Conquest of the Vale (Inactive)

Game Master leinathan

Map of the Vale

Fort Thorn Map

Battlemap

TODAY: Lamashan 17, 4712
TIME: Early Afternoon
Location: Central Forest
ACCOMPLISHMENT POINTS: 5 / 25
DEADLINE: Kuthona 9

Bugbear Counter-Counter Ambush Ambush!, round 3

1. Red Bugbear Ranger (34 damage), Yellow Bugbear Ranger
2. Noelle, Marguerite
3. Green Bugbear Ranger
4. Casamir, Pavo, Talia
5. Bugbear Cultist (17 damage)


HP Totals:

Talia: 29/40

Pavo: 21/63

Casamir: 36/36

Marguerite: 16/34

Noelle: 21/27

Fort Thorn
NG Hamlet conventional (ruling lord)
Gp Limit 100 gp
DEMOGRAPHICS
Population 40
type isolated (36 humans, 2 halflings, 1 elf, 1 half-elf)
AUTHORITY FIGURES
Sir Gyrad Tolgrith, NG male human fighter 4/ranger 2 (appointed Lord of the Fort); Father Apar, LG male human cleric 5 (cleric of Erastil); Bellar Graysalk, LN male human expert 2 (proprietor of Wilderness Wares); Orrend, CG male halfling expert 3 (owner of the Boar’s Bones); Partik Kinbond, CG male human expert 4 (owner of Partik’s Forge).

A1 - Gatehouse
Four soldiers operate this gatehouse during the day, and two guard it at night. All visitors to Fort Thorn must pass through the gatehouse.
A2 - Stables
The horses in this stable are all owned by Gyrad Tolgrith and utilized by him and his soldiers, but the stablemaster also offers mounts for sale.
A3 - Keep
This large stone structure contains a kitchen, barracks, meeting hall, mess hall, storage rooms, meeting rooms, a planning room, and private chambers for the lord of the fort.
A4 - Visitors' Barracks
This small building is set aside for mercenaries. Containing bunk beds, a fire pit, a pair of tables and seven chairs, it's minimally comfortable but much better than camping.
A5 - Watchtowers
These 30ft.-tall stone buildings each contain two soldiers, who are occupied with guard duty at all times.
A6 - The Boar's Bones
This small tavern brews its own beer and is the place where all of the fort's soldiers and traders go to relax and spend their downtime.
A7 - Wilderness Wares
The merchant consortium funding this venture has established a small shop for essential items. It currently sells only mundane and alchemical items, and at a 5% price hike.
A8 - Shrine to Erastil
This shrine has daily services, as well as for-hire spellcasting and potion brewing.
A9 - Partik's Forge
Partik and his sons are mostly occupied with such tasks as the forging of nails, horseshoes, and arrowheads, but possess the skill for more complex efforts as well.
A10 - Four Wheels Hall
A warehouse and lodging for the various traders who come here to offload or pick up goods.