Kneepuncher
|
Kneepuncher is more suited to bashing his way in, but is willing to try the other way.
Shokil
|
"I think we should at least initially pretend to be customers. At least that gets us through the front door.." agrees Shokil.
"Not that I am very good at fooling folk. Too honest a face my mother always said."
Saeron Kasari
|
"Well, I'm not a very good liar, either, but I'm certainly interested in finding out more about their treatment - let's call it professional curiosity," Saeron says, retrieving her flyer from a pocket. "If I can work out exactly what it is they do, I might be better able to help their patients that have already undergone the procedure."
| CrimsonDM |
The Open Collective is only a 30 minute walk from the Uniters’ Headquarters in a similarly run-down region of the Spike, though it sees a trickle of foot traffic near its front, with a half-dozen or so citizens traveling to destinations using the corridor path.
Several parts of the Collective's building appear neglected.
The south-facing door is the main entrance, while a door on the west wall is a fire exit. A third door leads out from the eastern wall. Two opaque force fields (marked red on the map) block the way through doorways leading into each wing through the southern walls.
Main/entrance - Reception
The main entrance’s doors don’t shut properly, with one door clearly at such an angle that it almost digs into the station plating. Signage flickers on and off, randomly displaying mismatched letter styles that read: “Open Collective.”
This area is the front of the medical center. A reception desk is visible beyond the ill-fitting doors. Behind the desk is a hallway, made slightly indistinct by a translucent forcefield that serves as a wal behind the desk.
A line of 20 hopeful yet downtrodden creatures are here talking excitedly about what they are going to do with their lives after being miraculously cured. They wait in front of the reception desk.
Shokil
|
"Well... I'm not sure how much I'd trust a group that can't even keep their building in shape, to reshape my mind.." mutters Shokil ominously.
Kneepuncher
|
"Obviously, they spend more credits on therapy than maintenance," Kneepuncher says with obviously false cheerfulness. "Shall we see what they have to offer?"
Staar
|
Staar gets in the back of the line and waits her turn.
| CrimsonDM |
It doesn't take long to determine that the line is not really moving at all.
Talking with the crowd, they've been waiting for hours with no movement of the line. The doctors disappeared into the west wing after admitting a patient and haven't been seen since. Two hours ago one of the waiting patients went into the west wing to look for the doctors and also never returned.
Shokil
|
Shokil advances to the front of the queue to ask the receptionist.
"How long is this likely to take? Time is money. I could offer you a signed copy of my book if you like..."
diplomacy: 1d20 + 2 ⇒ (18) + 2 = 20
Saeron Kasari
|
Saeron listens to the chatter of the hopefuls, joining in where she can, in an attempt to glean more information.
Diplomacy: 1d20 + 8 ⇒ (10) + 8 = 18
Her efforts are met with polite acknowledgements or indifference, and she soon finds herself waiting at the end of line with Staar.
| CrimsonDM |
Imagine the reception area is full of civilians. I've put the party just outside the building at the end of the line, except Shokil who is by the reception desk.
Shokil finds the reception desk deserted. From here he can make out more details of what lies beyond the shimmering rectangular energy field that covers the hallway in the center of the complex. The hallway extends from a door marked with an emergency exit sign in the west to a warehouse area in the east. To the west three doors line the northern and southern walls of the hall, each marked A through F with clear signs.
Across the hallway a computer terminal rests atop a desk positioned between two large cylindrical power generators. The devices hum with actinic power, while a glass window shows the grimy bulkheads of Absalom Station’s interior only twenty feet beyond.
Staar
|
Staar moves in after Shokill. "No need for subterfuge, then." she extends a bone blade from her left arm and uses it to test the integrity of the force field.
Shokil
|
""[b]If that doesn't work, then we can always try the side doors." suggests Shokil.
Or the walls, this place is falling apart.
Saeron Kasari
|
With little else left to do other than wait, Saeron follows Staar toward Shokil.
Life Science: 1d20 + 11 ⇒ (7) + 11 = 18
"That looks like a containment field," she says. "More for regulating atmosphere, particles and viruses, than preventing the movement of lifeforms and objects."
She indicates Staar's bone blade's interaction woth the field.
| CrimsonDM |
It appears that Saeron is correct. Staar's bone spur pierces the field like a hot knife through butter.
Staar
|
Staar steps inside the antibacterial field. "Where to?"
| CrimsonDM |
A shrill bell rings, and rings, and rings as soon as Staar steps through the energy wall. A misty fog descends rapidly upon her.
Other than the bell and fog, the reception dwellers detect no immediate response.
Perception: 1d20 + 3 ⇒ (4) + 3 = 7
This area has a pleasant citrusy smell, which intensifies in concert with the alarm bell and fog. Between the bell's ringing, you hear a faint hissing sound. The fog jets from small concealed sprinklers in the ceiling.
You have a clear view of the entire hallway (the doors are all closed), the generator/computer area, and a larger portion of the warehouse to the east. No sounds, or motion in response to the bell. (Yet?)
Warehouse:
Several stacks of crates fill much of this roughly forty-foot-by-sixty-foot storage room. Dim-lights shine from the ceiling, some twenty feet above. Some of the crates lie on their sides, spilling out tiny white crystals onto the ground. Thin pools of citrus-smelling green liquid dissolves the edges of these spills. A computer terminal blinks against the northern wall. An exit door leads out to the east.
Although you feel no ill effects, please make a DC 14 fortitude save in a spoiler.
Saeron Kasari
|
Saeron flinches when the triggered alarm sounds.
Stepping through the barrier to join Staar, she remarks, "At least it might bring someone who can help us."
Shokil
|
Shokil activates his armour environmental protection systems then quickly steps up to join Staar.
"Lets see what happens when the cat goes amongst the pigeons."
Staar
|
Staar activates her black heart and undead adrenal gland, just in case.
Saeron Kasari
|
Saeron flinches when the triggered alarm sounds.
Stepping through the barrier to join Staar, she remarks, "At least it might bring someone who can help us."
In light of the knowledge about the purposes of the containment field, like Shokil, I had intended to activate Saeron's environmental protections before passing through. If you'll allow, I'd like to retcon the previous post. I understand if it is too late.
| CrimsonDM |
This area has a pleasant citrusy smell, which intensifies in concert with the alarm bell and fog. Between the bell's ringing, you hear a faint hissing sound. The fog jets from small concealed sprinklers in the ceiling.
You have a clear view of the entire hallway (the doors are all closed), the generator/computer area, and a larger portion of the warehouse to the east. No sounds, or motion in response to the bell. (Yet?)
Warehouse:
Several stacks of crates fill much of this roughly forty-foot-by-sixty-foot storage room. Dim-lights shine from the ceiling, some twenty feet above. Some of the crates lie on their sides, spilling out tiny white crystals onto the ground. Thin pools of citrus-smelling green liquid dissolves the edges of these spills. A computer terminal blinks against the northern wall. An exit door leads out to the east.
Active effects noted.
The lobby gang
The alarm causes the crowd to become agitated.
"Hey I don't think you're supposed to go back there!"
"The half orc went left."
"I thought I saw someone in that storage area."
And more similarly helpful comments are made.
A shirren slips out the front door.
Shokil
|
Shokil advances on the computer, and then remembers that really, unless it is running a word processor, he has almost no skill with the things. So he moves over to the left side where the audience mentioned the half orc went and looks down that way.
Staar
|
Staar follows, tries to hear behind the door closest to the south.
Perception: 1d20 + 3 ⇒ (6) + 3 = 9
Hearing nothing, she opens it.
| CrimsonDM |
Staar opens the door on a typical doctor's examination room, table/couch in the room's center, workbench on the far wall, but there's no time for more than a quick impression before there's a flurry of motion behind her.
Saeron sees two yellow-green lumpy puddles of ooze swarm from behind the crates in the storage area. The oozy creatures flow quickly over the ground. They're past her before she can react.
The lead one reaches Staar and rears to strike, revealing a belly with rows of short caterpillar-like legs. The second skids to a stop and returns to menace mystic.
Kneepuncher, Init: 1d20 + 1 ⇒ (11) + 1 = 12
Shokil, Init: 1d20 + 2 ⇒ (1) + 2 = 3
Staar, Init: 1d20 + 0 ⇒ (14) + 0 = 14
Saeron Kasari, Init: 1d20 + 1 ⇒ (19) + 1 = 20
Oda, Init: 1d20 + 0 ⇒ (10) + 0 = 10
Bele, Init: 1d20 + 0 ⇒ (1) + 0 = 1
Blue, Init: 1d20 + 3 ⇒ (15) + 3 = 18
DullLlilac, Init: 1d20 + 3 ⇒ (16) + 3 = 19
They spend the surprise round moving to their prey.
Round 1 Initiative: Saeron is up
Saeron
Slime (blue)
Slime (Dull Lilac)
Staar
Kneepuncher
Oda
Shokil
Bele
| CrimsonDM |
I'm going to try to warp time a little bit. I don't think Saeron can significantly change Staar v Lilac, so I'm going to move them ahead. Anyone acting against Lilac will be free to take their turn. Anyone wishing to act against blue may post provisionally and I'll adjudicate their actions after Saeron and blue. Clear as mud? Good!
The strange creature strikes at Staar; one of its stubby legs expands toward her with frightening speed. The blow lands heavily against her thigh and the amorphous leg flattens against her armor. It pulls on her armor as it retracts, like it is somehow sticky.
Staar takes 9 points of damage.
Everyone is free to act for round one. As noted above anyone acting against Blue will be adjudicated after Saeron and Blue, otherwise first come- first served.
Round 1. Staggered Init : All players may post per conditions above.
Saeron
Slime (blue)
Slime (Dull Lilac)
Staar (-12 SP )
Kneepuncher (-15 SP)
Oda (-14 SP)
Shokil
Bele
Melee slam v Staar, KAC: 1d20 + 9 ⇒ (3) + 9 = 12 ... Damage: 1d4 + 5 ⇒ (4) + 5 = 9B plus grab)
Grab
If the creature hits with the indicated attack (usually a claw
or bite attack), it deals the normal damage. If the creature’s
attack roll successfully hits the target’s KAC + 4, the creature
also automatically grapples the foe as a free action. (If it hits
the target’s KAC + 13, it instead pins the target.) The creature
does not need to have a spare limb free to perform this
grapple, as long as it can make the listed attack, and it can
potentially grapple more than one target if it has more than
one attack with the grab ability. The creature can maintain
the grab either with another successful grab attack or by
performing the grapple combat maneuver normally.
Grapple
You hold the target in place. You must have at least one hand
free to perform a grapple combat maneuver. Your target has
the grappled condition, meaning she can’t move from her
current space and takes further penalties until she either uses
a standard action to attempt a grapple combat maneuver to
grapple you (giving you the grappled condition) or uses the
escape task of the Acrobatics skill to break free. If the result
of your attack roll equals or exceeds the target’s KAC + 13, the
target is instead pinned for the same duration, and she can’t
take any actions that involve moving her limbs other than to
attempt to escape.
The grappled or pinned condition lasts until the end of your
next turn, unless you renew it on your next turn with another
grapple combat maneuver. The condition ends immediately if
you move away. As long as you have one target grappled or
pinned, you cannot attempt to grapple another. The grappled
and pinned conditions are further detailed in Conditions on
pages 276–277.
When you renew a grapple, you can remove one item
from the target’s body that can be easily accessed, including
most weapons and equipment (but not worn armor). Doing so
immediately ends the grapple.
Grappled
You are restrained by a creature, effect, or trap. You can’t move,
and you take a –2 penalty to your Armor Class, attack rolls, Reflex
saving throws, initiative checks, and Dexterity-based skill and
ability checks, except those made to grapple your opponent in
turn or to escape a grapple (see Grapple on page 246). In addition,
you can’t take actions that require two hands (or other limbs) to
perform. You can’t make attacks of opportunity.
You can’t use Stealth to hide from the creature grappling you,
even if a special ability allows you to hide when you normally
couldn’t. If you become invisible, through a spell or other ability,
you gain a +2 circumstance bonus to your check to escape being
grappled, but you receive no other benefit.
Kneepuncher
|
Kneepuncher double moves to get to the combat.
Entropy 2
Saeron Kasari
|
"Citrus?" Saeron wonders as she steps beyond the containment field. "Just like-"
Her speculations are interrupted as an ooze unexpectedly rears up before her.
Saeron tales a cautious step back and she attempts to classify the ooze. She takes a defensive stance while she considers any information she might know or have read about the creature.
Life Science: 1d20 + 11 ⇒ (4) + 11 = 15
Guarded step, total defense
| CrimsonDM |
(Oda and Bele -- fight!)
The ooze pursues Saeron and strikes at her with an elongating, amorphous leg.
Melee slam v Saeron, KAC: 1d20 + 9 ⇒ (20) + 9 = 29 ... Damage: 1d4 + 5 ⇒ (3) + 5 = 8
Crit damage: 1d4 + 5 ⇒ (3) + 5 = 8
It's more successful than its fellow, and the psuedopod-like leg mushrooms around Saeron's thigh, gripping tightly. Using that grip as a base, it begins to ascend her body. Saeron is grappled.
Kneepuncher hurries to aid his companions.
Also, although you feel no ill effects, I need a Fort save. Please spoiler it.
SuperS, not that it matters this time, but what's the meaning of the parenthetical 19s in your EAC, KAC ?
Grappled
You are restrained by a creature, effect, or trap. You can’t move,
and you take a –2 penalty to your Armor Class, attack rolls, Reflex
saving throws, initiative checks, and Dexterity-based skill and
ability checks, except those made to grapple your opponent in
turn or to escape a grapple (see Grapple on page 246). In addition,
you can’t take actions that require two hands (or other limbs) to
perform. You can’t make attacks of opportunity.
You can’t use Stealth to hide from the creature grappling you,
even if a special ability allows you to hide when you normally
couldn’t. If you become invisible, through a spell or other ability,
you gain a +2 circumstance bonus to your check to escape being
grappled, but you receive no other benefit.
| CrimsonDM |
(Oda and Bele -- fight!)
Round 1/2. Init : Bolded may go.
Slime (blue)
Slime (Dull Lilac)
Staar (-12 SP )
Kneepuncher (-15 SP)
Shokil
Oda (-14 SP)
Bele
Round 2.
Saeron
Kneepuncher
|
Staar
|
Staar attunes photon, forms her solar gauntlet and punches the lilac ooze attacking her.
Solar Gauntlet vs. KAC: 1d20 + 7 ⇒ (16) + 7 = 23
Bludgeoning damage: 1d6 + 8 ⇒ (4) + 8 = 12
Saeron Kasari
|
SuperS, not that it matters this time, but what's the meaning of the parenthetical 19s in your EAC, KAC ?
Sorry for not making that clearer - that is her current AC while taking Total Defense.
Also, does Saeron identify/know anything useful about the ooze with her LS check of 15?
| CrimsonDM |
Staar scores a hit against the yielding substance of the ooze. She's satisfied to see its colorf darken around the impact.
Life science : This is a body snatcher ooze. The name is suggestive. Even now you can feel your will being sapped where it has a grip around your leg.
Round 1/2. Init : Bolded may go.
Kneepuncher (-15 SP)
Shokil
Oda (-14 SP)
Bele
Round 2.
Saeron (grappled)
Slime (blue) -- (grappler)
Slime (Dull Lilac) (-12)
Staar (-12 SP *)
Saeron Kasari
|
Thanks, CrimsonDM.
"These are body snatcher oozes," Saeron informs her companions. "I trust that no further explanation is needed. I can already feel it sapping my thoughts."
She doubts she has the strength to break herself free with the creature's grasp on her so strong. With little else to try, the lashunta draws her survival knife from her belt sheath, emblazoned with a stylised spacecraft, and desperately attempts to reverse the tables.
Grapple: 1d20 + 4 - 2 ⇒ (4) + 4 - 2 = 6
Kneepuncher
|
"I like my body just how it is!"
Full attack.
Entropic Strike: 1d20 + 1 ⇒ (7) + 1 = 8
Damage: 1d3 + 5 ⇒ (1) + 5 = 6
Entropic Strike: 1d20 + 1 ⇒ (9) + 1 = 10
Damage: 1d3 + 5 ⇒ (2) + 5 = 7
Entropy 3
| CrimsonDM |
Got interuptted earlier. Oda and Bele are easy and Shokil said he'd be away. I will bot them all to keep things moving.
Kneepuncher unleashes a flurry of misses at the ooze.
While he steps sideways to obtain a better firing angle, Shokil unslings his sniper rifle. He snaps it into firing position and squeezes the trigger. A needle-fine laser beam lances into the ooze.
focus dual sniper rifle v lilac EAC: 1d20 + 8 ⇒ (4) + 8 = 12 ... damage: 2d4 + 3 + 1 ⇒ (3, 1) + 3 + 1 = 8 burn(d4))
The crowd inside the clinic starts to flee. Oda and Bele fight through them to follow Kneepuncher. Bele stops short of the containment field and draws her pistol. Oda readies her doshko as she runs, charges through the containment field and turns right to help Saeron.
Saeron's ooze flows over her body, seeming to thin, almost as if it is seeping through her armor.
Staar's ooze sways backwards and snaps forward with multiple psuedopod legs to attack the Starfinder. Both legs hit with heavy sodden impact and begin to flow around her, drawing the body of the ooze closer.
Staar is grappled and takes 15 points of damage.
Melee slam v Staar, KAC, full attack: 1d20 + 9 - 4 ⇒ (14) + 9 - 4 = 19 ... Damage: 1d4 + 5 ⇒ (2) + 5 = 7
Melee slam v Staar, KAC, full attack: 1d20 + 9 - 4 ⇒ (12) + 9 - 4 = 17 ... Damage: 1d4 + 5 ⇒ (3) + 5 = 8
Bele Ranged: Laser pistol, azimuth +4 (1d4 F, 80 ft. Burn 1d4, 20 charges)
Oda
Melee Unarmed Strike (Hammer fist) +7 (1d4+9)
Melee Thunderstrike Pulse Gauntlet +7 (1d6+7)
Melee Tactical Doshko +7 (1d12+7)
Oda Fort Save DC 14: 1d20 + 6 ⇒ (20) + 6 = 26
Oda: 3d6 + 1 ⇒ (6, 6, 2) + 1 = 15
Staar: 3d6 - 2 ⇒ (4, 4, 1) - 2 = 7
| CrimsonDM |
Staar: You feel the alien presence spreading through you. The contact of an alien mind, and a struggle for control of your body.
I'll need a Fort save from you, DC 14. You are -2 on this save. I guess it's the same as DC 16.
After a strict review of actions to this point, I realize that I accidentally skipped a round's worth of actions for Shokil, Oda, and Bele. I will bot them for round 2.
Shokil smiles with satifaction. Perhaps my next protagonist should be a sharp shooter. He sights down the bore of his rifle and fires again.
focus dual sniper rifle v lilac EAC: 1d20 + 8 ⇒ (10) + 8 = 18 ... damage: 2d4 + 3 + 1 ⇒ (2, 2) + 3 + 1 = 8 burn(d4))
Oda raises the heavy doshko and tries to skim it along Saeron's shin through the ooze.
Melee Tactical Doshko v KAC: 1d20 + 7 ⇒ (6) + 7 = 13 ... damage: 1d12 + 7 ⇒ (6) + 7 = 13
Bele tries to thread a laser shot into the ooze attacking Saeron.
Laser pistol, azimuth v EAC: 1d20 + 4 ⇒ (5) + 4 = 9 ... damage: 1d4 ⇒ 2 F, 80 ft. Burn 1d4, 20 charges)
Shokil's satisfaction swells since the shot is successful again.
Oda and Bele miss.
Round 3. Init : Bolded may go.
Saeron (grappled) (don't forget the save and to check the spoiler above)
Slime (blue) -- (grappler)
Slime (Dull Lilac) (-32) (grappler)
Staar (-16 SP, - 11 HP *) (grappled, flat-footed) (See spoiler above)
Kneepuncher (-15 SP)
Shokil
Oda (-14 SP)
Bele
Saeron Kasari
|
"I can feel its presence in my mind," Saeron hisses through clenched teeth. "It is trying to take control of my body."
Fort DC14: 1d20 ⇒ 18
Saeron will once more attempt to turn the table on the ooze in order to free herself.
Grapple: 1d20 + 4 - 2 ⇒ (19) + 4 - 2 = 21
Staar
|
Oops, jumped the gun
| CrimsonDM |
Saeron is winning her fight in both the mental and the physical sphere. She repulses its mental attack and is able to somehow force it back to her feet. The ooze pools at her feet, gathers itself up and launches itself toward what it hopes will be a weaker foe, the half-orc Oda.
Its amorphous foot slams into the half-orc and sticks. It begins to envelope her thigh.
Oda takes 9 points of damage.
Battered, sliced, and scrorched, the ooze attacking Staar, drops away and starts to flow rapidly toward the lobby and the remnants of the fleeing crowd.
Staar and Kneepuncher both get AoO against the ooze. I've drawn a yellow line to its ending position if it survives.
Round 3/4. Init : Bolded may go.
Staar (-16 SP, - 11 HP *) (flat-footed)
Kneepuncher (-15 SP)
Shokil
Oda (-23 SP) (grappled)
Bele
Round 4.
Saeron
Slime (blue) -- (grappler)
Slime (Dull Lilac) (-32)
blue, last round: 1d20 + 9 ⇒ (1) + 9 = 10
1d2 ⇒ 2
blue, slam v Oda: 1d20 + 9 ⇒ (14) + 9 = 23 ... Damage: 1d4 + 5 ⇒ (4) + 5 = 9
Saeron Kasari
|
@CrimsonDM: a couple of questions - I believe the grapple was a standard action, will you allow me to take the remainder of the moves for that turn? And, with Saeron having stepped back into the right most room, does she reveal anything where the white square currently covers?
Kneepuncher
|
Entropic AOO: 1d20 + 5 ⇒ (15) + 5 = 20
Damage: 1d3 + 5 ⇒ (1) + 5 = 6
"It would be bad to let that get away, right?"
Kneepuncher moves to the ooze and attacks it. If the AOOs drop purple, please move me to blue for this attack instead.
Entropic AOO: 1d20 + 5 ⇒ (6) + 5 = 11
Damage: 1d3 + 5 ⇒ (2) + 5 = 7
Staar
|
Staar doesn't get the AoO since she's flat-footed, but I believe kneepuncher killed it
Seeing kneepuncher finish the slime/go after it, Staar decides to go deal with the other one instead. She's now fully attuned.
Solar gauntlet vs. blue slime KAC: 1d20 + 7 ⇒ (7) + 7 = 14
Bludgeoning damage: 1d6 + 8 ⇒ (5) + 8 = 13
| CrimsonDM |
Saeron, sure, you can move. I've pushed you to right to make room for the flood of characters who will probably gang up on my poor little ooze, but you may pick your own square. Just crates and walls in that corner.
Kneepuncher crushes the ooze and ruptures it. It ceases movement as greenish fluids leak out and pool around it.
The halfling wastes no time, but moves immediately to help Oda. Staar follows immediately behind. Oda's movements throw off Kneepuncher, but the solarian finds her opening for a heavy blow.
As TR guessed. KP killed it.
And thanks for catching the non-AoO, TR.
Round 3/4. Init : Bolded may go.
Shokil
Oda (-23 SP) (grappled)
Bele
Round 4.
Saeron
Slime (blue) -- (grappler)
Slime (Dull Lilac) (-32)
Staar (-16 SP, - 11 HP *) (flat-footed)
Kneepuncher (-15 SP)
| CrimsonDM |
Oda, Bele?
Round 3/4. Init : Bolded may go. Amended
Shokil
Oda (-23 SP) (grappled)
Bele
Round 4.
Saeron
Slime (blue) -- (grappler) (-13 hp)
Slime (Dull Lilac) (Dead)
Staar (-16 SP, - 11 HP *) (flat-footed)
Kneepuncher (-15 SP)
| CrimsonDM |
Oda's fort save: 1d20 + 6 ⇒ (17) + 6 = 23
Far less confident about using the doshko near herself than near Saeron, Oda drops the ungainly weapon and hammers at the ooze with her fists.
Thunderstrike Pulse Gauntlet v KAC : 1d20 + 7 ⇒ (5) + 7 = 12 ... damage: 1d6 + 7 ⇒ (6) + 7 = 13 miss
Bele stares at the swarm of allies between herself and the ooze. She hopes she sees an opening, closes her eyes and fires.
Laser pistol, azimuth v EAC, Kneepuncher: 1d20 + 4 - 2 ⇒ (3) + 4 - 2 = 5 ... damage: 1d4 ⇒ 3 ( F, 80 ft. Burn 1d4, 20 charges) miss
Shokil waits for a clear shot, but Oda is in the way. What would my new sniper hero do? Hoping to improve his odds of both hitting the ooze and missing Oda, the halfling author closes the distance, raises his rifle and triggers another shot. He's rewarded with a scorched patch on the ooze, which recoils violently.
focus dual sniper rifle v blue EAC, Oda: 1d20 + 8 - 2 ⇒ (17) + 8 - 2 = 23 ... damage: 2d4 + 3 + 1 ⇒ (3, 2) + 3 + 1 = 9 ( burn(d4))
Round 4. Saeron is up.
Saeron
Slime (blue) -- (grappler) (-22 hp)
Staar (-16 SP, - 11 HP *) (flat-footed)
Kneepuncher (-15 SP)
Shokil
Oda (-23 SP) (grappled)
Bele