PFS1 - NostalgiaCon - Wounded Wisp - GM Nowruz (Inactive)

Game Master noral

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The Exchange

Raging Lashunta Investigator 3:
Investigator 2 / Bloodrager 1
| HP 28/28 | AC 15 / 11 T / 14 FF | Fort +5, Reflex +5, Will +4 | CMD 17 / 16 FF | Init +1 | Perc +9 | SM +7 | Speed 30' | Reach 10’ | Inspiration 4/4 | Extracts 1st 3/3 | Active Conditions: None

Knowledge (dungeoneering) + Inspiration: 1d20 + 7 + 1d6 ⇒ (12) + 7 + (1) = 20

"Hmmm, that's interesting" mutters Thaelen "While the walls of this cavern cosmetically look natural, I think this cave was created using magical stone shaping. There's a few tell tail signs scattered around, but it’s still impressive."

Heading over to the desk he looks at the paper's but is unable to fathom the ciphers.
"The ciphers are beyond me as well, although I'm guessing this must be Eylysia's hidden repository of information. I agree we should probably take it back for further study. I'm intrigued to know what secrets are hidden here and why Eylysia wanted to hide it."

Grand Lodge

gnome kineticist 1 | HP 13/13 | AC 15, T 12, FF 14 | F: +7 R: +3, W: +0 | Perc +4 | Init +5

"We found something cool!" bounced Tani. "We need to bring this back!"

Grand Lodge

Half-Elf Paladin of Yuelral (Mind Sword) - 1

Being a Paladin of Yuelral, Evin is entranced by the gem. Although the faithful of The Wise do not in principle cut gemstones, they certainly appreciate them. This was really amazing.

The Exchange

Male Ratfolk rogue (knifemaster) 2 HP 19/19 Initiative +5 Perception +9

"I wonder if that gem is magic or something."


You realize that the gem is not magical.

Again, you are discussing and standing in a silent room that looks like it was not touched for ages.

GM perception rolls DC 15 – you may look:

Perception

Perc(Orenjii): 1d20 + 3 ⇒ (16) + 3 = 19
Perc(Thaelen): 1d20 + 0 ⇒ (17) + 0 = 17
Perc(Tani): 1d20 + 4 ⇒ (6) + 4 = 10
Perc(Twitchy): 1d20 + 8 ⇒ (16) + 8 = 24
Perc(Evin): 1d20 + 3 ⇒ (7) + 3 = 10
Perc(Kalak): 1d20 + 4 ⇒ (13) + 4 = 17

Initiative

Ini(Orenjii): 1d20 + 4 ⇒ (10) + 4 = 14
Ini(Thaelen): 1d20 + 1 ⇒ (1) + 1 = 2
Ini(Tani): 1d20 + 6 ⇒ (17) + 6 = 23
Ini(Twitchy): 1d20 + 5 ⇒ (2) + 5 = 7
Ini(Evin): 1d20 + 1 ⇒ (11) + 1 = 12
Ini(Kalak): 1d20 + 2 ⇒ (17) + 2 = 19

Male Human with greatclub: 1d20 + 2 ⇒ (20) + 2 = 22
Female Dwarf with shortsword: 1d20 - 1 ⇒ (14) - 1 = 13
Male elven archer: 1d20 + 3 ⇒ (5) + 3 = 8

Suddenly, Orenjii, Thaelen, Kalak and Twitchy hear footsteps that are approaching fast.

Orenjii, Thaelen, Kalak and Twitchy: you have a surprise round with a standard or move action. You do not see anything but have only heard something.

The Exchange

Agender N Android Witch (Cartomancer) 6 / Mortal Usher 0 | HP 28/38 (11 temp) | AC 20 T 15 FF 16 | CMB +3, CMD 16 | F: +4, R: +7, W: +7 (+4 vs. mind-eff/para/poi/stun) (imm. fat/exh/dis/sleep) | Init: +4 | Perc: +3, SM: -3 | Speed 30 ft. | Nanite Surge 1/1 | 1 Reroll | Spells 3rd-3/3, 2nd-3/4, 1st-5/5 | Active conditions: None

Orenjii taps Twitchy on the shoulder, granting him some luck on his first attack on whatever is coming (guidance).

The Exchange

Raging Lashunta Investigator 3:
Investigator 2 / Bloodrager 1
| HP 28/28 | AC 15 / 11 T / 14 FF | Fort +5, Reflex +5, Will +4 | CMD 17 / 16 FF | Init +1 | Perc +9 | SM +7 | Speed 30' | Reach 10’ | Inspiration 4/4 | Extracts 1st 3/3 | Active Conditions: None

Am I right in assuming that the voices are coming from back towards the Shrine?

Thaelen drinks his extract of shield and takes a 5 foot step.

If we haven't been engaged in combat by the time Thaelen takes his turn:
Thaelen whispers to his allies "Is it worth forming a front line parallel with me? That way more of us can attack them and I should also be able to get a couple of them with my spear as they try and exit the passage to close for melee with us, due to its reach."

The Exchange

Male Ratfolk rogue (knifemaster) 2 HP 19/19 Initiative +5 Perception +9

Twitchy will move back and hide.
[dice=1d20+10[/dice]


Kalak: you have a surprise round with a standard or move action. You do not see anything but have only heard something.

Grand Lodge

Male Human (Shoanti) 2 Barbarian (Un: Superstitious) HP:26 | AC:16 T 12 FF 14 | Fort +6 Ref +2 Will 0 | Perception +5 | initiative +2| Speed 40

Sorry, missed that!

The Shoanti readies himself, earthbreaker out and prepares to swat at anything which threatens the party. He steps to the front, daring whatever to rush past him to attack his friends.

Just ready for the fight, positions himself for AoO


Initiative


Tani

Human with greatclub

Kalak
Orenjii

Dwarf with shortsword

Evin

Elven Archer

Twitchy
Thaelen

BOLD is up!

Grand Lodge

gnome kineticist 1 | HP 13/13 | AC 15, T 12, FF 14 | F: +7 R: +3, W: +0 | Perc +4 | Init +5

Tani moves forward and sends a 'fan' of flames out over the bad guys.

15 ft cone

damage: 1d6 + 6 ⇒ (2) + 6 = 8
DC 11 ref save for half damage

1 NL damage from burn


The flames that Tani creates burn the human brute and the elven archer although the human can dodge partially!

reflex Brute, reflex archer: 1d20 + 2 ⇒ (9) + 2 = 111d20 + 5 ⇒ (1) + 5 = 6

"Arghhh!!! I will kill you little one! You will stop spreading lies!" he shouts with pain in his voice.

The human has rage in his eyes and with his large greatclub moves and hits Tani so hard hat her jaw shatters and she almost falls to the ground.

Human with Greatclub, str +4, bab +1, weapon focus +1, power attack -1: 1d20 + 4 + 1 + 1 - 1 ⇒ (18) + 4 + 1 + 1 - 1 = 23
Human with Greatclub, str 2H +4+2, power attack 2h +3: 1d10 + 9 ⇒ (4) + 9 = 13

~

Initiative

Tani, -13, staggered

Human with greatclub, -4

Kalak
Orenjii

Dwarf with shortsword

Evin

Elven Archer, -8

Twitchy
Thaelen

BOLD is up!

The Exchange

Agender N Android Witch (Cartomancer) 6 / Mortal Usher 0 | HP 28/38 (11 temp) | AC 20 T 15 FF 16 | CMB +3, CMD 16 | F: +4, R: +7, W: +7 (+4 vs. mind-eff/para/poi/stun) (imm. fat/exh/dis/sleep) | Init: +4 | Perc: +3, SM: -3 | Speed 30 ft. | Nanite Surge 1/1 | 1 Reroll | Spells 3rd-3/3, 2nd-3/4, 1st-5/5 | Active conditions: None

"This tunnel is a suboptimal place for hostilities."

Tani is a sitting duck, so Orenjii risks cluttering up the battlefield to provide healing.

Cure Light Wounds: 1d8 + 2 ⇒ (8) + 2 = 10

And a reminder to Twitchy that he has guidance from the surprise round.

Grand Lodge

Male Human (Shoanti) 2 Barbarian (Un: Superstitious) HP:26 | AC:16 T 12 FF 14 | Fort +6 Ref +2 Will 0 | Perception +5 | initiative +2| Speed 40

Kalak sees the fact that he can't close with the enemies with Tani and now Orenjii in the front and calls out, Try to get back here!

I guess delay until something happens.


The dwarven woman touches her elven companion.

"May the shroud cover your pain!" she says softly.

clw: 1d8 + 1 ⇒ (3) + 1 = 4

EVIN is up!

Grand Lodge

Half-Elf Paladin of Yuelral (Mind Sword) - 1

Well they seem Evil to Evin ...

Evin calls out to The Wise to guide his hand, and attacked the Elven Archer
"You offend our race!"

Dagger(Smite): 1d20 + 5 ⇒ (2) + 5 = 71d4 ⇒ 1

:(


You see the elven archer shoot an arrow at Orenjii but misses because he faces cover!

Elven archer, Dex +3, bab +1, point blank +1 : 1d20 + 3 + 1 ⇒ (14) + 3 + 1 = 18
Elven archer, str +1, point blank +1,: 1d8 + 2 ⇒ (7) + 2 = 9

Twitchy and Thaelen are up!!! Kalak can come out anytime.

The Exchange

Raging Lashunta Investigator 3:
Investigator 2 / Bloodrager 1
| HP 28/28 | AC 15 / 11 T / 14 FF | Fort +5, Reflex +5, Will +4 | CMD 17 / 16 FF | Init +1 | Perc +9 | SM +7 | Speed 30' | Reach 10’ | Inspiration 4/4 | Extracts 1st 3/3 | Active Conditions: None

Thaelen concurs with Orenjii and Kalak, the tunnel is not a good place for the party to be engaging the enemy and they should look to draw the enemy into the cave to make better use of their superior numbers. He had been hoping to move up behind Orenjii to help fend of the attackers using his spears reach to cover his allies while they withdrew back to the cave. But with that no longer an option starts casting around for other ideas.

Turning to his remaining companions in the cave he says "If you form a line here level with Kalak, or behind him, I'll try and buy some time for the others to fall back to here."

He then moves forward "Everyone withdraw back behind Kalak if you can, I'll cover you."

Finally turning his attention on the gentleman with the club, Thaelen uses his telepathic powers to try and temporarily confuse him.

Thaelen uses his Daze SLA on the assailant with the great club (DC 8)

The Exchange

Male Ratfolk rogue (knifemaster) 2 HP 19/19 Initiative +5 Perception +9

Twitchy will move forward, still sneaking, and throw a dagger into the dwarf woman's gut.
Attack: 1d20 + 4 ⇒ (12) + 4 = 16
Damage: 1d3 + 2 ⇒ (2) + 2 = 4
Sneak Attack (If applicable): 1d8 ⇒ 6


will brute : 1d20 + 4 ⇒ (8) + 4 = 12

The human barbarian resists the telepathic assault.

Twitchy misses the dwarf because of cover!


Tani is now in front of the brute!

Initiative

Tani, -3


Human with greatclub, -4

Kalak
Orenjii

Dwarf with shortsword

Evin

Elven Archer, -4

Twitchy
Thaelen

BOLD is up!

Grand Lodge

gnome kineticist 1 | HP 13/13 | AC 15, T 12, FF 14 | F: +7 R: +3, W: +0 | Perc +4 | Init +5

Tani moves out of close range with the enemies.

using withdraw action, so not triggereing AoO


The human has rage in his eyes and with his large greatclub moves and hits Twitchy and knocks the ratfolk out.

Human with Greatclub, str +4, bab +1, weapon focus +1, power attack -1: 1d20 + 4 + 1 + 1 - 1 ⇒ (16) + 4 + 1 + 1 - 1 = 21
Human with Greatclub, str 2H +4+2, power attack 2h +3: 1d10 + 9 ⇒ (10) + 9 = 19

~

Initiative

Tani, -3

Human with greatclub, -4

Kalak
Orenjii

Dwarf with shortsword

Evin

Elven Archer, -4

Twitchy, -19, stabilization roll please
Thaelen

BOLD is up!

The Exchange

Agender N Android Witch (Cartomancer) 6 / Mortal Usher 0 | HP 28/38 (11 temp) | AC 20 T 15 FF 16 | CMB +3, CMD 16 | F: +4, R: +7, W: +7 (+4 vs. mind-eff/para/poi/stun) (imm. fat/exh/dis/sleep) | Init: +4 | Perc: +3, SM: -3 | Speed 30 ft. | Nanite Surge 1/1 | 1 Reroll | Spells 3rd-3/3, 2nd-3/4, 1st-5/5 | Active conditions: None

Orenjii tries to carefully patch Twitchy up.

Concentration DC 17: 1d20 + 6 ⇒ (19) + 6 = 25
Cure Light Wounds: 1d8 + 2 ⇒ (6) + 2 = 8

I think that puts him right at 0, lucky guy.

They then take a careful step back {if the tunnel allows, otherwise remains in place).


You can step back Orenjii.

Grand Lodge

Male Human (Shoanti) 2 Barbarian (Un: Superstitious) HP:26 | AC:16 T 12 FF 14 | Fort +6 Ref +2 Will 0 | Perception +5 | initiative +2| Speed 40

Kalak sees Twitchy go down under the furious assault of the human and he yells out, Your skulls will become as dust! AHHHHH as he rushes forward, the fury of the Shoanti surrounding him as he swings his earthbreaker with both hands at the human...

Rage, +2 HP, +2 on attack, damage, will saves. -2 AC rounds 1/7

Attack, Power Attack, Rage: 1d20 + 6 ⇒ (2) + 6 = 8
Damage, power attack, 2 handed, rage: 2d6 + 9 ⇒ (2, 5) + 9 = 16

That was a horrible miss.... AC 14, Hp 16+2


Orenjii can heal the little ratfolk who is staggered and awake on the ground.

Kalak moves forward but only hits the wall!

~

You see that the dwarf moves forward and heals the brute.

clw: 1d8 + 1 ⇒ (2) + 1 = 3

~

Initiative

Tani, -3

Human with greatclub, -1

Kalak
Orenjii

Dwarf with shortsword

Evin

Elven Archer, -4

Twitchy, -11, staggered, prone
Thaelen

BOLD is up!

Grand Lodge

Male Human (Shoanti) 2 Barbarian (Un: Superstitious) HP:26 | AC:16 T 12 FF 14 | Fort +6 Ref +2 Will 0 | Perception +5 | initiative +2| Speed 40

I don't have any re-rolls (how does one get those?) but will use Tani's

Reroll attack from Tani: 1d20 + 6 ⇒ (13) + 6 = 19

I assume keep the same damage roll as above so: 16


You almost have the feeling that space and time start to distort.

Kalak's movements begin to change and his weapon shatters the brute's ribcage and he falls to the ground bleeding.

Also the dwarf's healing does not wake him up!

~

Initiative

Tani, -3

Human with greatclub, -17, prone, stable

Kalak
Orenjii

Dwarf with shortsword

Evin

Elven Archer, -4

Twitchy, -11, staggered, prone
Thaelen

BOLD is up!

Grand Lodge

Half-Elf Paladin of Yuelral (Mind Sword) - 1

Dagger(non-Smite): 1d20 ⇒ 51d4 - 1 ⇒ (3) - 1 = 2 Attacking Elven Archer

sweet baby ketephys!


You see the elven archer move and shoot an arrow at Kalak and the arrow pierces his chest!

Elven archer, Dex +3, bab +1, fe +2, point blank +1 : 1d20 + 3 + 1 + 2 ⇒ (12) + 3 + 1 + 2 = 18
Elven archer, str +1, fe +2, point blank +1,: 1d8 + 2 + 2 ⇒ (1) + 2 + 2 = 5

Kalak is hit exactly at AC 18 including cover. Twitchy and Thaelen and also Tani, Kalak and Orenjii are up.

The Exchange

Raging Lashunta Investigator 3:
Investigator 2 / Bloodrager 1
| HP 28/28 | AC 15 / 11 T / 14 FF | Fort +5, Reflex +5, Will +4 | CMD 17 / 16 FF | Init +1 | Perc +9 | SM +7 | Speed 30' | Reach 10’ | Inspiration 4/4 | Extracts 1st 3/3 | Active Conditions: None

Thaelen will delay, hoping that some space will open up at the front of the group, as he’s not able to contribute much stuck at the back.
Maybe if Orenjii steps back then Twitchy would be able to crawl back to safety and Thaelen could move up and attack the dwarf from Twitchy’s current position with his spear before Kalak moves

The Exchange

Agender N Android Witch (Cartomancer) 6 / Mortal Usher 0 | HP 28/38 (11 temp) | AC 20 T 15 FF 16 | CMB +3, CMD 16 | F: +4, R: +7, W: +7 (+4 vs. mind-eff/para/poi/stun) (imm. fat/exh/dis/sleep) | Init: +4 | Perc: +3, SM: -3 | Speed 30 ft. | Nanite Surge 1/1 | 1 Reroll | Spells 3rd-3/3, 2nd-3/4, 1st-5/5 | Active conditions: None

Orenjii tosses a card at the lead thug, then backs away.

Playing Card, Deadly Dealer: 1d20 + 5 ⇒ (18) + 5 = 23
Slashing Damage: 1d4 + 1 ⇒ (2) + 1 = 3


The card slashes the elf!

~

Initiative

Tani, -3


Human with greatclub, -17, prone, stable

Kalak, -5
Orenjii

Dwarf with shortsword

Evin

Elven Archer, -7

Twitchy, -11, staggered, prone
Thaelen

BOLD is up!

Grand Lodge

Male Human (Shoanti) 2 Barbarian (Un: Superstitious) HP:26 | AC:16 T 12 FF 14 | Fort +6 Ref +2 Will 0 | Perception +5 | initiative +2| Speed 40

Kalak steps forward, onto the downed human, gaining purchase on the man's abdomen with his boot. The Shoanti continued, the fury of the Storval Plateau continuing to build in his arms, and evident on his brow. Wordlessly he continues to scream at the dwarf, implacably advancing into the enemies, and providing some cover for Twitchy to crawl to safety.

Attack, power attack, rage: 1d20 + 6 ⇒ (14) + 6 = 20
Damage, Power attack, Rage: 2d6 + 9 ⇒ (2, 5) + 9 = 16


Kalak hits the dwarf so hard that her body is lifted and hits the ceiling and then drops to the ground bleeding.

Tani, Thaelen are up.

Grand Lodge

gnome kineticist 1 | HP 13/13 | AC 15, T 12, FF 14 | F: +7 R: +3, W: +0 | Perc +4 | Init +5

Tani waits for the team to try to draw the bad guys out.

The Exchange

Raging Lashunta Investigator 3:
Investigator 2 / Bloodrager 1
| HP 28/28 | AC 15 / 11 T / 14 FF | Fort +5, Reflex +5, Will +4 | CMD 17 / 16 FF | Init +1 | Perc +9 | SM +7 | Speed 30' | Reach 10’ | Inspiration 4/4 | Extracts 1st 3/3 | Active Conditions: None

Thaelen, a little disappointed that this fight had not afforded him the opportunity to demonstrate his martial prowess, decides he’s going to have to use his weaker backup weapon if he wants to get involved. Advancing on the archer, he uses the threat of his spear to distract his opponent, before slipping inside and attempting to deliver a solid hook at the elf’s chin using his cestus.

Cestus (Str+4, BAB+0): 1d20 + 4 ⇒ (16) + 4 = 20
Bludgeoning/Piercing Damage (Str+4): 1d4 + 4 ⇒ (4) + 4 = 8


Thaelen‘s chestus sinks deeply into the elf’s chest and his unconscious forms sinks to the ground.


After examining the fallen you notice that they are all still alive but will surely die if they are not stabilized.

During the examination you find two symbols that all of the attackers were carrying with them.

DC 10 kn(religion):

The first symbol is the holy symbol of Norgorber. He is the only evil god amongst the Ascended. He is known as a Taldan deity of thievery and assassination, as well as a keeper of secrets. He is called the 'Reaper of Reputation' by some, but has more insidious titles among his other worshipers. He remains an enigma to most, and his true motives are unknown. Many of his own followers remain ignorant of his plans and designs.

DC 15 Kn(local) or Kn(religion):

The symbol belongs to an organization called the Harbingers, which was founded around the Book of One Thousand Whispers and that are dedicated to bringing about the promised Age of Glory by making the prophecies from the ancient Book of 1,000 Whispers come true.

The Book of 1,000 Whispers is a book of prophecy used as a guidebook by the Harbingers of Fate in Absalom. This book predicts events happening between the years of 4604 AR and 4714 AR. Unfortunately for the Harbingers, many of the remaining prophecies make no sense.

Additionally, the dwarf had a written note that unfortunately is written in a strange code.

DC 15 Linguistics:

The note details that the Harbingers want to attempt to make the recorded prophecies within The Book of 1,000 Whispers come true so as to set the world right after the death of the god Aroden. The group has come to the Shrine of the Failed in search of unattended items that fulfill more of the book’s strange conditions, but they have heard of the investigation of the Pathfinders and as their mission is in direct violation of the Harbingers’ mission they are to attack the Pathfindes and try to kill them to ensure the Pathfinders don’t interfere with the foretold omens.

Grand Lodge

Male Human (Shoanti) 2 Barbarian (Un: Superstitious) HP:26 | AC:16 T 12 FF 14 | Fort +6 Ref +2 Will 0 | Perception +5 | initiative +2| Speed 40

Kalak breathes out hard, placing his earthbreaker down and turning to help Twitchy to their feet, Are you alright? Does anyone possess the means to heal our injuries? I worry about Twitchy should we come face to face with another foe. he winces some as blood trickles from the arrow injury he sustained.

Seeing the others looking through the possessions of the fallen bandits, he asks, Did you find any clues on them? I am sorry, nothing there means anything to me. He then spends a few minutes binding the fallen foes hands with their belts, but doesn't do anything to stem the blood loss they seem to be suffering. Should we bandage them and bring them to the authorities, or leave them to dust here in this strange place?

The Exchange

Raging Lashunta Investigator 3:
Investigator 2 / Bloodrager 1
| HP 28/28 | AC 15 / 11 T / 14 FF | Fort +5, Reflex +5, Will +4 | CMD 17 / 16 FF | Init +1 | Perc +9 | SM +7 | Speed 30' | Reach 10’ | Inspiration 4/4 | Extracts 1st 3/3 | Active Conditions: None

Thaelen tries to stabilise the two bleeding assailants.

Heal: 1d20 ⇒ 16
Heal: 1d20 ⇒ 18

Before examining their possessions.

Knowledge (religion) + Inspiration: 1d20 + 7 + 1d6 ⇒ (18) + 7 + (3) = 28
Knowledge (local) + Inspiration: 1d20 + 7 + 1d6 ⇒ (2) + 7 + (1) = 10

”Looks like they were followers of Norgorber… Seems like an odd place for them to be given Norgorber is one of the Ascended.”

”If anyone needs healing we still have those potions from the gnomes house.”


In the next weeks you receive a lot of attention as the news about your discovery spreads!

Several Venture-Captains from near and far send you their regards.

* * *

The Wounded Wisp staff is still flabbergasted about your discovery and has received some funding from the society with which they intend to repair the disgrace in their cellar.

You now also enjoy Heryn's gratitude which means that the first drink is always on the house! You can take cooking lessons in the Wisp whenever you want.

And of course you can be sure that several agents in the Wounded Wisp will never forget you and the events of that night.

--------------------------

After about a month you receive a summons to gather in the Grand Lodge as Dreng wants to give you a thorough debrief on this mission.

When you arrive in the meeting room you are all together again but Dreng is not there, yet.


You save your attackers' lives and learn that they were Harbingers that wanted to kill you because some of the Harbinders' crude prophecies could have been invalidated by Eylysia’s cache.

After surviving the ambush, you are able to leave the Shrine of the Failed after some explanations to the city guard who take the three Harbingers into custody.

The crowd gathered around the Starstone Cathedral has disbanded, and many of the locals are still horrified following Sir Reinhart’s attempt to vault the chasm on horseback, which ended with a fall into oblivion.

You deliver Eylysia’s cache to the Grand Lodge. Drandle Dreng personally thanks you for your successful investigation, indicating his interest in your future careers as Pathfinders.

He speaks with each one of you and should you not have completed your confirmation, the venture-captain promises to speak with Master of Scrolls Kreighton Shaine to have the process expedited.

Dreng promises that those who have already completed their Confirmation will receive further assignments soon.

Each of you also receives the Explore, Report, Cooperate boon and the Prized Find boon on your Chronicle sheet. Well done!!

The Exchange

Agender N Android Witch (Cartomancer) 6 / Mortal Usher 0 | HP 28/38 (11 temp) | AC 20 T 15 FF 16 | CMB +3, CMD 16 | F: +4, R: +7, W: +7 (+4 vs. mind-eff/para/poi/stun) (imm. fat/exh/dis/sleep) | Init: +4 | Perc: +3, SM: -3 | Speed 30 ft. | Nanite Surge 1/1 | 1 Reroll | Spells 3rd-3/3, 2nd-3/4, 1st-5/5 | Active conditions: None

Orenjii is very excited about the trove of information located within the Shrine of the Failed. They volunteer to return to the site to help catalog and transport the information to the Grand Lodge.

Meeting up with the team for the post-mortem, they are significantly more relaxed. They read harrow cards for anyone who is interested, finding some measure of good fortune for each agent. You even catch them using a contraction! They thank you for your assistance during the search and hope they will see you on future missions.


* * *

A little female gnome comes in again and says with a sigh "So sorry, but Dreng is not able to join you again! But Venture-Captain Ambrus Valsin will be here shortly! You guys have become popular?! Hee?" she says with a little bit of jealousy in her voice.

She leaves again slamming the door.
little female gnome comes in again and says with a sigh "So sorry, but Dreng is not able to join you again! But Venture-Captain Ambrus Valsin will be here shortly! You guys have become popular?! Hee?" she says with a little bit of jealousy in her voice.

She leaves again slamming the door.

The Exchange

Agender N Android Witch (Cartomancer) 6 / Mortal Usher 0 | HP 28/38 (11 temp) | AC 20 T 15 FF 16 | CMB +3, CMD 16 | F: +4, R: +7, W: +7 (+4 vs. mind-eff/para/poi/stun) (imm. fat/exh/dis/sleep) | Init: +4 | Perc: +3, SM: -3 | Speed 30 ft. | Nanite Surge 1/1 | 1 Reroll | Spells 3rd-3/3, 2nd-3/4, 1st-5/5 | Active conditions: None

Cut and paste error, or are we jumping straight into the PF2 special?


After about ten minutes Venture-Captain Ambrus Valsin's enters the room. He looks at you with a keen interest.

"Your recent investigations and recovery of agent Eylysia’s papers have already yielded results. Under my direction, a team of scholars has tracked down the long-retired Society ciphers the gnome used and translated many of her entries. Although many of these records present valuable leads, one is especially timely and exciting.

Several months ago, the Pathfinder Society recovered an incomplete relic called the Sky Key. Its missing components disappeared millennia ago, carried by dwarven refugees to the far corners of Avistan and beyond, and the Society has struggled to follow these faint trails to piece the potent device back together. It appears Eylysia may have found one of the pieces centuries ago!

She writes of a visit to Tar Kuata in Osirion, where she not only met with the Iroran devotees there, but also the curious order of dwarven monks known as the Ouat. According to her journals, some of the resident dwarves’ ancestors arrived long ago from the distant north bearing a broken treasure of wire and steel. Based on additional context and several magical divinations, I have reason to believe Eylysia—and you—may have found one of the lost pieces of the Sky Key!

We need to make diplomatic contact to the Ouat which will take months. But as soon as I am contacted by Venture-Captain Norden Balentiir in Sothis to prepare for an expedition I will potentially contact you.

Until then I wish you all the best on your future missions!"

THE END!

Grand Lodge

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Male Human (Shoanti) 2 Barbarian (Un: Superstitious) HP:26 | AC:16 T 12 FF 14 | Fort +6 Ref +2 Will 0 | Perception +5 | initiative +2| Speed 40

Kalak accepts the praise and thanks of the Venture Captains, and returns to the Wounded Wisp to meet others and learn their tales. I have been on this island too long, he says, gesturing about Absalom, I yearn for a chance to be part of the wider Society, and see more places while we study about many things. he smiles at Ambrus, Thank you again for the opportunity!

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