Gameday X - GM Valen's PFS (1e) 0-2 The Hydra's Fang Incident (Subtier 4-5) (Inactive)

Game Master Lysle

To Board the Hydra's Fang!

Maps & Slides


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Burden of Envy: Table 1 | Table 2 | Guardian's Covenant (Table 2)

The actions of their allies draws attention to the creatures in the water. making a fight seem inevitable!

Map is on Slides.

BATTLE THROUGH THE MAZE! - First Full Round Begins!

PCs in bold may act

Rogarch (guidance, shield)
Ebonfeather
Red
Hunter
Black -5 HP
Green
Yellow
Yaiho
Blue
Mhazruk
To-to-obika

The Exchange

Female NG Half-Orc Bloodrager(Metamagic Rager) 6 |Buffs: Shield, Heightened Awareness
Resources:
Re-roll 1/1,Rage 21/21,Scabbard of Vigor 1/1, Knight Pennon 1/1, Rune stone 1st level 2/2|Spells 1st: 2/2
HP 61/61 |AC 23 T 12 FF 21|Uncanny Dodge|CMB+10 CMD 22|F +10 R +7 W +4|INIT +13|PER +15 Darkvision 60', SM+1|Speed 30'|

Rogarch draws forth yet another wand and launches a trio of missiles into the wounded sea creature (Black).

Magic Missile, CL 5: 3d4 + 3 ⇒ (1, 3, 3) + 3 = 10


Burden of Envy: Table 1 | Table 2 | Guardian's Covenant (Table 2)
Rogarch wrote:
Rogarch draws forth yet another wand and launches a trio of missiles into the wounded sea creature (Black).

The bolts of magic force strike the creature, nearly causing it to sink.

Map is on Slides.

BATTLE THROUGH THE MAZE! - First Full Round Begins!

PCs in bold may act

Rogarch (guidance, shield)
Ebonfeather
Red
Hunter
Black -15 HP (staggered)
Green
Yellow
Yaiho
Blue
Mhazruk
To-to-obika


Green Sting Scorpion Bloodline Familiar (Arcane)(Emissary)
Resources:
Bit of Luck 1/1, Share Will 1/1
| HP 21/21 | AC 20 T 15 FF 17| CMB +5 CMD 11 (23 vs trip) | F +4 R +5 W +1 Improved Evasion| PER +11 Darkvision 60' SM+0| Speed 30' |Acrobatics +9 Climb +11 Stealth +15 Swim +7|

Helping Hand crawls onto the floor of the boat and touches Yalho imbuing him with a divine glow.

Guidance has been cast on Yalho.

The Exchange

M Tengu AC21/FF21/T15 Perception +11/Init+7 F+3/R+10/W+3 HP 37/37 Unchained Rogue 5

Shortbow black: 1d20 + 8 - 2 ⇒ (6) + 8 - 2 = 121d6 ⇒ 2
Grabbing another arrow, Ebonfeather let loose at the target of his first shot.


Burden of Envy: Table 1 | Table 2 | Guardian's Covenant (Table 2)
Ebonfeather the Shadow. wrote:
Grabbing another arrow, Ebonfeather let loose at the target of his first shot.

The arrow is met only by the waves.

Approaching through the water at the speed of a creature native to the oceans, one of the monsters (red) reaches the bow of the rowboat and tries to flip the boat!
Strength to flip (DC 15): 1d20 + 2 ⇒ (17) + 2 = 19

The boat capsizes, pouring the Pathfinders within into the sea!

The ocean simply requires a swim speed or successful Swim checks to move through (DC 10 in calm water). Characters need a way to breathe if they’re underwater; failing that, they risk drowning. When underwater, characters can move in any direction.

Rules for underwater combat!

Map is on Slides.

BATTLE THROUGH THE MAZE! - First Full Round Cont'd!

PCs in bold may act

Rogarch (guidance, shield)
Ebonfeather
Red
Hunter
Black -15 HP (staggered)
Green
Yellow
Yaiho (guidance)
Blue
Mhazruk
To-to-obika


FeMale Half-Elf Gunslinger 7: Spd:30, Init:6, 67/67 HP, AC:22, T:17, FF:16, Fort:8, Ref:10, Will:6 +2 vs enchantment, Perc:8 lowlight

Hunter puts one hand on the boat and fires another shot at red hit: 1d20 + 9 + 1 ⇒ (8) + 9 + 1 = 18 vs touch dmg: 1d8 + 1 ⇒ (5) + 1 = 6 The +1 dmg if from point blank shot


Burden of Envy: Table 1 | Table 2 | Guardian's Covenant (Table 2)
Hunter William wrote:
Hunter puts one hand on the boat and fires another shot at red

Unfortunately, this is a rough encounter for a gunfighter, but I have to follow the bad guy's tactics as written.

Hunter was tossed in the drink. To rest a hand on the boat, you would need to move to it. This requires a successful Swim check (DC 10).

Hunter, Swim check: 1d20 + 2 ⇒ (4) + 2 = 6
Hunter, Swim check: 1d20 + 2 ⇒ (8) + 2 = 10

After a failed effort, Hunter makes it to the boat.
If you choose a different course of action than getting to the boat this turn, go ahead and post it and we can try to retcon to the extent possible.

Regardless, Hunter cannot fire this round because 1) it took two actions to move to the boat, and 2) Hunter does not have any dry powder in his gun (at least as far as I can tell) as everything would have gotten wet when he was knocked overboard. Fortunately, he is carrying a powder horn so he can retrieve some dry powder as a move action during the next turn.

Speaking of retcons...

GM Valen wrote:
Ebonfeather the Shadow. wrote:
Grabbing another arrow, Ebonfeather let loose at the target of his first shot.
The arrow is met only by the waves.

The creature (black) is struck by the arrow and slips under the waves.

One of the green-hued creatures (green) swims rapidly towards the upright rowboat, seeking to flip it!

Strength to flip (DC 15): 1d20 + 2 ⇒ (15) + 2 = 17

With his success, all of the Pathfinders are now in the water!

The ocean simply requires a swim speed or successful Swim checks to move through (DC 10 in calm water). Characters need a way to breathe if they’re underwater; failing that, they risk drowning. When underwater, characters can move in any direction.

Rules for underwater combat!

Another one of monsters with a toothy-maw (yellow) swims toward his sodden prey, circling it like a shark!
Double move

Map is on Slides.

BATTLE THROUGH THE MAZE! - First Full Round Cont'd!

PCs in bold may act

Rogarch (guidance, shield)
Ebonfeather
Red
Hunter
Black -17 HP
Green
Yellow
Yaiho (guidance)
Blue
Mhazruk
To-to-obika

Liberty's Edge

Male CG Half-Orc Unchained Barbarian (Invulnerable Rager) 6.1 | AC 21 (T 13/FF 19) | CMB +11 CMD 24 (FF 22)+2 CMB/CMD Sunder | HP 65/65 | Init +3 | Fort +7 Ref +4 Will +2 | Perception +5 | Darkvision 60' | Speed 30' | Orc Ferocity 1/1 | Rage 12/16 | Draw Weapon as Free Action during Surprise | +2 STR & Ignore 2 Hardness to break object+Smasher: Ignore 6 Hardness | Damage Reduction (3/-), (6/lethal) | Extreme Cold Endurance(Cold Resistance: 1)| Active Conditions:

Swim DC10 +Guidance: 1d20 + 1 + 1 ⇒ (9) + 1 + 1 = 11

Yaiho spits some water out of his mouth as he rises to the surface after being dumbed into the water. Getting his bearings, he spots one of the fish creatures next to him and slams his maul down at the creature before trying to take a bite out of him.

+1 Earth Breaker vs Red: 1d20 + 11 ⇒ (11) + 11 = 22
Damage (Bludgeoning): 2d6 + 8 ⇒ (5, 1) + 8 = 14

Razortusk vs Red: 1d20 + 5 ⇒ (3) + 5 = 8
Damage (Piercing): 1d4 + 5 ⇒ (3) + 5 = 8


Burden of Envy: Table 1 | Table 2 | Guardian's Covenant (Table 2)
Yaiho Crasher wrote:
Yaiho spits some water out of his mouth as he rises to the surface after being dumbed into the water. Getting his bearings, he spots one of the fish creatures next to him and slams his maul down at the creature before trying to take a bite out of him.

Though slowed by the water, the blow strikes its mark!

Another of the fishy foes (blue) swims toward Rogarch.
Melee (trident): 1d20 + 4 ⇒ (6) + 4 = 10
Damage (piercing): 1d8 + 3 ⇒ (6) + 3 = 9

The weapon's metal prongs are easily deflected by the magical shield.

BATTLE THROUGH THE MAZE! - First Full Round Cont'd/Second Round Begins!

PCs in bold may act

Mhazruk
To-to-obika

Round Two
Rogarch (guidance, shield)
Ebonfeather
Red -7 HP
Hunter
Black -17 HP
Green
Yellow
Yaiho
Blue

Sovereign Court

Male Tengu Cleric 6 hp 29/29 | AC 19/t13/ff17 CMD 18 | Fort 6, Ref 6, Will 11 (+1 vs. fear, +1 vs. charm and compulsion effects)| Init +2 | Spd 30 ft. | Perception +8, Sens.Mot +8 | Active:

Breastplate slows down To-to and he can't swim at all so he hits the red with sword.

Swim: 1d20 + 1 - 4 ⇒ (4) + 1 - 4 = 1
longsword: 1d20 + 4 - 2 ⇒ (7) + 4 - 2 = 9
damage: 1d8 ⇒ 1

The Exchange

M Tengu AC21/FF21/T15 Perception +11/Init+7 F+3/R+10/W+3 HP 37/37 Unchained Rogue 5

Swim (DC 10): 1d20 + 4 ⇒ (7) + 4 = 11
Acrobatics: 1d20 + 13 ⇒ (5) + 13 = 18
Ebonfeather was annoyed after getting dunked in the water. Ducking under the water, he quickly swam behind one of the foes to help Mhazruk get out of the trap he was in. Coming up for air, the rogue looked for a soft spot on the shauagin to dig his beak into.

Beak (P) Sneak attack: 1d20 + 8 + 2 ⇒ (8) + 8 + 2 = 181d3 + 1 ⇒ (2) + 1 = 33d6 ⇒ (3, 1, 1) = 5
If it hits, 8 damage, -3 to dex (From Ninja Trick) and -2 to his armor (-4 AC from my attacks due to Debilitating Injury(Bewildered))


Burden of Envy: Table 1 | Table 2 | Guardian's Covenant (Table 2)

While one tengu flounders in the water, the other drives his beak into one of the scaly swimmers.

BATTLE THROUGH THE MAZE! - First Full Round Cont'd/Second Round Cont'd!

PCs in bold may act

Mhazruk
To-to-obika
Round Two
Rogarch (guidance, shield)
Ebonfeather
Red -7 HP
Hunter
Green
Yellow -8 HP (-3 to Dex,-2 to AC (-4 AC due to Debilitating Injury(Bewildered))
Yaiho
Blue

The Exchange

Female NG Half-Orc Bloodrager(Metamagic Rager) 6 |Buffs: Shield, Heightened Awareness
Resources:
Re-roll 1/1,Rage 21/21,Scabbard of Vigor 1/1, Knight Pennon 1/1, Rune stone 1st level 2/2|Spells 1st: 2/2
HP 61/61 |AC 23 T 12 FF 21|Uncanny Dodge|CMB+10 CMD 22|F +10 R +7 W +4|INIT +13|PER +15 Darkvision 60', SM+1|Speed 30'|

Rogarch decides simply to float kicking with her legs to keep her body afloat and her head and arms above water. She points her wand of magic missile at the wounded fish man (Red) and speaks a word of power.

Magic Missile, CL5: 3d4 + 3 ⇒ (4, 2, 2) + 3 = 11

@GM Valen - From our conversation before no swimming roll is required to stay afloat. Rogarch does have a move action remaining in case something has changed.


Green Sting Scorpion Bloodline Familiar (Arcane)(Emissary)
Resources:
Bit of Luck 1/1, Share Will 1/1
| HP 21/21 | AC 20 T 15 FF 17| CMB +5 CMD 11 (23 vs trip) | F +4 R +5 W +1 Improved Evasion| PER +11 Darkvision 60' SM+0| Speed 30' |Acrobatics +9 Climb +11 Stealth +15 Swim +7|

Helping Hand decides to play it safe and not draw attention to himself with all these big meanies around. He takes a defensive position and simply floats on top of the water.

Full Defence action taken.


Burden of Envy: Table 1 | Table 2 | Guardian's Covenant (Table 2)

With a hail of mystical bolts, another of the aquatic attackers (red) slips beneath the murky waters.

BATTLE THROUGH THE MAZE! - First Full Round Cont'd/Second Round Cont'd!

PCs in bold may act

Mhazruk
To-to-obika
Round Two
Rogarch (guidance, shield)
Ebonfeather
Red -18 HP
Hunter
Green
Yellow -8 HP (-3 to Dex,-2 to AC (-4 AC due to Debilitating Injury(Bewildered))
Yaiho
Blue

The Exchange

Female NG Half-Orc Bloodrager(Metamagic Rager) 6 |Buffs: Shield, Heightened Awareness
Resources:
Re-roll 1/1,Rage 21/21,Scabbard of Vigor 1/1, Knight Pennon 1/1, Rune stone 1st level 2/2|Spells 1st: 2/2
HP 61/61 |AC 23 T 12 FF 21|Uncanny Dodge|CMB+10 CMD 22|F +10 R +7 W +4|INIT +13|PER +15 Darkvision 60', SM+1|Speed 30'|

@Hunter - I believe that you are up. :)


Burden of Envy: Table 1 | Table 2 | Guardian's Covenant (Table 2)
Rogarch wrote:
@Hunter - I believe that you are up. :)

Yes, I had missed that. Thank you for cleaning up the Initiative track!

If Hunter wishes me to, I am happy to accept the prior rolls, although you now would have to designate a different target.

BATTLE THROUGH THE MAZE! - First Full Round Cont'd/Second Round Cont'd!

PCs in bold may act

Mhazruk
To-to-obika
Round Two
Rogarch (guidance, shield)
Ebonfeather
Hunter
Green
Yellow -8 HP (-3 to Dex,-2 to AC (-4 AC due to Debilitating Injury(Bewildered))
Yaiho
Blue

The Exchange

CN Half-Orc Alchemist 4 | HP: 23/23 | AC: 24 T: 13 FF: 21 | CMB: +3, CMD: 18 | F: +4 R: +9 W: 0 | Init: +5 | Perception: +8 (Darkvision) | Speed: 30 ft | Active conditions: Mutagen + Shield
Resources:
| Bombs: 10/10 | Extracts (1st): 5/5 | Extracts (2nd): 3/3 | Wand of CLW: 50/50 | Showmanship: 1/1

Rook spits water at the annoying creatures as he pulls the spear loose from his back and thrusts at the yellow scaled one.

Mwk Cold Iron Syringe Spear: 1d20 + 4 ⇒ (16) + 4 = 20
Damage (Piercing): 1d8 ⇒ 7


FeMale Half-Elf Gunslinger 7: Spd:30, Init:6, 67/67 HP, AC:22, T:17, FF:16, Fort:8, Ref:10, Will:6 +2 vs enchantment, Perc:8 lowlight

Would Hunter have known that the powder in his gun would have got wet? The player assumed because he was partway above water, the gun did get wet like he could keep it above the water even when boat tipped over, like reactively raise his arm up with gun in hand, or was partially waterproof, where as one second underwater wouldn't ruin the powder inside the gun. Cause if character would know that, he would pull out his longsword instead. on round 1
Move to green and swing longsword hit: 1d20 + 5 ⇒ (13) + 5 = 18 dmg: 1d8 + 1 ⇒ (4) + 1 = 5
swimg: 1d20 + 2 ⇒ (19) + 2 = 21


Burden of Envy: Table 1 | Table 2 | Guardian's Covenant (Table 2)

Mhazruk skewers the yellow-ish scaled monster.

Hunter William wrote:
Would Hunter have known that the powder in his gun would have got wet? Cause if character would know that, he would pull out his longsword instead. on round 1

Each rowboat was capsized, so I envision that all the Pathfinders were submerged before they floated back to the surface. Hunter would have known his gun got wet. It makes sense that he would have drawn his longsword last round.

One of the sahuagin (yellow) manages only to brandish its trident, while the other (green) attempts to end the alchemist so he can tend to the gunslinger.

Melee (trident) w/flank: 1d20 + 4 + 2 ⇒ (12) + 4 + 2 = 18
Damage (P): 1d8 + 3 ⇒ (6) + 3 = 9
Melee (bite), w/flank: 1d20 - 1 - 2 ⇒ (8) - 1 - 2 = 5
Damage (P): 1d4 + 1 ⇒ (3) + 1 = 4

BATTLE THROUGH THE MAZE! - Second Round Cont'd!

PCs in bold may act

Rogarch (guidance, shield)
Ebonfeather
Hunter
Green -5 HP
Yellow -15 HP (-3 to Dex,-2 to AC (-4 AC due to Debilitating Injury(Bewildered), disabled)
Yaiho
Blue
Mhazruk
To-to-obika

Liberty's Edge

Male CG Half-Orc Unchained Barbarian (Invulnerable Rager) 6.1 | AC 21 (T 13/FF 19) | CMB +11 CMD 24 (FF 22)+2 CMB/CMD Sunder | HP 65/65 | Init +3 | Fort +7 Ref +4 Will +2 | Perception +5 | Darkvision 60' | Speed 30' | Orc Ferocity 1/1 | Rage 12/16 | Draw Weapon as Free Action during Surprise | +2 STR & Ignore 2 Hardness to break object+Smasher: Ignore 6 Hardness | Damage Reduction (3/-), (6/lethal) | Extreme Cold Endurance(Cold Resistance: 1)| Active Conditions:

Swim DC10: 1d20 + 1 ⇒ (11) + 1 = 12

Yaiho manages to swim toward the next enemy, sputtering out an insult along the way. "Yaiho will have fish stew tonight."

He rams the head of his maul toward the enemy.

+1 Earthbreaker vs Blue: 1d20 + 11 ⇒ (1) + 11 = 12
Damage (Bludgeoning): 2d6 + 8 ⇒ (1, 4) + 8 = 13


Burden of Envy: Table 1 | Table 2 | Guardian's Covenant (Table 2)

The earthbreaker is out of its element in the water and the blow strikes only liquid.

The finny foe moves closer to its allies, while holding the half-orc at bay in, well, the bay.
5 ft. Swim

Melee (trident): 1d20 + 4 ⇒ (18) + 4 = 22
Damage (P): 1d8 + 3 ⇒ (7) + 3 = 10
Melee (bite): 1d20 - 1 ⇒ (6) - 1 = 5
Damage (P): 1d4 + 1 ⇒ (4) + 1 = 5

BATTLE THROUGH THE MAZE! - Second Round Cont'd/Third Round Begins!

PCs in bold may act

Mhazruk
To-to-obika

Round 3
Rogarch (guidance, shield)
Ebonfeather
Hunter
Green -5 HP
Yellow -15 HP (-3 to Dex,-2 to AC (-4 AC due to Debilitating Injury(Bewildered), disabled)
Yaiho -10 HP
Blue

The Exchange

M Tengu AC21/FF21/T15 Perception +11/Init+7 F+3/R+10/W+3 HP 37/37 Unchained Rogue 5

SA claw 1 (1/2 damage): 1d20 + 8 + 2 ⇒ (2) + 8 + 2 = 121d3 + 5 ⇒ (1) + 5 = 63d6 ⇒ (6, 3, 2) = 11
SA claw 2 (1/2 damage): 1d20 + 8 + 2 ⇒ (18) + 8 + 2 = 281d3 + 5 ⇒ (2) + 5 = 73d6 ⇒ (5, 5, 6) = 16
SA Bite (P): 1d20 + 8 + 2 ⇒ (9) + 8 + 2 = 191d3 + 1 ⇒ (3) + 1 = 43d6 ⇒ (3, 3, 2) = 8
With a foe next to Ebonfeather, he proceeded to rip into the Sahuagin like it was a fresh fish.
swim DC 10: 1d20 + 4 ⇒ (14) + 4 = 18
If it is not dead after taking 31 damage, let me know so I can add in the status effects


FeMale Half-Elf Gunslinger 7: Spd:30, Init:6, 67/67 HP, AC:22, T:17, FF:16, Fort:8, Ref:10, Will:6 +2 vs enchantment, Perc:8 lowlight

Hunter strikes at green once hit: 1d20 + 8 ⇒ (18) + 8 = 26 dmg: 1d8 + 1 ⇒ (8) + 1 = 9
swim to stay afloat: 1d20 + 2 ⇒ (11) + 2 = 13

Sovereign Court

Male Tengu Cleric 6 hp 29/29 | AC 19/t13/ff17 CMD 18 | Fort 6, Ref 6, Will 11 (+1 vs. fear, +1 vs. charm and compulsion effects)| Init +2 | Spd 30 ft. | Perception +8, Sens.Mot +8 | Active:

To-to can't stay float while wearing armor. "Help please, I'm drowning here!"

Swim: 1d20 - 3 ⇒ (10) - 3 = 7
Swim: 1d20 - 3 ⇒ (4) - 3 = 1

The Exchange

Female NG Half-Orc Bloodrager(Metamagic Rager) 6 |Buffs: Shield, Heightened Awareness
Resources:
Re-roll 1/1,Rage 21/21,Scabbard of Vigor 1/1, Knight Pennon 1/1, Rune stone 1st level 2/2|Spells 1st: 2/2
HP 61/61 |AC 23 T 12 FF 21|Uncanny Dodge|CMB+10 CMD 22|F +10 R +7 W +4|INIT +13|PER +15 Darkvision 60', SM+1|Speed 30'|

Rogarch is glad to see that despite a party member splashing around here and there that this water combat is under control. With her fishy opponent now out of reach she takes the time to put away both of her wands in a secure place in her monk's robes.

The Bloodrager continues to use both of her legs to kick and keep herself afloat.


Green Sting Scorpion Bloodline Familiar (Arcane)(Emissary)
Resources:
Bit of Luck 1/1, Share Will 1/1
| HP 21/21 | AC 20 T 15 FF 17| CMB +5 CMD 11 (23 vs trip) | F +4 R +5 W +1 Improved Evasion| PER +11 Darkvision 60' SM+0| Speed 30' |Acrobatics +9 Climb +11 Stealth +15 Swim +7|

Helping Hand follows his master's lead only trying to stay afloat during the excitement of combat. The little guy casts Guidance on himself and scans the battlefield for any hidden danger.

(standard action - Guidance, move action - active perception check)

Perception check: 1d20 + 10 ⇒ (9) + 10 = 19


Burden of Envy: Table 1 | Table 2 | Guardian's Covenant (Table 2)

The yellow-tinged terror is toast.!

Hunter's slashing blade is slowed by the water.

Although I have played many a game where armored PCs sink quickly, I have not found an official rule on it (although I welcome one). As written, a Swim check is only required when moving (getting into or out of a boat, for instance). If a PC is simply trying to float, no check is necessary.[/occ]

BATTLE THROUGH THE MAZE! - Second Round Cont'd/Third Round Begins!

[ooc]PCs in bold may act

Mhazruk
To-to-obika
Round 3
Rogarch (guidance, shield)
Ebonfeather
Hunter
Green -9 HP
Yellow -30+HP
Yaiho -10 HP
Blue

The Exchange

CN Half-Orc Alchemist 4 | HP: 23/23 | AC: 24 T: 13 FF: 21 | CMB: +3, CMD: 18 | F: +4 R: +9 W: 0 | Init: +5 | Perception: +8 (Darkvision) | Speed: 30 ft | Active conditions: Mutagen + Shield
Resources:
| Bombs: 10/10 | Extracts (1st): 5/5 | Extracts (2nd): 3/3 | Wand of CLW: 50/50 | Showmanship: 1/1

"Remind me to work on a new experiment...gills, fins, something!" Rook notes with aggravation while he pivots in the water to thrust with the spear again.

Mwk Cold Iron Syringe Spear: 1d20 + 4 ⇒ (3) + 4 = 7
Damage (Piercing): 1d8 ⇒ 2


Burden of Envy: Table 1 | Table 2 | Guardian's Covenant (Table 2)

The half-orc misses with his spear.

The nearby aquatic warrior (green) considers his targets.
1 Hunter, 2 Mhazruk: 1d2 ⇒ 2

5 ft. Swim

Green, Melee (trident) v Mhazruk: 1d20 + 4 ⇒ (4) + 4 = 8
Damage (P): 1d8 + 3 ⇒ (8) + 3 = 11
Green, Melee (bite) v Mhazruk: 1d20 - 1 ⇒ (14) - 1 = 13
Damage (P): 1d4 + 1 ⇒ (4) + 1 = 5

BATTLE THROUGH THE MAZE! - Third Round Cont'd!

PCs in bold may act

Rogarch (guidance, shield)
Ebonfeather
Hunter
Green -9 HP
Yaiho -10 HP
Blue
Mhazruk
To-to-obika

Liberty's Edge

Male CG Half-Orc Unchained Barbarian (Invulnerable Rager) 6.1 | AC 21 (T 13/FF 19) | CMB +11 CMD 24 (FF 22)+2 CMB/CMD Sunder | HP 65/65 | Init +3 | Fort +7 Ref +4 Will +2 | Perception +5 | Darkvision 60' | Speed 30' | Orc Ferocity 1/1 | Rage 12/16 | Draw Weapon as Free Action during Surprise | +2 STR & Ignore 2 Hardness to break object+Smasher: Ignore 6 Hardness | Damage Reduction (3/-), (6/lethal) | Extreme Cold Endurance(Cold Resistance: 1)| Active Conditions:

His eyes' following the enemy at it swims to his side, Yaiho suddenly lashes out with a bite at it before trying to ram it with his maul again.

Razortusk vs Blue: 1d20 + 5 ⇒ (9) + 5 = 14
Damage (Piercing): 1d4 + 5 ⇒ (2) + 5 = 7

+1 Earthbreaker vs Blue: 1d20 + 11 ⇒ (12) + 11 = 23
Damage (Bludgeoning): 2d6 + 8 ⇒ (2, 5) + 8 = 15


Burden of Envy: Table 1 | Table 2 | Guardian's Covenant (Table 2)

The creature avoids the bite, but bears the brunt of the hammer though such brunt is reduced by the water.

The creature (blue) retaliates with tooth and trident!

Blue, Melee (trident) v Yaiho : 1d20 + 4 ⇒ (2) + 4 = 6
Damage (P): 1d8 + 3 ⇒ (7) + 3 = 10
Blue, Melee (bite) v Yaiho : 1d20 - 1 ⇒ (3) - 1 = 2
Damage (P): 1d4 + 1 ⇒ (4) + 1 = 5

Seeing its attacks having no effect, the creature moves away from the hammer-wielder.
5 ft. Swim

BATTLE THROUGH THE MAZE! - Third Round Cont'd/Fourth Round Begins!

PCs in bold may act

Mhazruk
To-to-obika

Round Four
Rogarch (guidance, shield)
Ebonfeather
Hunter

Green -9 HP
Yaiho -10 HP
Blue -7 HP

The Exchange

CN Half-Orc Alchemist 4 | HP: 23/23 | AC: 24 T: 13 FF: 21 | CMB: +3, CMD: 18 | F: +4 R: +9 W: 0 | Init: +5 | Perception: +8 (Darkvision) | Speed: 30 ft | Active conditions: Mutagen + Shield
Resources:
| Bombs: 10/10 | Extracts (1st): 5/5 | Extracts (2nd): 3/3 | Wand of CLW: 50/50 | Showmanship: 1/1

Mwk Cold Iron Syringe Spear: 1d20 + 4 ⇒ (16) + 4 = 20
Damage (Piercing): 1d8 ⇒ 6

Rook keeps trying to put down the enemies upon them.


FeMale Half-Elf Gunslinger 7: Spd:30, Init:6, 67/67 HP, AC:22, T:17, FF:16, Fort:8, Ref:10, Will:6 +2 vs enchantment, Perc:8 lowlight

What do I got to roll to hit, a nat 20?
Longsword again hit: 1d20 + 5 ⇒ (9) + 5 = 14 dmg: 1d8 + 1 ⇒ (5) + 1 = 6 vs green.


Burden of Envy: Table 1 | Table 2 | Guardian's Covenant (Table 2)
Mhazruk Kruhl wrote:
Rook keeps trying to put down the enemies upon them.

Mhazruk pierces the creature's scales, but not as deeply as he would his feet been firmly planted on dry ground.

Successful Swim check is required to do full damage with a piercing weapon.
Normally, I would let you make the check retroactively, but these poor fish creatures need all the help they can get right now!

Hunter William wrote:
What do I got to roll to hit, a nat 20?

You did hit and damage the creature last turn, but only did half damage per rules linked above. This turn, however, you missed.

Hunter's blade is wet with sea water only.

BATTLE THROUGH THE MAZE! - Third Round Cont'd/Fourth Round Begins!

PCs in bold may act

To-to-obika
Round Four
Rogarch (guidance, shield)
Ebonfeather
Hunter
Green -12 HP
Yaiho -10 HP
Blue -7 HP
Mhazruk

The Exchange

Female NG Half-Orc Bloodrager(Metamagic Rager) 6 |Buffs: Shield, Heightened Awareness
Resources:
Re-roll 1/1,Rage 21/21,Scabbard of Vigor 1/1, Knight Pennon 1/1, Rune stone 1st level 2/2|Spells 1st: 2/2
HP 61/61 |AC 23 T 12 FF 21|Uncanny Dodge|CMB+10 CMD 22|F +10 R +7 W +4|INIT +13|PER +15 Darkvision 60', SM+1|Speed 30'|

Rokgurn kicks her legs to keep afloat. She draws her composite short bow and tries to put an arrow into the closest fish man (Blue).

To Hit, Guidance, Cover (from Yalho): 1d20 + 5 + 1 - 4 ⇒ (7) + 5 + 1 - 4 = 9

Damage, Piercing: 1d6 ⇒ 5


Green Sting Scorpion Bloodline Familiar (Arcane)(Emissary)
Resources:
Bit of Luck 1/1, Share Will 1/1
| HP 21/21 | AC 20 T 15 FF 17| CMB +5 CMD 11 (23 vs trip) | F +4 R +5 W +1 Improved Evasion| PER +11 Darkvision 60' SM+0| Speed 30' |Acrobatics +9 Climb +11 Stealth +15 Swim +7|

Helping Hand continues to float and takes a defensive posture (Full Defence action).

The Exchange

M Tengu AC21/FF21/T15 Perception +11/Init+7 F+3/R+10/W+3 HP 37/37 Unchained Rogue 5

swim: 1d20 + 4 ⇒ (10) + 4 = 14
Swimming around to get into position, Ebonfeather waited for the right moment to strike.
No sure if I can delay until I can get flanking


Burden of Envy: Table 1 | Table 2 | Guardian's Covenant (Table 2)

The creature (green) retaliates with tooth and trident!

Green, Melee (trident) v Yaiho : 1d20 + 4 ⇒ (17) + 4 = 21
Damage (P): 1d8 + 3 ⇒ (6) + 3 = 9
Green, Melee (bite) v Yaiho : 1d20 - 1 ⇒ (1) - 1 = 0
Damage (P): 1d4 + 1 ⇒ (3) + 1 = 4

BATTLE THROUGH THE MAZE! - Fourth Round Cont'd!

PCs in bold may act

Rogarch (guidance, shield)
Ebonfeather
Hunter
Green -12 HP
Yaiho -10 HP
Blue -7 HP
Mhazruk -9 HP
To-to-obika

Liberty's Edge

Male CG Half-Orc Unchained Barbarian (Invulnerable Rager) 6.1 | AC 21 (T 13/FF 19) | CMB +11 CMD 24 (FF 22)+2 CMB/CMD Sunder | HP 65/65 | Init +3 | Fort +7 Ref +4 Will +2 | Perception +5 | Darkvision 60' | Speed 30' | Orc Ferocity 1/1 | Rage 12/16 | Draw Weapon as Free Action during Surprise | +2 STR & Ignore 2 Hardness to break object+Smasher: Ignore 6 Hardness | Damage Reduction (3/-), (6/lethal) | Extreme Cold Endurance(Cold Resistance: 1)| Active Conditions:

Swim: 1d20 + 1 ⇒ (8) + 1 = 9

Yaiho swims after the enemy that is trying to get away from him but goes under before he can strike at it.

The Exchange

M Tengu AC21/FF21/T15 Perception +11/Init+7 F+3/R+10/W+3 HP 37/37 Unchained Rogue 5

come out of delay
Seeing Yaiho try to head over, Ebonfeather slipped in next to the sahuagin and started to tear at it.
Claw: 1d20 + 8 + 2 ⇒ (18) + 8 + 2 = 281d3 + 5 ⇒ (2) + 5 = 73d6 ⇒ (6, 2, 2) = 10
Claw: 1d20 + 8 + 2 ⇒ (8) + 8 + 2 = 181d3 + 5 ⇒ (1) + 5 = 63d6 ⇒ (2, 3, 1) = 6
Bite: 1d20 + 8 + 2 ⇒ (15) + 8 + 2 = 251d3 + 1 ⇒ (3) + 1 = 43d6 ⇒ (4, 5, 2) = 11
Damage is 29 if I can sneak attack, 10 if I can not.

Sovereign Court

Male Tengu Cleric 6 hp 29/29 | AC 19/t13/ff17 CMD 18 | Fort 6, Ref 6, Will 11 (+1 vs. fear, +1 vs. charm and compulsion effects)| Init +2 | Spd 30 ft. | Perception +8, Sens.Mot +8 | Active:

At last To-to manages to swim to the boat.
swim DC 10: 1d20 - 3 ⇒ (3) - 3 = 0
swim DC 10: 1d20 - 3 ⇒ (13) - 3 = 10


Burden of Envy: Table 1 | Table 2 | Guardian's Covenant (Table 2)

Ebonfeather filets the fishy foe!

BATTLE THROUGH THE MAZE! - Fourth Fourth Cont'd/Five Round Begins!

PCs in bold may act

Mhazruk -9 HP
To-to-obika
Round Five
Rogarch (guidance, shield)
Hunter
Green -12 HP
Yaiho -10 HP
Ebonfeather
Blue -20 HP


FeMale Half-Elf Gunslinger 7: Spd:30, Init:6, 67/67 HP, AC:22, T:17, FF:16, Fort:8, Ref:10, Will:6 +2 vs enchantment, Perc:8 lowlight

Swing again at green hit: 1d20 + 5 ⇒ (13) + 5 = 18 dmg: 1d8 + 1 ⇒ (4) + 1 = 5

The Exchange

CN Half-Orc Alchemist 4 | HP: 23/23 | AC: 24 T: 13 FF: 21 | CMB: +3, CMD: 18 | F: +4 R: +9 W: 0 | Init: +5 | Perception: +8 (Darkvision) | Speed: 30 ft | Active conditions: Mutagen + Shield
Resources:
| Bombs: 10/10 | Extracts (1st): 5/5 | Extracts (2nd): 3/3 | Wand of CLW: 50/50 | Showmanship: 1/1

Rook knowing it isn't the time to grab for a healing elixir, attempts to balance in the water to drive his spear at the enemy again.

Swim: 1d20 ⇒ 12
Mwk Cold Iron Syringe Spear: 1d20 + 4 ⇒ (17) + 4 = 21
Damage (Piercing): 1d8 ⇒ 3

The Exchange

Female NG Half-Orc Bloodrager(Metamagic Rager) 6 |Buffs: Shield, Heightened Awareness
Resources:
Re-roll 1/1,Rage 21/21,Scabbard of Vigor 1/1, Knight Pennon 1/1, Rune stone 1st level 2/2|Spells 1st: 2/2
HP 61/61 |AC 23 T 12 FF 21|Uncanny Dodge|CMB+10 CMD 22|F +10 R +7 W +4|INIT +13|PER +15 Darkvision 60', SM+1|Speed 30'|

Rogarch sensing that the battle is over put her bow away. Nevertheless she takes a defensive posture (Full Defence) while she treads water.

That should be enough damage to put green down. There is no need to waste an arrow.


Green Sting Scorpion Bloodline Familiar (Arcane)(Emissary)
Resources:
Bit of Luck 1/1, Share Will 1/1
| HP 21/21 | AC 20 T 15 FF 17| CMB +5 CMD 11 (23 vs trip) | F +4 R +5 W +1 Improved Evasion| PER +11 Darkvision 60' SM+0| Speed 30' |Acrobatics +9 Climb +11 Stealth +15 Swim +7|

Helping Hand continues to float and takes a defensive posture.

(Full Defence action)


Burden of Envy: Table 1 | Table 2 | Guardian's Covenant (Table 2)
Rogarch wrote:
That should be enough damage to put green down. There is no need to waste an arrow.

Technically, the creature is still up.

The Exchange

Female NG Half-Orc Bloodrager(Metamagic Rager) 6 |Buffs: Shield, Heightened Awareness
Resources:
Re-roll 1/1,Rage 21/21,Scabbard of Vigor 1/1, Knight Pennon 1/1, Rune stone 1st level 2/2|Spells 1st: 2/2
HP 61/61 |AC 23 T 12 FF 21|Uncanny Dodge|CMB+10 CMD 22|F +10 R +7 W +4|INIT +13|PER +15 Darkvision 60', SM+1|Speed 30'|

That is fine. My character does not have line of effect anyways to that square without moving and making a swim check. The capsized rowboat is blocking her view. Also why does every monster have to fight until death? It is clearly hopeless for him now.

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