
Salera, the Reformed |

"Jiggs. You alright?" She reaches for his belly, sees the wound, frowns, checks his hair and has to hold herself back. "Sorry. Just making sure. Did we kill that thing? I mean, defeat it in non-lethal combat? What happened?"
After the explanation she sighs. "Enjoy the dinner tonight. You know we're going to clean up whatever is happening out there."

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Jiggo - Marcos allowed you to patch yourselves up. Either that or during the overnight stay at Caryg's manor you're able to make medicine checks to patch yourselves up. I'll just hand wave all that (like a Sorcerer once suggested).
Salonviel - unfortunately not as you were pretty much bundled into the carriage for Caryg's manor as soon as you got back from the Swords Trial. Does anyone in your party have some arrows they're willing to share?

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"That was a difficult fight. A good object lesson. I am just happy it wasn't a serious one.. "
After enjoying a nice meal and then difficulty sleeping in a fancy bed, Sindy awakens from her rest on the hardwood floor, yawns and readies herself for breakfast.
"I wonder what our host was upset about last night.."

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You enjoy a delicious breakfast the next morning. As you finish, one of the valets informs you that the carriage is ready to leave, you hear a terrified scream coming from a sitting room by the foyer. Rushing over to investigate, you see a screaming servant being dragged under a chair, blood spraying everywhere as you hear the sound of rending flesh.
Ember, Search: 1d20 + 6 ⇒ (17) + 6 = 23
Charlies, Defend: 1d20 + 5 ⇒ (13) + 5 = 18
Salonviel, Scout: 1d20 + 6 ⇒ (10) + 6 = 16
Jiggo Maeleranti, Avoid Notice: 1d20 + 5 ⇒ (9) + 5 = 14
Grallen Frostbane, Defend: 1d20 + 7 ⇒ (17) + 7 = 24
Sindraillia, Defend: 1d20 + 7 ⇒ (12) + 7 = 19
Chair Demon Init: 1d20 + 7 ⇒ (6) + 7 = 13
------------------
COMBAT TRACKER
Round: 1
Tactical Map
Special Conditions:
------------------
Those with ** may go
**Grallen Frostbane AC 17, 23/23
**Ember AC 17 (18 w/shield), 15/15
**Sindraillia AC 17, 17/17
**Charlies AC 14 (16 w/shield), 21/21 (AC 16); Estes AC 18
**Salonviel AC 18, 14/14
**Jiggo Maeleranti AC 13, 20/20; Salera AC 18
Chair Demon

Estes, Charlies' Angel |

Estes moves and strike the Chair Demon with his wing imbued with goodness.
Wing Attack vs Chair Demon: 1d20 + 7 ⇒ (11) + 7 = 18
Wing Damage: 1d6 + 1 ⇒ (1) + 1 = 2 bludgeoning damage plus 1 good damage

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"What the? Where did that come from?!" that is what Charlies can say for now. He moves together with Estes, while Estes moves further toward the moving chair and strikes it with onw of his wings.
◆◆◆ Act Together
Charlies:
◆ Stride
Estes:
◆ Stride
◆ Stride
◆ Strike

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Estes swings at the chair and barely misses. The chair suddenly morphs into a more sinister form.
------------------
COMBAT TRACKER
Round: 1
Tactical Map
Special Conditions:
------------------
Those with ** may go
**Grallen Frostbane AC 17, 23/23
**Ember AC 17 (18 w/shield), 15/15
**Sindraillia AC 17, 17/17
Charlies AC 14 (16 w/shield), 21/21 (AC 16); Estes AC 18
Salonviel AC 18, 14/14 (AC 19)
**Jiggo Maeleranti AC 13, 20/20; Salera AC 18
Chair Demon

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Ember moves into the room, sees the Chair Demon, and cries:
A Chair Demon? What the heck is that?
◆ Stride into the room
◆◆ Cast Produce Flame
Attack roll for Produce Flame: 1d20 + 7 ⇒ (5) + 7 = 12
Fire Damage: 1d4 + 4 ⇒ (3) + 4 = 7

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Jiggo frowns as the servant is mulched. "Um... Let's destroy that thing."
Jiggo pulls out his staff. Salera skips into the room before raking into the chair. "Estes, get a little closer so we can flank this thing."
Claw: 1d20 + 1 + 2 + 4 ⇒ (1) + 1 + 2 + 4 = 8
Slashing Damage: 1d6 + 1 ⇒ (2) + 1 = 3
+1 Good damage against evil or those weak to Good damage
Salera almost falls into the cushions.
◆◆◆ Jiggo will Act Together, giving Salera 3 actions and 1 action for Jiggo
- ◆ Jiggo draws his Staff
-◆◆◆ Salera Strides twice and Strikes

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Salera skips into the room and tries to slash the chair but slips on the rug and nearly falls into a pile of cushions. Sindrailla runs in to flank the chair demon. Ember enters the room and sends a tiny fireball at it, but misses.
------------------
COMBAT TRACKER
Round: 1
Tactical Map
Special Conditions:
------------------
Those with ** may go
**Grallen Frostbane AC 17, 23/23
Ember AC 17 (18 w/shield), 15/15
Sindraillia AC 17, 17/17
Charlies AC 14 (16 w/shield), 21/21 (AC 16); Estes AC 18
Salonviel AC 18, 14/14 (AC 19)
Jiggo Maeleranti AC 13, 20/20; Salera AC 18
Chair Demon

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I think that was my intent
No worries. The token wasn't totally beside it so I wasn't sure.
Who: 1-Grallen 2-Salera 3-Estes 4-Sindrailla: 3d4 ⇒ (4, 2, 4) = 10
Suddenly a tendril a thick as a man's wrist lashes out and tries to club Sindrailla.
Pseudopod vs Sindrailla AC 17: 1d20 + 12 ⇒ (12) + 12 = 24
Bludgeoning Damage: 2d6 + 3 ⇒ (4, 4) + 3 = 11
Sindrailla Reflex: 1d20 + 7 ⇒ (18) + 7 = 25
Pseudopod vs Salera AC 18, MAP: 1d20 + 7 ⇒ (12) + 7 = 19
Bludgeoning Damage: 2d6 + 3 ⇒ (5, 6) + 3 = 14
Pseudopod vs Sindrailla AC 17, MAP 2: 1d20 + 2 ⇒ (8) + 2 = 10
Salera Reflex: 1d20 + 7 ⇒ (14) + 7 = 21
------------------
COMBAT TRACKER
Round: 2
Tactical Map
Special Conditions:
Melee weapons that hit the chair demon get stuck (DC 21 Athletics, 1 action to escape)
Characters that get hit by the chair demon need to make a DC 21 Reflex save or be stuck (Grabbed, Immobile, FF)
------------------
Those with ** may go
**Grallen Frostbane AC 17, 23/23
**Ember AC 17 (18 w/shield), 15/15
**Sindraillia AC 17, 17/17
**Charlies AC 14 (16 w/shield), 21/21 (AC 16); Estes AC 18
**Salonviel AC 18, 14/14 (AC 19)
**Jiggo Maeleranti AC 13, 6/20; Salera AC 18
Chair Demon

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Why does our hist have a chair demon in the living room?
◆ Cast Shield
◆◆ Cast produce flame at the Chair demon
Attack with Produce Flame: 1d20 + 7 ⇒ (5) + 7 = 12
Fire Damage: 1d4 + 4 ⇒ (3) + 4 = 7
It won't stay still enough for me to hit!

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Charlies boost his eidolon to improve his damage to the chair demon. Estes steps to flank with Sindrailla and strikes the chair demon twice with his wings.
◆◆◆ Act Together
Charlies
◆ Boost Eidolon
Estes
◆ Step
◆ Strike
◆ Strike
Wing Attack vs Chair Demon, FF: 1d20 + 7 ⇒ (20) + 7 = 27
Wing Damage: 1d6 + 1 + 2 ⇒ (4) + 1 + 2 = 7 bludgeoning damage plus 1 good damage
Wing Attack vs Chair Demon, FF, MAP, Agile: 1d20 + 7 - 4 ⇒ (8) + 7 - 4 = 11
Wing Damage: 1d6 + 1 + 2 ⇒ (6) + 1 + 2 = 9 bludgeoning damage plus 1 good damage

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Already edited it.

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Sin grunts in pain. "Damn thing hits hard!"
She then tries to return the favor...
long sword: 1d20 + 9 ⇒ (7) + 9 = 16
S or P damage: 1d8 + 4 ⇒ (3) + 4 = 7
And a second time...
long sword: 1d20 + 9 - 5 ⇒ (13) + 9 - 5 = 17
S or P damage: 1d8 + 4 ⇒ (7) + 4 = 11
athletics in case that hit: 1d20 + 7 ⇒ (18) + 7 = 25
Not getting her sword stuck yet, she flails away once more..
long sword: 1d20 + 9 ⇒ (3) + 9 = 12
S or P damage: 1d8 + 4 ⇒ (8) + 4 = 12

Salera, the Reformed |

Sin grunts in pain. "Damn thing hits hard!"
Salera nods. "It's an easy method of assassination. Who checks their chairs for demon infestation, besides my mother?"
She rakes once.
Claw vs Flanking: 1d20 + 1 + 2 + 4 ⇒ (15) + 1 + 2 + 4 = 22
Slashing Damage: 1d6 + 1 ⇒ (6) + 1 = 7
+1 Good damage against evil or those weak to Good damage

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Jiggo decides to enter the room and almost loses his footing when the chair whaps Salera. "It's rude, that's what it is."
Heal: 1d8 + 8 ⇒ (5) + 8 = 13
Jiggo heals himself in the process.
Act Together giving Jiggo 3 actions and Salera 1 bonus action.
Jiggo
◆ Stride
◆◆ Cast >Heal< on himself
Salera
◆ Strike

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Estes Reflex: 1d20 + 7 ⇒ (4) + 7 = 11
Salera Reflex: 1d20 + 7 ⇒ (5) + 7 = 12
Salera and Estes both swing at the Chair Demon and connect. Unfortunately, they are unable to escape the adhesive goo that coats the thing and get stuck. Grallen makes a two-handed swing at the chair and opens a ragged tear on the chair's upholstery. He manages to pull the axe out of the goo before it gets stuck.
"Hey! That HURT!! I'll get you for that!" the chair bellows.
------------------
COMBAT TRACKER
Round: 2
Tactical Map
Special Conditions:
Non-ranged weapons that hit the chair demon get stuck (DC 21 Athletics, 1 action to escape)
Characters that get hit by the chair demon need to make a DC 21 Reflex save or be stuck (Grabbed, Immobile, FF)
------------------
Those with ** may go
Grallen Frostbane AC 17, 23/23
**Ember AC 17 (18 w/shield), 15/15
Sindraillia AC 17, 17/17
Charlies AC 14 (16 w/shield), 21/21 (AC 16); Estes AC 18 (Grabbed, Immobilized, FF; DC 21 Athletics to escape, 1 action)
**Salonviel AC 18, 14/14 (AC 19)
Jiggo Maeleranti AC 13, 19/20; Salera AC 18 (Grabbed, Immobilized, FF; DC 21 Athletics to escape, 1 action)
Chair Demon (-32)

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Sindrailla swings at the chair thrice, hitting on the second attempt. She cleaves off a bit of the wood paneling and manages to pull her sword away before it can become attached. Ember, meanwhile tries to send more flame at the chair but misses. The chair looks at Ember and sticks out its tongue.
"What's the matter little one? Can't hit a chair that's bigger than you?"
------------------
COMBAT TRACKER
Round: 2
Tactical Map
Special Conditions:
Non-ranged weapons that hit the chair demon get stuck (DC 21 Athletics, 1 action to escape)
Characters that get hit by the chair demon need to make a DC 21 Reflex save or be stuck (Grabbed, Immobile, FF)
------------------
Those with ** may go
Grallen Frostbane AC 17, 23/23
Ember AC 17 (18 w/shield), 15/15
Sindraillia AC 17, 17/17
Charlies AC 14 (16 w/shield), 21/21 (AC 16); Estes AC 18 (Grabbed, Immobilized, FF; DC 21 Athletics to escape, 1 action)
**Salonviel AC 18, 14/14 (AC 19)
Jiggo Maeleranti AC 13, 19/20; Salera AC 18 (Grabbed, Immobilized, FF; DC 21 Athletics to escape, 1 action)
Chair Demon (-43)
Almost there, Pathfinders!

GM Frost |

”The chair can talk?!” Charlies says loudly to his surprise more than the fact that Estes is stucked in goo. ”That's crazier!”
Charlies boosts Estes again while Estes strikes the talking chair demon twice before he attempts to Escape
◆◆◆ Act Together
Charlies
◆ Boost Eidolon
Estes
◆ Strike
◆ Strike
◆ Escape
Wing Attack vs Chair Demon, FF: 1d20 + 7 ⇒ (13) + 7 = 20
Wing Damage: 1d6 + 1 + 2 ⇒ (4) + 1 + 2 = 7 bludgeoning damage plus 1 good damage
Wing Attack vs Chair Demon, FF, MAP, Agile: 1d20 + 7 - 4 ⇒ (4) + 7 - 4 = 7
Wing Damage: 1d6 + 1 + 2 ⇒ (4) + 1 + 2 = 7 bludgeoning damage plus 1 good damage
Athletics check to Escape, MAP: 1d20 + 1 - 10 ⇒ (6) + 1 - 10 = -3

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Charlies, it's not your turn
Salonviel repositions and sends a snowball at the chair but doesn't hit.
Who: 1-Salera, 2-Estes, 3-Grallen, 4-Sindailla: 1d4 ⇒ 2
"Let me put you to sleep!"
Pseudopod vs Estes AC 18, FF: 1d20 + 12 ⇒ (6) + 12 = 18
Bludgeoning Damage: 2d6 + 3 ⇒ (5, 2) + 3 = 10
Who: 1-Salera, 2-Estes, 3-Grallen, 4-Sindailla: 1d4 ⇒ 2
Pseudopod vs Estes AC 18, FF, MAP: 1d20 + 7 ⇒ (14) + 7 = 21
Bludgeoning Damage: 2d6 + 3 ⇒ (6, 6) + 3 = 15
"Nighty-night, " says the chair as Estes vanishes and Charlies collapses.
Who: 1-Salera, 2-Grallen, 3-Sindrailla: 1d3 ⇒ 3
Pseudopod vs Sindrailla AC 17, MAP 2: 1d20 + 2 ⇒ (6) + 2 = 8

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------------------
COMBAT TRACKER
Round: 3
Tactical Map
Special Conditions:
Non-ranged weapons that hit the chair demon get stuck. (need to spend 1 action to escape - DC 21 Athletics)
Characters that get hit by the chair demon need to make a DC 21 Reflex save or be stuck (Grabbed, Immobile, FF)
------------------
Those with ** may go
**Grallen Frostbane AC 17, 23/23
**Ember AC 17 (18 w/shield), 15/15
**Sindraillia AC 17, 17/17
**Salonviel AC 18, 14/14 (AC 19)
**Jiggo Maeleranti AC 13, 19/20; Salera AC 18 (Grabbed, Immobilized, FF; DC 21 Athletics to escape, 1 action)
Charlies AC 14 (16 w/shield), 0/21 (Dying 1)
Chair Demon (-43)

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I'll hit it eventually
◆ Cast Shield
◆◆ Cast produce flame at the Chair demon
Attack with Produce Flame: 1d20 + 7 ⇒ (4) + 7 = 11
Fire Damage: 1d4 + 4 ⇒ (4) + 4 = 8
This chair must be freaking Ember out.

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The chair looks disdainfully at Ember trying to hit it with fire.
"Why don't you come closer, little one. It might be easier. Nyah nyah nyah!"

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Jiggo casts >Stabilize< on Charlies, to save his life. "Hold on buddy. No way are we going to lose to a... chair."
Salera grunts, still stuck to the chair. "This is getting embarrassing..."
Tail with Flanking: 1d20 + 1 + 2 + 4 ⇒ (15) + 1 + 2 + 4 = 22
Bludgeoning Damage: 1d6 + 1 ⇒ (4) + 1 = 5 Add 1 good damage if the chair is vulnerable to good damage or is evil
"Jiggs, just... send me back home. I'm never gonna get out this."
Jiggo nods and with a snap of her fingers, sends Salera home.
Jiggo
◆◆◆ Act Together, giving Jiggo 2 actions and Salera 1 bonus action
- ◆◆ Cast >Stabilize< on Charlies
◆ Dismiss Eidolon after she acts
Salera
- ◆ Before getting Dismissed, Salera Strikes

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Not again, he mutters as he feels every pain of every attack draining him before Charlies blacks out and Estes vanishes into a spectacle of golden dust.
I did not think of dismissing him! My bad,

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Sin grimaces and tries to hit it again...
long sword: 1d20 + 9 ⇒ (18) + 9 = 27
S or P damage: 1d8 + 4 ⇒ (6) + 4 = 10
Striking a good blow she pulls on her sword...
athletics: 1d20 + 7 ⇒ (8) + 7 = 15
Lets out a few curses and pulls again...
athletics: 1d20 + 7 ⇒ (12) + 7 = 19

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Before disappearing, Salera manages to rake her tail across the chair's upholstery.
"Hey! Get back here! I'm not done with you yet!"
Sindrailla meanwhile, gouges out a piece of the chair, but her sword gets stuck.
------------------
COMBAT TRACKER
Round: 3
Tactical Map
Special Conditions:
Non-ranged weapons that hit the chair demon get stuck. (need to spend 1 action to escape - DC 21 Athletics)
Characters that get hit by the chair demon need to make a DC 21 Reflex save or be stuck (Grabbed, Immobile, FF)
------------------
Those with ** may go
**Grallen Frostbane AC 17, 23/23
Ember AC 17 (18 w/shield), 15/15
Sindraillia AC 17, 17/17
**Salonviel AC 18, 14/14 (AC 19)
Jiggo Maeleranti AC 13, 19/20;
Charlies AC 14 (16 w/shield), 0/21 (Unconscious, Prone, Hands Empty, Wounded 1)
Chair Demon (-58)

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"What's this? The pointy eared creature can't hit a big chair either?" the chair taunts Salonviel as his snowball goes over the chair.
------------------
COMBAT TRACKER
Round: 3
Tactical Map
Special Conditions:
Non-ranged weapons that hit the chair demon get stuck. (need to spend 1 action to escape - DC 21 Athletics)
Characters that get hit by the chair demon need to make a DC 21 Reflex save or be stuck (Grabbed, Immobile, FF)
------------------
Those with ** may go
**Grallen Frostbane AC 17, 23/23
Ember AC 17 (18 w/shield), 15/15
Sindraillia AC 17, 17/17
Salonviel AC 18, 14/14 (AC 19)
Jiggo Maeleranti AC 13, 19/20;
Charlies AC 14 (16 w/shield), 0/21 (Unconscious, Prone, Hands Empty, Wounded 1)
Chair Demon (-58)

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Grallen swings at the chair demon again and cleaves the backrest in half. The chair shudders and collapses in a heap on the floor. A short while later, anyone who was stuck to the chair becomes unstuck.
Combat Over!
You may take some time to patch yourselves up.

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Jiggo juggles some flame in his hands, only to snuff out the smoke once the worst is over. "Alright Charlies, let's get you back up..."
Medicine: 1d20 + 4 ⇒ (2) + 4 = 6
Jiggo shrugs and pulls out his potion. "A reminder to thank the Pathfinder Society..."
Lesser Healing Potion: 1d8 ⇒ 8
"There ya go. Feeling better? I'm going to call Salera back."

Salera, the Reformed |

Salera emerges from her cloud of smoke, flipping through a fashion journal. "Hmm? Oh, uh, I was checking it for sin."

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Sin will try to patch herself up as well.
medicine: 1d20 + 4 ⇒ (14) + 4 = 18
healing: 2d8 ⇒ (2, 2) = 4
"Hello? Anyone else around? We seem to have a... furniture issue. Hello? We should check..."