Zhao Fen.
|
Dot
GM Tyranius
|
I see it on here now. Thanks EIthrim!
GM Tyranius
|
Blue Reflex DC 25: 1d20 + 15 ⇒ (12) + 15 = 27
Yellow Reflex DC 25: 1d20 + 15 ⇒ (2) + 15 = 17
Bardok shocks the remaining pair of undead as they climb ever high up the statue.
Yellow Athletics Climb AC 23: 1d20 + 13 ⇒ (18) + 13 = 31
The pair turn their death-like gazes onto Eithrim and Kohl. They slowly feel their bodies drain of all energy and life.
(Blue and Yellow) Death Gaze- Kohl and Eithrim need to make a DC 25 Fort Saves. (Multiple exposures of this drained condition do stack.)
Critical Success The creature is unaffected.
Success The creature is drained 1.
Failure The creature is doomed 1 and drained 2.
Critical Failure The creature is doomed 1 and drained 4.
============================================================
A2 - Ruined Foot - walk on northern side without issue, or DC 20 athletics to Climb from southern side
A3 - Ruined Shin - DC 23 athletics to Climb
A4 - Ruined Thigh - DC 28 athletics to Climb
Active Buffs
Inspire Courage
Circle of Protection on Zhao Fen (+1 AC and saves)
Round 5
Eithrim (117/134; Drained 1)
Omble (62/72; Doomed 1; Drained 4)
----------------------------------
Undead (Blue -7; 10 feet up) (Yellow -15; 20 feet up)
----------------------------------
Round 4
Bardok (Shield; Resist Fire 10)
Rex (79/96; Resist Fire 10)
Kohl (83/83; Drained 1)
Zhao Fen
Tremendous Kohl
|
Fortitude: 1d20 + 14 - 1 + 1 ⇒ (6) + 14 - 1 + 1 = 20
Yikes
Kohl drops his flail, draws his shortbow, and fires two arrows at yellow.
+1 striking shortbow: 1d20 + 13 + 1 ⇒ (19) + 13 + 1 = 33 for piercing: 2d6 + 4 + 2 ⇒ (6, 4) + 4 + 2 = 16
+1 striking shortbow: 1d20 + 13 + 1 - 5 ⇒ (10) + 13 + 1 - 5 = 19 for piercing: 2d6 + 4 + 2 ⇒ (3, 4) + 4 + 2 = 13
Deadly?: 1d10 ⇒ 10
Bardok Marsh
|
Bardok approachs the statue and keeps the electrical pressure up.
◆ Step, ◆◆ Cast a Spell (electric arc on both bodaks).
Electricity Damage: 5d4 + 4 ⇒ (2, 4, 4, 2, 2) + 4 = 18
Zhao Fen.
|
End of round Ancestor: 1d4 ⇒ 1
Fen sees her ancestor Zhao Li appear in a ghostly form to advise her on Katana discipline, but she merely gives him an exasperated look and gestures to how high up the Bodaks are, and begins casting a spell after moving to get more people in the circle.
◈ Stride
Flat Check DC 4: 1d20 ⇒ 20
That could have been an attack roll but never mind
◈ Cast a Spell (verbal, somatic) - Searing Light (Attack Evocation Fire Good Light)
Spell Attack: 1d20 + 15 ⇒ (3) + 15 = 18
Damage (Fire): 5d6 ⇒ (2, 2, 6, 2, 5) = 17
Damage (Good) to undead: 5d6 ⇒ (3, 4, 5, 4, 1) = 17
Rats
She points her katana and fires a beam of purest spirit energy at the nearest bodak, but Li is badgering her about her grip and it causes her aim to be off.
Ancestor for next round: 1d4 ⇒ 4 Her choice => Spells
Eithrim Navarre
|
Navarre tries to resist spell and attacks fiercely with his weapon
fort save DC 25: 1d20 + 20 ⇒ (11) + 20 = 31
guisarme attack: 1d20 + 20 ⇒ (19) + 20 = 39 for damage: 2d10 + 7 ⇒ (1, 10) + 7 = 18
guisarme attack: 1d20 + 15 ⇒ (13) + 15 = 28 for damage: 2d10 + 7 ⇒ (4, 1) + 7 = 12
guisarme attack: 1d20 + 10 ⇒ (15) + 10 = 25 for damage: 2d10 + 7 ⇒ (5, 7) + 7 = 19
Rextangalin Werzerial
|
Seeing as the positive energy wasn't particularly effective, Rex loads and alchemist fire into his crossbow, then a bolt and then fires at the one up high.
◈ Load alchemist fire
◈ Load bolt
◈ Strike +1 Striking Alchemical Crossbow
Range: 30 ft.
Attack: 1d20 + 17 ⇒ (18) + 17 = 35
Damage: 2d8 ⇒ (7, 2) = 9
Fire: 1d6 ⇒ 6
Inonotusoblitus
|
Omble start to be afraid of the turn of this combat. He could have gone to Bordok and ask him to make him invisible but That would exposed himself.
First action hide.
Second action strike with the bow on yellow. 1d20 + 16 ⇒ (2) + 16 = 181d6 + 2 ⇒ (5) + 2 = 72d6 ⇒ (2, 1) = 3if sneak attack
The third action is draw a scroll of invisibility 4th level
GM Tyranius
|
Blue Reflex DC 25: 1d20 + 15 ⇒ (6) + 15 = 21
Yellow Reflex DC 25: 1d20 + 15 ⇒ (16) + 15 = 31
Bardok continues to shock the pair of undead as Rex fires a bolt up high into the bodak's face. Crit. Feeling a bit drained Kohl manages to successfully aim a single arrow that strikes the wounded cyclops.
Zhao Fen gets distracted by her ancestors voices as the searing light misses completely. Eithrim's guisarme severs into the giant's leg, nearly felling it from the rock. Omble grows fearful as he tries to hide from the undead's sight. Fortunately their sight is not on the orc but rather on those directly attacking them from afar.
(Blue and Yellow) Death Gaze- Kohl and Eithrim need to make a DC 25 Fort Saves. (Multiple exposures of this drained condition do stack.)
Critical Success The creature is unaffected.
Success The creature is drained 1.
Failure The creature is doomed 1 and drained 2.
Critical Failure The creature is doomed 1 and drained 4.
============================================================
A2 - Ruined Foot - walk on northern side without issue, or DC 20 athletics to Climb from southern side
A3 - Ruined Shin - DC 23 athletics to Climb
A4 - Ruined Thigh - DC 28 athletics to Climb
Active Buffs
Inspire Courage
Circle of Protection on Zhao Fen (+1 AC and saves)
Round 6
Eithrim (108/125; Drained 2)
Omble (62/72; Doomed 1; Drained 4)
----------------------------------
Undead (Blue -92; 10 feet up) (Yellow -70; 20 feet up)
----------------------------------
Round 5
Bardok (Shield; Resist Fire 10)
Rex (79/96; Resist Fire 10)
Kohl (69/69; Doomed 1; Drained 3)
Zhao Fen
Tremendous Kohl
|
Fortitude: 1d20 + 14 - 3 ⇒ (3) + 14 - 3 = 14
Kohl is getting pretty woozy, but he tries to put a few arrows into blue.
Inspire Courage
+1 striking shortbow: 1d20 + 13 + 1 ⇒ (1) + 13 + 1 = 15 for piercing: 2d6 + 4 + 2 ⇒ (6, 1) + 4 + 2 = 13
+1 striking shortbow: 1d20 + 13 + 1 - 5 ⇒ (17) + 13 + 1 - 5 = 26 for piercing: 2d6 + 4 + 2 ⇒ (3, 2) + 4 + 2 = 11
Then, he averts his gaze from the creatures.
Am I drained 7? Sheesh.
GM Tyranius
|
| 1 person marked this as a favorite. |
Nah, you cap out at Drained 4 on this. :)
Zhao Fen.
|
Fen steadies herself in the battle after sending her last spell wide, nods to the ghostly form of Zhao Shuo her kindly tutor of spirit-spells, and shoots a beam of moonlight from her katana at undead giant bearing down on her yellow
◈◈ Cast a Spell - Divine Lance (Attack Cantrip Evocation)
Spell Attack: 1d20 + 15 ⇒ (20) + 15 = 35
Damage (Good): 4d4 + 4 ⇒ (4, 4, 1, 4) + 4 = 17
She then brings up her katana in a defensive posture, and projects a bubble of force with a word.
◈ Cast a Spell (verbal) - Shield (Abjuration Cantrip Force)
Eithrim Navarre
|
guisarme attack: 1d20 + 20 ⇒ (1) + 20 = 21 for damage: 2d10 + 7 ⇒ (8, 8) + 7 = 23
guisarme attack: 1d20 + 15 ⇒ (8) + 15 = 23 for damage: 2d10 + 7 ⇒ (2, 2) + 7 = 11
guisarme attack: 1d20 + 10 ⇒ (6) + 10 = 16 for damage: 2d10 + 7 ⇒ (10, 3) + 7 = 20
Bardok Marsh
|
Seeing no more effective option against the undead, Bardok presses his electrical attack.
◆ Cast a spell (shield), ◆◆ Cast a Spell (electric arc on both bodaks).
Electricity Damage: 5d4 + 4 ⇒ (3, 3, 1, 3, 1) + 4 = 15
GM Tyranius
|
Blue Reflex DC 25: 1d20 + 15 ⇒ (5) + 15 = 20
Yellow Reflex DC 25: 1d20 + 15 ⇒ (1) + 15 = 16
Bardok's electricity seems effective as the undead begin to smoke. Kohl rockets an arrow into the giant's leg as it stumbles. Zhao Fen's divine lance shakes the second cyclops as it seems extremely effective. Weakness to Good. The undead flesh burns away into ash, leaving little more than a semi-skeletal frame barely holding on.
Eithrim DC 25 Fort Save: 1d20 + 20 ⇒ (2) + 20 = 22
Eithrim slips on the broken stones as his guisarme misses, sparking on the statue. Omble plays it safe and turns invisible from the giant's sight.
============================================================
A2 - Ruined Foot - walk on northern side without issue, or DC 20 athletics to Climb from southern side
A3 - Ruined Shin - DC 23 athletics to Climb
A4 - Ruined Thigh - DC 28 athletics to Climb
Active Buffs
Inspire Courage
Circle of Protection on Zhao Fen (+1 AC and saves)
Round 6
Eithrim (90/107; Doomed 1; Drained 4)
Omble (62/72; Doomed 1; Drained 4)
----------------------------------
Undead (Blue -118; 10 feet up) (Yellow -129; 20 feet up)
----------------------------------
Round 5
Bardok (Shield; Resist Fire 10)
Rex (79/96; Resist Fire 10)
Kohl (62/62; Doomed 1; Drained 4)
Zhao Fen
Rextangalin Werzerial
|
Rex will inspire courage again and then load and fire another shot from his crossbow at yellow.
◈ Strike +1 Striking Alchemical Crossbow
Range: 30 ft.
Attack: 1d20 + 17 + 1 ⇒ (8) + 17 + 1 = 26
Damage: 2d8 + 1 ⇒ (6, 6) + 1 = 13
Fire: 1d6 ⇒ 1
GM Tyranius
|
Rex's crossbow takes down the wounded giant as it tumbles down the broken thigh of the statue. The remaining bodak slams its fists down at Eithrim.
Fist vs Eithrim AC 28: 1d20 + 16 ⇒ (13) + 16 = 29
Bludgeoning Damage: 2d6 + 4 ⇒ (6, 6) + 4 = 16
Negative Damage: 1d6 ⇒ 2
Fist vs Eithrim AC 28: 1d20 + 16 - 4 ⇒ (2) + 16 - 4 = 14
============================================================
A2 - Ruined Foot - walk on northern side without issue, or DC 20 athletics to Climb from southern side
A3 - Ruined Shin - DC 23 athletics to Climb
A4 - Ruined Thigh - DC 28 athletics to Climb
Active Buffs
Inspire Courage
Circle of Protection on Zhao Fen (+1 AC and saves)
Round 7
Eithrim (72/107; Doomed 1; Drained 4)
Omble (62/72; Doomed 1; Drained 4)
----------------------------------
Undead (Blue -118; 10 feet up)
----------------------------------
Round 6
Bardok (Shield; Resist Fire 10)
Rex (79/96; Resist Fire 10)
Kohl (62/62; Doomed 1; Drained 4)
Zhao Fen
Tremendous Kohl
|
"Nice shot Rex! Take them down."
Inspire Courage
+1 striking shortbow: 1d20 + 13 + 1 ⇒ (8) + 13 + 1 = 22 for piercing: 2d6 + 4 + 2 ⇒ (6, 3) + 4 + 2 = 15
+1 striking shortbow: 1d20 + 13 + 1 - 5 ⇒ (2) + 13 + 1 - 5 = 11 for piercing: 2d6 + 4 + 2 ⇒ (3, 2) + 4 + 2 = 11
Avert Gaze for 3rd action.
Inonotusoblitus
|
attack flat footed: 1d20 + 16 ⇒ (18) + 16 = 34
sneak: 3d6 + 2 ⇒ (2, 2, 2) + 2 = 8
attack flat footed strike 2: 1d20 + 16 - 5 ⇒ (1) + 16 - 5 = 12
sneak: 3d6 + 2 ⇒ (3, 3, 1) + 2 = 9
and a level 4 spell scroll down the drain....
Omble shoots his arrows toward the one left.
Bardok Marsh
|
Bardok shouts as he exudes another pulse of electricity from his runescars.
◆ Cast a Spell (shield), ◆◆ Cast a Spell (electric arc on both bodaks).
Electricity Damage: 5d4 + 4 ⇒ (1, 2, 3, 3, 4) + 4 = 17
GM Tyranius
|
The undead's skin burns free from its body as the electricity scorches through the cyclops. Omble quickly finishes the undead bodak off with an arrow into it's head.
Looking for some respite from the storm that looks ready to reignite at any moment the group heads towards the doors coming from the colossus's left knee. The doors easily open, however, the group finds a set of collapsed, impassable stone ruins that block the ground floor. The stone does not look like it can be moved within any reasonable amount of time and the only way into the colossus appears to be climbing up through the the right thigh.
Eithrim (72/107; Doomed 1; Drained 4)
Omble (62/72; Doomed 1; Drained 4)
Bardok (Shield; Resist Fire 10)
Rex (79/96; Resist Fire 10)
Kohl (62/62; Doomed 1; Drained 4)
Zhao Fen
Rextangalin Werzerial
|
"Nearly done. Keep at it!
◆ Inspire Courage
◆ Load Crossbow
◆ Strike +1 Striking Alchemical Crossbow
Range: 30 ft.
Attack: 1d20 + 17 + 1 ⇒ (20) + 17 + 1 = 38
Damage: 2d8 + 1 ⇒ (6, 6) + 1 = 13
Fire: 1d6 ⇒ 2
Zhao Fen.
|
Fen sheathes her katana.
"Good work. We need to get inside quickly. Follow me"
Perhaps this would be a good time for Follow the Expert? Fen's an expert in athletics so it would give others a +2 circumstance bonus at least, and allow anyone untrained to add their level?
Athletics: 1d20 + 16 ⇒ (10) + 16 = 26
GM Tyranius
|
When the right leg crumbled, the Colossus’s thigh fell straight down and settled here, ripping a hole in the lower abdomen that provides access to the statue’s interior above the collapsed entryway in the left knee. What remains of the thigh is still an immense stone section, standing 20 feet high on its western edge and 30 feet high where it enters the statue interior. There are few good angles for climbing the thigh.
The DC is 28 to climb the thigh to the entrance.
Inonotusoblitus
|
Omble's hireling does his job... Eventually. 1d20 + 14 ⇒ (6) + 14 = 20 1d20 + 14 ⇒ (12) + 14 = 261d20 + 14 ⇒ (20) + 14 = 34
Bardok Marsh
|
Bardok swallows. "I'm not sure I can climb that on my own. I haven't done free climbing since I was an initiate." He tries to follow Fen's lead.
Athletics (follow Fen): 1d20 + 9 + 2 ⇒ (7) + 9 + 2 = 18
Eithrim Navarre
|
follow fen: 1d20 + 17 ⇒ (6) + 17 = 23
"Can be interesting to heal our wounds we arent in best conditions for another combat"
medicinevs DC 20: 1d20 + 11 ⇒ (12) + 11 = 23
heal me: 2d8 + 10 ⇒ (5, 4) + 10 = 19
GM Tyranius
|
Omble is the only one to make it to the top as the rest slip and slide on the loose rubble.
If Omble has a rope to drop down that could lower the DC to 15.
Zhao Fen.
|
Fen looks embarrassed as she's trying to lead the others.
"Well not exactly like that. Yes that's the idea Omble!
Athletics: 1d20 + 16 ⇒ (13) + 16 = 29
Rextangalin Werzerial
|
With the assistance of others, Rex tries to climb the rope.
Assuming the leader has expert proficiency. If master, these would be 1 higher.
Athletics (Follow the Expert): 1d20 + 9 ⇒ (5) + 9 = 14
Athletics (Follow the Expert): 1d20 + 9 ⇒ (12) + 9 = 21 10 feet up
Athletics (Follow the Expert): 1d20 + 9 ⇒ (9) + 9 = 18 20 feet up
Athletics (Follow the Expert): 1d20 + 9 ⇒ (3) + 9 = 12
Athletics (Follow the Expert): 1d20 + 9 ⇒ (14) + 9 = 23 reaches the top
Takes 2 rounds to ascend.
Bardok Marsh
|
Athletics (follow the expert): 1d20 + 9 + 2 ⇒ (18) + 9 + 2 = 29
Bardok ascends using the rope with better ease.
GM Tyranius
|
One by one you slowly are able to climb into the interior of the colossus. The interior of the Colossus centers on a structural support column, with ramps spiraling up the sides of the immense edifice. Crossbeams connect to the pillar from the base of the ramp, providing stability to the structure. Sections of rocks have collapsed throughout the hollow interior, blocking off the ramp in certain spots. Similar wreckage lines the bottom of the Colossus’s interior, with stone and metal fragments strewn about on the floor. A massive collapse from the right leg of the Colossus opens the interior to the outside world, while eighty feet up from damaged entry point is a set of stone doors at the top of the spiral ramp.
New map posted
You are on a walkway but obviously there is a large collapsed section you cannot get walk across. Below are some example options on how you can traverse this area to continue climbing the structure from the inside. If you have other ideas then feel free to suggest them. The example options list how many feet need to be travelled using the corresponding actions. So as an example, one successful climb check isn't going to be enough this time around since for most PC's a success is only 5 feet progress.
Eithrim (72/107; Doomed 1; Drained 4)
Omble (62/72; Doomed 1; Drained 4)
Bardok (Shield; Resist Fire 10)
Rex (79/96; Resist Fire 10)
Kohl (62/62; Doomed 1; Drained 4)
Zhao Fen
Bardok Marsh
|
Bardok gulps again and looks helplessly to his allies. "This is not the domain of scholars it seems. Can someone help give me a lift?"
Rextangalin Werzerial
|
"I could probably walk the crossbeams (Acrobatics +15), but if someone else wants to go first..."
Tremendous Kohl
|
"Here, I can do it."
Kohl will activate his boots of spider climbing and climb up the wall, dropping a rope down when he gets up.
Zhao Fen.
|
"Wait now that we're out of the storm, should we take a moment to recover?"
Fen does have a scroll of restoration but it's only 2nd level so doesn't help with drained unfortunately. You can use aspiration points to do it though. For healing do we have time to take 10 minutes? The forest is burning, but I assume that will take a while?
Tremendous Kohl
|
I'm fine with taking 10 minutes to treat wounds. Is anyone still hurt? I'm not thrilled about being drained, but I can muddle through to save aspiration points.
GM Tyranius
|
Yes, you have time to take 10 minutes now that you are inside and out of the storm. I will hold off a moment for your rolls.