[PFS2, Outpost04] 1-03 Escaping the Grave (GM Watery Soup) (Inactive)

Game Master Watery Soup

Slides


1 to 50 of 86 << first < prev | 1 | 2 | next > last >>

(he/him) | Troubles in Otari | 2-24 | 1-24 | Icons: ◆◇↺

Please post:

Player Name:
Character Name:
Character Level:
PFS Number:
Faction:
Normal or Slow XP:
Downtime (please go ahead and make your roll if you know what you want to do):

Special (please list anything special about your character that you want me as the GM, or other characters, to know - for example, "Everyone calls me Dubs" or "I deal non-lethal damage by default"):

Miscellaneous administrative stuff (ignore if you don't know what these are):

Are you new to RPGs, new to PF2, new to PFS2, or new to PbP?
Have you played or GMed this scenario before?:
GM Glyphs:
Mentor Boons Offered:

Vigilant Seal

#1578-2001 | LG Male Human Scholar Empiricist Investigator 1 | HP 7/17 | AC 16 | F +4, R +7, W +6 | Perc +6 | 25 Speed | Hero points: 0 | Active Conditions: ---

Player Name: Neil Spicer
Character Name: Elien Psirec
Character Level: 1st
PFS Number: 1578-2001
Faction: Vigilant Seal
Normal or Slow XP: Normal
Downtime: Crafting check with Alchemical Crafting: 1d20 + 6 ⇒ (6) + 6 = 12

Special He's a consummate mystery solver, putting together pieces of any puzzle in order to ascertain what's really going on...and he also likes to talk...a lot.

Are you new to RPGs, new to PF2, new to PFS2, or new to PbP? This is just my third PbP PFS2 game, so the overall process of PFS is still somewhat new to me...i.e., I may need some clarification on how to handle all the chronicle-based aspects of the campaign.
Have you played or GMed this scenario before?: No.
GM Glyphs: Unsure what this means?
Mentor Boons Offered: I'm unaware if I'm entitled to anything here.


(he/him) | Troubles in Otari | 2-24 | 1-24 | Icons: ◆◇↺

I'm happy to provide any answers I know, and get answers that I don't know.

For Crafting, are you Earning Income, or are you attempting to Craft an Item? If you're crafting an item, please let me know what item you're attempting to craft, which will determine the DC.

Horizon Hunters

16625-2001 | CG Female Half-elf Scout Rogue 2 | HP 26 | AC 19, Nimble dodge +2 | F +5 R +10 W +8 | Perc +8, darkvison, low-light vision, stealth +7 | 25 Speed | Hero points 1/3 | Active Conditions:

Player Name: Martin Gaudier
Character Name: Elanna Elthiel
Character Level: 1
PFS Number: 16625-2001
Faction: Horizon Hunter
Normal or Slow XP: Normal XP
Downtime (please go ahead and make your roll if you know what you want to do):

Elanna plans to scout map and safe caravan routes around the Gravelands
Earn income: Lore Scouting: 1d20 + 5 ⇒ (7) + 5 = 12

Special: Elanna is currently in DM Deevor's Falcon Descent on the Paizo boards. It should be finished before the start. I'll prepare and register a back-up character if there is an issue.

Elien (Niel Spicer's character) and Elanna have already played two PFS2 scenarios together.

Miscellaneous administrative stuff (ignore if you don't know what these are):

Are you new to RPGs, new to PF2, new to PFS2, or new to PbP?
Not new to RPG or PBP. Pretty new to PFS2 (only 2 scenarios plus one quest ongoing).

Have you played or GMed this scenario before?: No
GM Glyphs: No
Mentor Boons Offered:

Vigilant Seal

#1578-2001 | LG Male Human Scholar Empiricist Investigator 1 | HP 7/17 | AC 16 | F +4, R +7, W +6 | Perc +6 | 25 Speed | Hero points: 0 | Active Conditions: ---
GM Watery Soup wrote:
For Crafting, are you Earning Income, or are you attempting to Craft an Item? If you're crafting an item, please let me know what item you're attempting to craft, which will determine the DC.

Just Earning Income. I'm not super-confident in his ability to craft any decent alchemical items at 1st level, but maybe eventually when he's got more experience.

Vigilant Seal

#1578-2001 | LG Male Human Scholar Empiricist Investigator 1 | HP 7/17 | AC 16 | F +4, R +7, W +6 | Perc +6 | 25 Speed | Hero points: 0 | Active Conditions: ---
Elanna Elthiel wrote:
Elien (Neil Spicer's character) and Elanna have already played two PFS2 scenarios together.

I'm happy we'll get to continue our streak. The shared history always adds a nice side-story element to these scenarios (for me, at least). I hope your game with DM Deevor wraps soon enough that you'll be able to bring Elanna into this one.


(he/him) | Troubles in Otari | 2-24 | 1-24 | Icons: ◆◇↺
Elanna Elthiel wrote:
I'll prepare and register a back-up character if there is an issue.

I don't anticipate an issue, but even if there were an issue, it's too early to worry about it.

This game starts on February 16th, so let's say that if your game hasn't finished by February 9th, please bring the situation to my attention again; and if your game hasn't finished by February 14th, start making a backup character. Remember you have the option of using a pregen if you want to apply the credit to Elanna.

From my perspective, if both options are Level 1, you can wait all the way until 11:59 pm on February 15th to make the decision. Your choice only affects me if the two choices are vastly different levels (because I may have to prepare different enemies if the subtier changes).


Thanks for the reply, GM. I will do exactly that.
If I have to bring another one, it will be a level one anyway.

Horizon Hunters

Bard 1 HP ??/?? | AC ?? | Fort + | Ref + | Will + | Perc + | Exploration:

Player Name: Nick F
Character Name: Brillock
Character Level: 1
PFS Number: 130411-2003
Faction: Envoy's Alliance
Normal or Slow XP: Normal
Downtime (please go ahead and make your roll if you know what you want to do): This is my first character with Crafting and I still need to read and understand how the downtime works and what exactly I can craft with it. Will update when I figure it out and I'll ask any questions along the way.

Special: Nothing much comes to mind yet, still a brand new character so I'm figuring him out, he is a bit of a drunk and a pyro but I never do things for personal reasons at the cost of the party, like starting a drunken fight or burning random things.

Are you new to RPGs, new to PF2, new to PFS2, or new to PbP? Very familiar with Pathfinder and still getting the hang of small subtle changes in PF2 but I'm following along pretty well and I look up stuff a lot. Also very familiar with PbPs.
Have you played or GMed this scenario before?: Nope!


(he/him) | Troubles in Otari | 2-24 | 1-24 | Icons: ◆◇↺

My -2001 character is an alchemist, so I'm very familiar with Crafting, especially alchemical items. Let me know if you have any questions, I'll be happy to answer. (I haven't received the scenario from Paizo, so I'm kind of twiddling my thumbs anyway.)

Short primer:

Step 1: Decide what you want to Craft and pay half the cost.

Step 2: Spend 4 days Crafting. There's an Envoy's Alliance boon at higher levels that reduces this to 1 day.

Step 3: Make a Crafting check vs the DC by Item Level.

Step 4: Start at half completion, add the value Crafted with each Downtime day that you spend.

Step 5: At any point, you can buy out the rest of the project.

The big advantage of Crafting items is that you're Crafting at your Character Level, rather than Task Level (which is Character Level minus 2 in PFS). The downside is that to maximize the efficiency, you'll need to plan pretty far in advance. If you make a bunch of items you never use, it's not going to be very useful, and the biggest projects that minimize the effect of that 4-day lead time will also take the longest. As you level up, you'll generally want to start a new project to take advantage of new items you can make and also your better Crafting skill.

Horizon Hunters

Bard 1 HP ??/?? | AC ?? | Fort + | Ref + | Will + | Perc + | Exploration:

Interesting, yeah I saw the Envoy Alliance boon when I was making the character today which is why I decided to go with that faction, haha. Ok so questions I have so far:

1. So the initial begin of the craft is the 4 day (or 1 day with boon) cost, half the price in payment, and a DC check?

2. What are the DCs for item levels? Is there a chart I can check? Does that mean you can craft stuff higher than your level theoretically?

3. What is the "value crafted" that you're talking about?


(he/him) | Troubles in Otari | 2-24 | 1-24 | Icons: ◆◇↺

1. Correct. After 4 days, you can Crit Fail (lose a percentage of your raw materials plus start over), Fail (start over), Succeed (work based on Character Level), or Crit Succeed (work based on Character Level +1).

2a & 3. [Url=https://2e.aonprd.com/Actions.aspx?ID=23]Earn income table[/dice]. DC is the Item Level, but the progress is based on your Character Level.

2b. Theoretically, you can Craft items above your character level. But you'll need Access (typically, something you earn on a Chronicle). You'll also need Access if you want to craft Uncommon or Rare items.

Envoy's Alliance

M Human / Halforc Bard (Warrior Muse) AC17 | HP: 18/18 | F5 / R5 / W5 | Perc: +5 | Lowlight vision | Move 25'

Player Name: Tim Fowler
Character Name: Grimm Bana
Character Level: 1
PFS Number: 218409-2003
Faction: Envoy's Alliance
Normal or Slow XP: Normal
Downtime: Earn income Performance: 1d20 + 5 ⇒ (8) + 5 = 13
Are you new to RPGs, new to PF2, new to PFS2, or new to PbP? No
Have you played or GMed this scenario before?: No

Special: Grimm is an enthusiastic rookie in every regard, out to make an impression on the world. He carries an excess of cumbersome but cool-looking weaponry; a battered Vuvuzela (an unsophisticated rasping trumpet) is slung at his shoulder; and his conversation is often overconfident and over-loud.


(he/him) | Troubles in Otari | 2-24 | 1-24 | Icons: ◆◇↺

Grimm, I'm on my phone right now so I can't check, but if you didn't sign up on the Outpost spreadsheet, please dp that so the convention organizers know how many spacrs are left.


(he/him) | Troubles in Otari | 2-24 | 1-24 | Icons: ◆◇↺

You're good. Disregard my last post.


(he/him) | Troubles in Otari | 2-24 | 1-24 | Icons: ◆◇↺

Slides are up. Please make sure you can access the slides, and put your icons in marching order on Slide 2. Also, please fill in your Perception modifier and your Initiative modifier using your default Exploration activity.

Let me know if any of that doesn't make sense.

Vigilant Seal

#1578-2001 | LG Male Human Scholar Empiricist Investigator 1 | HP 7/17 | AC 16 | F +4, R +7, W +6 | Perc +6 | 25 Speed | Hero points: 0 | Active Conditions: ---

Updates made. Let me know if that works. I've put Elien somewhere in the middle of the marching order for now.

Envoy's Alliance

M Human / Halforc Bard (Warrior Muse) AC17 | HP: 18/18 | F5 / R5 / W5 | Perc: +5 | Lowlight vision | Move 25'
GM Watery Soup wrote:
Please put your icons in marching order on Slide 2. Also, please fill in your Perception modifier and your Initiative modifier using your default Exploration activity.

Done. Grimm has an excess of reach weapons, so should prefer to be in the second rank of the party. However, he's inexperienced and reckless, so he's happy to lead from the front.

Maybe I need a reserve PC too...

Horizon Hunters

16625-2001 | CG Female Half-elf Scout Rogue 2 | HP 26 | AC 19, Nimble dodge +2 | F +5 R +10 W +8 | Perc +8, darkvison, low-light vision, stealth +7 | 25 Speed | Hero points 1/3 | Active Conditions:

Quest done, we are wrapping up roleplay but the chronicles sheets are done. So Elanna is in. :)

I've put her up front as she is a scout by trade and quite ready to get into the thick of danger.

Grand Lodge

Female Human

Sorry, all, almost forgot I had signed up for this. I had been waiting to see which character would be free for this and then had a busy week and then today decided to check what exactly I'd signed up for on the spreadsheet. Character I wanted to play is still tied up, so new character incoming. Will get info posted soon.

Vigilant Seal

Male Human (Taldan/Varisian Lastwall Refugee) Wizard 4

Player Name: Stephanie R.
Character Name: Oiyeron Marduzi
Character Level: Wizard (Abjurer) 1
PFS Number: 3781-2007
Faction: Vigilant Seal
Normal or Slow XP: Normal
Downtime:
Lore: Academia: 1d20 + 7 ⇒ (18) + 7 = 25

Special: Oiyeron grew up in Vigil, he narrowly escaped Lastwall's fall. He has found a home with the Pathfinders, researching potentially dangerous artefacts, as he tries to find info about the fates of his family and friends.

Miscellaneous administrative stuff:

Are you new to RPGs, new to PF2, new to PFS2, or new to PbP? longtime 1st Ed player, still learning PF2. 5 or 6 PbP adventures under my belt.
Have you played or GMed this scenario before?: No
GM Glyphs: N/A
Mentor Boons Offered: N/A

Vigilant Seal

#1578-2001 | LG Male Human Scholar Empiricist Investigator 1 | HP 7/17 | AC 16 | F +4, R +7, W +6 | Perc +6 | 25 Speed | Hero points: 0 | Active Conditions: ---

So, that means we're trading out a Champion for a Wizard? That's going to present more of a challenge given the rest of the team is represented by a Rogue, Investigator, and Bard so far. I hope there aren't too many martial challenges ahead... :)


(he/him) | Troubles in Otari | 2-24 | 1-24 | Icons: ◆◇↺

1. Welcome, Oiyeron. Can you try to get your character sheet and tagline updated before the game begins on Tuesday?

2. Grimm and Elanna appear to both be martial builds. I think you should be fine from a damage dealing standpoint.

3. Nobody has magical healing, so that's something you will definitely want to discuss as a group. I see Elanna and Elien are trained in Medicine, but neither of you have healer's tools listed in your inventories.

4. The investigator wasn't a thing when this scenario was released. It will be interesting to run this with an investigator. :)

Horizon Hunters

16625-2001 | CG Female Half-elf Scout Rogue 2 | HP 26 | AC 19, Nimble dodge +2 | F +5 R +10 W +8 | Perc +8, darkvison, low-light vision, stealth +7 | 25 Speed | Hero points 1/3 | Active Conditions:
GM Watery Soup wrote:

2. Grimm and Elanna appear to both be martial builds. I think you should be fine from a damage dealing standpoint.

3. Nobody has magical healing, so that's something you will definitely want to discuss as a group. I see Elanna and Elien are trained in Medicine, but neither of you have healer's tools listed in your inventories.

Elanna has healer's tools, they are in her bandolier (second line of her equipment). That's the best purchase I made after the first PFS scenario :)

I've realized going without a dedicated healer is a common occurrence in PFS scenarios, so I'm planning to take a few medecine feats over the next levels. But that's for another day... For this one, I'm also planning to buy a few healing potions before we leave.

Vigilant Seal

Male Human (Taldan/Varisian Lastwall Refugee) Wizard 4

Will get character sheet up later tonight when I get home. I have Healer's Tools and trained in Medicine also.

Just realized I had intended to run that post by you before posting it, GM Watery Soup, to check if it was ok that I was saying I'd been a resident of the lodge since escaping Lastwall (basically met up with the VC while fleeing, decided to stay with her). Then I got distracted (happens when you're writing stuff during slow times at work), and when I came back to it I went "looks good, and posted it.
Hope I didn't step on any toes...

Sorry about not bringing the Champion, I thought she'd be done by now, but the adventure she's in won't be done for another week or two because GM life issues delayed our game for a couple days.


(he/him) | Troubles in Otari | 2-24 | 1-24 | Icons: ◆◇↺

Haha, I just looked under H and didn't see anything. All good.

Remember that you can all get one healing potion from your PFS school.

Edit: Oiyeron, that's fine.

Horizon Hunters

Male LN Small Dragonscaled Kobold Humanoid Sorcerer (Draconic) 1 | HP 13/13 | AC 16 | F: +4, R: +6, W: +6 | Perc: +4, Darkvision   | Speed 25ft | Focus Point: 1/1 | Spells: 1st 0/2(Bloodline: 0/1) | Active conditions: None. | Hero Points: 1

Player Name: Muzouka
Character Name: Nubie the Terrifying
Character Level: 1
PFS Number: 259896-2002
Faction: Horizon Hunters
Normal or Slow XP: Normal
Downtime (please go ahead and make your roll if you know what you want to do): Earn Income(Lore Mining): 1d20 + 4 ⇒ (2) + 4 = 6
Special This young, brave(in his mind) Hookclaw clan kobold insists that "the Terrifing" be included when he is called by name. He was described as Terrifying by one of his human friends and liked it not knowing it was his energetic and peppy nature that was being described as terrifying.

Envoy's Alliance

M Human / Halforc Bard (Warrior Muse) AC17 | HP: 18/18 | F5 / R5 / W5 | Perc: +5 | Lowlight vision | Move 25'
GM Watery Soup wrote:

Remember that you can all get one healing potion from your PFS school.

Oooh...I missed this. How come?


1 person marked this as a favorite.
(he/him) | Troubles in Otari | 2-24 | 1-24 | Icons: ◆◇↺

From the Guide to Organized Play:

School Consumables wrote:

In a Pathfinder Society Scenario, your character also receives gifts from their friends and connections before leaving on missions. At this point, you can select your free consumable item or items from the list below. You can choose a consumable from a level lower than yours if you wish.

If not used by the end of the adventure, the item is returned to the character’s contacts. If you neglect to choose an item, you receive the default choice of a healing potion of the appropriate level. Consumable items for Pregens are already included in their character sheets and do not gain additional consumable at this step.

Characters utilizing negative energy healing mechanics may replace any positive healing options on the chart with the same level negative equivalent.

Table: 4-1 School Consumables

Level 1-2:

School of Spells: scroll* of: (choose one) burning hands (CRB 322), heal (CRB 343), mage armor (CRB 348), magic fang (CRB 349), magic weapon (CRB 349)

School of Scrolls: feather token (ladder) (CRB 570), owlbear claw (CRB 569), lesser eagle-eye elixir (CRB 548), sunrod (CRB 554), wolf fang (CRB 570)

School of Swords: Lesser leaper’s elixir (CRB 549), potency crystal (CRB 569), shining ammunition (CRB 560), oil of mending (CRB 561), silversheen (CRB 554)

Generalist: holy water (CRB 571), lesser antiplague (CRB 546), minor healing potion (CRB 563), lesser antidote (CRB 546), lesser bomb (CRB 544)

Default: minor healing potion (CRB 563)

Don't ask me why the school of spells has all the scrolls, and the school of scrolls doesn't.


(he/him) | Troubles in Otari | 2-24 | 1-24 | Icons: ◆◇↺

It's February 16 in Greenwich, England, the center of the universe. Nubie, please start posting in Gameplay - we'll launch with 5 players and 10 Challenge Points (for my own reference).

Horizon Hunters

16625-2001 | CG Female Half-elf Scout Rogue 2 | HP 26 | AC 19, Nimble dodge +2 | F +5 R +10 W +8 | Perc +8, darkvison, low-light vision, stealth +7 | 25 Speed | Hero points 1/3 | Active Conditions:

Quick question, the slides 6 and 7 are still black. Can we remove the black part or are you going to do it?


(he/him) | Troubles in Otari | 2-24 | 1-24 | Icons: ◆◇↺

I thought I did it yesterday, but for whatever reason the changes didn't save. Thank you for asking, I prefer to uncover the slides myself.

Horizon Hunters

16625-2001 | CG Female Half-elf Scout Rogue 2 | HP 26 | AC 19, Nimble dodge +2 | F +5 R +10 W +8 | Perc +8, darkvison, low-light vision, stealth +7 | 25 Speed | Hero points 1/3 | Active Conditions:

It now works fine, thanks.

Vigilant Seal

#1578-2001 | LG Male Human Scholar Empiricist Investigator 1 | HP 7/17 | AC 16 | F +4, R +7, W +6 | Perc +6 | 25 Speed | Hero points: 0 | Active Conditions: ---

Looks like we need to get Nubie added to the marching order and the rest of the dice rolls on slide #2. If we need to make room for the kobold swashbuckler up front, Elien can slide back a row, if necessary.

Radiant Oath

Neutral Good Male Human (Versatile) Druid 1 | HP 16/16 | AC 15 | F +3 R +4 W +8 | Perc +6 | Stealth +1 | Speed 25 | Hero 2/3 | Focus 2/2 | Spells 1 1/2 | Active Conditions: ---

Hello, I was pointed towards here by Tyranius to enlist as the 6th player. I'm a little confused so, what do I need to do?


(he/him) | Troubles in Otari | 2-24 | 1-24 | Icons: ◆◇↺

Welcome, Kei.

1. First, we've started already, so you'll be catching up a little bit. Read through all the Gameplay posts that have been made so far, and make a post introducing yourself (and making an Athletics check to climb the hill!). Jump right on in.

2. Second, make sure your character sheet and tagline are updated. At a very quick glance, I think everything is okay, but I'll look it over later.

3. Third, sometime before the scenario ends, please read through the Discussion thread and provide the information requested in the first post.

4. Don't worry about signing in on the Outpost spreadsheet, I'll do that if you haven't done it already.

Radiant Oath

Neutral Good Male Human (Versatile) Druid 1 | HP 16/16 | AC 15 | F +3 R +4 W +8 | Perc +6 | Stealth +1 | Speed 25 | Hero 2/3 | Focus 2/2 | Spells 1 1/2 | Active Conditions: ---

Player Name: Arudato
Character Name: Kei Goto
Character Level: 1
PFS Number: 2375036-2006
Faction: Radiant Oath
Normal or Slow XP: Normal
Downtime (Earn Income (Lore: Guild)): Lore: Guild: 1d20 + 4 ⇒ (16) + 4 = 20

Special: His charisma bonus is related to him being "easy on the eyes", because he's socially awkward. When he Communes with Nature, he speaks with his wife, a nature spirit from the Spirit Forest. She's currently inside a seed he always carries with him and seeks to one day find a place where he can plant it and give her a new place to live in and protect.

Dark Archive

Scenario and AP Tracker

Thanks Watery Soup!

Horizon Hunters

16625-2001 | CG Female Half-elf Scout Rogue 2 | HP 26 | AC 19, Nimble dodge +2 | F +5 R +10 W +8 | Perc +8, darkvison, low-light vision, stealth +7 | 25 Speed | Hero points 1/3 | Active Conditions:

Sorry for the delay in posting. I posted from my phone this morning from a place with poor connection and didn't check the post had gone though.


(he/him) | Troubles in Otari | 2-24 | 1-24 | Icons: ◆◇↺

Elien, this scenario was written before the investigator class was published. As a result, there's a lot of clues around that don't map neatly onto an investigator's skills. Yet, thematically, it's unrealistic that an investigator's going to only be as good as others.

Very specifically, you have the That's Odd feat, which I'd like to matter, but I'm having a hard time fitting it into the mechanics of the scenario. None of the rooms have nested clues, they're all skill checks, so everyone is kind of noticing the same things you're noticing.

I have four proposals that I'd consider if this were a home game. Let me know if you'd like any of them.

1. Elien can spend 10 minutes to glance inside the remaining unopened buildings, noting with That's Odd (but unable to do any of the further checks inside if something is found).

2. I can essentially give you the Red Herring feat for this investigation part, and let you know of anything being investigated that is inconsequential.

3. I could withhold some information that I'm supposed to give up front, so that That's Odd matters more (but then becomes harder for everyone else).

4. When we wrap this encounter up, I could point out things you've missed or overlooked. For example, if the team did hypothetically misidentify a body, I could point out contradictory evidence.

Vigilant Seal

#1578-2001 | LG Male Human Scholar Empiricist Investigator 1 | HP 7/17 | AC 16 | F +4, R +7, W +6 | Perc +6 | 25 Speed | Hero points: 0 | Active Conditions: ---

Thanks for laying out some alternatives. I completely understand how the nature of the investigator's class abilities can throw a monkey wrench into some scenario designs. The class is a blast to play, though! :)

As for the options you described, I'd lean more towards #1. The way I've interpreted That's Odd is that it gives an immediate, cursory bit of insight, but follow-up skill checks are still needed to further refine whatever catches the investigator's eye.

I think the #2 option (Red Herring feat) wouldn't be as thematically appropriate as it's tied to an investigator's Pursue A Lead activity which is more of a declared thing than what the That's Odd feat is trying to address.

And I wouldn't want to go for option #3 and wind up penalizing anyone just to create an advantage for myself. The rest of the rules for their Perception and Seek/Search activities should stay intact.

Lastly, option #4...while nice...would seem a bit too far reaching than the That's Odd feat. An investigator should really just get one piece of information free from having to make a Perception check...but nothing in-depth enough to fully convey why something caught his eye exactly...just that something seems out of the ordinary with respect to one sensory aspect upon entering an area.

Envoy's Alliance

M Human / Halforc Bard (Warrior Muse) AC17 | HP: 18/18 | F5 / R5 / W5 | Perc: +5 | Lowlight vision | Move 25'

As an aside, I have been GM'ing Age of Ashes and recently had a second PC death. Both kills happened the same way - brought below 0 HP by a critical therefore Dying 2, critical fail on the stabilise roll = Dying 4. In both cases the player had frittered away their hero points (and I'm not too generous about giving them out).

I don't know how this aligns with your experience of PF2e character deaths. For my group it highlighted the value of something they had overlooked beforehand: the Feat 'Diehard'.


(he/him) | Troubles in Otari | 2-24 | 1-24 | Icons: ◆◇↺

The APs and Adventures seem to be much more deadly than the scenarios from my experience. The scenarios don't push the envelope, combat-wise, because scenario GMs can't control party composition very well.

But, yes, I think the "double crit" mechanism of death is a good reason to take Diehard, especially since bosses will crit a lot (by design, monsters have larger attack to-hits than equi-level players can achieve, so for frequently bosses will hit on nat 7s and crit on nat 17s, while PCs will hit on nat 12s and crit only on nat 20s).

The other thing that is really nasty is persistent damage. Going to Dying 1 plus persistent damage is as bad as going to Dying 2, because you basically need to make the flat check for persistent damage before your flat check for Dying means anything (otherwise you just pop out of Dying for 1 round before plunging right back in).


(he/him) | Troubles in Otari | 2-24 | 1-24 | Icons: ◆◇↺
Grimm wrote:
I am sceptical we want to manhandle a stone statue all the way back to Caliphas, horse or no horse. It'll slow us down, for sure.

The Bulk accounting in this scenario is loose. An exact value is given for the statue, but no exact value is given for the cart's capacity - only that the cart can carry everything.

Getting it out of the college won't be handwaved - the preview is that there will have to be multiple PCs that coordinate to carry it, and we'll all get very familiar with Bulk rules. But once it goes into the cart, the cart won't move any slower than it would without the statue.

If you deem it too difficult to move out of the college, you can leave it behind. But if the worry is that it'll slow you down on the road home, please disregard that worry.

Radiant Oath

Neutral Good Male Human (Versatile) Druid 1 | HP 16/16 | AC 15 | F +3 R +4 W +8 | Perc +6 | Stealth +1 | Speed 25 | Hero 2/3 | Focus 2/2 | Spells 1 1/2 | Active Conditions: ---

Sorry for the slowdown in posts, life has been "inconvenient" here, but I'll try and take part ASAP :)

Vigilant Seal

Male Human (Taldan/Varisian Lastwall Refugee) Wizard 4

Dangit, noticed my phone's auto-correction of "Elanna" to "Ellen" 58 min after I posted. By the time I hit "Edit", fixed it, and hit "Submit Post", it was at an hour, and the fix didn't happen. :( I was so close...


(he/him) | Troubles in Otari | 2-24 | 1-24 | Icons: ◆◇↺

Kei, I don't think the mitflit will be able to do what you want it to do.

Make an Impression takes 1 minute, and Request can only be made of friendly or helpful creatures. The centipedes start off as Hostile, so you'd need to hold out for 10 rounds just to get them to Indifferent.

Radiant Oath

Neutral Good Male Human (Versatile) Druid 1 | HP 16/16 | AC 15 | F +3 R +4 W +8 | Perc +6 | Stealth +1 | Speed 25 | Hero 2/3 | Focus 2/2 | Spells 1 1/2 | Active Conditions: ---
GM Watery Soup wrote:

Kei, I don't think the mitflit will be able to do what you want it to do.

Make an Impression takes 1 minute, and Request can only be made of friendly or helpful creatures. The centipedes start off as Hostile, so you'd need to hold out for 10 rounds just to get them to Indifferent.

Oh my God, maybe both will die a horrible death by bugs :)

Ok hmmm... for now I've used my round so this can be used as a little bit of comedy I guess, next round I'll try to attack in tandem with the Mitflit... if it survives.


(he/him) | Troubles in Otari | 2-24 | 1-24 | Icons: ◆◇↺

You can change your actions if you'd like.

Radiant Oath

Neutral Good Male Human (Versatile) Druid 1 | HP 16/16 | AC 15 | F +3 R +4 W +8 | Perc +6 | Stealth +1 | Speed 25 | Hero 2/3 | Focus 2/2 | Spells 1 1/2 | Active Conditions: ---
GM Watery Soup wrote:
You can change your actions if you'd like.

Well, that's even better :P I'll do it, thanks!

1 to 50 of 86 << first < prev | 1 | 2 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / [Outpost IV, PFS2] 1-03 Escaping the Grave (GM Watery Soup) All Messageboards

Want to post a reply? Sign in.