Vampire:The Masquerade Minneapolis by Night (Inactive)

Game Master Edelsmirge

Gothic horror in the Twin cities set in 1985



"Where there is no imagination, there is no horror." Sir Arthur Conan Doyle


Looking for a few good Vampires to step into the dark. Will most likely take at least three. We may have three now? Anyhow I am motivated to continue the game and am looking for players!


Just dropping in to ask - is this still a closed recruitment, or..? :)

It has been a long time since I played Vampire - would love to dust off my idealist Brujah.


You would be most welcome to join in and might announce to any associated we are looking for a player or two


Looking to recruit a few good... Dead... Umm well yeah. Come one come all as we seek to replenish the ranks. Two or three kindred for a vampire game

Dark Archive

I have not played Vampire in years. I think all my books are pretty out of date.

How dark is the game?


It's gothic horror in Minneapolis, so dark but not pitch black.

Dark Archive

I would be interested in joining.

Should I build out a character here to show you? What if any character creation rules are there? Should I avoid any clans, like those with current players?


Please use V20 rules for build and avoid gangrel and tremwre. This is set on the frontier of the Camarilla in Minneapolis so leaning a bit isn't bad

Dark Archive

Ok, here is

Marcel DuBouis:

Nature: Perfectionist
Clan: Assamite
Demeanor: Soldier
Generation: 8th
Chronicle: Ring of Gold
Concept: Assassin for Hire
Sire: Ibin Al-Sulamin
Experience:
===============================
Physical
Strength—------------- ● ● ● 0 0
Dexterity—------------- ● ● ● ● 0
Stamina—------------- ● ● ● 0 0
===============================
Social
Charisma—------------- ● 0 0 0 0
Manipulation—------------- ● ● ● 0 0
Appearance—------------- ● ● 0 0 0
===============================
Mental
Perception—------------- ● ● ● 0 0
Intelligence—------------- ● ● 0 0 0
Wit—------------- ● ● ● 0 0
===============================
Talents
Alertness—------------- ● ● 0 0 0
Athletics—------------- ● 0 0 0 0
Awareness—------------- ● ● 0 0 0
Brawl—------------- ● ● 0 0 0
Empathy—------------- 0 0 0 0 0
Expression—------------- ● 0 0 0 0
Intimidation—------------- ● ● 0 0 0
Leadership—------------- 0 0 0 0 0
Streetwise—------------- ● ● 0 0 0
Subterfuge—------------- ● ● 0 0 0
===============================
Skills
Animal Ken—------------- 0 0 0 0 0
Crafts—------------- 0 0 0 0 0
Drive—------------- ● 0 0 0 0
Etiquette—------------- ● 0 0 0 0
Firearms—------------- ● ● 0 0 0
Larceny—------------- 0 0 0 0 0
Melee—------------- ● ● ● 0 0
Performance—------------- 0 0 0 0 0
Stealth—------------- ● ● 0 0 0
Survival—------------- ● 0 0 0 0
===============================
Knowledges
Academics—------------- 0 0 0 0 0
Computer—------------- ● 0 0 0 0
Finance—------------- 0 0 0 0 0
Investigation—------------- ● ● 0 0 0
Law—------------- ● 0 0 0 0
Medicine—------------- 0 0 0 0 0
Occult—------------- ● 0 0 0 0
Politics—------------- ● 0 0 0 0
Science—------------- 0 0 0 0 0
Technology—------------- 0 0 0 0 0
===============================
Disciplines
Celerity—------------- ● 0 0 0 0
Fortitude—------------- ● 0 0 0 0
Obfuscate—------------- ● 0 0 0 0
Quietus—------------- ● 0 0 0 0
===============================
Backgrounds
Generation ● ● ● ● ●
Herd ● 0 0 0 0
Resources ● 0 0 0 0
Retainer ● 0 0 0 0
===============================
Virtues
Conscience—------------- ● ● ● 0 0
Self-Control—------------- ● ● ● ● 0
Courage—------------- ● ● ● 0 0
===============================
Merits
Language (French- Native, English) [1 pt]
Ambidextrous [1 pt]
Sabbat Survivor [1 pt]
===============================
Flaws
Expendable[1 pt]
Clan Enmity (Tzimisce) [4 pt]
New Arrival [1 pt]
Mistaken Identity [1 pt]
===============================
Humanity/Path
● ● ● ● ● ● ● 0 0 0
Bearings: ()
===============================
Willpower
● ● ● ● ● 0 0 0 0 0
[] [] [] [] [] [] [] [] [] []
===============================
Blood Pool
[] [] [] [] [] [] [] [] [] [] [] [] [] [] []
Blood Per Turn: _________
===============================
Health
Bruised []
Hurt -1 []
Injured -1 []
Wounded -2 []
Mauled -2 []
Crippled -5 []
Incipacited []
===============================
Weakness
Due to the Tremere blood-curse, should an Assamite consume the blood of another Kindred, she suffers one automatic level of unsoakable lethal damage per blood point imbibed. Diablerie attempts result in automatic aggravated damage, one health level per point of permanent Willpower the victim possesses; the would-be diablerist gains no benefits (including Generation reduction) if he survives the process. In addition, Assamites must tithe some of the profits from their contracts to their sires or superiors (generally around 10 percent of all such earnings).
===============================
Freebies 15 [2 Willpower + 7 Discipline [Fortitude] + 3 Ability (Politics, Survival, Expression) +3 Background] -3 Flaw

Background::
Marcel was born in 1936 in what would one day be Morocco to French parents. He was a soldier in Morocco while France still held Morocco, and stayed in 1956 when the nation became its own nation. He became a mercenary and did work for the new government for a time until he drew the attention of the Assamite vampires in Rabat, the capital of Morocco. His work at trying to stabilize the capital led to him being Embraced.

In 1976, a group of Tzimisce tried to settle in Rabat. Their actions drew the ire of Assimites which led to a series of skirmishes over the next few years that led to Marcel gaining a deep enmity with the Tzimisce and knowledge of how to deal with the Sabat.

More recently, word that things in Minneapolis were getting interesting led the clan to decide to send a representative to try and gain vitae during the conflict. Marcel, due to his actions against the Tzimisce, and his ability to speak English and more easily move around the population in Minneapolis, was chosen to go. He traveled with his loyal retainer, Esmee Cote. The clan arranged for them to have a small family to work with who were immigrants from North Africa


Alright but generation wise the XP costs a bit more to get to five dots

Dark Archive

Oh, I missed that. I thought I could just put the 5 Background points into it. How much do I need to subtract?


It's three points to lv three, three points to lv 4 and five points to five

Dark Archive

Fixed Sheet:

Name: Marcel DuBouis
Nature: Perfectionist
Clan: Assamite
Demeanor: Soldier
Generation: 8th
Chronicle: Ring of Gold
Concept: Assassin for Hire
Sire: Ibin Al-Sulamin
Experience:
===============================
Physical
Strength—------------- ● ● ● 0 0
Dexterity—------------- ● ● ● ● 0
Stamina—------------- ● ● ● 0 0
===============================
Social
Charisma—------------- ● 0 0 0 0
Manipulation—------------- ● ● ● 0 0
Appearance—------------- ● ● 0 0 0
===============================
Mental
Perception—------------- ● ● ● 0 0
Intelligence—------------- ● ● 0 0 0
Wit—------------- ● ● ● 0 0
===============================
Talents
Alertness—------------- ● ● 0 0 0
Athletics—------------- ● 0 0 0 0
Awareness—------------- ● ● 0 0 0
Brawl—------------- ● ● 0 0 0
Empathy—------------- 0 0 0 0 0
Expression—------------- ● 0 0 0 0
Intimidation—------------- ● ● 0 0 0
Leadership—------------- 0 0 0 0 0
Streetwise—------------- ● ● 0 0 0
Subterfuge—------------- ● ● 0 0 0
===============================
Skills
Animal Ken—------------- 0 0 0 0 0
Crafts—------------- 0 0 0 0 0
Drive—------------- ● 0 0 0 0
Etiquette—------------- ● 0 0 0 0
Firearms—------------- ● ● 0 0 0
Larceny—------------- 0 0 0 0 0
Melee—------------- ● ● ● 0 0
Performance—------------- 0 0 0 0 0
Stealth—------------- ● ● 0 0 0
Survival—------------- ● 0 0 0 0
===============================
Knowledges
Academics—------------- 0 0 0 0 0
Computer—------------- ● 0 0 0 0
Finance—------------- 0 0 0 0 0
Investigation—------------- ● ● 0 0 0
Law—------------- ● 0 0 0 0
Medicine—------------- 0 0 0 0 0
Occult—------------- ● 0 0 0 0
Politics—------------- ● 0 0 0 0
Science—------------- 0 0 0 0 0
Technology—------------- 0 0 0 0 0
===============================
Disciplines
Celerity—------------- ● 0 0 0 0
Fortitude—------------- ● 0 0 0 0
Obfuscate—------------- ● 0 0 0 0
Quietus—------------- ● 0 0 0 0
===============================
Backgrounds
Generation ● ● ● ● ●
Herd ● 0 0 0 0
Resources ● 0 0 0 0
===============================
Virtues
Conscience—------------- ● ● ● 0 0
Self-Control—------------- ● ● ● ● 0
Courage—------------- ● ● ● 0 0
===============================
Merits
Language (French- Native, English) [1 pt]
Ambidextrous [1 pt]
Sabbat Survivor [1 pt]
===============================
Flaws
Expendable[1 pt]
Clan Enmity (Tzimisce) [4 pt]
New Arrival [1 pt]
Mistaken Identity [1 pt]
===============================
Humanity/Path
● ● ● ● ● ● ● 0 0 0
Bearings: ()
===============================
Willpower
● ● ● ● ● 0 0 0 0 0
[] [] [] [] [] [] [] [] [] []
===============================
Blood Pool
[] [] [] [] [] [] [] [] [] [] [] [] [] [] []
Blood Per Turn: _________
===============================
Health
Bruised []
Hurt -1 []
Injured -1 []
Wounded -2 []
Mauled -2 []
Crippled -5 []
Incipacited []
===============================
Weakness
Due to the Tremere blood-curse, should an Assamite consume the blood of another Kindred, she suffers one automatic level of unsoakable lethal damage per blood point imbibed. Diablerie attempts result in automatic aggravated damage, one health level per point of permanent Willpower the victim possesses; the would-be diablerist gains no benefits (including Generation reduction) if he survives the process. In addition, Assamites must tithe some of the profits from their contracts to their sires or superiors (generally around 10 percent of all such earnings).
===============================
Freebies 15 [2 Willpower + 7 Discipline [Fortitude] +2 Skill (Politics, Survival)+8 Background] -4 Flaw

Background: Marcel was born in 1936 in what would one day be Morocco to French parents. He was a soldier in Morocco while France still held Morocco, and stayed in 1956 when the nation became its own nation. He became a mercenary and did work for the new government for a time until he drew the attention of the Assamite vampires in Rabat, the capital of Morocco. His work at trying to stabilize the capital led to him being Embraced.

In 1976, a group of Tzimisce tried to settle in Rabat. Their actions drew the ire of Assimites which led to a series of skirmishes over the next few years that led to Marcel gaining a deep enmity with the Tzimisce and knowledge of how to deal with the Sabat.

More recently, word that things in Minneapolis were getting interesting led the clan to decide to send a representative to try and gain vitae during the conflict. Marcel, due to his actions against the Tzimisce, and his ability to speak English and more easily move around the population in Minneapolis, was chosen to go. He traveled with his loyal retainer, Esmee Cote. The clan arranged for them to have a small family to work with who were immigrants from North Africa.


Great thanks


Please report to discussion


Looking for one or two more players, please ignore the closed recruitment


Looking for one or two Vampire players to join this chronicle and adventure. Please ignore the closed indicator as that is a GM mistake.


Looking for a few good Vampires to continue over a year long game with two great players and a GM wanting some more!


I have a few nibbles off discord, will let you know

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