple of Wholeness
Healing Ki (Su) At 4th level, a disciple of wholeness can touch a creature as a swift action and spend 1 point from her ki pool to restore a number of hit points equal to 1d4 + 1/2 her monk level to that creature. If she has the wholeness of body ki power, she can spend 2 points to restore a number of hit points equal to 1d8 + her monk level to a touched creature. She does not gain the ability to spend ki to gain an extra attack during a flurry of blows. This ability alters ki pool, and it replaces the ki power gained at 4th level.
At 5th level, a disciple of wholeness has immunity to supernatural and magical diseases as long as she is undamaged (she loses this immunity when she has hit point or ability score damage). In addition, she can always touch a creature as a swift action and spend 1 point from her ki pool to render it immune to all diseases for 1 day. She cannot grant this immunity if the target is already afflicted with a disease. This ability replaces purity of body.
At 11th level, a disciple of wholeness is immune to poison while undamaged and can grant immunity to poison (lasting for 1 day). This ability otherwise functions as per hone body. This ability replaces the ki power gained at 12th level (and an unchained monk cannot gain the diamond body ki power).
At 13th level, a disciple of wholeness can dispel a spell affecting a living creature by touching it as a standard action and spending 1 point from her ki pool. This power functions like the targeted dispel option of greater dispel magic, with the caster level equal to the disciple of wholeness’s monk level. This ability replaces the ki power gained at 14th level (and an unchained monk cannot gain the diamond soul ki power). Racial Traits:
Ability Score Modifiers: Human characters gain a +2 racial bonus to one ability score of their choice at creation to represent their varied nature. Size: Humans are Medium creatures and thus receive no bonuses or penalties due to their size. Base Speed: Humans have a base speed of 30 feet. Languages: Humans begin play speaking Common. Human Alternate Racial Trait: Dual Talented (replaces Skilled and Human Bonus feat) Skilled: Humans gain an additional skill rank at first level and one additional rank whenever they gain a level. General Traits:
Survivor: +1 bonus to initiative and Sense Motive. Sense Motive becomes a class skill. Honored Fist of the Society: Increase Ki pool by 1 point. Spirit Touched (Campaign): As a child, you were influenced by overwhelming emotional trauma associated with death or undeath, and that influence marked you for the rest of your life. You may have been possessed by a ghost, had strange dreams in a haunted house, or suffered from an affliction from an undead source. You might even have had a near-death experience, or actually died and been returned to life. Work with your GM to determine the details of how you became spirit touched; she may have suggestions for you to tie your experience more tightly into the themes of the Return of the Runelords Adventure Path. You gain a +2 trait bonus on all saving throws made against supernatural attacks, spells, or spell-like abilities from undead creatures. Once per adventure, you may automatically succeed at a Constitution check to stabilize or a saving throw to remove a negative level. Drawback: Too Many Secrets –2 penalty on Bluff checks and saving throws against illusions. Skills:
Skill ranks/lvl: 4(Class) -1(Int) (+3 FCB) Ranks+Class+Ability+Trait+Background+Other 5 Acrobatics (1+3+1) -2 Bluff (1+0-1-2) 7 Climb (1+3+3) 2 Handle Animal (0-1+0+0+3) 2 Knowledge: Arcana (3-1) 2 Knowledge: Geography (0-1+0+0+3) 8 Perception (1+3+4) 5 Ride (1+3+1) 11/13* Sense Motive (3+3+4+1+0+2*) [*Snake Style] 5 Stealth (1+3+1) Class Abilities:
Hit Die: d10
Alignment: Any lawful Starting Wealth: 1d6 × 10 gp (average 35 gp.) In addition, each character begins play with an outfit worth 10 gp or less. Skill Ranks per Level: 4 + Int modifier Class Skills: Acrobatics (Dex), Climb (Str), Craft (Int), Escape Artist (Dex), Intimidate (Cha), Knowledge (history) (Int), Knowledge (religion) (Int), Perception (Wis), Perform (Cha), Profession (Wis), Ride (Dex), Sense Motive (Wis), Stealth (Dex), and Swim (Str) AC Bonus
Level 1
Unarmed Strike
Flurry of Blows
Stunning Fist
At 4th level, and every 4 levels thereafter, the monk gains the ability to apply a new condition to the target of his Stunning Fist. This condition replaces stunning the target for 1 round, and a successful saving throw still negates the effect. The monk must choose which condition will apply before the attack roll is made. These effects do not stack with themselves (a creature sickened by Stunning Fist cannot become nauseated if hit by Stunning Fist again), but additional hits do increase the duration. Level 2
Evasion
Level 3
Ki Pool
Feats:
Level 1
Improved Unarmed Strike (Class) Stunning Fist (Class) Improved Initiative (1st lvl feat) Dodge [EitR] (Class Bonus): You gain a +1 dodge bonus to AC. This bonus increases to +5 against AoO caused when you move out of or within a threatened space. A condition that makes you lose your Dex bonus to AC also makes you lose the benefits of this feat. Level 2
Level 3
Equipment:
3000 gp Pan Pan's Story:
"Your father can't save you now!" The shove that came next put Pan Pan on her backside, her school-grays fouled on the muddy cobblestone.
Another bully kicked her in the side. "Go home and cry. Mother will take care of her little girl!" The pack of older girls laughed and took turns kicking the smaller child, finally leaving her to sob face-down in the dirt outside the school gate. "Well now, aren't you a pathetic soul," announced a gravelly voice. Pan Pan turned to see a gaunt older man staring down on her from around a post on the opposite side of the thoroughfare. "Why do they torment you, girl?" Forcing herself up, Pan Pan sat on her feet. "They hate my father." "Hmm? And who is your father?" asked the strange man. Pan Pan considered him before answering. There was a sinister tone to his concern, and he looked disheveled, out of place. How long had he been standing there? Was he waiting for someone at the school? But he seemed interested in Pan Pan, which was enough to loosen the girl's tongue. "Hon Shin Tsang. He's a mer--" "I know who he is!" the man snapped. He paused to regard Pan Pan, then straightened, his body elongating with the fluidity of a snake. Then he smiled. "Well, the best revenge is revenge, I always say. Toughen up, girl. Here, take this." He produced from a pocket a little knife. Pan Pan took to her feet and stepped closer, struck by the notion that she could do anything about the bullies, and that it should involve greater violence. But how she hated them. And then she was standing next to the older man, and the knife was pressed into the palm of her small hand. It felt warm, almost familiar. "There now. It's not hard to figure out what to do with it. Good luck, girl." And with that, the old fellow drew a hood low, covering the exaggerated features of his face. A moment later Pan Pan stood alone, wondering what to do next. ***** It wasn't difficult for Pan Pan to convince her father she needed to learn how to defend herself. The elder Tsang was hardly a traditionalist but he believed that martial arts instilled discipline, and Pan Pan needed discipline. It wouldn't serve to have this helpless child representing his interests one day. He was all too pleased to pay for private martial training with a member of the Korvosan Guard. Each day after school Pan Pan was given a gold piece to pay for the lessons. Although she benefited from rigorous exercise, she was unable to shake a natural clumsiness with a weapon in her hand. When she asked to be trained with the little knife, the guardsman laughed at Pan Pan and batted her ears. Not long after that, Pan Pan took her gold piece elsewhere. Afraid to tell her parents, she looked to The Shingles. There a gang of boys beat her and stole her gold, but another older figure took pity on her and carried her to a ramshackle rooftop abode. "You are not from here?" The man cleaned Pan Pan's scrapes and served hot tea. The girl shook her head. "Then why are you here?" "I'm weak," Pan Pan explained. "I'm a disappointment. Wherever I go I get kicked in the mud. I was hoping..." Her voice trailed off. "To be treated with dignity, is that it? Krovosa punishes you, for no reason? Your family, Same?" The man sighed and took pity on Pan Pan. "Tired, you are. Tired of sadness, of anger. But channel those feelings, and you can learn to defend yourself. Is that what you want? Is that why you are here?" Pan Pan sat up. "Yes." The man stood and bowed. "I am Ip-Xi Han, and I will teach you." ***** For the next year Pan Pan would take her gold piece to The Shingles. Her father never asked about her martial training; it was enough that the girl seemed to stand taller and there were fewer incidents at school. Hon Shin assumed the guardsman's training was taking root in his daughter. But instead, Pan Pan learned from Master Ip-Xi. Her body slowly transformed and as she grew taller he became stronger as well. She learned forms and striking techniques, sparring with a wooden dummy. They raced acoss the rooftops of the old city and in this way Pan Pan learned balance and speed. For his part, Master Ip-Xi never accepted payment, insisting Pan Pan use the daily gold piece to improve the lot of someone in The Shingles, and this became the first ritual before any training would commence. One early afternoon Pan Pan spied a street urchin skulking in the shadows, eyeing an older woman carrying a small loaf of dark bread. The dirty child leapt at her with a little knife and she gave up her evening meal. The attacker fled quickly and Pan Pan rushed to help the woman, giving her the daily gold piece. The next day it was Pan Pan who faced the knife. "You've got a piece of gold in your pocket. Give it to me," said the boy, his voice a mix of desperation and fear. The knife was dirty and it reminded Pan Pan of the one given to her more than a year ago. Seizing on her assailant's hesitation, Pan Pan grabbed the boy's arm and pulled, tripping him and landing atop his back. She disarmed him of the knife and then let him go. "Here, take it," she said to the defeated child. The gold piece changed hands and the child picked up his knife and ran off. It was the first time Pan Pan had tested her new skills. She would not have to wait long to test them again. Two days later the same boy was back and two others were with him. This was the moment. If Pan Pan showed weakness she would never be able to return. She had to fight. The boys were aggressive but not coordinated. Pan Pan slipped the first knife attack and used her attacker's momentum to take him down. Then as the next boy came at her she kicked him in the chest. When the last boy tried to get around her, Pan Pan caught him by the arm and struck him in the face. The fight was over almost as quickly as it had begun. "You've done well, child," said an old familiar voice. The gaunt man emerged from the shadows. "Took my advice, I see. Good for you. Now I need something in return. You see, those were my boys. They're just like you were, only they don't have rich families to run back to. I show them how to survive, and there are many more of them." "Who are you?" Pan Pan asked, swallowing fear. The old man smiled but his eyes betrayed cold malice. "A shadow with no name. But I look after those who got no one else. You were that child not long ago. You know how I mean. But you ain't from here and my children are hungry. You can start paying me back by giving me that gold in your pocket." Pan Pan was afraid of the Shadow Man, but she also felt a pull of sympathy, and possibly some measure of gratitude. The gold piece found it's way to man's hand as easily as the knife had come to Pan Pan one year earlier. The Shadow Man knelt down and looked Pan Pan in the eyes. "Now, let's talk about your father." ***** Everything happened too fast. Pan Pan didn't tell Master Ip-Xi about the Shadow Man for the same reason she didn't tell her father about Master Ip-Xi. She just didn't want things to be complicated. That happened anyway. Within a month the Shadow Man was plotting to break into the Tsang estate. "No one would get hurt," he promised. Besides, Pan Pan resented her father's role in making her life miserable. The other children hated her because of her father, for the way Hon Shin treated their fathers. Pan Pan didn't want to see anyone hurt, but she didn't object to her father being taught a lesson about greed. For a creepy old guy, the Shadow Man was surprisingly nimble. He and his small band of urchin boys evaded the Guard and met Pan Pan near the back gate of the estate. She showed them how to get into the house so that the watchman wouldn't know until it was too late. She told them where the most lavish valuables were kept. She explained where her parents would be at this hour and that they would almost certainly be willing to be locked in the cellar when confronted. Pan Pan remained out front on lookout. It was her job to deflect the Night Watch from suspicion. The Shadow Man led his crew inside from the back alley but things almost immediately went sideways. Pan Pan heard a scream, then the sound of children howling like wolves. She rushed back inside too late. Her mother's throat was cut and her father lay face-down on the floor, bleeding out from a rough castration. The Shadow Man held a bloody dagger and smiled as his boys looted the place. The old villain sneered as Pan Pan stood mortified in the hall. "You are your own master now, kid. How's it feel to be free?" Pan Pan coiled up against her mother's lifeless body until the Korvosan Guard arrived early the next morning. Little of the Tsang fortune remained and her father's creditors demanded the estate. Left with nothing, her spirit crushed, she returned to the only person who had shown her true compassion in her young life: Master Ip-Xi Han. ***** Though Pan Pan had been bitterly unhappy before, she at least enjoyed lavish meals, a warm fire, a soft bed, and a sturdy roof overhead. Apprenticing to a monk sworn to a Vow of Poverty was a difficult and lonely transition. The Shadow Man was never found, as if he had never existed. Pan Pan stayed on with Master Ip-Xi for another three years, giving herself fully to Master Ip-Xi's teachings. But eventually the ghosts of her past were catching up to her. Her father's creditors had convinced the Guard to place a warrant for her arrest, believing (correctly) that she had something to do with the elder Tsang's untimely death. She gathered a few belongings and said a final goodbye to her master, and then she fled Korvosa with no intention to ever return. She started again in the outlands of Varisia, traveling from town to town, always with an alias and a practiced lie on her lips. It was a difficult life, but for ten years she worked and moved on, continuing her training alone. She came to understand with time that the Shadow Man wasn't a man at all, but was an evil spirit which preyed on the innocence of fragile youth. She fought it in her nightmares now as an adult. Weary of life constantly on the road and of the countless lies which blended together in a confusing story, Pan Pan now looks to find a greater purpose. It's time to stop running. Side Quest Hooks:
1. Pan Pan is a wanted fugitive in Korvosa, alleged to have facilitated the murder of her own parents.
2. She lived for three years in Kaer Maga, and believed she had made a permanent home within its walls. But a prominent trader known to her father discovered her true identity and threatened her life. She was forced to flee. 3. In Galduria while working at an Inn she was nearly raped by a trio of drunken tree cutters. She accidentally killed one of the men during her escape. |