
cmlobue |

That was the humanoid, who has lifted a polearm that had been sitting nearby.

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"We want to get to the end of the maze and return to Glorian too.." notes Teja.

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Sorry, but no one wants to talk to you after what you did to the NPC who was willing to help you! Or maybe the scenario just keeps telling me to have them attack on sight.
"Golarians will not encroach upon our sacred site! Leave or be destroyed!"
”I have a better idea!”, cries Dreadfang. He charges toward the dog-creatures, and breathes acid at one of them.
Stride, Cast acid splash
Attack: 1d20 + 10 ⇒ (5) + 10 = 15
Damage: 2d6 + 3 ⇒ (4, 2) + 3 = 9

cmlobue |

Botting Atae
Her attempts at diplomacy fall on deaf ears, so Atae moves up and casts her version of detect law on the nearest hound.
Divine Lance: 1d20 + 11 ⇒ (2) + 11 = 13
Chaotic Damage: 3d4 + 4 ⇒ (3, 1, 1) + 4 = 9
Calistria doesn't seem particularly interested in this fight.
Dreadfang follows that up with a glob of acid that doesn't quite reach the creature.
The humanoid waves its four arms, casting some sort of protective spell on itself. Arcana to identify. It them moves closer to the Pathfinders.
Blue Puppy approaches Dreadfang and tries to chew on him a bit.
Jaws: 1d20 + 11 ⇒ (17) + 11 = 28
Piercing Damage: 1d10 + 6 ⇒ (2) + 6 = 8 plus Knockdown
Jaws: 1d20 + 11 - 5 ⇒ (7) + 11 - 5 = 13
Piercing Damage: 1d10 + 6 ⇒ (10) + 6 = 16 plus Knockdown
The first chomp pulls the kobold to the ground, but it seems surprised that the attack worked, and misses on the follow-up.
Round 1 - bolded may go!
Atae
Dreadfang (-8 HP, prone)
Humanoid (spell effect)
Blue
Makai
Teja
Meadow
Murph
Red
Green
Arcana or Nature to identify the canines. Society to identify the humanoid.

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Makai moves towards the canine and swings her hammer
Hammer@blue: 1d20 + 12 ⇒ (11) + 12 = 23
bludgeoning: 2d8 + 4 ⇒ (5, 3) + 4 = 12
double move and strike

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Murph moves twice to flank the Blue Dog-like creature.
The he uses Quick-draw to strike with the Shortsword
◆◆ Stride twice
◆ Strike with Shortsword
+1 striking shortsword(magical, versatile S, agile, finesse): 1d20 + 12 ⇒ (16) + 12 = 28
Piercing Damage plus Precision Damage for flank: 2d6 + 4 + 2d6 ⇒ (1, 6) + 4 + (5, 1) = 17
Just let us finish what we need to do and we will leave peacefully. We don't want to fight.

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Teja looks at the assailants with interest. "I think I have read about something like you.."
Society +14, Arcana +14
She is more than happy to share what she knows about them, and while doing so... draws her rapier.
* identify dogy
* id humanoid
* interact (draw weapon)

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Meadow carefully studies the strange humanoid before drawing her shortbow and firing.
quick draw shortbow: 1d20 + 14 ⇒ (13) + 14 = 27
piercing: 2d6 ⇒ (6, 2) = 8
deadly?: 1d8 ⇒ 2
precision: 1d8 ⇒ 6 damage on first hit to hunted prey.
hunt prey, recall knowledge-society +8, quick draw shortbow

cmlobue |

Teja Society: 1d20 + 14 ⇒ (8) + 14 = 22
Meadow Society: 1d20 + 8 ⇒ (19) + 8 = 27
Teja recognizes the canines as sod hounds, elementals with the earth subtype. They have a burrow speed and can travel through any earthen matter. She is not sure about the humanoid. She draws a weapon after sharing what she knows.
Meadow, however, recalls that it is a witchwyrd. They can cast magic missiles, and if one is fired at them, they can catch them and use the energy to enhance their own. She draws and fires her bow, striking the creature.
Makai moves forward and smacks Blue with a hammer.
Murph moves into an advantageous position and stabs Blue himself. The creature looks a bit wobbly, but is still standing.
Red positions itself to bite both Makai and Dreadfang, then attempts to do so.
Jaws vs. Makai: 1d20 + 11 ⇒ (17) + 11 = 28
Piercing Damage: 1d10 + 6 ⇒ (3) + 6 = 9 plus Knockdown
Jaws vs. Dreadfang: 1d20 + 11 - 5 ⇒ (5) + 11 - 5 = 11
Piercing Damage: 1d10 + 6 ⇒ (7) + 6 = 13 plus Knockdown
Makai goes down, but Dreadfang rolls out of the way.
Green goes straight through the rock to attack Atae.
Jaws: 1d20 + 11 ⇒ (10) + 11 = 21
Piercing Damage: 1d10 + 6 ⇒ (7) + 6 = 13 plus Knockdown
Round 2 - bolded may go!
Atae
Dreadfang (-8 HP, prone)
Witchwyrd (-14 HP, spell effect)
Blue (-29 HP)
Makai (-9 HP, prone)
Teja
Meadow
Murph
Red
Green

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Dreadfang rolls to his feet, harried by these sodding hounds. Baring his claws, he attacks the one that brought him down.
Stand, Tiger Stance, Flurry of Blows on Blue
Attack 1: 1d20 + 14 ⇒ (8) + 14 = 22
Damage 1: 2d8 + 3 ⇒ (4, 6) + 3 = 13
Attack 2: 1d20 + 10 ⇒ (15) + 10 = 25
Damage 2: 2d8 + 3 ⇒ (1, 3) + 3 = 7

cmlobue |

Blue falls beneath Dradfang's ferocious onslaught.
Atae is up!

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The elven priestess gives a smile as the dog thing approaches her and she invokes her goddess to help lay it low as prays that the plant dog become overwhelmed with agonizing despair:
DC 21 Will
4d6 ⇒ (2, 1, 2, 6) = 11 MENTAl
Your target's mind tumbles down a deep well of dread, dwelling so intently on deep-seated fears that it's painful. The target takes 4d6 mental damage with a Will saving throw.
Critical Success The target is unaffected.
Success The target takes half damage and becomes frightened 1.
Failure The target takes full damage and becomes frightened 2.
Critical Failure The target takes double damage and becomes frightened 3.
And then she moves away

cmlobue |

Will Save: 1d20 + 7 ⇒ (13) + 7 = 20
Green flinches away from the Calistrian, who takes a measured step away.
The witchwyrd casts another spell before approaching Dreadfang. It takes no particualr skill to realize that the three extra witchyrds that appear are mirror images.
Round 2 - bolded may go!
Atae
Dreadfang (-8 HP, prone)
Witchwyrd (-14 HP, 3 images, spell effect)
Blue
Makai (-9 HP, prone)
Teja
Meadow
Murph
Red
Green (-11 HP, frightened 2)

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Silence the Owl |

"Screech!" Silence launches himself at the enemy, flying over his head and diving down to attack with his powerful beak.
Jaws vs tan-flat footed: 1d20 + 10 ⇒ (12) + 10 = 22
Piercing: 1d6 + 2 ⇒ (3) + 2 = 5
precision: 1d8 ⇒ 4 extra damage on the first hit.
mirror image check-hit on 1: 1d4 ⇒ 2
◆ Fly, ◆ Strike

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◆ Stride to flank Red with Dreadfang
◆ Strike Red with Shortsword
+1 striking shortsword(magical, versatile S, agile, finesse): 1d20 + 12 ⇒ (19) + 12 = 31
Piercing Damage plus Precision Damage for flank: 2d6 + 4 + 2d6 ⇒ (3, 2) + 4 + (2, 6) = 17
◆ Pull Kurki with Quick Draw and strike Red
+1 striking kukri(agile, finesse, trip, magical): 1d20 + 12 - 4 ⇒ (16) + 12 - 4 = 24
Slashing Damage with Precision for flanking: 2d6 + 4 + 2d6 ⇒ (1, 6) + 4 + (3, 4) = 18

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Wary of leaving the VC unguarded, Teja finds the thought of her colleagues fighting alone even worse.
Stepping forward she presents a confusing flurry of feints to the green sod-houndbefore trying to drive her rapier between its ribs.
deception(feint: 1d20 + 14 ⇒ (7) + 14 = 21
strike vs FF?: 1d20 + 15 ⇒ (6) + 15 = 21
damage(magic,P): 2d6 ⇒ (6, 5) = 11
sneak damage?: 2d6 ⇒ (3, 1) = 4
*Stride
*Feint
*Strike

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Makai gets up and swings at red creature
Hammer@Red: 1d20 + 12 ⇒ (16) + 12 = 28
Damage, bludgeoning: 2d8 + 4 ⇒ (6, 2) + 4 = 12
Hammer@Red: 1d20 + 12 - 5 ⇒ (7) + 12 - 5 = 14
Damage, bludgeoning: 2d8 + 4 ⇒ (6, 8) + 4 = 18
"This Maze seems to be repeating itself, plenty of creatures that wish to fight us!"

cmlobue |

Poor red is absolutely slaughtered by the combination of attacks from Makai, Teja and Murph.
Silence moves in on the witchwyrd and claws one of its images until it vanishes.
Green bites at Teja twice, then moves through the rock to relative safety.
Jaws: 1d20 + 11 - 2 ⇒ (18) + 11 - 2 = 27
Piercing Damage: 1d10 + 6 ⇒ (2) + 6 = 8 plus Knockdown
Jaws: 1d20 + 11 - 5 - 2 ⇒ (1) + 11 - 5 - 2 = 5
Piercing Damage: 1d10 + 6 ⇒ (3) + 6 = 9 plus Knockdown
Teja falls, but the hound chips a tooth trying to get a second hit in.
Round 3 - bolded may go!
Atae
Dreadfang (-8 HP)
Witchwyrd (-14 HP, 2 images, spell effect)
Blue
Makai (-9 HP)
Teja (-8 HP, prone)
Meadow
Murph
Red
Green (-11 HP, frightened 1)

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Teja struck the green not the red one. She wasn't close enough to red, or wanting to give green a clear run at the VC

cmlobue |

@Meadow: You didn't post any arrows (or if you did, the server ate them.
@Teja: Got it. Doesn't change anything except the number of HP Green has before its turn.

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Yeah I see that now. Not sure what happened
there.. I attacked three times. One was a 29 that hit an image. The next was a 17 that probably miss but would have taken out an image and the third attack was very low, like a 7 or so. If you prefer I can reroll the attacks.

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”YAAAAAAAA!”, cries Dreadfang, as he rips at all of the Witchwyrds.
Demoralize, Flurry of Blows, Strike
Intimidation: 1d20 + 10 ⇒ (3) + 10 = 13
Attack 1: 1d20 + 14 ⇒ (7) + 14 = 21
Damage 1: 2d8 + 3 ⇒ (2, 4) + 3 = 9
Attack 2: 1d20 + 10 ⇒ (5) + 10 = 15
Damage 2: 2d8 + 3 ⇒ (3, 3) + 3 = 9
Attack 3: 1d20 + 6 ⇒ (6) + 6 = 12
Damage 3: 2d8 + 3 ⇒ (2, 8) + 3 = 13

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Just prone I think.

cmlobue |

Yeah I see that now. Not sure what happened
there.. I attacked three times. One was a 29 that hit an image. The next was a 17 that probably miss but would have taken out an image and the third attack was very low, like a 7 or so. If you prefer I can reroll the attacks.
No problem. I think it may have been a mistake to let goblins run the servers.
[ooc]@Atae Yes, fell down, not fell dead.

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The cleric calls once more upon her goddess, this time to strike and smite the 4 armed creature that is attempting to keep them from their appointed task. Savored Sting, strike down this foe who impedes our progress and show him your might
as a thousand immaterial wasps begin to surround the creature, and swarm him. purely flavor
FORT 21
3d8 ⇒ (4, 5, 4) = 13 harm spell for negative energy.

cmlobue |

Is that grey dwarf looking thing a foe as well?
Murph, are you planning to go rogue?
Fortitude Save: 1d20 + 13 ⇒ (3) + 13 = 16
The witchwyrd recoils under the assault of spectral insects. It doesn't even notice Dreadfang's shout, but its waving arms make it impossible for the kobold to land a blow.
It backs away before trying to punch holes in Murph with its blade.
Ranseur: 1d20 + 16 ⇒ (17) + 16 = 33
Piercing Damage: 1d10 + 6 ⇒ (3) + 6 = 9
Ranseur: 1d20 + 16 - 5 ⇒ (4) + 16 - 5 = 15
Piercing Damage: 1d10 + 6 ⇒ (5) + 6 = 11
It only makes one hole, but it is a big one.
Reactions from Murph, Dreadfang and Silence.
Round 3 - bolded may go!
Atae
Dreadfang (-8 HP)
Witchwyrd (-27 HP, spell effect)
Blue
Makai (-9 HP)
Teja (-8 HP, prone)
Meadow
Murph (-18 HP)
Red
Green (-22 HP, frightened 1)

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Meadow moves closer to get a better line of fire. "He's getting away. Silence, cut him off. Go for the eyes."
◆ Stride, ◆ Command an Animal

Silence the Owl |

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"Perfect."
Hunted Shot-shortbow: 1d20 + 14 ⇒ (19) + 14 = 33
piercing: 2d6 ⇒ (6, 3) = 9
deadly?: 1d10 ⇒ 5
Hunted Shot-shortbow: 1d20 + 14 - 5 ⇒ (1) + 14 - 5 = 10
piercing: 2d6 ⇒ (6, 3) = 9
deadly?: 1d10 ⇒ 9
precision: 1d8 ⇒ 6 extra damage on the first hit.
If that was a crit then the witchwyrd is immobilized until he spends an action to make a DC10 athletics check. shortbow

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Not going any more Rogue than I already am. Kind of insulted to be called a Dwarf though
◆ Stride to flank the Witchwyrd with Silance
◆ Strike Witchwyrd with Shortsword
+1 striking shortsword(magical, versatile S, agile, finesse): 1d20 + 12 ⇒ (15) + 12 = 27
Piercing Damage plus Precision Damage for flank: 2d6 + 4 + 2d6 ⇒ (2, 5) + 4 + (5, 1) = 17
◆ Pull Kurki with Quick Draw and strike Witchwyrd
+1 striking kukri(agile, finesse, trip, magical): 1d20 + 12 - 4 ⇒ (10) + 12 - 4 = 18
Slashing Damage with Precision for flanking: 2d6 + 4 + 2d6 ⇒ (3, 3) + 4 + (6, 5) = 21
With all those arms, it seems like you would hit harder than that.

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Makai walks towards Witchwyrd and swings her hammer, it begins to glow with energy
Channel Smite@Witchwyrd: 1d20 + 12 ⇒ (1) + 12 = 13
Damage, bludgeoning: 2d8 + 4 ⇒ (7, 3) + 4 = 14
Damage, negative: 2d8 ⇒ (6, 5) = 11
Channel Smite@Witchwyrd, hero point: 1d20 + 12 ⇒ (4) + 12 = 16 Ugh
She swings but ineffectively...
Move, Channel smite (lvl 2 Harm)

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Teja stands up and then moves around to behind the green dog. But she doesn't have time to strike it. Yet.
* stand
* stride
* stride

cmlobue |

Makai tires to hammer the witchwyrd, but it nimbly dodges the unwieldy hammer.
Teja moves into position to finish off Green.
Meadow lines up the perfect shot, putting an arrow cleanly through the enemy's thigh. The follow-up is a bit wobbly, but no one is complaining.
Murph takes out his anger at the accusation of dwarfishness on the witchwyrd with a solid strike from a shortsword. The alliteration throws off his aim with the kukri, though.
Green does not in fact want to be gutted by Teja. It tries two bites before running back through the stone.
Jaws: 1d20 + 11 - 1 ⇒ (16) + 11 - 1 = 26
Piercing Damage: 1d10 + 6 ⇒ (1) + 6 = 7 plus Knockdown
Jaws: 1d20 + 11 - 5 - 2 ⇒ (13) + 11 - 5 - 2 = 17
Piercing Damage: 1d10 + 6 ⇒ (2) + 6 = 8 plus Knockdown
Teja's attempts to remain upright have been thwarted once more.
Round 4 - bolded may go!
Atae
Dreadfang (-8 HP)
Witchwyrd (-79 HP, spell effect, immobilized)
Blue
Makai (-9 HP)
Teja (-15 HP, prone)
Meadow
Murph (-18 HP)
Red
Green (-22 HP)

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Dreadfang pounces on the leader, a little ball of draconic rage.
Leap, Flurry of Blows, Strike
Attack 1: 1d20 + 14 ⇒ (13) + 14 = 27
Damage 1: 2d8 + 3 ⇒ (8, 8) + 3 = 19
Attack 2: 1d20 + 10 ⇒ (1) + 10 = 11
Damage 2: 2d8 + 3 ⇒ (7, 8) + 3 = 18
Attack 3: 1d20 + 6 ⇒ (14) + 6 = 20
Damage 3: 2d8 + 3 ⇒ (6, 5) + 3 = 14

cmlobue |
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Botting Atae
Atae attempts to smoosh a brain.
Mental Damage: 4d6 ⇒ (1, 2, 6, 5) = 14
Will Save: 1d20 + 15 ⇒ (12) + 15 = 27

cmlobue |
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Botting Atae
Atae attempts to smoosh a brain.
Mental Damage: 4d6 ⇒ (5, 6, 4, 2) = 17
Will Save: 1d20 + 15 ⇒ (3) + 15 = 18
It seems to despair, but only briefly before Dreadfang deals the final blow.
The final sod hound does not wait around to see what you will do to it and burrows into the ground, never to be seen again.
Combat over!
With the witchwyrds defeated, the way is clear to finally pass on to the Woodsedge Lodge. Eliza stops briefly near the still-partially-blocked portal to Akiton, noting that the portal seems to be sound and removing
the detritus should be easy once the maze is stabilized.
The witchwyrd has a collection of planar maps, intricate devices, and etched gold medallions. After you have a moment to look around and collect items of value, Eliza leads you through the final portal to the Woodsedge Lodge.
You and Eliza make it back to the Woodsedge Lodge with yoursamples. A group of Society spellcrafters and sages are ready with an array of arcane implements, eager to receive the samples Eliza has collected. Eliza calls for a cleric and turns over the magic satchel containing Rainfickle’s body, asking that the halfling be raised at the Society’s expense.
With her responsibilities and magic paraphernalia successfully handed off, Eliza thanks you for your efforts and lets you know that if you don’t mind resting overnight at the lodge, she’ll arrange less “unstable” transport back to the Grand Lodge for you.

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The prietess thanks Eliza for her offer of hospitality but states that her duties at the temple of Calistria take precedence and she will be back later on the following mooring.

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Teja is more than happy to take up the offer, and spends a very pleasant evening in the lodges library, reading up on some of the history of the area.
At least I'll have something to discuss with the old man when I eventually catch up with him.

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Murph will definitely take a nice clean bed in the lodge, looking for a good night's sleep.