Warhammer Carrion Crown

Game Master Locmore


Map of the Empire, will have campaign relevant locations drawn in.

Houserules & Clarifications:
We're using the Advanced Armor and Carrying Capacity variants. Remember that this means that Heavy Armor loses its speed penalty, except for whatever penalty the encumberance ends up giving.
We're using the Distinguishing Best Craftsmanship Hand Weapons and Great Weapons variant rule from Old World Armory. (if anyone doesn't have this, ask about it and I'll explain. It just means that Best Craftsmanship hand and great weapons get some specific abilities depending on if they're swords, axes or hammers)

We generally won't bother with tracking rations when travelling.

The -20% penalty for off-hand weapons applies to the free offhand parry you get from dual wielding. Generally I find that dual-wielding is a bit too powerful, this makes the Lightning Parry & Ambidexterity talents and Parry Stance more worthwhile options, and dual-wielding less of a nobrainer.

If anyone wants to play a runesmith, you'll have to pay 250gp for materials for each permanent rune you want to craft(on top of whatever Best Craftsmanship object you're going to put it on). Temporary runes will only cost 1pence in materials. You can start out with a loan for whatever you need to afford your first permanent runic item. You'll start with the item being 1d10 days work away from completion, with the loan due in two months. You've agreed to pay back double whatever you borrowed, and if you can't pay the creditors have the right to lease your journeyman's piece for 100 years and a day at the cost of 1gc. Materials needed for the creation of runes are considered of Uncommon availability; a lot of it is gems and metals, but there's also some rarer incense involved.

XP: 2000+20