DM Brainiac's Fists of the Ruby Phoenix: Three Men and a Fairy (COMPLETE)! (Inactive)

Game Master Brainiac

Maps on Google Slides
Map of Goka
Loot List


551 to 600 of 1,927 << first < prev | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | next > last >>

Rogue (Marshal) 20 - HP 221/268 , AC43 - Perception +29 (+31 Initiative) - F: +30/ R: +36 (crit failures are failures; successes are crits) / W: +29 (+3 v. Fear)(+3 v. demoralized target)(successes are crits) - Speed: 30 - Hero Points: 3

Making sure to keep the shadow flanked, Xin strikes and then calls for Esh to strike with him.

1. Strike
2 & 3. To Battle! on Esh

+2 striking ghost touch wounding rapier: 1d20 + 25 ⇒ (16) + 25 = 412d6 + 7 + 3d6 ⇒ (5, 2) + 7 + (1, 3, 5) = 23 plus debilitations

Debilitation = The target becomes enfeebled 1.

If one of his allies hits the target, Xin will use Opportune Backstab to hit the creature again.

Opportune Backstab:
+2 striking ghost touch wounding rapier: 1d20 + 25 ⇒ (3) + 25 = 282d6 + 7 + 3d6 ⇒ (4, 6) + 7 + (4, 4, 1) = 26 plus debilitations

Debilitation = The target becomes enfeebled 1. If already enfeebled, then impose -10 ft. movement penalty.

TO BATTLE! Esh gets a Reaction he can use to make an immediate MAP-less strike.

Inspiring Marshal Stance: All allies within 10' of Xin gain a +1 status bonus to attack rolls and saves against mental effects.


Cleric 20 - HP 288/288, AC 40 - Perception +30 - F: +32/ R: +29 / W: +33 - Speed: 35 - Hero Points: 2/2, Active Conditions: n/a ; Default Exploration Activity: Scout

The hobgoblin tumbles forward and attempts to provide Esh with a flanking position. As he rolls into the thick of it, aided by his spherical midrif, he conjures forth a protective rune.

Action 1) move (preferably into a flanking position, but I did not take the +2 to hit into my attacks) | Actions 2) Strike | Action 3) cast 'Shield'
Sword 1: 1d20 + 19 ⇒ (19) + 19 = 38
Damage: 2d8 + 2 ⇒ (1, 7) + 2 = 10
Shield gives +1 AC and soaks up to 20 points of damage as a reaction


Male Ancient Jininese Elf || HP 346; AC 44; Fort +34; Ref +32; Will +32; Perc +30 (+32 when Init)

Attack of Opportunity: 1d20 + 25 + 1 ⇒ (4) + 25 + 1 = 30

To Battle!: 1d20 + 25 + 1 ⇒ (18) + 25 + 1 = 44
Damage: 3d10 + 4 + 3 + 8 ⇒ (8, 9, 5) + 4 + 3 + 8 = 37

Xin shouts, and I strike, my blade slicing through cleanly thanks to Xin's instruction. I continue my attack, doing my best to preserve my momentum.

Strike, Follow-Up Assault, Strike

Strike 1: 1d20 + 25 + 1 ⇒ (1) + 25 + 1 = 27
Follow-Up Assault: 1d20 + 20 + 1 + 1 ⇒ (16) + 20 + 1 + 1 = 38
Strike 3: 1d20 + 15 + 1 ⇒ (15) + 15 + 1 = 31

Damage: 3d10 + 4 + 3 + 8 + 3 ⇒ (8, 1, 1) + 4 + 3 + 8 + 3 = 28


Yog'Moi joins the melee, and between his strike, Eshs's attacks, and some opportune backstabs from Xin, you swiftly destroy the shadow! Even as the spirit's fragments flow toward the brazier atop the tower, Hotcha is already winging her way up there. With a fiery punch, the sprite sits the signal ablaze! You can feel the spirit's thanks as it is put to rest, and in the flames appears a reward: a +2 greater striking greater flaming wind and fire wheel!


♀ Monk Sprite | ♥️306/306| AC:48 | F:33(s.crit)/35.Poison,Disease/36.Inhaled, R:40(s.crit/f.½), W:29 | Res.Fire,Acid:15, Poison:10 | Perc:26/Low.Light, Dance:37(Init.w/Spectators) | Speed:30’Swim/65’Fly | Invisible:1/hr | Ki:3/3 | Hero:☀️☀️☀️ | DC:43

Hotcha flutters down and says to Esh, “I don’t need to meditate. That wins you a fairy massage if ya want one.”

If he does, Hotcha tromps all over his back for ten minutes.
Medicine DC15: 1d20 + 15 ⇒ (20) + 15 = 35
+♥️: 4d8 ⇒ (7, 6, 7, 2) = 22


Male Ancient Jininese Elf || HP 346; AC 44; Fort +34; Ref +32; Will +32; Perc +30 (+32 when Init)
Hotcha Twinkletoes wrote:
Hotcha flutters down and says to Esh, “I don’t need to meditate. That wins you a fairy massage if ya want one.”

"I would certainly not object to such a thing," I say after taking a moment to sheathe my blade and get my breath under control. After she's done I sigh in pleasure and stretch, feeling much better.

"Thank you!"


Rogue (Marshal) 20 - HP 221/268 , AC43 - Perception +29 (+31 Initiative) - F: +30/ R: +36 (crit failures are failures; successes are crits) / W: +29 (+3 v. Fear)(+3 v. demoralized target)(successes are crits) - Speed: 30 - Hero Points: 3

How much time is left in the day?


About 8 hours remain.


Rogue (Marshal) 20 - HP 221/268 , AC43 - Perception +29 (+31 Initiative) - F: +30/ R: +36 (crit failures are failures; successes are crits) / W: +29 (+3 v. Fear)(+3 v. demoralized target)(successes are crits) - Speed: 30 - Hero Points: 3

"Do any of you want this 'Wind and Fire Wheel'?"

It's cool, but it's advanced, so I can't use it.


♀ Monk Sprite | ♥️306/306| AC:48 | F:33(s.crit)/35.Poison,Disease/36.Inhaled, R:40(s.crit/f.½), W:29 | Res.Fire,Acid:15, Poison:10 | Perc:26/Low.Light, Dance:37(Init.w/Spectators) | Speed:30’Swim/65’Fly | Invisible:1/hr | Ki:3/3 | Hero:☀️☀️☀️ | DC:43

Hotcha examines the loot (after giving Esh the massage of course).

“It has the same runes as my handwraps. You could sell this for a lot, but I think you guys can put the runes to use. I mean, there ain’t a much greater rune than greater flaming!”

On Discord, Brainiac confirmed we can strip this for parts.


Rogue (Marshal) 20 - HP 221/268 , AC43 - Perception +29 (+31 Initiative) - F: +30/ R: +36 (crit failures are failures; successes are crits) / W: +29 (+3 v. Fear)(+3 v. demoralized target)(successes are crits) - Speed: 30 - Hero Points: 3

Anyone have Crafting?


Cleric 20 - HP 288/288, AC 40 - Perception +30 - F: +32/ R: +29 / W: +33 - Speed: 35 - Hero Points: 2/2, Active Conditions: n/a ; Default Exploration Activity: Scout

Yog'Moi has a whoopin' +14 on Crafting. By RAW, it would take him quite a lot of time to try and swap them over though. If that doesn't apply, nice.

Crafting & Rune Swapping:
If an item can have two or more property runes, you decide which runes to swap and which to leave when transferring. If you attempt to transfer a rune to an item that can’t accept it, such as transferring a melee weapon rune to a ranged weapon, you get an automatic critical failure on your Crafting check. If you transfer a potency rune, you might end up with property runes on an item that can’t benefit from them. These property runes go dormant until transferred to an item with the necessary potency rune or until you etch the appropriate potency rune on the item bearing them.

The DC of the Crafting check to transfer a rune is determined by the item level of the rune being transferred, and the Price of the transfer is 10% of the rune’s Price, unless transferring from a runestone, which is free. If you’re swapping, use the higher level and higher Price between the two runes to determine these values. It takes 1 day (instead of the 4 days usually needed to Craft) to transfer a rune or swap a pair of runes, and you can continue to work over additional days to get a discount, as usual with Craft.

Craft vs DC ??: 1d20 + 14 ⇒ (15) + 14 = 29


1 person marked this as a favorite.

Since we're on a condensed timetable, I'll waive the time requirement but you'll still have to pay the cost for it.

Yog'Moi succeeds at transferring the runes onto a different weapon.


Rogue (Marshal) 20 - HP 221/268 , AC43 - Perception +29 (+31 Initiative) - F: +30/ R: +36 (crit failures are failures; successes are crits) / W: +29 (+3 v. Fear)(+3 v. demoralized target)(successes are crits) - Speed: 30 - Hero Points: 3

"Esh and Hotcha already have them, and I enter melee more often than Yog'Moi, so that should go on my weapon, then," says Xin.

Once his hobgoblin friend has transferred the rune, Xin tests the edge by chopping at a nearby stand of bamboo. Nodding in appreciation of the razor's edge, he bows to Yog'Moi. "Thank you. This was good work."

Onward! Where're we off to, Hotcha?


You head north along Bonmu's eastern coast, exploring the foothills of the region. You come upon another Stone Market here, allowing you to trade for goods should you desire. During your shopping trip, another team arrives: Under the Pale Sun. These four warriors hail from the Kelesh satrapy of Zelshabbar in Casmaron. Two of them are archers, while the others are scimitar-wielding dervishes.

You may challenge Under the Pale Sun if you wish, wagering between 1 and 3 feathers.


Rogue (Marshal) 20 - HP 221/268 , AC43 - Perception +29 (+31 Initiative) - F: +30/ R: +36 (crit failures are failures; successes are crits) / W: +29 (+3 v. Fear)(+3 v. demoralized target)(successes are crits) - Speed: 30 - Hero Points: 3

Does Xin know anything about their special attacks or defenses? Gladiatorial Lore +15


He hasn't heard anything specific about them. They seem to be straightforward warriors.


Rogue (Marshal) 20 - HP 221/268 , AC43 - Perception +29 (+31 Initiative) - F: +30/ R: +36 (crit failures are failures; successes are crits) / W: +29 (+3 v. Fear)(+3 v. demoralized target)(successes are crits) - Speed: 30 - Hero Points: 3

Xin looks at his warriors for approval, then approaches the Keleshites.

"Welcome to Tian Xia!" he says. "I am Wu Xin of Lingshen. My team and I are known as Three Men and a Fairy. When you have finished your shopping trip, you would honor us by accepting our challenge for three feathers."

He smiles beatifically. "You're in luck. The fairy's in a good mood today."


The Keleshites size you up before accepting the challenge. It takes a bit of time to travel to the nearest fighting site, near a bridge over a mountain ravine, but soon enough a team of enforcers arrives to oversee the challenge. Ingdani bows to the enforcers as you take your positions. "Three Men and a Fairy versus Under the Pale Sun! Ready? FIGHT!"

Initiative:
Esh: 1d20 + 21 ⇒ (7) + 21 = 28
Hotcha (Performance): 1d20 + 27 ⇒ (5) + 27 = 32
Wu Xin: 1d20 + 23 ⇒ (17) + 23 = 40
Yog'moi: 1d20 + 22 ⇒ (19) + 22 = 41
Under the Pale Sun: 1d20 + 21 ⇒ (4) + 21 = 25

Battle Cry: 1d20 + 24 ⇒ (18) + 24 = 421d20 + 24 ⇒ (12) + 24 = 36

Your fierce battle cries set the archers aback!

Everybody may act! Map is up on slide 2.


Rogue (Marshal) 20 - HP 221/268 , AC43 - Perception +29 (+31 Initiative) - F: +30/ R: +36 (crit failures are failures; successes are crits) / W: +29 (+3 v. Fear)(+3 v. demoralized target)(successes are crits) - Speed: 30 - Hero Points: 3

Thank you for always remembering Battle Cry. I forget it when my players have it.

1. Inspiring Marshal Stance.
2. Stride.
3. Strike.

Inspiring Marshal Stance (DC 31): 1d20 + 24 ⇒ (1) + 24 = 25 GRRRRRRRR!

+2 greater striking ghost touch wounding rapier v. Orange: 1d20 + 25 ⇒ (3) + 25 = 283d6 + 7 + 3d6 ⇒ (1, 5, 5) + 7 + (2, 4, 6) = 30 plus debilitations

Debilitations= Enfeebled 1.

GM: If his allies strike any adjacent foe, Xin will use Opportune Backstab.

Opportune Backstab:

+2 greater striking ghost touch wounding rapier v. Orange: 1d20 + 25 ⇒ (13) + 25 = 383d6 + 7 + 3d6 ⇒ (3, 6, 3) + 7 + (3, 1, 5) = 28 plus debilitations

Debilitations= Enfeebled 1 or -10 movement penalty if already Enfeebled.


♀ Monk Sprite | ♥️306/306| AC:48 | F:33(s.crit)/35.Poison,Disease/36.Inhaled, R:40(s.crit/f.½), W:29 | Res.Fire,Acid:15, Poison:10 | Perc:26/Low.Light, Dance:37(Init.w/Spectators) | Speed:30’Swim/65’Fly | Invisible:1/hr | Ki:3/3 | Hero:☀️☀️☀️ | DC:43

Hotcha ▶️energizes her wings, ▶️flies around Orange and strikes!

▶️Flurry: 1d20 + 26 ⇒ (13) + 26 = 391d20 + 22 ⇒ (18) + 22 = 40
B.Damage, Cold, Fire: 3d6 + 2 + 2d6 ⇒ (1, 2, 6) + 2 + (1, 1) = 13 x 2 = 26
B.Damage, Cold, Fire: 3d6 + 2 + 2d6 ⇒ (4, 4, 2) + 2 + (4, 6) = 22 x 2 = 44
DC32 Fort or Stunned!
P.Fire: 2d10 ⇒ (3, 2) = 5
P.Fire: 2d10 ⇒ (9, 3) = 12
For each crit, DC24 Fort or Slowed!

“Your hat is cute!” she yells to the archer as she punches the fighter in the ear.


Cleric 20 - HP 288/288, AC 40 - Perception +30 - F: +32/ R: +29 / W: +33 - Speed: 35 - Hero Points: 2/2, Active Conditions: n/a ; Default Exploration Activity: Scout

Yog'Moi growls and then, as if answering his anger, Hei Feng supercharges the hobgoblin's burst of outrage. He weaves it into a spell and calls forth a torrent of lightning.

Action 1+2) Heightened Chain Lightning | Action 3) cast 'Shield' for +1 AC and a react action to soak 20 damage
Chain Lightning vs DC 32 Reflex for half: 9d12 + 7 ⇒ (11, 5, 1, 3, 4, 5, 5, 4, 10) + 7 = 55
If someone crit succeeds at their save, the lightning stops bouncing!


Botting Esh as per Discord request.

Reflex: 1d20 + 20 ⇒ (9) + 20 = 291d20 + 20 ⇒ (9) + 20 = 291d20 + 24 - 2 ⇒ (18) + 24 - 2 = 401d20 + 24 - 1 ⇒ (19) + 24 - 1 = 42

Both dervishes take the full brunt of Yog'Moi's lightning. One of the archers dodges somewhat, while the other one evades completely!

Xin moves up to strike at one of the dervishes, but the man manages to parry with his scimitar. Hotcha flanks him, though, and scores two critical hits, briefly stunning him! Xin takes the opportunity to stab him in the back!

Fortitude vs Stun, Slowed: 1d20 + 24 ⇒ (7) + 24 = 311d20 + 24 ⇒ (5) + 24 = 291d20 + 24 ⇒ (18) + 24 = 42

Esh enters a rage before moving in to strike the wounded foe as well.

Esh Strike: 1d20 + 25 ⇒ (9) + 25 = 34
Damage: 3d10 + 18 ⇒ (6, 7, 4) + 18 = 35

The dervish who isn't stunned whirls around, slicing at Esh and Xin. Xin takes a hit.

Scimitar vs Esh, Xin: 1d20 + 25 ⇒ (5) + 25 = 301d20 + 25 ⇒ (15) + 25 = 40
Damage: 2d6 + 8 ⇒ (5, 3) + 8 = 16

The other one shakes off his stun before trying to hit Hotcha. He slices her twice, once critically!

Scimitar vs Hotcha, Enfeebled 1: 1d20 + 25 - 1 ⇒ (20) + 25 - 1 = 441d20 + 20 - 1 ⇒ (19) + 20 - 1 = 38
Damage: 2d6 + 8 - 1 ⇒ (5, 3) + 8 - 1 = 152d6 + 9 - 1 ⇒ (6, 3) + 9 - 1 = 17

The archers fall back to the bridge before firing on Yog'Moi! Two arrows find their mark.

Longbow vs Yog'Moi: 1d20 + 25 ⇒ (8) + 25 = 331d20 + 20 ⇒ (1) + 20 = 211d20 + 25 ⇒ (16) + 25 = 411d20 + 20 ⇒ (5) + 20 = 25
Damage: 3d8 + 5 ⇒ (4, 2, 6) + 5 = 173d8 + 5 ⇒ (8, 3, 7) + 5 = 23

16 damage to Xin, 47 damage to Hotcha, 40 damage to Yog'Moi. Everybody may act!

Enemy Status:
Red -55, Orange -188, Yellow -27


Cleric 20 - HP 288/288, AC 40 - Perception +30 - F: +32/ R: +29 / W: +33 - Speed: 35 - Hero Points: 2/2, Active Conditions: n/a ; Default Exploration Activity: Scout

Yog will use his reaction to pop his shield, reducing the damage taken by 20. Shield is now on a 1 minute (?) cooldown.

Yog'Moi strides forward and laughs maniacally. The laughter is perverted into a thing of pure terror by his magical mask, and it fills the minds of their foes with fear.

Action 1) Stride | Action 2+3) Use 'Demon Mask' to cast Fear on all enemies - Will save vs DC 29.

Fear:
https://2e.aonprd.com/Spells.aspx?ID=110
Critical Success: The target is unaffected.
Success: The target is frightened 1.
Failure: The target is frightened 2.
Critical Failure: The target is frightened 3 and fleeing for 1 round


♀ Monk Sprite | ♥️306/306| AC:48 | F:33(s.crit)/35.Poison,Disease/36.Inhaled, R:40(s.crit/f.½), W:29 | Res.Fire,Acid:15, Poison:10 | Perc:26/Low.Light, Dance:37(Init.w/Spectators) | Speed:30’Swim/65’Fly | Invisible:1/hr | Ki:3/3 | Hero:☀️☀️☀️ | DC:43

Hotcha sink into jellyfish stance and strikes, but her flurry misses!

Attacks: 1d20 + 26 - 1 ⇒ (1) + 26 - 1 = 261d20 + 22 - 1 ⇒ (5) + 22 - 1 = 261d20 + 18 - 1 ⇒ (20) + 18 - 1 = 37
3rd Strike: 3d8 + 2 + 2d6 ⇒ (6, 1, 5) + 2 + (4, 1) = 19
I think that is not a crit, but if it is, DC24 or Slowed! and 2d10 Persistent Fire.


Rogue (Marshal) 20 - HP 221/268 , AC43 - Perception +29 (+31 Initiative) - F: +30/ R: +36 (crit failures are failures; successes are crits) / W: +29 (+3 v. Fear)(+3 v. demoralized target)(successes are crits) - Speed: 30 - Hero Points: 3

Xin squints in concentration. Yog'Moi's terrifying mask is difficult to ignore even when it isn't directed at you.

Xin slashes Orange (or Red, if Orange is down from Hotcha's strike), then directs his comrades!

+2 greater striking ghost touch wounding rapier: 1d20 + 25 ⇒ (7) + 25 = 323d6 + 7 + 3d6 ⇒ (4, 1, 6) + 7 + (6, 1, 2) = 27 plus debilitations

Debilitation= Enfeebled 1 or -10 move if already enfeebled.

If Orange is still standing, Xin uses "To Battle!" on Hotcha, encouraging her to finish him. If Orange is down, Xin instead uses "To Battle!" on Esh, helping him to attack Red.

TO BATTLE! Hotcha or Esh (see above) gets a Reaction she or he can use to make an immediate MAP-less strike.


♀ Monk Sprite | ♥️306/306| AC:48 | F:33(s.crit)/35.Poison,Disease/36.Inhaled, R:40(s.crit/f.½), W:29 | Res.Fire,Acid:15, Poison:10 | Perc:26/Low.Light, Dance:37(Init.w/Spectators) | Speed:30’Swim/65’Fly | Invisible:1/hr | Ki:3/3 | Hero:☀️☀️☀️ | DC:43

If Orange is still up, Hotcha goes for the KO per the general’s order!

“Tiiiiiiger Uppercut!”
If Orange is still up: 1d20 + 26 - 1 ⇒ (4) + 26 - 1 = 29
S.,Cold,Fire: 3d8 + 2 + 2d6 ⇒ (1, 7, 7) + 2 + (6, 6) = 29


Will: 1d20 + 22 ⇒ (19) + 22 = 411d20 + 22 ⇒ (16) + 22 = 381d20 + 16 ⇒ (20) + 16 = 361d20 + 17 ⇒ (3) + 17 = 20

Two of the foes are unfazed by the demon mask, but the wounded dervish is shaken while the other archer is quite frightened!

Xin stabs the wounded dervish again, then exhorts Hotcha to finish him off. The sprite flails at the man, only managing to hit with the last strike of her combo, but that final blow is enough to knock him out!

Esh Strikes vs Red: 1d20 + 25 ⇒ (16) + 25 = 411d20 + 20 ⇒ (19) + 20 = 391d20 + 15 ⇒ (4) + 15 = 19

Esh attacks the other dervish. His first critical hit leaves the man flatfooted, allowing him to land a second critical hit! The dervish staggers, barely standing, but manages to fend off the elf's third strike.

Damage: 3d10 + 18 ⇒ (8, 2, 9) + 18 = 372d8 ⇒ (1, 4) = 53d10 + 18 ⇒ (8, 4, 4) + 18 = 342d8 ⇒ (6, 4) = 10

The dervish slices at Esh with his scimitar while the archers continue to to focus their fire on Yog'Moi.

Scimitar vs Esh: 1d20 + 25 ⇒ (13) + 25 = 381d20 + 20 ⇒ (9) + 20 = 291d20 + 15 ⇒ (14) + 15 = 29
Damage: 2d6 + 8 ⇒ (6, 4) + 8 = 18
Longbows vs Yog'Moi: 1d20 + 25 ⇒ (9) + 25 = 341d20 + 20 ⇒ (8) + 20 = 281d20 + 15 ⇒ (12) + 15 = 271d20 + 23 ⇒ (20) + 23 = 431d20 + 18 ⇒ (10) + 18 = 281d20 + 13 ⇒ (6) + 13 = 19
Damage: 3d8 + 5 ⇒ (6, 1, 6) + 5 = 183d8 + 5 ⇒ (1, 7, 6) + 5 = 192d10 ⇒ (1, 6) = 7

18 damage to Esh. 63 damage to Yog'Moi. Everybody may act.

Enemy Status:
Red -212, Yellow -27, Orange Frightened 1


♀ Monk Sprite | ♥️306/306| AC:48 | F:33(s.crit)/35.Poison,Disease/36.Inhaled, R:40(s.crit/f.½), W:29 | Res.Fire,Acid:15, Poison:10 | Perc:26/Low.Light, Dance:37(Init.w/Spectators) | Speed:30’Swim/65’Fly | Invisible:1/hr | Ki:3/3 | Hero:☀️☀️☀️ | DC:43

Hotcha ▶️flies up and gets behind the archers, spin-kicking in mid-air!

“Spinning bird KICK!”
▶️Flurry & ▶️Atk: 1d20 + 26 ⇒ (12) + 26 = 381d20 + 22 ⇒ (2) + 22 = 241d20 + 18 ⇒ (16) + 18 = 34
S., Cold, Fire: 3d8 + 2 + 2d6 ⇒ (3, 6, 5) + 2 + (3, 3) = 22
DC32 Fort or Stunned!
(2nd strike missed.)

S., Cold, Fire: 3d8 + 2 + 2d6 ⇒ (4, 5, 3) + 2 + (6, 1) = 21


Rogue (Marshal) 20 - HP 221/268 , AC43 - Perception +29 (+31 Initiative) - F: +30/ R: +36 (crit failures are failures; successes are crits) / W: +29 (+3 v. Fear)(+3 v. demoralized target)(successes are crits) - Speed: 30 - Hero Points: 3

Xin rolls to his right, signalling Esh to go left and set up the flank. Then, analyzing the pattern of the archer's defenses, shouts to Hotcha. "Green jacket lowers his knee when he reloads! Strike...now!"

1. Step
2. To Battle! on Hotcha.

GM: If his allies strike any adjacent foe, Xin will use Opportune Backstab.

Opportune Backstab:

+2 greater striking ghost touch wounding rapier v. Orange: 1d20 + 25 ⇒ (20) + 25 = 453d6 + 7 + 3d6 ⇒ (4, 5, 5) + 7 + (5, 3, 1) = 30 plus debilitations

Debilitations= Enfeebled 1.

TO BATTLE! Hotcha gets a Reaction she can use to make an immediate MAP-less strike.


♀ Monk Sprite | ♥️306/306| AC:48 | F:33(s.crit)/35.Poison,Disease/36.Inhaled, R:40(s.crit/f.½), W:29 | Res.Fire,Acid:15, Poison:10 | Perc:26/Low.Light, Dance:37(Init.w/Spectators) | Speed:30’Swim/65’Fly | Invisible:1/hr | Ki:3/3 | Hero:☀️☀️☀️ | DC:43

“ARROW’d!!” Hotcha yells at the archer to distract him while she kicks him in the lower knee!

To Battle!: 1d20 + 26 ⇒ (7) + 26 = 33
S.,Cold,Fire: 3d8 + 2 + 2d6 ⇒ (3, 7, 1) + 2 + (2, 4) = 19

“I miss Christina,” the fairy says nostalgically, probably because she knew a zen archer at the convent named Sister Christina.


Cleric 20 - HP 288/288, AC 40 - Perception +30 - F: +32/ R: +29 / W: +33 - Speed: 35 - Hero Points: 2/2, Active Conditions: n/a ; Default Exploration Activity: Scout

Beaten and ravaged by the archers' relentless plumed assault, the hobgoblin goes on the counter-offensive and charges in. He hacks and mows with his blade in an unrefined fashion, but anger trumps technique for now.

Action 1) Stride (into flanking positions vs yellow with Hotcha) Actions 2+3) Strike twice
Attack 1: 1d20 + 18 ⇒ (4) + 18 = 22
Damage 1: 2d8 + 2 ⇒ (2, 1) + 2 = 5
Attack 2: 1d20 + 13 ⇒ (8) + 13 = 21
Damage 2: 2d8 + 2 ⇒ (7, 6) + 2 = 15


Male Ancient Jininese Elf || HP 346; AC 44; Fort +34; Ref +32; Will +32; Perc +30 (+32 when Init)

Strike [red], Strike [red], Stride [adjacent to green]

Strike 1: 1d20 + 25 ⇒ (10) + 25 = 35
Strike 2: 1d20 + 20 ⇒ (13) + 20 = 33

Damage 1: 3d10 + 4 + 3 + 8 ⇒ (10, 8, 7) + 4 + 3 + 8 = 40
Damage 2: 3d10 + 4 + 3 + 8 ⇒ (2, 5, 1) + 4 + 3 + 8 = 23

If the first strike would down red, then actions would be:
Strike [red], Stride [adjacent to green], Strike [green]


Fortitude: 1d20 + 20 ⇒ (11) + 20 = 31

Yog'Moi moves to the archers, swinging his sword in wide arcs but not managing to hit his foes. He does, however, set up a flanking position for Hotcha. The sprite flitters in to attack with a flurry of kicks that leaves her opponent stunned. Xin encourages Hotcha to strike again, allowing her to land a third blow.

Esh slices into the dervish, allowing Xin to take him out with a critical strike! The elf then rushes to join the fight against the archers, landing another good blow!

The archers take a few steps away from Esh and Hotcha before trying to shoot the sprite, but she is able to dodge all but one of the arrows.

Longbows vs Hotcha: 1d20 + 25 ⇒ (5) + 25 = 301d20 + 25 ⇒ (6) + 25 = 311d20 + 20 ⇒ (18) + 20 = 38
Damage: 3d8 + 5 ⇒ (6, 3, 2) + 5 = 16

16 damage to Hotcha. Everybody may act.

Enemy Status:
Yellow -89, Green -23


♀ Monk Sprite | ♥️306/306| AC:48 | F:33(s.crit)/35.Poison,Disease/36.Inhaled, R:40(s.crit/f.½), W:29 | Res.Fire,Acid:15, Poison:10 | Perc:26/Low.Light, Dance:37(Init.w/Spectators) | Speed:30’Swim/65’Fly | Invisible:1/hr | Ki:3/3 | Hero:☀️☀️☀️ | DC:43

“You are not safe from me there. Why… you barely moved an inch!”
Hotcha shoots yellow!
⏭One-Inch Punch: 1d20 + 26 ⇒ (19) + 26 = 45
Damage fire, cold: 7d4 + 3 + 1d6 + 1d6 ⇒ (2, 2, 3, 4, 2, 3, 1) + 3 + (5) + (5) = 30 x 2 = 60
P.Fire: 2d10 ⇒ (5, 5) = 10


Cleric 20 - HP 288/288, AC 40 - Perception +30 - F: +32/ R: +29 / W: +33 - Speed: 35 - Hero Points: 2/2, Active Conditions: n/a ; Default Exploration Activity: Scout

Knowing that it isn't up to him to beat their foes silly, Yog'Moi unleashes a mighty roar and throws himself at his direct opponent. He lunges at her as a frenzied badger would.

Action 1) Demoralize | Action 2) Grab | Action 3) Strike
Intimidate vs Yellow's Will DC: 1d20 + 25 ⇒ (13) + 25 = 38
Athletics vs Yellow's Fort DC: 1d20 + 21 ⇒ (13) + 21 = 34
Strike vs Yellow: 1d20 + 13 ⇒ (11) + 13 = 24
Damage: 2d8 + 2 ⇒ (7, 4) + 2 = 13

Demoralize:
Critical Success The target becomes frightened 2.
Success The target becomes frightened 1.

Grab:
Critical Success: Your target is restrained until the end of your next turn unless you move or your target Escapes.
Success: Your target is grabbed until the end of your next turn unless you move or your target Escapes.
Failure: You fail to grab your target. If you already had the target grabbed or restrained using a Grapple, those conditions on that creature or object end.
Critical Failure: If you already had the target grabbed or restrained, it breaks free. Your target can either grab you, as if it succeeded at using the Grapple action against you, or force you to fall and land prone.


Rogue (Marshal) 20 - HP 221/268 , AC43 - Perception +29 (+31 Initiative) - F: +30/ R: +36 (crit failures are failures; successes are crits) / W: +29 (+3 v. Fear)(+3 v. demoralized target)(successes are crits) - Speed: 30 - Hero Points: 3

1. Stride
2. Strike.
3. To Battle! on Esh

Xin pursues Yellow, stabs him and calls out formation advice to Hotcha.
+2 greater striking ghost touch wounding rapier: 1d20 + 25 ⇒ (12) + 25 = 373d6 + 7 + 3d6 ⇒ (2, 2, 4) + 7 + (6, 4, 6) = 31 plus debilitations

Debilitations = 3d6 persistent bleed

GM: If his allies strike any adjacent foe, Xin will use Opportune Backstab.

Opportune Backstab:
+2 greater striking ghost touch wounding rapier: 1d20 + 25 ⇒ (15) + 25 = 403d6 + 7 + 3d6 ⇒ (2, 5, 6) + 7 + (4, 4, 4) = 32 plus debilitations

Debilitations = 3d6 persistent bleed if not already bleeding. Else, -10 movement.

TO BATTLE! Esh can use his reaction to Stride immediately.


Male Ancient Jininese Elf || HP 346; AC 44; Fort +34; Ref +32; Will +32; Perc +30 (+32 when Init)

Xin yells at me to follow the archer as he retreats and I do so, yelling and trying to kick him off the edge of the ravine he so helpfully stepped towards, slashing at him to force him to back off even more.

To Battle! Stride, Demoralize, Shove, Strike

Demoralize: 1d20 + 19 ⇒ (4) + 19 = 23
Shove: 1d20 + 23 ⇒ (10) + 23 = 33
Strike: 1d20 + 20 ⇒ (3) + 20 = 23


Yog'Moi scares the wounded archer as he grabs a hold of him. Xin moves in to stab the man from behind, then as Hotcha delivers a powerful blast, he stabs him again and takes him out!

Esh moves as Xin directs him, yelling at the remaining foe. While he fails to demoralize the archer, a well-placed kick sends the man toppling over the edge of the ravine!

Grab an Edge: 1d20 + 24 ⇒ (2) + 24 = 26

He barely manages to grab a hold of the edge before reaching the bottom, but the impact still jostles him. In his precarious position, there's no way for the archer to realistically continue the fight, and so he reluctantly surrenders!

"Three Men and a Fairy wins!" Ingdani declares. The enforcers applaud and transfer the three silver feathers from Under the Pale Sun to you. You now have enough feathers to qualify for the Ruby Phoenix Tournament! Now you'll just have to hold onto them until you can turn them in tomorrow...


Rogue (Marshal) 20 - HP 221/268 , AC43 - Perception +29 (+31 Initiative) - F: +30/ R: +36 (crit failures are failures; successes are crits) / W: +29 (+3 v. Fear)(+3 v. demoralized target)(successes are crits) - Speed: 30 - Hero Points: 3

After bowing to his defeated opponents, Wu Xin also bows to his compatriots. "That was well done. Truly, your skills are worthy of excellent praise."

"Logic dictates that we now hide to avoid losing any feathers. However, I am not in the mood for hiding. I want more feathers. What say you?"


♀ Monk Sprite | ♥️306/306| AC:48 | F:33(s.crit)/35.Poison,Disease/36.Inhaled, R:40(s.crit/f.½), W:29 | Res.Fire,Acid:15, Poison:10 | Perc:26/Low.Light, Dance:37(Init.w/Spectators) | Speed:30’Swim/65’Fly | Invisible:1/hr | Ki:3/3 | Hero:☀️☀️☀️ | DC:43

Hotcha gasps as the tournament almost takes a deadly turn. She herself had seen the danger the archer had put himself in.

She cheers not at the victory, but at the archer pulling himself to safety. She heals herself, flies to the archer, and bows before him in midair.

“It was an honor and really really fun to face your team! Thank you so much, worthy opponents!”

Xin was right about the fairy’s good mood, which just got even better. If in the dictionary, there was a picture of Hotcha’s smile under the word giddy, no definition would be needed. A few people might then think giddy means teeth, but who cares about those idiots! Ten feathers! Yay!

Hotcha’s meditation is full of such distracting thoughts, she will bathe an extra five or ten minutes to calm herself.

Need ten minutes to refocus after healing to 199 via Wholeness of Body, then I’ll heal to 201 with a ten-minute self-treat-wounds.
Medicine DC15: 1d20 + 15 ⇒ (4) + 15 = 19
+♥️: 2d8 ⇒ (2, 3) = 5 Was hoping for snake-eyes, just because it would have been inconsequential!

In reply to Xin, “I’m good at hiding. We’re good at getting feathers! And ya know what, I feel like we’re really learning how to back each other the more we fight. I mean, before yesterday, I never would have guessed that getting swallowed is something my training prepared me for.

“Jellyfish style is da bomb! I gotta write a thank you note to Master Spiegel!”

She then turns to Ingdani, “So what’s the deal with us now? Can we earn extra feathers for… well, I guess emergencies?” She is thinking about how the ravine could have led to an unintended fatality. She is well aware of the silver feather’s life-saving magic.


"There are no rules about collecting more than ten feathers," Ingdani says. "You will just need to present at least ten of them tomorrow to confirm your entry into the tournament."


Rogue (Marshal) 20 - HP 221/268 , AC43 - Perception +29 (+31 Initiative) - F: +30/ R: +36 (crit failures are failures; successes are crits) / W: +29 (+3 v. Fear)(+3 v. demoralized target)(successes are crits) - Speed: 30 - Hero Points: 3

Master Spiegel? Instead of a wizened master of the martial arts, I'm picturing a rabbi, now. :-p


♀ Monk Sprite | ♥️306/306| AC:48 | F:33(s.crit)/35.Poison,Disease/36.Inhaled, R:40(s.crit/f.½), W:29 | Res.Fire,Acid:15, Poison:10 | Perc:26/Low.Light, Dance:37(Init.w/Spectators) | Speed:30’Swim/65’Fly | Invisible:1/hr | Ki:3/3 | Hero:☀️☀️☀️ | DC:43

I mean Spike Spiegel! I linked that in my original post that referenced him: LINK

Hotcha says, “Then we get extras! Champions don’t hide from fights! They—” No, not ‘they.’ WE. We - are the champions.

I can salvage this—

“—do what WE do…”

Uhhhhhh….. dramatic effect. Not stalling…..

“—NOT hide from fights!”

She punctuates her inspirational improv with a fist pump. “Who’s next?” Not the bird. NOT the bird.


Rogue (Marshal) 20 - HP 221/268 , AC43 - Perception +29 (+31 Initiative) - F: +30/ R: +36 (crit failures are failures; successes are crits) / W: +29 (+3 v. Fear)(+3 v. demoralized target)(successes are crits) - Speed: 30 - Hero Points: 3

The team continues their previous pattern, looking both for intel on the island (they will have to fight here tomorrow, after all) and for advantages, but also other teams to challenge. Or, you know, avoid.


Cleric 20 - HP 288/288, AC 40 - Perception +30 - F: +32/ R: +29 / W: +33 - Speed: 35 - Hero Points: 2/2, Active Conditions: n/a ; Default Exploration Activity: Scout

Yog'Moi dreams about what's next but doesn't get past the obvious. "Hopefully a big juicy steak and an overflowing mug of ale, ha!" The wear and tear of the long hard days here are starting to get to him. Durable, sure, that he is. Lazy, too, beyond a doubt, if given the chance.

"Ha, if we truly start swimming in these feathers, we can set up competitions for other teams to partake in. I'd say we can sponsor Tino's, but that's not really in the spirit of the tournament. They'd surely prefer earning them instead."


You still have a few more active hours of the night to explore, so you head north along the coast before heading inland. You find a few more teams' bases, as well as an abandoned magic shop that still has several treasure within: four pouches of dust of disappearance, a major staff of illusion, a scroll of blink, three scrolls of chain lightning, a scroll of ethereal jaunt, a scroll of mariner’s curse, a scroll of project image, and a scroll of tongues.

You travel via transport tower back to the temple of Irori, arriving a few minutes after midnight. It's been another long day, and you settle down for some well-deserved rest before the final day of the pre-qualifier...

...except, you haven't even had the chance to fall asleep before Ahmitar suddenly rushes into your quarters. "Wake up!" the little man shouts. "Enemies approach! The temple is under attack!"

Indeed, as you follow him out into the temple's training space, you see four clay constructs carved to resemble stern warriors clambering over the walls! They drop down to the sand and raise their swords and shields!

Initiative:
Esh: 1d20 + 21 ⇒ (18) + 21 = 39
Hotcha: 1d20 + 17 ⇒ (7) + 17 = 24
Wu Xin: 1d20 + 23 ⇒ (15) + 23 = 38
Yog'moi: 1d20 + 22 ⇒ (2) + 22 = 24
Constructs: 1d20 + 21 ⇒ (14) + 21 = 35

Battle Cry: 1d20 + 24 ⇒ (5) + 24 = 291d20 + 24 ⇒ (9) + 24 = 33

Xin and Yog'Moi shout at the soldiers, taking the lead two aback!

Esh and Xin may act! Map is up on slide 1.


Male Ancient Jininese Elf || HP 346; AC 44; Fort +34; Ref +32; Will +32; Perc +30 (+32 when Init)

Ughhhhh. I retie my sword around my waist and follow the diminutive crafter out to the courtyard.

Clay warriors? That's unexpected...

Recall Knowledge, Stride, Strike

Arcana: 1d20 + 16 ⇒ (7) + 16 = 23

Terracotta soldiers. Hard but brittle. I briefly contemplate just kicking them and saving my sword from possible damage, but decide that as much as I like my sword, my hands are harder to replace. I dash forward and attack, though it's sloppy in the darkness.

Strike: 1d20 + 25 ⇒ (3) + 25 = 28


Rogue (Marshal) 20 - HP 221/268 , AC43 - Perception +29 (+31 Initiative) - F: +30/ R: +36 (crit failures are failures; successes are crits) / W: +29 (+3 v. Fear)(+3 v. demoralized target)(successes are crits) - Speed: 30 - Hero Points: 3

Xin DOES NOT use the Phoenix Necklace. No point in making nonlethal attacks against constructs.

"We'll hit the south side first," Xin says. "Try to take down at least one of them before the others join the fray. Let's put all we've got into taking down that one," he says, pointing at Yellow.

1. Stride
2. Stride
3. Inspiring Marshal Stance

Inspiring Marshal Stance (DC 31): 1d20 + 24 ⇒ (16) + 24 = 40

INSPIRING MARSHAL STANCE grants you and allies a +1 status bonus to attack rolls and saves against mental effects.

GM: If his allies strike any adjacent foe, Xin will use Opportune Backstab.

Opportune Backstab:
+2 greater striking ghost touch wounding rapier: 1d20 + 25 ⇒ (18) + 25 = 433d6 + 7 + 3d6 ⇒ (4, 2, 4) + 7 + (5, 1, 1) = 24 plus debilitations

Debilitation=Enfeebled 1


Damage: 3d10 + 8 ⇒ (4, 5, 3) + 8 = 20

Xin enters his inspiring stance as he moves into melee. Esh strides up beside him and swings, just managing to connect! Xin takes the opportunity to critically stab the same construct!

The terra cotta soldiers attack Xin and Esh as they raise their shields.

Longsword vs Xin: 1d20 + 22 ⇒ (11) + 22 = 331d20 + 17 ⇒ (10) + 17 = 27
Damage: 3d8 + 15 ⇒ (7, 2, 3) + 15 = 27
Longsword vs Esh: 1d20 + 24 ⇒ (4) + 24 = 281d20 + 19 ⇒ (13) + 19 = 32

Meanwhile, the other two soldiers suddenly teleport in front of Hotcha and Yog’Moi! They slash at them as they raise shields as well.

Longsword vs Hotcha: 1d20 + 23 ⇒ (18) + 23 = 41
Damage: 3d8 + 15 ⇒ (7, 6, 4) + 15 = 32
Longsword vs Yog’Moi: 1d20 + 24 ⇒ (15) + 24 = 39
Damage: 3d8 + 15 ⇒ (8, 5, 7) + 15 = 35

27 damage to Xin, 32 damage to Hotcha, 35 damage to Yog’Moi. Everybody may act.

1 to 50 of 1,927 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / DM Brainiac's Fists of the Ruby Phoenix Table 3 All Messageboards

Want to post a reply? Sign in.