GM Doug's Guardian's Covenant (Inactive)

Game Master Doug Hahn

Slide Deck | Character Macros


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Horizon Hunters

With Rixette helping Interi, Pugsley focuses on trying to take down some of the smelly undead. "They keep eating all of the dead here!"

Spirit Object (Battle Axe) (Flanking): 1d20 + 9 ⇒ (1) + 9 = 10
Damage: 2d4 + 4 ⇒ (2, 4) + 4 = 10

William Spectral Spike; Agile: 1d20 + 8 - 4 ⇒ (2) + 8 - 4 = 6
Damage (Piercing): 1d6 + 2 ⇒ (5) + 2 = 7

◆◆ Spirit Object
◆ William Strike

Player Status:

HP 27/27
AC 17 (18 w/ shield) | Resist Cold 1
Spells (1) Magic Missile | (2)
Focus Points 1/1
Hero Points 3/3

William
HP 27/27
AC 19


SoT (Year 4, Sem. 1): Maps & Slides, Handouts, Macros

Rixette heals Interi; Pugsley has terrible luck… perhaps the bad luck moved from one person to another!?

★★★
Violence in the North Round 3-4

Party Conditions: Everyone antiplagued (+2 item vs Disease); Corpses marked on map
Terrain: Houses 10' high; DC 16 fort vs Sickened entering or starting turn in auras.
Battlemap

──────────
BEFORE YOUR TURN:
──────────
Kralgang: DC 16 Fort vs Disease, 2 DC 16 forts ve paralysis (Incapacitate)
Domwurd: DC 16 Fort vs Stench, then C 21 Will vs Shadow manipulation

──────────
BOLD IS UP!:
──────────
➤ Haggra (27/44 HP) │ Frightened 1
Interi (7/49 HP) │ Prone, weapon dropped
Peryton 1 (-48 HP) │ Poison stage 1
Kralgang (16/48 HP) │ Immune to stench
Ghast 1 (-10 HP)
Ghast 2 (-0 HP)
Peryton 2 (-19 HP)
Pugsley (27/27 HP) │ R. Cold 1
⠀⠀William (27/27 HP)
➤ Domwurd (34/34 HP)
Rixette (56/56 HP)

──────────
RECALL KNOWLEDGE:
──────────

DC 19 (Arcana, Nature ) on Peryton:
These perytons are frost-aligned, immune to cold and weak to fire
DC 29 (crit success), second success by another PC, or DC 21 as second check after first success:
Spoiler:
Perytons can fly above you and mimic shadows, giving them a bonus to attacks if you fail a will save, and making you frightened if they strike

DC 16 (Religion, Undead Lore (-2 DC)) on Ghast:
These ghasts are frost-aligned, immune to cold and weak to fire
DC 26(crit success), second success by another PC, or DC 18 as second check after first success:
Spoiler:
The ghast jumps up to half its Speed as an action. This movement doesn’t trigger reactions.

──────────
CONDITIONS & EFFECTS REFERENCE
──────────

Ghast Aura :
A creature entering the aura or starting its turn in the aura must succeed at a DC 16 Fortitude save or become sickened 1 (plus slowed 1 as long as it’s sickened on a critical failure). While within the aura, the creature takes a –2 penalty to saves against disease and to recover from the sickened condition. A creature that succeeds at its save is temporarily immune for 1 minute.

Radiant Oath

LG Male Shoony Wizard 7 | Default Exploration: Detect Magic
Stats:
AC 22 | Fort +9, Refl +13, Will +14 | Perc +12 | Speed 25
♥️ 55/55 | ☘️ 1/3 | ☀️ 1/1 | ✋ Staff of Fire | ⚕ Mystic Armor | Spells (Arcane, +15, DC 25): Cantrips (6), 1st (4/4), 2nd (4/4), 3rd (2/2), 4th (4/4)

Fort save: 1d20 + 6 ⇒ (8) + 6 = 14 Success due to Blunt Nose
Will save: 1d20 + 10 ⇒ (8) + 10 = 18

Not interested in being so close to the peryton, Domwurd moves his left hand in an arcane gesture and leaps forward, sailing past Haggra as he does so. Cast Jump

The shoony wizard then hurls more electricity, lashing out at nearby ghasts!
Electric Arc vs Ghast 1/2, DC 20 Reflex: 2d4 + 4 ⇒ (4, 4) + 4 = 12


SoT (Year 4, Sem. 1): Maps & Slides, Handouts, Macros

ref +10's: 2d20 ⇒ (5, 11) = 16

One of the ghosts takes the full force of the arc, and looks like its unholy energy is dissipating. The other jumps out of the way, avoiding much of it.

Domwurd is horrified to see his shadow twist and dance, transformed and staying that way even as he strides away.

★★★
Violence in the North Round 4

Party Conditions: Everyone antiplagued (+2 item vs Disease); Corpses marked on map
Terrain: Houses 10' high; DC 16 fort vs Sickened entering or starting turn in auras.
Battlemap

──────────
BEFORE YOUR TURN:
──────────
Kralgang: DC 16 Fort vs Disease, 2 DC 16 forts ve paralysis (Incapacitate)

──────────
BOLD IS UP!:
──────────
➤ Haggra (27/44 HP) │ Frightened 1
➤ Interi (7/49 HP) │ Prone, weapon dropped
Peryton 1 (-48 HP) │ Poison stage 1
Kralgang (16/48 HP) │ Immune to stench
Ghast 1 (-22 HP)
Ghast 2 (-6 HP)
Peryton 2 (-19 HP)
Pugsley (27/27 HP) │ R. Cold 1
⠀⠀William (27/27 HP)
Domwurd (34/34 HP) │ Shadow manipulated
Rixette (56/56 HP)

──────────
RECALL KNOWLEDGE:
──────────

DC 19 (Arcana, Nature ) on Peryton:
These perytons are frost-aligned, immune to cold and weak to fire
DC 29 (crit success), second success by another PC, or DC 21 as second check after first success:
Spoiler:
Perytons can fly above you and mimic shadows, giving them a bonus to attacks if you fail a will save, and making you frightened if they strike

DC 16 (Religion, Undead Lore (-2 DC)) on Ghast:
These ghasts are frost-aligned, immune to cold and weak to fire
DC 26(crit success), second success by another PC, or DC 18 as second check after first success:
Spoiler:
The ghast jumps up to half its Speed as an action. This movement doesn’t trigger reactions.

──────────
CONDITIONS & EFFECTS REFERENCE
──────────

Ghast Aura :
A creature entering the aura or starting its turn in the aura must succeed at a DC 16 Fortitude save or become sickened 1 (plus slowed 1 as long as it’s sickened on a critical failure). While within the aura, the creature takes a –2 penalty to saves against disease and to recover from the sickened condition. A creature that succeeds at its save is temporarily immune for 1 minute.

Verdant Wheel

Interi (they/them) | LN conrasu fighter 4 | hp 42/62 | AC 21 (22 w/shield), F +10E, R+9E, W +11E | Hero Points: 1/3+coin | Speed 25ft | Perception +11E | Sunlight Healing: 1/1 | Focus Points: 1/1 | Battle Medicine used: Salka, Interi | Current Conditions: | ◆◇↺

Interi drags themself to their feet, tries to patch up some of their wounds, then picks up their sword.

Battle Medicine: 1d20 + 8 ⇒ (15) + 8 = 23
Healing: 2d8 ⇒ (6, 4) = 10

◆Stand, ◆Battle Medicine, ◆Interact to pick up sword.

↺AoO if needed:
Heroic sword!: 1d20 + 12 ⇒ (9) + 12 = 21
Slashing: 2d8 + 4 ⇒ (6, 1) + 4 = 11

Envoy's Alliance

LN Male (he/his) elfbane Hobgoblin Nomad Investigator 4 | HP 44/44 | AC 19| Fort +7; Ref +9; Will +8; +1 vs attacks from traps | Perc: +8 (+9 when using Pursue a Lead or to detect traps); darkvision | Speed 25ft| Hero Points 2/3; Fear 1/day | Leads: Aslynn, Alyreha | Exploration Mode: Search | Active conditions:

Haggra looks a bit shaken as he is once again surrounded.

Thinking that turnabout is fair play, he looks to the ghast as he tries to demoralize it by shaking his chains.

Intimidation(E): 1d20 + 10 - 1 ⇒ (1) + 10 - 1 = 10

However, in his frighted state, he is not very frightening himself.

He then decides he will just attack, and takes the chains back in both hands, and attacks.

+1 striking cold iron spiked chain: 1d20 + 8 - 1 ⇒ (7) + 8 - 1 = 14
Slashing Magic Cold Iron: 2d8 + 1 ⇒ (3, 7) + 1 = 11

expecting that misses as well. :'(


SoT (Year 4, Sem. 1): Maps & Slides, Handouts, Macros

Haggra's bad luck continues.

The Peryton rips the heart out of the corpse!

Heal: 2d6 ⇒ (5, 5) = 10

Ghast Will saves +8's: 2d20 ⇒ (11, 10) = 21

It then flies over to Interi and tries to manipulate their shadow again! DC 21 Will

This time they get an AOO, as the Paryton hovers directly above their head, slashing the creature in the belly!

Fort v poison: 1d20 + 8 ⇒ (11) + 8 = 19 The creature's body fights off the poison.

★★★
Violence in the North Round 4

Party Conditions: Everyone antiplagued (+2 item vs Disease); Corpses marked on map
Terrain: Houses 10' high; DC 16 fort vs Sickened entering or starting turn in auras.
Battlemap

──────────
BEFORE YOUR TURN:
──────────
Haggra: DC 21 will or fright. 1 (2 on CF)
Interi: DC 21 will or fright. 1 (2 on CF)
Kralgang: DC 16 Fort vs Disease, 2 DC 16 forts ve paralysis (Incapacitate), DC 21 will or fright. 1
Pugsley: DC 21 will or fright. 1 (2 on CF)
William: DC 21 will or fright. 1 (2 on CF)
Domwurd: DC 21 will or fright. 1 (2 on CF)
Rixette: DC 21 will or fright. 1 (2 on CF)

──────────
BOLD IS UP!:
──────────
Haggra (27/44 HP) │ Frightened 1
Interi (17/49 HP) │ AOO Used
Peryton 1 (-49 HP)
➤ Kralgang (16/48 HP) │ Immune to stench
Ghast 1 (-22 HP) │ Frightened 1
Ghast 2 (-6 HP) │ Frightened 1
Peryton 2 (-19 HP) │ Manipulating Domwurd's shadow
Pugsley (27/27 HP) │ R. Cold 1
⠀⠀William (27/27 HP)
Domwurd (34/34 HP) │ Shadow manipulated
Rixette (56/56 HP)

──────────
RECALL KNOWLEDGE:
──────────

DC 19 (Arcana, Nature ) on Peryton:
These perytons are frost-aligned, immune to cold and weak to fire
DC 29 (crit success), second success by another PC, or DC 21 as second check after first success:
Spoiler:
Perytons can fly above you and mimic shadows, giving them a bonus to attacks if you fail a will save, and making you frightened if they strike

DC 16 (Religion, Undead Lore (-2 DC)) on Ghast:
These ghasts are frost-aligned, immune to cold and weak to fire
DC 26(crit success), second success by another PC, or DC 18 as second check after first success:
Spoiler:
The ghast jumps up to half its Speed as an action. This movement doesn’t trigger reactions.

──────────
CONDITIONS & EFFECTS REFERENCE
──────────

Ghast Aura :
A creature entering the aura or starting its turn in the aura must succeed at a DC 16 Fortitude save or become sickened 1 (plus slowed 1 as long as it’s sickened on a critical failure). While within the aura, the creature takes a –2 penalty to saves against disease and to recover from the sickened condition. A creature that succeeds at its save is temporarily immune for 1 minute.

Vigilant Seal

Male Hobgoblin Duskwalker Investigator 4 | hp 48/48, hero 3/3 | AC 21, F+8 R+11 W+7 | Speed 25ft | Perception +7, Arcana +10, Crafting +12, Occultism +11, Society +12, Stealth +9 | Current Conditions:

Fort vs Disease: 1d20 + 8 + 2 ⇒ (1) + 8 + 2 = 11

Fort vs Paralysis: 1d20 + 8 ⇒ (5) + 8 = 13

Fort vs Paralysis: 1d20 + 8 ⇒ (3) + 8 = 11

Diseased but not paralyzed.

Will Save: 1d20 + 7 ⇒ (10) + 7 = 17

Frightened 1 it is.

Kralgang uses Assurance to Battle Medicine himself.

Healing: 2d8 ⇒ (2, 1) = 3

He devises a stratagem against Peryton1

Devise a Strat: 1d20 ⇒ 9

Wow.

He shoots the Ghast1 instead.

Damage: 2d6 ⇒ (4, 3) = 7

Pew pew: 1d20 + 10 - 1 ⇒ (9) + 10 - 1 = 18


SoT (Year 4, Sem. 1): Maps & Slides, Handouts, Macros

Kralgang feels a little funky as he fights off all the immediate problems as best he can. Nonetheless, his hands shake as he heals himself, then shoots the ghast. The creature wobbles… but remains standing. ! HP left!!!

★★★

The ghast, in turn, the creature tries to sink its fangs into Kralgang —

Bite, Frightened: 1d20 + 11 - 1 ⇒ (5) + 11 - 1 = 15

— but the arrow stuck in its eye throws off its aim! it hunches over and runs on all fours to the last corpse… hungry…

★★★

The other ghast flexes its claws and snaps its teeth at Haggra:

Bite, Frightened: 1d20 + 11 - 1 ⇒ (5) + 11 - 1 = 15
Claw, Frightened: 1d20 + 11 - 4 - 1 ⇒ (11) + 11 - 4 - 1 = 17
Claw, Frightened: 1d20 + 11 - 8 - 1 ⇒ (5) + 11 - 8 - 1 = 7

Missing thrice!

★★★

Domwurd's Will (E) vs Heart-Ripper: 1d20 + 10 ⇒ (10) + 10 = 20

The Peryton howls in glee as it sees the shadow under Domwued. It launches itself at him in tandem with his own shadow:

Need to make your will save as it might affect my turn

Antlers vs fright 1: 1d20 + 14 + 2 ⇒ (7) + 14 + 2 = 23
P: 1d12 + 4 + 2 ⇒ (10) + 4 + 2 = 16
Cold: 1d6 ⇒ 3

Fangs vs fright 1: 1d20 + 14 + 2 - 4 ⇒ (4) + 14 + 2 - 4 = 16

Luckily only one strike connects…

★★★
Violence in the North Round 4-5

Party Conditions: Everyone antiplagued (+2 item vs Disease); Corpses marked on map
Terrain: Houses 10' high; DC 16 fort vs Sickened entering or starting turn in auras.
Battlemap

──────────
BEFORE YOUR TURN:
──────────
Haggra: DC 21 will or fright. 1 (2 on CF)
Interi: DC 21 will or fright. 1 (2 on CF)
Pugsley: DC 21 will or fright. 1 (2 on CF)
William: DC 21 will or fright. 1 (2 on CF)
Domwurd: 1 DC 21 will save; increase frightened value by 1 If fail
Rixette: DC 21 will or fright. 1 (2 on CF)

──────────
BOLD IS UP!:
──────────
➤ Haggra (27/44 HP) │ Frightened 1
➤ Interi (17/49 HP) │ AOO Used
Peryton 1 (-49 HP)
Kralgang (19/48 HP) │ Immune to stench
Ghast 1 (-29 HP) │ Frightened 1
Ghast 2 (-6 HP) │ Frightened 1
Peryton 2 (-19 HP) │ Manipulating Domwurd's shadow
➤ Pugsley (27/27 HP) │ R. Cold 1
⠀⠀➤ William (27/27 HP)
➤ Domwurd (15/34 HP) │ Shadow manipulated
➤ Rixette (56/56 HP)

──────────
RECALL KNOWLEDGE:
──────────

DC 19 (Arcana, Nature ) on Peryton:
These perytons are frost-aligned, immune to cold and weak to fire
DC 29 (crit success), second success by another PC, or DC 21 as second check after first success:
Spoiler:
Perytons can fly above you and mimic shadows, giving them a bonus to attacks if you fail a will save, and making you frightened if they strike

DC 16 (Religion, Undead Lore (-2 DC)) on Ghast:
These ghasts are frost-aligned, immune to cold and weak to fire
DC 26(crit success), second success by another PC, or DC 18 as second check after first success:
Spoiler:
The ghast jumps up to half its Speed as an action. This movement doesn’t trigger reactions.

──────────
CONDITIONS & EFFECTS REFERENCE
──────────

Ghast Aura :
A creature entering the aura or starting its turn in the aura must succeed at a DC 16 Fortitude save or become sickened 1 (plus slowed 1 as long as it’s sickened on a critical failure). While within the aura, the creature takes a –2 penalty to saves against disease and to recover from the sickened condition. A creature that succeeds at its save is temporarily immune for 1 minute.


SoT (Year 4, Sem. 1): Maps & Slides, Handouts, Macros

Kralgang's Will (E) vs Shadow Manipulation because I forgot to put that in the tracker and he had a lot to do anyways: 1d20 + 11 ⇒ (15) + 11 = 26

Kralgang once again resists having his shadow taken over!

Verdant Wheel

Interi (they/them) | LN conrasu fighter 4 | hp 42/62 | AC 21 (22 w/shield), F +10E, R+9E, W +11E | Hero Points: 1/3+coin | Speed 25ft | Perception +11E | Sunlight Healing: 1/1 | Focus Points: 1/1 | Battle Medicine used: Salka, Interi | Current Conditions: | ◆◇↺

Will save vs. frightened: 1d20 + 10 ⇒ (2) + 10 = 12 Failure -> Frightened 1, Fighter Bravery class feature reduces to 0

Interi slashes at the creature floating above him with his heroic sword!

Heroic Sword: 1d20 + 12 ⇒ (17) + 12 = 29
Slashing: 2d8 + 4 ⇒ (5, 3) + 4 = 12
Flat-footed on hit (snagging strike)

Heroic Sword, 2nd attack: 1d20 + 12 - 5 ⇒ (8) + 12 - 5 = 15
Slashing: 2d8 + 4 ⇒ (5, 5) + 4 = 14
Flat-footed on hit (snagging strike)

Heroic Sword, 3nd attack: 1d20 + 12 - 10 ⇒ (12) + 12 - 10 = 14
Slashing: 2d8 + 4 ⇒ (1, 5) + 4 = 10
Flat-footed on hit (snagging strike)

◆Strike, ◆Strike, ◆Strike

↺AoO if needed:
Heroic Sword: 1d20 + 12 ⇒ (20) + 12 = 32
Slashing: 2d8 + 4 ⇒ (5, 8) + 4 = 17

Radiant Oath

LG Male Shoony Wizard 7 | Default Exploration: Detect Magic
Stats:
AC 22 | Fort +9, Refl +13, Will +14 | Perc +12 | Speed 25
♥️ 55/55 | ☘️ 1/3 | ☀️ 1/1 | ✋ Staff of Fire | ⚕ Mystic Armor | Spells (Arcane, +15, DC 25): Cantrips (6), 1st (4/4), 2nd (4/4), 3rd (2/2), 4th (4/4)

Will save vs Fright: 1d20 + 10 ⇒ (3) + 10 = 13
Will save vs Fright: 1d20 + 10 ⇒ (8) + 10 = 18
I guess that means Frightened 3? There seems like a lot of stacking effects here and I can't keep track of it all

Domwurd knows he's in trouble, quickly whispering a spell to make himself disappear from sight!
Cast Invisibility

He then moves to get some distance from the peryton that is harassing him.

Horizon Hunters

CN female human (half-orc) swashbuckler 4 | HP 56/56 | AC 21/22 | F +9 R +12 W +8 | Perc +8 | Stealth +10 | Speed: 25/35 ft | Active Conditions: ---

Rixette tries to frighten ghast she didn't try yet.

Intimidation: 1d20 + 10 ⇒ (15) + 10 = 25

I'm guessing that is panache.

She steps away and tosses her hatchet at a peryton 1 if still up after Interi's turn, 2 otherwise

+1 Returning Hatchet: 1d20 + 10 ⇒ (20) + 10 = 30
ouch!: 1d6 + 3 + 2 ⇒ (2) + 3 + 2 = 7


SoT (Year 4, Sem. 1): Maps & Slides, Handouts, Macros

Yeah, lots of stacking. 1 hit = 1 will save. You were already frightened 1 on your turn, so you were frightened 2, then went down to frightened 1 at end of this turn

Domwurd casts Invisibility His shadow disappears as well! seems reasonable to me the Shadow manipulation effect is suppressed for now.

Interi HEROICALLY slashes at the horrible creature above their head — it falls with a snarl, dead on the ground!

Rixette's axe whirls through the air, catching the other Peryton in the neck!

Rixette's Will (E), from Heart Ripper: 1d20 + 8 ⇒ (2) + 8 = 10 Frightened 2 won;t affect crit, but means she's frightened 1 next round

★★★
The Tide is Turning! Round 4-5

Party Conditions: Everyone antiplagued (+2 item vs Disease); Corpses marked on map
Terrain: Houses 10' high; DC 16 fort vs Sickened entering or starting turn in auras.
Battlemap

──────────
BEFORE YOUR TURN:
──────────
Haggra: DC 21 will or fright. 1 (2 on CF)
Pugsley: DC 21 will or fright. 1 (2 on CF)
William: DC 21 will or fright. 1 (2 on CF)

──────────
BOLD IS UP!:
──────────
➤ Haggra (27/44 HP)
Interi (-32 HP) │ AOO Available
Kralgang (19/48 HP) │ Immune to stench
Ghast 1 (-29 HP) │ Frightened 1
Ghast 2 (-6 HP) │ Frightened 1
Peryton 2 (-33 HP) │ Manipulating Domwurd's shadow (Suppressed)
➤ Pugsley (27/27 HP) │ R. Cold 1
⠀⠀➤ William (27/27 HP)
Domwurd (-19 HP) │ Shadow manipulated, Frightened 1, Invisible
Rixette (-0 HP) │ Frightened 1

──────────
RECALL KNOWLEDGE:
──────────

DC 19 (Arcana, Nature ) on Peryton:
These perytons are frost-aligned, immune to cold and weak to fire
DC 29 (crit success), second success by another PC, or DC 21 as second check after first success:
Spoiler:
Perytons can fly above you and mimic shadows, giving them a bonus to attacks if you fail a will save, and making you frightened if they strike

DC 16 (Religion, Undead Lore (-2 DC)) on Ghast:
These ghasts are frost-aligned, immune to cold and weak to fire
DC 26(crit success), second success by another PC, or DC 18 as second check after first success:
Spoiler:
The ghast jumps up to half its Speed as an action. This movement doesn’t trigger reactions.

──────────
CONDITIONS & EFFECTS REFERENCE
──────────

Ghast Aura :
A creature entering the aura or starting its turn in the aura must succeed at a DC 16 Fortitude save or become sickened 1 (plus slowed 1 as long as it’s sickened on a critical failure). While within the aura, the creature takes a –2 penalty to saves against disease and to recover from the sickened condition. A creature that succeeds at its save is temporarily immune for 1 minute.

Horizon Hunters

Pugsley Will DC 21: 1d20 + 7 ⇒ (5) + 7 = 12 Frightened 1
William Will DC 21: 1d20 + 7 ⇒ (1) + 7 = 8 Frightened 2

William (Ghast Aura) Fort DC 16: 1d20 + 8 ⇒ (10) + 8 = 18

The axe begins to spin in a circle on the ground, hacking at the Peryton's body as William looks to skewer the ounded ghast. "Don't worry Rixette, I'll get you."

Spirit Object (Battle Axe); Frightened 1: 1d20 + 9 - 1 ⇒ (4) + 9 - 1 = 12
Hero Point: 1d20 + 9 - 1 ⇒ (15) + 9 - 1 = 23
Damage: 2d4 + 4 ⇒ (2, 4) + 4 = 10

William Spectral Spike; Agile; Frightened 2: 1d20 + 8 - 4 ⇒ (6) + 8 - 4 = 10
Hero Point: 1d20 + 8 - 4 ⇒ (16) + 8 - 4 = 20
Damage (Piercing): 1d6 + 2 ⇒ (3) + 2 = 5

◆◆ Spirit Object (Peryton #2)
◆ William Strike (Ghast #1)

Player Status:

HP 27/27
AC 17 (18 w/ shield) | Resist Cold 1
Spells (1) Magic Missile | (2)
Focus Points 1/1
Hero Points 1/3

William
HP 27/27
AC 19


SoT (Year 4, Sem. 1): Maps & Slides, Handouts, Macros

The chicken-legged battle axe HEROICALLY strikes the Peyton; pieces of hawk and wolf fall to the ground.

William also HEROICALLY takes down the ghast!

With Peryton 1 down Kralgang is up, too!

★★★
The Tide is Turning! Round 5

Party Conditions: Everyone antiplagued (+2 item vs Disease); Corpses marked on map
Terrain: Houses 10' high; DC 16 fort vs Sickened entering or starting turn in auras.
Battlemap

──────────
BEFORE YOUR TURN:
──────────
Haggra: DC 21 will or fright. 1 (2 on CF)

──────────
BOLD IS UP!:
──────────
➤ Haggra (27/44 HP)
Interi (-32 HP) │ AOO Available
➤ Kralgang (19/48 HP) │ Immune to stench
Ghast 2 (-6 HP) │ Frightened 1
Peryton 2 (-43 HP) │ Manipulating Domwurd's shadow (Suppressed)
Pugsley (27/27 HP) │ R. Cold 1
⠀⠀William (27/27 HP)
Domwurd (-19 HP) │ Shadow manipulated, Frightened 1, Invisible
Rixette (-0 HP) │ Frightened 1

──────────
RECALL KNOWLEDGE:
──────────

DC 19 (Arcana, Nature ) on Peryton:
These perytons are frost-aligned, immune to cold and weak to fire
DC 29 (crit success), second success by another PC, or DC 21 as second check after first success:
Spoiler:
Perytons can fly above you and mimic shadows, giving them a bonus to attacks if you fail a will save, and making you frightened if they strike

DC 16 (Religion, Undead Lore (-2 DC)) on Ghast:
These ghasts are frost-aligned, immune to cold and weak to fire
DC 26(crit success), second success by another PC, or DC 18 as second check after first success:
Spoiler:
The ghast jumps up to half its Speed as an action. This movement doesn’t trigger reactions.

──────────
CONDITIONS & EFFECTS REFERENCE
──────────

Ghast Aura :
A creature entering the aura or starting its turn in the aura must succeed at a DC 16 Fortitude save or become sickened 1 (plus slowed 1 as long as it’s sickened on a critical failure). While within the aura, the creature takes a –2 penalty to saves against disease and to recover from the sickened condition. A creature that succeeds at its save is temporarily immune for 1 minute.

Envoy's Alliance

LN Male (he/his) elfbane Hobgoblin Nomad Investigator 4 | HP 44/44 | AC 19| Fort +7; Ref +9; Will +8; +1 vs attacks from traps | Perc: +8 (+9 when using Pursue a Lead or to detect traps); darkvision | Speed 25ft| Hero Points 2/3; Fear 1/day | Leads: Aslynn, Alyreha | Exploration Mode: Search | Active conditions:

will dc21: 1d20 + 8 ⇒ (3) + 8 = 11
sigh

Haggra again sums up the ghast.

+1 striking cold iron spiked chain, Strategem: 1d20 + 11 - 2 ⇒ (3) + 11 - 2 = 12

He decides that attack the ghast would be a really bad idea.

He then moves to attack the Peryton.

+1 striking cold iron spiked chain: 1d20 + 8 - 2 ⇒ (18) + 8 - 2 = 24
Slashing Magic Cold Iron: 2d8 + 1 ⇒ (2, 6) + 1 = 9


SoT (Year 4, Sem. 1): Maps & Slides, Handouts, Macros

Haggra is shaken to the bones… he redirects his attack to the Peryton, slashing it with his chain! It looks badly hurt…

Kralgang is up. Does the lady of graves call the name of Peryton 2?

★★★
The Tide is Turning! Round 5

Party Conditions: Everyone antiplagued (+2 item vs Disease); Corpses marked on map
Terrain: Houses 10' high; DC 16 fort vs Sickened entering or starting turn in auras.
Battlemap

──────────
BOLD IS UP!:
──────────
Haggra (27/44 HP) │ Frightened 1
Interi (-32 HP) │ AOO Available
➤ Kralgang (19/48 HP) │ Immune to stench
Ghast 2 (-6 HP) │ Frightened 1
Peryton 2 (-52 HP) │ Manipulating Domwurd's shadow (Suppressed)
Pugsley (27/27 HP) │ R. Cold 1
⠀⠀William (27/27 HP)
Domwurd (-19 HP) │ Shadow manipulated, Frightened 1, Invisible
Rixette (-0 HP) │ Frightened 1

──────────
RECALL KNOWLEDGE:
──────────

DC 19 (Arcana, Nature ) on Peryton:
These perytons are frost-aligned, immune to cold and weak to fire
DC 29 (crit success), second success by another PC, or DC 21 as second check after first success:
Spoiler:
Perytons can fly above you and mimic shadows, giving them a bonus to attacks if you fail a will save, and making you frightened if they strike

DC 16 (Religion, Undead Lore (-2 DC)) on Ghast:
These ghasts are frost-aligned, immune to cold and weak to fire
DC 26(crit success), second success by another PC, or DC 18 as second check after first success:
Spoiler:
The ghast jumps up to half its Speed as an action. This movement doesn’t trigger reactions.

──────────
CONDITIONS & EFFECTS REFERENCE
──────────

Ghast Aura :
A creature entering the aura or starting its turn in the aura must succeed at a DC 16 Fortitude save or become sickened 1 (plus slowed 1 as long as it’s sickened on a critical failure). While within the aura, the creature takes a –2 penalty to saves against disease and to recover from the sickened condition. A creature that succeeds at its save is temporarily immune for 1 minute.

Vigilant Seal

Male Hobgoblin Duskwalker Investigator 4 | hp 48/48, hero 3/3 | AC 21, F+8 R+11 W+7 | Speed 25ft | Perception +7, Arcana +10, Crafting +12, Occultism +11, Society +12, Stealth +9 | Current Conditions:

Kralgang takes aim at the remaining Peryton.

Devise a Strat: 1d20 ⇒ 7

It was not meant to be. He shoots the ghast instead.

1d20 + 10 ⇒ (4) + 10 = 14

The lady of graves is not with him today.

He heals Haggra instead.

Battle Medicine: 2d8 ⇒ (5, 8) = 13


SoT (Year 4, Sem. 1): Maps & Slides, Handouts, Macros

The battle must continue… but at least Haggra is hale thanks to Kralgang's ministrations.

Ghast 2 leaps over to Kralgang and hisses at him: "I'll consume your flesh, Pharasmin!"

Bite: 1d20 + 11 - 1 ⇒ (7) + 11 - 1 = 17
Claw: 1d20 + 11 - 4 - 1 ⇒ (3) + 11 - 4 - 1 = 9

----

The Peryton finally notices Rixette, whose axe wounded it. It flies around and attacks her from the ground:

Antler: 1d20 + 14 ⇒ (12) + 14 = 26
P: 1d12 + 4 ⇒ (9) + 4 = 13
Cold: 1d6 ⇒ 2

Fangs: 1d20 + 14 - 4 ⇒ (13) + 14 - 4 = 23
P: 1d8 + 4 ⇒ (4) + 4 = 8
Cold: 1d6 ⇒ 5

It dishes out some serious hurt, but the swashbuckler is still standing.

★★★
Hey No Saves this Round! Round 5-6

Party Conditions: Everyone antiplagued (+2 item vs Disease); Corpses marked on map
Terrain: Houses 10' high; DC 16 fort vs Sickened entering or starting turn in auras.
Battlemap

──────────
BOLD IS UP!:
──────────
➤ Haggra (40/44 HP) │ Frightened 1
➤ Interi (-32 HP) │ AOO Available
➤ Kralgang (19/48 HP) │ Immune to stench
Ghast 2 (-6 HP)
Peryton 2 (-52 HP) │ Manipulating Domwurd's shadow (Suppressed)
➤ Pugsley (27/27 HP) │ R. Cold 1
⠀⠀➤ William (27/27 HP)
➤ Domwurd (-19 HP) │ Shadow manipulated, Frightened 1, Invisible
➤ Rixette (-28 HP) │ Frightened 1

──────────
RECALL KNOWLEDGE:
──────────

DC 19 (Arcana, Nature ) on Peryton:
These perytons are frost-aligned, immune to cold and weak to fire
DC 29 (crit success), second success by another PC, or DC 21 as second check after first success:
Spoiler:
Perytons can fly above you and mimic shadows, giving them a bonus to attacks if you fail a will save, and making you frightened if they strike

DC 16 (Religion, Undead Lore (-2 DC)) on Ghast:
These ghasts are frost-aligned, immune to cold and weak to fire
DC 26(crit success), second success by another PC, or DC 18 as second check after first success:
Spoiler:
The ghast jumps up to half its Speed as an action. This movement doesn’t trigger reactions.

──────────
CONDITIONS & EFFECTS REFERENCE
──────────

Ghast Aura :
A creature entering the aura or starting its turn in the aura must succeed at a DC 16 Fortitude save or become sickened 1 (plus slowed 1 as long as it’s sickened on a critical failure). While within the aura, the creature takes a –2 penalty to saves against disease and to recover from the sickened condition. A creature that succeeds at its save is temporarily immune for 1 minute.

Verdant Wheel

Interi (they/them) | LN conrasu fighter 4 | hp 42/62 | AC 21 (22 w/shield), F +10E, R+9E, W +11E | Hero Points: 1/3+coin | Speed 25ft | Perception +11E | Sunlight Healing: 1/1 | Focus Points: 1/1 | Battle Medicine used: Salka, Interi | Current Conditions: | ◆◇↺

Interi steps up and swipes at the remaining peryton twice with their heroic sword!

Heroic sword!: 1d20 + 12 ⇒ (20) + 12 = 32
Slashing: 2d8 + 4 ⇒ (6, 2) + 4 = 12
Flat-footed if hit (snagging strike)

Heroic sword!, second attack (vs. flat-footed if first hit): 1d20 + 12 - 5 ⇒ (15) + 12 - 5 = 22
Slashing: 2d8 + 4 ⇒ (5, 8) + 4 = 17
Flat-footed if hit (snagging strike)

◆Step, ◆Strike, ◆Strike

Horizon Hunters

CN female human (half-orc) swashbuckler 4 | HP 56/56 | AC 21/22 | F +9 R +12 W +8 | Perc +8 | Stealth +10 | Speed: 25/35 ft | Active Conditions: ---

Rixette tosses her axe at the peryton, trying her best to bring it down.

+1 Returning Hatchet, frightened: 1d20 + 10 - 1 ⇒ (13) + 10 - 1 = 22
ouch!: 1d6 + 3 + 2d6 ⇒ (4) + 3 + (2, 6) = 15

4 damage on a crit

She then tries to tumble right through its space.

Acrobatics, frightened: 1d20 + 10 - 1 ⇒ (2) + 10 - 1 = 11

When that doesn't work, she walks around to flank for Interi.

Radiant Oath

LG Male Shoony Wizard 7 | Default Exploration: Detect Magic
Stats:
AC 22 | Fort +9, Refl +13, Will +14 | Perc +12 | Speed 25
♥️ 55/55 | ☘️ 1/3 | ☀️ 1/1 | ✋ Staff of Fire | ⚕ Mystic Armor | Spells (Arcane, +15, DC 25): Cantrips (6), 1st (4/4), 2nd (4/4), 3rd (2/2), 4th (4/4)

Domwurd appears as he begins a lengthy conjuration spell. When the spell finishes a large cave scorpion appears next to the ghast!

Fort save: 1d20 + 6 ⇒ (9) + 6 = 15
Unfortunately it is impacted by the ghast's ghastly smell.

Nonetheless, it snaps at the undead creature with its pincers.
Strike vs 1: 1d20 + 9 - 1 ⇒ (4) + 9 - 1 = 12
Strike vs 1: 1d20 + 5 - 1 ⇒ (5) + 5 - 1 = 9
It fails to come close to being a threat


SoT (Year 4, Sem. 1): Maps & Slides, Handouts, Macros

Interi's first attack downs the Peryton! Rixette's axe flies over their shoulder and strikes the ghast.

Domwurd appears, but the scorpion seems befuddled and misses twice.

Interi steps towards the ghast.

★★★
Hey No Saves this Round! Round 5-6

Party Conditions: Everyone antiplagued (+2 item vs Disease); Corpses marked on map
Terrain: Houses 10' high; DC 16 fort vs Sickened entering or starting turn in auras.
Battlemap

──────────
BOLD IS UP!:
──────────
➤ Haggra (40/44 HP) │ Frightened 1
Interi (-32 HP) │ AOO Available, a action left
➤ Kralgang (19/48 HP) │ Immune to stench
Ghast 2 (-6 HP)
Peryton 2 (-52 HP) │ Manipulating Domwurd's shadow (Suppressed)
➤ Pugsley (27/27 HP) │ R. Cold 1
⠀⠀➤ William (27/27 HP)
Domwurd (-19 HP) │ Shadow manipulated, Frightened 1, Invisible
Rixette (-28 HP) │ Frightened 1

──────────
RECALL KNOWLEDGE:
──────────

DC 19 (Arcana, Nature ) on Peryton:
These perytons are frost-aligned, immune to cold and weak to fire
DC 29 (crit success), second success by another PC, or DC 21 as second check after first success:
Spoiler:
Perytons can fly above you and mimic shadows, giving them a bonus to attacks if you fail a will save, and making you frightened if they strike

DC 16 (Religion, Undead Lore (-2 DC)) on Ghast:
These ghasts are frost-aligned, immune to cold and weak to fire
DC 26(crit success), second success by another PC, or DC 18 as second check after first success:
Spoiler:
The ghast jumps up to half its Speed as an action. This movement doesn’t trigger reactions.

──────────
CONDITIONS & EFFECTS REFERENCE
──────────

Ghast Aura :
A creature entering the aura or starting its turn in the aura must succeed at a DC 16 Fortitude save or become sickened 1 (plus slowed 1 as long as it’s sickened on a critical failure). While within the aura, the creature takes a –2 penalty to saves against disease and to recover from the sickened condition. A creature that succeeds at its save is temporarily immune for 1 minute.

Horizon Hunters

William lazily floats through the air. "This isn't so bad Pugs." The axe circles with William, chopping as it jumps a couple of inches into the air all on its own.

Spirit Object (Battle Axe): 1d20 + 9 ⇒ (13) + 9 = 22
Damage: 2d4 + 4 ⇒ (3, 1) + 4 = 8

◆ William Stride
◆◆ Spirit Object

Player Status:

HP 27/27
AC 17 (18 w/ shield) | Resist Cold 1
Spells (1) Magic Missile | (2)
Focus Points 1/1
Hero Points 1/3

William
HP 27/27
AC 19

Envoy's Alliance

LN Male (he/his) elfbane Hobgoblin Nomad Investigator 4 | HP 44/44 | AC 19| Fort +7; Ref +9; Will +8; +1 vs attacks from traps | Perc: +8 (+9 when using Pursue a Lead or to detect traps); darkvision | Speed 25ft| Hero Points 2/3; Fear 1/day | Leads: Aslynn, Alyreha | Exploration Mode: Search | Active conditions:

”Thanks, Kralgang!”

Haggra sizes up the ghast for another attack.
+1 striking cold iron spiked chain, Strategem: 1d20 + 11 - 1 ⇒ (6) + 11 - 1 = 16

While it didn’t look perfect, with his flank he decides to go for it.
Slashing Magic Cold Iron, Strategem: 2d8 + 4 ⇒ (2, 3) + 4 = 9

He then strikes one more time, before recovering from the fright from the peryton
+1 striking cold iron spiked chain: 1d20 + 8 - 1 - 4 ⇒ (20) + 8 - 1 - 4 = 23
Slashing Magic Cold Iron: 2d8 + 1 ⇒ (3, 6) + 1 = 10 20 with the crit!


SoT (Year 4, Sem. 1): Maps & Slides, Handouts, Macros

Together, you HEROICALLY take down the ghast! Out of combat!

You make sure to return with evidence for Port Valen that you've slain these beasts, causing the people of Port Valen to rejoice and shower you with 60 GP!

Viltydus is there, slowly clapping. I hear your efforts were fraught with danger, and it seemed as if you might not make it. But true HEROES persevere in the face of seemingly insurmountable odds!

They frown. What's that odd smell? Ghast fever? Why we can't have our HEROIC HEROES walking around with pustules and sores! No, that won't do. HEROES must be hale and healthy for all their HEROIC adventures! Viltydus wave their hands, casting Remove Disease on all of you who are suffering from Ghast fever.

I can tell already, this will be a long and beneficial relationship with the Pathfinder Society. I simply must hear all the details of your adventure… who's ready for a feast of truly EPIC proportions?

Horizon Hunters

Pugsley's stomach growls. "Dog-Gone it I love feasts."[b/] He scrunches his face. [b]"As long as they aren't trying to throw table scraps that is."

Radiant Oath

LG Male Shoony Wizard 7 | Default Exploration: Detect Magic
Stats:
AC 22 | Fort +9, Refl +13, Will +14 | Perc +12 | Speed 25
♥️ 55/55 | ☘️ 1/3 | ☀️ 1/1 | ✋ Staff of Fire | ⚕ Mystic Armor | Spells (Arcane, +15, DC 25): Cantrips (6), 1st (4/4), 2nd (4/4), 3rd (2/2), 4th (4/4)

"After all this, I think I deserve a treat," Domwurd says, agreeing with Pugsley. His stomach growls and he begins panting with excitement for the feast to come.


SoT (Year 4, Sem. 1): Maps & Slides, Handouts, Macros

Viltydius snaps their fingers, and the table in the feasting hall is suddenly overflowing with steaming plates of yummy food. Pathfinders and townsfolk start to gather by the droves — here for the food, as well as a good story.

Table scraps? I would never dream of it, Pugsley. HEROES deserve the finest food. Now is the time to rest and enjoy… they look at Haggra. …and that's an order!

Envoy's Alliance

1 person marked this as a favorite.
LN Male (he/his) elfbane Hobgoblin Nomad Investigator 4 | HP 44/44 | AC 19| Fort +7; Ref +9; Will +8; +1 vs attacks from traps | Perc: +8 (+9 when using Pursue a Lead or to detect traps); darkvision | Speed 25ft| Hero Points 2/3; Fear 1/day | Leads: Aslynn, Alyreha | Exploration Mode: Search | Active conditions:

Haggra sighs, as he was already planning his own personal guard patrols. ’Orders to rest and enjoy myself. I enjoy patrolling. But that isn’t restful is it?’

”Yes, sir. Rest and enjoy. Maybe Kralgang and I can compare notes as we, um, feast. ”

Vigilant Seal

1 person marked this as a favorite.
Male Hobgoblin Duskwalker Investigator 4 | hp 48/48, hero 3/3 | AC 21, F+8 R+11 W+7 | Speed 25ft | Perception +7, Arcana +10, Crafting +12, Occultism +11, Society +12, Stealth +9 | Current Conditions:

"I would be happy to discuss the horrors of the world that we have witnessed and how their existence is a slight on the divine purpose of the Lady of Graves.... and we can consume some sustenance if it pleases everyone to do so."

Now THAT is a Pharasmin party.

Verdant Wheel

1 person marked this as a favorite.
Interi (they/them) | LN conrasu fighter 4 | hp 42/62 | AC 21 (22 w/shield), F +10E, R+9E, W +11E | Hero Points: 1/3+coin | Speed 25ft | Perception +11E | Sunlight Healing: 1/1 | Focus Points: 1/1 | Battle Medicine used: Salka, Interi | Current Conditions: | ◆◇↺

Interi says nothing as they stand, their orb turned slightly to the sun.

Horizon Hunters

2 people marked this as a favorite.
CN female human (half-orc) swashbuckler 4 | HP 56/56 | AC 21/22 | F +9 R +12 W +8 | Perc +8 | Stealth +10 | Speed: 25/35 ft | Active Conditions: ---

Rixette waves her hand at the investigators. "This isn't the time for boring stuff. This is the time to celebrate!"

Rixette quickly obtains a giant mug of ale and goes looking for a game of cards to join in.

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