Journeyman Carpenter

Slash 916's page

172 posts. Organized Play character for Skorn.


Full Name

Trade Prince Slash

Race

Perception +26, Trap Spotter 10' | Sense Motive +13

Classes/Levels

Rogue(Scout) 12/Slayer 1/Fighter 1

Gender

HP:129/129 +X temps | AC: 26/26 (17T/19/23FF) | Fort +175, Ref +22, Will +12, +5 resistance vs. enchantment | Initiative: +11 | CMB: 17/19 | CMD: 34/36 |

Size

M

Special Abilities

Scout charge

Alignment

NG

Location

Qadira

Languages

Common, Orc, Goblin, Undercommon, Kelish

Occupation

Trade Prince (Sleight of Hand)

Strength 23
Dexterity 22
Constitution 16
Intelligence 10
Wisdom 14
Charisma 8

About Slash 916

Male half-orc fighter 1/unchained rogue (scout) 12/slayer (bounty hunter) 1 (Pathfinder RPG Advanced Class Guide 53, 118, Pathfinder RPG Advanced Player's Guide 134, Pathfinder Unchained 20)
NG Medium humanoid (human, orc)
Init +11; Senses darkvision 60 ft.; Perception +24 (+26 to find hidden objects (inc. secret doors and traps), determine if food is spoiled, or identify a potion by taste)

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Defense
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AC 26, touch 17, flat-footed 19 (+9 armor, +6 Dex, +1 dodge)
hp 129 (14 HD; 12d8+2d10+54)
Fort +17, Ref +22, Will +12 (+5 resistance vs. enchantment); +2 vs. attacks by a specific opponent you have designated, +4 and one size larger to resist effects of wind, +1 Luck bonus vs. traps
Defensive Abilities danger sense +4, evasion, sacred tattoo

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Offense
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Speed 40 ft.
Melee +1 adamantine greataxe +19/+14 (1d12+17/×3) or
+1 dueling spiked gauntlet +19/+14 (1d4+7) or
+1 human bane-bane impervious mithral greataxe +19/+14 (1d12+17/×3 plus 2d6 vs. Human and +2 more to hit) or
+1 undead-bane cold iron heavy mace +19/+14 (1d8+12 plus 2d6 vs. Undead) or
sap +18/+13 (1d6+11 nonlethal) or
bite +13 (1d4+5)

Ranged +1 composite shortbow +18/+13 (1d6+5/×3)

Special Attacks scout's charge, skirmisher, sneak attack (unchained) +6d6 Spell-Like Abilities (CL 12th; concentration +11), studied target +1 (1st, move action or free with sneak attack)

1/day—read magic

————— Statistics —————
Str 23, Dex 22, Con 16, Int 10, Wis 14, Cha 8
Base Atk +11; CMB +17 (+19 disarm); CMD 34 (36 vs. disarm)

Feats Additional Traits, Dodge, Furious FocusAPG, Mobility, Power Attack, Spring Attack, Spring-heeled Reaping, Spring-heeled Sprint, Spring-heeled Style, Stealthy, Weapon Finesse

Traits blade of the society, desert shadow, secret scrolls, tusked

Skills
Acrobatics +21 (+25 to jump),
Appraise +7,
Bluff +3,
Climb +10,
Diplomacy +3,
Disable Device +31 (+36 to disarm traps),
Escape Artist +24,
Fly +6
Heal 2
Knowledge (dungeoneering) +4,
Knowledge (local) +5,
Linguistics +9,
Perception +24 (+26 to find hidden objects (inc. secret doors and traps), determine if food is spoiled, or identify a potion by taste)
Sense Motive +13
Sleight of Hand +21
Stealth +24
Survival +4 (+9 when tracking)
Swim +8
Use Magic Device +16 (+157 to activate scrolls you can't normally use)
Racial Modifiers +2 Appraise, scavenger

Languages Ancient Osiriani, Common, Goblin, Infernal, Kelish, Orc, Osiriani, Tien, Undercommon

SQ debilitating injury: bewildered, debilitating injury: disoriented, debilitating injury: hampered, orc blood, rogue talents (bleeding attack +6, bonus feat, combat trick, crippling strike, double debilitation, trap spotter), trapfinding +6

Gear

Armor:
celestial armor
celestial shield

Weapons:
+1 adamantine greataxe
+1 composite shortbow
+1 human bane-bane impervious mithral greataxe
+1 undead-bane cold iron heavy mace
+1 Dueling spiked gauntlet
sap

Magic:
ring of foe focus
ring of invisibility
bead of newt prevention
belt of physical perfection +4
blood reservoir of physical prowess
boots of striding and springing
clear spindle ioun stone
cloak of resistance +5
First Aid Gloves
Goz Mask - see through smoke/fog and water breathing
cracked dark blue rhomboid ioun stone
cracke ddeep red sphere ioun stone
cracked dusty rose prism ioun stone
cracked pale ruby trillian ioun stone
handy haversack
headband of inspired wisdom +4
lenses of detection
lucky horseshoe
lupine robe
necklace of adaptation
seducer's bane
silver nail
Spectral Shroud - See invisibility and 10 r of etherialness
trapspringer's gloves
vest of escape
wayfinder - Jade (Casks Guidance)

Consumables:
oil of bless weapon (3)
oil of daylight
oil of keen edge
potion of blur
potion of cure light wounds
potion of fly (4)
potion of heroism
wand of cure light wounds (33 charges)
wand of false life (4 charges)
wand of heightened awareness (50 charges)
wand of infernal healing (46 charges)
wand of vanish (CL 3rd, 19 charges)
wand of web (17 charges)
acid
alchemist's fire

Mundane:
bear trap
climber's kit
crowbar
entertainer's outfit
flint and steel
masterwork thieves' tools
masterwork trap tool
torch (6)
whetstone
wrist sheath, spring loaded
wrist sheath, spring loaded
03,622 gp, 9 sp, 2 cp

—————
Special Abilities
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Bleeding Attack +6 (Ex) Sneak attacks also deal 6 bleed damage/round.
Crippling Strike (Ex) Your sneak attacks do 2 points of Strength damage.
Danger Sense +4 (Ex) +4 bonus on reflex saves and AC against traps.
Darkvision (60 feet) You can see in the dark (black and white only).
Debilitating Injury: Bewildered -2/-6 (Ex) Foe who takes sneak attack damage takes AC pen (more vs. striker) for 1 rd.
Debilitating Injury: Disoriented -2/-6 (Ex) Foe who takes sneak attack damage takes attack pen (more vs. striker) for 1 rd.
Debilitating Injury: Hampered (Ex) Foe who takes sneak attack damage has speed halved (and can't 5 ft step) for 1 rd.
Double Debilitation (Ex) When using debilitating injury, apply 2 effects.
Evasion (Ex) If succeed on Reflex save for half dam, take none instead.
Furious Focus If you are wielding a weapon in two hands, ignore the penalty for your first attack of each turn.
Mobility +4 to AC vs. AoO provoked by moving out of or through a threatened area.
Orc Blood Half-orcs count as both humans and orcs for any effect related to race.
Power Attack -3/+6 You can subtract from your attack roll to add to your damage.
Sacred Tattoo +1 to all saves.
Scavenger +2 Perception to find hidden objects (inc. secret doors and traps), determine if food is spoiled or identify a potion by taste.
Scout's Charge (Ex) Charge attacks deal sneak attack damage as though foe is flat-footed.
Skirmisher (Ex) After move 10 ft, first attack deals sneak attack damage as though foe is flat-footed.
Sneak Attack (Unchained) +6d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
Spring Attack You can move - attack - move when attacking with a melee weapon.
Spring-Heeled Reaping When use spring-heeled style can attack twice when spring att/shot on the run.
Spring-Heeled Sprint When use spring-heeled style can move up to 2x speed when spring att/shot on the run.
Spring-Heeled Style When move 10 ft gain +2 to att and add Mobility AC bonus when reload or fire ranged weapon.
Studied Target +1 (move action, 1 at a time) (Ex) Study foe as a Move action, gain +1 to att/dam & some skills vs. them.
Track +1 Add the listed bonus to Survival checks made to track.
Trap Spotter (Ex) Whenever you come within 10' of a trap, the GM secretly rolls for you to find it.
Trapfinding +6 Gain a bonus to find or disable traps, including magical ones.
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Pharisma’s Blessing - reroll and attack or save vs undead
Hero of Fey - Automake one chr check vs fey
Jade Wayfinder - casts Guidance
Vanity - Member of Thieves Guild - +2 Slight of Hand and can use this skill for day job.
From Qadira
Master of Trade - 10% discount on a single item once a day Trade Prince and +1 to Appraise
+2 knowledge checks, +1 to hit and chr checks against Nagaji and Nagas - 22 1/2 price rez - 21
+1 saves vs written traps
+2 Favored enemy Tieflings and Shape Shifters
Eye of Kirin - Free action ativae Infalability for 5r. R10 electricity, 20 SR vs evil, +5 Diplomancy once.
Ankilbi’s Gratitude - 50%$ chance of food appearing when needed once per scenario
One use of Fossilblight
Endure Elements - Heat
+1 saves vs disease and swarm distraction
Belkzen Veteran - Orc Ferocity once
Martyr’s shard - one weapon +1 cold iron and good 1 min
Sacred Champion - Add 1d6 to s a failed save vs magic from undead - gain scan if succeeds
Rune of Defense - 1/day immediate action +5 deflection to AC
Blessing of Chasarad - negate anything that traps or destroys my soul or -8 prestige on return to life Maze Breaker - once I can cast Walk Though Space CL15 or get out of a Maze spell
Eylysia’s Insiight - +lvl+3 to a knowledge check X3
Mantis Bane - 25% fort for one game