
GM Valen |

When the door opens, four, soaked and decaying arms push forward at the Pathfinder closest to the door, followed by the push of others.
Readied actions now go off
To-to-obika: 1d20 + 2 ⇒ (20) + 2 = 22
Rogarch, H.A. will trigger: 1d20 + 13 ⇒ (4) + 13 = 17
Ebonfeather: 1d20 + 6 ⇒ (3) + 6 = 9
Tusk Aran (Hunter): 1d20 + 5 ⇒ (1) + 5 = 6
Yaiho: 1d20 + 3 ⇒ (12) + 3 = 15
Mhazruk: 1d20 + 3 ⇒ (6) + 3 = 9
undead, black & blue: 1d20 + 2 ⇒ (5) + 2 = 7
undead, green & yellow: 1d20 + 2 ⇒ (8) + 2 = 10
undead, orange & purple: 1d20 + 2 ⇒ (15) + 2 = 17
undead, white & yellow: 1d20 + 2 ⇒ (3) + 2 = 5
One of the undead (purple) tries to push Yaiho away from the door, as another (orange) rushes forward!
Purple, CMB to Bull Rush: 1d20 + 2 ⇒ (1) + 2 = 3
The undead fails to move the maul-wielding half-orc. However, the resulting movement knocks over the small whale-oil lamp mounted on the lower mast. The oil splashes onto the deck and nearby crates and instantly ignites!
Beyond the undead near the door stand a half dozen others, each having the appearance of a drowned slave and each intent on angrily pursuing and consuming any creature in their way!
Yaiho's readied attack now goes off.
Map of opened cargo hold now revealed on Slides.
WAVE OF DEATH! - "Surprise" Round
PC in bold may take his readied action
To-to-obika
Rogarch
Undea
d (orange & purple)
Yaiho
Undead (green & yellow)
Ebonfeather
Mhazruk
Undead (black & blue)
Hunter
Undead (white & yellow)

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Yaiho gives off a spine chilling roar at the undead as he swings his maul at the one that tried to push him.
+1 Earthbreaker -PA vs Purple: 1d20 + 11 - 2 ⇒ (11) + 11 - 2 = 20
Damage +PA: 2d8 + 8 + 6 ⇒ (3, 1) + 8 + 6 = 18

GM Valen |

Yaiho gives off a spine chilling roar at the undead as he swings his maul at the one that tried to push him.
The form of the undead cracks and crumples as it gives way to the maul, leaving little more than a heap of gore on the deck.
More undead advance towards the party.
Readied action of remaining undead goes off, moving them forward.
WAVE OF DEATH! - First Full Round Begins!
PC in bold may act
To-to-obika
Rogarch
Undead (orange)
Undead (purple) -18 HP
Yaiho
Undead (green & yellow)
Ebonfeather
Mhazruk
Undead (black & blue)
Hunter
Undead (white & yellow)
These creatures are lacedons, aquatic ghouls, and almost certainly drowned slaves and proof positive of Du Moire’s despicable nature! Their horrible, torturous deaths have stirred their departing souls, raising them to exact vengeance upon the living!

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Kn. (religion): 1d20 + 5 ⇒ (8) + 5 = 13
"They're aquatic ghouls. Likely Du Moire's slaves left to die. Divine energy makes short work of them!"
channel energy: 2d6 ⇒ (1, 5) = 6 Damage to undead, DC 13

GM Valen |

As a burst, it looks to me like you only have line of effect on four of the ghouls.
Aquatic Ghoul (green), Will save (DC 13): 1d20 + 5 + 2 ⇒ (20) + 5 + 2 = 27
Aquatic Ghoul (red), Will save (DC 13): 1d20 + 5 + 2 ⇒ (3) + 5 + 2 = 10
Aquatic Ghoul (black), Will save (DC 13): 1d20 + 5 + 2 ⇒ (1) + 5 + 2 = 8
Aquatic Ghoul (blue), Will save (DC 13): 1d20 + 5 + 2 ⇒ (6) + 5 + 2 = 13
WAVE OF DEATH! - First Full Round Cont'd!
PC in bold may act
To-to-obika
Rogarch
Aquatic Ghoul (orange)
Yaiho
Aquatic Ghoul (green) -3 HP
Aquatic Ghoul (red) -6 HP
Ebonfeather
Mhazruk
Aquatic Ghoul (black) -6 HP
Aquatic Ghoul (blue)-3 HP
Hunter
Aquatic Ghoul (white)
Aquatic Ghoul (yellow)

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@GM Valen - My character's total initiative is currently only at 13 now. So after Yalho but before the Ghoul (green). Also what kind of check is it to try and keep the fire from the whale oil lamp under control?

GM Valen |

@GM Valen - My character's total initiative is currently only at 13 now. So after Yalho but before the Ghoul (green). Also what kind of check is it to try and keep the fire from the whale oil lamp under control?
Thank you for letting me know. I will correct Initiative order.
Dousing a fire requires a large amount of water or other non-flammable material, such as dirt, to be deposited on the burning area. One effective strategy for extinguishing a fire quickly is to surround the burning area with nonflammable material. PCs doing this must make a ranged touch attack against an AC of 10 to deliver their payload to the intended square.
Unable to reach any of the living one of the the aquatic ghouls (orange) bides its time.
WAVE OF DEATH! - First Full Round Cont'd!
PC in bold may act
To-to-obika
Aquatic Ghoul (orange) (Delay)
Yaiho
Rogarch
Aquatic Ghoul (green) -3 HP
Aquatic Ghoul (red) -6 HP
Ebonfeather
Mhazruk
Aquatic Ghoul (black) -6 HP
Aquatic Ghoul (blue)-3 HP
Hunter
Aquatic Ghoul (white)
Aquatic Ghoul (yellow)

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Yaiho once again, starts foaming at the mouth as he rage builds up. He then swings with extra might at the ghoul in front of him. "CRUSH YOU!"
+1 Earthbreaker -PA vs Green: 1d20 + 12 - 2 ⇒ (18) + 12 - 2 = 28
Damage +PS +PA: 2d6 + 10 + 2 + 6 ⇒ (1, 2) + 10 + 2 + 6 = 21
Free: Rage w/ Power Stance
Standard: Power Attack

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Rogarch carefully steps away from the door and she then grabs one unlit crate to attempt to put out the fire with the foot high water filling the hold. Her scorpion familiar is too small to pick up a crate himself so instead he grants her some divine inspiration (Guidance) instead.
(5' step, move action to pick up a waterlogged crate and a standard action to throw water on the fire.)
To Hit Ranged touch AC 10, Guidance: 1d20 + 5 + 1 ⇒ (17) + 5 + 1 = 23
"People we need to put out the fire now before it gets out of control. Yalho and To-to-Obika can deal with the Ghouls but everyone else give me a hand for now."

GM Valen |

Yaiho crushes another undead as Rogarch tends to the flames.
Another aquatic ghoul (red) steps over the remains of the one just crushed and unleashes its claws and teeth on Yaiho!
5 ft. step
Melee (claw): 1d20 + 3 ⇒ (7) + 3 = 10
Damage (S) plus paralysis: 1d6 + 1 ⇒ (6) + 1 = 7
Melee (claw): 1d20 + 3 ⇒ (19) + 3 = 22
Damage (S) plus paralysis: 1d6 + 1 ⇒ (5) + 1 = 6
Melee (bite): 1d20 + 3 ⇒ (12) + 3 = 15
Damage (S) plus disease and paralysis: 1d6 + 1 ⇒ (5) + 1 = 6
It manages to land a claw on the half-orc!
Yaiho - must make a DC 13 Fortitude save or be paralyzed.
WAVE OF DEATH! - First Full Round Cont'd!
PC in bold may act
To-to-obika
Aquatic Ghoul (orange) (Delay)
Yaiho -6 HP (Fort save required)
Rogarch
Aquatic Ghoul (green) -24 HP
Aquatic Ghoul (red) -6 HP
Ebonfeather
Mhazruk
Aquatic Ghoul (black) -6 HP
Aquatic Ghoul (blue)-3 HP
Hunter
Aquatic Ghoul (white)
Aquatic Ghoul (yellow)

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Fort DC13: 1d20 + 6 ⇒ (12) + 6 = 18
In his rage, Yaiho doesn't even feel the scratch from the ghoul as he readies for his next attack.

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Stepping over, Ebonfeather started to shred the aquatic ghoul with his claws and beak, cawing as the attacks hit home.
Claw: 1d20 + 8 ⇒ (7) + 8 = 151d3 + 5 ⇒ (1) + 5 = 6
Claw: 1d20 + 8 ⇒ (17) + 8 = 251d3 + 5 ⇒ (1) + 5 = 6
Beak: 1d20 + 8 ⇒ (14) + 8 = 221d3 + 1 ⇒ (3) + 1 = 4

GM Valen |

Ebonfeather rips into one of the already injured ghouls (red) with his claws, causing it to drop before he can put a beak into it.
However, as soon as the undead falls, another (orange) comes to take its place, swinging a claw at the tengu!
Off Delay
Move
Melee (claw): 1d20 + 3 ⇒ (9) + 3 = 12
Damage (S) plus paralysis: 1d6 + 1 ⇒ (4) + 1 = 5
The tengu deftly dodges the strike.
WAVE OF DEATH! - First Full Round Cont'd!
PC in bold may act
To-to-obika
Yaiho -6 HP
Rogarch
Aquatic Ghoul (red) -18 HP
Ebonfeather
Aquatic Ghoul (orange)
Mhazruk
Aquatic Ghoul (black) -6 HP
Aquatic Ghoul (blue)-3 HP
Hunter
Aquatic Ghoul (white)
Aquatic Ghoul (yellow)

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The small monkey peeks out from the cap of Rook before trying to scribble any notes to show his master.
Knowledge (Religion): 1d20 + 5 ⇒ (11) + 5 = 16

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Rook sighs as another bottleneck forms, he attempts to use an underhand throw to get his bombs through the doorway. He tinkers his bombs to have no blowback to affect his allies. Remove the splash squared on our side of the bomb.
Bomb .vs Touch @ Black: 1d20 + 8 ⇒ (5) + 8 = 13
Damage: 2d6 + 10 ⇒ (1, 3) + 10 = 14 11 splash fire damage, DC 18 Reflex to half.

GM Valen |

Rook sighs as another bottleneck forms, he attempts to use an underhand throw to get his bombs through the doorway. He tinkers his bombs to have no blowback to affect his allies.
The bomb flies through the air, but catches part of the doorway.
CoverDirection?: 1d8 ⇒ 8
However, it then bounces off the sodden wood at an angle to strike another ghoul (yellow).
Impacting on the ghoul, the bomb explodes dropping the ghoul (yellow).
Orange, Reflex: 1d20 + 2 ⇒ (17) + 2 = 19
White, Reflex: 1d20 + 2 ⇒ (1) + 2 = 3
The resulting blast nearly destroys two more.
Another ghoul (black) attempts to push the half-orc blocking its food out of the way.
Black, CMB to Bull Rush: 1d20 + 2 ⇒ (15) + 2 = 17
The half-orc proves unmoveable. Another ghoul (blue) bides its time.
WAVE OF DEATH! - First Full Round Cont'd!
PCs in bold may act
To-to-obika
Yaiho -6 HP
Rogarch
Ebonfeather
Aquatic Ghoul (orange) -5 HP
Mhazruk
Aquatic Ghoul (black) -6 HP
Aquatic Ghoul (blue)-3 HP (Delay)
Hunter
Aquatic Ghoul (white) -11 HP
Aquatic Ghoul (yellow) -14 HP

Hunter William |

Hunter swings his longsword at orange. hit: 1d20 + 5 ⇒ (12) + 5 = 17 does not include penalty for swinging around the corner and through the door. Not sure if you want to include that as cover, soft cover, etc.
dmg: 1d8 + 1 ⇒ (3) + 1 = 4

GM Valen |

Hunter swings his longsword at orange. [dice=hit]1d20+5 does not include penalty for swinging around the corner and through the door. Not sure if you want to include that as cover, soft cover, etc.
Counted it as cover.
Hunter's blade drives toward the aquatic ghoul, but gets caught in a portion of the door.
Though ravenous, one of the ghouls (white) realizes it must bide its time for a meal.
WAVE OF DEATH! - Second Full Round Begins!
PCs in bold may act
To-to-obika
Yaiho -6 HP
Rogarch
Ebonfeather
Aquatic Ghoul (orange) -5 HP
Mhazruk
Aquatic Ghoul (black) -6 HP
Aquatic Ghoul (blue)-3 HP (Delay)
Hunter
Aquatic Ghoul (white) -11 HP (Delay)

Helping Hand |

Helping Hand taps his mistress for luck (Guidance).

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Rogarch steps nimbly behind Ebonfeather and draws her pole arm. She begins to rage again filling up with arcane energy. She then attempts to stab a ghoul (black) through the door.
To Hit,Guidance,Rage,Power Attack,cover: 1d20 + 8 + 1 + 2 - 1 - 4 ⇒ (4) + 8 + 1 + 2 - 1 - 4 = 10
Damage,Cold Iron,Piercing,Rage,Power Attack: 1d12 + 6 + 3 + 3 ⇒ (7) + 6 + 3 + 3 = 19

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To-to continues channeling energy confident that enemy will eventually fall.
channel energy DC 13: 2d6 ⇒ (4, 2) = 6 At least black and blue from where Iäm standing

GM Valen |

QUOTE="Rogarch"] Rogarch steps nimbly behind Ebonfeather and draws her pole arm. She begins to rage again filling up with arcane energy. She then attempts to stab a ghoul (black) through the door.
The ghoul manages to avoid Rogarch's somewhat clumsy strike.
To-to continues channeling energy confident that enemy will eventually fall.
Three of the ghouls are caught in a burst of radiant energy.
Aquatic Ghoul (black), Will save (DC 13), w/channel resistance & cover: 1d20 + 5 + 2 + 2 ⇒ (5) + 5 + 2 + 2 = 14Aquatic Ghoul (blue), Will save (DC 13), w/channel resistance & cover: 1d20 + 5 + 2 + 2 ⇒ (9) + 5 + 2 + 2 = 18
Aquatic Ghoul (orange), Will save (DC 13), w/channel resistance & cover: 1d20 + 5 + 2 + 2 ⇒ (20) + 5 + 2 + 2 = 29
WAVE OF DEATH! - Second Full Round Cont'd!
PCs in bold may act
To-to-obika
Yaiho -6 HP
Rogarch
Ebonfeather
Aquatic Ghoul (orange) -8 HP
Mhazruk
Aquatic Ghoul (black) -9 HP
Aquatic Ghoul (blue)-6 HP (Delay)
Hunter
Aquatic Ghoul (white) -11 HP (Delay)

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claw: 1d20 + 8 ⇒ (12) + 8 = 201d3 + 5 ⇒ (3) + 5 = 8
claw: 1d20 + 8 ⇒ (13) + 8 = 211d3 + 5 ⇒ (2) + 5 = 7
beak: 1d20 + 8 ⇒ (4) + 8 = 121d3 + 1 ⇒ (1) + 1 = 2
Ebonfeather slashed at the foes in front of the doorway, tearing decaying flesh from their bodies.
Attack orange and switch to black if the first one drops

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Yaiho begins to laugh, maniacally, as he swings his maul with rabid joy at the ghoul in front of him.
+1 Earthbreaker -PA vs Orange: 1d20 + 12 - 2 ⇒ (20) + 12 - 2 = 30
Damage +PS +PA: 2d6 + 10 + 2 + 6 ⇒ (1, 6) + 10 + 2 + 6 = 25
Critical? (As if it mattered): 1d20 + 12 - 2 ⇒ (5) + 12 - 2 = 15
Critical Damage: 6d6 + 30 + 6 + 18 ⇒ (3, 4, 3, 3, 4, 6) + 30 + 6 + 18 = 77
Total Critical Damage: 107

GM Valen |

Ebonfeather slashed at the foes in front of the doorway, tearing decaying flesh from their bodies.
There is not enough of the ghoul (orange) remaining to still stand.
Yaiho begins to laugh, maniacally, as he swings his maul with rabid joy at the ghoul in front of him.
As orange is down, I will calculate as an attack on black.
A crimson mist briefly occupies the space in the sodden hold once held by a ghoul.
With an avenue to prey now available, the remaining the ghouls reach forth with its claws.
Blue coming out of Delay; 5 ft step
Target 1 Ebonfeather, 2 Yaiho: 1d2 ⇒ 2
Melee (claw): 1d20 + 3 ⇒ (3) + 3 = 6
Damage (S) plus paralysis: 1d6 + 1 ⇒ (5) + 1 = 6
Melee (claw): 1d20 + 3 ⇒ (10) + 3 = 13
Damage (S) plus paralysis: 1d6 + 1 ⇒ (4) + 1 = 5
Melee (bite): 1d20 + 3 ⇒ (8) + 3 = 11
Damage (P) plus disease paralysis: 1d6 + 1 ⇒ (3) + 1 = 4
However there seems to be little fight left in the ghoul.
White coming out of Delay; 5 ft step
Target 1 Ebonfeather, 2 Yaiho: 1d2 ⇒ 2
Melee (claw): 1d20 + 3 ⇒ (13) + 3 = 16
Damage (S) plus paralysis: 1d6 + 1 ⇒ (5) + 1 = 6
Melee (claw): 1d20 + 3 ⇒ (16) + 3 = 19
Damage (S) plus paralysis: 1d6 + 1 ⇒ (3) + 1 = 4
Melee (bite): 1d20 + 3 ⇒ (4) + 3 = 7
Damage (P) plus disease paralysis: 1d6 + 1 ⇒ (5) + 1 = 6
However there seems to be little fight left in the ghouls as they manage only to scratch some of the wood door frame.
WAVE OF DEATH! - Second Full Round Cont'd/Third Round Begins!
PCs in bold may act
Mhazruk
Aquatic Ghoul (black) -116 HP
Hunter
Round 3
To-to-obika
Yaiho -6 HP
Rogarch
Ebonfeather
Aquatic Ghoul (orange) -23 HP
Aquatic Ghoul (blue)-6 HP
Aquatic Ghoul (white) -11 HP

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Rogarch switches targets to a new ghoul (white) and tries to poke him with the end of her lucerne hammer. Helping Hand gives his usual aid (Guidance).
To hit,Guidance,Rage,Power Attack, Cover: 1d20 + 8 + 1 + 2 - 1 - 4 ⇒ (20) + 8 + 1 + 2 - 1 - 4 = 26
Damage,Cold Iron, Piercing, Rage, Power Attack: 1d12 + 6 + 3 + 3 ⇒ (5) + 6 + 3 + 3 = 17
Crit confirm on white (border looks more like light grey to me but that is fine).
To hit,Guidance,Rage,Power Attack, Cover: 1d20 + 8 + 1 + 2 - 1 - 4 ⇒ (14) + 8 + 1 + 2 - 1 - 4 = 20
Damage,Cold Iron, Piercing, Rage, Power Attack: 1d12 + 6 + 3 + 3 ⇒ (5) + 6 + 3 + 3 = 17
34 points of damage. :)

GM Valen |

Another ghoul (whitish gray or grayish white?) falls!
WAVE OF DEATH! - Second Full Round Cont'd/Third Round Begins!
PCs in bold may act
Mhazruk
Hunter
Round 3
To-to-obika
Yaiho -6 HP
Rogarch
Ebonfeather
Aquatic Ghoul (blue)-6 HP
Aquatic Ghoul (white) -45 HP

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After seeing the last ghoul he attacked be turned into a bloody mist, with exhilaration, Yaiho swings too hard at the remaining ghoul, swinging very wide.
+1 Earthbreaker -PA vs Blue: 1d20 + 12 - 2 ⇒ (1) + 12 - 2 = 11
Damage +PS +PA: 2d6 + 10 + 2 + 6 ⇒ (5, 5) + 10 + 2 + 6 = 28
LOL... that usually happens with Yaiho. After getting a Crit hit, he usually rolls around a 1 the next time.

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Claw: 1d20 + 8 ⇒ (20) + 8 = 281d3 + 5 ⇒ (3) + 5 = 8
Claw: 1d20 + 8 ⇒ (14) + 8 = 221d3 + 5 ⇒ (1) + 5 = 6
Beak: 1d20 + 8 ⇒ (13) + 8 = 211d3 + 1 ⇒ (3) + 1 = 4
Claw crit: 1d20 + 8 ⇒ (18) + 8 = 261d3 + 5 ⇒ (2) + 5 = 7
One foe remained of the foul creatures, and was quickly ripped to pieces by the Tengu in a flurry of slashes of his claws and pecking of his beak.
"Belch!" he said, as he wiped the taste of the aquatic ghoul from his mouth.

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Rook backs off rather than endangering the boat and allies further, the cramped quarters making it hard to fight properly.

GM Valen |

The last of the ghoulish passengers falls to the Pathfinders' assault.
Along with the ghoulish remains, the hold contains a small padlocked chest of wood and hardened leather.

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Rook steps through the mess to examine the chest.
Perception: 1d20 + 7 ⇒ (11) + 7 = 18
If it seems clear he will open it up, carefully storing the tablets for travel.

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Rogarch takes a few moments to rest after her rage and she places her hammer back on her back. She then glances at the chest.
"Perhaps someone would like to deal with the lock on the chest first? We should check the other small room as well after we are done with the chest. I would hate to leave something behind."
Ebonfeather or Mhazruk I guess it is up to either of you to do it. :)

GM Valen |

By defeating the Hydra’s Fang and providing positive evidence of Du Moire’s defeat, the Pathfinders receive the rewards and blessings of the Chelish and Andoren embassies for saving their home countries from entering into what was sure to be a bloody war. Regardless of their public display, the two countries remain at brutal odds. Not that any such politicking matters much to the Pathfinder Society, which is pleased that its field operatives succeeded in getting the tablets.
FIN
Primary success condition: PCs recover the four Azlanti tablets and return them to a venture-captain. DONE!
Secondary: The PCs defeat the Hydra’s Fang and provide positive evidence of Du Moire’s defeat. DONE!
Each PC receives 1 XP, 2 Prestige/Fame, and 1038 gp (747 gp for Out-of-Subtier).
Thank you all for a fun run. I am getting slammed with home/work at the moment, but will get your chronicles to you in the next day or two.

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Disable Device: 1d20 + 12 ⇒ (15) + 12 = 27
Sorry glossed over that not seeing the DD callout.