Full Name |
Bele Cuervo |
Classes/Levels |
Female Human Ace Pilot-Operative 1 | SP 7/7 HP 10/10 | RP 5/5 | EAC 14; KAC 15; | Fort +1; Ref +6; Will +2 | Init: +9 | Perc: +5 | Speed 30 ft. |
Size |
Medium |
Alignment |
Neutral |
Languages |
Common, Brethedan |
Strength |
10 |
Dexterity |
18 |
Constitution |
12 |
Intelligence |
12 |
Wisdom |
10 |
Charisma |
11 |
About Bele Cuervo
Background
There were many rumours and speculation as to what happened to Bele in her earlier years. Most were either started by Bele herself or at least fuelled by her. Being a woman of mystery was a facet she liked to play up as she thought it gave her an edge.
In reality, she was orphaned at an early age, and her earliest memories were of being found in a spaceport with no clear memory of his life beforehand. She joined a band of vagabonds, and was trained in all manner of underhanded enterprises. First, she was sent out as a beggar, using her young appearance to get handouts. When she was older, she learned how to pickpocket.
Her education was spotty, like those of the other children who became beggars and thieves. But she managed to pick up some by reading in her spare time. Intermittently, she would attend school while going undercover as part of a “respectable family” as part of a complicated con.
Bele earned her keep doing a variety of unsavoury jobs but finally she decided to start her own career and stowed away on an automated freighter. With nothing else to do whilst on-board, she taught herself the rudiments of flying a ship and once she landed, she picked up where she left off – learning to pilot simple craft to begin with and then more and more complex ships – always chasing the best payout (which meant turning a blind eye to the morals of the job).
But her desire for the perfect blend of money, power and knowledge brought her to the StarFinders — where the jobs more mostly legitimate and the end invariably justified the means.
Personal Information
Bele is known for her cockiness, dry wit (that borders on rudeness) and silver tongue when needed. Her ability to think up inventive and often extremely unorthodox solutions to problems on the fly has saved her from countless sticky situations.
She is not, however, without insecurities - and despite her constant denials, is particularly superstitious and believes in luck as a major force in the galaxy.
She dislikes droids but tolerates androids — although doesn’t trust them completely.
Appearance
Bele is above average height for a human female – without being particularly tall. She’s wiry in build and despite an outward demeanour of being relaxed to the point of comatose, she is actually athletic and has great stamina – although she could not be described as strong by any means.
She had shoulder length dark brown hair that she usually ties back and brown eyes. She wears a black flight suit that is lightly armoured and carries a laser pistol in a holster on her right thigh.
Character Sheet
Female Human Ace Pilot-Operative
N Medium Humanoid
Init +9; Perception +5
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Defence
SP 7 HP 10 RP 5
EAC 14; KAC 15; AC VS. Combat Manoeuvres 23
Fort +1; Ref +6; Will +2
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Offence
Speed 30 ft.
Melee: Knife +0 (1d4 S)
Ranged: Laser pistol, azimuth +4 (1d4 F, 80 ft. Burn 1d4, 20 charges)
Offensive Abilities: Ghost (when you use Stealth to make a trick attack, you gain a +4 bonus to the skill check)
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Statistics
Str 10 (+0); Dex 18 (+4); Con 12 (+1); Int 12 (+1); Wis 10 (+0); Cha 11 (+0)
Skills: Acrobatics (+9) , Athletics (+1) , Bluff (+5) , Computers (+6) , Culture (+6) , Disguise (+1) , Engineering (+6) , Intimidate (+5) , Perception (+5), Piloting (+10), Sense Motive (+5), Sleight of Hand (+9), Stealth (+9), Survival (+1)
Feats: Improved Initiative
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Other
Languages: Common, Brethedan
Abilities: Theme Knowledge (reduce the DC of Culture checks to recall knowledge about starship and vehicle models and parts as well as famous hotshot pilots by 5); Armour Proficiency (Light armor); Weapon Proficiency (basic melee weapons, small arms, sniper weapons); Operative’s Edge; Operative Specialisation (Ghost - Specialization Exploit: Cloaking field)
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Gear
Knife, survival; Laser pistol, azimuth; Battery x 2: Stationwear, flight suit; Personal Comms Unit; Backpack; 260 credits