GM Badblood's Scions of the Sky Key - Part III - The Golden Guardian (Inactive)

Game Master Lance K

This thread will be used for the Scions of the Sky Key series, which is a 1st Edition Pathfinder scenario series which consists of three parts that are meant to be played in order. This will be a Pathfinder Society game, which means that the players need to follow PFS rules regarding character building and will receive a chronicle sheet after completing each part.


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Grand Lodge

M Kitsune Bard (Flame Dancer) 5 | HP 12/33 +10| AC 19 Tch 14 FF 15 | F +8 R +11 W +7 +4 vs. Sonic, Language Dependent, Bardic | 4/15 bardic performance available | GM reroll used | wands 35/50 CLW 47/50 Comp Lang’s 39/50 Lucky Number| Spells: 1st 2/5 2nd 0/3 | Init +6 | Perception +10 | Lucky Number: 14| Condition: Heroism, Bear’s Endurance, bow in one hand

Hearing there is someone invisible around the corner, Guy moves up to where he can see the enemy agents and glitter bombs the area.

Perception: 1d20 + 8 ⇒ (13) + 8 = 21 If he actually detects the invisible person, there may be a redirect otherwise it is the blue circle on the map
Glitterdust, DC 15 Will or blinded — mostly using it to reveal invisible

Since Silence is a full round action, he should also be able to see who is casting it on what object.

The Concordance

Female N Undine Elemental Sorcerer 4 | HP 18/18 | AC 11, touch 11, flat-footed 10 | CMB 0, CMD 11 | Fort +2, Ref +3, Will +6 | Init +3 | Perception +2, Sense Motive +1 | Spells/day: 1st 7/7; 2nd 4/4| Cold Ray/day: 8/8 Speed 30ft | Swim Speed 30ft| Active conditions: none

Are the yellow dashed circles Silence?

Silence?! Rats! Looks like I'll be using my ray today. She holds her ground, like Bocke and Bask.

Sovereign Court

The Dragon's Demand

High hits on miss chances. And the yellow circles are the Aspis's lights.

Toral's spiritual weapon slashes at the invisible foe and draws blood. The unseen caster's spell fails as they lose their concentration.
Concentration: 1d20 + 5 ⇒ (4) + 5 = 9

Guy moves in and fills the hall way with glittering dust.

Zaril Will: 1d20 + 6 ⇒ (7) + 6 = 13
Male: 1d20 + 0 ⇒ (19) + 0 = 19
Female: 1d20 + 0 ⇒ (3) + 0 = 3

Round 6- Bless
Guy
Sinaryn
Toral
Bocke -Readying action
Laafdahni
Zaril -glittered, blind
Male Agent -glittered
Bask - Readying action
-Salim
Female Agent -glittered, blind

Sovereign Court

The Dragon's Demand

Botting Sinaryn

Sinaryn advances a few steps forward to stand in the hallway and readies her pistol to shoot anybody who steps into sight. She knows it's a tough shot with the distance and her allies in the way, but she also does not want to move in front of them and put herself at risk.

Readied Shot, Bless, PBS: 1d20 + 5 + 1 + 1 - 2 ⇒ (6) + 5 + 1 + 1 - 2 = 11
B/P, magic, shocking, PBS: 1d8 + 1 + 1 + 1 + 1d6 ⇒ (8) + 1 + 1 + 1 + (5) = 16

A figure outlined in faint golden particles emerges from the hallway and lunges at Guy. Sinaryn and Bocke fire their shots but both miss. Bask and Salim dart forward to get closer to the fight. Its a blind lunge, but the attack strikes the kitsune in the shoulder. As the spear drives into Guy the illusion drops. The attack is a man dressed in the garb of a nobleman but his teeth are filed into points and his face is covered in sinister looking tattoos, making him appear like a demon straight from the Abyss. He twists the blade before leaping backwards, landing behind his henchmen.

Spear: 1d20 + 8 + 2 ⇒ (12) + 8 + 2 = 22
Magic, Piercing: 1d8 + 7 + 2d6 ⇒ (1) + 7 + (5, 6) = 19
Miss Chance: 1d100 ⇒ 92
Will Save: 1d20 + 6 ⇒ (14) + 6 = 20

Note that he moved 30 feet despite being blinded and that he moved attacked, and moved again. And also Zaril passes his Will save at the end of the round.

The male Aspis agent moves forward, dropping his crossbow to the ground and drawing a pair of axes. He moves in and slices Guy, who easily ducks under the clumsy attack.

Handaxe: 1d20 + 10 - 2 ⇒ (1) + 10 - 2 = 9
Slashing: 1d6 + 5 ⇒ (5) + 5 = 10

The female agent stays back, fishing out a potion from her pouch and drinking it. She tries to take a step back, but her leader pushes her forward again, snarling "You're not running away. Get out your axes." She complies, dropping her crossbow and drawing a pair of razor sharp axes.

healing: 1d8 + 1 ⇒ (7) + 1 = 8
Will: 1d20 + 0 ⇒ (18) + 0 = 18

Just a note here. The agents came into the fight injured and shaken. I've been tracking it on my own, but now I'm just adding the effects in.

The fearsome leader of the Apsis Consortium's expedition has been revealed and has shown himself to be a capable fighter. The party is now engaged in hand to hand combat in the narrow hallways of Ashkurhal.

Round 7- Bless
Guy -19
Sinaryn
Toral
Bocke
Laafdahni
Bask
-Salim

Zaril -glittered, -6
Male Agent -glittered, shaken, -10
Female Agent -glittered, shaken, -2

Grand Lodge

M Kitsune Bard (Flame Dancer) 5 | HP 12/33 +10| AC 19 Tch 14 FF 15 | F +8 R +11 W +7 +4 vs. Sonic, Language Dependent, Bardic | 4/15 bardic performance available | GM reroll used | wands 35/50 CLW 47/50 Comp Lang’s 39/50 Lucky Number| Spells: 1st 2/5 2nd 0/3 | Init +6 | Perception +10 | Lucky Number: 14| Condition: Heroism, Bear’s Endurance, bow in one hand

Do I get an Attack of Opportunity on the leader with him moving in and back out like that? I am Kitsune, so the bite threatens.
I am guessing not, sounds like he used Spring Attack along with some other special allowing him to move that much. Still want to check.
Am I understanding things correctly that none of them are blinded any more?

Sovereign Court

The Dragon's Demand

He's wielding a long spear and has Spring Attack. And yes, the two that were blinded passed the Will Save they get at the end of their turns. They are still covered in glitter for the rest of the spell duration though.

Grand Lodge

open | NG male (he/him) human inquisitor (Nethys) 7 | AC 22 (T 16, FF 17) | HP 52/52 | F +8, R +9, W +9 | I +7, P +12 | Spells: 1st (5/5) 2nd (4/4) 3rd (2/2) | Judg (3/3) Bane (10/10) | Active Conditions: none

Bocke is feeling a little lonely, but wouldn't be any more efftive if closer. He steps forward and tries to loft a few arrows over Guy's head.

Longbow, DF, IC, bless, RS, PS: 1d20 + 7 + 1 + 2 + 1 - 2 - 0 ⇒ (12) + 7 + 1 + 2 + 1 - 2 - 0 = 21 vs cover
Damage, IC: 1d8 + 1 + 2 ⇒ (5) + 1 + 2 = 8

Longbow, DF, IC, bless, RS, PS: 1d20 + 7 + 1 + 2 + 1 - 2 - 0 ⇒ (12) + 7 + 1 + 2 + 1 - 2 - 0 = 21 vs cover
Damage, IC: 1d8 + 1 + 2 ⇒ (4) + 1 + 2 = 7

Grand Lodge

M Kitsune Bard (Flame Dancer) 5 | HP 12/33 +10| AC 19 Tch 14 FF 15 | F +8 R +11 W +7 +4 vs. Sonic, Language Dependent, Bardic | 4/15 bardic performance available | GM reroll used | wands 35/50 CLW 47/50 Comp Lang’s 39/50 Lucky Number| Spells: 1st 2/5 2nd 0/3 | Init +6 | Perception +10 | Lucky Number: 14| Condition: Heroism, Bear’s Endurance, bow in one hand

"It's a high time to fight
When the walls are closin' in!
Call it what you like,
This time you got to win!
"

Guy starts back up his song and moves past the Aspis agent and out of the way.

Acrobatics to avoid AoO, Heroism: 1d20 + 14 + 2 ⇒ (4) + 14 + 2 = 20

Sovereign Court

The Dragon's Demand

Bocke fires two arrows over the heads of his allies. One arrow grazes the ranger's head and takes part of his ear. The second arrow lands high in his shoulder and penetrates his reinforced leather jerkin. He is severely wounded but still standing.

Guy tries to slide under the warrior's legs, but he is a little slower than he would like and sees an axe flying towards his head as the warrior tries to decapitate the bard. There is a shock of pain as the blade glances off his skull and Guy finds himself unable to move past the brawny warrior.

Attack of Opportunity: 1d20 + 8 ⇒ (19) + 8 = 27
Slashing: 1d6 + 5 ⇒ (5) + 5 = 10

Failing the check provokes an attack of opportunity and causes Guy to lose the move action.

Round 7- Bless, Inspire Courage
Guy -29
Sinaryn
Toral

Bocke
Laafdahni
Bask
-Salim

Zaril -glittered, -6
Male Agent -glittered, shaken, -25
Female Agent -glittered, shaken, -2

The Exchange

Male N Dwarf from Qadira - usually talking business or about the past | Flame Spirit Shaman (Speaker for the Past) 9 | HP 98/98 + 12/12 Temp HP | Resistance Fire 10 | Now: AC25 / AC 27 vs evil, Normal: AC 22 T 10 FF 22 | CMB +4, CMD 14 | F: +11, R: +6, W: +17 | Init: +0 | Perc: +20, SM: +19, Dipl.: +24 | Reroll 1/1 | Chaldira trait reroll 1/1 | Knowledge 8/8 | Darkvision 60ft | Speed 20ft | Active condition: heroism, barkskin, magic vs evil, heightened awareness

Move action, spiritual weapon of Chaldira, shortsword 2/5 : 1d20 + 9 ⇒ (20) + 9 = 291d8 + 1 ⇒ (6) + 1 = 7

Crit?: 1d20 + 9 ⇒ (13) + 9 = 221d8 + 1 ⇒ (3) + 1 = 4

Toral let’s the shortsword of force attack the Aspis in front of Guy!!

In case he is down, Toral moves forward. I put his icon on the position he would move to.

Liberty's Edge

CG Undine Wizard 1/Magus 2 | HP: 20/20 | AC: 18 T: 13 FF: 15 | CMB: +1, CMD: 14 | F: +5 R: +4 W: +6 | Init: +5 | Perception: +0 (Darkvision) | Speed: 30ft (30ft Swim) | Active conditions:
Resources:
| Arcane Pool: 1/5 | Chill Touch (SLA): 1/1 | Magus Spells (1st): 1/2 | Wizard Spells (1st): 1/2

"Now boys, I am a crack shot but if I am trying to weave a bullet between you...lets just say I like you too much to nick ya and its throwing off my aim." Sinaryn frets as she tries to makes a shot before moving around through the hallways.

Pistol vs. Touch: 1d20 + 5 + 1 + 2 - 4 ⇒ (6) + 5 + 1 + 2 - 4 = 10 Enemies definitely have at least soft cover to that shot.
Damage (P+1d6 Electricity): 1d8 + 2 + 2 + 1d6 ⇒ (6) + 2 + 2 + (5) = 15

She curses as her shot isn't nearly as nice as she wants.

"Bask and Salim, do come with me. I don't want to get too close to those smelly bastards." she says beckoning them around for what she hopes to be a flank.

Arcane Pool 3 Rounds/Shock 4 Rounds.

Sovereign Court

The Dragon's Demand

Toral's magic sword zips from the Aspis leader and flies into the axe man's back, impaling him. The man drops his axes and leans against the wall, sliding down into a seated position. Zaril shouts out, "If you die on me, I will eat your heart!"

Sinaryn, the squares with rubble in them would be difficult terrain to move through, so double movement cost. You can change where you want to go if you like.

Round 7- Bless, Inspire Courage
Guy -29
Sinaryn
Toral
Bocke
Laafdahni
Bask
-Salim

Zaril -glittered, -6
Female Agent -glittered, shaken, -2

Silver Crusade

“Bask Rahid” | Male LG Medium Half-Orc Hunter (divine hunter, scarab stalker) 7 | HP 66/66 | AC 22 / 13 T / 20FF | CMD +9 CMD 22 | F +13, R +10, W +7 | Init +2 | Perc +12 SM +2 |Speed 20ft | Spells 1st: 5/5; 2nd: 3/4 3rd: 0/1 Hunter Aspects 5/7 Touch of Glory 2/5 final warning 3/3; CI arrows 20 | Active Conditions:

Bask watchs Sinaryn go down the passageway, but doesn't follow.

"I can't leave Toral alone in there!"

He moves in, then calls out for Salim to attack, waiting until he does so to active the Final Warning. Salim moves in, and when he does so Bask graps the amulet and concentrates, and himself, Salim, Toral and Guy glow with a pale flame.

Move in for Bask, then ready a move action to use the final warning until Salim is in position. Salim then moves in, and Bask activates it, using all 3 charges

Final Warning wrote:
As a move action, you can spend one charge to cause your body and equipment to ignite with soft golden flames for 3 rounds, during which time you shed light as a 2nd level spell and deal 1d6 fire damage to any creature that strikes you with its body or handheld weapon (but not reach weapons); this damage ignores the resistance of qlippoth and worshipers of Rovagug. You may spend an additional 2 charges to grant all allies within 30 feet these two benefits for 3 rounds

The Concordance

Female N Undine Elemental Sorcerer 4 | HP 18/18 | AC 11, touch 11, flat-footed 10 | CMB 0, CMD 11 | Fort +2, Ref +3, Will +6 | Init +3 | Perception +2, Sense Motive +1 | Spells/day: 1st 7/7; 2nd 4/4| Cold Ray/day: 8/8 Speed 30ft | Swim Speed 30ft| Active conditions: none

Realizing that the battle is unlikely to reach her unless all her comrades fall, Laafdahni dashes out to follow Sinaryn.

Double move.

Sovereign Court

The Dragon's Demand

Zaril jumps back and stabs at Toral. "Die dwarf!" Perhaps he still had a little glitterdust in his eyes though, as the thrust is far above the dwarf's head. Then in a blink of an eye, the spearman retreats further in the hallway. He is still visible, as the light sheds an additional 20 feet of dim-light past the lit area.

Spear, PA: 1d20 + 10 - 2 ⇒ (1) + 10 - 2 = 9
Piercing, magic, PA: 1d8 + 5 + 6 + 2d6 ⇒ (7) + 5 + 6 + (2, 4) = 24

Now alone but too afraid to run away, the woman swings both her axes at Toral, but despite the twirling of her axes she fails to land a decisive blow. The woman re-positions herself, putting some ground between the approaching Pathfinders.

[ooc]Am I reading Final Warning correctly in that it only causes damage if the attack lands?

Axe: 1d20 + 6 ⇒ (8) + 6 = 14
slashing: 1d6 + 5 ⇒ (4) + 5 = 9

Axe: 1d20 + 6 ⇒ (5) + 6 = 11
slashing: 1d6 + 5 ⇒ (5) + 5 = 10

ROUND 7
I moved Sinaryn back to her original position due to the difficult terrain issue. She can adjust where she wants to move for this round.

Round 8- Bless, Inspire Courage +2
Guy -29 -flame
Sinaryn
Toral -flame
Bocke
Laafdahni
Bask -flame
-Salim -flame

Zaril -glittered, -3
Female Agent -glittered, shaken, -2

One of the agents has been taken down and one still remains. Toral and Bocke noticed that the wound Zaril from the spiritual blade seems to be regenerating.

Liberty's Edge

CG Undine Wizard 1/Magus 2 | HP: 20/20 | AC: 18 T: 13 FF: 15 | CMB: +1, CMD: 14 | F: +5 R: +4 W: +6 | Init: +5 | Perception: +0 (Darkvision) | Speed: 30ft (30ft Swim) | Active conditions:
Resources:
| Arcane Pool: 1/5 | Chill Touch (SLA): 1/1 | Magus Spells (1st): 1/2 | Wizard Spells (1st): 1/2

Since he dropped I double moved through the terrain getting me out the other side.

Grand Lodge

open | NG male (he/him) human inquisitor (Nethys) 7 | AC 22 (T 16, FF 17) | HP 52/52 | F +8, R +9, W +9 | I +7, P +12 | Spells: 1st (5/5) 2nd (4/4) 3rd (2/2) | Judg (3/3) Bane (10/10) | Active Conditions: none

Bocke double moves.

Grand Lodge

M Kitsune Bard (Flame Dancer) 5 | HP 12/33 +10| AC 19 Tch 14 FF 15 | F +8 R +11 W +7 +4 vs. Sonic, Language Dependent, Bardic | 4/15 bardic performance available | GM reroll used | wands 35/50 CLW 47/50 Comp Lang’s 39/50 Lucky Number| Spells: 1st 2/5 2nd 0/3 | Init +6 | Perception +10 | Lucky Number: 14| Condition: Heroism, Bear’s Endurance, bow in one hand

Guy continues his song as he gets out his wand and heals himself a little bit.

CLW: 1d8 + 1 ⇒ (7) + 1 = 8

Looking at the woman, he points out “The one who said not to retreat has run. Are you sure that is the type of leader you want to follow?

The Exchange

Male N Dwarf from Qadira - usually talking business or about the past | Flame Spirit Shaman (Speaker for the Past) 9 | HP 98/98 + 12/12 Temp HP | Resistance Fire 10 | Now: AC25 / AC 27 vs evil, Normal: AC 22 T 10 FF 22 | CMB +4, CMD 14 | F: +11, R: +6, W: +17 | Init: +0 | Perc: +20, SM: +19, Dipl.: +24 | Reroll 1/1 | Chaldira trait reroll 1/1 | Knowledge 8/8 | Darkvision 60ft | Speed 20ft | Active condition: heroism, barkskin, magic vs evil, heightened awareness

Move action, spiritual weapon of Chaldira, shortsword 3/5, ic, bless : 1d20 + 9 + 2 + 1 ⇒ (17) + 9 + 2 + 1 = 291d8 + 1 + 2 ⇒ (3) + 1 + 2 = 6

Toral let’s the shortsword of force attack the female Aspis now!!

He then 5 ft steps back and casts a color spray spell on her!

Only her in the area of effect. DC 17 Will save color spray.

The Concordance

Female N Undine Elemental Sorcerer 4 | HP 18/18 | AC 11, touch 11, flat-footed 10 | CMB 0, CMD 11 | Fort +2, Ref +3, Will +6 | Init +3 | Perception +2, Sense Motive +1 | Spells/day: 1st 7/7; 2nd 4/4| Cold Ray/day: 8/8 Speed 30ft | Swim Speed 30ft| Active conditions: none

Dashing around one corner, Laafdahni comes to a stop at the edge of the next. Peeking around, she sees a female Aspis agent facing down Salim. Throwing out her hand, she sends a bolt of freezing energy at the Aspis's back.

Cold Ray: 1d20 + 2 ⇒ (4) + 2 = 61d6 + 1 ⇒ (4) + 1 = 5

Unfortunately, she hasn't moved far enough out of the side hallway to get a clear shot.

Sovereign Court

The Dragon's Demand

Will Save: 1d20 + 0 ⇒ (11) + 0 = 11

1d4 ⇒ 4

Toral's spiritual weapon slashes the ranger, then a spray of color blinds her and leaves her stuttering and flailing about as she drops the weapons in her hands and sputters incoherently. Laafdahni fires a blast of cold that strikes the statue of the crying dwarf, leaving a layer of rime on its surface as its tears freeze. Guy tries to rally his allies while stepping out of the fight to heal himself and Bocke and Sinaryn jog towards the group as they try to get closer to the action.

Bask is still up!

Round 8- Bless, Inspire Courage +2
Guy -21 -flame
Sinaryn
Toral -flame
Bocke
Laafdahni
Bask -flame
-Salim -flame

Zaril -glittered, -3
Female Agent -glittered, shaken, stunned 5 rds., blinded 4 rds. -8

Silver Crusade

“Bask Rahid” | Male LG Medium Half-Orc Hunter (divine hunter, scarab stalker) 7 | HP 66/66 | AC 22 / 13 T / 20FF | CMD +9 CMD 22 | F +13, R +10, W +7 | Init +2 | Perc +12 SM +2 |Speed 20ft | Spells 1st: 5/5; 2nd: 3/4 3rd: 0/1 Hunter Aspects 5/7 Touch of Glory 2/5 final warning 3/3; CI arrows 20 | Active Conditions:

I agree the Final warning needs a hit to be effective

Bask races after the speedy spearman.

"Stop!"

As he moves he calls out to Salim to "Flank!"

double move for both, both have I believe enough movement to attempt to avoid an AoO from the longspear (assuming he is not threatening adjacent, if so Salim will provoke)

Acrobatics, heroism: 1d20 + 5 + 2 ⇒ (10) + 5 + 2 = 17


“Salim” | Male N Medium Celestial Lion (daredevil) 6 | HP 45/45 | AC 23 / 13 T / 20FF | CMB +12(+16 grapple) CMD 26 (30 vs. trip) SR 12 DR 5/evil| F +8, R +8, W +4 | Init +3 | Perc +6 SM +2 |Speed 40ft | Resisances: Fire 10, Acid 10, Cold 10 | Active Conditions: Aspect of the Bull

Salim bounds down the coridoor to block the way of their enemy

Acrobatics: 1d20 + 12 ⇒ (20) + 12 = 32

Sovereign Court

The Dragon's Demand

Bask and Salim rush the Aspis leader, attempting to spring into the reach of his spear. Salim jumps up at just the right moment and for a brief fraction of a second is running the shaft of Zaril's spear. Unfortunately Bask is not fast enough and the blade of the pike slices into his thigh as he moves in.

Attack of Opportunity, power attack: 1d20 + 8 - 2 ⇒ (18) + 8 - 2 = 24
Piercing: 1d8 + 11 ⇒ (2) + 11 = 13

Zaril then springs into action, using his spear to pole vault away from the hunter and his cat, running towards the statue of the weeping dwarf. He winks at Laafdahni before expertly skewering her on his pike then turning on his heels and moving down the dimly lit narrower hallway south of the dwarf.

Spear, power attack: 1d20 + 8 + 2 - 2 ⇒ (18) + 8 + 2 - 2 = 26
Piercing: 1d8 + 11 + 2d6 ⇒ (3) + 11 + (6, 4) = 24

Bask and Salim both get a chance to take a swing at the speedy serpent before he moves, but it is unlikely not enough to stop him from fatally wounding Laafdahni, who is now lying on the ground fighting for her life.

Very good idea to use the wand of bear's endurance on everybody.

"Come and catch me, little Pathfinders!"

Round 9- Bless, Inspire Courage +2
Guy -21 -flame
Sinaryn
Toral -flame
Bocke
Laafdahni -24
Bask -flame -13
-Salim -flame
Zaril -glittered
Female Agent -glittered, shaken, stunned 4 rds., blinded 3 rds. -8

Grand Lodge

open | NG male (he/him) human inquisitor (Nethys) 7 | AC 22 (T 16, FF 17) | HP 52/52 | F +8, R +9, W +9 | I +7, P +12 | Spells: 1st (5/5) 2nd (4/4) 3rd (2/2) | Judg (3/3) Bane (10/10) | Active Conditions: none

Bocke moves up and readies a shot in case she climbs over the rubble.

Longbow, DF, IC, bless, PBS: 1d20 + 7 + 1 + 2 + 1 + 1 ⇒ (12) + 7 + 1 + 2 + 1 + 1 = 24
Damage, IC, PBS: 1d8 + 1 + 2 + 1 ⇒ (8) + 1 + 2 + 1 = 12

Sovereign Court

The Dragon's Demand

That's where the big cave in happened. That rubble in the southwest corner requires a pretty high Escape Artist to squeeze through. It unlikely he would try to move through that.

Round 9- Bless, Inspire Courage +2
Guy -21 -flame
Sinaryn
Toral -flame
Bocke
Laafdahni -24
Bask -flame -13
-Salim -flame

Zaril -glittered
Female Agent -glittered, shaken, stunned 4 rds., blinded 3 rds. -8

Grand Lodge

open | NG male (he/him) human inquisitor (Nethys) 7 | AC 22 (T 16, FF 17) | HP 52/52 | F +8, R +9, W +9 | I +7, P +12 | Spells: 1st (5/5) 2nd (4/4) 3rd (2/2) | Judg (3/3) Bane (10/10) | Active Conditions: none

Bocke will double move, then, to the position his icon is at.

Grand Lodge

M Kitsune Bard (Flame Dancer) 5 | HP 12/33 +10| AC 19 Tch 14 FF 15 | F +8 R +11 W +7 +4 vs. Sonic, Language Dependent, Bardic | 4/15 bardic performance available | GM reroll used | wands 35/50 CLW 47/50 Comp Lang’s 39/50 Lucky Number| Spells: 1st 2/5 2nd 0/3 | Init +6 | Perception +10 | Lucky Number: 14| Condition: Heroism, Bear’s Endurance, bow in one hand

Guy rushes over to where Laafdahni gasped in pain, finding her on the ground unconscious.

Double move
I think the area he moved through has light.

The Concordance

Female N Undine Elemental Sorcerer 4 | HP 18/18 | AC 11, touch 11, flat-footed 10 | CMB 0, CMD 11 | Fort +2, Ref +3, Will +6 | Init +3 | Perception +2, Sense Motive +1 | Spells/day: 1st 7/7; 2nd 4/4| Cold Ray/day: 8/8 Speed 30ft | Swim Speed 30ft| Active conditions: none

As Laafdahni is at -4 hp:

DC 10 CON w/ Bear's Endurance: 1d20 + 2 ⇒ (13) + 2 = 15

Success; stabilized

The Exchange

Male N Dwarf from Qadira - usually talking business or about the past | Flame Spirit Shaman (Speaker for the Past) 9 | HP 98/98 + 12/12 Temp HP | Resistance Fire 10 | Now: AC25 / AC 27 vs evil, Normal: AC 22 T 10 FF 22 | CMB +4, CMD 14 | F: +11, R: +6, W: +17 | Init: +0 | Perc: +20, SM: +19, Dipl.: +24 | Reroll 1/1 | Chaldira trait reroll 1/1 | Knowledge 8/8 | Darkvision 60ft | Speed 20ft | Active condition: heroism, barkskin, magic vs evil, heightened awareness

Move action, spiritual weapon of Chaldira, shortsword 4/5, ic, bless : 1d20 + 9 + 2 + 1 ⇒ (17) + 9 + 2 + 1 = 291d8 + 1 + 2 ⇒ (5) + 1 + 2 = 8

Toral let’s the shortsword of force attack the female Aspis again!!

He then 5 ft steps forward and shoots his crossbow at her!

crossbow, bless, ic : 1d20 + 2 + 1 + 3 ⇒ (19) + 2 + 1 + 3 = 251d8 + 2 ⇒ (1) + 2 = 3

Crit? crossbow, bless, ic : 1d20 + 2 + 1 + 3 ⇒ (17) + 2 + 1 + 3 = 231d8 + 2 ⇒ (2) + 2 = 4

Liberty's Edge

CG Undine Wizard 1/Magus 2 | HP: 20/20 | AC: 18 T: 13 FF: 15 | CMB: +1, CMD: 14 | F: +5 R: +4 W: +6 | Init: +5 | Perception: +0 (Darkvision) | Speed: 30ft (30ft Swim) | Active conditions:
Resources:
| Arcane Pool: 1/5 | Chill Touch (SLA): 1/1 | Magus Spells (1st): 1/2 | Wizard Spells (1st): 1/2

Sinaryn keeps rushing to come out on the other side of the Aspis.

Double-Move.
Arcane Pool 2 Rounds/Shock 3 Rounds.

Silver Crusade

“Bask Rahid” | Male LG Medium Half-Orc Hunter (divine hunter, scarab stalker) 7 | HP 66/66 | AC 22 / 13 T / 20FF | CMD +9 CMD 22 | F +13, R +10, W +7 | Init +2 | Perc +12 SM +2 |Speed 20ft | Spells 1st: 5/5; 2nd: 3/4 3rd: 0/1 Hunter Aspects 5/7 Touch of Glory 2/5 final warning 3/3; CI arrows 20 | Active Conditions:

@Guy you're emitting holy light of Sarenrae for another round, it should be enough to see by even if there weren't other light around

Bask winces in pain as the spear sinks in, but flames of retribution lick up the spear at him

Fire: 1d6 ⇒ 5

He then strikes out as he moves away, but non-lethally as he hasn't (yet) watched him hit Laafdahni...

AoO Scimitar, PA, outflank, inspire, heroism: 1d20 + 8 - 1 + 4 + 2 + 2 ⇒ (17) + 8 - 1 + 4 + 2 + 2 = 32
Magical Slashing, PA, inspire: 1d6 + 8 + 3 + 2 ⇒ (1) + 8 + 3 + 2 = 14

Afterwards as he watches powerlessly as he stabs her, Bask chases after him, once again trying to avoid the spear, and calling to Salim for help after roaring in rage.

Acrobatics, heroism: 1d20 + 5 + 2 ⇒ (19) + 5 + 2 = 26


“Salim” | Male N Medium Celestial Lion (daredevil) 6 | HP 45/45 | AC 23 / 13 T / 20FF | CMB +12(+16 grapple) CMD 26 (30 vs. trip) SR 12 DR 5/evil| F +8, R +8, W +4 | Init +3 | Perc +6 SM +2 |Speed 40ft | Resisances: Fire 10, Acid 10, Cold 10 | Active Conditions: Aspect of the Bull

Salim bites at the fleeing Aspis

Bite, PA, outflank, inspire, bless: 1d20 + 8 - 1 + 4 + 2 + 1 ⇒ (4) + 8 - 1 + 4 + 2 + 1 = 18
Magic P/B/S, PA, inspire: 1d6 + 3 + 2 + 2 ⇒ (4) + 3 + 2 + 2 = 11

He then runs after Bask and still trying to follow his last command, tries to rush past the Aspis.

Acrobatics vs. CMD+5: 1d20 + 12 ⇒ (13) + 12 = 25

I've optimistically placed him on the other side, but if that's not enough I think he'll provoke and end up behind Bask. If only he was smart enough to go the other way round

Sovereign Court

The Dragon's Demand

Zaril is using a reach weapon, so he isn't subject to the fire damage.

Salim snaps at air as the spearman deftly moves out of the way, but can't avoid a strike from the flat side of Bask's scimitar.

Bocke, Guido and Sinaryn move into position while Laafdahni struggles to stay alive. Toral tries to finish off the stunned Serpent, slashing her with his spiritual blade and firing a crossbow bolt into her chest. The agent stumbles and cries out in pain, but still remains standing. Toral notices that the light being shed in this hallway is coming from a cocked and loaded heavy crossbow lying on the ground only a few feet from his feet. It looks like someone had cast a light spell on the quarrel.

Bask rolls underneath the reach of Zaril's heavy pike, but the Aspis leader is ready for Salim's leap and has his spear ready. Luckily Zaril slips on a bit of rubble and loses his footing, leaving Salim uninjured.

Spear, AoO: 1d20 + 8 - 2 ⇒ (1) + 8 - 2 = 7
Piercing, magic: 1d8 + 5 + 6 ⇒ (5) + 5 + 6 = 16

Face to face with Bask, the tattooed man laughs, displaying his filed teeth. With a twirl he switches his grip on his spear and draws a black kukri inscribed with Abyssal runes. "It wouldn't be a good day if the Iron Raven didn't get a chance to taste some blood." He winks at Bask and then slashes at him with the knife. As Bask ducks under the blade, the man twirls around, retreating around the corner.

Kukri: 1d20 + 8 + 2 - 2 ⇒ (2) + 8 + 2 - 2 = 10
Slashing: 1d4 + 3 + 4 + 2d6 ⇒ (3) + 3 + 4 + (2, 1) = 13

Round 10- Bless, Inspire Courage +2
Guy -21 -flame
Sinaryn
Toral -flame
Bocke
Laafdahni -24
Bask -flame -13
-Salim -flame

Zaril -glittered -11
Female Agent -glittered, shaken, stunned 3 rds., blinded 2 rds. -23

Grand Lodge

M Kitsune Bard (Flame Dancer) 5 | HP 12/33 +10| AC 19 Tch 14 FF 15 | F +8 R +11 W +7 +4 vs. Sonic, Language Dependent, Bardic | 4/15 bardic performance available | GM reroll used | wands 35/50 CLW 47/50 Comp Lang’s 39/50 Lucky Number| Spells: 1st 2/5 2nd 0/3 | Init +6 | Perception +10 | Lucky Number: 14| Condition: Heroism, Bear’s Endurance, bow in one hand

Guy uses his wand on Laafdahni to make sure she survives, then puts it away. He continues his song.

CLW: 1d8 + 1 ⇒ (5) + 1 = 6

Grand Lodge

open | NG male (he/him) human inquisitor (Nethys) 7 | AC 22 (T 16, FF 17) | HP 52/52 | F +8, R +9, W +9 | I +7, P +12 | Spells: 1st (5/5) 2nd (4/4) 3rd (2/2) | Judg (3/3) Bane (10/10) | Active Conditions: none

Bocke snaps his wrist and out pops a wand of cure light wounds. He steps next to Laafdahni and touches her with it.

CLW: 1d8 + 1 ⇒ (2) + 1 = 3

D'oh!

The Exchange

Male N Dwarf from Qadira - usually talking business or about the past | Flame Spirit Shaman (Speaker for the Past) 9 | HP 98/98 + 12/12 Temp HP | Resistance Fire 10 | Now: AC25 / AC 27 vs evil, Normal: AC 22 T 10 FF 22 | CMB +4, CMD 14 | F: +11, R: +6, W: +17 | Init: +0 | Perc: +20, SM: +19, Dipl.: +24 | Reroll 1/1 | Chaldira trait reroll 1/1 | Knowledge 8/8 | Darkvision 60ft | Speed 20ft | Active condition: heroism, barkskin, magic vs evil, heightened awareness

Move action, spiritual weapon of Chaldira, shortsword 5/5, ic, bless : 1d20 + 9 + 2 + 1 ⇒ (8) + 9 + 2 + 1 = 201d8 + 1 + 2 ⇒ (3) + 1 + 2 = 6

Toral let’s the shortsword of force attack the female Aspis again!!

In case she is still standing he’ll reload the crossbow. Otherwise he’ll move forward.

Silver Crusade

“Bask Rahid” | Male LG Medium Half-Orc Hunter (divine hunter, scarab stalker) 7 | HP 66/66 | AC 22 / 13 T / 20FF | CMD +9 CMD 22 | F +13, R +10, W +7 | Init +2 | Perc +12 SM +2 |Speed 20ft | Spells 1st: 5/5; 2nd: 3/4 3rd: 0/1 Hunter Aspects 5/7 Touch of Glory 2/5 final warning 3/3; CI arrows 20 | Active Conditions:

Ah right. That would have been the first time the final warning did anything too! Bask and Salim would delay until after Sinaryn to give her a clear shot (in case Salim makes the acrobatics)

Bask grunts out some words as he fights. He visibly seems to master his rage and allow the familiar forms of Sarenrae's divine fighting technique to calm him.

"It's not too late - surrender and I guarantee your safety"

as he's speaking he steps up and strikes, using Sarenrae's techniques to deal non-lethal damage in contrast to his opponent.

Scimitar, PA, inspire, heroism: 1d20 + 8 - 1 + 2 + 2 ⇒ (18) + 8 - 1 + 2 + 2 = 29
Magical Slashing non-lethal, PA, inspire: 1d6 + 8 + 3 + 2 ⇒ (6) + 8 + 3 + 2 = 19

Crit confirm: 1d20 + 8 - 1 + 2 + 2 ⇒ (18) + 8 - 1 + 2 + 2 = 29
Magical Slashing non-lethal, PA, inspire: 1d6 + 8 + 3 + 2 ⇒ (5) + 8 + 3 + 2 = 18

Wow good rolls


“Salim” | Male N Medium Celestial Lion (daredevil) 6 | HP 45/45 | AC 23 / 13 T / 20FF | CMB +12(+16 grapple) CMD 26 (30 vs. trip) SR 12 DR 5/evil| F +8, R +8, W +4 | Init +3 | Perc +6 SM +2 |Speed 40ft | Resisances: Fire 10, Acid 10, Cold 10 | Active Conditions: Aspect of the Bull

Assuming he's still up...

Salim again attempts to follow his orders and flank.

Acrobatics: 1d20 + 12 ⇒ (13) + 12 = 25

He can't get past and and snaps at the air angrily

Liberty's Edge

CG Undine Wizard 1/Magus 2 | HP: 20/20 | AC: 18 T: 13 FF: 15 | CMB: +1, CMD: 14 | F: +5 R: +4 W: +6 | Init: +5 | Perception: +0 (Darkvision) | Speed: 30ft (30ft Swim) | Active conditions:
Resources:
| Arcane Pool: 1/5 | Chill Touch (SLA): 1/1 | Magus Spells (1st): 1/2 | Wizard Spells (1st): 1/2

"About time I caught a little snake." Sinaryn laughs as she finally gets to have some action.

Pistol (Bless/IC) vs Touch: 1d20 + 6 + 1 + 2 ⇒ (6) + 6 + 1 + 2 = 15 Burning my re-roll.
Pistol (Bless/IC) vs Touch: 1d20 + 6 + 1 + 2 ⇒ (11) + 6 + 1 + 2 = 20
Damage (IC/1d6 Shock): 1d8 + 2 + 2 + 1d6 ⇒ (2) + 2 + 2 + (5) = 11

Arcane Pool 1 round/Shock 2 rounds.

The Concordance

Female N Undine Elemental Sorcerer 4 | HP 18/18 | AC 11, touch 11, flat-footed 10 | CMB 0, CMD 11 | Fort +2, Ref +3, Will +6 | Init +3 | Perception +2, Sense Motive +1 | Spells/day: 1st 7/7; 2nd 4/4| Cold Ray/day: 8/8 Speed 30ft | Swim Speed 30ft| Active conditions: none

After being tapped by two healing wands, Laafdahni gasps and bolts into a sitting position and glances around for danger. "Oh! Ahhh! <gasp! gasp!> Thanks, guys! Are they gone?" She pops the Wand of Infernal Healing out of its sheath and hits herself with it before standing and offering it to Guy, who looks a little worse for the wear. "Want some Infernal Healing?"

Grand Lodge

M Kitsune Bard (Flame Dancer) 5 | HP 12/33 +10| AC 19 Tch 14 FF 15 | F +8 R +11 W +7 +4 vs. Sonic, Language Dependent, Bardic | 4/15 bardic performance available | GM reroll used | wands 35/50 CLW 47/50 Comp Lang’s 39/50 Lucky Number| Spells: 1st 2/5 2nd 0/3 | Init +6 | Perception +10 | Lucky Number: 14| Condition: Heroism, Bear’s Endurance, bow in one hand

Never!” is Guy’s immediate response.

It is quite clear that he wants nothing to do with that spell.

Sovereign Court

The Dragon's Demand

Bocke and Guy rush to heal Laafdahni. She offers to heal Guy, but the kitsune recoils in horror when he sees the diabolical material that her wand is carved from. Toral sends his spiritual sword to stab the Aspsis agent again. Amazingly she is still standing after yet another wound.

Bask moves in and slashes low, slicing into Zaril's knee caps. Even a hardened killer like this man can't help but cry out in pain but is amazingly still standing. Salim attempts to move in, but the man blocks him and slices at the cat with his machete, but the blade fails to get a solid enough hit to cut through his thick fur.

Kukri: 1d20 + 8 - 2 ⇒ (8) + 8 - 2 = 14
[dice=Slashing]1d4+3+4[/dice

Sinaryn moves into the corridor and fires her pistol at the Aspis agent. The bullet strikes him in the elbow and and arc of electricity courses through his arm. The man convulses then falls to the ground unconscious.

The other agent is still up with exactly 1 hp, so the fight is over!

Grand Lodge

M Kitsune Bard (Flame Dancer) 5 | HP 12/33 +10| AC 19 Tch 14 FF 15 | F +8 R +11 W +7 +4 vs. Sonic, Language Dependent, Bardic | 4/15 bardic performance available | GM reroll used | wands 35/50 CLW 47/50 Comp Lang’s 39/50 Lucky Number| Spells: 1st 2/5 2nd 0/3 | Init +6 | Perception +10 | Lucky Number: 14| Condition: Heroism, Bear’s Endurance, bow in one hand

With Laafdahni conscious, Guy rushes to find out how Bask is doing. He is greatly relieved to see it is the Aspis agent on the ground.

Good work, sorry I wasn’t more help.

Looking around, he asks “Do you think there are any more of them coming?

Sovereign Court

The Dragon's Demand

There are some screams in the distance as the Golden Guardian chases down the few remaining Aspis agents. Several wounded kobolds stumble towards the group, covering their eyes as they approach the blazing aura of bright light emitting from Toral's clothes.

One of the kobolds chatters excitedly in high pitched Draconic.

Draconic:
"Reinforcements arrived and they have routed the invaders!"

The Exchange

Male N Dwarf from Qadira - usually talking business or about the past | Flame Spirit Shaman (Speaker for the Past) 9 | HP 98/98 + 12/12 Temp HP | Resistance Fire 10 | Now: AC25 / AC 27 vs evil, Normal: AC 22 T 10 FF 22 | CMB +4, CMD 14 | F: +11, R: +6, W: +17 | Init: +0 | Perc: +20, SM: +19, Dipl.: +24 | Reroll 1/1 | Chaldira trait reroll 1/1 | Knowledge 8/8 | Darkvision 60ft | Speed 20ft | Active condition: heroism, barkskin, magic vs evil, heightened awareness

Toral nods at the others and claps Guy on the shoulder.

“I heard every word of yours over and over in my mind and it really inspired me! So thanks to you!!!“

He looks at the Kobolds and bows.

“I think that it is time to learn everything we can from the golden guardian, verify that the VC beyond help and then ... go, right?!“

Grand Lodge

open | NG male (he/him) human inquisitor (Nethys) 7 | AC 22 (T 16, FF 17) | HP 52/52 | F +8, R +9, W +9 | I +7, P +12 | Spells: 1st (5/5) 2nd (4/4) 3rd (2/2) | Judg (3/3) Bane (10/10) | Active Conditions: none

Bocke offers CLW to hurt kobolds.

The Concordance

Female N Undine Elemental Sorcerer 4 | HP 18/18 | AC 11, touch 11, flat-footed 10 | CMB 0, CMD 11 | Fort +2, Ref +3, Will +6 | Init +3 | Perception +2, Sense Motive +1 | Spells/day: 1st 7/7; 2nd 4/4| Cold Ray/day: 8/8 Speed 30ft | Swim Speed 30ft| Active conditions: none

Laafdahni shrugs at Guy's response to her wand. Healing is healing to her, and it's not as if she's agreed to any contract by using it. When the kobolds stagger back, she offers it to them, but her words need to be translated for those who don't understand Common.

I assume the Comprehend Languages spell cast on her when we first entered the large cavern with the Golden Guardian has worn off by now. (10 minutes)

Silver Crusade

“Bask Rahid” | Male LG Medium Half-Orc Hunter (divine hunter, scarab stalker) 7 | HP 66/66 | AC 22 / 13 T / 20FF | CMD +9 CMD 22 | F +13, R +10, W +7 | Init +2 | Perc +12 SM +2 |Speed 20ft | Spells 1st: 5/5; 2nd: 3/4 3rd: 0/1 Hunter Aspects 5/7 Touch of Glory 2/5 final warning 3/3; CI arrows 20 | Active Conditions:

Bask kicksZaril's weapons away from him and ties him up.

"Good Shot Sin!"

To Guy he says "Nonsense, it was your magic and your song that guided all our weapons, and Laafdahni survived as well thanks to you. Are you OK? You took a nasty hit. As for others, I don't know. I suggest we restrain this lot and then talk to them, perhaps separately; this one seemed to be threatening the others, maybe he was coercing them"

Sovereign Court

The Dragon's Demand

You can do what you want with the prisoners. Keep in mind that the biggest settlement in this area is Fort Bantu, which is only a couple hundred people. Your final destination is Nantambu, which is several weeks away and doesn't have a formal Pathfinder lodge.

The party captures the Aspis expedition leader and one of the remaining scouts. The rest of them are dead or fled from the ruins back into the jungle. Eventually more kobolds come down into the ruins, having returned after hearing that the Golden Guardian has reawakened. With the aid of the Golden Guardian and dozens of kobolds, the Pathfinders clear the rubble out of the tunnel. Eventually they find the mangled body of a male human, identifiable only by the crushed wayfinder that's found in his hand. After weeks of travel through the jungles of the Bantu Hills and the Kaava Lands the team has finally confirmed Sharrowsmith's fate. The legendary Pathfinder died under a landslide that he created with his own hands.

Congratulations, you are just about done! There is a little bit of exposition left. I should have sheets ready soon, most likely by Saturday night.

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Sovereign Court

1 person marked this as a favorite.

I will be recruiting an additional four players for this three part Pathfinder 1st edition series. This will be a Pathfinder Society game and you will receive chronicles for playing.

I will arbitrarily chose which four players I accept out of whoever requests. I say arbitrary because I reserve the right to reject an applicant for any reason; but I do have a few criteria that I am looking for.

1)I want players who expect to play all three parts.
2)I want reasonable party balance, including having players close to each other in level and having enough diversity to survive the encounters.
3)I'm more likely to pick you if I get the impression you would be a fun player to have. Its a three parter so I'd like us to get along.
4) All things being equal, I will select people first come first serve

There is a fifth player who already has a seat at the table. I think he's going to play a level 3 inquisitor archer.

I am limiting it five because I think this is a good number for most PFS scenarios but also I may be open to letting someone who is only missing one of these scenarios a chance to jump in, as I feel for players in this boat.

In regards to expectations, I think shooting for a post a day is a good goal but I'm not too strict about holding you to that most of the time. I care more about frequent posting when it comes to combat. I like to keep things moving along, so if its your turn I will "bot" you after 24 hours. If you have botting instructions in your character sheet will follow those but if you don't I try my hardest to do something consistent with your characters strengths and conservative in regards to your resources. For example, I may use a wand I've seen your character spam but I won't use up your scroll of fireball.

When you post, no need to include your PFS number. I will have a spreadsheet in the Google slides for you to fill out. But feel free to provide some details about the character you want to use!


Pathfinder Starfinder Maps, Starfinder Roleplaying Game Subscriber

I would be interested in playing.

I have three potential characters in tier that would not have to slow track. I have other characters, but since some of those have more than 12 xp I would need to slow track in order to keep them in tier for the third part.

The characters I have are:

Cith, 1st level NG Catfolk Mesmerist, Silver Crusade

Guido Falkes, 5th level CG Kitsune Bard (Flame Dancer), Grand Lodge

Naseem, 2nd level NG sylph alchemist (trapbreaker), Silver Crusade

I have neither played nor GMed this series.

Silver Crusade

I have two characters available.

Professor Masaendri is a level 1 arcanist (old female elf). Formerly a professor who was bored out of her mind, she is now seeking a life of adventure to break out of her doldrums. She may be on her way to becoming an adrenaline junky.

Laafdahni Riverrun is a level 3 elemental sorcerer (female undine). I haven't played her often, as she was in a series of very slow games with the same set of people. She prefers to work with the same folks for an extended period of time, as personal relationships were something she didn't have the luxury of having when she was growing up.

Liberty's Edge

Pathfinder Adventure, Adventure Path, Lost Omens, PF Special Edition Subscriber

I would like to play, thank you for offering to run! I haven't played or run this series, and I do like the chance to do multi-parters with the same group.

As they're season 6 scenarios witb "Sky Key" in the title, is there much technology in them? I have Artura a level 3 Android Gen-chemist alchemist who's interested in technology I could bring, or Bask, a level 4 half-orc devout Sarenite Hunter and his lion companion Salim

The Concordance

Soleil Flambeaux, level 1 Ifrit Unchained Summoner with her ancestor Eidolon, Magmara. Magmara is the literal great-great-great aunt of Soleil, but Soleil insists on referring to her as her sister. Soleil is impulsive and flighty and Magmara sees it as her responsibility to keep the youngster safe, but she does find her rather amusing. (I have a separate profile I use for Magmara)

I mainly use the duo as a melee tandem, though Soleil has some limited offensive spell power and Magmara can cast burning hands once per day (because she gets all of the base traits for an Ifrit).

As a player, I am a huge fan of the roleplay aspect of the game and I check the forums daily and sometimes post multiple times in a day if it's relevant and beneficial to moving the plotline of character development along.

And yes, I would be on board for all three.

Sovereign Court

Tom G, that is a good question. I don't want to spoil too much, but I can say no, futuristic technology is not a major part of these adventures. Jungle exploration is a pretty big theme, as all three parts are set on the Garund subcontinent (mostly Saragava I believe).

Dark Archive

Hi GM,

I'd like to bring Jomal for the game. He's a level 2 Nagaji scaled fist monk. I do have other possibilities as well and would love to get into a longer-running "campaign" of sorts. I have other characters as well around level 3, so if he doesn't work, please feel free to let me know.

Thanks!

The Concordance

Jomal wrote:

Hi GM,

I'd like to bring Jomal for the game. He's a level 2 Nagaji scaled fist monk. I do have other possibilities as well and would love to get into a longer-running "campaign" of sorts. I have other characters as well around level 3, so if he doesn't work, please feel free to let me know.

Thanks!

Jomal!! We played Master of the Fallen Fortress together! I was Gareleth!!

Grand Lodge

Here's Uoralveren, the elven twilight speaker skald. Just back from Master of the Fallen Fortress as well. He's quite new to the Pathfinders and Absalom, living most of his life sheltered in the Crown of the World.

Liberty's Edge

Sinaryn is a level 3 Spellslinger/Myrmidarch who loves putting the Apsis Consortium to task. Damage dealer via spells and a gun. Recently returned from a mission in the Impossible Kingdom. Would be up for all of them. She is an Undine and a gruff captain of a merchant vessel. Always in good spirits though.

(Also I am Krall from Kobold game.)

Dark Archive

Hah! Gareleth and Uoralveren. Nice to see you guys around :)

Sovereign Court

Oooooohhhhh...this is a really tough choice. I know some of you already but everyone seems like they'd be fun to play with. So the choice comes down to picking people who have characters close in level and who has options that would make a balanced party. I'm sorry to those that were excluded. The list of players is as follows:

Sinaryn -3
Guido Falks -5
Bask -4
Laafdahni Riverrun -3
Bocke Reed - 3

I calcluated an APL of 3.6, which will put us into the high tier. Numerically, it should be a slightly difficult game, but I think you guys will be up to the challenge.

RECRUITMENT CLOSED!!!

Silver Crusade

Hello GM,
I have already done the first part but should anybody have to stop after the first part then I would very much like to jump in.

Thanks!

Grand Lodge

So is it alright to dot and delete at this point?

Sovereign Court

Of course. And fill in the spreadsheet in the slides when you have time.

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