Pirate 3-01 (Inactive)

Game Master Pirate Rob

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Radiant Oath

CG female catfolk (nine lives) fighter 3 | HP 47/47 | AC 20 | F +9 R +9 W +6 | Perc +5 | Stealth +7 | Speed:25 ft | Active Conditions: ---

"Let's see what's in there!"

Neely draws both her axes before entering, expecting trouble.

Horizon Hunters

Male Human Swashbuckler 4 | hp 48/48, hero 3/3 | AC 20, F+8 R+12 W+9 | Speed 30/35 | Perception +9, Deception +10, Diplomacy +12, Performance +10, Society +6, Stealth +10, Thievery +10 | Current Conditions:

The Grand Marshall tells Bucephalus to stay outside and joins Neely, sword in hand.

Horizon Hunters

Male Barbarian (Tiny) Poppet 6 | Perc +11 (Darkvision) | Speed: 20' (30' Raging) | HP: 108/108 (+10 Raging; Weak 3 Fire) | AC: 24 (23 raging) (Deny Adv.) | Fort: +14 Ref: +7 (Bulwark +8) Will: +11 | Exploration: Scout | Status: Clumsy 1 (included), Probably Raging, Probably Large | Hero Points: 0

Charge! Precious opens the door!

Grand Archive

"Benji" (he/him) | hp 38/38 | AC 19; F +6T, R +9E, W +6T | Perception +6E; low-light vision | 2nd Level Slots 2/2, 1st Level Slots 3/3, Focus Points 1/1 | Hero Points 1/3 | Conditions: | ◆◇↺

Benji follows closely behind, a hatchet in each hand!


Q-14 | Iron Battle

Heading into the windowless tavern the only light pours in through the doors that you enter.

Init:
Precious: 1d20 + 8 + 1 ⇒ (1) + 8 + 1 = 10
Neely: 1d20 + 6 + 1 ⇒ (2) + 6 + 1 = 9
Benji: 1d20 + 6 + 1 ⇒ (16) + 6 + 1 = 23
Grand Marshall: 1d20 + 8 + 1 ⇒ (18) + 8 + 1 = 27
Dots: 1d20 + 10 + 1 ⇒ (19) + 10 + 1 = 30
Dashes: 1d20 + 9 + 1 ⇒ (8) + 9 + 1 = 18
intimidate: 1d20 + 9 ⇒ (19) + 9 = 28

A ragged male voice from behind the bar shouts "Thank the Dawnflower, I knew I'd be rescued!"

Precious notices a poorly hidden grey skinned humanoid hiding behind a table in front of the bar. Neely does not seem them in the darkness, but feels a menacing presence but is brave in face of danger.

Crit Demoralize as part of init on Neely, Frightened [s]2[s] 1

Benji notices a strange shadowy rune rune on the floor.
Red scribble

Initiative:

Grand Marshall
Benjii

Dashes
Precious
Neely | Frightened 1
Prisoner

Grand Marshall and Benjii are up!

It's currently dark in most of the windowless tavern. The yellow zone by the door normal light, the bigger grey zone is dim light.

Horizon Hunters

Male Human Swashbuckler 4 | hp 48/48, hero 3/3 | AC 20, F+8 R+12 W+9 | Speed 30/35 | Perception +9, Deception +10, Diplomacy +12, Performance +10, Society +6, Stealth +10, Thievery +10 | Current Conditions:

Hieronymous takes out his wayfinder and casts light.

He points his sword forward.

"Advance and attack this poor wretch's captors!"

Activates Golden Legion Epaulettes: You and each ally within 60 feet who follows that order gain a +1 status bonus to attack rolls, damage rolls, and saving throws against fear until the beginning of your next turn.

Grand Archive

"Benji" (he/him) | hp 38/38 | AC 19; F +6T, R +9E, W +6T | Perception +6E; low-light vision | 2nd Level Slots 2/2, 1st Level Slots 3/3, Focus Points 1/1 | Hero Points 1/3 | Conditions: | ◆◇↺

Benji says "Hm. Darker than a hollowed out log at night time in here!" He grasps the wayfinder on his hip, which immediately begins to glow, then moves forward into the room, clicking his hatchets together in a familiar rhythm. ◆Activate wayfinder (targeted by level 1 light spell), ◆Stride, ◆Cast inspire courage.

Inspire Courage +1!


Q-14 | Iron Battle

The GrandMarshal puts up some light and inspires his allies.

Benjiis also puts up some light and inspires his allies.

As light fills the room quite a bit more runes are visible to Neely and the Grand Marshal.

Moving up the Benjii the strange grey skinned humanoid winces as they close with Benji, pulling the shadows around their weapon and swiping with their hatchet at Benji

hatchet vs Benjii: 1d20 + 12 ⇒ (18) + 12 = 30
crit slashing: 1d6 + 9 ⇒ (6) + 9 = 15
stealth: 1d20 + 9 ⇒ (5) + 9 = 14

The blow nearly drops the timber cat as the creature attempts to fade back into the shadows and hide behind the bar. The other voice shouts "He's hiding back here!"

Initiative:

Grand Marshall
Benjii (8/38)
Dashes
Precious
Neely | Frightened 1

Prisoner

Precious and Neely are up!

Horizon Hunters

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Male Barbarian (Tiny) Poppet 6 | Perc +11 (Darkvision) | Speed: 20' (30' Raging) | HP: 108/108 (+10 Raging; Weak 3 Fire) | AC: 24 (23 raging) (Deny Adv.) | Fort: +14 Ref: +7 (Bulwark +8) Will: +11 | Exploration: Scout | Status: Clumsy 1 (included), Probably Raging, Probably Large | Hero Points: 0

Precious heeds grandpa marshal's words to advance. He charges across the rune on the floor! For Shivalryyyyy! I think the runes need to be Pointed Out by those who noticed them. Precious definitely walks over the one in front of the party.

Striking Lance +1, IC: 1d20 + 11 + 1 ⇒ (8) + 11 + 1 = 20
P: 2d8 + 4 + 1 ⇒ (6, 5) + 4 + 1 = 16

Not raging yet

As is written in the Shivalry code, he probably makes the situation worse before making it better.

Radiant Oath

CG female catfolk (nine lives) fighter 3 | HP 47/47 | AC 20 | F +9 R +9 W +6 | Perc +5 | Stealth +7 | Speed:25 ft | Active Conditions: ---

Despite the situation making her a little scared, Neely follows Sir Thimble into battle!

She takes the same path he does.

Battleaxe: 1d20 + 12 - 1 + 1 ⇒ (12) + 12 - 1 + 1 = 24
ouch!: 1d8 + 4 + 1 ⇒ (8) + 4 + 1 = 13


Q-14 | Iron Battle

Neely follows Precious in and lands a solid blow!

Neely and precious can see the prisoner, a somewhat emaciated elf struggles against their bonds trying to get free behind the bar.

1d20 ⇒ 7

But cannot get free.

Initiative:

Grand Marshall
Benjii (8/38)

Dashes -13
Precious
Neely |
Prisoner

Bosch and Benji are up


Q-14 | Iron Battle

As previous charges a rune flares to life, duplicating his foe!

As Prcious charges in the original enemy ducks, but the duplicate is not so lucky and is run though and disappears.

Horizon Hunters

Male Human Swashbuckler 4 | hp 48/48, hero 3/3 | AC 20, F+8 R+12 W+9 | Speed 30/35 | Perception +9, Deception +10, Diplomacy +12, Performance +10, Society +6, Stealth +10, Thievery +10 | Current Conditions:

Hieronymous strides forward and closer to the enemy.

He addresses the enemy.

"You! Does your mother know you are here? A vivacious lady she was, from what I recall, brilliant and sparkling like a rainbow."

Bon Mot vs Will DC: 1d20 + 11 ⇒ (17) + 11 = 28

Gaining panache, he moves along the bar to help the prisoner, his light following with him.

Horizon Hunters

Male Human Swashbuckler 4 | hp 48/48, hero 3/3 | AC 20, F+8 R+12 W+9 | Speed 30/35 | Perception +9, Deception +10, Diplomacy +12, Performance +10, Society +6, Stealth +10, Thievery +10 | Current Conditions:

Bon Mot::

Critical Success The target is distracted and takes a –3 status penalty to Perception and Will saves for 1 minute. The target can end the effect early with a retort to your Bon Mot. This can either be a single action that has the concentrate trait or an appropriate skill action to frame their retort. The GM determines which skill actions qualify, though they must take at least 1 action. Typically, the retort needs to use a linguistic Charisma-based skill action.

Success As critical success, but the penalty is –2.

Critical Failure Your quip is atrocious. You take the same penalty an enemy would take had you succeeded. This ends after 1 minute or if you issue another Bon Mot and succeed.

Grand Archive

"Benji" (he/him) | hp 38/38 | AC 19; F +6T, R +9E, W +6T | Perception +6E; low-light vision | 2nd Level Slots 2/2, 1st Level Slots 3/3, Focus Points 1/1 | Hero Points 1/3 | Conditions: | ◆◇↺

"Yeow!" Benji yelps in pain as the hatchet bites into him. "Yeah," he calls as the figure retreats, "you'd better run after that!" He continues clacking his own hatchets together in time, adding a new, ominous layer to rhythm as he stares at his retreating assailant.

◆Cast inspire courage, ◆◆Cast fear (DC 19 Will save).

Inspire Courage +1!


Q-14 | Iron Battle

Marshall of the Grand variety manages to insult their shadowy enemy before

Benji inspires and casts fear on them.

will: 1d20 + 9 - 2 ⇒ (12) + 9 - 2 = 19 They are only minorly frightened though.

Meanwhile Hieronymous gets stabbed by a readied attack from the prisoner who is not so helpless!

dagger vs FF: 1d20 + 12 - 2 ⇒ (11) + 12 - 2 = 21
piercing: 1d4 + 4 + 1d6 ⇒ (3) + 4 + (5) = 12

Quite a deep blow, right into his ankle.

Vaulting over the bar and away from Neely...

AoO: 1d20 + 12 + 1 ⇒ (9) + 12 + 1 = 22
slashing: 1d8 + 4 + 1 ⇒ (6) + 4 + 1 = 11

Neely gets a solid swipe in before he flanks the martial with a pair of swings from his hatchet.

hatchet vs FF: 1d20 + 12 - 1 ⇒ (3) + 12 - 1 = 14
agile hatchet vs FF: 1d20 + 12 - 1 - 4 ⇒ (12) + 12 - 1 - 4 = 19
slashing: 1d6 + 9 ⇒ (1) + 9 = 10

Cutting deeply into the swashbuckler!

Initiative:
Grand Marshall (16/38)
Benjii (8/38)
Dashes -24 | Bon Mot -2, Frightened 1
Precious
Neely |

?Prisoner? | Prone

Thimble and Neely are up!

Horizon Hunters

Male Barbarian (Tiny) Poppet 6 | Perc +11 (Darkvision) | Speed: 20' (30' Raging) | HP: 108/108 (+10 Raging; Weak 3 Fire) | AC: 24 (23 raging) (Deny Adv.) | Fort: +14 Ref: +7 (Bulwark +8) Will: +11 | Exploration: Scout | Status: Clumsy 1 (included), Probably Raging, Probably Large | Hero Points: 0

"Gaaahhh! no faaaiiiir!"

Precious is infuriated by this duplicitous trick! He screams as he holds the lance high above his thimble-helmet, disappearing behind the bar as he charges the "prisoner"!

Striking Lance +1, IC: 1d20 + 11 + 1 ⇒ (19) + 11 + 1 = 31
P, Raging, IC: 2d8 + 4 + 6 + 1 ⇒ (5, 7) + 4 + 6 + 1 = 23

Rage Stride Strike


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Q-14 | Iron Battle

Precious rages and kills the uhhh poor helpless prisoner in a single blow!

Radiant Oath

CG female catfolk (nine lives) fighter 3 | HP 47/47 | AC 20 | F +9 R +9 W +6 | Perc +5 | Stealth +7 | Speed:25 ft | Active Conditions: ---

Neely moves in to flank with Hieronymous.

"Stop hurting my friends!"

Battleaxe: 1d20 + 12 + 1 ⇒ (18) + 12 + 1 = 31
ouch!: 1d8 + 4 + 1 ⇒ (1) + 4 + 1 = 6

Battleaxe Double Slice: 1d20 + 10 + 1 ⇒ (4) + 10 + 1 = 15
ouch!: 1d8 + 4 + 1 ⇒ (5) + 4 + 1 = 10


Q-14 | Iron Battle

Neely moves up and steps next to the rune, with is unfortunately close enough to trigger it, causing an extra enemy to appear. Fortunatly Neely's battle axe cuts through both the duplicate and into the real foe.

Mirror image reduces crit to normal success but pops.

Surviving that attack but beginning to slow from his wounds your enemy swings first at Neely.

hatchet: 1d20 + 12 ⇒ (10) + 12 = 22
slashing: 1d6 + 9 ⇒ (6) + 9 = 15

following up with a shadowy sweeping blow on Bosch.

agile sweeping hatchet: 1d20 + 9 ⇒ (11) + 9 = 20
slashing: 1d6 + 9 ⇒ (3) + 9 = 12

Nearly dropping the Marshal with a powerful blow.

He then makes a break for it, weaving between tables.

stealth: 1d20 + 9 ⇒ (2) + 9 = 11

But aren't hidden from anybody.

Initiative:
Grand Marshall (6/38)
Benjii (8/38)

Dashes -30 | Bon Mot -2
Precious
Neely (38/47)

Everybody is up!

Horizon Hunters

Male Barbarian (Tiny) Poppet 6 | Perc +11 (Darkvision) | Speed: 20' (30' Raging) | HP: 108/108 (+10 Raging; Weak 3 Fire) | AC: 24 (23 raging) (Deny Adv.) | Fort: +14 Ref: +7 (Bulwark +8) Will: +11 | Exploration: Scout | Status: Clumsy 1 (included), Probably Raging, Probably Large | Hero Points: 0

Precious Leaps on top of the bar, draws his knightly gun, and shouts at the shadowy enemy:

Eat lead… the lead of SHIVALRY!

BOOM!

Piercing Wind, 40': 1d20 + 5 + 1 ⇒ (18) + 5 + 1 = 24
P: 1d6 ⇒ 4
P, If Crit: 2d10 ⇒ (3, 10) = 13 (doubled) + P: 1d10 ⇒ 4

Then he throws the gun on the floor and Leaps onto the table near his target with a speed of 30' Precious should be able to get there with a 15' Leap.

Grand Archive

"Benji" (he/him) | hp 38/38 | AC 19; F +6T, R +9E, W +6T | Perception +6E; low-light vision | 2nd Level Slots 2/2, 1st Level Slots 3/3, Focus Points 1/1 | Hero Points 1/3 | Conditions: | ◆◇↺

Benji, feeling brave despite his injuries, dashes deeper into the tavern, continuing his inspiring beat as he goes.

◆Stride, ◆Stride, ◆Cast inspire courage.

Inspire Courage +1

Horizon Hunters

Male Human Swashbuckler 4 | hp 48/48, hero 3/3 | AC 20, F+8 R+12 W+9 | Speed 30/35 | Perception +9, Deception +10, Diplomacy +12, Performance +10, Society +6, Stealth +10, Thievery +10 | Current Conditions:

"Aside from being shady of character, you have proven yourself a pitiful poltroon of the lowest order Sir! "

The Grand Marshall charges forward and swings his sword.

Confident Finisher: 1d20 + 10 + 1 ⇒ (3) + 10 + 1 = 14

On a miss he still does half his precision damage.

Miss damage: 2d6 ⇒ (2, 5) = 7 3 points!

He swings a second time, confident he can defeat this fool.

2nd Attack: 1d20 + 10 + 1 - 5 ⇒ (18) + 10 + 1 - 5 = 24

Damage: 1d8 + 1 ⇒ (8) + 1 = 9


Q-14 | Iron Battle

GM Dice:
4d20 ⇒ (20, 6, 13, 19) = 58

With the flurry of attacks our heroes can drop the final foe!

Searching the bar reveals numerous valuable objects and assorted documents lying in heaps on top of two large tables in the elevated room towards the back

The items include assorted art objects such as statuettes, ceremonial weapons, and jewelry, as well as a few precious stones. Any PC who succeeds at a DC 15

Mmost of the items are mundane, and some of them are fake objects crafted to resemble items from ancient Iobaria.

The assorted documents include detailed tactical information on the Pathfinder Society’s lodges in Andoran, Cheliax, Osirion, Qadira, and Taldor, as well as the Grand Lodge itself, such as guard rotation schedules, pass phrases, entrances and exits, room dimensions, unusual features, dossiers on the lodges’ leaders, and timelines of recent events in those locales.

---

Eventually reporting back Seshuun is glad that you uncovered what you did, but is upset your enemies were able to get one over on the Sixwing Drake’s crew of Pathfinders in the first place. She expresses concern for the apparently missing crew, and hopes the Society is able to learn what happened to them.

At the Grand Lodge, Ambrus Valsin listens to your report. Based on the corpses and other information provided he believes that the Onyx Alliance is behind the attack and after learning of the shipment, stole it with the help of powerful enchantment magic to manipulate the crew and dockworkers, and then prepared to replace some of the goods in hopes of setting off some kind of disaster at the Blakros Museum.

"Whatever the the cause, I suspects their attack ties in with the similar disruptive events occurring at lodges across the Inner Sea, and the presence of detailed information on the lodges is only further proof that the Onyx Alliance is coordinating these attacks. Steel yourselves for the missions ahead, I hope to get you out there soon!"

Primary and secondary condition met, full treasure bundles (barely)

Fin.

Horizon Hunters

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Male Barbarian (Tiny) Poppet 6 | Perc +11 (Darkvision) | Speed: 20' (30' Raging) | HP: 108/108 (+10 Raging; Weak 3 Fire) | AC: 24 (23 raging) (Deny Adv.) | Fort: +14 Ref: +7 (Bulwark +8) Will: +11 | Exploration: Scout | Status: Clumsy 1 (included), Probably Raging, Probably Large | Hero Points: 0

They're gonna attack Neely and Benji's lumberjack forests, and Grandpa Marshal's home village nooo!

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