GM supervillan's Jarlsblood Witch Saga [Outpost IV] (Inactive)

Game Master supervillan

Maps and Slides


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Grand Lodge

Male Elf slayer 3/Un Rogue 6/snakebite brawler 2, HP 103 AC 23(27), T 17(21), FF 16(20), F +14, R +19, W +12, Initi. +11, CMD 23, Perception +21, lowlight(+24 traps)

Hmm...we should soften him up with arrows first...I'll go ahead...see if you can poke a few holes in him, Myth... Rallas says as he moves forward, blade out. He prepares for when the undead king charges.

readied attack: 1d20 + 15 + 1 ⇒ (9) + 15 + 1 = 252d8 + 7 ⇒ (8, 4) + 7 = 194d6 ⇒ (6, 3, 1, 3) = 13
unsure if sneak attack applies to my readied attack...added it in case it does...add +1 damage if it does and the attack hits for studied target


The Waking Rune

Oh alright then, Rallas, you can have a go ;)

In my defence there were too many '13' results in initiative!

Liberty's Edge

Male Half-Elf Sniper 6th / Urban Ranger 3rd / Slayer 1st| HP:29/76| AC:30 T:17 FF:20 | CMB:10 CMD:26 | Saves F:+11 R:+18 W:+6 (+2 vs enchantments) | Init:+13 | Per: +16| 30 ft

Myth will move into sneak attack range and fire at the headless dude...

(Should be right at 40’ for my sneak range)

To Hit: Base/Dex, Magic, Weapon Focus, Precise Shot, Deadeye Bowman, Favored Enemy, Bless
Damage: Magic, Strength, Favored Enemy, Sneak Attack

Magic Longbow vs FFAC: 1d20 + 10 + 1 + 1 + 2 + 1 ⇒ (10) + 10 + 1 + 1 + 2 + 1 = 25
Magic/Cold Iron Damage: 1d8 + 1 + 2 + 2 + 3d6 ⇒ (8) + 1 + 2 + 2 + (5, 3, 5) = 26


NG wolfman Phantom 10 | HP 85/85 | AC 27, t 19, ff26 (+8 mage armor & shield) | F +7, R +3, W +6 (+4 vs Ench.)| Perc. +10 | Stealth +5 | Init +1 | speed 30' (40' fly) | CMB +13, CMD 24 | DR 5/slashing & magic | Active Conditions: +4 mage armor, +4 shield

After Rallas, Klaus moves down the cavern steps. Stepping past Inga's light, he sees the headless king at the far end of the chamber. He then gets behind a cavern wall, out of sight(?) of the headless king, and waits.


The Waking Rune

Myth stalks forwards and looses an arrow, piercing the headless king's side. It's effective, but not as much as Myth expected. DR

Grunjar invokes Desna's blessing.

Inga can't yet see the draugr, but Klaus slopes off, hoping to outflank it perhaps.

Improbably, a rasping voice emanates from the headless corpse. "Why? Why do you torment me still, dragon?" The draugr advances, but stops short of Rallas' waiting blade. A cold mist rises, obscuring the draugr from view.

spellcraft DC16:
Yes, it's Obscuring Mist.

Combat round 1 / 2

Myth
Grunjar
Klaus
Inga
Headless King, -21hp
Lucifer
Ryu

Active conditions: bless, mist. Mist (blue grid) grants concealment at 5' range, total concealment beyond that.

The bold may act!

I will resolve all round 1 actions before any from round 2


The Waking Rune

Damn, outside of the edit window!

Rallas, I suppose I better let you take a turn after Inga :)

Sovereign Court

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NG f human Spiritualist 10| HP 73/73 | AC 20 (+2 Klaus), t14, ff16 (+1 vs. crits) | F +11, R +10, W +15 (+2 Klaus adjac.) | Perc. +16 | Stealth +12 | Init +7 | speed 30' | CMB +7, CMD 21 | +19 concentration | Faction missions | Active Conditions: fly, shield +4 AC

I forgot to post this earlier before combat...
Before moving further into the cavern towards the sounds of combat, Inga taps Klaus and herself with her wand of Protection from Evil, then stows it away in her handy haversack.

---------------------

With her hand on the icy cavern wall for support, Inga makes her way down the cavern steps.
"Ugh. Why did I wear these pumps in a dungeon? 'Oh, they're so stylish and pretty. So nice to wear on this excursion.' By the gods, Inga, what were you thinking?”
She runs into a fog bank then makes her way along the cavern wall, avoiding the fog. She pulls out her wand of shield as she makes her way along the wall.
Klaus? Where are you?
She calls out.
I was hoping to Identify the draugr for everyone, but, there's just this mist now and it's obscuring everything.
Spellcraft: 1d20 + 10 ⇒ (3) + 10 = 13
"Hmm, I wonder what it is."
She readies her wand to cast it on her phantom when he appears.


NG wolfman Phantom 10 | HP 85/85 | AC 27, t 19, ff26 (+8 mage armor & shield) | F +7, R +3, W +6 (+4 vs Ench.)| Perc. +10 | Stealth +5 | Init +1 | speed 30' (40' fly) | CMB +13, CMD 24 | DR 5/slashing & magic | Active Conditions: +4 mage armor, +4 shield

Here I am.
Klaus says as he steps out of the mist, giving Inga a startle.

She says the command word as she taps Klaus with the wand. A bluish white shield of force hovers in front of the phantom.

Silver Crusade

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#08-00 The Cosmic Captive Male CG Dwarf Cleric 9 | HP 66/66 | AC 25 T 11 FF 25 | CMB +7, CMD 18 | F: +10, R: +5, W: +16 (+2 vs. Poison/Spells/SLAs, +2 vs. charm/comp.) | Init +6 | Heal +12, Perc +18 darkv. 60' (Stonecunning: +2 extra), SM: +12 | Speed 30ft | Lucky Number: 9

Grunjar tries to identify the cold mist.
Spellcraft: 1d20 + 5 ⇒ (18) + 5 = 23
"It's Obscuring Mist!" he shouts out. "I cannot dispel it, countess, but if you're gonna try I'll ask Desna for help!"

Shall Inga dispel it? I have no idea if that would be a good tactic - too little experience as a player at medium/high level in Pathfinder... Please advise.

Before Grunjar acts, he waits for the actions of Lucifer, Ryu and Myth (who might want to delay or ready an action if Inga decides to dispel the mist).

@Inga: Didn't you say you can also see through Klaus' eyes? He saw the draugr in Round 1...
Edit: Mooted by Inga's post in Discussion.

Sovereign Court

NG f human Spiritualist 10| HP 73/73 | AC 20 (+2 Klaus), t14, ff16 (+1 vs. crits) | F +11, R +10, W +15 (+2 Klaus adjac.) | Perc. +16 | Stealth +12 | Init +7 | speed 30' | CMB +7, CMD 21 | +19 concentration | Faction missions | Active Conditions: fly, shield +4 AC

With dispel magic being a 3rd level spell, I'd rather save it for a real nasty effect. Although, it doesn't seem like we're on a time limit here. If ya'll think we have the option to rest overnight after this battle, then I'm good with dispelling it. I was also thinking of hasting everyone, too. Decisions, decisions. I also have Junia that can cast one spell off the Spiritualist's list, but, once she casts it, she goes away. She's been just so awesome to have around, I'd hate to lose her.

Grand Lodge

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Male Elf slayer 3/Un Rogue 6/snakebite brawler 2, HP 103 AC 23(27), T 17(21), FF 16(20), F +14, R +19, W +12, Initi. +11, CMD 23, Perception +21, lowlight(+24 traps)

Rallas moves up and lashes out with his blade.

can't move toke...only lets me highlight the area...can someone move me up 5 ft please and thank you...

attack: 1d20 + 15 + 1 ⇒ (15) + 15 + 1 = 312d8 + 7 ⇒ (7, 3) + 7 = 171d100 ⇒ 16
attack2: 1d20 + 10 + 1 ⇒ (14) + 10 + 1 = 252d8 + 7 ⇒ (3, 2) + 7 = 121d100 ⇒ 9
low misses

edit...fml...*facepalm*...AC is 27...

Sovereign Court

NG f human Spiritualist 10| HP 73/73 | AC 20 (+2 Klaus), t14, ff16 (+1 vs. crits) | F +11, R +10, W +15 (+2 Klaus adjac.) | Perc. +16 | Stealth +12 | Init +7 | speed 30' | CMB +7, CMD 21 | +19 concentration | Faction missions | Active Conditions: fly, shield +4 AC

I moved ya, Rallas. Just move the templates out of the way first, then move your token, and replace templates.

Liberty's Edge

Male Half-Elf Sniper 6th / Urban Ranger 3rd / Slayer 1st| HP:29/76| AC:30 T:17 FF:20 | CMB:10 CMD:26 | Saves F:+11 R:+18 W:+6 (+2 vs enchantments) | Init:+13 | Per: +16| 30 ft

Moving 5’ SW and gauging the headless dude’s location from Rallas, Myth tries two blunt arrows this time...

To Hit: Base/Dex, Magic, Weapon Focus, Precise Shot, Deadeye Bowman, Favored Enemy, Rapid Shot, Bless
Damage: Magic, Strength, Favored Enemy

Magic Longbow: 1d20 + 10 + 1 + 1 + 2 - 2 + 1 ⇒ (8) + 10 + 1 + 1 + 2 - 2 + 1 = 21
Miss<=50: 1d100 ⇒ 69
Magic/Bludgeoning Damage: 1d8 + 1 + 2 + 2 ⇒ (5) + 1 + 2 + 2 = 10

Magic Longbow: 1d20 + 10 + 1 + 1 + 2 - 2 + 1 ⇒ (18) + 10 + 1 + 1 + 2 - 2 + 1 = 31
Miss<=50: 1d100 ⇒ 81
Magic/Bludgeoning Damage: 1d8 + 1 + 2 + 2 ⇒ (5) + 1 + 2 + 2 = 10


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female Human Spiritualist

Junia tugs on Inga's sleeve and looks forlornly at her.
Please don't make me go away. I'm learning so much from everyone.

Sovereign Court

Male Half-elf HP71/75|AC 21(24)/T12/FF19|F+10/R+12/W+9|BAB+8|Init +4|Diplo+29 Battle Herald 4/Vig(Avenger) 2/Bard(Arcane Duelist)1/Cav 1/Rgr (Guild breaker) 1

Hearing that the group was getting into the thick of things, Ryuunsuke did not want to miss the fight and followed the noise of battle until he was next to the Headless King.

Double move.

Dark Archive

Male TN Wayang Unchained Rogue 9.0 | AC 23 (T 16/FF 19)*+2 vs Traps | CMB +6 CMD 23 (FF 17) | HP 75/75 | Init +3 | Fort +6 Ref +13 Will +6 *+2 vs Shadow Magic / +1 vs Humanoid Reptilians)(Evasion) | Perception +20 (+3 to locate traps / +2 avoid surprises) | Darkvision 60' | Speed 20' | Ghost Sound 1/1 | Pass w/o Trace 1/1 | Ventriloquism 1/1 | Vanish 4/4 | Languages: Common, Abyssal, Azlanti, Draconic, Goblin, Infernal, Wayang | Active Conditions:

Lucifer rushes forward and makes a move to get behind the headless monstrosity eventually as he forms a plan in his head on how to attack it.

Double Move


The Waking Rune

Lucifer, you're in the middle of the catacomb wall there. You could move next to the Headless King, though you'll provoke an AoO from him. What do you prefer?

Sovereign Court

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NG f human Spiritualist 10| HP 73/73 | AC 20 (+2 Klaus), t14, ff16 (+1 vs. crits) | F +11, R +10, W +15 (+2 Klaus adjac.) | Perc. +16 | Stealth +12 | Init +7 | speed 30' | CMB +7, CMD 21 | +19 concentration | Faction missions | Active Conditions: fly, shield +4 AC

After Inga taps Klaus with the wand, they both hear Lucifer panting as he darts down the cavern passage in the direction of the headless king.
As the little wayang runs into the shrouding mist towards the sound of battle, Inga and Klaus hear a small thud! and a high pitched yelp from the wayang as he runs into a cavern wall.
Inga and Klaus both look at each other with that "Oh, s#it!" look, then start chuckling.
Oh! That poor little guy.
She says, covering her mouth to hide her laughter.

Dark Archive

Male TN Wayang Unchained Rogue 9.0 | AC 23 (T 16/FF 19)*+2 vs Traps | CMB +6 CMD 23 (FF 17) | HP 75/75 | Init +3 | Fort +6 Ref +13 Will +6 *+2 vs Shadow Magic / +1 vs Humanoid Reptilians)(Evasion) | Perception +20 (+3 to locate traps / +2 avoid surprises) | Darkvision 60' | Speed 20' | Ghost Sound 1/1 | Pass w/o Trace 1/1 | Ventriloquism 1/1 | Vanish 4/4 | Languages: Common, Abyssal, Azlanti, Draconic, Goblin, Infernal, Wayang | Active Conditions:

Moved next to the Headless King.


The Waking Rune

Lucifer tries to get past the headless king, but as he moves through the mist the king's axe strikes out...

AoO vs Luci: 1d20 + 20 - 3 ⇒ (20) + 20 - 3 = 37damage: 3d6 + 12 + 9 ⇒ (4, 5, 5) + 12 + 9 = 35
Confirm? AoO vs Luci: 1d20 + 20 - 3 + 4 ⇒ (18) + 20 - 3 + 4 = 39damage: 6d6 + 24 + 18 ⇒ (3, 5, 5, 5, 4, 4) + 24 + 18 = 68

So sorry, Lucifer, that's 103 damage and 3 negative levels from the crit inflicted. This is a dangerous enemy.

The headless king's axe butchers the poor wayang. Lucifer screams once, and falls.

At this point, if anyone wants to change their previously posted actions please say.

Combat round 1 / 2

Myth
Grunjar
Klaus
Inga
Headless King, -21hp
Lucifer (dead @-44, 3 negative levels)
Ryu

Active conditions: bless, mist. Mist (blue grid) grants concealment at 5' range, total concealment beyond that.

The bold may act!

Sovereign Court

NG f human Spiritualist 10| HP 73/73 | AC 20 (+2 Klaus), t14, ff16 (+1 vs. crits) | F +11, R +10, W +15 (+2 Klaus adjac.) | Perc. +16 | Stealth +12 | Init +7 | speed 30' | CMB +7, CMD 21 | +19 concentration | Faction missions | Active Conditions: fly, shield +4 AC

After hearing what sounds like a melon being pulverized and a terrified scream from the little wayang, their laughter turns into expressions of shock and horror.
Oh, no! We must save him!

No one is bolded! Do we all go? Also, damage for the king's crit is listed as 3d6 initial, then 6d6 for the confirmation. Just making sure if that's correct.
Oh damn. A battle axe is x3 damage on a crit.


The Waking Rune

Because Lucifer gets killed on his own turn at the end of Round 1, the rest of you have actions after him and before the enemy, thus I will allow any of you to redo your actions provided that Lucifer's death gives you reason to. I wouldn't offer this if he'd just been dropped, but death is death.

And yes, axe crits are horrible. First time I ever had one of my own PFS characters die it was an axe crit.

Combat round 1 / 2

Myth
Grunjar
Klaus
Inga
RALLAS
Headless King, -21hp
Lucifer (dead @-44, 3 negative levels)
Ryu

If you could each indicate whether your action changes or not, that would be helpful. Lucifer can also attempt an acrobatics check , and the rest of you may wish to hold off posting until he does just in case he avoids the AoO.

Dark Archive

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Male TN Wayang Unchained Rogue 9.0 | AC 23 (T 16/FF 19)*+2 vs Traps | CMB +6 CMD 23 (FF 17) | HP 75/75 | Init +3 | Fort +6 Ref +13 Will +6 *+2 vs Shadow Magic / +1 vs Humanoid Reptilians)(Evasion) | Perception +20 (+3 to locate traps / +2 avoid surprises) | Darkvision 60' | Speed 20' | Ghost Sound 1/1 | Pass w/o Trace 1/1 | Ventriloquism 1/1 | Vanish 4/4 | Languages: Common, Abyssal, Azlanti, Draconic, Goblin, Infernal, Wayang | Active Conditions:

Acrobatics: 1d20 + 13 ⇒ (15) + 13 = 28


The Waking Rune

Lucifer tried to dodge round the headless king, counting on going unnoticed as he has so many times before. But the headless king is a foe the likes of which Lucifer has not encountered before. The axe is unerring, and Lucifer falls dead. Alas, did not beat CMD +5

So it looks like Ryu advances, Myth and Rallas attack (you can both delay till after Inga), Inga tries a dispel and Grunjar gives her Bit of Luck. What about Klaus?

If I have your revised actions correct, Inga please roll your dispel CL check and a Knowledge (religion) check to ID the headless king if you wish.

Myth
Grunjar
Klaus
Inga
RALLAS
Headless King, -21hp
Lucifer (dead @-44, 3 negative levels)
Ryu

Grand Lodge

Male Elf slayer 3/Un Rogue 6/snakebite brawler 2, HP 103 AC 23(27), T 17(21), FF 16(20), F +14, R +19, W +12, Initi. +11, CMD 23, Perception +21, lowlight(+24 traps)

ouch...yeah, i'm delaying...

Silver Crusade

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#08-00 The Cosmic Captive Male CG Dwarf Cleric 9 | HP 66/66 | AC 25 T 11 FF 25 | CMB +7, CMD 18 | F: +10, R: +5, W: +16 (+2 vs. Poison/Spells/SLAs, +2 vs. charm/comp.) | Init +6 | Heal +12, Perc +18 darkv. 60' (Stonecunning: +2 extra), SM: +12 | Speed 30ft | Lucky Number: 9
GM supervillan wrote:

The axe is unerring, and Lucifer falls dead. Alas, did not beat CMD +5

Noooooooo! :-( :-( :-(

GM supervillan wrote:

So it looks like Ryu advances, Myth and Rallas attack (you can both delay till after Inga), Inga tries a dispel and Grunjar gives her Bit of Luck. What about Klaus?

If I have your revised actions correct, Inga please roll your dispel CL check and a Knowledge (religion) check to ID the headless king if you wish.

Grunjar moves next to Inga (did so on the map) and touches he shoulder for a bit of luck.

Sovereign Court

NG f human Spiritualist 10| HP 73/73 | AC 20 (+2 Klaus), t14, ff16 (+1 vs. crits) | F +11, R +10, W +15 (+2 Klaus adjac.) | Perc. +16 | Stealth +12 | Init +7 | speed 30' | CMB +7, CMD 21 | +19 concentration | Faction missions | Active Conditions: fly, shield +4 AC

Let's hope this works.
Inga focuses her mind on the cloud of fog. She waves her arms in an arcane gesture and attempts to dispel the magic.
Rolling twice & take better result.
Caster Level check: 1d20 + 9 ⇒ (11) + 9 = 20
Caster Level check: 1d20 + 9 ⇒ (4) + 9 = 13

If the fog goes away, Inga tries to identify the headless king.
Know: Religion & ioun stone: 1d20 + 9 + 2 ⇒ (12) + 9 + 2 = 23


The Waking Rune

With a little help from Desna, Inga dispels the fog and reveals the Headless King. At the draugr's feet lies Lucifer, his body broken and his soul departed.

Once she gets a good look at him Inga confirms Grunjar's opinion, but can offer no more than that a headless draugr is exceptionally rare and possibly unique.

Myth opens fire. One arrow strikes home, the other bounces off the king's armour. But the blunt arrow serves better than the pointed one did.

The mist departed, Rallas employs his blade. It proves more effective than Myth's arrows, but the Headless King still stands.

"Cease your torments, serpent!" the Headless King's voice laments as he swings his deadly axe again...

axe vs Rallas: 1d20 + 20 - 3 ⇒ (20) + 20 - 3 = 37damage: 3d6 + 12 + 9 ⇒ (5, 3, 2) + 12 + 9 = 31
confirm? axe vs Rallas: 1d20 + 20 - 3 ⇒ (1) + 20 - 3 = 18damage: 6d6 + 24 + 18 ⇒ (4, 3, 6, 6, 1, 1) + 24 + 18 = 63

cleave vs Ryu: 1d20 + 20 - 3 ⇒ (10) + 20 - 3 = 27damage: 3d6 + 12 + 9 ⇒ (6, 6, 3) + 12 + 9 = 36

Only Rallas gains a negative level - but Ryu already has one from the previous encounter.

Combat round 2 / 3

Grunjar
Klaus
Inga
Myth
RALLAS, -31hp, 1 negative level
Headless King, -60hp, cleaved
Lucifer (dead @-44, 3 negative levels)
Ryu, -36hp, 1 negative level

Active conditions: bless

The bold may act!

Ouch, that was close :o

ETA: corrected damage on the king - blunt or slashing weapons are effective so Myth's blunt arrows work.

Liberty's Edge

Male Half-Elf Sniper 6th / Urban Ranger 3rd / Slayer 1st| HP:29/76| AC:30 T:17 FF:20 | CMB:10 CMD:26 | Saves F:+11 R:+18 W:+6 (+2 vs enchantments) | Init:+13 | Per: +16| 30 ft

GM: Just to make sure before I fire again, as it’ll affect my ammo choice. I fired cold iron arrows (piercing) first round; when you mentioned they didn’t do full damage, I switched to blunt arrows (bludgeoning) the second round to see how they’d do...I only mention this as you said those arrows didn’t do full damage either as they failed to ‘pierce’ the frozen flesh and I didn’t know if you missed that they were blunt...

Silver Crusade

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#08-00 The Cosmic Captive Male CG Dwarf Cleric 9 | HP 66/66 | AC 25 T 11 FF 25 | CMB +7, CMD 18 | F: +10, R: +5, W: +16 (+2 vs. Poison/Spells/SLAs, +2 vs. charm/comp.) | Init +6 | Heal +12, Perc +18 darkv. 60' (Stonecunning: +2 extra), SM: +12 | Speed 30ft | Lucky Number: 9

Inga, bit of luck works for one whole round (= until Grunjar's initiative count comes up again).
Please roll a second D20 for the Knowledge (religion) check.


The Waking Rune

True, Inga can try her knowledge check again.

Combat round 2 / 3

Grunjar
Klaus
Inga
Myth
RALLAS, -31hp, 1 negative level
Headless King, -45hp, cleaved
Lucifer (dead @-44, 2 negative levels)
Ryu, -36hp, 1 negative level

Active conditions: bless

The bold may act!

Tracker updated to reflect correct damage and temp hp used up on the King.

Sovereign Court

NG f human Spiritualist 10| HP 73/73 | AC 20 (+2 Klaus), t14, ff16 (+1 vs. crits) | F +11, R +10, W +15 (+2 Klaus adjac.) | Perc. +16 | Stealth +12 | Init +7 | speed 30' | CMB +7, CMD 21 | +19 concentration | Faction missions | Active Conditions: fly, shield +4 AC

Know: Religion & stone: 1d20 + 9 + 2 ⇒ (13) + 9 + 2 = 24
Meh. Whatevs.

Sovereign Court

Male Half-elf HP71/75|AC 21(24)/T12/FF19|F+10/R+12/W+9|BAB+8|Init +4|Diplo+29 Battle Herald 4/Vig(Avenger) 2/Bard(Arcane Duelist)1/Cav 1/Rgr (Guild breaker) 1

"Time for you to stay dead and repent your misdeeds in the afterlife." Ryunnosuke said as he started to swing the nodachi in a blinding pattern.

Attack 1: 1d20 + 12 + 1 - 2 ⇒ (15) + 12 + 1 - 2 = 261d10 + 14 + 1 ⇒ (1) + 14 + 1 = 16

Attack 2: 1d20 + 7 + 1 - 2 ⇒ (11) + 7 + 1 - 2 = 171d10 + 14 + 1 ⇒ (9) + 14 + 1 = 24

Trip: 1d20 + 11 ⇒ (2) + 11 = 13
+1 weapon. Challenge the Headless King +1 untyped damage and Bull rush or Trip. The free combat maneuver does not provoke an attack of opportunity. Bummer. AC is 23 (like that is going to do any good.)

Grand Lodge

Male Elf slayer 3/Un Rogue 6/snakebite brawler 2, HP 103 AC 23(27), T 17(21), FF 16(20), F +14, R +19, W +12, Initi. +11, CMD 23, Perception +21, lowlight(+24 traps)

Rallas stands astride Lucifer's fallen body and swings his blade at the undead monstrosity.

Time to pay for your misdeeds, beast!

attack: 1d20 + 15 - 1 + 1 + 1 ⇒ (14) + 15 - 1 + 1 + 1 = 302d8 + 7 + 1 ⇒ (5, 5) + 7 + 1 = 18
attack2: 1d20 + 10 - 1 + 1 + 1 ⇒ (14) + 10 - 1 + 1 + 1 = 252d8 + 7 + 1 ⇒ (2, 6) + 7 + 1 = 16

studied target, and don't wanna move my token for fear of screwing up the map..5 ft step to be in Lucifer's square...flanking next round.

Liberty's Edge

Male Half-Elf Sniper 6th / Urban Ranger 3rd / Slayer 1st| HP:29/76| AC:30 T:17 FF:20 | CMB:10 CMD:26 | Saves F:+11 R:+18 W:+6 (+2 vs enchantments) | Init:+13 | Per: +16| 30 ft

Myth sends two more blunt arrows at the headless dude...

To Hit: Base/Dex, Magic, Weapon Focus, Precise Shot, Deadeye Bowman, Favored Enemy, Rapid Shot, Bless
Damage: Magic, Strength, Favored Enemy

Magic Longbow: 1d20 + 10 + 1 + 1 + 2 - 2 + 1 ⇒ (15) + 10 + 1 + 1 + 2 - 2 + 1 = 28
Magic/Bludgeoning Damage: 1d8 + 1 + 2 + 2 ⇒ (8) + 1 + 2 + 2 = 13

Magic Longbow: 1d20 + 10 + 1 + 1 + 2 - 2 + 1 ⇒ (2) + 10 + 1 + 1 + 2 - 2 + 1 = 15
Magic/Bludgeoning Damage: 1d8 + 1 + 2 + 2 ⇒ (5) + 1 + 2 + 2 = 10

...and steps 5’ north...

Sovereign Court

NG f human Spiritualist 10| HP 73/73 | AC 20 (+2 Klaus), t14, ff16 (+1 vs. crits) | F +11, R +10, W +15 (+2 Klaus adjac.) | Perc. +16 | Stealth +12 | Init +7 | speed 30' | CMB +7, CMD 21 | +19 concentration | Faction missions | Active Conditions: fly, shield +4 AC

Now she'll use a wand, but not shield. I was looking at the other players to cast shield on but looks like everyone already has a shield bonus of some kind.

Inga pulls out her wand of mirror image. She tries to activate the wand as she taps Klaus with it.
I know you're anxious, Klaus. Hold still. I need to concentrate.
Use Magic Device DC 20: 1d20 + 8 ⇒ (4) + 8 = 12
Ok. It didn't work. Go sneak to the other side of that wall.
She shrugs, unsure what to do.


NG wolfman Phantom 10 | HP 85/85 | AC 27, t 19, ff26 (+8 mage armor & shield) | F +7, R +3, W +6 (+4 vs Ench.)| Perc. +10 | Stealth +5 | Init +1 | speed 30' (40' fly) | CMB +13, CMD 24 | DR 5/slashing & magic | Active Conditions: +4 mage armor, +4 shield

I'll try to get behind him. Be careful, my dear.
Klaus crouches as he moves toward the wall. He then phase lurches through the wall, leaving an ectoplasmic residue behind on the wall where he entered, and stays as quiet as possible in the darkness on the other side.

Silver Crusade

#08-00 The Cosmic Captive Male CG Dwarf Cleric 9 | HP 66/66 | AC 25 T 11 FF 25 | CMB +7, CMD 18 | F: +10, R: +5, W: +16 (+2 vs. Poison/Spells/SLAs, +2 vs. charm/comp.) | Init +6 | Heal +12, Perc +18 darkv. 60' (Stonecunning: +2 extra), SM: +12 | Speed 30ft | Lucky Number: 9

Grunjar moves up a bit and then drops the daylight pebble. (this should not illuminate Klaus, right?)
Hopefully it has some effect...

He then channels his faith in Desna to heal his injured comrades.

Channel Positive Energy (living): 3d6 ⇒ (2, 2, 6) = 10 Obviously, Grunjar's faith needs some work... :-/


The Waking Rune

Ryu challenges the Headless King. He attempts a sweeping manoeuvre with his sword, injuring the king but not completing a takedown.

Grunjar illuminates the area with the pebble he enspelled earlier, and calls upon Desna to heal his comrades' wounds. The light is welcome, but it does not appear to hinder or harm the Headless King.

Rallas and Myth continue their attacks. Another blunt arrow hits home, and Rallas' blade bites deep.

Inga tries to work a wand unsuccessfully but see Discussion post and Klaus slimes through the wall.

The king returns your attacks...

axe vs Rallas: 1d20 + 20 - 3 ⇒ (12) + 20 - 3 = 29damage: 3d6 + 12 + 9 ⇒ (6, 6, 3) + 12 + 9 = 36
cleave vs Ryu: 1d20 + 20 - 3 ⇒ (13) + 20 - 3 = 30damage: 3d6 + 12 + 9 ⇒ (2, 6, 6) + 12 + 9 = 35

...and steps back, in an attempt to avoid getting flanked.

Combat round 3 / 4

Grunjar
Klaus
Inga
Myth
RALLAS, -57hp, 2 negative levels
Headless King, -108hp, cleaved, 5thp
Lucifer (dead @-44, 2 negative levels)
Ryu, -61hp, 1 negative level

Active conditions: bless

The bold may act!

Silver Crusade

#08-00 The Cosmic Captive Male CG Dwarf Cleric 9 | HP 66/66 | AC 25 T 11 FF 25 | CMB +7, CMD 18 | F: +10, R: +5, W: +16 (+2 vs. Poison/Spells/SLAs, +2 vs. charm/comp.) | Init +6 | Heal +12, Perc +18 darkv. 60' (Stonecunning: +2 extra), SM: +12 | Speed 30ft | Lucky Number: 9

@Ryu: Please delay after Grunjar.

"Ryu, wait a second!"

Grunjar touches the Samurai on the back, giving him a bit of luck.

"Now go and put him down!"

Bit of Luck used: 5/9
Good Fortune used: 1/1

Liberty's Edge

Male Half-Elf Sniper 6th / Urban Ranger 3rd / Slayer 1st| HP:29/76| AC:30 T:17 FF:20 | CMB:10 CMD:26 | Saves F:+11 R:+18 W:+6 (+2 vs enchantments) | Init:+13 | Per: +16| 30 ft

Myth moves 10’ NE and fires yet another blunt arrow at the headless dude...

To Hit: Base/Dex, Magic, Weapon Focus, PBS, Precise Shot, Deadeye Bowman, Favored Enemy, Bless
Damage: Magic, Strength, PBS, Favored Enemy

Magic Longbow: 1d20 + 10 + 1 + 1 + 1 + 2 + 1 ⇒ (20) + 10 + 1 + 1 + 1 + 2 + 1 = 36
Confirm: 1d20 + 10 + 1 + 1 + 1 + 2 + 1 ⇒ (8) + 10 + 1 + 1 + 1 + 2 + 1 = 24
Magic/Bludgeoning/Critical Damage: 3d8 + 3 + 6 + 6 ⇒ (8, 6, 6) + 3 + 6 + 6 = 35 (Only 13 damage if not confirmed)

Sovereign Court

NG f human Spiritualist 10| HP 73/73 | AC 20 (+2 Klaus), t14, ff16 (+1 vs. crits) | F +11, R +10, W +15 (+2 Klaus adjac.) | Perc. +16 | Stealth +12 | Init +7 | speed 30' | CMB +7, CMD 21 | +19 concentration | Faction missions | Active Conditions: fly, shield +4 AC

Inga takes a step forward to try to get a better shot. She quickly loads a bolt into her crossbow and shoots a bolt between Rallas' legs.
+2 Lt. X-bow & pbs & bless: 1d20 + 12 + 1 + 1 ⇒ (6) + 12 + 1 + 1 = 20
piercing & pbs: 1d8 + 2 + 1 ⇒ (2) + 2 + 1 = 5

She quickly loads another bolt and shoots again.
+2 Lt. X-bow & pbs & bless: 1d20 + 7 + 1 + 1 ⇒ (7) + 7 + 1 + 1 = 16
piercing & pbs: 1d8 + 2 + 1 ⇒ (8) + 2 + 1 = 11


NG wolfman Phantom 10 | HP 85/85 | AC 27, t 19, ff26 (+8 mage armor & shield) | F +7, R +3, W +6 (+4 vs Ench.)| Perc. +10 | Stealth +5 | Init +1 | speed 30' (40' fly) | CMB +13, CMD 24 | DR 5/slashing & magic | Active Conditions: +4 mage armor, +4 shield

"With no eyes to see with, this headless guy is pretty smart for moving out of a flank. Can he pin-point the trampling of feet around him? I wonder how he knew?”
Klaus thinks to himself.

Stealth: 1d20 + 11 ⇒ (11) + 11 = 22
He tip-toes toward the headless king hoping it doesn't detect him, then throws a swing at its jaw. Klaus goes for accuracy over damage. No power attack, but using vital strike.
Ectoplasmic Slam: 1d20 + 11 ⇒ (1) + 11 = 12
bludgeon: 4d8 + 4 ⇒ (3, 7, 4, 6) + 4 = 24
Tossing these damn virtual dice out the window.

Silver Crusade

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#08-00 The Cosmic Captive Male CG Dwarf Cleric 9 | HP 66/66 | AC 25 T 11 FF 25 | CMB +7, CMD 18 | F: +10, R: +5, W: +16 (+2 vs. Poison/Spells/SLAs, +2 vs. charm/comp.) | Init +6 | Heal +12, Perc +18 darkv. 60' (Stonecunning: +2 extra), SM: +12 | Speed 30ft | Lucky Number: 9
Klaus the Phantom wrote:
Tossing these damn virtual dice out the window.

I really hope the dice bot gave you all the bad rolls to be rolled in this round and left the good rolls for our two other melee fighters.

I also hope that the 24 from Myth confirms...
Let's keep our fingers crossed and have faith in Desna.

Silver Crusade

#08-00 The Cosmic Captive Male CG Dwarf Cleric 9 | HP 66/66 | AC 25 T 11 FF 25 | CMB +7, CMD 18 | F: +10, R: +5, W: +16 (+2 vs. Poison/Spells/SLAs, +2 vs. charm/comp.) | Init +6 | Heal +12, Perc +18 darkv. 60' (Stonecunning: +2 extra), SM: +12 | Speed 30ft | Lucky Number: 9

Additionally, I really, really hope that (if the king is still not dead-dead after the attacks from our samurai) Ryu will succeed at the trip combat maneuver - with a little help from my friend (e.g. bit of luck from Desna).
It would make it easier for Rallas to hit - confirm a possible crit, too - and if the king tries to stand up he would provoke one AoO from each of our melee fighters.
That should be enough attacks to take him down for good!

Liberty's Edge

Male Half-Elf Sniper 6th / Urban Ranger 3rd / Slayer 1st| HP:29/76| AC:30 T:17 FF:20 | CMB:10 CMD:26 | Saves F:+11 R:+18 W:+6 (+2 vs enchantments) | Init:+13 | Per: +16| 30 ft
Grunjar wrote:
I also hope that the 24 from Myth confirms...

I probably missed by 1...coulda used a bit of luck. ;)

Sovereign Court

Male Half-elf HP71/75|AC 21(24)/T12/FF19|F+10/R+12/W+9|BAB+8|Init +4|Diplo+29 Battle Herald 4/Vig(Avenger) 2/Bard(Arcane Duelist)1/Cav 1/Rgr (Guild breaker) 1

Attack 1: 1d20 + 12 + 1 - 2 ⇒ (13) + 12 + 1 - 2 = 241d10 + 14 + 1 ⇒ (7) + 14 + 1 = 22
Attack 2: 1d20 + 7 + 1 - 2 ⇒ (1) + 7 + 1 - 2 = 71d10 + 14 + 1 ⇒ (2) + 14 + 1 = 17
Attack 2 Bit of Luck: 1d20 + 7 + 1 - 2 ⇒ (20) + 7 + 1 - 2 = 261d10 + 14 + 1 ⇒ (4) + 14 + 1 = 19
Attack 2 Bit of Luck crit?: 1d20 + 7 + 1 - 2 ⇒ (2) + 7 + 1 - 2 = 81d10 + 14 + 1 ⇒ (3) + 14 + 1 = 18
Trip: 1d20 + 12 + 1 - 2 ⇒ (10) + 12 + 1 - 2 = 21

Ryunnosuke barely flinched as the axe bit into him and followed as the headless king backed up. The nodachi snaked at the foe twice, with the second strike having some divine influence as the blade twisted at the last moment to strike it.

Ugh! That helps but not great. On the damage, I think it is not showing the 10 healed from the channel.

Silver Crusade

#08-00 The Cosmic Captive Male CG Dwarf Cleric 9 | HP 66/66 | AC 25 T 11 FF 25 | CMB +7, CMD 18 | F: +10, R: +5, W: +16 (+2 vs. Poison/Spells/SLAs, +2 vs. charm/comp.) | Init +6 | Heal +12, Perc +18 darkv. 60' (Stonecunning: +2 extra), SM: +12 | Speed 30ft | Lucky Number: 9

@Ryu:
Bit of Luck lasts a whole round - you get to roll twice for every D20 and take the better result.
That's what makes it so good with archers/swashbucklers/crit-fishers/etc.
So please roll a second time for both Attack 1 and Trip.

Sovereign Court

Male Half-elf HP71/75|AC 21(24)/T12/FF19|F+10/R+12/W+9|BAB+8|Init +4|Diplo+29 Battle Herald 4/Vig(Avenger) 2/Bard(Arcane Duelist)1/Cav 1/Rgr (Guild breaker) 1

Wow! I am use to playing Glory/Sun domain for my Cleric of Sarenrae and Liberation/Travel for my Core Cleric/Rogue of Desna. I am not sure but what that interpretation, I could also have two rolls to confirm the crit. Sadly I will have to settle for hitting him with the nat 20

Attack 1 BOL: 1d20 + 12 + 1 - 2 ⇒ (8) + 12 + 1 - 2 = 191d10 + 14 + 1 ⇒ (2) + 14 + 1 = 17
Attack 2 Crit? BOL: 1d20 + 7 + 1 - 2 ⇒ (9) + 7 + 1 - 2 = 151d10 + 14 + 1 ⇒ (6) + 14 + 1 = 21
Trip BOL: 1d20 + 12 + 1 - 2 ⇒ (10) + 12 + 1 - 2 = 21

Silver Crusade

#08-00 The Cosmic Captive Male CG Dwarf Cleric 9 | HP 66/66 | AC 25 T 11 FF 25 | CMB +7, CMD 18 | F: +10, R: +5, W: +16 (+2 vs. Poison/Spells/SLAs, +2 vs. charm/comp.) | Init +6 | Heal +12, Perc +18 darkv. 60' (Stonecunning: +2 extra), SM: +12 | Speed 30ft | Lucky Number: 9
Minata Ryuunosuke wrote:
Wow! I am use to playing Glory/Sun domain for my Cleric of Sarenrae and Liberation/Travel for my Core Cleric/Rogue of Desna. I am not sure but what that interpretation, I could also have two rolls to confirm the crit. Sadly I will have to settle for hitting him with the nat 20

That's correct. I misread the "Attack 2 Bit of Luck crit?" as the second roll. Unfortunately, the dice bot is not on our side... :-(

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