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The Suggestion wears off once Carlin concludes playing the piece.
The other broken dolls were also soul dolls but when their crate fell, nearly all were broken, except this one. You can logically conclude that they also contain souls which can either freed or transplanted into new constructs.
Meanwhile the doll casts another Suggestion for Carlin to play an operatic piece and continue playing requests until the spell runs out or the doll has had enough (think something from the Phantom from the Opera or one of the female parts from Die Valkyre).
Another will save please Carlin

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Anastasia moves to the doll and takes it into her hands, trying to find the soul gem that powers it!

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"You've got no objections from me, Anastasia!" Kolris begins wracking his brain, trying to remember how one destroys a soul gem.
Knowledge (arcana), heightened awareness, free inspiration: 1d20 + 9 + 2 + 1d6 ⇒ (19) + 9 + 2 + (6) = 36

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Destroying a soul gem just requires applying enough force to it in order to shatter it.
As the doll is about to sing the aria, Anastasia grabs the doll in order to find the soul gem. It is not visible so it is likely to be inside. The doll objects to being grabbed without consent so it draws it's dagger and stabs Anastasia in the hand to make her let go. (1 point of piercing damage)
Charisma check please Carlin

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Carlin messing up Act 3 of Die Walkurie and Anastasia grabbing the doll and being stabbed by it is enough to make it angry and it starts stabbling repeatedly at Anastasia's hand until she is forced to drop it.
Combat is initiated while Carlin is forced to play appropriate battle music i.e. while the doll does the battlecry followed by Ride of the Valkyries
Initiatives:
Rogarch: 1d20 + 13 ⇒ (10) + 13 = 23
Baldrum: 1d20 + 2 ⇒ (9) + 2 = 11
Anastasia: 1d20 - 1 ⇒ (2) - 1 = 1
GeryThylley: 1d20 + 3 ⇒ (2) + 3 = 5
Kolris: 1d20 + 4 ⇒ (14) + 4 = 18
Doll: 1d20 + 6 ⇒ (7) + 6 = 13
Rogarch and Kolris gets the jump on the doll

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Rogarch flies into a controlled arcane rage. Helping Hand taps her for luck (Guidance) before securing himself in a nearby pocket. The Bloodrager's form begins to blur as Rogarch draws her lucerne hammer. She then moves closer and attempts to smash the doll to bits.
To hit, Reach, Rage,Guidance,Power Attack: 1d20 + 9 + 2 + 1 - 2 ⇒ (7) + 9 + 2 + 1 - 2 = 17
Damage, Cold Iron, Bludgeoning, Rage, Power Attack: 1d12 + 6 + 3 + 6 ⇒ (6) + 6 + 3 + 6 = 21
Arcane Bloodrage: Blur effect (20% miss chance) is in effect.
@phaeton_nz - Neither Carlin nor the doll are on the map in B2. However it is a small enough room that Rogarch can move anywhere she needs to move in order to bring her big hammer down. :)

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Rogarch hits it, but not all the damage gets through (Doll -19)

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Baldrum closes in and swings his sansetsukon at the doll.
Creepy thing... we better smash it for good!
MW cold iron Sansetsukon: 1d20 + 5 ⇒ (4) + 5 = 9
Bludgeoning: 1d10 + 4 ⇒ (1) + 4 = 5
MW cold iron Sansetsukon: 1d20 + 5 ⇒ (15) + 5 = 20
Bludgeoning: 1d10 + 4 ⇒ (3) + 4 = 7

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Well, I still act before the doll, so I guess I'll just keep my heightened awareness active.
I don't see the doll (or most of the players) on the map; I can't take my action without that info.

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@Kolris - Your character can reach pretty well anywhere in the room with a move action (as can mine). So unless you are not planning on moving this turn I suggest that you just post an attack. Up to you of course but it does move the game along. :)

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Moved Baldrum's token into the room on the map. I also took the liberty to put Carlin on the stool in front of the organ. ;-)

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@Kolris - Your character can reach pretty well anywhere in the room with a move action (as can mine). So unless you are not planning on moving this turn I suggest that you just post an attack. Up to you of course but it does move the game along. :)
My decision tree involves possibly using Kolris' move action on his studied target ability, so I would prefer to know the layout.

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OK. I'll set up the map sometime in the next few hours

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Kolris darts up to the doll and stabs it with his rapier, figuring they could find the soul gem after it wasn't animate anymore.
Move: 20'
Standard: attack doll
+1 rapier: 1d20 + 10 ⇒ (7) + 10 = 17
damage, P, magic: 1d6 + 5 ⇒ (5) + 5 = 10
Parry, +1 rapier: 1d20 + 10 ⇒ (2) + 10 = 12 1 panache point if used
Riposte, +1 rapier: 1d20 + 10 ⇒ (4) + 10 = 14 if parry successful
damage, P, magic: 1d6 + 5 ⇒ (5) + 5 = 10

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I just updated my character's position on the map as she has a reach weapon and cannot attack an adjacent opponent with her pole-arm. I was not exactly sure of the doll's position at the time of my post. :)

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((Doll -29))
The badly damaged doll, scoots under the organ seat, and casts Inflict serious wounds on Rogarch ((DC16 will for half))
isw: 3d8 + 6 ⇒ (8, 4, 6) + 6 = 24
Baldrum, Anastasia and Gery are up

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@phaeton_nz - Inflict serious wounds is a touch spell (that requires an attack roll to hit as well) so unless the doll has some sort of special ability that allows it to cast that spell at range (Reach Metamagic for example would change the spell to a ranged touch attack) it will have to close (and draw an attack of opportunity) from my character before it gets to attack. It will also draw an attack of opportunity from Kolris and potentially others. The doll is tiny size so it will always have to enter a character's square to attack in this fashion.

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Oh yeah. This is what I get for typing the first thing in the morning - nix all that then, it would be stupid
The doll casts Levitate and rises into the air as far as it can.
Baldrum, Anastasia and Gery are up

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"Nice job getting the jump on it..." Gery mutters as he switches to a ranged attack, sending a sharpstone bullet at it!
Ranged Sling Sharpstone: 1d20 + 8 ⇒ (10) + 8 = 18; Piercing/Slashing damage: 1d3 + 1 ⇒ (1) + 1 = 2

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Both the casting of the spell and the movement from the levitation would provoke an attack of opportunity from my character with her reach weapon. I am rolling mine. :)
Attack of Opportunity,Reach,Rage,Power Attack: 1d20 + 9 + 2 - 2 ⇒ (1) + 9 + 2 - 2 = 10
Damage,Rage,Power Attack: 1d12 + 6 + 3 + 6 ⇒ (7) + 6 + 3 + 6 = 22
It looks like the doll got lucky. :)

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Baldrum swings his sansetsukon at the doll.
The doll is inside Baldrum's reach - casting a spell provokes an AoO...
AoO #1 MW cold iron Sansetsukon: 1d20 + 5 ⇒ (5) + 5 = 10
Bludgeoning: 1d10 + 4 ⇒ (2) + 4 = 6
...and levitating out of Baldrum's reach also provokes an AoO - and he has Combat Reflexes. ;-)
AoO #2 MW cold iron Sansetsukon: 1d20 + 5 ⇒ (10) + 5 = 15
Bludgeoning: 1d10 + 4 ⇒ (10) + 4 = 14

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Gery hits it but the slingstone bounces off the dolls hardness but Baldrum's AOO just connects, doing enough to send the doll plummeting to the ground and breaking. The glowing Soul Gem bounces out from inside the doll and lies glowing on the floor
Carlin loses the compulsion to play. It may be possible she has discovered some talent in keyboard instruments.
--- Combat Over ---

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Anastasia will make sure that all the soul stones are destroyed.
“May the soul of these young ones rest in peace!!“ she says and makes a spiraling sign.

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That is easily done.
Searching the place, you find a corpse of a small strange creature stuffed under the organ seat, several pages of sheet music, other mundane relics and a .... ((make perception checks))

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Rogarch falls out of her rage and recovers quickly enough. She puts her hammer away for now and then places her wand of Shield back in her wrist sheath.
The warrior looks around the room.
Perception,Guidance: 1d20 + 6 + 1 ⇒ (13) + 6 + 1 = 20

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Helping Hand helps with the search from on top of Rogarch's shoulder.
Perception,Guidance: 1d20 + 11 + 1 ⇒ (14) + 11 + 1 = 26

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Rogarch shrugs.
"I don't know Carlin. I thought that you were pretty good."

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Gery and Rogarch ((and anyone else that rolls 20+)) discover a +1 leather jerkin hidden amid a collection of ritual Mwangi costumes.
The Pathfinder's body yields 48gp, an everburning torch, a masterwork rapier, and a masterwork buckler.

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Rogarch smirks but remains silent at the sight of the rapier and buckler. Clearly the woman prefers bigger weapons.
"By all means if anyone would like to take advantage of any of this equipment then have at it."
"Otherwise I think that we should keep going."
"Kolris, are you ready to check the next door?"
In the meanwhile Rogarch takes out a wand and a focusing crystal and prepares for the next challenge. After a second attempt the wand activates and the warrior then puts her equipment away. Right before Kolris is ready to open the door Helping Hand taps Rogarch for luck (Guidance).
UMD Heightened Awareness (Wand), Guidance,MW-Tool: 1d20 + 6 + 1 + 2 ⇒ (8) + 6 + 1 + 2 = 17
UMD Heightened Awareness (Wand), Guidance,MW-Tool: 1d20 + 6 + 1 + 2 ⇒ (18) + 6 + 1 + 2 = 27

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"Yes," Kolris responds. "Of course."
Perception, Take 20, trapfinding, guidance, whispers of evil: 20 + 13 + 2 + 1 + 1 = 37
you find a corpse of a small strange creature stuffed under the organ seat
But before he leaves the room, he examines this corpse, curious as to what it is and--perhaps--how it died and got to where it was found.
Knowledge (depends on creature), guidance, heightened awareness, free inspiration: 1d20 + 1 + 2 + 1d6 ⇒ (19) + 1 + 2 + (1) = 23 see statblock for base Knowledge skill bonus, depending on what the creature is

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It looks like it died from multiple tiny stab wounds. You think it might be a creature of the Underdark, a Dark Creeper.
The door seems to be stuck. It would open but something seems to be jamming it on the other side.

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The door seems to be stuck. It would open but something seems to be jamming it on the other side.
I guess the door would open into the next room (=push), right?

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Rogarch gets her big hammer out. An ideal weapon for breaking things.
"I can reduce the door to splinters if everyone is alright with that."
The lucerne hammer gets a +2 bonus for sundering armor so it should be pretty effective against a door as well. :)

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"Alright people, stand back a bit."
The bloodrager begins to try to smash the door into pieces.
Her average damage per attack (out of rage) is 18.5 hit points

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"Hey," Gery interrupts the impending display of vandalism here, "Maybe we can convince whoever barricaded himself in there to let us in! If not," he shrugs helplessly, "Then whack away here."

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It doesn't take long to get through the door. A chair had been wedged against it on the other side.
3. Well-stocked bookshelves line the perimeter of the room, surrounding a small, central area with four reading desks. A low partition separates two more desks, which face away from the center of the room, toward the shelves.
As you enter another Dark Creeper reveals itself screaming at you unintelligibly in his native tongue while making wild gestures.

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Rogarch keeps her Lucerne Hammer in her hands but does not advance or try to appear threatening. In fact she smiles at the man.
"Can anyone talk to him or at least understand what he is saying? What do we know about these Dark Creepers anyways?"
Comprehend Languages would be good. Tongues or being able to speak his language is even better. :)

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Sense Motive might also help

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Rogarch tries to understand what the strange man is doing but reading people is really not her forte.
Sense Motive, Guidance: 1d20 - 1 + 1 ⇒ (5) - 1 + 1 = 5
Rogarch is clearly at a loss.
"Does anyone else have a clue what is going on?"

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Sense Motive: 1d20 + 0 ⇒ (11) + 0 = 11
"Whatever it means here, I think we should back off." He decides to sheath his weapon here hopefully to calm the creature down.

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sense motive : 1d20 + 4 ⇒ (18) + 4 = 22

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Aid Sense Motive, Guidance: 1d20 + 3 + 1 ⇒ (8) + 3 + 1 = 12
Baldrum has Comprehend Languages memorized, but only once.
I'm not sure if this is the right time to cast it - we might need it later...
(He will buy a wand soon, however.)