Star Wars Saga Dawn of Defiance

Game Master JASON RODARTE


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Skills N-Z:
Perception (T) [Wis] +9 Persuasion [Cha] +15 Pilot (c) [Dex] +5 Ride [Dex] +5, Stealth [Dex] +5, Survival [Wis] +4, Swim [Str] +3, Treat Injury [Wis] +4, Use Computer [Int] +3, Use the Force (c/T) [Cha] +15
Skills A-M:
Acrobatics (c) [Dex] +5 Climb [Str] +4 Deception [Cha] +5 Endurance (c) [Con] +4 Gather Information [Cha] +5 Initiative (c) [Dex] +5 Jump (c) [Str] +3 Knowledge (c) [Int] +3 Mechanics (c/T) [Int] +8
Jedi 6; Init +5; Fort 18; Ref 19; Will 18; Force points 4/4 ; HP 67/67

Safe travels Dream!


M Catharese Jedi 6 (HP 55/66 Threshold 15);Fort 17, Reflex 22, Will 18; Init +10; Force 3/4; Percept +10

Wondering if we should play last post for this game. :(


Male Half Elf HP 10 | AC: 15 | Saves: Str: +0; Dex: +1; Con: +2; Int: +0; Wis: +5; Cha: +4 | Initiative: +1 | Spell Slots: 0 (2) | Inspiration: [ ]

Did the replacement GM leave?


M Catharese Jedi 6 (HP 55/66 Threshold 15);Fort 17, Reflex 22, Will 18; Init +10; Force 3/4; Percept +10

He hasn't posted in here for over a month or so.


Male Human (Onderonian) Noble 6 | 46/46 HP | Fort 18 Ref 20 Will 21 | Damage Threshold 18 | Initiative +10 | Perception +10 | Force Power Suite: Cloak, Mind Trick, Move Object, Negate Energy, Rebuke, Vital Transfer

Quick turnaround.


M Catharese Jedi 6 (HP 55/66 Threshold 15);Fort 17, Reflex 22, Will 18; Init +10; Force 3/4; Percept +10

I understand RL issues happen. But a note here once a week to say either still working on it, or RL issues are still ongoing.

Just something that would indicate its still going to happen.

As it sits, he stated RL issues, and has not been back.
That does still leave us bit hanging, and wondering.


Skills N-Z:
Perception (T) [Wis] +9 Persuasion [Cha] +15 Pilot (c) [Dex] +5 Ride [Dex] +5, Stealth [Dex] +5, Survival [Wis] +4, Swim [Str] +3, Treat Injury [Wis] +4, Use Computer [Int] +3, Use the Force (c/T) [Cha] +15
Skills A-M:
Acrobatics (c) [Dex] +5 Climb [Str] +4 Deception [Cha] +5 Endurance (c) [Con] +4 Gather Information [Cha] +5 Initiative (c) [Dex] +5 Jump (c) [Str] +3 Knowledge (c) [Int] +3 Mechanics (c/T) [Int] +8
Jedi 6; Init +5; Fort 18; Ref 19; Will 18; Force points 4/4 ; HP 67/67

Yeah, I am not sure this campaign is going to go anywhere from here.


No I have not left I have just been very busy with RL as of late so not much time to put to moving the combat forward as that takes time.


M Catharese Jedi 6 (HP 55/66 Threshold 15);Fort 17, Reflex 22, Will 18; Init +10; Force 3/4; Percept +10

So we are going to be carrying on, that is good to know.

Prox, a note like you just posted is appreciated.

If you could do it a little more often to let us know that the game is not going to die and you are still dealing with RL issues, or we are kicking off in a few days or anything like that.

This will keep us both informed, and not stressed about if the game is dead or not, due to no posting for over a month.

Once again, thanks for the consideration, and willingness to take over the game.


M Catharese Jedi 6 (HP 55/66 Threshold 15);Fort 17, Reflex 22, Will 18; Init +10; Force 3/4; Percept +10

Wife and i are off to Hawaii again. I will try to post, but bot as nedded.

Should be back in 2 weeks


M Catharese Jedi 6 (HP 55/66 Threshold 15);Fort 17, Reflex 22, Will 18; Init +10; Force 3/4; Percept +10

Well, I am back, and ready to role. :)


Okay well we recently had a death in the family -- our older daughter to cancer -- so it might be a while longer before I can get back to this.


Male Half Elf HP 10 | AC: 15 | Saves: Str: +0; Dex: +1; Con: +2; Int: +0; Wis: +5; Cha: +4 | Initiative: +1 | Spell Slots: 0 (2) | Inspiration: [ ]

I am so sorry to hear this. Nay her memory be a blessing.


Male Half Elf HP 10 | AC: 15 | Saves: Str: +0; Dex: +1; Con: +2; Int: +0; Wis: +5; Cha: +4 | Initiative: +1 | Spell Slots: 0 (2) | Inspiration: [ ]

Would anyone be up to play PF2E society games?


1 person marked this as a favorite.
M Catharese Jedi 6 (HP 55/66 Threshold 15);Fort 17, Reflex 22, Will 18; Init +10; Force 3/4; Percept +10

My deepest condolences of the loss in your family.

I fully understand why it will be a while.

Take the time, and just pop in to let us know every now and again.

@Quen Pah, I don't have PF2E yet.


Male Half Elf HP 10 | AC: 15 | Saves: Str: +0; Dex: +1; Con: +2; Int: +0; Wis: +5; Cha: +4 | Initiative: +1 | Spell Slots: 0 (2) | Inspiration: [ ]

The Remaster rules are on Archives of Neyths


Skills N-Z:
Perception (T) [Wis] +9 Persuasion [Cha] +15 Pilot (c) [Dex] +5 Ride [Dex] +5, Stealth [Dex] +5, Survival [Wis] +4, Swim [Str] +3, Treat Injury [Wis] +4, Use Computer [Int] +3, Use the Force (c/T) [Cha] +15
Skills A-M:
Acrobatics (c) [Dex] +5 Climb [Str] +4 Deception [Cha] +5 Endurance (c) [Con] +4 Gather Information [Cha] +5 Initiative (c) [Dex] +5 Jump (c) [Str] +3 Knowledge (c) [Int] +3 Mechanics (c/T) [Int] +8
Jedi 6; Init +5; Fort 18; Ref 19; Will 18; Force points 4/4 ; HP 67/67

I am sorry to hear about your loss. Take your time.

I play some PF2E. I would be open to doing some society games. Although I have not played PF2E as a part of society before.


M Catharese Jedi 6 (HP 55/66 Threshold 15);Fort 17, Reflex 22, Will 18; Init +10; Force 3/4; Percept +10

I will have to look at the Archives, but at home. My work computer blocks it.


Male Half Elf HP 10 | AC: 15 | Saves: Str: +0; Dex: +1; Con: +2; Int: +0; Wis: +5; Cha: +4 | Initiative: +1 | Spell Slots: 0 (2) | Inspiration: [ ]

Society play can be really fun!

Let me find some posts on character building in PF2e.


Male Half Elf HP 10 | AC: 15 | Saves: Str: +0; Dex: +1; Con: +2; Int: +0; Wis: +5; Cha: +4 | Initiative: +1 | Spell Slots: 0 (2) | Inspiration: [ ]

Character creation goes
A: Ancestry
B: Background
C: Class

PFS has two options to play in, Society or Campaign. Campaign mode is subject to what the DM wants while Society play means following their rules and limits some options.

I do think that PF2E has the most customizable character creation system out there.

I think most builds are really customizible


Male Half Elf HP 10 | AC: 15 | Saves: Str: +0; Dex: +1; Con: +2; Int: +0; Wis: +5; Cha: +4 | Initiative: +1 | Spell Slots: 0 (2) | Inspiration: [ ]

This link might be helpful

https://paizo.com/pathfindersociety/characteroptions

Common ancestries can be played for free as well as some of the mixed heritages, i.e. Nephilim for example.

Players get a certain about of ACP points (Achievement points) per scenario, quest, played. You can use those to purchase boons to have other options. IIRC when you register you are given 80 ACP's to start with. IIRC that is enough to play a lizardfolk, hobboblin, gnoll and a few other ancestries.


Male Half Elf HP 10 | AC: 15 | Saves: Str: +0; Dex: +1; Con: +2; Int: +0; Wis: +5; Cha: +4 | Initiative: +1 | Spell Slots: 0 (2) | Inspiration: [ ]

If anyone is wondering, PF2E's combat action economy has 3 actions per round + reaction.

Most spells cost 2 actions to cast with a few, like shield, costing only 1.

Combat can be much more dynamic, so a character can move, attack and then raise a shield for example.


M Catharese Jedi 6 (HP 55/66 Threshold 15);Fort 17, Reflex 22, Will 18; Init +10; Force 3/4; Percept +10

If you are willing to give me until the 10th (Payday), I should have enough squirrelled aside to grab the main book for the 2nd ed.


Male Half Elf HP 10 | AC: 15 | Saves: Str: +0; Dex: +1; Con: +2; Int: +0; Wis: +5; Cha: +4 | Initiative: +1 | Spell Slots: 0 (2) | Inspiration: [ ]

Sure


Male Half Elf HP 10 | AC: 15 | Saves: Str: +0; Dex: +1; Con: +2; Int: +0; Wis: +5; Cha: +4 | Initiative: +1 | Spell Slots: 0 (2) | Inspiration: [ ]

This is an example of a 1st level PFS2e character that I have.

Experience for scenarios is 4 xp per scenario. You need 12 xp to level. He currently has 8

Jerikyo
Human aasimar sorcerer 1 (Secrets of Magic)
Medium, Aasimar, Human, Humanoid
Heritage aasimar
Background emissary
Perception +5; low-light vision
Languages Chthonian, Common, Draconic, Empyrean, Goblin
Skills Arcana +4, Diplomacy +7, Magnimar Lore +4, Medicine +5, Performance +7, Religion +5, Society +4
Str +0, Dex +1, Con +1, Int +1, Wis +2, Cha +4
Items explorer’s clothing, dagger, morningstar, sling (20 sling bullets), spear, backpack, bedroll, caltrops (2), chalk (10), flint and steel, rations (1 week) (2), rope (foot) (50), soap, torch (5), waterskin, purse (39 gp, 8 sp, 16 cp)
--------------------
AC 14; Fort +4; Ref +4; Will +7
HP 15
--------------------
Speed 25 feet
Melee [1] dagger +4 (versatile S, thrown 10 ft., agile, finesse), Damage 1d4 P
Melee [1] morningstar +3 (versatile P), Damage 1d6 B
Melee [1] spear +3 (monk, thrown 20 ft.), Damage 1d6 P
Ranged [1] dagger +4 (versatile S, thrown 10 ft., agile, finesse), Damage 1d4 P
Ranged [1] sling +4 (propulsive, range increment 50 feet, reload 1), Damage 1d6 B
Ranged [1] spear +4 (monk, thrown 20 ft.), Damage 1d6 P
Divine Sorcerer Spells DC 17, attack +7; 1st (3 slots) bless, concordant choir, heal Cantrips (1st) disrupt undead, divine lance, light, shield, stabilize
Focus Spells 1 Focus Point, DC 17; 1st Angelic Halo
Ancestry Feats Natural Ambition
Class Feats Reach Spell
Skill Feats Multilingual
Other Abilities angelic, blood magic, divine aura, sorcerous potency

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free demo available at https://herolab.online
Pathfinder and associated marks and logos are trademarks of Paizo Inc., and are used under license.


M Catharese Jedi 6 (HP 55/66 Threshold 15);Fort 17, Reflex 22, Will 18; Init +10; Force 3/4; Percept +10

That appears to be another thing I need to get myself. Hero Lab.
I just kept forgetting the name.


Male Human (Onderonian) Noble 6 | 46/46 HP | Fort 18 Ref 20 Will 21 | Damage Threshold 18 | Initiative +10 | Perception +10 | Force Power Suite: Cloak, Mind Trick, Move Object, Negate Energy, Rebuke, Vital Transfer

Watched the new Skeleton Crew Star Wars show last night. Not very good, IMO.


Male Half Elf HP 10 | AC: 15 | Saves: Str: +0; Dex: +1; Con: +2; Int: +0; Wis: +5; Cha: +4 | Initiative: +1 | Spell Slots: 0 (2) | Inspiration: [ ]
Dreamchaser Plainstalker wrote:

That appears to be another thing I need to get myself. Hero Lab.

I just kept forgetting the name.

It can be a little overwhelming but Herolab has been a great investment for me. It helps with the math and the leveling process. I might start off then with the basic set up and Core I and II, I think that if you get the source from them they also give you an electronic copy of the book.


M Catharese Jedi 6 (HP 55/66 Threshold 15);Fort 17, Reflex 22, Will 18; Init +10; Force 3/4; Percept +10

If they provide the book, then that will make it easier for me. :)


nit +6; Senses Perception +9,Languages Basic, Semblan,Faleen, Caamasi Defenses Ref 12 (12 flat-footed), Fort 14, Will 15; HP 32; Threshold 14 Force Pts 5 Vurk Jedi3

Has anyone interested in playing had a chance to look at what they might want to play? It looks like we have a gunslinger, goblin cleric and a leshy monk.


M Catharese Jedi 6 (HP 55/66 Threshold 15);Fort 17, Reflex 22, Will 18; Init +10; Force 3/4; Percept +10

Not yet.

I got jumped on by RL.
I guess I will try wizard or similar.
Will let you know as soon as I can get the book, or a chance to peruse the archives of Nethys.


Male Half Elf HP 10 | AC: 15 | Saves: Str: +0; Dex: +1; Con: +2; Int: +0; Wis: +5; Cha: +4 | Initiative: +1 | Spell Slots: 0 (2) | Inspiration: [ ]

Here are some things to think about for a wizard

Arcane Thesis
During your studies to become a full-fledged wizard, you produced a thesis of unique magical research. You gain a special benefit depending on the topic of your thesis research. The arcane thesis topics presented in this book are below; your specific thesis probably has a much longer and more technical title like “On the Methods of Spell Interpolation and the Genesis of a New Understanding of the Building Blocks of Magic.”
Arcane School
Most wizards acquire their knowledge of spells from a formal educational institution, such as the Arcanamirium or the Magaambya. At 1st level, you choose your arcane school, which grants you magical abilities.

You gain additional spells and spell slots from the curriculum taught at the school you attended. Arcane schools are described in detail on page 198. Some wizards follow the school of unified magical theory, which attempts to forge a new school by studying independently and drawing information from a multitude of texts and tutors. Though a wizard with this approach lacks the focus of formal training, they have greater flexibility.

The Rules Lawyer also has Youtube Videos.


Skills N-Z:
Perception (T) [Wis] +9 Persuasion [Cha] +15 Pilot (c) [Dex] +5 Ride [Dex] +5, Stealth [Dex] +5, Survival [Wis] +4, Swim [Str] +3, Treat Injury [Wis] +4, Use Computer [Int] +3, Use the Force (c/T) [Cha] +15
Skills A-M:
Acrobatics (c) [Dex] +5 Climb [Str] +4 Deception [Cha] +5 Endurance (c) [Con] +4 Gather Information [Cha] +5 Initiative (c) [Dex] +5 Jump (c) [Str] +3 Knowledge (c) [Int] +3 Mechanics (c/T) [Int] +8
Jedi 6; Init +5; Fort 18; Ref 19; Will 18; Force points 4/4 ; HP 67/67

I would be interested in maybe doing a Magus. Are we looking at making 1st level characters?


Male Half Elf HP 10 | AC: 15 | Saves: Str: +0; Dex: +1; Con: +2; Int: +0; Wis: +5; Cha: +4 | Initiative: +1 | Spell Slots: 0 (2) | Inspiration: [ ]

Yes


Skills N-Z:
Perception (T) [Wis] +9 Persuasion [Cha] +15 Pilot (c) [Dex] +5 Ride [Dex] +5, Stealth [Dex] +5, Survival [Wis] +4, Swim [Str] +3, Treat Injury [Wis] +4, Use Computer [Int] +3, Use the Force (c/T) [Cha] +15
Skills A-M:
Acrobatics (c) [Dex] +5 Climb [Str] +4 Deception [Cha] +5 Endurance (c) [Con] +4 Gather Information [Cha] +5 Initiative (c) [Dex] +5 Jump (c) [Str] +3 Knowledge (c) [Int] +3 Mechanics (c/T) [Int] +8
Jedi 6; Init +5; Fort 18; Ref 19; Will 18; Force points 4/4 ; HP 67/67

I should have time Monday to build a character.


Male Half Elf HP 10 | AC: 15 | Saves: Str: +0; Dex: +1; Con: +2; Int: +0; Wis: +5; Cha: +4 | Initiative: +1 | Spell Slots: 0 (2) | Inspiration: [ ]

Okay.


Male Half Elf HP 10 | AC: 15 | Saves: Str: +0; Dex: +1; Con: +2; Int: +0; Wis: +5; Cha: +4 | Initiative: +1 | Spell Slots: 0 (2) | Inspiration: [ ]

Make sure that if you have not already done so to create a PFS account and register the character.


Male Half Elf HP 10 | AC: 15 | Saves: Str: +0; Dex: +1; Con: +2; Int: +0; Wis: +5; Cha: +4 | Initiative: +1 | Spell Slots: 0 (2) | Inspiration: [ ]

You will need to sign up for an account at
https://www.rpgchronicles.net

This is a free website that will allow me to send you the chronicles.


This is the season I am looking at running with perhaps a few other repeatables thrown in

Pathfinder Society Intro: Year of Immortal Influence

A Pathfinder Society Scenario designed for 1st- through 4th-level characters.

A new year comes for the Pathfinder Society, and what better way to start it off than by attending a fancy event? The Pathfinders find themselves invited to a charity dinner to benefit the Knights of Lastwall fighting in far-off lands against the lich king, Tar-Baphon. They're not the only important Absalom-based faction there however, as the event is filled with lords and ladies and socialites of all kinds, including the Peacebuilders, a group dedicated to ensuring the Pathfinder Society pays for any of its mistakes. In the middle of dinner, evidence of a strange ritual is found and the Pathfinders must investigate before dinner becomes a murder mystery!

Written by Rigby Bendele


M Catharese Jedi 6 (HP 55/66 Threshold 15);Fort 17, Reflex 22, Will 18; Init +10; Force 3/4; Percept +10

Ok, I should have something done up by later today.


Male Half Elf HP 10 | AC: 15 | Saves: Str: +0; Dex: +1; Con: +2; Int: +0; Wis: +5; Cha: +4 | Initiative: +1 | Spell Slots: 0 (2) | Inspiration: [ ]

ok

Grand Lodge

This is Waylon. When I went to look at the Magus I was not inspired. So I made a Spirit Barbarian instead.


Male Half Elf HP 10 | AC: 15 | Saves: Str: +0; Dex: +1; Con: +2; Int: +0; Wis: +5; Cha: +4 | Initiative: +1 | Spell Slots: 0 (2) | Inspiration: [ ]

Tne Remaster got rid of alignment


Male Half Elf HP 10 | AC: 15 | Saves: Str: +0; Dex: +1; Con: +2; Int: +0; Wis: +5; Cha: +4 | Initiative: +1 | Spell Slots: 0 (2) | Inspiration: [ ]

You might want to look at Remastered Barbarian, tjere are some changes.


M Catharese Jedi 6 (HP 55/66 Threshold 15);Fort 17, Reflex 22, Will 18; Init +10; Force 3/4; Percept +10

@ Quen Pah

Would you be so kind as to check this, and see if I have missed any steps?

If so, please let me know.

STR: 0
DEX: 0
CON: 0
INT: 0
WIS: 0
CHA: 0

Ancestry Dwarf
Heritage
Ancient-Blooded Dwarf - +1 Circumstance to Saves and other saves vs magical effects until the end of this turn.

HP: 10
Size M
Speed 20’
Attribute Boosts:
Con+1, Wis+1, Free (+1 Int),-1 Cha
Languages Dwarven, Common, TBD
Traits, Dwarf, Humanoid
Darkvision.
Clan Dagger.
Ancestry Feat: Dwarven Weapon Familiarity

Background: Acolyte
Attribute Boosts
+1 Wis, +1 Str
Skills: Religion – Changing for another skill TBD
Scribing Lore
Student of the Canon Skill Feat

Class: Cleric
Attribute Boosts:
Wis+1, Wis+1, Con+1, Str+1
HP 8
5 Cantrips
2 Spells

Trained Perception
Trained Religion
Trained Craft (Torag)
Trained in 3 Additional Skills TBD
Trained in Simple Weapons.
Trained in Warhammer.
Trained in Battleaxe, Warhammer, and Heavy Pick
Trained in Unarmed Attacks.
Untrained in all armour.
Trained in Unarmoured Defence
Trained in Spell attack modifier.
Trained in Spell DC
Trained in Cleric Class DC
Sanctification: Holy
Doctrine: Warpriest
First Doctrine:
Trained, and Expert in Light, and Medium armour
Expert on Fortitude.
Shield Block Feat
Deadly Simplicity (Feat)


So Quen Pah is there anything this PF2e game of yours (I assume its yours) is missing and/or could use?

And yes folks I am still alive, started a new job recently as well as dealing with family issues, so being able to push out another combat round is not being easy for me to do.


Male Half Elf HP 10 | AC: 15 | Saves: Str: +0; Dex: +1; Con: +2; Int: +0; Wis: +5; Cha: +4 | Initiative: +1 | Spell Slots: 0 (2) | Inspiration: [ ]
Dreamchaser Plainstalker wrote:

@ Quen Pah

Would you be so kind as to check this, and see if I have missed any steps?

If so, please let me know.

STR: 0
DEX: 0
CON: 0
INT: 0
WIS: 0
CHA: 0

Ancestry Dwarf
Heritage
Ancient-Blooded Dwarf - +1 Circumstance to Saves and other saves vs magical effects until the end of this turn.

HP: 10
Size M
Speed 20’
Attribute Boosts:
Con+1, Wis+1, Free (+1 Int),-1 Cha
Languages Dwarven, Common, TBD
Traits, Dwarf, Humanoid
Darkvision.
Clan Dagger.
Ancestry Feat: Dwarven Weapon Familiarity

Background: Acolyte
Attribute Boosts
+1 Wis, +1 Str
Skills: Religion – Changing for another skill TBD
Scribing Lore
Student of the Canon Skill Feat

Class: Cleric
Attribute Boosts:
Wis+1, Wis+1, Con+1, Str+1
HP 8
5 Cantrips
2 Spells

Trained Perception
Trained Religion
Trained Craft (Torag)
Trained in 3 Additional Skills TBD
Trained in Simple Weapons.
Trained in Warhammer.
Trained in Battleaxe, Warhammer, and Heavy Pick
Trained in Unarmed Attacks.
Untrained in all armour.
Trained in Unarmoured Defence
Trained in Spell attack modifier.
Trained in Spell DC
Trained in Cleric Class DC
Sanctification: Holy
Doctrine: Warpriest
First Doctrine:
Trained, and Expert in Light, and Medium armour
Expert on Fortitude.
Shield Block Feat
Deadly Simplicity (Feat)

You still need to put in your bonuses for stats, they don't use the numbers anymore, just the modifier, so 14-15 would be a +2, 16-17 +3, etc, just like 3.5.

Sanctified or not, deity
deadly simplicity only works if I remember correctly if your deities favored weapon is a simple one.

Do you `think you can put it in the format that I laid out so that it is easier to read


Male Half Elf HP 10 | AC: 15 | Saves: Str: +0; Dex: +1; Con: +2; Int: +0; Wis: +5; Cha: +4 | Initiative: +1 | Spell Slots: 0 (2) | Inspiration: [ ]
Prox Simmoss wrote:

So Quen Pah is there anything this PF2e game of yours (I assume its yours) is missing and/or could use?

And yes folks I am still alive, started a new job recently as well as dealing with family issues, so being able to push out another combat round is not being easy for me to do.

Let me check.


Male Half Elf HP 10 | AC: 15 | Saves: Str: +0; Dex: +1; Con: +2; Int: +0; Wis: +5; Cha: +4 | Initiative: +1 | Spell Slots: 0 (2) | Inspiration: [ ]

As is stands, I am just checking, the party is made up of
Long Leg Greg, human thief
Ebiten, leshy monk
Dwarven warpriest
spirit barbarian

Possible gunslinger
no word from another perspective player, as far as I can tell of what character concept, or interest.

It looks like there might be need for a sorcerer, wizard, witch, bard, druid, oracle, or even a cloistered cleric. These characters are going to have better caster proficiency than a warpriest

PF2E is pretty customizable so the concepts are there to play just about any concept you might have.

I will be on Christmas holiday starting next Friday for about 2 weeks so I would like to start during that time, at least with initial stuff before the craziness of the new semester starts.


Male Half Elf HP 10 | AC: 15 | Saves: Str: +0; Dex: +1; Con: +2; Int: +0; Wis: +5; Cha: +4 | Initiative: +1 | Spell Slots: 0 (2) | Inspiration: [ ]
Dreamchaser Plainstalker wrote:

@ Quen Pah

Would you be so kind as to check this, and see if I have missed any steps?

If so, please let me know.

STR: 0
DEX: 0
CON: 0
INT: 0
WIS: 0
CHA: 0

Ancestry Dwarf
Heritage
Ancient-Blooded Dwarf - +1 Circumstance to Saves and other saves vs magical effects until the end of this turn.

HP: 10
Size M
Speed 20’
Attribute Boosts:
Con+1, Wis+1, Free (+1 Int),-1 Cha
Languages Dwarven, Common, TBD
Traits, Dwarf, Humanoid
Darkvision.
Clan Dagger.
Ancestry Feat: Dwarven Weapon Familiarity

Background: Acolyte
Attribute Boosts
+1 Wis, +1 Str
Skills: Religion – Changing for another skill TBD
Scribing Lore
Student of the Canon Skill Feat

Class: Cleric
Attribute Boosts:
Wis+1, Wis+1, Con+1, Str+1
HP 8
5 Cantrips
2 Spells

Trained Perception
Trained Religion
Trained Craft (Torag)
Trained in 3 Additional Skills TBD
Trained in Simple Weapons.
Trained in Warhammer.
Trained in Battleaxe, Warhammer, and Heavy Pick
Trained in Unarmed Attacks.
Untrained in all armour.
Trained in Unarmoured Defence
Trained in Spell attack modifier.
Trained in Spell DC
Trained in Cleric Class DC
Sanctification: Holy
Doctrine: Warpriest
First Doctrine:
Trained, and Expert in Light, and Medium armour
Expert on Fortitude.
Shield Block Feat
Deadly Simplicity (Feat)

You also get 4 heal or harm spells at the highest level that you can cast, depending on your font.

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