Outpost IV PFS 2-00 The King in Thorns PbP Tier 1-2 (Inactive)

Game Master James Martin

Google Slides Link to Maps and Props


251 to 296 of 296 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | next > last >>
Vigilant Seal

NG Male Human Cleric 4 | 17/44 HP | AC 20 | F +9, R +7, W +12 | Speed 20' | Perception +10 | Divine Font (Heal) 0/2 | Hero Points: 1 |Default Exploration Mode: Detect Magic | Active Conditions:

Wincing from the slashes from the fey's sword, he ignores the wound for now and stabs at the fey directly in front of him with his dagger.

He then withdrawals out of melee.

Dagger +IC vs Purple: 1d20 + 6 + 1 ⇒ (15) + 6 + 1 = 22
Damage +IC: 1d6 + 2 + 1 ⇒ (3) + 2 + 1 = 6


Bonekeep Slides

Jak cuts the Purple fey deeply!

I'll let Scratch reconsider before I continue!

ROUND 3:
FEY!
Jak, Elsha, Flunk, SCratch, Salaish, Mandower

Vigilant Seal

HP: 87/87 | AC: 25 | F: +14 R: +15 W: +14 | Perc: +16 | Hero Point: 1 | Speed: 25 ft. | Exploration Mode: Stealth +18 (+20 for Init) | Active Conditions:

Fort vs Poison DC18: 1d20 + 7 ⇒ (12) + 7 = 19

"Blasted Art-Writis is kickin' in again... gimme a sec!" Scratch takes a moment to figure out just what kind of speedy creature he's dealing with then reloads his crossbow slowly with the cold iron bolt (assuming his recall doesn't tell him otherwise).

Secret Recall:

Recall Knowledge vs Yellow (Nature/Religion, -1 for Occult/Society): 1d20 + 7 ⇒ (18) + 7 = 25

Recall Nature? vs yellow, Reload.


Bonekeep Slides

Scratch:
That fast bugger is a Quickling! Move speed of 100 feet. Susceptible to slowing effects. Can fade from view if they don't attack or move on a round. Prone to poisoning their blades with lethargy poison!

The Yellow quickling fey runs past and slashes at Jak as it goes! Short Sword vs Jak: 1d20 + 11 ⇒ (4) + 11 = 15 for 1d6 + 2 ⇒ (1) + 2 = 3 plus a Fort Save vs Poison if it hits!

Purple steps toward Salaish and hisses, attacking twice!
Purple Short sword vs Salaish: 1d20 + 8 ⇒ (2) + 8 = 10 for 1d6 - 1 ⇒ (2) - 1 = 1 damage!
Purple Short sword vs Salaish: 1d20 + 8 - 4 ⇒ (18) + 8 - 4 = 22 for 1d6 - 1 ⇒ (1) - 1 = 0 damage!

Orange attacks Mandower three times!
Orange Short sword vs Mandower: 1d20 + 8 ⇒ (17) + 8 = 25 for 1d6 - 1 ⇒ (5) - 1 = 4 damage!
Orange Short sword vs Mandower: 1d20 + 8 - 4 ⇒ (19) + 8 - 4 = 23 for 1d6 - 1 ⇒ (5) - 1 = 4 damage!
Orange Short sword vs Mandower: 1d20 + 8 - 8 ⇒ (17) + 8 - 8 = 17 for 1d6 - 1 ⇒ (2) - 1 = 1 damage!

Heroes are up! Scratch, I need another Fort Save!

Vigilant Seal

HP: 87/87 | AC: 25 | F: +14 R: +15 W: +14 | Perc: +16 | Hero Point: 1 | Speed: 25 ft. | Exploration Mode: Stealth +18 (+20 for Init) | Active Conditions:

Fort vs Poison DC18: 1d20 + 7 ⇒ (13) + 7 = 20

Scratch starts to limber up a bit with some deep knee bends. "That fast bugger is a Quickling! Moves five times fast as me, four times as fast as most you tall drinks o water. Susceptible to slowing effects. Can fade from view if they don't attack or move on a round. Prone to poisoning their blades with lethargy poison!" He takes careful aim, clicks on his Potency Crystal button and hopes to cram that cold iron bolt up the thing's arse!

+1 Crossbow: Hunter's Aim: 1d20 + 8 + 2 ⇒ (14) + 8 + 2 = 24
Low Grade Cold Iron Damage (P), Precision: 2d10 + 2 + 1d8 ⇒ (6, 5) + 2 + (2) = 15

Hunter's Aim vs Yellow, Reload with regular bolt if not slowed.

Grand Archive

male human aiuvarin alchemist 7 | ♥️85 | ⛨25 | F +13, R +15, W +13 | Perc +13, Low-light Vision | Stealth +13 | speed 25 ft | Exploration: Avoid Notice | Advanced Alchemy: ☑☐☐lesser elixir of life ☐cat’s eye elixir ☑mod acid flask ☑mod blight bomb ☐mod bottled lightning ☐mod cheetah’s elixir ☐mod focus cathartic ☐mod frost vial | Versatile Vials☑☑☑☑☑☑

Elsha steps just off of the road into the brush and thumbs a smooth hunk of iron into his sling before winding it up like whirling pinwheel. His arm suddenly jerks back releasing it towards the nearby fey that's troubling Salaish.

◆ Step south
◆ Reload sling
◆ Strike PURPLE

sling attack, B damage (inspired): 1d20 + 7 + 1 ⇒ (3) + 7 + 1 = 111d6 + 1 ⇒ (6) + 1 = 7 or perhaps... UNINSPIRED

Envoy's Alliance

M Hold-Scarred Orc Fighter 2: spd:20, AC:20, HP:38/38, Fort:9, Ref:7, Will:4, Perc:6, Darkvision

oouch hit orange: 1d20 + 7 ⇒ (2) + 7 = 9 dmg: 1d10 + 8 ⇒ (6) + 8 = 14
hit orange: 1d20 + 7 - 5 ⇒ (6) + 7 - 5 = 8 dmg: 1d10 + 8 ⇒ (7) + 8 = 15
hit orange: 1d20 + 7 - 10 ⇒ (8) + 7 - 10 = 5 dmg: 1d10 + 8 ⇒ (2) + 8 = 10 attacks go on purple if orange dies.


Bonekeep Slides

Scratch's bolt hits true! The quickling stumbles and slides to a halt ten feet away, unmoving!

Elsha's sling bullet goes wide, even with inspiration!

Mandower swings and swings, but his weapons land on nothing!

Jak, Flunk and Salaish are up!

Verdant Wheel

Avatar | male LN goblin sorcerer (elemental) 2 | HP 20/20 | AC 16 | F: +5, R: +6, W: +5 | Perception(T): +3 | Speed 25ft | Points: Focus (1), Hero (0) | Spells: 1st 3/4 | Active conditions: None

"Maybe move fast, but fire also move fast," Flunk replies, winding up another business card turned fiery projectile.

Produce Flame vs Orange: 1d20 + 7 ⇒ (12) + 7 = 191d4 + 4 ⇒ (4) + 4 = 8

Vigilant Seal

NG Male Human Cleric 4 | 17/44 HP | AC 20 | F +9, R +7, W +12 | Speed 20' | Perception +10 | Divine Font (Heal) 0/2 | Hero Points: 1 |Default Exploration Mode: Detect Magic | Active Conditions:

Jak tries to see to his wounds before striding forward and slashing at the fey near him.

Battle Medicine DC 15: 1d20 + 8 ⇒ (4) + 8 = 12

Dagger +IC vs Purple: 1d20 + 6 + 1 ⇒ (1) + 6 + 1 = 8
Damage +IC: 1d6 + 2 + 1 ⇒ (3) + 2 + 1 = 6

◆ Battle Medicine
◆ Stride
◆ Attack


Bonekeep Slides

Orange is burnt by Flunk's attack! I believe Flunk has 1 more action.

Jak's slash goes wide, as luck seems to be evading him.

Salaish!

Horizon Hunters

(female) Gnome (Fey-Touched) Bard 7 | HP 85/85 | AC 24 | F +14 R +15 W +13 | Perc +13 | Stealth +12 | 25 ft | Hero 1/3 | focus 2/2 | spells 1: 3/3 2: 3/3 3: 3/3 4: 2/2 | ◇◆↺ | Active Conditions: none

"All right guys! We're doing it!"

Rapier: 1d20 + 6 ⇒ (2) + 6 = 8 for 1d6 - 1 ⇒ (2) - 1 = 1 damage

Salaish takes a pointless stab at the purple fey, then gives up on using her rapier. She's just no good at it. Taking a step back, she sheathes her weapon and prepares to cast a spell next round.

◆ Strike ◆ Step ◆ Interact

Inspire Courage round 2/3


Bonekeep Slides

Salaish stabs but the fey are too ramped up and dodge her strike!

ROUND 4:
FEY!
Jak, Elsha, Flunk, SCratch, Salaish, Mandower

Orange decides stabbing Mandower seems like the best course of action!

Orange short sword vs Mandower: 1d20 + 8 ⇒ (6) + 8 = 14 for 1d6 - 1 ⇒ (5) - 1 = 4 damage!
Orange short sword vs Mandower: 1d20 + 8 - 4 ⇒ (10) + 8 - 4 = 14 for 1d6 - 1 ⇒ (3) - 1 = 2 damage!
Orange short sword vs Mandower: 1d20 + 8 - 8 ⇒ (8) + 8 - 8 = 8 for 1d6 - 1 ⇒ (2) - 1 = 1 damage!

Purple thinks Scratch seems pokey.
Purple short sword vs Scratch: 1d20 + 8 ⇒ (14) + 8 = 22 for 1d6 - 1 ⇒ (6) - 1 = 5 damage!
Purple short sword vs Scratch: 1d20 + 8 - 4 ⇒ (11) + 8 - 4 = 15 for 1d6 - 1 ⇒ (2) - 1 = 1 damage!
Purple short sword vs Scratch: 1d20 + 8 - 8 ⇒ (20) + 8 - 8 = 20 for 2d6 - 2 ⇒ (3, 3) - 2 = 4 damage!

Heroes are up!

Grand Archive

male human aiuvarin alchemist 7 | ♥️85 | ⛨25 | F +13, R +15, W +13 | Perc +13, Low-light Vision | Stealth +13 | speed 25 ft | Exploration: Avoid Notice | Advanced Alchemy: ☑☐☐lesser elixir of life ☐cat’s eye elixir ☑mod acid flask ☑mod blight bomb ☐mod bottled lightning ☐mod cheetah’s elixir ☐mod focus cathartic ☐mod frost vial | Versatile Vials☑☑☑☑☑☑

With one hand, Elsha lobs a poisonous bomb over to the nearest fey. Then he plunges it into his belt-pouch for another sling-bullet to load up and release at it.

◆ Strike PURPLE (alchemical bomb: quick bomber, far lobber)
lesser blight bomb attack, poison damage, persistent poison damage, poison splash damage (inspired): 1d20 + 7 + 1 ⇒ (12) + 7 + 1 = 201d6 + 1 ⇒ (6) + 1 = 71d4 ⇒ 21 = 1
Constraining splash to the main target

◆ Reload sling
◆ Strike PURPLE (sling)
sling attack, B damage (map, inspired): 1d20 + 7 + 1 - 5 ⇒ (5) + 7 + 1 - 5 = 81d6 + 1 ⇒ (5) + 1 = 6


Bonekeep Slides

Elsha's bomb explodes and there's bits of purple everywhere, but nothing that can any longer be called an enemy!

Only Orange remains and he looks nervous...

Vigilant Seal

HP: 87/87 | AC: 25 | F: +14 R: +15 W: +14 | Perc: +16 | Hero Point: 1 | Speed: 25 ft. | Exploration Mode: Stealth +18 (+20 for Init) | Active Conditions:

Scratch grins ear to ear as the speedy creature takes a dirt nap "When ya got it, ya got it!" He takes stock of the remaining enemy, and lets it rip with a well aimed shot!

+1 Crossbow: Hunter's Aim: 1d20 + 8 + 2 ⇒ (10) + 8 + 2 = 20
Damage (P), Precision: 1d10 + 2 + 1d8 ⇒ (10) + 2 + (1) = 13

Hunt Orange, Hunter's Aim


Bonekeep Slides

And with that, Orange died!

Combat over! You can take a 10 minute rest, then a new wave of villains will find you!

Envoy's Alliance

M Hold-Scarred Orc Fighter 2: spd:20, AC:20, HP:38/38, Fort:9, Ref:7, Will:4, Perc:6, Darkvision

Guys, should we stand and fight, or hide, or run away. Wave after wave can wear us down. Even Orcs are mortal you know.

Horizon Hunters

(female) Gnome (Fey-Touched) Bard 7 | HP 85/85 | AC 24 | F +14 R +15 W +13 | Perc +13 | Stealth +12 | 25 ft | Hero 1/3 | focus 2/2 | spells 1: 3/3 2: 3/3 3: 3/3 4: 2/2 | ◇◆↺ | Active Conditions: none

"Whew! Good job, guys!" Salaish sheepishly pats her rapier. "Looks like I'm a better cheerleader than a fighter. No surprise there, though." Sighing, she pulls out her violin and fiddles with a tune. (Refocusing)

"--Oh, what, Mandower? Oh, we gotta fight! Do you need some healing? I can use a spell. Here you go!"

Soothe on Mandower: 1d10 + 4 ⇒ (2) + 4 = 6
Well, she tried.

Vigilant Seal

HP: 87/87 | AC: 25 | F: +14 R: +15 W: +14 | Perc: +16 | Hero Point: 1 | Speed: 25 ft. | Exploration Mode: Stealth +18 (+20 for Init) | Active Conditions:

Scratch reloads then survey's the team's damage "Not much we can do big fella but patch up and keep fightin'. Dwarven battles can last for weeks!" Ya, just gotta survive the orc's first wave and they were DONE! He remembers fondly, chuckling to himself.

Medicine on Self DC15: 1d20 + 7 ⇒ (6) + 7 = 13

Scratch spends some time dousing his wounds with alcohol, but too much ends up in his belly and not enough ON it.

I believe Scratch is 24/32 when accounting for the 5 temp hp?

Envoy's Alliance

M Hold-Scarred Orc Fighter 2: spd:20, AC:20, HP:38/38, Fort:9, Ref:7, Will:4, Perc:6, Darkvision

Okay, then, I'm ready to go, that healing wasn't the best, you need to heal my arms the most, not the hands and feat, but hey it works and I'm back in the game.


Bonekeep Slides

Mark anything else you want to do during the 10 minute respite, then...

Weird howls, high-pitched and somehow wet sounding come from the edge of the battlefield near you. Three things lurch toward you, flying a few feet off the ground! They're tiny, but somehow deeply wrong to your eyes, with the sharp smell of rot on the air!

Scratch Expert Perception: 1d20 + 8 ⇒ (18) + 8 = 26
Elsha Perception: 1d20 + 5 ⇒ (3) + 5 = 8
Flunk Perception: 1d20 + 2 ⇒ (14) + 2 = 16
Salaish Perception: 1d20 + 6 ⇒ (2) + 6 = 8
Jak Perception: 1d20 + 8 ⇒ (16) + 8 = 24
Mandower Perception: 1d20 + 5 ⇒ (1) + 5 = 6
Weird little rat things: 1d20 + 5 ⇒ (12) + 5 = 17

ROUND 1:
Scratch, Jak
Weird Little Rat Things
Flunk, Elsha, Salaish, Mandower

Scratch and Jak are up! Religion is the relevant knowledge on these guys.

Vigilant Seal

HP: 87/87 | AC: 25 | F: +14 R: +15 W: +14 | Perc: +16 | Hero Point: 1 | Speed: 25 ft. | Exploration Mode: Stealth +18 (+20 for Init) | Active Conditions:

Seeing as there isn't any more healing available, and the sun is still high in the sky, Scratch takes a small healing potion down.
Minor Healing Potion: 1d8 ⇒ 2

-------

"What the heck are those? Flying rat plant chomper zombies?" He takes a long hard look at the red one after drawing out his crossbow.

Secret Recall Religion:

Religion: 1d20 + 7 ⇒ (7) + 7 = 14

Vigilant Seal

NG Male Human Cleric 4 | 17/44 HP | AC 20 | F +9, R +7, W +12 | Speed 20' | Perception +10 | Divine Font (Heal) 0/2 | Hero Points: 1 |Default Exploration Mode: Detect Magic | Active Conditions:

Heal (30' burst): 1d10 ⇒ 7

Jak focuses his energy and then sends out a burst of healing life force to all of his allies including himself. (7 HP healed for everyone)

◆◆◆ Heal (Spell)

Secret Religion:
Relgion: 1d20 + 8 ⇒ (8) + 8 = 16


Bonekeep Slides

Scratch:
You've heard of these things - Cythnigots. Weird demon-like creatures. Resistant to physical and mental attacks, save for cold iron. Oh and they have a nasty disease in their bite that immobilizes you slowly.

Jak:
Your prayer books warned you of these - Cythnigots. Horrid dwellers in the abyss, older than even the demons. They can horrify with their appearance and possess terrible spell-like abilities that mess with the mind. Their very bite is the stuff of chaos itself!

Vigilant Seal

HP: 87/87 | AC: 25 | F: +14 R: +15 W: +14 | Perc: +16 | Hero Point: 1 | Speed: 25 ft. | Exploration Mode: Stealth +18 (+20 for Init) | Active Conditions:

Scratch's wounds melt away, thanks to Pharasma. "Thanks Jak, always enjoyed workin' with you Pharasmin's n yer straight forward thoughts on the dead." Full HP

----

"Whoever named these things Cythnigots can go ahead n rot. What kinda name is that for a weird demon-like creature. They be resistant to physical and mental attacks, save for cold iron. Oh and they have a nasty disease in their bite that immobilizes you slowly, like old age, heh." He adds in the last bit.

Hunt Prey vs Red, Draw Crossbow, Recall


Bonekeep Slides

Jak heals and knowledges, while Scratch prepares and knowledges!

The horrid Cythnigots fly toward the party, floating like a terrible balloon! When they get close, they suddenly seem to blossom as a venus flytrap looking maw erupts from the rat-spider creature! Stride, then Sickening Display!

Scratch Will: 1d20 + 7 ⇒ (3) + 7 = 10
Jak Will: 1d20 + 10 ⇒ (20) + 10 = 30
Mandower Will: 1d20 + 5 ⇒ (14) + 5 = 19
Salaish Will: 1d20 + 6 ⇒ (18) + 6 = 24
Elsha Will: 1d20 + 5 ⇒ (2) + 5 = 7
Flunk Will: 1d20 + 4 ⇒ (17) + 4 = 21

Scratch is Sickened 1 and flat-footed as long as he's sickened! Jak is unaffected! Mandower, Flunk and Salaish are Flat-footed until their next turn. Elsha is Sickened 2 and Flat-footed for as long as he's sickened!Sickened rules

All three Cythnigots attack a target!
Blue Bite vs Mandower: 1d20 + 8 ⇒ (6) + 8 = 14 for 1d10 + 1 ⇒ (8) + 1 = 9 piercing plus 1d4 ⇒ 4 chaotic damage plus a Fort Save vs Disease!
Red Bite vs Jak: 1d20 + 8 ⇒ (3) + 8 = 11 for 1d10 + 1 ⇒ (7) + 1 = 8 piercing plus 1d4 ⇒ 2 chaotic damage plus a Fort Save vs Disease!
Green Bite vs Salaish: 1d20 + 8 ⇒ (5) + 8 = 13 for 1d10 + 1 ⇒ (2) + 1 = 3 piercing plus 1d4 ⇒ 1 chaotic damage plus a Fort Save vs Disease!

Flunk, Elsha, Salaish, Mandower are up!

Envoy's Alliance

M Hold-Scarred Orc Fighter 2: spd:20, AC:20, HP:38/38, Fort:9, Ref:7, Will:4, Perc:6, Darkvision

fort: 1d20 + 8 ⇒ (12) + 8 = 20
Rage and swing twice at blue
hit: 1d20 + 7 ⇒ (17) + 7 = 24 dmg: 1d10 + 8 ⇒ (1) + 8 = 9
hit: 1d20 + 7 - 5 ⇒ (12) + 7 - 5 = 14 dmg: 1d10 + 8 ⇒ (4) + 8 = 12

Edit: wait a second, I should not have rolled fort as the 14 doesn't hit does it? Even flat footed, that brings my AC to 15, cause I wasn't raging yet. You probably just rolled attack and damage all at once, but I'm leaving my fort save up there in case I was hit, other hidden bonuses I don't know about.

Horizon Hunters

(female) Gnome (Fey-Touched) Bard 7 | HP 85/85 | AC 24 | F +14 R +15 W +13 | Perc +13 | Stealth +12 | 25 ft | Hero 1/3 | focus 2/2 | spells 1: 3/3 2: 3/3 3: 3/3 4: 2/2 | ◇◆↺ | Active Conditions: none

Salaish is startled out of her violin practice by the arrival of these weird-looking Venus-fly-rats. Her tune immediately switches to convey a sense of daring and righteousness.

Lingering Performance DC 16: 1d20 + 7 ⇒ (16) + 7 = 23

Satisfied that she's done a good enough job with her cheerleading, Salaish steps closer to Jak and Elsha and tucks away her violin, lest those creepy thingys damage it.

◇ Lingering Performance ◆ Inspire Courage ◆ Step ◆ Interact


Bonekeep Slides

Unless some other penalty exists, he missed you Mandower.

Mandower hits once, but his weapon doesn't seem to deal as much damage as he thinks it ought!

Salaish sings an inspiring song and it lingers in the air!

Flunk and Elsha are up!

Verdant Wheel

Avatar | male LN goblin sorcerer (elemental) 2 | HP 20/20 | AC 16 | F: +5, R: +6, W: +5 | Perception(T): +3 | Speed 25ft | Points: Focus (1), Hero (0) | Spells: 1st 3/4 | Active conditions: None

"More fey? Not sure if gonna have enough business cards for all of them," Flunk shrugs, his briefcase now filthy and covered in mud. He doesn't care, for now. He gives the creature a big nasty toothy grin followed by more - you guessed it - fire.

vS Green
Intimidate: 1d20 + 7 ⇒ (17) + 7 = 24 -4 If not understood
Produce Flame, IC: 1d20 + 7 + 1 ⇒ (4) + 7 + 1 = 121d4 + 4 + 1 ⇒ (1) + 4 + 1 = 6

Grand Archive

male human aiuvarin alchemist 7 | ♥️85 | ⛨25 | F +13, R +15, W +13 | Perc +13, Low-light Vision | Stealth +13 | speed 25 ft | Exploration: Avoid Notice | Advanced Alchemy: ☑☐☐lesser elixir of life ☐cat’s eye elixir ☑mod acid flask ☑mod blight bomb ☐mod bottled lightning ☐mod cheetah’s elixir ☐mod focus cathartic ☐mod frost vial | Versatile Vials☑☑☑☑☑☑

Wretch, fortitude: 1d20 + 7 - 2 ⇒ (7) + 7 - 2 = 12
Wretch, fortitude: 1d20 + 7 - 2 ⇒ (8) + 7 - 2 = 13
Wretch, fortitude: 1d20 + 7 - 2 ⇒ (6) + 7 - 2 = 11

Elsha spends the round wretching so he can feel better, but it doesn't seem to be getting better. I assume it's the DC even though the action dictates fortitude instead of the original save. Either way, bad rolls, blech.


Bonekeep Slides

They definitely don't seem to understand Flunk's language, but his body language is very apparent! However, the cynthnigot still dodges the blast of fire!

Elsha retches, but still cannot get the horrid image out of his head!

ROUND 2:
Scratch, Jak
Weird Little Rat Things Cythnigots
Flunk, Elsha, Salaish, Mandower

Scratch and Jak are up!

Vigilant Seal

HP: 87/87 | AC: 25 | F: +14 R: +15 W: +14 | Perc: +16 | Hero Point: 1 | Speed: 25 ft. | Exploration Mode: Stealth +18 (+20 for Init) | Active Conditions:

Retch: Fort vs Sickened: 1d20 + 7 - 1 ⇒ (14) + 7 - 1 = 20

Without missing a beat Scratch turns his head and vomits, looks like he had a full breakfast of leftover noodles and gin. "Gonna take more than an ugly mug to put this Dwarf down. I nearly chewed my arm off to get away after wakin' up next ta somethin' uglier than you!"

He levels his crossbow at red and fires, then reloads.

+1 Crossbow, Inspire: 1d20 + 8 + 1 ⇒ (4) + 8 + 1 = 13
Damage (P), Precision: 1d10 + 2 + 1d8 ⇒ (8) + 2 + (7) = 17


Bonekeep Slides

Scracth throws off the sickened condition by throwing up but cannot quite hit the fungal menace!

Jak is up!

Vigilant Seal

NG Male Human Cleric 4 | 17/44 HP | AC 20 | F +9, R +7, W +12 | Speed 20' | Perception +10 | Divine Font (Heal) 0/2 | Hero Points: 1 |Default Exploration Mode: Detect Magic | Active Conditions:

"Lets finish these things quickly before more show up." He tries to emphasis his statement by driving his dagger toward the fungel thing next to him.

Dagger +Inspire vs Red: 1d20 + 6 + 1 ⇒ (5) + 6 + 1 = 12
Damage: 1d6 + 2 ⇒ (5) + 2 = 7


Bonekeep Slides

Jak stabs, but can't get the menace!

ROUND 2:
Scratch, Jak
Cythnigots
Flunk, Elsha, Salaish, Mandower

The cythnigots attack!

Blue Bite vs Mandower: 1d20 + 8 ⇒ (10) + 8 = 18 for 1d10 + 1 ⇒ (10) + 1 = 11 piercing plus 1d4 ⇒ 3 chaotic and Fort save vs Disease!
Blue Bite vs Mandower: 1d20 + 8 - 4 ⇒ (9) + 8 - 4 = 13 for 1d10 + 1 ⇒ (3) + 1 = 4 piercing plus 1d4 ⇒ 4 chaotic and Fort save vs Disease!
Blue Bite vs Mandower: 1d20 + 8 - 8 ⇒ (15) + 8 - 8 = 15 for 1d10 + 1 ⇒ (6) + 1 = 7 piercing plus 1d4 ⇒ 3 chaotic and Fort save vs Disease!

Red Bite vs Jak: 1d20 + 8 ⇒ (2) + 8 = 10 for 1d10 + 1 ⇒ (8) + 1 = 9 piercing plus 1d4 ⇒ 1 chaotic and Fort save vs Disease!
Red Bite vs Jak: 1d20 + 8 - 4 ⇒ (12) + 8 - 4 = 16 for 1d10 + 1 ⇒ (1) + 1 = 2 piercing plus 1d4 ⇒ 2 chaotic and Fort save vs Disease!
Red Bite vs Jak: 1d20 + 8 - 8 ⇒ (10) + 8 - 8 = 10 for 1d10 + 1 ⇒ (1) + 1 = 2 piercing plus 1d4 ⇒ 3 chaotic and Fort save vs Disease!

Green Bite vs Salaish: 1d20 + 8 ⇒ (2) + 8 = 10 for 1d10 + 1 ⇒ (6) + 1 = 7 piercing plus 1d4 ⇒ 4 chaotic and Fort save vs Disease!
Green Bite vs Salaish: 1d20 + 8 - 4 ⇒ (16) + 8 - 4 = 20 for 1d10 + 1 ⇒ (9) + 1 = 10 piercing plus 1d4 ⇒ 2 chaotic and Fort save vs Disease!
Green Bite vs Salaish: 1d20 + 8 - 8 ⇒ (9) + 8 - 8 = 9 for 1d10 + 1 ⇒ (7) + 1 = 8 piercing plus 1d4 ⇒ 1 chaotic and Fort save vs Disease!

Flunk, Elsha, Salaish, Mandower are up!

Horizon Hunters

(female) Gnome (Fey-Touched) Bard 7 | HP 85/85 | AC 24 | F +14 R +15 W +13 | Perc +13 | Stealth +12 | 25 ft | Hero 1/3 | focus 2/2 | spells 1: 3/3 2: 3/3 3: 3/3 4: 2/2 | ◇◆↺ | Active Conditions: none

"Aaaagh!" Salaish screams in agony as the cythnigot bites her.

Fort vs. Disease: 1d20 + 5 ⇒ (8) + 5 = 13
Salaish has an antidote, but not an antiplague.

She desperately wants to get away from this thing, but the scrub brush to her south is too thick for her to slip away quickly. Shakily, she fumbles out a healing potion and downs it as quickly as she can.

lesser healing potion: 2d8 + 5 ⇒ (6, 4) + 5 = 15
Back up to full HP.

Gulping nervously, she steps a bit around the creature, taking a gamble in her next move. "Niiiiice creature. Please don't kill me..."

◆ Interact (draw potion) ◆ Interact (drink potion) ◆ Step

Inspire Courage round 2/3


Bonekeep Slides

Salaish: stage one: You are clumsy 1 for 1 round as your wound erupts into twitching spikes and hideous pallid growths! These growths writhe and wrap around your limbs!

Grand Archive

male human aiuvarin alchemist 7 | ♥️85 | ⛨25 | F +13, R +15, W +13 | Perc +13, Low-light Vision | Stealth +13 | speed 25 ft | Exploration: Avoid Notice | Advanced Alchemy: ☑☐☐lesser elixir of life ☐cat’s eye elixir ☑mod acid flask ☑mod blight bomb ☐mod bottled lightning ☐mod cheetah’s elixir ☐mod focus cathartic ☐mod frost vial | Versatile Vials☑☑☑☑☑☑

Gets in one more post before weekend departure...

Wretch, fortitude: 1d20 + 7 - 2 ⇒ (3) + 7 - 2 = 8
Wretch, fortitude: 1d20 + 7 - 2 ⇒ (5) + 7 - 2 = 10

I would say "I give up", but those rolls are likely not getting hits as attacks anyway :/ Let's try the last one.

Elsha aborts his attempts to eject the sickness and lobs a bomb at the creature in front of Salaish GREEN.

◆ Strike GREEN (alchemical bomb: quick bomber, far lobber, sickened 2)
lesser blight bomb attack, poison damage, persistent poison damage, poison splash damage: 1d20 + 7 - 2 ⇒ (13) + 7 - 2 = 181d6 ⇒ 21d4 ⇒ 21 = 1
Constraining splash to the main target

Probably going to quick-alchemy an antidote or antiplague next round (if it happens before I return)

Grand Lodge

1 person marked this as a favorite.
Ratrod's Revenge || Spell Templates | Starship Roles | ◆◇↺

**HOUSE GM ANNOUNCEMENT**

There is a strange sensation throughout the demiplane of tension being released. It’s as though the plane itself had been holding its breath for a long time and finally exhaled. The Thorned Monarch has fallen. Gregaro Voth, now freed from his planar prison, stands before the assembled group.

“Pathfinders, there are no words to thank you for coming to my rescue. I have talked with Venture-Captain Tolal, and I understand I’ve been trapped here for a great many years. Unfortunately, I cannot return with you to Absalom. If I leave this place, the weight of time would suddenly bear down upon me, and I would immediately die. So, I shall remain here, though I imagine I can make this a more palatable prison.”

Voth, still wearing the crown, looks around him, and the landscape suddenly changes. In an instant, where before there was a copse of trees, there now stands a brand-new Pathfinder lodge with sprawling grounds. The scene is beautiful, with dozens of small buildings dotted across a verdant landscape complete with tall trees, colorful flowers, and chirping birds. “I suppose the adventure can come to me! Please, Pathfinders, stay and enjoy a well-deserved rest. Tell me of all the journeys you’ve taken and the discoveries that you’ve made!”

---

After a full night’s rest, though perhaps with a few odd dreams, Oraiah Tolal and Gregaro Voth ask everyone to meet the next morning. Agents assemble in a garden on the new lodge’s grounds.

Gregaro Voth begins, “Pathfinders, you have done amazing work, defeating the Thorned Monarch and his forces after making the arduous journey out here.” Oraiah Tolal continues, “But if Aleta smiles upon our work, you will have a much easier journey home.” Together, they cast a spell, and a shimmering archway appears. After a few moments, Master of Spells Sorrina Westyr and Decemvirate member Eliza Petulengro walk through. Westyr exclaims happily, “Well done, Pathfinders, all of you!” Petulengro explains more. “We’ve established a link between this new lodge and the Maze of the Open Road, a hedge maze and portal network that used to be carefully restricted by the Decemvirate. The Decemvirate is planning to add new nodes to the maze, allowing Pathfinders to swiftly travel to places far from the Society’s current reach. And so, if you are ready to go home, please follow me. You have more than earned a swift trip home!” Petulengro and Westyr lead the way through the portal, into the maze, and through another archway that leads straight back to the Grand Lodge.

That’s the end! Thank you for all your hard work, GMs, and thanks to everyone for playing!


Bonekeep Slides

The fey you faced are soon beaten back and you emerge, triumphant!

I will work on Chronicle Sheets in the next couple days! Roll day jobs if you have not already done so!

Vigilant Seal

HP: 87/87 | AC: 25 | F: +14 R: +15 W: +14 | Perc: +16 | Hero Point: 1 | Speed: 25 ft. | Exploration Mode: Stealth +18 (+20 for Init) | Active Conditions:

"Did someone say a party? Lead the way!" Scratch never turns down free food or booze, no matter the quality. He eats and drinks like a man that hasn't in a week. Those with keen eyes notice he even squirrels quite a bit away for later in his backpack and pockets!

Horizon Hunters

(female) Gnome (Fey-Touched) Bard 7 | HP 85/85 | AC 24 | F +14 R +15 W +13 | Perc +13 | Stealth +12 | 25 ft | Hero 1/3 | focus 2/2 | spells 1: 3/3 2: 3/3 3: 3/3 4: 2/2 | ◇◆↺ | Active Conditions: none

"Oh, Scratch! You're incorrigible! But hey, you're a lot of fun, so I'm totally there for it!"

Thanks for a fun game, everyone!

Grand Archive

male human aiuvarin alchemist 7 | ♥️85 | ⛨25 | F +13, R +15, W +13 | Perc +13, Low-light Vision | Stealth +13 | speed 25 ft | Exploration: Avoid Notice | Advanced Alchemy: ☑☐☐lesser elixir of life ☐cat’s eye elixir ☑mod acid flask ☑mod blight bomb ☐mod bottled lightning ☐mod cheetah’s elixir ☐mod focus cathartic ☐mod frost vial | Versatile Vials☑☑☑☑☑☑

Back

Elsha backs away from the group to continue retching until the sickness ends, so that he might enjoy any rest at all. :P

Vigilant Seal

HP: 87/87 | AC: 25 | F: +14 R: +15 W: +14 | Perc: +16 | Hero Point: 1 | Speed: 25 ft. | Exploration Mode: Stealth +18 (+20 for Init) | Active Conditions:

Scratch has a great time at the party but goes over the top when it comes to how much he drinks. Even a veteran Dwarf like him has a limit, and his ends up in the rear view mirror.

251 to 296 of 296 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Outpost IV PFS 2-00 The King in Thorns PbP Tier 1-2 gameplay All Messageboards

Want to post a reply? Sign in.