Xiao Katsu |
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Don’t worry about timing! ;-)
GM Numbat |
The slides are now linked above. I have started play but left room in case any character introductions are needed.
Slide 2 has space to add your tokens in marching order for both single file and two abreast. There is also space for character notes.
Now is a good time to establish Standard Operating Procedures for things like exploration and doors. It is also good to discuss if your character has specific needs/desires, such as always leaving a charge lane if possible, etc.
I believe I have the permissions set correctly on the slides, now is a good time to discover if I need to fix anything.
Life is still challenging but I am glad to have the chance to enjoy this game with you and I will do my best to keep it moving at a steady pace.
Xiao Katsu |
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Please don’t worry GM! We are grateful to enjoy your GMing!! ;-)
Take all the time you need and don’t let the game stress you. I’d rather wait than see you stress. :-D
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So Xiao usually starts with inspire courage each round. His flagbearer bonus is active all the time as he is holding the open road flag.
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Using MISFORTUNE and SAVING FINALE
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So team, I need to inform you all about mechanical stuff related to Xiao that affects all of you!
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MISFORTUNE revelation - REROLLING ANY d20 ROLL BEFORE KNOWING THE RESULT
Misfortune (Ex): At 1st level, as an immediate action, you can force a creature within 30 feet to reroll any one d20 roll that it has just made before the results of the roll are revealed. The creature must take the result of the reroll, even if it’s worse than the original roll. Once a creature has suffered from your misfortune, it cannot be the target of this revelation again for 1 day.
The trickiest thing for everyone to keep track of in a PbP format is his Misfortune revelation. Basically, he can require anyone (including allies) to reroll a d20 once/day.
Caveats: it uses his immediate action (so it's not available when he's still flatfooted) and it has a 30' range limitation.
This means that
a) I can use it on you once/day per person;
b) but I can only use it once/round (since it uses my immediate);
c) so as an ally try to stay within 30' of Xiao if possible.
To my fellow players: In a PbP format, I think the best way to handle this is for you each to decide for yourselves if you want to use the ability and just be sure that someone else hasn't already used my immediate previously that round.
To the GM: With regard to foes, I'm fine with the GM reflecting the misfortune revelation against a foe, using the following priorities:
- Enemy attack rolls: If a foe threatens a crit against an player that has only 20 hp left then Xiao will immediate action misfortune the initial attack roll.
- Enemy saving throws: When they have to make a save and have rolled 13 or better on the d20 roll then Xiao will immediate action misfortune the save roll.
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SAVING FINALE - REROLLING A FAILED SAVING THROWS
To fellow players: Saving Finale is a spell I can only use when I have a performance active but if you have already used Misfortune on yourself and fail a saving throw then this could help.
Caveats:
a) you must be within 30';
b) this also uses my immediate action, so it might not be available if I've already used it for Misfortune;
c) this depends on me having Bardic Performance up, which I will normally do.
d) In the case of Saving Finale, you can actually wait to see whether or not you failed (as opposed to Misfortune, where you only see the die roll, not the result), so this is a very handy bailout.
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I hope this was understandable! :-)
Thanks to GM Abraham from whom I copied major portions of the text above as he is also using Misfortune with one of his characters.
Zhang Chunhua |
Suggested Door SOP: Cade and Chunhua stand together before the door.
The entire party checks the door for traps -- assisting the highest roll.
If it's all clear, Cade (highest hp total) opens the door.
I'm playing in an AP via VTT at the moment. I'm playing a melee paladin and one of my online friends is playing a bloodrager.
The above is our "standard door opening SOP" It works really well because we both know that if one of the frontline partners gets into trouble the other one is always there to back him up.
I think this can work for Cade and Chunhua as well ;)
GM Numbat |
As far as checking for traps, for a regular size door I would say you can have one primary and one aid. Unless there is a significant time issue, after checking and disarming then the front liners can take their place to open and defend.
It seems impractical to shuffle everyone through checking for traps and unless I am remembering incorrectly, the primary must be declared before rolls are made. If we establish who is the primary trap checker and who is aiding, then I can make those rolls (in the open) when you are proceeding through a door (or other relevant areas) and avoid delaying progress.
Xiao Katsu |
Totally makes sense GM! So we designate the person with the highest perception mod to check the door but could the others aid another by also looking at the door?
Zhang Chunhua |
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unless I am remembering incorrectly, the primary must be declared before rolls are made.
That's my understanding too, GM.
If we establish who is the primary trap checker and who is aiding, then I can make those rolls (in the open) when you are proceeding through a door (or other relevant areas) and avoid delaying progress.
Sounds good. So how about Xiao Junior with a +8, as the Primary and Cade with a +7 as the Aid Anotherer?
Ferdrin Ternyth |
I think the only character we're missing from last scenario is Aldar.
Ferdrin Ternyth |
Yeah, also that but I see he's dotted in at least.
Dhovahk |
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Not finished with spells or boons, but at least most of the profile has been updated.
Cade Greenleaf |
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Sorry, I was monitoring after dotting in, but life got busy for a bit as I started doing some home improvement stuff. Multiple runs to the hardware store, carrying concrete blocks around the yard by hand, and trying to do more stuff with the little one outdoors just left me drained by the end of the day when I usually do my posting.
Xiao Katsu |
Wow! Great workout!!
GM Numbat |
Sorry, I was monitoring after dotting in, but life got busy for a bit as I started doing some home improvement stuff. Multiple runs to the hardware store, carrying concrete blocks around the yard by hand, and trying to do more stuff with the little one outdoors just left me drained by the end of the day when I usually do my posting.
When you're finished with your place ...
Zhang Chunhua |
I make our APL: 3 + 4 + 5 + 5 + 5 = 22/5 = 4.4, which is rounded down to 4 = LOW SUB-TIER, with Freddy, Xiao Junior and Dhovahk eligible for out of tier gold.
Have I got this right, GM?
Parties with four or five characters must play the lower subtier.
Xiao Katsu |
LOL;-)
GM Numbat |
Dhovahk |
Unfortunately, I can’t edit the existing entry for Dhovahk to add the email address. I’ll use the free slot to fill in his information, and then @GM can delete the old signup to free up the slot again.
Zhang Chunhua |
Are we still playing low sub-tier, GM Numbat?
If there is somehow a choice I would prefer the lower tier.
GM Numbat |
Are we still playing low sub-tier, GM Numbat?
If there is somehow a choice I would prefer the lower tier.
By my calculation, we are at 4.6 APL which rounds to 5. The guide says: "Scenarios in Seasons 0 through 3 were designed for four characters. For these scenarios, if the APL is between subtiers, a party of six or seven characters must play the higher subtier. Parties with four or five characters must play the lower subtier." Thus we should be playing down, despite what rpgchronicles says (I will let Phox know).
Apologies to all for the delay in game posting. I hope to kick it forward soon.
Zhang Chunhua |
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Here you go, GM!
Zhang Chunhua |
@GM Numbat, I have done some quick research on bath and barbering costs.
Baths are covered in 1e Ultimate Equipment. Say 1gp for a quaility Ardis bath?
There is nothing listed for a haircut. However, a nurse can be consulted for 7sp.
Now I would argue a nurse > barber, but maybe 7sp is close to the cost mark?
Whaddya think?
Ferdrin Ternyth |
Heyo. How's everyone doing?
Cade Greenleaf |
Cade Greenleaf wrote:My thoughts are with you. Take all the time you want.Sorry folks, I have a funeral to attend to tomorrow. It's probably best to bot Cade for a bit until I can catch up.
Thanks. Most of today was just driving around for the funeral, internment, and luncheon. An hour driving into the city, then a half hour to the cemetery, then repeat in reverse order on top of the event itself made me long for the days where I could just veg on the couch watching movies for the rest of the night. But at least it should quell the "discussions" of a large and very opinionated family for awhile :)
Ferdrin Ternyth |
The dice are not happy with me.
GM Numbat |
How does one take an AoO against a swarm, when melee weapons do not do AoE damage?!
I wasn't thinking, just trying to make sure I followed the rules. That line must be for the swarms of larger creatures where you can still do some melee damage. Or, you could wave your weapon ineffectively at them and use up your reaction so the next foe that appears from the darkness has a safe path in? ;-)
Cade, I would have allowed a move action to light the torch but the spell fizzled when the spiders attacked. Good news is, they are gone. I just need to catch up on the gameplay thread.
GM Numbat |
OK players, I need to prepare the chase scene and work out how best to run it in PbP.
I also have a writing deadline I need to make so won't have much time in the next few days to do the prep. I'll ping in Discord when I post.
In the meantime feel free to divvy out the loot and roleplay to your heart's content.
Zhang Chunhua |
But at least it should quell the "discussions" of a large and very opinionated family for awhile :)
I hear you, bud.
Peace.
Xiao Katsu |
Thanks GM!
GM Numbat |
Dhovahk - Does this mean he’s stuck for the next round, or just doesn’t move this round?
Just did not move this round. Had you attempted the fast move and failed both checks then you would effectively miss the next turn.
Xiao - GM, riding is a free action. It looks a little unfair to be able to take a standard action with Xiao and still move / progress with the riding dog in a CHASE. So I will do one or the other.
I concur. Xiao, do you have something that extends the range of hideous laughter? If not, I am reading you having a range of 35 feet (25 +5 per 2 levels). You would have been aware that even before he moved he was out of range. Do you wish to retcon this round?
Xiao Katsu |
Ahh sorry, I thought he was in 30 ft range. I will retcon.
Zhang Chunhua |
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GM Numbat, I assume we were in the sewers less than 4 hours, in which case Chunhua's alchemical grease would still be in operation?
GM Numbat |
GM Numbat, I assume we were in the sewers less than 4 hours, in which case Chunhua's alchemical grease would still be in operation?
Yes, less than 4 hours.
Dhovahk |
Bilby Bot just pointed out to GM Numbat that most players have taken a single move action. That means they still have another action for the round. (If the Mauler has the option to double move, so do you.)
My understanding was that it was a standard action to attempt the challenge for a space (success clearing the way for you to leave the space) and then a move action to leave the space (with the full-round attempt to move extra being its own thing). Is that incorrect?
Cade Greenleaf |
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I should be back now as I start to catch up (assuming no more real world surprises pop up). I lost a few days due to having our water heater burst. Fun times cleaning up water and running around the backyard at midnight trying to disconnect the garden hose to use it to drain the tank.
GM Numbat |
Bilby Bot wrote:Bilby Bot just pointed out to GM Numbat that most players have taken a single move action. That means they still have another action for the round. (If the Mauler has the option to double move, so do you.)My understanding was that it was a standard action to attempt the challenge for a space (success clearing the way for you to leave the space) and then a move action to leave the space (with the full-round attempt to move extra being its own thing). Is that incorrect?
I am interpreting it as a move action (that includes the check) to leave a square. You can do something else instead. But you can move and standard, or move and move, or full round action like normal.
A successful full round move attempt moves you three squares instead of two successful move actions for two squares. Plus you are attempting both the current challenges and skipping those on the squares you move over.
This is reinforced by the instructions for the Mauler that are provided for the GM which differentiates between a double move and attempting the full round version.