
CrimsonDM |

Staar lands a series of blows around the edge of the door that bloody and stun the blond thug. She staggers, barely on her feet. Even as she turns to run Kneepuncher hits her with a thigh-shattering blow that leaves her unmoving on the floor.
Shokil hurries to the side door and opens it. He finds himself at the end of a straight hall that stretches the length of the building. The sounds of the battle echo off the walls.
No obvious impediments to moving forward. I'll get you a better description when I can access the scenario.
Oda is up. Then the thug.

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Oda glares at Yellow as her face oozes liquids. Rage fills her eyes.
Intimidate, Grim Trophies: 1d20 + 8 ⇒ (20) + 8 = 28
If successful Yellow is Shaken and also takes -2 on weapon damage rolls for the duration

CrimsonDM |

The man turns pale and drops his pistol.
Way to turn that description back on me, Ietsuna! I am not familiar with grim trophies and Archives of Nethys comes up dry. Can you give me a reference and how it affects the intimidate roll please? EDIT: Nevermind, I found it. It's an armor upgrade. I was looking under skills or feats.
No enemies are holding the door. A move action may be used to completely open one and eliminate the cover.
Round 2: Bold may go
Bele
Thug1 (shaken -2 on his damage rolls )
Thug2
Saeron
Bargai
Round 3.
Staar (-3 SP)
Kneepuncher
Shokil
Oda (-6 SP)
Intimidate, Demoralize
As a standard action, you can use Intimidate to cause a creature within 30 feet of you to become shaken for a number of rounds. This is a sense-dependent ability. The DC of this check is equal to either 10 + your opponent’s total Intimidate skill bonus, or 15 + 1-1/2 × the opponent’s CR, whichever is greater. If you succeed, the target is shaken for 1 round. The duration increases by 1 round for every 5 by which the result of your check exceeds the DC.
[SFS Legal] Grim Trophies (Magic)
Source Starfinder #2: Temple of the Twelve pg. 53
Item Level 1; Price 125
Slots 1; Armor Type Any; Bulk —
Devourer cultists often adorn their armor with magically enhanced trophies representing their most meaningful kills, such as skulls or other bits of bone or exoskeleton taken from slain foes, defiled holy symbols, broken bits of weapons, or bloodied and tattered badges or seals of authority.
While wearing armor with grim trophies, if you successfully cause a foe to be shaken, the foe applies the –2 penalty from that condition to weapon damage rolls in addition to the other rolls it normally applies to.
Ends before thug goes on round 4

CrimsonDM |

Bele either doesn't hear, or ignores, Saeron's advice. She runs forward, wide of the wall to get a better firing angle, then levels her pistol at the man in the doorway.
The laser beam is wasted in heating the door.
The man isn't out of the fight yet. Instead of retrieving his pistol he rams his battleglove down onto Kneepuncher's head with brutal effect.
Laser Pistol, cover, : 1d20 + 4 - 2 ⇒ (8) + 4 - 2 = 10 ... damage: 1d4 ⇒ 3
Cestus v KP KAC, cover :: 1d20 + 5 - 2 ⇒ (20) + 5 - 2 = 23 ... damage, grim trophies: 1d6 + 4 - 2 ⇒ (6) + 4 - 2 = 8 B
crit damage: 1d6 + 4 - 2 ⇒ (5) + 4 - 2 = 7
Round 2: Bold may go
Saeron
Bargai
Round 3.
Staar (-3 SP)
Kneepuncher (-15 SP)
Shokil
Oda (-6 SP)
Bele
Thug1 (shaken -2 on his damage rolls )

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Saeron hesitates for a moment as Bele moves toward the group at the doors. Judging there to be relative safety in numbers, she accompanies Shokil through the side door.
"Right behind you," she informs the author.
Double move. Wisp Ally 2/4

CrimsonDM |

Shokil and Saeron advance along the corridor. They pa%# h~~@s in the wall large enough for a creature to easily pass through. Inside the rooms the paint peels from the walls and debris litters the floors. The corridor at least, has been swept clean. The walls have been sanded, revealing a strata of previous paint colors.
Shokil's spent a lot of time setting this up. I presume he's going to advance along the corridor. If not, we'll rewrite this.
Bargai continues to support the dark-haired man. She tries to blast Oda with another set of microwaves. This time it feels like Oda's flesh is cooking.
Ranged microwave scorchgun v EAC, cover - Oda : 1d20 + 9 - 2 ⇒ (19) + 9 - 2 = 26 ... damage: 1d6 + 3 ⇒ (5) + 3 = 8 (F)
Round 3.Bold may go
Staar (-3 SP)
Kneepuncher (-15 SP)
Shokil
Oda (-14 SP)
Bele
Thug1 (shaken -2 on his damage rolls )
Saeron
Bargai

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Shokil hustles into the room, drawing his laser as he goes.
But unfortunately with short legs, he doesn't get a chance to fire.

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Kneepuncher gains 2 entropy from the attack (crit and damage > 2x level) for a total of 4.
"Yeowch! Not nice."
Kneepuncher channels his entropy into a powerful punch against yellow.
Entropic Strike: 1d20 + 5 ⇒ (19) + 5 = 24
Acid & Bludgeoning Damage: 1d3 + 5 + 2d4 ⇒ (3) + 5 + (4, 2) = 14
2 entropy spent on bonus damage dice, 2 remaining.

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Staar directs her attention to the dark-haired thug, with one amazing near perfect punch, and a miss.
Solar Gauntlet vs. KAC: 1d20 + 3 ⇒ (20) + 3 = 23
Bludgeoning damage: 1d6 + 1 + 6 + 1 ⇒ (6) + 1 + 6 + 1 = 14
Critical bludgeoning damage: 1d6 + 1 + 6 + 1 ⇒ (5) + 1 + 6 + 1 = 13
Solar Gauntlet vs. KAC: 1d20 + 3 ⇒ (3) + 3 = 6
Bludgeoning damage: 1d6 + 1 + 6 + 1 ⇒ (5) + 1 + 6 + 1 = 13

CrimsonDM |

Shokil slides into the lobby in time to see Kneepuncher deliver a vicious blow to the man's solar plexus. He doubles over in pain and into Staar's uppercut. This blow tumbles him back into the vlaka and then onto the floor.
Partially closed doors and bodies make a square of difficult terrain when you pass through the doors. You can do a DC 12 athletics or acrobatics check as part of your movement to leap or otherwise cross the square while ignoring the difficult terrain.
Round 3.Bold may go
Oda (-14 SP)
Bele
Saeron
Bargai
Round 4.
Staar (-3 SP)
Kneepuncher (-15 SP)
Shokil

CrimsonDM |

Bele's shot nicks the vlaka's ear, drawing a yelp of pain.
First blood on Bargai.
Round 3.Bold may go
Oda (-14 SP)
Saeron
Bargai (-1)
Round 4.
Staar (-3 SP)
Kneepuncher (-15 SP)
Shokil
Bele

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Oda strides up to Red, pulls back her first and punches.
Athletics: 1d20 + 9 ⇒ (17) + 9 = 26
Unarmed Strike (Hammer fist): 1d20 + 7 ⇒ (5) + 7 = 12 Damage: 1d4 + 9 ⇒ (3) + 9 = 12

CrimsonDM |

Saeron's up.
Bargai slips Oda's punch by twisting her head to the side and batting the fist away with her gun. In so doing she gets a glimpse of Shokil and Saeron.

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Saeron continues to follow Shokil along the corridor, slipping her rifle from her shoulder as they move.
Reaching the room with the vlaka, she seeks cover behind the closest furniture and directs the wisp to distract the sole remaining foe. Harrying: +2 to attack next ally to attack Bargai
Move to move and move to direct wisp. Wisp Ally: 3/4

CrimsonDM |

Oda gets an AoO
Surrounded and harried, Bargai dashes away through a pair of doors that slide open for her. The wisp trails her into the tiled room, and the doors close behind.
The doors open automatically for you also, revealing a tiled communal lavatory featuring an open washing area and several waste collection receptacles for varying species. Though the lavatory does show a few signs of recent maintenance, it is largely in disrepair and in need of significant cleaning. There is a large set of showers at the far end of the room. A puddle of murky water has settled in a low spot in the floor between the shower's drain and the door. Bargai's gun is exposed around the corner of a partial wall, pointed at the door. Above it you can see one of her eyes, an ear, and a sliver of her cheek and face.
Round 4. Bold may go
Staar (-3 SP)
Kneepuncher (-15 SP)
Shokil
Bele
Oda (-14 SP)
Saeron
Bargai (-1)
Round 4.

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Staar follows after the vlaka and makes a demand.
Intimidate: 1d20 + 8 ⇒ (15) + 8 = 23
"The information. Now."

CrimsonDM |

"Kont-teer. Boanhed" Bargai waggles the gun at Staar, but there's fear behind the bravado.

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Shokil heads over to the doors, standing in the opening with his gun out but avoiding saying anything.
"Mind speach?" he suggets

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"I can try," Saeron agrees, squeezing past Shokil. Hands raised, she cautiously passes througb the door.
We were only after information. This could have have been avoided, she sends telepathically. I dare say it will be your only chance.

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Bele was about to pull the trigger again, when her prey disappears. And given Saeron follows the vlaka and Shokil follows suit, she keeps her weapon trained on the doors and waits for further development.

CrimsonDM |

Again for the sake of time, I'm going to assume you translate openly and completely. If we were at a real table we'd play 'telephone' and you could spin the translation.
With Saeron translating, a deflated Bargai asks, "What do you want to know?"
(The doors remain open because people are gathered in front of them.)

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Kneepuncher moves to a position to protect his allies is hostilities erupt again, but does not engage the enemy directly.
Entropy 3

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Oda punches as the enemy bolts.
Unarmed strike: 1d20 + 7 ⇒ (5) + 7 = 12 damage: 1d4 + 9 ⇒ (3) + 9 = 12
Oda pursues the running foe.
On my phone. Someone please move me. Not fussy where to. 40 feet of movement.

CrimsonDM |

The half-orc swings wide, striking only air, But she is quick to pursue the fleeing vlaka.
Again with Saeron translating, a deflated Bargai asks, "What do you want to know?"
Nothing changes. I'll move Bele closer too.

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Good. Good. I'm glad you- Curious about Bargai's comment, Saeron shifts her thoughts to ask, What do I smell like?
You said you had information about our missing friend. That seems the best place to start, she encourages.

CrimsonDM |

Good. Good. I'm glad you- Curious about Bargai's comment, Saeron shifts her thoughts to ask, What do I smell like?
...
The cultured lashunta. ~Ha. Amusement~ It's a vlaka expression. Maybe it doesn't translate well. It's about the first impression you make.
Just me riffing on the dog-folk nature of vlaka. The question seemed like something you'd keep on a private channel. Hence my spoiler. You can broadcast the reply if you like.
The vlaka looks around at the party, her gun idly pointed somewhere near your knees. Nobody get too excited, and I'll tell. A couple days ago a big shobhad, name of Hurondo, came nosing around, like you. He's OK. He's absolutely OK. One thing led to another and there was a little tussle. We've got him in the room in the corner. Her gun flicks briefly toward the north. We were trying to figure out how to get him back to you. And make a little profit. He smells good.

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"Can you ask what caused the tussle?" suggests Shokil.
"And I'm also curious about the memory therapy gig that they have going.."

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"I'll check." Staar moves away and tries the door of the room.

CrimsonDM |

The reply comes through Saeron, He was going to make trouble, cost us some business. We needed to ice him until we could straighten that out. We've been advertising for the Open Collective -- the memory therapy gig, like you say. The money was too good to be true for legit work, but it all seemed legit. We put everyone on it. Now we're tapped out. We need the cash.

CrimsonDM |

A couch is in the cneter of this spacious room. A bed is pushed against the walls immediately to the right of the door. The walls themselves are broken open in several places and thin sheets of plastic cover the two windows to the north and east.
A minotaur-like nuar sits on the couch. The big four-armed shobhad Hurondo sits on the bed beside an empty pair of manacles. Interrupted mid-sentence, the shobhad looks up. "Are you my rescue?"

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She turns to the Nuar. "Stand down."
Intimidate: 1d20 + 8 ⇒ (15) + 8 = 23

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"What more can you tell us about the Open Collective?" asks Shokil.
"Do they have particular people they asked you to target? How did you hook up with them to begin with?"

CrimsonDM |

With Saeron translating
We'd been looking for an opportunity for a while. We just heard someone needed some street-advertising done. We got there first. I think they would have hired anyone. They didn't seem to care about money at first, and were happy with whoever we could send them. Then they cut the rates, and wanted more up-scale clients. We've had some trouble there. It was harder for us to move in those circles. They haven't paid us for a couple weeks. We need those credits to set up here.
I don't know much else, just their address. Hungry people, don't analyze carrion.
The vlaka's gun gradually drifts lower while she talks.
The nuar stands up and, head lowered, looks at Staar. The lashunta can just see his eyes below thick supraorbital ridges. Even with his head bent down, he's well over two meters tall and 150 kilos of solid muscle topped with wide wickedly pointed horns.
Hurondo also stands. "There's no need for any violence or threats here. Orghuun's going to join the Society. We've just been talking about it."
The nuar nods.

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"Let's go." she says, guiding the duo to the rest of the party.

CrimsonDM |

After a few moments Staar returns with Hurondo and a nuar in tow. The first words from the show had are, "No guns. No more fighting."

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"No guns and more fighting? Perfect!"

CrimsonDM |

"... The first words from the shobhad are ...." Was posting from my phone. I hate autocorrect sometimes.
Hurondo looks at Kneepuncher and nods with sorrowful approval. Then he turns to Saeron and the vlaka. "Madame lashunta, will you translate please? Bargai, holster your gun. There is no need for more fighting. I will not take vengeance. We will make no charges against you or the Uniters. You've paid in blood already."
He gestures toward the lobby.
Bargai holsters her pistol.
A short pause here, if you want to react.

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Earlier...
The cultured lashunta. ~Ha. Amusement~ It's a vlaka expression. Maybe it doesn't translate well. It's about the first impression you make.
Expecting something more profound, Saeron is initially disappointed by the response but soon shares in the amusement. No, no, it's a fine expression. I'd just thought... well, you know. She pauses in consideration. We've recently encountered some individuals with a citrus odour about them. Have you heard of anything like that that before?
Now...
Sighing in relief, Saeron smiles as Staar leads Hurondo into the room. "I'm glad you are okay. Yes, of course," she replies to the shohbad's request.

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Staar turns to Hurond. "Tell us what happened."

CrimsonDM |

The shobhad replies, "There's not much to tell. I came to Downlow looking for some missing Starfinders. I had a hunch a new clinic called the Open Collective was some kind of scam that was luring our people in. Their office looked legitimate enough, but there's something a little off about the people there. I decided to talk to people who knew them already; the only ones I knew about were the Uniters. Since you traced me here, you must know they've been advertising for the clinic."
He gestures toward the mintotaur-like nuar, who bows slightly. "Anyway Orghuun here tells me that the Collective isn't paying like they used to. The Uniters are desperate for credits. Then I wander in and threaten the whole relationship.
They got the drop on me. Orghuun says I was drugged for a couple days, and they were hoping to ransom me back to the Society."
He looks a little more stern. His lower jaw moves in and out, which highlights just how large his lower canine teeth are.
"I know I can't order you to do anything, but I'd like you to get a good look inside the Collective and find out what's going on there. "

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"Yes. We need to find the others."

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Shokil nods his agreement. "This has more plot twists than a 1/2cr novel by Eliza Eleanor."
He then adds "Do you know where the clinic is based?"

CrimsonDM |

The address is 3200 East Central, Level 3 Section 1978. It's in a similarly rundown neighborhood only a 30 minute walk from the Uniters' headquarters.

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"Well... is there anything more you can tell us about the place? The layout? Your main contacts there?" asks the little halfling hopefully.

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Any recall knowledge checks we can do? Might be more careful on dealing with them if it's a Golden League operation or something

CrimsonDM |

"I never got inside so I can't say much," replies Hurondo. "There's a reception area in the center of the building and two wings. I think patients go to the left wing."
Through Saeron, Bargai adds that all her meetings with the Open Collective were held at Uniter's headquarters or neutral sites. She knows nothing aside from the advertising pitch, the pay, or lack thereof, and that her contact was an android named Leaf-998. She has no prior knowledge of the OC.
No PCs recall anything about the OC. There are no applicable skill checks. Which one might interpret to mean that it is a new organization, or very secretive.

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"Infiltration or strike, Hurondo?" Staar is fine with either, but she isn't much of an actress.

CrimsonDM |

"I leave that to your discretion. If I can be taken by pups like these, I am not fit to make tactical decisions."

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I say we infiltrate the place as customers, try to hack computers or squeeze a technician for info, and see if we can get out without busting the place apart