[SFS]VAMP BY DAY'S PBP 2-19 Truth Keepers (Inactive)

Game Master VampByDay

You start off in a bar after having finished your last mission for a well-deserved rest. I'm sure nothing bad will happen . . . .

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Wayfinders

Male Human Mechanic 3 / Soldier 1 (Athlete) I SP 33/33 HP 29/29 RP 5/5 I SPEED 25' I EAC 19 KAC 20 I FORT +6 REF +3 WILL +5 I Init +0 I Perception +6 I

There might be an AoO at the vesk solarian that Gustav didn't take. Let's take that now, and then await his turn.

to hit, Pulse Gauntlet, Thunderstrike: 1d20 + 6 ⇒ (8) + 6 = 14
Bludgeoning and Sonic damage: 1d6 + 7 ⇒ (2) + 7 = 9

Wayfinders

Male Kasatha Tempered Pilgrim Solarian/7 | SP: 56/56 | HP: 51/53 | RP: 5/6 | EAC:20 KAC:20 | Fort +6/Ref +7/Will +6 | Init +3 | Perception +6

If the last attack vs Vecro did not happen due to Solarian being unable to move

Vecro feels the anger rising as most of his attacks were far from target. He steps north constantly looking at the enemies. He let the solarian powers flow through him as his armor begins to shine with star light more and more.

Finally he explodes with bright light, the flames flies outwords burning the Vesk solarian

Supernova, DC15 reflex save for half: 5d6 ⇒ (6, 3, 6, 1, 6) = 22

The supernova covers only the Vesk Solarian I could not make it hit anyone else without hurting one of ours.


Solarian Reflex save: 1d20 + 4 ⇒ (20) + 4 = 24
He saves and only takes 11 damage

There continues to be scraping at the door.

The solarian pulls out his pistol and shoots Vecro
Vs. EAC: 1d20 + 9 ⇒ (3) + 9 = 12
damage if hit: 1d4 + 4 ⇒ (3) + 4 = 7 E&F (plasma)

The Biohacker, (Still Staggered) pulls out his sledgehammer. He looks not quite as shaken anymore.

The Technomancer pulls out a battery that starts sparking and tries to shove it into Chk (Jolting surge, doesn't provoke)

attack vs. EAC: 1d20 + 6 ⇒ (15) + 6 = 21
damage if hit: 4d6 ⇒ (1, 3, 5, 6) = 15 E

Round 3
--Bold may go--

Vecro
Flying Creatures, Solarian, Technomancer, and Ijtikri
Owen
Q'Qwaan
Gustov

Vesk Operative
Chk'Tarlsh
Flenn

Red Flying Creature -15 HP
Ijikri-Staggared,
Solarian -37HP, Held Aloft (Can't move)

Wayfinders

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m, Vesk EAC 22, KAC 22, CM 32 Perc +0 Techno-mage 6! SP23/40, HP36, RP6/9, F4 R3 W5
Vecro wrote:
The supernova covers only the Vesk Solarian I could not make it hit anyone else without hurting one of ours.

"Don't worry about me whatwhat," the Vesk thumps his chest, "Surely, you have heard of the lizard's separation from their tail?"

Unless we had a chance to talk of it, you may not know that QQwaan has a backup system to keep him from dying & is willing take risks he can exaggerate later into greater tales than they are. :) Go expand him into your blast if you want (or the next one)

Wayfinders

m, Vesk EAC 22, KAC 22, CM 32 Perc +0 Techno-mage 6! SP23/40, HP36, RP6/9, F4 R3 W5

Espousing another genetic adaption of the reptilian superiority, the Senior Research Director opens his mouth and reveals the wyrm glands inside.

cold: 3d6 ⇒ (3, 4, 5) = 12 15 foot cone, catching all three Vesk. Reflex for half DC 15.

I just realized I could probably supercharge the glands. :!)

Wayfinders

M Halfling Solarian 6 (Xenoarcheologist) | SP 21/54 | HP 44/44 | RP 6/9 | EAC20 KAC21 | Fort8 Ref6 Will6 +2vFear&Radiation | Init+2 | Perception+15 (Trap Spotter)

Owen drops the solarian from his gravity hold before firing off several more dangerous bursts of gravity at the boss in order to keep the off balance.

intimidate vs boss: 1d20 + 20 ⇒ (16) + 20 = 36

Then grunts in effort as he maintains the crushing field.

Maintaining crush on boss (DC 19 fort save or be staggered)

Wayfinders

Male Human Mechanic 3 / Soldier 1 (Athlete) I SP 33/33 HP 29/29 RP 5/5 I SPEED 25' I EAC 19 KAC 20 I FORT +6 REF +3 WILL +5 I Init +0 I Perception +6 I

Gustav modifies his stance and optimizes his defenses against Squidward (+1 Ac vs. any attacks from him)

He also attempts to beat him down and keep him busy.

to hit, Pulse Gauntlet, Thunderstrike: 1d20 + 6 ⇒ (18) + 6 = 24
Bludgeoning and Sonic damage: 1d6 + 7 ⇒ (6) + 7 = 13


Boss is re-intimidated
Fort Save to not be crushed: 1d20 + 7 - 2 ⇒ (12) + 7 - 2 = 17
Gustov socks him good.

(Q'Qwaan, you realize that your breath weapon will hit your Shirin Friend and NOT the Red vesk, right? I've drawn it out on the map. Are you still going to do that?)

Round 3
--Bold may go--

Vecro
Flying Creatures, Solarian, Technomancer, and Ijtikri
Owen
Q'Qwaan
Gustov
Vesk Operative
Chk'Tarlsh
Flenn

Red Flying Creature -15 HP
Ijikri-Staggared, 13 damage
Solarian -37HP,

Wayfinders

m, Vesk EAC 22, KAC 22, CM 32 Perc +0 Techno-mage 6! SP23/40, HP36, RP6/9, F4 R3 W5

I didn't see he moved (tablet issues with map). I will move to get two of them, preferably the most wounded. Please move me on the map as you see fit. :)

"Glorious!" Q'Qwaan shouts of the battle!


Retcon-Q’Qwaan catches the technomancer and solarian
Solarian save: 1d20 + 4 ⇒ (16) + 4 = 20
Technomancer save: 1d20 + 3 ⇒ (5) + 3 = 8
Solarian takes half damage, technomancer takes it all in the face

The red operative Vesk switches to tricking Chk with his switchblade
Trick vs 20+lvl: 1d20 + 16 ⇒ (18) + 16 = 34
Attack vs KAC, FF if trick succeeds: 1d20 + 8 ⇒ (4) + 8 = 12
damage if hit: 1d4 + 4 ⇒ (2) + 4 = 6
Extra trick attack damage if applicable: 1d8 ⇒ 4

Round 3
--Bold may go--

Vecro
Flying Creatures, Solarian, Technomancer, and Ijtikri
Owen
Q'Qwaan
Gustov
Vesk Operative
Chk'Tarlsh
Flenn

Red Flying Creature -15 HP
Ijikri-Staggared, -13HP
Solarian -43HP
Technomancer -12HP

Dataphiles

Male NG half-orc cyberborn mechanic 6 | SP 37/42 HP 42/42 | RP 7/8 | EAC 22; KAC 24 | Fort +6; Ref +12; Will +3 | Init: +7 | Perc: +8, darkvision 60 ft., SM: +1 | Speed 25ft | Expendables: Thunderstrike Rifle: 40/40, Pulsecaster Rifle: 20/20, T-shirt Re-roll: 1 | Active conditions: None

"You just won't bloody go down, will ya?" He continues firing based on the telemetry his exocortex gives him on the Solarian.

Thunderstrike rifle attack 1, full attack, vs. Solarian's EAC: 1d20 + 8 - 4 ⇒ (12) + 8 - 4 = 16
Thunderstrike damage: 1d10 + 4 ⇒ (6) + 4 = 10 sonic

Thunderstrike rifle attack 2, full attack, vs. Solarian's EAC: 1d20 + 8 - 4 ⇒ (9) + 8 - 4 = 13
Thunderstrike damage: 1d10 + 4 ⇒ (1) + 4 = 5 sonic

Exo-Guardians

Male CG shirren mercenary soldier 7 | SP: 63/63 HP: 19/55 RP: 5/8 | EAC:25 KAC:27 [ Resist: 7 (Slashing), 5 (cold, fire)] | F:7 R:7 W:7 | Init: +9 | Speed: 40 ft | Perc:+9, SM: +2, Blindsense 30 ft, Darkvision 60ft | Active Conditions: -
Abilities/Consumables:
Laser rifle 39/40 | Arc caster 20/20 | Pistol 9/9 | Shuriken 10/10 | Frag grenade I 1/1 | Serum healing mk I (2) | Communalism 1/1

Faked out by Red, Chk'tarlsh catches a break when the vesk misjudges his strike.

Antennae twitching, the shirren hesitates a moment as he considers his options, pleasure coursing through his body.

Making his decision, he continues his assault on the spell caster, with a slash-thrust combo.

Long sword 1: 1d20 + 8 - 4 ⇒ (9) + 8 - 4 = 13
Slashing Damage: 1d8 + 9 ⇒ (7) + 9 = 16

Long sword 2: 1d20 + 8 - 4 ⇒ (2) + 8 - 4 = 6
Slashing Damage: 1d8 + 9 ⇒ (2) + 9 = 11

"Don't be in ssuch a russh - I'll get to you ssoon enough," he says to Red.


Lots of misses from Flenn and Chk

Round 3
--Bold may go--
Vecro

Flying Creatures, Solarian, Technomancer, and Ijtikri
Owen
Q'Qwaan
Gustov
Vesk Operative
Chk'Tarlsh
Flenn

Red Flying Creature -15 HP
Ijikri-Staggared, Demoralized -13HP
Solarian -43HP
Technomancer -12HP

Wayfinders

Male Kasatha Tempered Pilgrim Solarian/7 | SP: 56/56 | HP: 51/53 | RP: 5/6 | EAC:20 KAC:20 | Fort +6/Ref +7/Will +6 | Init +3 | Perception +6

Vecro attacks the solarian twice, making his chain cut through the air, he hopes that quantity might suffice when his accuracy is not there.

Attack@solarian vs EAC, full attack: 1d20 + 7 - 4 ⇒ (15) + 7 - 4 = 18
Damage, fire, photon attunement: 1d8 + 4 + 3 + 1 ⇒ (3) + 4 + 3 + 1 = 11

Attack@solarian vs EAC, full attack: 1d20 + 7 - 4 ⇒ (15) + 7 - 4 = 18
Damage, fire, photon attunement: 1d8 + 4 + 3 + 1 ⇒ (6) + 4 + 3 + 1 = 14

"Why don't you die already!"


The Solarian Dies to Vecro's onslaught
Flying creatures continue to scrape against the door

The technomancer steps forward, grabs another battery, and tries to Jab Owen with it
to hit EAC: 1d20 + 6 ⇒ (4) + 6 = 10
damage if hit: 4d6 ⇒ (1, 2, 6, 6) = 15

Squidward Brings up the maul and attempts to pound Gustov but good with it.
attack: 1d20 + 13 ⇒ (3) + 13 = 16
damage if hit: 1d8 + 6 ⇒ (3) + 6 = 9

Round 4
--Bold may go--

Vecro
Flying Creatures, Technomancer, and Ijtikri
Owen
Q'Qwaan
Gustov

Vesk Operative
Chk'Tarlsh
Flenn

Red Flying Creature -15 HP
Ijikri-Staggared, Demoralized -13HP
Solarian Dead
Technomancer -12HP

Wayfinders

M Halfling Solarian 6 (Xenoarcheologist) | SP 21/54 | HP 44/44 | RP 6/9 | EAC20 KAC21 | Fort8 Ref6 Will6 +2vFear&Radiation | Init+2 | Perception+15 (Trap Spotter)

Owen maintains Crush on the boss (DC 19 fort save or be staggered)

"You know, I've never held a biological under a gravity field this long. As for you..." Owen trails off regarding the technimancer in front of him. "Let's go for a ride!"

Owen uses gravity hold on the technomancer to move them 15ft (yellow arrow), fort save DC 19 negates. If they fail they provoke AoOs from Chk'Tarlsh, Q'Qwaan, and then Vecro.

Wayfinders

m, Vesk EAC 22, KAC 22, CM 32 Perc +0 Techno-mage 6! SP23/40, HP36, RP6/9, F4 R3 W5

AoO? Radial Spines: 1d20 + 6 ⇒ (1) + 6 = 7, slash: 1d3 + 5 ⇒ (3) + 5 = 8

Q'Qwaan moves up to an advantageous position and performs the fourth form, a simple but classic back-swipe maneuver that brings the points of the weapon into contact with his opponent's abdominal area.

+2 for flanking? Or following the technomancer
doshku: 1d20 + 6 ⇒ (8) + 6 = 14, crunch: 2d12 + 3 ⇒ (4, 8) + 3 = 15

Wayfinders

Male Human Mechanic 3 / Soldier 1 (Athlete) I SP 33/33 HP 29/29 RP 5/5 I SPEED 25' I EAC 19 KAC 20 I FORT +6 REF +3 WILL +5 I Init +0 I Perception +6 I

Gustav, though rather grossed out by all the tentacles, continues to introduce the Ijikri to his fist.

He also optimizes his defenses against him (+1 AC).

to hit, Pulse Gauntlet, Thunderstrike: 1d20 + 6 ⇒ (18) + 6 = 24
Bludgeoning and Sonic damage: 1d6 + 7 ⇒ (3) + 7 = 10


for save squidward: 1d20 + 7 - 2 ⇒ (4) + 7 - 2 = 9
fort save technomancer: 1d20 + 3 ⇒ (3) + 3 = 6

Squidward still staggared, Technomancer goes flying back. Q'Qwaan misses on his AoO, but hits with his followup attack.

Gustov gets a solid hit in on Squidward

(@Chk This provokes an AoO as the technomancer is flung backwards)

The Red Vesk Operative tries to continue to Shiv Chk so he can get to Owen

Trick vs 20+lvl: 1d20 + 16 ⇒ (5) + 16 = 21
Attack vs KAC, FF if trick succeeds: 1d20 + 8 ⇒ (16) + 8 = 24
damage if hit: 1d4 + 4 ⇒ (3) + 4 = 7
Extra trick attack damage if applicable: 1d8 ⇒ 5

Round 4
--Bold may go--
Vecro
Flying Creatures, Technomancer, and Ijtikri
Owen
Q'Qwaan
Gustov
Vesk Operative
Chk'Tarlsh (Plus AoO against technomancer)
Flenn

Red Flying Creature -15 HP
Ijikri-Staggared, Demoralized -23HP
Solarian Dead
Technomancer -27HP

Exo-Guardians

Male CG shirren mercenary soldier 7 | SP: 63/63 HP: 19/55 RP: 5/8 | EAC:25 KAC:27 [ Resist: 7 (Slashing), 5 (cold, fire)] | F:7 R:7 W:7 | Init: +9 | Speed: 40 ft | Perc:+9, SM: +2, Blindsense 30 ft, Darkvision 60ft | Active Conditions: -
Abilities/Consumables:
Laser rifle 39/40 | Arc caster 20/20 | Pistol 9/9 | Shuriken 10/10 | Frag grenade I 1/1 | Serum healing mk I (2) | Communalism 1/1

What type of damage is the operative doing? Chk'tarlsh has resistance 5 to slashing.

As the vesk magic user is lifted into the air, Chk'tarlsh spies an opening and attacks, leaving himself open to Red.

AoO Long sword: 1d20 + 8 ⇒ (9) + 8 = 17
Slashing Damage: 1d8 + 9 ⇒ (3) + 9 = 12

"It sseemsh it'sh your turn, afterall," the shirren says aloud, turning to face his attacker.

After a brief pause to gauge his foe, he steps into a vicious overhand double hack.

Long sword 1: 1d20 + 8 - 4 ⇒ (4) + 8 - 4 = 8
Slashing Damage: 1d8 + 9 ⇒ (5) + 9 = 14

Long sword 2: 1d20 + 8 - 4 ⇒ (13) + 8 - 4 = 17
Slashing Damage: 1d8 + 9 ⇒ (6) + 9 = 15

Dataphiles

Male NG half-orc cyberborn mechanic 6 | SP 37/42 HP 42/42 | RP 7/8 | EAC 22; KAC 24 | Fort +6; Ref +12; Will +3 | Init: +7 | Perc: +8, darkvision 60 ft., SM: +1 | Speed 25ft | Expendables: Thunderstrike Rifle: 40/40, Pulsecaster Rifle: 20/20, T-shirt Re-roll: 1 | Active conditions: None

Flenn fires his jump jets, leaping over toward the middle of the room. As he comes down for a landing, he fires at the vesk technomancer.

Thunderstrike rifle attack vs. technomancer's EAC: 1d20 + 7 ⇒ (10) + 7 = 17
Thunderstrike rifle damage: 1d10 + 4 ⇒ (6) + 4 = 10 sonic


The combined attacks of Chk and Flenn fell the technomancer
Chk misses the operative
The vesk operative deals piercing damage

Round 4
--Bold may go--
Vecro

Flying Creatures, and Ijtikri
Owen
Q'Qwaan
Gustov
Vesk Operative
Chk'Tarlsh (Plus AoO against technomancer)
Flenn

Red Flying Creature -15 HP
Ijikri-Staggared, Demoralized -23HP
Solarian Dead
Technomancer-Dead

Wayfinders

Male Kasatha Tempered Pilgrim Solarian/7 | SP: 56/56 | HP: 51/53 | RP: 5/6 | EAC:20 KAC:20 | Fort +6/Ref +7/Will +6 | Init +3 | Perception +6

Vecro moves towards the Vesk standing. Kasatha is limping with all of the wounds that he got. But he swings the chain to the attack

Attack vs EAC: 1d20 + 7 ⇒ (16) + 7 = 23
Damage, photon attunement: 1d8 + 3 + 4 + 1 ⇒ (3) + 3 + 4 + 1 = 11

He uses the reach of his weapon to stay outside of the range of the enemy.


Vecro gets a solid hit on the operative.

Squidward once again brings the sledgehammer down on Gustov

Shaken Attack roll: 1d20 + 13 - 2 ⇒ (3) + 13 - 2 = 14
damage if hit: 1d8 + 6 ⇒ (7) + 6 = 13

Round 4
--Bold may go--

Vecro
Flying Creatures, and Ijtikri
Owen
Q'Qwaan
Gustov

Vesk Operative
Chk'Tarlsh (Plus AoO against technomancer)
Flenn

Red Flying Creature -15 HP
Ijikri-Staggared, Demoralized -23HP
Vesk Operative -11HP
Solarian Dead
Technomancer-Dead

Wayfinders

Male Human Mechanic 3 / Soldier 1 (Athlete) I SP 33/33 HP 29/29 RP 5/5 I SPEED 25' I EAC 19 KAC 20 I FORT +6 REF +3 WILL +5 I Init +0 I Perception +6 I

Feeling invincible, Gustav can only smile at the tentacled humanoid. He readies another blow

to hit, Pulse Gauntlet, Thunderstrike: 1d20 + 6 ⇒ (7) + 6 = 13
Bludgeoning and Sonic damage: 1d6 + 7 ⇒ (1) + 7 = 8

He also continues to maximize his defenses against this opponent (+1 AC to attacks from Squidward).

Wayfinders

m, Vesk EAC 22, KAC 22, CM 32 Perc +0 Techno-mage 6! SP23/40, HP36, RP6/9, F4 R3 W5

The technomancer casts a spell using magic to bring the essence of the art to the weapon: bringing the doshku to the doshku. He then moves opposite Vecro to flank the operative.

provoking an AoO or three (mirror image still active)


Gustov's Attack Misses
AoO: 1d20 + 8 ⇒ (12) + 8 = 20
damage if hit: 1d4 + 4 ⇒ (4) + 4 = 8
AoO misses by 5 or less, so eats an image

As a Side Note, Q'Qwaan, I think your ACs are too high. The only armor I can find that grants +10/+10 is a level 8 armor which, even if it showed up on a chronicle sheet, you could only buy at level 6. Even then it would only give you AC 22. Please double check your armor.

Round 4
--Bold may go--

Vecro
Flying Creatures, and Ijtikri
Owen
Q'Qwaan
Gustov
Vesk Operative
Chk'Tarlsh (Plus AoO against technomancer)
Flenn

Red Flying Creature -15 HP
Ijikri-Staggared, Demoralized -23HP
Vesk Operative -11HP
Solarian Dead
Technomancer-Dead

Wayfinders

M Halfling Solarian 6 (Xenoarcheologist) | SP 21/54 | HP 44/44 | RP 6/9 | EAC20 KAC21 | Fort8 Ref6 Will6 +2vFear&Radiation | Init+2 | Perception+15 (Trap Spotter)

In continuing his thrilling contribution to combat, Owen spams more stun and stagger effects across the field.

Maintain Crush on squid (DC 19 fort save or be staggered); Crush on operative, spending a resolve point (DC 19 fort save or be stunned).


fort save squidward: 1d20 + 7 - 2 ⇒ (16) + 7 - 2 = 21
Fort save operative: 1d20 + 3 ⇒ (6) + 3 = 9

Squidward finally saves and is no longer staggered, the operative however is stunned.

Round 4
--Bold may go--
Vecro

Flying Creatures, and Ijtikri
Owen
Q'Qwaan
Gustov
Vesk Operative
Chk'Tarlsh
Flenn

Red Flying Creature -15 HP
Ijikri- Demoralized -23HP
Vesk Operative -11HP, Stunned
Solarian Dead
Technomancer-Dead

Wayfinders

Male Kasatha Tempered Pilgrim Solarian/7 | SP: 56/56 | HP: 51/53 | RP: 5/6 | EAC:20 KAC:20 | Fort +6/Ref +7/Will +6 | Init +3 | Perception +6

Vecro observes the enemies and attempts to crush his resistance with two quick blows of his chain

Attack vs EAC, full attack, flanking: 1d20 + 7 - 4 + 2 ⇒ (14) + 7 - 4 + 2 = 19
Damage, fire, photon attunement: 1d8 + 3 + 4 + 1 ⇒ (7) + 3 + 4 + 1 = 15

Attack vs EAC, full attack, flanking: 1d20 + 7 - 4 + 2 ⇒ (15) + 7 - 4 + 2 = 20
Damage, fire, photon attunement: 1d8 + 3 + 4 + 1 ⇒ (4) + 3 + 4 + 1 = 12

Fortunately this time his accuracy is better than before

Exo-Guardians

Male CG shirren mercenary soldier 7 | SP: 63/63 HP: 19/55 RP: 5/8 | EAC:25 KAC:27 [ Resist: 7 (Slashing), 5 (cold, fire)] | F:7 R:7 W:7 | Init: +9 | Speed: 40 ft | Perc:+9, SM: +2, Blindsense 30 ft, Darkvision 60ft | Active Conditions: -
Abilities/Consumables:
Laser rifle 39/40 | Arc caster 20/20 | Pistol 9/9 | Shuriken 10/10 | Frag grenade I 1/1 | Serum healing mk I (2) | Communalism 1/1

Seeing his companions begin to close on the hapless magic user, Chk'tarlsh spins away from his most recent foe and dashes across to the squid, slashing once at its limbs.

Long sword: 1d20 + 8 ⇒ (16) + 8 = 24 Think we may just be missing flanking
Slashing Damage: 1d8 + 9 ⇒ (3) + 9 = 12

Spring Attack & Mobility:

Spring Attack As a full action, you can move up to your speed and make a single melee attack or combat maneuver without provoking any attacks of opportunity from the target of your attack. You can move both before and after the attack, but you must move at least 10 feet before the attack, and the total distance that you move cannot be greater than your speed. You cannot use this ability to attack a foe that is adjacent to you at the start of your turn.

Mobility You gain a +4 bonus to your Armor Class against attacks of opportunity that you provoke by leaving a threatened square.

Dataphiles

Male NG half-orc cyberborn mechanic 6 | SP 37/42 HP 42/42 | RP 7/8 | EAC 22; KAC 24 | Fort +6; Ref +12; Will +3 | Init: +7 | Perc: +8, darkvision 60 ft., SM: +1 | Speed 25ft | Expendables: Thunderstrike Rifle: 40/40, Pulsecaster Rifle: 20/20, T-shirt Re-roll: 1 | Active conditions: None

Flenn re-prioritizes his exocortex to target the operative and fires.

Thunderstrike attack, combat tracking vs operative's EAC: 1d20 + 8 ⇒ (5) + 8 = 13
Thunderstrike damage: 1d10 + 4 ⇒ (4) + 4 = 8 sonic


Flenn misses but Vecro's two attacks hit hard, as does Chk's attack. The operative, still stunned, can't take an AoO.

Squidward attack Chk with sledghammer, vs. KAC: 1d20 + 13 - 2 ⇒ (8) + 13 - 2 = 19
damage if hit: 1d8 + 6 ⇒ (7) + 6 = 13
Squidward then guarded steps away.

Round 5
--Bold may go--

Vecro
Flying Creatures, and Ijtikri
Owen
Q'Qwaan
Gustov

Vesk Operative
Chk'Tarlsh
Flenn

Red Flying Creature -15 HP
Ijikri- Demoralized -35HP
Vesk Operative -38HP,
Solarian Dead
Technomancer-Dead

Wayfinders

M Halfling Solarian 6 (Xenoarcheologist) | SP 21/54 | HP 44/44 | RP 6/9 | EAC20 KAC21 | Fort8 Ref6 Will6 +2vFear&Radiation | Init+2 | Perception+15 (Trap Spotter)

Owen grunts as the boss wiggles out of his grip and retaliates by sending a flurry of quasar-like bursts at them, all the while maintaining his Crush on the operative.
Flare on boss (DC 19 reflex save or be blinded), and Crush on operative (DC 19 fort save or be staggered)


"Surrender now, and you may live!"

Assuming the Ijikri does not surrender, Gustav continues to press the attack.

to hit, Pulse Gauntlet, Thunderstrike: 1d20 + 6 ⇒ (19) + 6 = 25
Bludgeoning and Sonic damage: 1d6 + 7 ⇒ (2) + 7 = 9

He'll also maximize defenses.

Wayfinders

m, Vesk EAC 22, KAC 22, CM 32 Perc +0 Techno-mage 6! SP23/40, HP36, RP6/9, F4 R3 W5

QQwaan takes a well executed swipe at the operative.
doshku: 1d20 + 6 ⇒ (5) + 6 = 11
ccrRUUNnch: 2d12 + 3 + 4d6 ⇒ (9, 7) + 3 + (3, 3, 3, 3) = 31

Is there a t-shirt reroll? >:( doshku: 1d20 + 6 ⇒ (3) + 6 = 9


blindness save: 1d20 + 7 - 2 ⇒ (2) + 7 - 2 = 7
crush save: 1d20 + 3 ⇒ (5) + 3 = 8

Q'Qwaan (sadly) misses but Gustov hits

"Ah! I'm blind! Wait! I have something for that!" shouts the biohacker.

The operative, meanwhile, doesn't look like he's moving fast enough to trick anyone.

"For the TRUTH!" he shouts and then stabs at Q'Qwaan

Switchblade attack, KAC: 1d20 + 8 ⇒ (19) + 8 = 27
damage if hit: 1d4 + 4 ⇒ (3) + 4 = 7 piercing

Round 5
--Bold may go--
Vecro

Flying Creatures, and Ijtikri
Owen
Q'Qwaan
Gustov
Vesk Operative
Chk'Tarlsh
Flenn

Red Flying Creature -15 HP
Ijikri- Demoralized -44HP
Vesk Operative -38HP,
Solarian Dead
Technomancer-Dead

Wayfinders

Male Kasatha Tempered Pilgrim Solarian/7 | SP: 56/56 | HP: 51/53 | RP: 5/6 | EAC:20 KAC:20 | Fort +6/Ref +7/Will +6 | Init +3 | Perception +6

Vecro smiles, finally his attacks are hitting their target. He again attacks the operative twice howping to end his misery.

"For the truth? You would not recognize the truth even if it would slap you on the face!"

Attack vs EAC, full attack ,flanking: 1d20 + 7 - 4 + 2 ⇒ (8) + 7 - 4 + 2 = 13
Damage, photon attunement, fire: 1d8 + 3 + 4 + 1 ⇒ (7) + 3 + 4 + 1 = 15

Attack vs EAC, full attack ,flanking: 1d20 + 7 - 4 + 2 ⇒ (17) + 7 - 4 + 2 = 22
Damage, photon attunement, fire: 1d8 + 3 + 4 + 1 ⇒ (7) + 3 + 4 + 1 = 15

Exo-Guardians

Male CG shirren mercenary soldier 7 | SP: 63/63 HP: 19/55 RP: 5/8 | EAC:25 KAC:27 [ Resist: 7 (Slashing), 5 (cold, fire)] | F:7 R:7 W:7 | Init: +9 | Speed: 40 ft | Perc:+9, SM: +2, Blindsense 30 ft, Darkvision 60ft | Active Conditions: -
Abilities/Consumables:
Laser rifle 39/40 | Arc caster 20/20 | Pistol 9/9 | Shuriken 10/10 | Frag grenade I 1/1 | Serum healing mk I (2) | Communalism 1/1

"What a coinccidence!" Chk'tarlsh says aloud to the squid. I know jusst the cure for what ailsh you."

Long sword 1: 1d20 + 8 - 4 ⇒ (17) + 8 - 4 = 21
Slashing Damage: 1d8 + 9 ⇒ (7) + 9 = 16

Long sword 2: 1d20 + 8 - 4 ⇒ (15) + 8 - 4 = 19
Slashing Damage: 1d8 + 9 ⇒ (7) + 9 = 16

Wayfinders

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m, Vesk EAC 22, KAC 22, CM 32 Perc +0 Techno-mage 6! SP23/40, HP36, RP6/9, F4 R3 W5
Vampire GM By Day wrote:

...

The operative, meanwhile, doesn't look like he's moving fast enough to trick anyone.

"For the TRUTH!" he shouts and then stabs at Q'Qwaan

Switchblade attack, KAC]1d20+8
damage if hit]1d4+4 piercing

Q'Qwaan (1) or image (2-4): 1d4 ⇒ 2

"What Ho! You didn't expect that did you? You fell for a classic trick!" The mage taps his monocle. "And by classic I mean 'developed pre-gap' whatwhat."

Dataphiles

Male NG half-orc cyberborn mechanic 6 | SP 37/42 HP 42/42 | RP 7/8 | EAC 22; KAC 24 | Fort +6; Ref +12; Will +3 | Init: +7 | Perc: +8, darkvision 60 ft., SM: +1 | Speed 25ft | Expendables: Thunderstrike Rifle: 40/40, Pulsecaster Rifle: 20/20, T-shirt Re-roll: 1 | Active conditions: None

Flenn is getting fed up with this operative and unloads his gun on the target.

Thunderstrike attack 1, combat tracking, full attack: 1d20 + 8 - 4 ⇒ (7) + 8 - 4 = 11
Thunderstrike damage: 1d10 + 4 ⇒ (4) + 4 = 8 sonic
Thunderstrike attack 2, combat tracking, full attack: 1d20 + 8 - 4 ⇒ (12) + 8 - 4 = 16
Thunderstrike damage: 1d10 + 4 ⇒ (10) + 4 = 14 sonic


Flenn's shot, along with the other attacks from Vecro, finally fell the operative.

"You will know the truth! The gap is a lie!" shouts the Ijtikri.
Before he is cut down by Chk.

You are easily able to find the ancient datapad sitting in an acid bath that hasn't seemed to do much beyond clean it. You are able to cycle the acid out and retrieve the datapad no problem.

You hear the creatures continue to scrape against the door for a bit before there are some shouts and sounds of blaster fire. Eventually the door opens to reveal Paxel in heavy combat armor and some similarly outfitted vesk.

"Ah! Hadn't had that much fun in years! Crazy cultists . . . so, did you guys have a good time?"

Wayfinders

M Halfling Solarian 6 (Xenoarcheologist) | SP 21/54 | HP 44/44 | RP 6/9 | EAC20 KAC21 | Fort8 Ref6 Will6 +2vFear&Radiation | Init+2 | Perception+15 (Trap Spotter)

Owen pulls out his travel flask, the last vestiges of gravity eddies fading out into nothing. "Eh, business as usual, actually. Ever thinking about joining Starfinders? We get into this kind of trouble all the time."

Wayfinders

m, Vesk EAC 22, KAC 22, CM 32 Perc +0 Techno-mage 6! SP23/40, HP36, RP6/9, F4 R3 W5

"Quite right. Good times aplenty whatwhat, even in my retirement years. Why just the other day..." QQwaan will reminisce about a recent hunting expedition as an Starfinder assignment. He cleans and polishes his doshku as he does so, even though it is as clean as when he arrived.

Exo-Guardians

Male CG shirren mercenary soldier 7 | SP: 63/63 HP: 19/55 RP: 5/8 | EAC:25 KAC:27 [ Resist: 7 (Slashing), 5 (cold, fire)] | F:7 R:7 W:7 | Init: +9 | Speed: 40 ft | Perc:+9, SM: +2, Blindsense 30 ft, Darkvision 60ft | Active Conditions: -
Abilities/Consumables:
Laser rifle 39/40 | Arc caster 20/20 | Pistol 9/9 | Shuriken 10/10 | Frag grenade I 1/1 | Serum healing mk I (2) | Communalism 1/1

In contrast to Q'Qaan, the blade of Chk'tarlsh'd longsword is coated in blood as he stands over the defeated ijtikri.

Wiping his blade clean on the garments of a nearby fallen foe, the shirren soldier turns at the arrival of Paxel's squad, reaching over his shoulder to return his blade to its sheath.

"Thanksh for runninhk decoy - made thinghksh much ssmoother on thish end," he says, mandibles snapping.


After exiting the abandoned facility, Paxel expedites your paperwork to get back to the pack worlds and even makes sure that you get to keep the pre-gap datapad. The journey back to Absolom Station is uneventful and when you get in Naiaj immediately calls for a full debriefing of events. She surmises that the Keepers of the Lie are growing bolder, but this attack will have set them back a fair amount.

She thanks the you for not causing any intergalactic incidents, and she comments that while the semiclandestine mission didn’t necessarily
improve Veskarium–Pact Worlds relations, she feels that everyone involved understands each other a little better now. Naiaj takes the artifact from you for further study and promises that if there proves to be any actionable information from the relic, the results should appear in a future issue of the Starfinder Chronicles.

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