Redelia's Wardens of the Reborn Forge (Inactive)

Game Master Redelia

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Grand Lodge

Male Half-Elf Clr5/Feysworn9 | AC 27 T 14 FF 27 CMD 24 | HP 129/129 | F+17 R +15 W +23 (+2 vs enchantments, immune to sleep) | Init +10 | Perc +36 | Stealth +15 | Active: Magic Vestment, FoM, Life Bubble

I'm around, I am only now seeing a bunch of notifications.

Silver Crusade

NG male Aasimar | Cleric of Shelyn 15 | HP 137/137 | AC 22, t 13, ff 20 | CMB +15, CMD 25 | F +15, R +11, W +18 (+2 evil spells) | Init: +2 | Perc: +20 (darkvision), SM: +14  | Speed 30' | channel 8d6 (7/day) | Resist: acid, cold, elec. 5; Neg Energy 10 | Active conditions: barkskin, +5 AC

Ok. Cool. Fendel is the only one we lost, right?

Scarab Sages

HP:129/129 +X temps | AC: 26/26 (17T/19/23FF) | Fort +175, Ref +22, Will +12, +5 resistance vs. enchantment | Initiative: +11 | CMB: 17/19 | CMD: 34/36 | Perception +26, Trap Spotter 10' | Sense Motive +13 Rogue(Scout) 12/Slayer 1/Fighter 1

I am traveling for a few days - back Monday.

Scarab Sages

male Wizard 9/Lore 5 | HP 87| AC 15/19; Touch 14; FF 14 | F +12; R +9; W +14 | CMB+6; CMD 21 | Speed 20 ft | Init +1 | Perc +2 | Stealth: +1 Wizard 9/Lore 5

I'm running Starfinder at a local con this weekend back on Sunday

Scarab Sages

male Wizard 9/Lore 5 | HP 87| AC 15/19; Touch 14; FF 14 | F +12; R +9; W +14 | CMB+6; CMD 21 | Speed 20 ft | Init +1 | Perc +2 | Stealth: +1 Wizard 9/Lore 5

Is Arush with us still?


Venture Lieutenant, Play by Post (online)
Rogar dwarf wrote:
Is Arush with us still?

Yep. link here


Venture Lieutenant, Play by Post (online)

OK, team, I need to know how much you want me to push you in the right direction to get the plot relevant stuff here and move on to the next part. So you can answer that, here's the general adventure structure:

-the mines: these are sanctioned, and give two chronicle sheets, already completed
- the outpost: not sanctioned, so no chronicle sheet, but included in the seeker adventure since that is play everything. This is where you are now
-the next dungeon bit: sanctioned, gives the third chronicle sheet
-the story finish: also included in the last chronicle sheet.

There is a fourth chronicle sheet that you get for playing in seeker mode.

The reason I ask is that this outpost has a lot of rather uninteresting filler encounters. If you want to get the story relevant stuff, including any clues or evidence that will be helpful later, but mostly skip the fillers, I can push you in that direction. Or we can play more organically, expecting you'll walk into most of the filler encounters. I'm OK with either.

Grand Lodge

Male Half-Elf Clr5/Feysworn9 | AC 27 T 14 FF 27 CMD 24 | HP 129/129 | F+17 R +15 W +23 (+2 vs enchantments, immune to sleep) | Init +10 | Perc +36 | Stealth +15 | Active: Magic Vestment, FoM, Life Bubble

Hmm... I have some cool new abilities that it might be fun to try out (like the Shades spell), so I'm not adverse to combat. But I would rather it be an actually challenging one. It's not in this character's nature to throw out spell slots just for the sake of feeling like he contributed, not if the fight is well in hand.

So I might say skip the trivial encounters but by all means please do retain any challenging ones.

Or, I'm fine doing everything.

Silver Crusade

NG male Aasimar | Cleric of Shelyn 15 | HP 137/137 | AC 22, t 13, ff 20 | CMB +15, CMD 25 | F +15, R +11, W +18 (+2 evil spells) | Init: +2 | Perc: +20 (darkvision), SM: +14  | Speed 30' | channel 8d6 (7/day) | Resist: acid, cold, elec. 5; Neg Energy 10 | Active conditions: barkskin, +5 AC

I'm fine skipping the fillers. Maybe not all of them. I don't want to miss out on chronicle items or boons, especially if they're not "always available" items.

Sovereign Court

f LG tiefling Paladin 14 | HP 100/100 | AC 24 T 14 FF 20 | CMD 29 | F+16 R+14 W+15| Init +5 | Perc +22 | See in Darkness | LoH 11/11 | Bond 2/3 | Smite 5/5 | Haste 10/10 | Corruption Resistance | Fortification 75%

Hey guys! I'm back, I've dealt with most of the most vital things that have accumulated over the two weeks of my absence, and I'm going back to the games (by the way, the retreat was amazing!). As I expected, there are several hundred messages waiting for me on the forum, which I will read smoothly. The deadline for returning to absolutely all games is Saturday. I hug everyone! See you in gameplay thread .)


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Venture Lieutenant, Play by Post (online)
Arcturus of Shelyn wrote:
I'm fine skipping the fillers. Maybe not all of them. I don't want to miss out on chronicle items or boons, especially if they're not "always available" items.

There is no chronicle sheet for this dungeon, so absolutely nothing you can miss out on that impacts your rewards. I'll make sure you don't miss out on plot relevant things, like evidence who is responsible.

Actually, I don't think you can miss out on any items by not finding them when it's a module played in this weird half campaign mode way. This adventure just has lots of combats that appear to me to be present only for the purpose of gaining neede EXP if playing not in society.

Scarab Sages

male Wizard 9/Lore 5 | HP 87| AC 15/19; Touch 14; FF 14 | F +12; R +9; W +14 | CMB+6; CMD 21 | Speed 20 ft | Init +1 | Perc +2 | Stealth: +1 Wizard 9/Lore 5

I'm interested in the story so I don't think we should miss that.

Scarab Sages

HP:129/129 +X temps | AC: 26/26 (17T/19/23FF) | Fort +175, Ref +22, Will +12, +5 resistance vs. enchantment | Initiative: +11 | CMB: 17/19 | CMD: 34/36 | Perception +26, Trap Spotter 10' | Sense Motive +13 Rogue(Scout) 12/Slayer 1/Fighter 1

I fall into the camp of trying out new abilities so I do not mind encountering the filler encounters. But I guess if others want to skip I can skip as well.

Scarab Sages

male Wizard 9/Lore 5 | HP 87| AC 15/19; Touch 14; FF 14 | F +12; R +9; W +14 | CMB+6; CMD 21 | Speed 20 ft | Init +1 | Perc +2 | Stealth: +1 Wizard 9/Lore 5

Hope you feel better soon GM!

Silver Crusade

NG male Aasimar | Cleric of Shelyn 15 | HP 137/137 | AC 22, t 13, ff 20 | CMB +15, CMD 25 | F +15, R +11, W +18 (+2 evil spells) | Init: +2 | Perc: +20 (darkvision), SM: +14  | Speed 30' | channel 8d6 (7/day) | Resist: acid, cold, elec. 5; Neg Energy 10 | Active conditions: barkskin, +5 AC

Take your time to get better, Redalia. There's been no need to rush this game. I hope you get well soon!

Sovereign Court

f LG tiefling Paladin 14 | HP 100/100 | AC 24 T 14 FF 20 | CMD 29 | F+16 R+14 W+15| Init +5 | Perc +22 | See in Darkness | LoH 11/11 | Bond 2/3 | Smite 5/5 | Haste 10/10 | Corruption Resistance | Fortification 75%

+1, no rush, take your time.

Scarab Sages

HP:129/129 +X temps | AC: 26/26 (17T/19/23FF) | Fort +175, Ref +22, Will +12, +5 resistance vs. enchantment | Initiative: +11 | CMB: 17/19 | CMD: 34/36 | Perception +26, Trap Spotter 10' | Sense Motive +13 Rogue(Scout) 12/Slayer 1/Fighter 1

I am leaving for a 2-week+ trip in the morning. I will bring a laptop and will be able to post some but there will be stretches where I will have no internet for 3or more days. So bot me as needed if I am slow to post.

Silver Crusade

NG male Aasimar | Cleric of Shelyn 15 | HP 137/137 | AC 22, t 13, ff 20 | CMB +15, CMD 25 | F +15, R +11, W +18 (+2 evil spells) | Init: +2 | Perc: +20 (darkvision), SM: +14  | Speed 30' | channel 8d6 (7/day) | Resist: acid, cold, elec. 5; Neg Energy 10 | Active conditions: barkskin, +5 AC

Just giving a heads up that I'm still here. How's everyone doing? Good, I hope!

Sovereign Court

f LG tiefling Paladin 14 | HP 100/100 | AC 24 T 14 FF 20 | CMD 29 | F+16 R+14 W+15| Init +5 | Perc +22 | See in Darkness | LoH 11/11 | Bond 2/3 | Smite 5/5 | Haste 10/10 | Corruption Resistance | Fortification 75%

I'm here, everything's fine. Other games continue as usual, so I'm on this site every day .)

Grand Lodge

Male Half-Elf Clr5/Feysworn9 | AC 27 T 14 FF 27 CMD 24 | HP 129/129 | F+17 R +15 W +23 (+2 vs enchantments, immune to sleep) | Init +10 | Perc +36 | Stealth +15 | Active: Magic Vestment, FoM, Life Bubble

I too am here.


Venture Lieutenant, Play by Post (online)

Thank you so much for your patience, team.

I've been basically nonfunctional with anxiety about a medical procedure I'm having done tomorrow. Even posting that I can't post has felt like too much. I'm sorry.

In terms of moving forward, they've told me that recovery could take as long as 8 weeks, but that they generally tell people to take a week off work afterwards. I don't know when during that recovery I'll feel up to posting. I may even post for a while and then not. It's also quite possible I'll have extra time to post. IF you are content to wait, I'll come back as soon as I feel up to it, posting slowly/intermittently for a while, and then getting back to normal posting when I can.

Scarab Sages

male Wizard 9/Lore 5 | HP 87| AC 15/19; Touch 14; FF 14 | F +12; R +9; W +14 | CMB+6; CMD 21 | Speed 20 ft | Init +1 | Perc +2 | Stealth: +1 Wizard 9/Lore 5

Get well soon Redelia!

Silver Crusade

NG male Aasimar | Cleric of Shelyn 15 | HP 137/137 | AC 22, t 13, ff 20 | CMB +15, CMD 25 | F +15, R +11, W +18 (+2 evil spells) | Init: +2 | Perc: +20 (darkvision), SM: +14  | Speed 30' | channel 8d6 (7/day) | Resist: acid, cold, elec. 5; Neg Energy 10 | Active conditions: barkskin, +5 AC

Take your time, Redalia, and get well soon. It looks like we're all fine waiting.

Scarab Sages

HP:129/129 +X temps | AC: 26/26 (17T/19/23FF) | Fort +175, Ref +22, Will +12, +5 resistance vs. enchantment | Initiative: +11 | CMB: 17/19 | CMD: 34/36 | Perception +26, Trap Spotter 10' | Sense Motive +13 Rogue(Scout) 12/Slayer 1/Fighter 1

Hope all goes well and you recover quickly. Let us know.

Grand Lodge

Male Half-Elf Clr5/Feysworn9 | AC 27 T 14 FF 27 CMD 24 | HP 129/129 | F+17 R +15 W +23 (+2 vs enchantments, immune to sleep) | Init +10 | Perc +36 | Stealth +15 | Active: Magic Vestment, FoM, Life Bubble

Good luck! If only real recovery were as easy as it is in the game.

Sovereign Court

f LG tiefling Paladin 14 | HP 100/100 | AC 24 T 14 FF 20 | CMD 29 | F+16 R+14 W+15| Init +5 | Perc +22 | See in Darkness | LoH 11/11 | Bond 2/3 | Smite 5/5 | Haste 10/10 | Corruption Resistance | Fortification 75%

Get well! Games are not the main thing, but we will be here .)


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Venture Lieutenant, Play by Post (online)

I hope to be back in a day or two. Feeling somewhat better, but recovery is going slowly.

Silver Crusade

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NG male Aasimar | Cleric of Shelyn 15 | HP 137/137 | AC 22, t 13, ff 20 | CMB +15, CMD 25 | F +15, R +11, W +18 (+2 evil spells) | Init: +2 | Perc: +20 (darkvision), SM: +14  | Speed 30' | channel 8d6 (7/day) | Resist: acid, cold, elec. 5; Neg Energy 10 | Active conditions: barkskin, +5 AC

Hey, Redalia,

If you want, I could finish up this scenario for you as GM.

I figured with your health issues, wrangling kiddos, and other responsibilities, I could get a load off your shoulders and help ya out.


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Venture Lieutenant, Play by Post (online)

I really appreciate the offer, and I will keep it in mind. I'm not completely better, but it's time to grit my teeth and push through the fatigue, I think. If I can't keep up after this at about a post every other day type pace, I will consider handing the game over. At that point, for me to continue would not be fair to all of you.

I really appreciate your patience with me, team. We're about done with this chapter of the adventure, which is the one that does not give a chronicle sheet. After that, we have one more chapter in Megator Facient, and then the final showdown. I think we will be done well before the end of the year.

Sovereign Court

f LG tiefling Paladin 14 | HP 100/100 | AC 24 T 14 FF 20 | CMD 29 | F+16 R+14 W+15| Init +5 | Perc +22 | See in Darkness | LoH 11/11 | Bond 2/3 | Smite 5/5 | Haste 10/10 | Corruption Resistance | Fortification 75%

Thank you both .)

Silver Crusade

NG male Aasimar | Cleric of Shelyn 15 | HP 137/137 | AC 22, t 13, ff 20 | CMB +15, CMD 25 | F +15, R +11, W +18 (+2 evil spells) | Init: +2 | Perc: +20 (darkvision), SM: +14  | Speed 30' | channel 8d6 (7/day) | Resist: acid, cold, elec. 5; Neg Energy 10 | Active conditions: barkskin, +5 AC
Arush Al-Fasi wrote:

[dice=Local]1d20 + 20

Hmm. Arush looks thoughtfully at the gun. I've always preferred bows. I don't know anything about it.

Rolling a Nat 1 on a skill check doesn't mean automatic failure. You still got a total of 21. That's really good!

Sovereign Court

f LG tiefling Paladin 14 | HP 100/100 | AC 24 T 14 FF 20 | CMD 29 | F+16 R+14 W+15| Init +5 | Perc +22 | See in Darkness | LoH 11/11 | Bond 2/3 | Smite 5/5 | Haste 10/10 | Corruption Resistance | Fortification 75%

Yeah, I know. Maybe this will be enough, but also there is an obvious auto-leveling of skills DC in PFS. Tier 1-5: with 25 at knowledge local, you know who the main bandit in the city is, where his lair is and how often he goes to visit his mom. Tier 15+: with 25 at knowledge local you barely remember that Oppara is the capital of Taldor ))

Silver Crusade

NG male Aasimar | Cleric of Shelyn 15 | HP 137/137 | AC 22, t 13, ff 20 | CMB +15, CMD 25 | F +15, R +11, W +18 (+2 evil spells) | Init: +2 | Perc: +20 (darkvision), SM: +14  | Speed 30' | channel 8d6 (7/day) | Resist: acid, cold, elec. 5; Neg Energy 10 | Active conditions: barkskin, +5 AC
Ranalus wrote:
I had offered to bring Arvanor to safety using my many travel options, but Arcturus waved off the idea here.

I didn't "wave off" the idea of bringing Arvanor to safety. I offered to do it as well, hence the post that one links to saying that "we'll take him off your hands". With how slow this game is going I just didn't want to roleplay, and thought others didn't want to waste the time, the whole trek back to the entrance and all that. I assumed we just led him out.

Grand Lodge

Male Half-Elf Clr5/Feysworn9 | AC 27 T 14 FF 27 CMD 24 | HP 129/129 | F+17 R +15 W +23 (+2 vs enchantments, immune to sleep) | Init +10 | Perc +36 | Stealth +15 | Active: Magic Vestment, FoM, Life Bubble

I was offering three different Teleportation-type abilities to get it done really quickly IC, thereby not needing to waste time on the matter. You told me not to do it because you had it covered, despite lacking such capabilities. I didn't press the matter.

I was offering to step in and do one of the problem-solving things that my character is good at (he certainly isn't good at combat or Diplomacy). I was not expecting anything to be hand-waved, as the journey with an NPC could indeed be quite perilous. The two-and-a-half-week IRL hiatus after that point unfortunately did leave Arvanor in limbo with an unresolved fate.

I'm not looking for a fight here, I'm just saying what happened IC. I offered to bring Arvanor to safety, you told me not to, and then nothing happened with him. As far as we know he is still resting his head on a pack.

I would rather have solved the situation "on-screen" with my character's capabilities. You would rather have it solved "off-screen" for understandable reasons about pacing.

Scarab Sages

HP:129/129 +X temps | AC: 26/26 (17T/19/23FF) | Fort +175, Ref +22, Will +12, +5 resistance vs. enchantment | Initiative: +11 | CMB: 17/19 | CMD: 34/36 | Perception +26, Trap Spotter 10' | Sense Motive +13 Rogue(Scout) 12/Slayer 1/Fighter 1

I am still here and catching up. Glad to see we are moving again.

Silver Crusade

NG male Aasimar | Cleric of Shelyn 15 | HP 137/137 | AC 22, t 13, ff 20 | CMB +15, CMD 25 | F +15, R +11, W +18 (+2 evil spells) | Init: +2 | Perc: +20 (darkvision), SM: +14  | Speed 30' | channel 8d6 (7/day) | Resist: acid, cold, elec. 5; Neg Energy 10 | Active conditions: barkskin, +5 AC
Ranalus wrote:

I was offering three different Teleportation-type abilities to get it done really quickly IC, thereby not needing to waste time on the matter. You told me not to do it because you had it covered, despite lacking such capabilities. I didn't press the matter.

I was offering to step in and do one of the problem-solving things that my character is good at (he certainly isn't good at combat or Diplomacy). I was not expecting anything to be hand-waved, as the journey with an NPC could indeed be quite perilous. The two-and-a-half-week IRL hiatus after that point unfortunately did leave Arvanor in limbo with an unresolved fate.

I'm not looking for a fight here, I'm just saying what happened IC. I offered to bring Arvanor to safety, you told me not to, and then nothing happened with him. As far as we know he is still resting his head on a pack.

I would rather have solved the situation "on-screen" with my character's capabilities. You would rather have it solved "off-screen" for understandable reasons about pacing.

Ok. Understood. I did assume it was all going to be resolved off-screen and I didn't want you wasting spell slots. I suppose we should have just roleplayed it out since we had the time. Sorry.

Well, on our way back to town to talk to the minister, let's get Arvanor and bring him back with us! ;)


Venture Lieutenant, Play by Post (online)

OK, team. Based on how the adventure is written, that's the end other than a bit of narrating; you would get full rewards. The point of Megator Facent is to give more evidence and more chances to make the checks to figure out what is going on. If you as a team would prefer to still do the dungeon crawl, I can have the ministers ask you to go back and finish cleaning up the facilities used in the plot; otherwise they will send their forces to do so. Which would you prefer?

Scarab Sages

HP:129/129 +X temps | AC: 26/26 (17T/19/23FF) | Fort +175, Ref +22, Will +12, +5 resistance vs. enchantment | Initiative: +11 | CMB: 17/19 | CMD: 34/36 | Perception +26, Trap Spotter 10' | Sense Motive +13 Rogue(Scout) 12/Slayer 1/Fighter 1

I like challenging combats so vote to clear IF we believe the fights are not too simple.


Venture Lieutenant, Play by Post (online)

I'll take a look at the fights. I'll look at their CR, and I'll also see what the morale and descriptions are of the more challenging foes, to see if they will fight or be talked out of it.


Venture Lieutenant, Play by Post (online)

It's borderline. You have five level 14 characters, which should mean that CR 15 or lower isn't a big deal. There are two fights above that CR, both of which will not allow themselves to be talked out of fighting. However, I'm not so sure those fights will both be challenging for this party.

Grand Lodge

Male Half-Elf Clr5/Feysworn9 | AC 27 T 14 FF 27 CMD 24 | HP 129/129 | F+17 R +15 W +23 (+2 vs enchantments, immune to sleep) | Init +10 | Perc +36 | Stealth +15 | Active: Magic Vestment, FoM, Life Bubble

What do you think, Redelia? I see that you are running Academy of Secrets for the next Gameday. Would you rather wrap this up?

This might be the last adventure for Ranalus, or maybe he will get to do Moonscar. I've played most (but not all) of the high-level PFS content. I kind of would like to do the last part so he can try out his new high-level abilities like Shades, but if you need to wrap this up then I understand.


Venture Lieutenant, Play by Post (online)

I have a slight preference to end here, but that's because the story end is so satisfying, but not because I mind continuing to run this for you. After this big diplomatic encounter, to go back and do the dungeon crawl would seem a little anti-climactic. If you don't feel the same way or it doesn't bother you, we can certainly do the last dungeon.

Sovereign Court

f LG tiefling Paladin 14 | HP 100/100 | AC 24 T 14 FF 20 | CMD 29 | F+16 R+14 W+15| Init +5 | Perc +22 | See in Darkness | LoH 11/11 | Bond 2/3 | Smite 5/5 | Haste 10/10 | Corruption Resistance | Fortification 75%

I think now is the right time to finish .)

Scarab Sages

HP:129/129 +X temps | AC: 26/26 (17T/19/23FF) | Fort +175, Ref +22, Will +12, +5 resistance vs. enchantment | Initiative: +11 | CMB: 17/19 | CMD: 34/36 | Perception +26, Trap Spotter 10' | Sense Motive +13 Rogue(Scout) 12/Slayer 1/Fighter 1

I am good with that.

Silver Crusade

NG male Aasimar | Cleric of Shelyn 15 | HP 137/137 | AC 22, t 13, ff 20 | CMB +15, CMD 25 | F +15, R +11, W +18 (+2 evil spells) | Init: +2 | Perc: +20 (darkvision), SM: +14  | Speed 30' | channel 8d6 (7/day) | Resist: acid, cold, elec. 5; Neg Energy 10 | Active conditions: barkskin, +5 AC

Aww. I'm kind of sad. I actually thought this game was going to go another few months. I'm all good with ending here, though.

Is there any possibility you could give us a quick rundown of what would have happened or what we encountered in the final dungeon?

This was a very exciting and though-provoking game. My heartfelt thanks to you all for a wonderful game! It was my first game with a level 12+ PC. Wow!

Thank you, Redelia, for a great game!

GM Redelia wrote:

That gives a total of 58 on a DC 35 check.

Holy Cow!

Scarab Sages

male Wizard 9/Lore 5 | HP 87| AC 15/19; Touch 14; FF 14 | F +12; R +9; W +14 | CMB+6; CMD 21 | Speed 20 ft | Init +1 | Perc +2 | Stealth: +1 Wizard 9/Lore 5

I'm good with finishing.


Venture Lieutenant, Play by Post (online)

OK, that sounds like a consensus. I'll tell the rest of the story later today.

I'll also work on reporting and chronicle sheets.

I believe you all qualify for the fourth sheet, so I need to know what you want to do. The text is:
Alkenstar Hero: When you earn this Chronicle sheet, you may choose to receive 3 XP, 6 Prestige Points, and 70,000 gp (1.5 XP, 3 Prestige Points, and 35,000 gp for characters using the slow track method of advancement). Alternatively, you may choose to gain no XP and gold, but you earn 2 Prestige Points (1 Prestige Point on slow track) and still qualify for all of the boons and items on this sheet.

Silver Crusade

NG male Aasimar | Cleric of Shelyn 15 | HP 137/137 | AC 22, t 13, ff 20 | CMB +15, CMD 25 | F +15, R +11, W +18 (+2 evil spells) | Init: +2 | Perc: +20 (darkvision), SM: +14  | Speed 30' | channel 8d6 (7/day) | Resist: acid, cold, elec. 5; Neg Energy 10 | Active conditions: barkskin, +5 AC

I'm going to go with the alternative.

Quote:
Alternatively, you may choose to gain no XP and gold, but you earn 2 Prestige Points (1 Prestige Point on slow track) and still qualify for all of the boons and items on this sheet.

I'm going to just take the 2 pp. I don't want to level up too fast.

If any of you are wondering why there are 2 choices on the chronicle, here is the post from John Compton explaining the reason.


Venture Lieutenant, Play by Post (online)

Game is reported, and I've started work on chronicle sheets. I can't finish them off until I know what everyone wants to do for the extra chronicle sheet.

I'll try to post a few of the more interesting things from the dungeon you skipped tomorrow.

Sovereign Court

f LG tiefling Paladin 14 | HP 100/100 | AC 24 T 14 FF 20 | CMD 29 | F+16 R+14 W+15| Init +5 | Perc +22 | See in Darkness | LoH 11/11 | Bond 2/3 | Smite 5/5 | Haste 10/10 | Corruption Resistance | Fortification 75%

I'll take the first option, with experience and money.

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