Redelia's Wardens of the Reborn Forge (Inactive)

Game Master Redelia

maps
chronicle sheets


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Grand Lodge

Male Half-Elf Clr5/Feysworn9 | AC 27 T 14 FF 27 CMD 24 | HP 129/129 | F+17 R +15 W +23 (+2 vs enchantments, immune to sleep) | Init +10 | Perc +36 | Stealth +15 | Active: Magic Vestment, FoM, Life Bubble

Ah... I was going to say just take Slayer2 and use the Slayer Talent to get Rogue Talent (Combat Trick), but your archetype loses the Slayer 2 talent.

Some other full-BAB classes give feats from a more limited selection at level 1 (like Blood Conduit Bloodrager or Gendarme Cavalier) but I don't know of any that give "any combat feat" besides fighter. Lore Warden or Skirmisher might be good choices, giving up armor proficiency for more skill points. Gloomblade gets a kind of cool trick at 1st in addition to the feat.

As Arcturus says, though, Brawler for Martial Flexibility would let you pick up Spring-Heeled Reaping on the fly, plus you would also get Improved Unarmed Strike and +2 Ref over going Fighter.

Ranalus gets Shades as an SLA next level...

Scarab Sages

HP:129/129 +X temps | AC: 26/26 (17T/19/23FF) | Fort +175, Ref +22, Will +12, +5 resistance vs. enchantment | Initiative: +11 | CMB: 17/19 | CMD: 34/36 | Perception +26, Trap Spotter 10' | Sense Motive +13 Rogue(Scout) 12/Slayer 1/Fighter 1

A decent idea, but using Martial Flexibility requires a move action, at least at first.


Venture Lieutenant, Play by Post (online)

On another matter, do we still have everyone?

Silver Crusade

NG male Aasimar | Cleric of Shelyn 15 | HP 137/137 | AC 22, t 13, ff 20 | CMB +15, CMD 25 | F +15, R +11, W +18 (+2 evil spells) | Init: +2 | Perc: +20 (darkvision), SM: +14  | Speed 30' | channel 8d6 (7/day) | Resist: acid, cold, elec. 5; Neg Energy 10 | Active conditions: barkskin, +5 AC

I'm here!

Gonna Take 10 on Day Job for total of 22.

Sovereign Court

f LG tiefling Paladin 14 | HP 100/100 | AC 24 T 14 FF 20 | CMD 29 | F+16 R+14 W+15| Init +5 | Perc +22 | See in Darkness | LoH 11/11 | Bond 2/3 | Smite 5/5 | Haste 10/10 | Corruption Resistance | Fortification 75%

Yep, I'm in.

Grand Lodge

Male Half-Elf Clr5/Feysworn9 | AC 27 T 14 FF 27 CMD 24 | HP 129/129 | F+17 R +15 W +23 (+2 vs enchantments, immune to sleep) | Init +10 | Perc +36 | Stealth +15 | Active: Magic Vestment, FoM, Life Bubble

Still here!
And still no Day Job.

Scarab Sages

male Wizard 9/Lore 5 | HP 87| AC 15/19; Touch 14; FF 14 | F +12; R +9; W +14 | CMB+6; CMD 21 | Speed 20 ft | Init +1 | Perc +2 | Stealth: +1 Wizard 9/Lore 5

I'm here!

Profession (engineer): 1d20 + 8 ⇒ (19) + 8 = 27

Scarab Sages

HP:129/129 +X temps | AC: 26/26 (17T/19/23FF) | Fort +175, Ref +22, Will +12, +5 resistance vs. enchantment | Initiative: +11 | CMB: 17/19 | CMD: 34/36 | Perception +26, Trap Spotter 10' | Sense Motive +13 Rogue(Scout) 12/Slayer 1/Fighter 1

I am in.

Day Job, Slight of Hand: 1d20 + 21 ⇒ (17) + 21 = 38


Venture Lieutenant, Play by Post (online)

Botting Fendel's day job:

1d20 + 25 + 5 ⇒ (9) + 25 + 5 = 39


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Venture Lieutenant, Play by Post (online)

here are your chronicle sheets. As always, please let me know if there are any problems.

I would suggest a one week pause in the game for the purpose of leveling up. If Fendel is not back after that, we'll either proceed with 5, or look for someone else. Please let me know when you are done with the level up.

Silver Crusade

NG male Aasimar | Cleric of Shelyn 15 | HP 137/137 | AC 22, t 13, ff 20 | CMB +15, CMD 25 | F +15, R +11, W +18 (+2 evil spells) | Init: +2 | Perc: +20 (darkvision), SM: +14  | Speed 30' | channel 8d6 (7/day) | Resist: acid, cold, elec. 5; Neg Energy 10 | Active conditions: barkskin, +5 AC

There's a big block of X's covering a bunch of text on the chronicle. Boons we didn't earn?

Any possibility you could post the link to our first chronicles? I forgot to save it in my Google Drive.

Thanks!

And a ton of thanks for GMing this big adventure!!!

Grand Lodge

Male Half-Elf Clr5/Feysworn9 | AC 27 T 14 FF 27 CMD 24 | HP 129/129 | F+17 R +15 W +23 (+2 vs enchantments, immune to sleep) | Init +10 | Perc +36 | Stealth +15 | Active: Magic Vestment, FoM, Life Bubble

The X'd out boon would be for participating in the Haagenti demon-lord ritual, I would think.

Thanks as well GM! Chronicle looks good. I have to decide what to buy.


Venture Lieutenant, Play by Post (online)
Arcturus of Shelyn wrote:

There's a big block of X's covering a bunch of text on the chronicle. Boons we didn't earn?

Any possibility you could post the link to our first chronicles? I forgot to save it in my Google Drive.

One of the boons was for a curse if you'd participated in the evil ritual; the other was for dealing with a situation you did not encounter.

I've copied your old sheet into the same folder. I don't leave sheets on the internet for very long.

Scarab Sages

male Wizard 9/Lore 5 | HP 87| AC 15/19; Touch 14; FF 14 | F +12; R +9; W +14 | CMB+6; CMD 21 | Speed 20 ft | Init +1 | Perc +2 | Stealth: +1 Wizard 9/Lore 5

Thanks for running GM!!

One week sounds good

Silver Crusade

NG male Aasimar | Cleric of Shelyn 15 | HP 137/137 | AC 22, t 13, ff 20 | CMB +15, CMD 25 | F +15, R +11, W +18 (+2 evil spells) | Init: +2 | Perc: +20 (darkvision), SM: +14  | Speed 30' | channel 8d6 (7/day) | Resist: acid, cold, elec. 5; Neg Energy 10 | Active conditions: barkskin, +5 AC
GM Redelia wrote:
Arcturus of Shelyn wrote:

There's a big block of X's covering a bunch of text on the chronicle. Boons we didn't earn?

Any possibility you could post the link to our first chronicles? I forgot to save it in my Google Drive.

One of the boons was for a curse if you'd participated in the evil ritual; the other was for dealing with a situation you did not encounter.

I've copied your old sheet into the same folder. I don't leave sheets on the internet for very long.

Thank you!

Bummer we didn't encounter that other situation.

Silver Crusade

NG male Aasimar | Cleric of Shelyn 15 | HP 137/137 | AC 22, t 13, ff 20 | CMB +15, CMD 25 | F +15, R +11, W +18 (+2 evil spells) | Init: +2 | Perc: +20 (darkvision), SM: +14  | Speed 30' | channel 8d6 (7/day) | Resist: acid, cold, elec. 5; Neg Energy 10 | Active conditions: barkskin, +5 AC

Arcturus just needs to make some purchases. His Profile is complete & ready to go. Just need to think of what I should spend about 60,000 gps on.

Grand Lodge

Male Half-Elf Clr5/Feysworn9 | AC 27 T 14 FF 27 CMD 24 | HP 129/129 | F+17 R +15 W +23 (+2 vs enchantments, immune to sleep) | Init +10 | Perc +36 | Stealth +15 | Active: Magic Vestment, FoM, Life Bubble

Ranalus will boost his Cloak to +5 and also get a Ring of Evasion.
All done with purchases.


Venture Lieutenant, Play by Post (online)

It looks like we're still waiting for Arush, Rogar, and Slash to level up?

Also, I'm pretty sure we've lost Fendel.

Silver Crusade

NG male Aasimar | Cleric of Shelyn 15 | HP 137/137 | AC 22, t 13, ff 20 | CMB +15, CMD 25 | F +15, R +11, W +18 (+2 evil spells) | Init: +2 | Perc: +20 (darkvision), SM: +14  | Speed 30' | channel 8d6 (7/day) | Resist: acid, cold, elec. 5; Neg Energy 10 | Active conditions: barkskin, +5 AC

I'm ready. Upgraded Belt of Physical might to +4 (so I now have a decent dex bonus) & upgraded Headband of Mental Prowess to +4. Just need to stock up on scrolls. Maybe a couple more wondrous items, too.

It looks like Fendel updated his profile to 14th level.

Scarab Sages

HP:129/129 +X temps | AC: 26/26 (17T/19/23FF) | Fort +175, Ref +22, Will +12, +5 resistance vs. enchantment | Initiative: +11 | CMB: 17/19 | CMD: 34/36 | Perception +26, Trap Spotter 10' | Sense Motive +13 Rogue(Scout) 12/Slayer 1/Fighter 1

Need to update my alias and maybe shop. Will try to get that done today as I am traveling for the weekend starting tomorrow.

Scarab Sages

HP:129/129 +X temps | AC: 26/26 (17T/19/23FF) | Fort +175, Ref +22, Will +12, +5 resistance vs. enchantment | Initiative: +11 | CMB: 17/19 | CMD: 34/36 | Perception +26, Trap Spotter 10' | Sense Motive +13 Rogue(Scout) 12/Slayer 1/Fighter 1

Slash's alias has been updated. He is ready to go.

Scarab Sages

male Wizard 9/Lore 5 | HP 87| AC 15/19; Touch 14; FF 14 | F +12; R +9; W +14 | CMB+6; CMD 21 | Speed 20 ft | Init +1 | Perc +2 | Stealth: +1 Wizard 9/Lore 5

Ready just need to update my sheet.


Venture Lieutenant, Play by Post (online)

Fendel started out one level higher than the rest of you, so has not updated or been heard from. I think we've lost him.

Do you want me to look for someone else, or to continue with our current team of five?

We still need Arush's level up, and for Rogar to update the profile.

Silver Crusade

NG male Aasimar | Cleric of Shelyn 15 | HP 137/137 | AC 22, t 13, ff 20 | CMB +15, CMD 25 | F +15, R +11, W +18 (+2 evil spells) | Init: +2 | Perc: +20 (darkvision), SM: +14  | Speed 30' | channel 8d6 (7/day) | Resist: acid, cold, elec. 5; Neg Energy 10 | Active conditions: barkskin, +5 AC

I'm fine with 5 PCs. It might be a bit difficult finding a 14th level PC that wants to do just the 3rd (final?) part of a module, but, I'm fine either way.

Grand Lodge

Male Half-Elf Clr5/Feysworn9 | AC 27 T 14 FF 27 CMD 24 | HP 129/129 | F+17 R +15 W +23 (+2 vs enchantments, immune to sleep) | Init +10 | Perc +36 | Stealth +15 | Active: Magic Vestment, FoM, Life Bubble

I am pretty sure you would get some potential players if you put it out for recruitment - PFS Seeker opportunities are few and far between, and many would take any opportunity to play even just the third part of a module.

So even though I don't think we need another PC, I think it would be a kindness to the PFS community to make that opportunity available.

BUT... I am not sure how this works with the "Everyone begins at 33 XP" Seeker Arc mode for this module. I am pretty sure the Venture-Captains would let you bring in a replacement if it was just for the sake of increasing Seeker PFS opportunities.


Venture Lieutenant, Play by Post (online)

Fendel wasn't seeker arc, either. Seeker arc characters and other PFS characters can play together, but only seeker arc characters can get the fourth chronicle sheet.

The next part is actually not PFS sanctioned, so we only do it because we're doing the seeker arc. I'll see if we have someone else who would like to join when we get to the final sanctioned bit. They can get the one chronicle sheet only, unless they have the previous two sheets from a different group.

I just hope we haven't also lost Arush, who has not leveled up and we've heard nothing from in two weeks.

Silver Crusade

NG male Aasimar | Cleric of Shelyn 15 | HP 137/137 | AC 22, t 13, ff 20 | CMB +15, CMD 25 | F +15, R +11, W +18 (+2 evil spells) | Init: +2 | Perc: +20 (darkvision), SM: +14  | Speed 30' | channel 8d6 (7/day) | Resist: acid, cold, elec. 5; Neg Energy 10 | Active conditions: barkskin, +5 AC

I'm sure you PMd them, Redalia, but just checking.

Sovereign Court

f LG tiefling Paladin 14 | HP 100/100 | AC 24 T 14 FF 20 | CMD 29 | F+16 R+14 W+15| Init +5 | Perc +22 | See in Darkness | LoH 11/11 | Bond 2/3 | Smite 5/5 | Haste 10/10 | Corruption Resistance | Fortification 75%

I'm here, ready to start on Monday. I'll level up by this time.

Scarab Sages

HP:129/129 +X temps | AC: 26/26 (17T/19/23FF) | Fort +175, Ref +22, Will +12, +5 resistance vs. enchantment | Initiative: +11 | CMB: 17/19 | CMD: 34/36 | Perception +26, Trap Spotter 10' | Sense Motive +13 Rogue(Scout) 12/Slayer 1/Fighter 1

I liked Fendel as a player but in truth he and I were somewhat redundant. He was a little better at everything I did so I guess I was the one who was redundant. lol

Scarab Sages

male Wizard 9/Lore 5 | HP 87| AC 15/19; Touch 14; FF 14 | F +12; R +9; W +14 | CMB+6; CMD 21 | Speed 20 ft | Init +1 | Perc +2 | Stealth: +1 Wizard 9/Lore 5

I'm OK with 5. Updated


Venture Lieutenant, Play by Post (online)

OK, getting close; just need Arush's level up.

Sovereign Court

f LG tiefling Paladin 14 | HP 100/100 | AC 24 T 14 FF 20 | CMD 29 | F+16 R+14 W+15| Init +5 | Perc +22 | See in Darkness | LoH 11/11 | Bond 2/3 | Smite 5/5 | Haste 10/10 | Corruption Resistance | Fortification 75%

Done.

GM Redelia, I have a request to you to give more descriptions of what we meet, especially places and NPCs. For example, the woman in the last encounter - it's still completely unclear what she looked like (was she beautiful or creepy mutant? not to mention her outfit or her hair color...). Illustrations from the scenario or just pictures from the Internet that are suitable in your opinion will also work instead of text descriptions, if it's more convenient for you. Anything to help immersion and image creation .) Thank you in advance!


Venture Lieutenant, Play by Post (online)

There was an image of her posted in the maps...

Sovereign Court

f LG tiefling Paladin 14 | HP 100/100 | AC 24 T 14 FF 20 | CMD 29 | F+16 R+14 W+15| Init +5 | Perc +22 | See in Darkness | LoH 11/11 | Bond 2/3 | Smite 5/5 | Haste 10/10 | Corruption Resistance | Fortification 75%

I had no reason to open the map until the fight started. And you didn't spoil us too much with illustrations earlier, so there was no reason to expect that there would be something else besides circles of different colors.


Venture Lieutenant, Play by Post (online)

Well, actually, you had the reason to open the maps of that being the usual place to find NPC portraits. It sounds like you were unaware of this lodge convention, however. I would say about half of the time do GMs mention that there are NPC images, and half of the time just assume that players know to look there.

There were several times earlier, like Habblegash, that there was an NPC portrait unrelated to combat, but it sounds like you might have missed those also.

To explain my general procedure for combat tokens, since you bring that up also, if the adventure provides art, I use that to make a token. If it does not, I use the relevant image from a Paizo bestiary, if there is one. If not, then Paizo has not provided images for that being, so I use geometric shapes.

I've been providing you with all the descriptions that the adventure provides, but I'm not going to make up descriptions that are not in the adventure or a bestiary entry for the creature. Hopefully the real problem is that you did not know to look in the map link to check for NPC images.

Sovereign Court

f LG tiefling Paladin 14 | HP 100/100 | AC 24 T 14 FF 20 | CMD 29 | F+16 R+14 W+15| Init +5 | Perc +22 | See in Darkness | LoH 11/11 | Bond 2/3 | Smite 5/5 | Haste 10/10 | Corruption Resistance | Fortification 75%

No problem at all. I don't think we need to spend any more energy and attention on this. Just my expectations of the game and your manner of GMing don't match perfectly, but it happens and it's normal. Let's keep playing! .)

Scarab Sages

male Wizard 9/Lore 5 | HP 87| AC 15/19; Touch 14; FF 14 | F +12; R +9; W +14 | CMB+6; CMD 21 | Speed 20 ft | Init +1 | Perc +2 | Stealth: +1 Wizard 9/Lore 5

GM I think you're doing a great job!

Silver Crusade

NG male Aasimar | Cleric of Shelyn 15 | HP 137/137 | AC 22, t 13, ff 20 | CMB +15, CMD 25 | F +15, R +11, W +18 (+2 evil spells) | Init: +2 | Perc: +20 (darkvision), SM: +14  | Speed 30' | channel 8d6 (7/day) | Resist: acid, cold, elec. 5; Neg Energy 10 | Active conditions: barkskin, +5 AC
GM Redelia wrote:


Also, I forgot to declare this, but my usual convention on percent is the bad things happen on high values.

That's not how it works, though.

i.e. "20% miss chance" means you miss on a roll of 1-20.
"50% miss chance" means you miss on a 1-50.

Low is always bad.

CRB wrote:

Whenever a roll is required, the roll is noted as “d#,” with the “#” representing the number of sides on the die. If you need to roll multiple dice of the same type, there will be a number before the “d.” For example, if you are required to roll 4d6, you should roll four six-sided dice and add the results together. Sometimes there will be a + or – after the notation, meaning that you add that number to, or subtract it from, the total results of the dice (not to each individual die rolled). Most die rolls in the game use a d20 with a number of modifiers based on the character’s skills, his or her abilities, and the situation. Generally speaking, rolling high is better than rolling low.

Percentile rolls are a special case, indicated as rolling d%. You can generate a random number in this range by rolling two differently colored ten-sided dice (2d10). Pick one color to represent the tens digit, then roll both dice. If the die chosen to be the tens digit rolls a “4” and the other d10 rolls a “2,” then you’ve generated a 42. A zero on the tens digit die indicates a result from 1 to 9, or 100 if both dice result in a zero. Some d10s are printed with “10,” “20,” “30,” and so on in order to make reading d% rolls easier. Unless otherwise noted, whenever you must round a number, always round down.


Venture Lieutenant, Play by Post (online)

That paragraph doesn't actually say much about this case. The first paragraph, when it says 'generally speaking, rolling high it better' is saying that most of the time, a higher number is better, for instance when attacking.

The second paragraph tells you how to calculate percentages, but not how to interpret it.

That's why you see about half of the time GMs ruling each way on whether 20% miss chance means 1-20 misses or 81-100 misses.

Silver Crusade

NG male Aasimar | Cleric of Shelyn 15 | HP 137/137 | AC 22, t 13, ff 20 | CMB +15, CMD 25 | F +15, R +11, W +18 (+2 evil spells) | Init: +2 | Perc: +20 (darkvision), SM: +14  | Speed 30' | channel 8d6 (7/day) | Resist: acid, cold, elec. 5; Neg Energy 10 | Active conditions: barkskin, +5 AC

I've only met a couple players in my 40+ years of playing/GMing that did that & convinced them otherwise. It's a bad habit passed from GM to player, then player to GM, and so on.

So, for example, in the module we're playing, does it say "there's a 20% (or whatever percent) chance" bad stuff happens?

Or, does it say, "on a roll of 81-100 on Percentile dice", (bad stuff happens)?

Silver Crusade

NG male Aasimar | Cleric of Shelyn 15 | HP 137/137 | AC 22, t 13, ff 20 | CMB +15, CMD 25 | F +15, R +11, W +18 (+2 evil spells) | Init: +2 | Perc: +20 (darkvision), SM: +14  | Speed 30' | channel 8d6 (7/day) | Resist: acid, cold, elec. 5; Neg Energy 10 | Active conditions: barkskin, +5 AC

Site/Paizo is being wonky.

Ok. I guess I'm just used to the old school way where 20% means a roll of 1-20 on d100 not the "I choose high for percentile checks".

I "got served" by young-uns on discord for asking.

Silver Crusade

NG male Aasimar | Cleric of Shelyn 15 | HP 137/137 | AC 22, t 13, ff 20 | CMB +15, CMD 25 | F +15, R +11, W +18 (+2 evil spells) | Init: +2 | Perc: +20 (darkvision), SM: +14  | Speed 30' | channel 8d6 (7/day) | Resist: acid, cold, elec. 5; Neg Energy 10 | Active conditions: barkskin, +5 AC

I had a good discussion on discord and many others agree, 20% means a roll of 1-20. Mainly for consistency since that was the rule from D&D's beginnings and how many of us have played it since.

But, your way is fine, Redalia. Like any "obscure houserule", it should have been mentioned before any of us rolled, though.


Venture Lieutenant, Play by Post (online)

As Stunt Monkey pointed out to you on Discord, this is not a house rule. The house rule would be to insist that the percentage must be interpreted the one direction.

I do agree that which way is which should be specified before rolls, but in this case I made the error of forgetting to do so. Before resolving that error, I looked to make sure that everyone who had already rolled was going to be safe; if not I would have asked for rerolls.

Silver Crusade

NG male Aasimar | Cleric of Shelyn 15 | HP 137/137 | AC 22, t 13, ff 20 | CMB +15, CMD 25 | F +15, R +11, W +18 (+2 evil spells) | Init: +2 | Perc: +20 (darkvision), SM: +14  | Speed 30' | channel 8d6 (7/day) | Resist: acid, cold, elec. 5; Neg Energy 10 | Active conditions: barkskin, +5 AC

Ok. Cool.

It is just one of those things that irk me. Like when people call DMs/GMss "Judges" or PCs "Toons".

I slept on it and got over it, though.

Game on!

Scarab Sages

HP:129/129 +X temps | AC: 26/26 (17T/19/23FF) | Fort +175, Ref +22, Will +12, +5 resistance vs. enchantment | Initiative: +11 | CMB: 17/19 | CMD: 34/36 | Perception +26, Trap Spotter 10' | Sense Motive +13 Rogue(Scout) 12/Slayer 1/Fighter 1

First, I am back from 9 days on the road. Second I just retired. Combined I should have less trouble keeping up. :)

also, I cannot create my token so can someone place Slash on the box?

Silver Crusade

NG male Aasimar | Cleric of Shelyn 15 | HP 137/137 | AC 22, t 13, ff 20 | CMB +15, CMD 25 | F +15, R +11, W +18 (+2 evil spells) | Init: +2 | Perc: +20 (darkvision), SM: +14  | Speed 30' | channel 8d6 (7/day) | Resist: acid, cold, elec. 5; Neg Energy 10 | Active conditions: barkskin, +5 AC
Slash 916 wrote:

First, I am back from 9 days on the road. Second I just retired. Combined I should have less trouble keeping up. :)

also, I cannot create my token so can someone place Slash on the box?

Welcome back and congratulations on retiring! I'll get your avatar up on map.


Venture Lieutenant, Play by Post (online)

I'm ill, so may not post for a few days. I'll probably only be able to post to my convention games, which have a time limit. Sorry, and I'll be back as soon as I can!

Sovereign Court

f LG tiefling Paladin 14 | HP 100/100 | AC 24 T 14 FF 20 | CMD 29 | F+16 R+14 W+15| Init +5 | Perc +22 | See in Darkness | LoH 11/11 | Bond 2/3 | Smite 5/5 | Haste 10/10 | Corruption Resistance | Fortification 75%

Hello everyone!

I'm going away for two weeks, and I'll be without internet at all. This is a yoga and meditation retreat with complete disconnection from the outside world. I will be in touch from May 15, I will start playing from about the 16th. I tried to reduce the number of games to a minimum (without starting to play new oneshots for some time), with such an eye that after returning I only needed to read a couple of hundred posts, and not around a thousand, as it could be with my usual 15+ games at the same time. So I think I'll switch back on quickly!

Don't lose me, I will definitely come back and continue playing!

PS Feel free to bot Arush ;)
Formulas, as always, are in his character sheet.

See you.


Venture Lieutenant, Play by Post (online)

Enjoy your time unplugged, Arush!

Right now we are in the middle of the piece of the adventure that is not sanctioned, but which we play because we're doing the whole adventure.

Let me know when you get back, and I can post in discussion a recap of what you missed.

Silver Crusade

NG male Aasimar | Cleric of Shelyn 15 | HP 137/137 | AC 22, t 13, ff 20 | CMB +15, CMD 25 | F +15, R +11, W +18 (+2 evil spells) | Init: +2 | Perc: +20 (darkvision), SM: +14  | Speed 30' | channel 8d6 (7/day) | Resist: acid, cold, elec. 5; Neg Energy 10 | Active conditions: barkskin, +5 AC

Ok. Arush is still with us, but going on vacay. For a moment I thought it was just me and Slash playing the game.

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