Redelia's Wardens of the Reborn Forge (Inactive)

Game Master Redelia

maps
chronicle sheets


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Sovereign Court

f LG tiefling Paladin 14 | HP 100/100 | AC 24 T 14 FF 20 | CMD 29 | F+16 R+14 W+15| Init +5 | Perc +22 | See in Darkness | LoH 11/11 | Bond 2/3 | Smite 5/5 | Haste 10/10 | Corruption Resistance | Fortification 75%

My prepared spells are listed in the charlist. I rarely change them. Paladin stuff )) And I also bought some potions.

Ready to go!

Dark Archive

HP:16+ 108/108 | AC: 25 (19T/19FF) | Fort +14, Ref +16, Will +10 | Initiative: +11 | CMB: 11 | Perception +38 +1d6 (+2 vs traps) Trap Spotter 10' | Sense Motive +30 +1d6 | BUFFS: Clear Ear, Bloodboil Pill | Re-Roll: 1/1

Been ready. Someone mentioned movement earlier. Everyone have a way to fly (or other locomotion issue)?

Scarab Sages

HP:129/129 +X temps | AC: 26/26 (17T/19/23FF) | Fort +175, Ref +22, Will +12, +5 resistance vs. enchantment | Initiative: +11 | CMB: 17/19 | CMD: 34/36 | Perception +26, Trap Spotter 10' | Sense Motive +13 Rogue(Scout) 12/Slayer 1/Fighter 1

Yep.

Silver Crusade

NG male Aasimar | Cleric of Shelyn 15 | HP 137/137 | AC 22, t 13, ff 20 | CMB +15, CMD 25 | F +15, R +11, W +18 (+2 evil spells) | Init: +2 | Perc: +20 (darkvision), SM: +14  | Speed 30' | channel 8d6 (7/day) | Resist: acid, cold, elec. 5; Neg Energy 10 | Active conditions: barkskin, +5 AC

I have air walk (communal) for all of us. Should I just worry about myself and take regular air walk and choose a different 5th level spell?

Grand Lodge

Male Half-Elf Clr5/Feysworn9 | AC 27 T 14 FF 27 CMD 24 | HP 129/129 | F+17 R +15 W +23 (+2 vs enchantments, immune to sleep) | Init +10 | Perc +36 | Stealth +15 | Active: Magic Vestment, FoM, Life Bubble

Air Walk is in many ways better than Fly, due to not needing Fly checks. That DC 20 to ascend straight up isn't a given.

And, you don't crash to the ground if you go negative, I believe, whereas most GMs rule that you do with Fly.

So Communal Air Walk would be appreciated.

Grand Lodge

Male Half-Elf Clr5/Feysworn9 | AC 27 T 14 FF 27 CMD 24 | HP 129/129 | F+17 R +15 W +23 (+2 vs enchantments, immune to sleep) | Init +10 | Perc +36 | Stealth +15 | Active: Magic Vestment, FoM, Life Bubble

I am working under the assumption that, since we were sent by the Society to help, the Society has already negotiated with the Minister.

And that arrangements have been made for the Society to provide us the ludicrously generous rewards that Pathfinders (especially of our level) get for completing missions.

It might be good to know that in character, however.

Scarab Sages

HP:129/129 +X temps | AC: 26/26 (17T/19/23FF) | Fort +175, Ref +22, Will +12, +5 resistance vs. enchantment | Initiative: +11 | CMB: 17/19 | CMD: 34/36 | Perception +26, Trap Spotter 10' | Sense Motive +13 Rogue(Scout) 12/Slayer 1/Fighter 1

Right. I hope that is part of our disconnect Ranalus. OOC I know we will be rewarded at some level and asking for more reward really does not work. But there is often aid in the form of an item loan available and sometimes only if asked for. And I strongly believe my logic that if the Minister is invested in our success he would certainly want to help us with any aid he could manage. And lackluster support for the mission could be a clue. But I recognize that while this makes good sense it might not be provided for in the scope of the module.

I do have to say in all my years of play I have never had another PC attack my PC in such a way. Despite what you seem to imply Slash has not asked for any payment, has not suggested that he will not help without payment or a loan of items, and has not bargained in any way. You seem to imply all three. I was the one who asked if we were sent by the society as well. I feel your IC response is out of proportion, unfriendly, and damaging. Should I just shut up and roll dice when called to do so?

Grand Lodge

Male Half-Elf Clr5/Feysworn9 | AC 27 T 14 FF 27 CMD 24 | HP 129/129 | F+17 R +15 W +23 (+2 vs enchantments, immune to sleep) | Init +10 | Perc +36 | Stealth +15 | Active: Magic Vestment, FoM, Life Bubble

I don't agree that making such a request is either appropriate or necessary, but you do what you want.

Again, in all my experience of playing I have never engaged in this behavior towards the "quest-giver" NPC. Not when defending the Blakros Museum or the Golemworks or anything else. I might have seen other PCs try it once or twice to no avail.

Clearly your experience differs from mine.

I'm also not intending to drag this out, but when other PCs address mine, I will respond. When Arush takes your side and asks me to be okay with it, I feel it necessary to explain why I cannot just shut up and get with the program. When Rogar asks my approval on something I clearly do not agree with, I feel I should respond.

Ranalus is just going to keep on saying "I disagree, but do what you want" on this topic if anybody addresses him directly.

Otherwise he will not comment any more on this topic.

Scarab Sages

HP:129/129 +X temps | AC: 26/26 (17T/19/23FF) | Fort +175, Ref +22, Will +12, +5 resistance vs. enchantment | Initiative: +11 | CMB: 17/19 | CMD: 34/36 | Perception +26, Trap Spotter 10' | Sense Motive +13 Rogue(Scout) 12/Slayer 1/Fighter 1

You know, the loan of an item is likely not even an option provided for in the module. Since Slash is a trade prince and a member of the exchange I was attempting some RP. Perhaps our GM can simply move us past this?


Venture Lieutenant, Play by Post (online)
Slash 916 wrote:

You know, the loan of an item is likely not even an option provided for in the module. Since Slash is a trade prince and a member of the exchange I was attempting some RP. Perhaps our GM can simply move us past this?

I'm happy to move on, but I needed a while to cool off first from my reaction to Slash's 'request.' A reply too soon would not have been helpful at all.

Sovereign Court

1 person marked this as a favorite.
f LG tiefling Paladin 14 | HP 100/100 | AC 24 T 14 FF 20 | CMD 29 | F+16 R+14 W+15| Init +5 | Perc +22 | See in Darkness | LoH 11/11 | Bond 2/3 | Smite 5/5 | Haste 10/10 | Corruption Resistance | Fortification 75%

Arcturus, cool post! Made me smile ))

Silver Crusade

NG male Aasimar | Cleric of Shelyn 15 | HP 137/137 | AC 22, t 13, ff 20 | CMB +15, CMD 25 | F +15, R +11, W +18 (+2 evil spells) | Init: +2 | Perc: +20 (darkvision), SM: +14  | Speed 30' | channel 8d6 (7/day) | Resist: acid, cold, elec. 5; Neg Energy 10 | Active conditions: barkskin, +5 AC
Arush Al-Fasi wrote:
Arcturus, cool post! Made me smile ))

Aww. Thank you!

Silver Crusade

NG male Aasimar | Cleric of Shelyn 15 | HP 137/137 | AC 22, t 13, ff 20 | CMB +15, CMD 25 | F +15, R +11, W +18 (+2 evil spells) | Init: +2 | Perc: +20 (darkvision), SM: +14  | Speed 30' | channel 8d6 (7/day) | Resist: acid, cold, elec. 5; Neg Energy 10 | Active conditions: barkskin, +5 AC

Did we lose our GM? Just waiting for an update or push post.


Venture Lieutenant, Play by Post (online)

Sorry; I've been exhausting myself trying to resolve an issue with a medical insurance company. I will update later today.

Grand Lodge

Male Half-Elf Clr5/Feysworn9 | AC 27 T 14 FF 27 CMD 24 | HP 129/129 | F+17 R +15 W +23 (+2 vs enchantments, immune to sleep) | Init +10 | Perc +36 | Stealth +15 | Active: Magic Vestment, FoM, Life Bubble

No worries. I don't start worrying I've lost a GM until at least a week, usually two.

People get busy.

Silver Crusade

NG male Aasimar | Cleric of Shelyn 15 | HP 137/137 | AC 22, t 13, ff 20 | CMB +15, CMD 25 | F +15, R +11, W +18 (+2 evil spells) | Init: +2 | Perc: +20 (darkvision), SM: +14  | Speed 30' | channel 8d6 (7/day) | Resist: acid, cold, elec. 5; Neg Energy 10 | Active conditions: barkskin, +5 AC

Yeah, no worries. Take your time. I'm in no rush, just a heads up that there's a delay is good.

Silver Crusade

NG male Aasimar | Cleric of Shelyn 15 | HP 137/137 | AC 22, t 13, ff 20 | CMB +15, CMD 25 | F +15, R +11, W +18 (+2 evil spells) | Init: +2 | Perc: +20 (darkvision), SM: +14  | Speed 30' | channel 8d6 (7/day) | Resist: acid, cold, elec. 5; Neg Energy 10 | Active conditions: barkskin, +5 AC

Just a little FYI, I don't own a computer so I do everything from my phone, even the maps/slides. I'm having a bit of trouble zooming in so small on the map. I hope nobody minds, but, I may need to ask for help moving my PC token in the future.

Scarab Sages

HP:129/129 +X temps | AC: 26/26 (17T/19/23FF) | Fort +175, Ref +22, Will +12, +5 resistance vs. enchantment | Initiative: +11 | CMB: 17/19 | CMD: 34/36 | Perception +26, Trap Spotter 10' | Sense Motive +13 Rogue(Scout) 12/Slayer 1/Fighter 1

On a related note, I am unsure how to create a token for the map?

Grand Lodge

1 person marked this as a favorite.
Male Half-Elf Clr5/Feysworn9 | AC 27 T 14 FF 27 CMD 24 | HP 129/129 | F+17 R +15 W +23 (+2 vs enchantments, immune to sleep) | Init +10 | Perc +36 | Stealth +15 | Active: Magic Vestment, FoM, Life Bubble

@Arcturus, I can move your token if needed.
@Slash, I made you a token.

Scarab Sages

HP:129/129 +X temps | AC: 26/26 (17T/19/23FF) | Fort +175, Ref +22, Will +12, +5 resistance vs. enchantment | Initiative: +11 | CMB: 17/19 | CMD: 34/36 | Perception +26, Trap Spotter 10' | Sense Motive +13 Rogue(Scout) 12/Slayer 1/Fighter 1

Thanks! Still, I'd like to know how... :)

Dark Archive

HP:16+ 108/108 | AC: 25 (19T/19FF) | Fort +14, Ref +16, Will +10 | Initiative: +11 | CMB: 11 | Perception +38 +1d6 (+2 vs traps) Trap Spotter 10' | Sense Motive +30 +1d6 | BUFFS: Clear Ear, Bloodboil Pill | Re-Roll: 1/1

Just a reminder that Fendel and Slash have Trapspotter.

Fendel also has constant See Invisible.

Grand Lodge

Male Half-Elf Clr5/Feysworn9 | AC 27 T 14 FF 27 CMD 24 | HP 129/129 | F+17 R +15 W +23 (+2 vs enchantments, immune to sleep) | Init +10 | Perc +36 | Stealth +15 | Active: Magic Vestment, FoM, Life Bubble
Slash 916 wrote:
Thanks! Still, I'd like to know how... :)

Copy and paste your icon picture into the Google Slides doc.

Select the image. That should open up more toolbar options. There is a "mask image" drop-down attached to the "crop image" button. That lets you apply a shape pattern to the image (circle in this case).

Scarab Sages

HP:129/129 +X temps | AC: 26/26 (17T/19/23FF) | Fort +175, Ref +22, Will +12, +5 resistance vs. enchantment | Initiative: +11 | CMB: 17/19 | CMD: 34/36 | Perception +26, Trap Spotter 10' | Sense Motive +13 Rogue(Scout) 12/Slayer 1/Fighter 1

Nope. Not on Firefox on my Mac. hmm. Has to be a way. I will research it.

Thanks

Dark Archive

HP:16+ 108/108 | AC: 25 (19T/19FF) | Fort +14, Ref +16, Will +10 | Initiative: +11 | CMB: 11 | Perception +38 +1d6 (+2 vs traps) Trap Spotter 10' | Sense Motive +30 +1d6 | BUFFS: Clear Ear, Bloodboil Pill | Re-Roll: 1/1

I just realized that we had a cap of 35.5 XP. Fendel completed Eyes of the Ten and is already 13th level. So, I believe I will have to bow out of this module. I thought it was for levels 12-15.

Sorry for any confusion.


Venture Lieutenant, Play by Post (online)

Fendel, I believe you can still play, you just can't get the fourth bonus chronicle sheet.

Grand Lodge

m Human Commoner 10

As long as you're level 11 to 13, with a max of 35.5 XP, you can do the Seeker Arc option.


Venture Lieutenant, Play by Post (online)

"In addition to the legal ways to play described above,
Wardens of the Reborn Forge can be played as a special
challenge for Seeker characters—12th-level characters
with 33–35.5 XP. The PCs play through the entirety of
the module, observing all the rules of Pathfinder Society
Organized Play; however, the PCs earn the module’s
Chronicle sheets as they complete those parts of the
adventure. When the PCs complete the entire module,
they receive the fourth Chronicle sheet in addition to their
other rewards. This is the only way to receive this fourth
Chronicle sheet, though a GM who runs the entire module
and applies all three of the first Chronicle sheets to the
same character may also apply the fourth sheet to that
PC. If a PC receives credit for a different adventure before
completing Wardens of the Reborn Forge using this option,
he forfeits the opportunity to earn the fourth sheet."

So no, unless you can point to somewhere that states otherwise, to get seeker acr credit, you must be level 12.

However, there is no reason we can't mix some characters doing the seeker arc option with some doing normal PFS mode. That allows levels 11-13 at the start.

Sovereign Court

f LG tiefling Paladin 14 | HP 100/100 | AC 24 T 14 FF 20 | CMD 29 | F+16 R+14 W+15| Init +5 | Perc +22 | See in Darkness | LoH 11/11 | Bond 2/3 | Smite 5/5 | Haste 10/10 | Corruption Resistance | Fortification 75%

I have always held exactly the same opinion as the GM. It was for this reason that I kept Arush at level 12 exactly - to play the Forge as a seeker's adventure. But something could have changed in these few years))

Silver Crusade

NG male Aasimar | Cleric of Shelyn 15 | HP 137/137 | AC 22, t 13, ff 20 | CMB +15, CMD 25 | F +15, R +11, W +18 (+2 evil spells) | Init: +2 | Perc: +20 (darkvision), SM: +14  | Speed 30' | channel 8d6 (7/day) | Resist: acid, cold, elec. 5; Neg Energy 10 | Active conditions: barkskin, +5 AC

Ah. I must've misunderstood something I read. Yeah, normal option is for levels 11-13 and Seeker Arc is strictly 12th. I'm fine with having a mix of Seekers & non-Seekers.

Scarab Sages

male Wizard 9/Lore 5 | HP 87| AC 15/19; Touch 14; FF 14 | F +12; R +9; W +14 | CMB+6; CMD 21 | Speed 20 ft | Init +1 | Perc +2 | Stealth: +1 Wizard 9/Lore 5
Arcturus of Shelyn wrote:
Ah. I must've misunderstood something I read. Yeah, normal option is for levels 11-13 and Seeker Arc is strictly 12th. I'm fine with having a mix of Seekers & non-Seekers.

Yeah Fendel, can DEFIANTLY play for credit for the PC. (just not the last chronicle) So I'd want to include him.

Scarab Sages

HP:129/129 +X temps | AC: 26/26 (17T/19/23FF) | Fort +175, Ref +22, Will +12, +5 resistance vs. enchantment | Initiative: +11 | CMB: 17/19 | CMD: 34/36 | Perception +26, Trap Spotter 10' | Sense Motive +13 Rogue(Scout) 12/Slayer 1/Fighter 1

Absolutely.

Silver Crusade

NG male Aasimar | Cleric of Shelyn 15 | HP 137/137 | AC 22, t 13, ff 20 | CMB +15, CMD 25 | F +15, R +11, W +18 (+2 evil spells) | Init: +2 | Perc: +20 (darkvision), SM: +14  | Speed 30' | channel 8d6 (7/day) | Resist: acid, cold, elec. 5; Neg Energy 10 | Active conditions: barkskin, +5 AC

@Ranalus: How do you get +7 to your armor with magic vestment? I thought MV doesn't stack with magic armor. And are you casting it twice to get both armor & shield?


Venture Lieutenant, Play by Post (online)

I'm going to leave this paused for a day or so to see if we've lost Fendel or not. If we have, I'll reach out to someone else who applied to try to complete the party.

I'll send a PM tomorrow to Fendel's player if there's no response here before then.

Grand Lodge

Male Half-Elf Clr5/Feysworn9 | AC 27 T 14 FF 27 CMD 24 | HP 129/129 | F+17 R +15 W +23 (+2 vs enchantments, immune to sleep) | Init +10 | Perc +36 | Stealth +15 | Active: Magic Vestment, FoM, Life Bubble

@Arcturus - Right, it doesn't stack with armor and shield. They are +1 base, and the spell gives a +3, so it is a net +2 to each (yes, casting it on each).

AC is 28: +9 armor (+6 base, +3 MV), +4 shield (+1 base, +3 MV), +4 Dex, +1 Insight

I think Arush had intended to cast Shield Other which would give +1 Deflection. Shield of Faith is +4 deflection, and I have it prepared twice, but it doesn't last very long. Will probably cast it once we hear signs of activity.

Dark Archive

HP:16+ 108/108 | AC: 25 (19T/19FF) | Fort +14, Ref +16, Will +10 | Initiative: +11 | CMB: 11 | Perception +38 +1d6 (+2 vs traps) Trap Spotter 10' | Sense Motive +30 +1d6 | BUFFS: Clear Ear, Bloodboil Pill | Re-Roll: 1/1

I'm still here. I mean, Alkenstar is his home town after all.

Silver Crusade

NG male Aasimar | Cleric of Shelyn 15 | HP 137/137 | AC 22, t 13, ff 20 | CMB +15, CMD 25 | F +15, R +11, W +18 (+2 evil spells) | Init: +2 | Perc: +20 (darkvision), SM: +14  | Speed 30' | channel 8d6 (7/day) | Resist: acid, cold, elec. 5; Neg Energy 10 | Active conditions: barkskin, +5 AC

Holy cow. Ok. I gotta put Magic Vestments link in my profile. That's a good spell to have.

Yay! Fendel is gonna stay!

Silver Crusade

NG male Aasimar | Cleric of Shelyn 15 | HP 137/137 | AC 22, t 13, ff 20 | CMB +15, CMD 25 | F +15, R +11, W +18 (+2 evil spells) | Init: +2 | Perc: +20 (darkvision), SM: +14  | Speed 30' | channel 8d6 (7/day) | Resist: acid, cold, elec. 5; Neg Energy 10 | Active conditions: barkskin, +5 AC
GM Redelia wrote:

Please only apply if you can commit to one post a day, one post a weekend, for a long game; it is possible a module this long may take the better part of a year.

Just wondering... Is this not a "one post per day" game anymore? It's okay if it isn't, I would just like to know since it will go long being a full-length and high level module.

Also, I'm in US Mountain time (Denver, CO). I've noticed there would be no posts for a day, but, then all of a sudden, lots of posts during the time I was asleep. So it might just be a continental time difference thing.

Sovereign Court

f LG tiefling Paladin 14 | HP 100/100 | AC 24 T 14 FF 20 | CMD 29 | F+16 R+14 W+15| Init +5 | Perc +22 | See in Darkness | LoH 11/11 | Bond 2/3 | Smite 5/5 | Haste 10/10 | Corruption Resistance | Fortification 75%

+1 to the question above.


Venture Lieutenant, Play by Post (online)

It's not one post a day, and was not advertised as such. It's one post a day, one post a weekend (weekend being Friday-Sunday)


Venture Lieutenant, Play by Post (online)

Please provide me with the information for your chronicle sheets here. You do not need to roll day jobs, but let me know if you have one.

Silver Crusade

NG male Aasimar | Cleric of Shelyn 15 | HP 137/137 | AC 22, t 13, ff 20 | CMB +15, CMD 25 | F +15, R +11, W +18 (+2 evil spells) | Init: +2 | Perc: +20 (darkvision), SM: +14  | Speed 30' | channel 8d6 (7/day) | Resist: acid, cold, elec. 5; Neg Energy 10 | Active conditions: barkskin, +5 AC
GM Redelia wrote:
Please provide me with the information for your chronicle sheets here. You do not need to roll day jobs, but let me know if you have one.

Mine is Here.

Scarab Sages

HP:129/129 +X temps | AC: 26/26 (17T/19/23FF) | Fort +175, Ref +22, Will +12, +5 resistance vs. enchantment | Initiative: +11 | CMB: 17/19 | CMD: 34/36 | Perception +26, Trap Spotter 10' | Sense Motive +13 Rogue(Scout) 12/Slayer 1/Fighter 1

I think we all already provided that.


Venture Lieutenant, Play by Post (online)

I understand it's possible you may have provided it somewhere else; please provide it here so it is easy to find when I'm filling out chronicles.

Grand Lodge

Male Half-Elf Clr5/Feysworn9 | AC 27 T 14 FF 27 CMD 24 | HP 129/129 | F+17 R +15 W +23 (+2 vs enchantments, immune to sleep) | Init +10 | Perc +36 | Stealth +15 | Active: Magic Vestment, FoM, Life Bubble

They are all on Page 1 of this Discussion thread.

Here is mine again:
Player: Aldizog
Character: Ranalus
ID: 108731-1
Faction: Grand Lodge
Day Job: None
Track: Normal

Sovereign Court

f LG tiefling Paladin 14 | HP 100/100 | AC 24 T 14 FF 20 | CMD 29 | F+16 R+14 W+15| Init +5 | Perc +22 | See in Darkness | LoH 11/11 | Bond 2/3 | Smite 5/5 | Haste 10/10 | Corruption Resistance | Fortification 75%

.)))

Player: ‘Eκάτη
Character: Arush Al-Fasi
ID: 342384-4
Faction: Sovereign Court
Day Job: -
Prestige/Fame: 15 pp/55 fame
Track: Normal


Venture Lieutenant, Play by Post (online)

OK, I see them now, and that will be fine.

Thanks, team.

(yes, I'm rather distracted right now. I'm having a major issue getting medical supplies to ship in time to take care of my child. I've been dealing with this for two weeks now. It's bad enough that I fell constantly physically sick. I'm sorry if that is making this game less fun right now.)

Dark Archive

HP:16+ 108/108 | AC: 25 (19T/19FF) | Fort +14, Ref +16, Will +10 | Initiative: +11 | CMB: 11 | Perception +38 +1d6 (+2 vs traps) Trap Spotter 10' | Sense Motive +30 +1d6 | BUFFS: Clear Ear, Bloodboil Pill | Re-Roll: 1/1
Fendel wrote:

Player: TriShadow

Character: Fendel, CSI:Absalom
Player ID: 151777-2
Faction: Darchive
Experience: 38
Fame/PP: 71/52
Day Job: Craft Alchemy (Crafter's Fortune): 1d20 + 24 + 5 ⇒ (8) + 24 + 5 = 37 (May use a reroll if one is available at the end of the game)
Track: Normal

Sovereign Court

f LG tiefling Paladin 14 | HP 100/100 | AC 24 T 14 FF 20 | CMD 29 | F+16 R+14 W+15| Init +5 | Perc +22 | See in Darkness | LoH 11/11 | Bond 2/3 | Smite 5/5 | Haste 10/10 | Corruption Resistance | Fortification 75%

I am very sorry to hear this and I wish everything to get better as soon as possible. This is just a good reminder to me personally that when someone behaves a little strangely in a PbP game, it is not yet known what happens to him IRL. Thank you very much for sharing and once again I sincerely wish that everything will get better for you and your child.

Scarab Sages

HP:129/129 +X temps | AC: 26/26 (17T/19/23FF) | Fort +175, Ref +22, Will +12, +5 resistance vs. enchantment | Initiative: +11 | CMB: 17/19 | CMD: 34/36 | Perception +26, Trap Spotter 10' | Sense Motive +13 Rogue(Scout) 12/Slayer 1/Fighter 1
Slash 916 wrote:

Name: Trade Prince Slash

PFS and Character Number: 3387-3
Experience: 35
Player: Skorn
Faction: Exchange
Day Job: [dice=Slight of Hand]1d20+20
Prestige/Fame: 49 PP/64 Fame
Special: Trap Spotter

Silver Crusade

NG male Aasimar | Cleric of Shelyn 15 | HP 137/137 | AC 22, t 13, ff 20 | CMB +15, CMD 25 | F +15, R +11, W +18 (+2 evil spells) | Init: +2 | Perc: +20 (darkvision), SM: +14  | Speed 30' | channel 8d6 (7/day) | Resist: acid, cold, elec. 5; Neg Energy 10 | Active conditions: barkskin, +5 AC

So sorry you're having a difficult time, Redalia.

I'm fine waiting a few weeks to get this underway instead of having you go through all the stress and being flustered running this game.

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