Gameday IX - Revolution on the Riverside with DM Deevor (Inactive)

Game Master Deevor

Slides

Muster Sheet


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Sovereign Court

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You may start discussions here before the Gameday start if you wish.

Envoy's Alliance

♥️ 107 | AC 27 | Saves 15/16/15|Focus Points ☑ | PFS# 133608-2001 | Male Human Bard (Level 9) | | ☘️ 1 | Spells DC 26 (Occult)-/3/3/3/3/2 (Divine) - | Perception +13 |◆◇↺ |

iiiiiit's Manny!

Player: Chadius
Character: Emmanuel Holysmith
PFS#: 133608-2001
Level: 2
Faction: Envoy's Alliance
Chronicle Speed: Normal
Downtime: Performance: 1d20 + 8 ⇒ (18) + 8 = 26

GM, how do you want to handle secret rolls? Do we tell you what we intend to roll with the bonus, or do we spoiler our rolls? Or do we just roll in the open?

Sovereign Court

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If I call for recall knowledge checks, I'll ask for your check bonus and roll then myself.

If you want to recall knowledge about something, then roll in a spoiler.

I think that is the easiest for me to handle it.

I won't do secret rolls in the open.

So no peeking in the spoilers ...

GM Screen:

I said no peeking!!!

If a have a named spoiler like ....

Manny:

Nikebei was here ....

then only the named character should open the spoiler.

If I have a spoiler like ...

Reflex Save DC 0:

This will be a critical failure

Reflex Save DC 5:

This would be a failure

Reflex Save DC 15:

This would be a pass

Reflex Save DC 25:

This would be a critical pass

then open the spoiler for the correct result:
* a result of 0-4 open the first spoiler
* a result of 5-14 open the second spoiler
* a result of 15-24 its the third spoiler
* a result of 25 or over its the last spoiler

Hope that's OK for everyone.

Horizon Hunters

Male Snow Goblin Fighter 7 HP 90/90 Hero Points 1/1 AC 25 (27 Shield) Saves F+13 R+14 W+10 Perc +12 (Darkvision, +14 on init) Exploration Scout Active Conditions: Reactions: Shield Block, Attack of Oppurtunity, Goblin Scuttle

Hey, this is my first time playing 2e on PBP. Is the character sheet I have in my profile, cool for you?

Is there a general particular way you'd like my titles to be, like how Emmanuel has his perception mod etc below his name?

Vigilant Seal

CG Female Human Cleric 3 | HP 35/35 | AC 17 | F: +6, R: +7, W: +11 | Perc: +9, Stealth: +7 | Speed 30ft |Hero Points: 0/3 | Focus Pool: 1/1| Font 2/3 | Reactions: None | Conditions: Bless (25 ft) | Exploration: Search

Hey everyone! Appreciate the heads up on how you plan to do the secret rolls.

Sovereign Court

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Thanks, please add your default exploration modes to slide 3 when you add your tokens. Thanks for adding your token already Manny.

Sovereign Court

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We are currently at 14 challenge points for the scenario.

Please decide amongst yourselves a marching order for single file and two abreast.

Oh and whilst I remember, when I roll openly and not behind the GM Screen, I will only roll a d20 without adjustment, except for multiple strikes, e.g 1d20-5. So you might see yourself being hit by a roll of 5, for example, (I have no idea if that's actually possible in this scenario!).

Envoy's Alliance

Male Unbreakable Goblin Bard 3 | HP 37/37, Focus: 2/2, Hero Pts 1/3 | AC 20 | Saves F +6 R +10 W +7 | Darkvision Perc +7 (init +2), Lore: Music +6, Occultism +6 Spells 1st: 2/3 2nd: 2/2 | Active conditions:

First newb question: any advice which exploration mode to choose? Is it normal to be moving at half speed?

Envoy's Alliance

♥️ 107 | AC 27 | Saves 15/16/15|Focus Points ☑ | PFS# 133608-2001 | Male Human Bard (Level 9) | | ☘️ 1 | Spells DC 26 (Occult)-/3/3/3/3/2 (Divine) - | Perception +13 |◆◇↺ |

Exploration Activities are here.

The default one is probably Search. If you're the sneaky type, Avoid Notice may be more useful. Mages usually will Detect Magic and Repeat the Spell.

Exploration is usually slower than full speed, in my experience.

Envoy's Alliance

Male Unbreakable Goblin Bard 3 | HP 37/37, Focus: 2/2, Hero Pts 1/3 | AC 20 | Saves F +6 R +10 W +7 | Darkvision Perc +7 (init +2), Lore: Music +6, Occultism +6 Spells 1st: 2/3 2nd: 2/2 | Active conditions:

Thanks! I think I'll be Detecting Magic, then.

And the next question: Are there any must-have items that all Pathfinders should have with them? Like in 1e you should carry alchemists fire to deal with swarms, silver/cold iron/blunt weapons to deal with DR etc.?

I think the Pathfinder Training gives me the consumable item(s), if I just pick the right one.

Envoy's Alliance

♥️ 107 | AC 27 | Saves 15/16/15|Focus Points ☑ | PFS# 133608-2001 | Male Human Bard (Level 9) | | ☘️ 1 | Spells DC 26 (Occult)-/3/3/3/3/2 (Divine) - | Perception +13 |◆◇↺ |

Manny carries a lesser healing elixir and a vial of holy water. Depending on which PFS schools you follow, you can get access to some basic equipment.

See the Pathfinder Training section for which schools you can pick and what that gives you access to.

Horizon Hunters

Male Snow Goblin Fighter 7 HP 90/90 Hero Points 1/1 AC 25 (27 Shield) Saves F+13 R+14 W+10 Perc +12 (Darkvision, +14 on init) Exploration Scout Active Conditions: Reactions: Shield Block, Attack of Oppurtunity, Goblin Scuttle

I'm fine with Duvik in front both at 2 abreast and single file.

Vigilant Seal

CG Female Human Cleric 3 | HP 35/35 | AC 17 | F: +6, R: +7, W: +11 | Perc: +9, Stealth: +7 | Speed 30ft |Hero Points: 0/3 | Focus Pool: 1/1| Font 2/3 | Reactions: None | Conditions: Bless (25 ft) | Exploration: Search

You'll probably want to keep me in the middle, since I don't have any armor. Since I don't have a healing font, either, I'll have a couple scrolls of heal.

Envoy's Alliance

♥️ 107 | AC 27 | Saves 15/16/15|Focus Points ☑ | PFS# 133608-2001 | Male Human Bard (Level 9) | | ☘️ 1 | Spells DC 26 (Occult)-/3/3/3/3/2 (Divine) - | Perception +13 |◆◇↺ |

Manny will also take the front line unless someone else is... fightier.

Sovereign Court

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I've put marching orders onto a slide, taking into account what you've said so far. Feel free to move to your choice as required.

Envoy's Alliance

1 person marked this as a favorite.
Male Unbreakable Goblin Bard 3 | HP 37/37, Focus: 2/2, Hero Pts 1/3 | AC 20 | Saves F +6 R +10 W +7 | Darkvision Perc +7 (init +2), Lore: Music +6, Occultism +6 Spells 1st: 2/3 2nd: 2/2 | Active conditions:

Back row suits me fine. Zug doesn't have much to contribute in melee.

So we have two bards? I wonder how that is going to work??? Fastest one sings first? :)

Envoy's Alliance

♥️ 107 | AC 27 | Saves 15/16/15|Focus Points ☑ | PFS# 133608-2001 | Male Human Bard (Level 9) | | ☘️ 1 | Spells DC 26 (Occult)-/3/3/3/3/2 (Divine) - | Perception +13 |◆◇↺ |

If you plan to use Inspire Courage, I get an extra action to run to the frontlines.

Or we can just let one person Inspire Courage, haha.

Verdant Wheel

Liger the Umpteenth, CN (any) Leshy Eldritch-Trickster Rogue/Sorcerer 1 | HP 3/17| AC 17| F+4 R+8 W+6| Perc(E) +6 darkvision, low light vision | Stealth(T) +6 speed 25| Hero Points: 1| Active Conditions:none

So, a stealthing, but also talking-type rogue... I am fine with wherever people want Liger.

Also, if someone is uncertain to the exploration activity to take. They can always "Scout" to give everyone else a +1 to initiative.

Sovereign Court

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This scenario asks for some checks to be rolled by only one member of the party. As a mechanic, these checks are not best suited to pbp. So what I would like you to do is please decide among yourselves who will be the primary character for the following skill checks:

  • Survival
  • Deception or Diplomacy

    These checks are made by one character, another character trained in the skill has the option to use Aid Another.

    For this pbp, I would ask for both a primary and secondary character to be identified, so that if the primary character does not respond within 24 hours of the request to roll, then the secondary character's roll will be used. The secondary character's roll should be spoiled, if rolled before the primary character has rolled their skill check.

    Hope that makes sense to you, as normally a chaotic neutral GM, this lurch to lawful is something new for me. :)

  • Envoy's Alliance

    ♥️ 107 | AC 27 | Saves 15/16/15|Focus Points ☑ | PFS# 133608-2001 | Male Human Bard (Level 9) | | ☘️ 1 | Spells DC 26 (Occult)-/3/3/3/3/2 (Divine) - | Perception +13 |◆◇↺ |

    Manny has +8 Diplomacy and +8 Deception. I can be the primary or secondary for those skills.

    No survival though, so someone else take the reins on that one.

    Verdant Wheel

    Liger the Umpteenth, CN (any) Leshy Eldritch-Trickster Rogue/Sorcerer 1 | HP 3/17| AC 17| F+4 R+8 W+6| Perc(E) +6 darkvision, low light vision | Stealth(T) +6 speed 25| Hero Points: 1| Active Conditions:none

    Liger has a +7 to both Deception and Diplomacy, as well as a unique bonus to initiative if Deception was being used when initiative is called, (making his bonus +8 for Deception Initiative, rather than +6 for Stealth or Perceptions). Further he has the very fun feat Shameless Request (Reduces the DC by 2, and if critically failing a Request, it is treated as only a failure. Thus never lowering their attitude on an attempt.) Both of these are because of the Leshy ancestry feat Harmlessly Cute.

    So if we need to Make a Request of anybody, I highly recommend Liger be the primary on it, and would have a preference for any time we try Deception to be at least the secondary, in case it leads to a fight breaking out. However, I do not mind if others want to be both primary and secondary for Diplomacy outside of Request moments.

    Liger only has a +1 for survival, and isn't Trained, so I am hoping they are not in contention for Primary or Secondary on that <.<

    Horizon Hunters

    Male Snow Goblin Fighter 7 HP 90/90 Hero Points 1/1 AC 25 (27 Shield) Saves F+13 R+14 W+10 Perc +12 (Darkvision, +14 on init) Exploration Scout Active Conditions: Reactions: Shield Block, Attack of Oppurtunity, Goblin Scuttle

    Both Manny and Liger beat Duvik for Deception, and Duvik is not trained in survival.

    Envoy's Alliance

    Male Unbreakable Goblin Bard 3 | HP 37/37, Focus: 2/2, Hero Pts 1/3 | AC 20 | Saves F +6 R +10 W +7 | Darkvision Perc +7 (init +2), Lore: Music +6, Occultism +6 Spells 1st: 2/3 2nd: 2/2 | Active conditions:

    Zug has +7 on the social skills, no survival.
    So Zug can be aiding, if Manny or Liger makes the primary roll.

    Sovereign Court

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    Will wait another 24hrs for Birgid and Erryn to post before moving on.

    Vigilant Seal

    CG Female Human Cleric 3 | HP 35/35 | AC 17 | F: +6, R: +7, W: +11 | Perc: +9, Stealth: +7 | Speed 30ft |Hero Points: 0/3 | Focus Pool: 1/1| Font 2/3 | Reactions: None | Conditions: Bless (25 ft) | Exploration: Search

    I've got a +7 to Survival, so it looks like I'm probably your best bet there.

    Sovereign Court

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    Erryn Canmore wrote:
    Durvik: remember you get 3 actions per turn, and swimming only takes 1 action.

    Last turn he had his swim, plus 2 interactions to a get the rope, then secure the rope.

    @Manny, please see the info on throwing a rope, your rope is either in your hand, but not thown to Durvik, or you have hold of the rope currently tied to Birgid's waist.

    Vigilant Seal

    CG Female Human Cleric 3 | HP 35/35 | AC 17 | F: +6, R: +7, W: +11 | Perc: +9, Stealth: +7 | Speed 30ft |Hero Points: 0/3 | Focus Pool: 1/1| Font 2/3 | Reactions: None | Conditions: Bless (25 ft) | Exploration: Search
    Duvik Nuuk wrote:
    There's no R in my character's name.

    Oh no, I'm sorry! I'm not sure how my brain got stuck on that but I won't do it again.

    Horizon Hunters

    Male Snow Goblin Fighter 7 HP 90/90 Hero Points 1/1 AC 25 (27 Shield) Saves F+13 R+14 W+10 Perc +12 (Darkvision, +14 on init) Exploration Scout Active Conditions: Reactions: Shield Block, Attack of Oppurtunity, Goblin Scuttle

    Hey, I always forget, but I have a glyph.

    Erryn, have a hero point.

    Vigilant Seal

    CG Female Human Cleric 3 | HP 35/35 | AC 17 | F: +6, R: +7, W: +11 | Perc: +9, Stealth: +7 | Speed 30ft |Hero Points: 0/3 | Focus Pool: 1/1| Font 2/3 | Reactions: None | Conditions: Bless (25 ft) | Exploration: Search

    Hey, thanks! I'll probably end up using it on a Medicine check. :)

    Sovereign Court

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    Emmanuel Holysmith wrote:

    Assuming someone warns him, Manny comes alert. "Huh, what? Spiders? Hey Zug, you know any good spider songs?"

    Manny readies his whip to hit the first enemy to approach.

    ** spoiler omitted **

    Then he casts Shield to protect himself. AC is up by 1.

    Finally he takes a Step forward to cover more room.

    Unfortunately you can't take a step, to Ready costs 2 actions, as you have to concentrate on the action. Just so you know in future, it's a bit strange, cos as far as I can see casters can't ready a spell, except something like Shield.

    Envoy's Alliance

    ♥️ 107 | AC 27 | Saves 15/16/15|Focus Points ☑ | PFS# 133608-2001 | Male Human Bard (Level 9) | | ☘️ 1 | Spells DC 26 (Occult)-/3/3/3/3/2 (Divine) - | Perception +13 |◆◇↺ |

    Ready costs 2 actions? Okay, Manny will not Step, then.

    Verdant Wheel

    Liger the Umpteenth, CN (any) Leshy Eldritch-Trickster Rogue/Sorcerer 1 | HP 3/17| AC 17| F+4 R+8 W+6| Perc(E) +6 darkvision, low light vision | Stealth(T) +6 speed 25| Hero Points: 1| Active Conditions:none

    Correct. Readying an action costs two actions and only allows a single action to be readied. Therefore, spellcasters can only ready one action spells. As such, most of the spells I've seen readied are one-action focus spells. Like an Elemental Sorcerer's Elemental Toss, as there aren't many 1 action spells you don't get full value out of if you just cast on your turn. (An exception can be guidance on someone, in case they lose their intended action due to a debuff like slowed. Thus preventing them from using the bonus AND being unable to be targeted again during the encounter.)

    Envoy's Alliance

    Male Unbreakable Goblin Bard 3 | HP 37/37, Focus: 2/2, Hero Pts 1/3 | AC 20 | Saves F +6 R +10 W +7 | Darkvision Perc +7 (init +2), Lore: Music +6, Occultism +6 Spells 1st: 2/3 2nd: 2/2 | Active conditions:

    Ok, so I have one alchemists's fire bomb, this seems to be the exact moment to use it.

    Can I throw it in the square between two swarms in order to cause splash damage to both? If so, what the AC of hitting the floor? (in 1E I think it was AC5).

    If I instead attack one swarm, and roll against its AC (no touch AC in 2e I guess). If I hit, I deal the normal damage and splash damage. If I miss, I only deal splash damage. Correct?

    All application of the aforementioned substance will cause 1 splash damage to friendlies. Am I approved to do so? IIRC in 1e PFS there was some rules about friendly fire, but couldn't find anything on 2e PFS guide.

    Does inspire courage add +1 to the bomb damage? How about splash damage?

    Verdant Wheel

    Liger the Umpteenth, CN (any) Leshy Eldritch-Trickster Rogue/Sorcerer 1 | HP 3/17| AC 17| F+4 R+8 W+6| Perc(E) +6 darkvision, low light vision | Stealth(T) +6 speed 25| Hero Points: 1| Active Conditions:none

    @zug Splash damage, if not a bomber, applies to the targeted square and all adjacent squares. Friendlies included. If a bomber, can choose to splash as normal, OR just the one enemy targeted. Further, on a hit you do full damage and splash, on a miss you do just splash, on a crit-miss you do neither, per the Splash Trait description on page 544 of core. (AC for floor is GM determined, so will wait for Deevor on that)

    Question @deevor. How many swarms are here? Asking, because it looks like three tokens, (aka 3 swarms) but each taking up just a square with an ally in it. {most swarms are Large (four squares a pop). Are these really small swarms? if so, great news for possibly getting some burning hands off on multiple swarms for once} Important for knowing what squares can be targeted for what. Also, if I need to move, which squares are occupied.

    Vigilant Seal

    CG Female Human Cleric 3 | HP 35/35 | AC 17 | F: +6, R: +7, W: +11 | Perc: +9, Stealth: +7 | Speed 30ft |Hero Points: 0/3 | Focus Pool: 1/1| Font 2/3 | Reactions: None | Conditions: Bless (25 ft) | Exploration: Search

    Getting consent for collateral damage is still a good practice, and I appreciate you asking. I, at least, am totally fine with taking a point of splash damage if it hurts the swarms.

    Sovereign Court

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    This is what I wrote for throwing rope to Duvik, which holds for hitting a square.

    Quote:
    I haven't been able to find in the rulebook, yet how to determine the accuracy of throwing rope at a square or to a person. So if you know, then shout up now. Otherwise I'm going to go with this, to throw the rope to be within reach of Durvik. Simple untrained skill is 10, you take -2 for a rope acting as an improvised weapon (unless you have the improvised weapon feat), with 10ft range increment (-2), using strength as the modifier as per normal thrown weapons. Hope you feel this is fair.

    So it's 10 to hit a square, with range increments as normal.

    There are 3 separate swarms, you are right, they should be large, but in this case it wouldn't make much difference, I have enlarged the toekns. Thanks @Liger.

    @Birgid, she does not have to make any saves.

    Verdant Wheel

    Liger the Umpteenth, CN (any) Leshy Eldritch-Trickster Rogue/Sorcerer 1 | HP 3/17| AC 17| F+4 R+8 W+6| Perc(E) +6 darkvision, low light vision | Stealth(T) +6 speed 25| Hero Points: 1| Active Conditions:none
    DM Deevor wrote:

    SNIP

    So it's 10 to hit a square, with range increments as normal.

    There are 3 separate swarms, you are right, they should be large, but in this case it wouldn't make much difference, I have enlarged the toekns. Thanks @Liger.

    @Birgid, she does not have to make any saves.

    Well, plus side, means there are more squares to hit the swarms with splash and the like with. Zug might even find one at one point, where he can hit all three at once. Down-side... so much for burning hands idea.

    Sovereign Court

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    Manny wrote:


    I'm assuming Manny can light a torch with an interact action.

    Yes, fine you have a lighted torch.

    Birgid wrote:


    Does making the save reduce my damage, or just stop me from being exposed to the poison?

    It just stops you from being exposed to the poison.

    Sovereign Court

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    Will post tomorrow morning (UK), the new posts weren't being shown on my campaigns for some reason.

    Verdant Wheel

    Liger the Umpteenth, CN (any) Leshy Eldritch-Trickster Rogue/Sorcerer 1 | HP 3/17| AC 17| F+4 R+8 W+6| Perc(E) +6 darkvision, low light vision | Stealth(T) +6 speed 25| Hero Points: 1| Active Conditions:none

    @deevor so I fully understand the response to Liger's spell cast. Was that a "they both critically succeed the save" or a GM ruling of "swarms can't be targeted by electric arc?" (Though the rules state to treat swarms as single monsters, that is ambiguous in response to whether they get targeted as a single creature. However normal attacks also target "creatures" not "monsters" but I digress. Otherwise the only note about targeting swarms is in any with the "swarm mind" trait, which says immune to mental effects that target a specific number of creatures... {this ironically helps add my own future adjudication at my own table, that they CAN be targeted by single target spells. As it made specific call outs against it as a second trait outside normal swarm rules. But further digression.} They can even be flanked, critted and knocked prone in 2e, ironically enough, unless specifically called out as otherwise in its stat block.) Or that these swarms are resistant to the electric damage? Just so I understand your chosen table adjudication, and can adjust my actions accordingly.

    Sovereign Court

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    Liger the Umpteenth wrote:
    @deevor so I fully understand the response to Liger's spell cast. Was that a "they both critically succeed the save" or a GM ruling of "swarms can't be targeted by electric arc?" (Though the rules state to treat swarms as single monsters, that is ambiguous in response to whether they get targeted as a single creature. However normal attacks also target "creatures" not "monsters" but I digress. Otherwise the only note about targeting swarms is in any with the "swarm mind" trait, which says immune to mental effects that target a specific number of creatures... {this ironically helps add my own future adjudication at my own table, that they CAN be targeted by single target spells. As it made specific call outs against it as a second trait outside normal swarm rules. But further digression.} They can even be flanked, critted and knocked prone in 2e, ironically enough, unless specifically called out as otherwise in its stat block.) Or that these swarms are resistant to the electric damage? Just so I understand your chosen table adjudication, and can adjust my actions accordingly.

    Just being an old 1e guy in a 2e game, but when I treat swarms as a single monster, I think that's in terms of movement and concealment and things like that, not spells that are targeted at a single creature. However if you can do precision damage against a swarm, why should the rules bare any relation to visualising the fantasy or a fantasy narrative.

    The rules for swarms says A swarm is a mass or cloud of creatures that functions as one monster., so it hinges on the definition of function. It's as clear as mud, but function to me has a different meaning to 'treat as'. Function to me is what the swarm does, not how things are done to it. So single creature spells should not work, as the swarm is made up of single creatures that together make a monster. So my ruling would be that the spell doesn't work against swarms. So the spell did do the damage to the single creature in the swarm, but did not have a material effect on the swarm. Swarm traits adds that swarms are immune to precision damage.

    I may be the only GM that has this interpretation, as others think you can do trip, grapple etc, but I would use the same argument about functions as a monster vs attack a single creature.

    Verdant Wheel

    Liger the Umpteenth, CN (any) Leshy Eldritch-Trickster Rogue/Sorcerer 1 | HP 3/17| AC 17| F+4 R+8 W+6| Perc(E) +6 darkvision, low light vision | Stealth(T) +6 speed 25| Hero Points: 1| Active Conditions:none

    Very understandable, and agree about it not being clear. (hence me asking for a clarification on how you will rule it for your table. Just so i understand. And I failed to mention immunity to the precision damage, does not change the AC drop for flanking. However, as an old 1e guy as well, I can understand if you want to also rule them as unflankable, untrippable etc. I do just want to make sure I understand such adjudications. if they are going to be sweeping ones such "applies to all swarms unless stated otherwise" before I essentially waste another turn.)

    As such, I am going to then ask if a spell with an attack roll to hit, but still specifies a target of "1 creature," will fall under the same assumption as a melee or ranged weapon attacking, or it falls under the same issue as the electric arc as above.

    Sovereign Court

    Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺) | || Current Map ||
    Liger the Umpteenth wrote:

    Very understandable, and agree about it not being clear. (hence me asking for a clarification on how you will rule it for your table. Just so i understand. And I failed to mention immunity to the precision damage, does not change the AC drop for flanking. However, as an old 1e guy as well, I can understand if you want to also rule them as unflankable, untrippable etc. I do just want to make sure I understand such adjudications. if they are going to be sweeping ones such "applies to all swarms unless stated otherwise" before I essentially waste another turn.)

    As such, I am going to then ask if a spell with an attack roll to hit, but still specifies a target of "1 creature," will fall under the same assumption as a melee or ranged weapon attacking, or it falls under the same issue as the electric arc as above.

    Will allow flanking, no tripping, grappling and the like, single target (or multiple single target) spells would not effect them, (although if it makes a great narrative them might be persuaded).

    Verdant Wheel

    Liger the Umpteenth, CN (any) Leshy Eldritch-Trickster Rogue/Sorcerer 1 | HP 3/17| AC 17| F+4 R+8 W+6| Perc(E) +6 darkvision, low light vision | Stealth(T) +6 speed 25| Hero Points: 1| Active Conditions:none
    DM Deevor wrote:

    Will allow flanking, no tripping, grappling and the like, single target (or multiple single target) spells would not effect them, (although if it makes a great narrative them might be persuaded).

    Noted and understood.

    Verdant Wheel

    Liger the Umpteenth, CN (any) Leshy Eldritch-Trickster Rogue/Sorcerer 1 | HP 3/17| AC 17| F+4 R+8 W+6| Perc(E) +6 darkvision, low light vision | Stealth(T) +6 speed 25| Hero Points: 1| Active Conditions:none

    Zug brings up an interesting point. WOULD telekinetic projectile work against the swarms at this table? It's targeting rules are identical to other spells with attack rolls. "Target: 1 creature". But it also mentioned requiring outside objects to launch at the target in order to do its damage, of the described type. (again, mostly asking due to the previous rulings, and wanting to know where the divide is.)

    Sovereign Court

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    I will repeat the previous argument and say no, because of the 1 creature thing. Whether the bods at Paizo meant this or not, they should have clarified somewhere. They made a humongous rule book, which is like Emmental cheese, full of holes. If it weren't for the fact I like these scenarios and adventure paths cos the stories are good, I'd not be learning 2e, not sold on it's mechanics.

    In this case, would have reversed actions and targeted the spider for Zug.

    Envoy's Alliance

    Male Unbreakable Goblin Bard 3 | HP 37/37, Focus: 2/2, Hero Pts 1/3 | AC 20 | Saves F +6 R +10 W +7 | Darkvision Perc +7 (init +2), Lore: Music +6, Occultism +6 Spells 1st: 2/3 2nd: 2/2 | Active conditions:

    Ah, right. Thanks for the re-targeting!
    I realised bit after I posted, that maybe it wouldn't work due to earlier ruling - but didn't have the time for another post to correct the action.

    Envoy's Alliance

    Male Unbreakable Goblin Bard 3 | HP 37/37, Focus: 2/2, Hero Pts 1/3 | AC 20 | Saves F +6 R +10 W +7 | Darkvision Perc +7 (init +2), Lore: Music +6, Occultism +6 Spells 1st: 2/3 2nd: 2/2 | Active conditions:

    I'm totally cool with the GM's ruling, and we should play with it for the scenario.

    But to better understand the swarms for future games... I read the spider swarm creature stats from aonprd (sorry, spoiled myself...), and I couldn't find any RAW that single physical attacks wouldn't affect swarms.
    They are immune to precision damage and to "mental effects that target only a specific number of creatures" - and that's it.
    I think the resistances is the mechanic to make normal attacks less effective - but there's no actual immunity to physical attacks.

    Perhaps it's just the 1E experience written deep down to us, that keeps the mindset against normal weapons. (Well... that, and common sense)

    Sovereign Court

    Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺) | || Current Map ||

    To clarify the +1 shortsword you found is NOT a +1 striking shortsword.

    This shortsword has a +1 weapon potency rune (+1 item bonus to attack rolls with the weapon).

    Envoy's Alliance

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    ♥️ 107 | AC 27 | Saves 15/16/15|Focus Points ☑ | PFS# 133608-2001 | Male Human Bard (Level 9) | | ☘️ 1 | Spells DC 26 (Occult)-/3/3/3/3/2 (Divine) - | Perception +13 |◆◇↺ |

    Oh, a +1 Striking weapon at this level would be so sweet, haha. Oh well, a man can dream.

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