SWBT #3

Game Master Atlas2112


Link to first game.

Link to Second game.

Crit Table:

2: Superficial. There's not even a wound from the hit.

3: Engine. Remove running die.

4: Locomotion. Pace is halved.

5: Controls. Make an operating roll every round or fall down (go out of control). Can take an action to make a Repair roll. On success, this ends.

6-8: Wound, but no other crit effects.

9-10: Weapon.

11: Pilot must soak the attack. May add armor of vehicle.

12: WreKt.

Some stats:

WASP:

Tou:  24(9)

MOD| Mod #|
Armor 2A
ACM   1
Jump Jets  3
Pace 2    (24+4+4=32)
Stealth 6
Sensors  1
Targeting 1

Med Lzr  2
[2]Missilesx1  1
8 AT missles  2

LOCUST:

Spd 3
Armor 3
Stealth 6
AMCM 1
Sensors 1

Med Laser 2
2 x Heavy MG range:50/100/200 dmg:d10 ROF:3
Notes: AP 4 Mods: 2
Xtra ammo 2

Pace 36
Toughness 26{11}

UrbanMech:

URBANMECH

Jumps 3
Spd -3 {18}
Armor 5 30(15)
Sensors  1
Targeting 1
AMCM 1
Stealth 6

Quad linked Lt. Laser 2Mods 150/300/600 2d10 {+2+4}
[25 shots]
Quad linked Medium Cannon 6Mods 4d10{+2+4} AP20 75/150/300
Xtra [20] shots [30 total]

Panther:

Pace: 22
Toughness 36(17)
Mods:

Speed -1 {22}
Jumps 3
Armor 6
Toughness +4 2
ATS 3

2 SRM launcher 100/200/400 6d6 AP 20 {1 Mod}
2 SRM launcher 100/200/400 6d6 AP 20 {1 Mod}
24 SRM missiles {3 Mod}
Medium Particle Accelerator 100/200/400 4d8+2 AP 10 {4 Mod}