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Here we go. Start date is officially the 20th, but anyone who has their character finished and uploaded can feel free to post a character introduction.
The West Restin river winds across Lendore Isle towards the Aerdi Sea. The Long Road runs beside it, ending at Restenford, the largest town in the southern portion of Lendore Isle.
The Dweomer Forest sits to your left, oak, beech, elm and ash dense and uninviting—except for the unnaturally neat and clear paths that dot the forest's edges, leading into the dark woods.
Hills dot the landscape, towering hundreds of feet above the plain. The largest is Bone Hill, Southwest of the town of Restenford, and the reason you've made this journey to the very edge of the Spindrift chain.

Silvio the Prolific |

Silvio takes a deep breath as Restenford comes into view, and he smiles.
"Take that in, friends. That is the smell of hospitality! It is good to be back... That is, I believe I have been here before... Or was that Rustford... no matter! Come, let's hurry now that rest is in sight!"

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Apologies, very busy day at work; I'll have a post up this evening regarding some rumors you folks have heard.

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You're journey this isolated community isn't without cause. You've each heard some rumors about the place that led you to think that this is the sort of place a travelling adventurer can earn some coin.
You've heard rumors about a ruined keep at the top of Bone Hill, where treasure can be found.
In a tavern on the mainland, you were told that the lord of this town is a simpering fool, whose court magician is the true power in the area.
Rumor has it there is a temple deep in the Dweomer Forest. Priests there worship chance itself, and may reward those brave enough to play their luck.
You've heard there are bandits in the area, particularly on Lark Hill, where they hide from the lazy and weak militia that guards the area.
You've heard that Bone Hill gets its name for the undead who walk upon it at night.
A band of evil gnomes live in the Dweomer Forest, with a taste for human flesh!
A trader reported he was attacked by orcs when crossing the bridge over the Restin River.

Damian Wightsbane |

well, my friends, let's get some refreshments at the tavern and start out in the morning. Maybe we can find out who's in charge around here and what's going on there. Worse case we can go poke around the big Bone Hill and see what pops up, I hear it's always good for creatures....

Silvio the Prolific |

Silvio shrugs, "Personally I think it would be best to venture into the forest first. Don't you remember that barkeep mentioning that there was a temple hidden out there, dedicated to the worship of chance itself! I for one, would love to roll the dice there, as they say."

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1d100 ⇒ 22
1d100 ⇒ 32
1d100 ⇒ 61
1d100 ⇒ 90
As you are walking, Damian hears an odd grinding sound from beneath the ground. Something is approaching...

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Damian
Walrus Surprised
Silvio Surprised
Hodd Surprised
???
First combat! Everyone is surprised but Damian.
Player's Initiative: 1d10 ⇒ 8
Enemies Initiative: 1d10 ⇒ 5
Damian, you don't see anything, but you are pretty sure something is burrowing its way towards you. What would you like to do?

Damian Wightsbane |

Pointing to the ground where the creature is burrowing, Damian drops his pack and bow and unsheathes his axes.
prepare for combat comrades!
I think that's all I can do at this point, iirc. If I can ready an action to attack melee when the creature appears I will do that

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That's fine, I'll just need what specific actions you'd like to do, including what weapon you are attacking with and your attack roll.

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Damian (-8)
Walrus
Silvio
Hodd
???
Initiative 5 An insect bursts up from the ground, with a green carapace and sharp, clacking claws. It bites at Damian.
to hit: 1d20 ⇒ 11 Hit
Damage: 3d6 ⇒ (1, 2, 5) = 8
Initiative Count 12 Damian swings with his axe, but it clangs off the insect's thick carapace.
Round Two
Player's Initiative: 1d10 ⇒ 6
Enemies Initiative: 1d10 ⇒ 4
What would you guys like to do?

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Botting Hodd.
Hodd swings with his greatsword (speed 10, Thaco 17)
1d20 ⇒ 7
1d20 ⇒ 9
Slashing: 1d10 ⇒ 7
Slashing: 1d10 ⇒ 2

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Damian (-8)
Walrus
Silvio
Hodd
???
Initiative Count 4
The creature attempts to bite Damian again.
Attack: 1d20 ⇒ 1 Miss!
Initiative Count 5
Walrus steps forward and casts a spell on the insect.
The insect falls unconscious!
Two swings from Hodd put the unconscious creature down!
Out of combat!

Damian Wightsbane |

Hooking his axe back on his back, Damian approaches the creature and takes a closer look
what is it to recall knowledge?
hmmm, if it came from this direction, maybe we should follow the trail?
tracking: 1d20 ⇒ 5
recall knowledge: 1d20 ⇒ 10

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Animal Lore is a non-weapon proficiency. It's Intelligence + 0 if you are proficient, but I'd let you do it without proficiency at a -2 penalty since you are a ranger, so roll under Intelligence - 2.
The creature came from beneath the ground, so its trail is obscured.

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There are no cows around, although you may find some closer to town.
You do spot a rabbit after a bit of searching, side-eyeing you from the safety of the trees of the Dweomer Forest.

Silvio the Prolific |

crap. Sorry I thought I posted already.
"Well hello there, my fecund fellow. Do you have a moment to chat? Good. Good. I imagine you noticed my friends and I were nearly eaten by that large bug. Are those bugs common to these parts? Is there anything a wiley rabbit like you could advise us so we don't fall prey? For that matter, are there any other large predators we should watch for?"

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so my INT is 5 - 2 is a 3....I think I'll pass
looks like this is the only creature nearby, shall we continue on?
It looks like your Int is 8, so a 6, which has a 30% chance of success, which isn't too bad for non-proficiency.

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The rabbit twitches its ears, ready to flee.
"Ah, a civilized sort." It says in response. "Those things aren't too common, I don't think, but they don't trifle much with my kind. Too small. You're much more to their liking."
[b]"As to the predators, the most dangerous are of your kind, from what I've seen."[b]
With that, the rabbit dashes off to the safety of the forest.

Silvio the Prolific |

"So the rabbit tells me--don't give me that look! I've told you before. The blessings of The Great Mother include an understanding of some of her most prolific children. Anyway, he said the bug thing isn't too common, while "our kind" are the most dangerous around here. Sadly he ran off before I could clarify if he meant a danger to us, hinting at bandits, or a danger to him which would just mean small game hunters. In either case let's hurry on into town and not linger here."
"Although first, let me take a look at that scratch, Damian."
The healer gently cleans away the dirt and dried blood from the wound.
"Hmm, this is rather deep. Best to let mother handle this one. Mother, who is all around us, let your child feel your burying embrace. " he plays as the ranger's injuries rapidly heal.
clw with medicus kit perk: 1d4 + 4 ⇒ (1) + 4 = 5

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The town of Restenford lay about 11 miles away, but luckily, the rest of the journey sees no further attacks.
The town is nothing special—some thirty-odd buildings clustered around the Restin river, and surrounded by a patchwork of farms of dubious quality. The town doesn't bustle so much as burble—small pockets of activity along the main thoroughfare, and a bit more along the waterways, as fishermen ply their trade. Town map on slide 5.
A stone keep rises above the town itself, on a rocky hill. On the outskirts of town, a guardpost Location 38 consisting of little more than a wooden shack is manned by two men in boiled leather armor, carrying spears. Walrus can smell the liquor on them from even from fifteen feet away.
"Oi, you don't look like traders" one of the men calls. "State your business."
Investigate: 1d100 ⇒ 29
Investigate: 1d100 ⇒ 51
Investigate: 1d100 ⇒ 72
Investigate: 1d100 ⇒ 67

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The two guards share a glance.
"Is that right?" the first says.
"Well, our hamlet is ably f$%$^$&! defended," the second says, stamping the butt of his spear into the earth, "so you may find you've wasted your damned time, but welcome to Restenford!" He tips a ragged salute and staggers back to the guard post, his companion close behind.

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Reaction: 2d10 - 5 ⇒ (9, 4) - 5 = 8
"You offering?" The man guffaws. "You here, that, Elwood, I says "You offering" to the poncey one!"
Having gotten his laughter under control,he says "The when and where of my ashes gettin' hauled ain't none of your affair, but I'll allow that there's places as can see to that, of course. The spirit of commerce is alive in Restenford."

Silvio the Prolific |

"Ashes hauled? Oh my." Silvio takes a step back and looks the man up and down, "Yes, I can see why you would choose such a colorful phrase. I imagine ash about sums up the potency of your seed. I had meant somewhere more fruitful, but--" he sighs with disappointment, "that seems beyond your reach at the moment. So, yes, I would offer my services to instruct you in the art of fatherhood. Seek me later at the inn. But, by Mother, do bathe first."

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The man looks quizzically at Silvio.
The man seems to have lost himself in Silvio's words, but he nods unsteadily.
"At Falco's, then?"
Shaking his head, the other guard, who seems marginally more sober, urges his friend on to the guardpost.
Past the guard shack, the dirt path broadens somewhat, meeting a crossroad. Several buildings cluster around the intersection, including a building bearing a wordless sign displaying a drawing of arrows (2), a general store (3), a mason's workshop (4), and a clothing store (5). Down one of the roads, you see a rickety bridge across the Resten. Further down the main road you see a bowyer's shop (12) and a carpenter's shop (13).

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If you'd like to go to a tavern, you will find there are several in town—Falco's Tavern at 14, the Inn of the Dying Minotaur at 19, and the Tavern of the West Wind at 20.

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A helpful citizen provides directions to the towns three inns.
The sky darkens to dusk as you tramp down the dusty road toward the Tavern of the West Wind (20). Passing by a store advertising preserved foods (33), they find the tavern. A reasonably large, two-story building, and nicely kept.
Inside, half a dozen patrons sit at tables or the bar, while a man behind the bar idly reads from a book. A cat sleeps on the bar beside, while a raven preens from a perch near the door.
As you enter, the barman looks up, gives a nod, and returns to his book.

Silvio the Prolific |

Silvio smiles fondly at his friend's attention drawn to the cat.
He approaches the bar, "Well hello, my good man. What a peaceful public house you have here! A round of ales for my road-weary friends here, if you please. What can you tell us of Restenford?"

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The man nods, and places the book down.
"Welcome to the Tavern of the West Wind, sir. Name's Haki. Restenford's a nice enough place, I suppose. Most folk here make their living fishing or farming, or selling to the miners. Tradeships stop here on occasion, for provisions, or to pick up tin and iron."
He pours four ales and places them before you.
"Not much to look at, I'll admit. If there's something you're looking for, though, we might could have it, and I'd be happy to provide directions. That's five coppers each for the ales."

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1d100 ⇒ 76
To Damian, the raven perched beside the door seems to stare at him with a startling intelligence. It caws quietly to itself, and returns to preening its feathers.
The cat on the bar purrs contentedly.