SFS #2-12 Colossus Heist (Inactive)

Game Master cmlobue

Slides



Eye of the Mantis | Crash Down | Defy the Dragon | Dreamlink Labs | ◆◇↺

Discussion for cmlobue's Colossus Heist.

Second Seekers (Luwazi Elsebo)

Host Shirren Scholar Exocortex Mechanic 8 | SP 64/64 HP 54/54 RP 7/8 | EAC 25 KAC 29| F +8 R +12 W +3 | Init +6 | Speed 30 feet | Ammo: fork 13/20, Cannon: 90/100 | Preferred pronouns: Bugface or if you must, they

Ally - Spirits of a Doomed People
Faction - Second Seekers(Luwazi) champion
Personal - Devolved - Avian
Social - Scoured Stars Memorial
Slotless - Protector of the Future, Private Vault, Marked Field Agent, Abysshead Download, Team Spirit

I think these are the boons I'll go with. Unless something has changed since last summer and I'm doing something wrong.

The devolved boon gives Bugface a fly speed, which seems like something we'll need.


Eye of the Mantis | Crash Down | Defy the Dragon | Dreamlink Labs | ◆◇↺

That's perfect. Everyone should slot boons. There is no need for a Starship boon, and no specific boons that you need to slot, though anything that may help you survive the colossi of Daimalko should be considered.


Eye of the Mantis | Crash Down | Defy the Dragon | Dreamlink Labs | ◆◇↺

Moxie and Dusty get hero points for their statistics, which are not part of the 72% made up on the spot. Unfortunately, this is Starfinder, so you have no way to spend them.

Wayfinders

Korasha Lashunta Solarian 11th | INIT + 3, Senses Perception +13 Darkvision 60' | EAC 26 KAC 28 DR 11/B or S| Fort +9, Ref +6, Will +9 | [THP]5[SP] 110/110 [HP]82/82| Resolve: 9/9 |

Just wanted to let everyone know I'll be out for the next 3 days. Bot me as needed.

Acquisitives

|SP 40 (-11)/56 HP 52/52|RP 7/9 |EAC 23 KAC 24|Fort +4 (+2 vs poison and disease), Reflex +10, Will +7| Init +8 Resist Acid 5|Per+11 Speed 50 Underwater Thunderstrike Sonic Pistol +11 (1d8+4 So, Deafen) | Static Arc Pistol +11 (1d6+4 E, Arc 2) | Tactical Baton +10 (1d4+4)

Shoot, its been awhile since I've played Starfinder and I forgot that I need to slot boons. I might have better ones in my chronicles, but just to make things easy, I'll slot these. I also have some minor slotless boons; like the one from the Commencement.

Faction: Improved Acquistives Champion
Social: Known Quality
Ally: Publicist

Wayfinders

Korasha Lashunta Solarian 11th | INIT + 3, Senses Perception +13 Darkvision 60' | EAC 26 KAC 28 DR 11/B or S| Fort +9, Ref +6, Will +9 | [THP]5[SP] 110/110 [HP]82/82| Resolve: 9/9 |

I'm pretty sure you don't have to slot boons, anymore. Not with the latest season.

Acquisitives

|SP 40 (-11)/56 HP 52/52|RP 7/9 |EAC 23 KAC 24|Fort +4 (+2 vs poison and disease), Reflex +10, Will +7| Init +8 Resist Acid 5|Per+11 Speed 50 Underwater Thunderstrike Sonic Pistol +11 (1d8+4 So, Deafen) | Static Arc Pistol +11 (1d6+4 E, Arc 2) | Tactical Baton +10 (1d4+4)

Oohhh...have they changed how it works for Starfinder? I haven't been keeping up with that sort of stuff lately.


Eye of the Mantis | Crash Down | Defy the Dragon | Dreamlink Labs | ◆◇↺

How you get boons has changed, but I see nothing about changing how they are slotted.


Eye of the Mantis | Crash Down | Defy the Dragon | Dreamlink Labs | ◆◇↺

Bugface, are you still with us?

Wayfinders

Korasha Lashunta Solarian 11th | INIT + 3, Senses Perception +13 Darkvision 60' | EAC 26 KAC 28 DR 11/B or S| Fort +9, Ref +6, Will +9 | [THP]5[SP] 110/110 [HP]82/82| Resolve: 9/9 |

Sooo...

Did we need all three beacons to work, or only one?


Eye of the Mantis | Crash Down | Defy the Dragon | Dreamlink Labs | ◆◇↺

Yes, the DC on activating the beacon is extremely high. You're not required to activate any to proceed in the scenario (Gaiul eventually remembers that he can do it himself), but it is annoying when there are rewards locked behind "did you bring the right optimized characters and roll very well with them".

Second Seekers (Jadnura)

Male Halfling Operative (daredevil, xenoarchaeologist) 9; SP 63/63, HP 56/56, RP 10/10; EAC 28, KAC 29, CMD 37, target CPU; F +6, R +13, W +7; Spd 70 ft., climb 30, swim 30; Init +9; Perception +17 (+4 kit,+2 visual), low-light, dark 60;

Just for my own bookkeeping: -3 rounds, promo reroll used


Eye of the Mantis | Crash Down | Defy the Dragon | Dreamlink Labs | ◆◇↺

Bugface? Oddman?

Acquisitives

|SP 40 (-11)/56 HP 52/52|RP 7/9 |EAC 23 KAC 24|Fort +4 (+2 vs poison and disease), Reflex +10, Will +7| Init +8 Resist Acid 5|Per+11 Speed 50 Underwater Thunderstrike Sonic Pistol +11 (1d8+4 So, Deafen) | Static Arc Pistol +11 (1d6+4 E, Arc 2) | Tactical Baton +10 (1d4+4)

Hmmm...looking at my improvisions again, I can see they are all language and sense dependent. Sadly, I think deafness shuts down Moxie's main abilities.

Acquisitives

|SP 40 (-11)/56 HP 52/52|RP 7/9 |EAC 23 KAC 24|Fort +4 (+2 vs poison and disease), Reflex +10, Will +7| Init +8 Resist Acid 5|Per+11 Speed 50 Underwater Thunderstrike Sonic Pistol +11 (1d8+4 So, Deafen) | Static Arc Pistol +11 (1d6+4 E, Arc 2) | Tactical Baton +10 (1d4+4)

Moxie takes aim at the creature and quickly fires two shots into the ooze before moving further away.

Double Tap, vs EAC: 1d20 + 10 + 1 ⇒ (10) + 10 + 1 = 21
Sonic: 1d8 + 7 ⇒ (8) + 7 = 15


Eye of the Mantis | Crash Down | Defy the Dragon | Dreamlink Labs | ◆◇↺

Paizo sets the DCs in high level Starfinder content like everyone is bringing an operative.

Acquisitives

|SP 40 (-11)/56 HP 52/52|RP 7/9 |EAC 23 KAC 24|Fort +4 (+2 vs poison and disease), Reflex +10, Will +7| Init +8 Resist Acid 5|Per+11 Speed 50 Underwater Thunderstrike Sonic Pistol +11 (1d8+4 So, Deafen) | Static Arc Pistol +11 (1d6+4 E, Arc 2) | Tactical Baton +10 (1d4+4)

We have an operative! And they can only hit the DCs on a 19 or 20!

Yeah, this is the highest I've played in Starfinder, so it seems crazy to me.

Second Seekers (Jadnura)

Male Halfling Operative (daredevil, xenoarchaeologist) 9; SP 63/63, HP 56/56, RP 10/10; EAC 28, KAC 29, CMD 37, target CPU; F +6, R +13, W +7; Spd 70 ft., climb 30, swim 30; Init +9; Perception +17 (+4 kit,+2 visual), low-light, dark 60;

I mean, I’m an operative and I’m still struggling.


Eye of the Mantis | Crash Down | Defy the Dragon | Dreamlink Labs | ◆◇↺

Part of the problem may be that this scenario does not have separate DCs for low and high subtier, so they may be providing DCs for a party of six 10th level operatives.

Second Seekers (Jadnura)

Male Halfling Operative (daredevil, xenoarchaeologist) 9; SP 63/63, HP 56/56, RP 10/10; EAC 28, KAC 29, CMD 37, target CPU; F +6, R +13, W +7; Spd 70 ft., climb 30, swim 30; Init +9; Perception +17 (+4 kit,+2 visual), low-light, dark 60;

Traveling to Atlanta tomorrow for a gig, posting might be slow until Monday.

Second Seekers (Jadnura)

Male Halfling Operative (daredevil, xenoarchaeologist) 9; SP 63/63, HP 56/56, RP 10/10; EAC 28, KAC 29, CMD 37, target CPU; F +6, R +13, W +7; Spd 70 ft., climb 30, swim 30; Init +9; Perception +17 (+4 kit,+2 visual), low-light, dark 60;

Forgive my radio silence, I’m moving to a new apartment. I’m almost settled in and will be back soon, but bot me if necessary.

Wayfinders

Korasha Lashunta Solarian 11th | INIT + 3, Senses Perception +13 Darkvision 60' | EAC 26 KAC 28 DR 11/B or S| Fort +9, Ref +6, Will +9 | [THP]5[SP] 110/110 [HP]82/82| Resolve: 9/9 |

Hey, guys, I'm going on a mini-vacation in a couple hours. I'll be back on Monday but wanted to let you know not to expect any posts from me in the next couple days. Bot me as needed.


Eye of the Mantis | Crash Down | Defy the Dragon | Dreamlink Labs | ◆◇↺

I want to make everyone an offer. I feel like the game is losing steam after 2 1/2 months, and Gameday X is upon us. At this point, you basically cannot fail the scenario - there are no more combats and you are aware of every source of damage and can avoid them easily. "Easily" being with DC 37 Computers checks whose penalty for failure is locking you out of the program for an hour each time. So, if you want, you can spend a day inside the tekenki taking the slowest 20 to disable functions, search for the final relic and escape, and I can jump you to the conclusion. Or, if you prefer, we can continue to play it out.

Wayfinders

Korasha Lashunta Solarian 11th | INIT + 3, Senses Perception +13 Darkvision 60' | EAC 26 KAC 28 DR 11/B or S| Fort +9, Ref +6, Will +9 | [THP]5[SP] 110/110 [HP]82/82| Resolve: 9/9 |

I'm good with that. Even with a bunch of aid anothers we're looking at a few more failures and watching dice fall with no real effect.

If you wouldn't mind, I'd still like to know where the relic ends up being.

Second Seekers (Jadnura)

Male Halfling Operative (daredevil, xenoarchaeologist) 9; SP 63/63, HP 56/56, RP 10/10; EAC 28, KAC 29, CMD 37, target CPU; F +6, R +13, W +7; Spd 70 ft., climb 30, swim 30; Init +9; Perception +17 (+4 kit,+2 visual), low-light, dark 60;

Saw this after I posted. I beat the first DC but not the other two. I'm down to jump to the end if we hit all the exciting stuff already.

Second Seekers (Luwazi Elsebo)

Host Shirren Scholar Exocortex Mechanic 8 | SP 64/64 HP 54/54 RP 7/8 | EAC 25 KAC 29| F +8 R +12 W +3 | Init +6 | Speed 30 feet | Ammo: fork 13/20, Cannon: 90/100 | Preferred pronouns: Bugface or if you must, they

If its just basically rolling computer checks over and over I'm fine with taking 20s and getting it over with.

Acquisitives

|SP 40 (-11)/56 HP 52/52|RP 7/9 |EAC 23 KAC 24|Fort +4 (+2 vs poison and disease), Reflex +10, Will +7| Init +8 Resist Acid 5|Per+11 Speed 50 Underwater Thunderstrike Sonic Pistol +11 (1d8+4 So, Deafen) | Static Arc Pistol +11 (1d6+4 E, Arc 2) | Tactical Baton +10 (1d4+4)

Yeah, Moxie can't do much but roll aids; so she's fine with "brute forcing" it for the sake of brevity.


Eye of the Mantis | Crash Down | Defy the Dragon | Dreamlink Labs | ◆◇↺

Oddman?


Eye of the Mantis | Crash Down | Defy the Dragon | Dreamlink Labs | ◆◇↺

We'll call that unanimous with one abstension, since it's been about 48 hours. The game has been reported and chronicles will go out later today. Now it's just time for you to tell your stories to Radaszam and the Daimalkans and bask in their adoration.


Eye of the Mantis | Crash Down | Defy the Dragon | Dreamlink Labs | ◆◇↺

Chronicle Sheets

Let me know if there are any problems. I'll keep the thread open for a few days for questions or further roleplaying.

Thank you all for playing!

Wayfinders

Korasha Lashunta Solarian 11th | INIT + 3, Senses Perception +13 Darkvision 60' | EAC 26 KAC 28 DR 11/B or S| Fort +9, Ref +6, Will +9 | [THP]5[SP] 110/110 [HP]82/82| Resolve: 9/9 |

Mine looks good!

Thanks for the game. Other than the frustrations with the DCs, it was really entertaining (and you did a good job of mitigating that frustration.)

Second Seekers (Jadnura)

Male Halfling Operative (daredevil, xenoarchaeologist) 9; SP 63/63, HP 56/56, RP 10/10; EAC 28, KAC 29, CMD 37, target CPU; F +6, R +13, W +7; Spd 70 ft., climb 30, swim 30; Init +9; Perception +17 (+4 kit,+2 visual), low-light, dark 60;

Cool, thanks for running cmlobue!

Acquisitives

|SP 40 (-11)/56 HP 52/52|RP 7/9 |EAC 23 KAC 24|Fort +4 (+2 vs poison and disease), Reflex +10, Will +7| Init +8 Resist Acid 5|Per+11 Speed 50 Underwater Thunderstrike Sonic Pistol +11 (1d8+4 So, Deafen) | Static Arc Pistol +11 (1d6+4 E, Arc 2) | Tactical Baton +10 (1d4+4)

Thank you so much for GMing!!!

Second Seekers (Luwazi Elsebo)

Male CG Kasatha colonist mystic 7 | SP 37/49 HP 46/46 | RP 7/7 | EAC 18; KAC 20 | Fort +3; Ref +4; Will +9 | Init: +2 | Perc: +14, SM: +14 | Speed 30 ft.; climb 30 ft. | Desert Stride, Darkvision 60 ft., Healing touch 35 hp/day, Mindlink 1/day | Spell slots 5/5 first level 3/4 second level 3/3 third level |

I'm sorry for the silence, the forum didn't notify me of posts in this thread at all!

Thanks for GMing, the chronicles look good!

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