GM Elberion's From Shore to Sea [PFS] (Inactive)

Game Master GeraintElberion

Maps and Handouts


351 to 400 of 1,077 << first < prev | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | next > last >>
Sovereign Court

Human Male UC Monk 1/Pal 6 | HP 44/53 (0 nl, 0 temp)| AC 23 T 18 FF 17 | CMB +13, CMD 31 | F: +14, R: +11, W: +11 | Init: +4 | Perc: +9, SM: +4, Dipl +8 | Speed 30 | ER Fire/Cold (4) Rest (3), Immune: Disease, Fear* (*+4 to allies within 10 feet) | Spells: 1(2/2) LOH: 5/7 (3d6) Smite 2/2 Active conditions: 10 ft reach, Mage Armor

"Whooooooooa" escapes Ischell's agape mouth as he dumbfoundedly stares at the streets laid out before them.

"I totally didn't realize this island was, like, so big. Ya know?"

Silver Crusade

Male NG Grippli | Inquisitor 3, Kineticist 1, Rogue 3 | HP 68/68 | NOW: AC 24 vs. evil | AC 22 T 17 FF 16 | CMB +0, CMD 16 | F: +11, R: +13 (Evasion), W: +9 | Init: +9 | Perc: +15 vs. traps +1, SM: +10, Dipl.: +13 | Darkvision 60ft | Dipl. reroll 3/3 | Chaldira Reroll 1/1 | T-Shirt Reroll 1/1 | Spells 1st 3/4 | Speed 30ft | Active conditions: prot. from evil, ioun torch

Aaftaab raises a grippli eyebrown.

"Well, Parvaaz and I see such wondrous sceneries regularly but I can imagine that this is astounding for you all."

Dark Archive

Male CG Human Witch 5 | HP 27/27 | AC *16 T 12 FF *14 | CMB +0, CMD 12 | F: +3, R: +4, W: +4 | Init: +8 | Perc: +10, SM: +1 | Speed 30ft | Spells: 1st 3/5 2nd 1/4 3rd 2/2 | Active conditions: Mage Armor

"And the clockwise spiral pattern to the roads..." Reginald muses as he touches down lightly on the ground. "Similar perhaps to the spiral of Pharasma, yes? Or I think some snail shells have similar chamber structure inside. So we should absolutely go the wrong way - you discover the best secrets that way!" He rubs his hands together with delight.

Castinus's plan of swooping around to B3 sounds good!


From Shore to Sea GM All-powerful dictator of reality 4

As you cross the land, the building materials - as fine and translucent as porcelain - and curved structures remind you that these building are ancient not only in construction but also in design.

Your hair stands on end, fizzing pops of sound erratically disturb your hearing and ripples of light similar to those found in deserts regularly disrupt your view when looking into the distance. Those sensitive to magic feel the whole island suffused with auras of transmutation and enchantment.

As you have been moving, you have felt a strangeness growing within you.

GM Screen:

Aaftaab: 1d6 ⇒ 1
Castinus: 1d6 ⇒ 2
Casovir: 1d6 ⇒ 6
Ischell: 1d6 ⇒ 3
Mist: 1d6 ⇒ 1
Parvaaz: 1d6 ⇒ 1
Reginald: 1d6 ⇒ 6
Robyyn: 1d6 ⇒ 2

When you stop to take stock, you realise that Aaftaab, Mist and Parvaaz have all begun to weep thick, black blood. Castinus and Robyyn'd eyes begin to bulge, their noses flatten and their lips crack. Ischell joints become knobbly and webbing grows between his fingers and toes. Casovir and Reginald both find that their skin becomes clammy and moist, with an oily sweat.

As you choose your spot to ascend, glowing orbs of light draw around you and follow the group, never coming closer than twenty feet away.

knowledge (arcana) DC16:
These are will-o'-wisps, mysterious and long-lived creatures that feed on emotion. Choose what more you would like to know for every 5 by which you beat the DC.

Scarab Sages

Male N Sylph Witch 6 | HP: 38/38 | AC: 12 (12 Tch, 10 Fl) | CMD: 14 (12 Fl) | F: +4, R: +5, W: +7 | Init: +8 | Perc: +10, SM +1 | Speed 30ft | Active conditions: none

"This is... amazing!" For once, Robyyn isn't gruff or grumbling; a simple expression of wonder overtakes his face. "I don't care where we go first; let's just explore this magnificent place!"

Sovereign Court

M Halfelf Investigator (Mastermind) / 2, Swashbuckler (Inspired Blade) / 1, Occultist / 1 AC19 [20] T16 [17] FF14 [15] | HP: 27/27 | F4 / R11 / W6 | Init: +7 | Perception: +9 | Lowlight vision 60'

"So: I'm not too keen on this ... transmutation that seems to be affecting us." Castinus stops and fingers his cracked lips and bulging eyes nervously. "Robyyn, Reg - you are the experts on this sort of thing - are we in trouble here?"

know arcana + insp: 1d20 + 6 + 1d6 ⇒ (17) + 6 + (6) = 29

"And those floating lights - will'o'the wisps!" He hefts his rapier, "This trip is going from bad to worse, fast..."

Will a 29 I'd like to know 2 facts please; their weaknesses and their special defenses. Thank you.

Scarab Sages

Male N Sylph Witch 6 | HP: 38/38 | AC: 12 (12 Tch, 10 Fl) | CMD: 14 (12 Fl) | F: +4, R: +5, W: +7 | Init: +8 | Perc: +10, SM +1 | Speed 30ft | Active conditions: none

Knowledge (arcana) or Spellcraft: 1d20 + 14 ⇒ (13) + 14 = 27 what does Robyyn know about this transmutation effect? (same bonus for both skills)
Knowledge (arcana) DC 16: 1d20 + 14 ⇒ (6) + 14 = 20

Robyyn confirms Castinus' assessment of the wisps, and hopefully has something to offer regarding the general effect they are experiencing. "Some knowledge comes with a cost, Castinus! Hold steady, let me figure this out..."


From Shore to Sea GM All-powerful dictator of reality 4

Castinus:
No weaknesses but they have natural invisibility as a move action and Immunity to Magic (Ex) Will-o’-wisps are immune to all spells and spell-like abilities that allow spell resistance, except magic missile and maze.
With that roll, I will add that you look around and realise that some of the ancient streetlights you have seen are still going, powered by will o wisps. It seems likely that some of these wisps may have been here since the days when this place was inhabited.

Robyyn:
The transmutation is clearly an effect of the island's magical resonance. It is also permanent and will remain with you when you leave the island, unless you can find a cure.

Sovereign Court

Human Male UC Monk 1/Pal 6 | HP 44/53 (0 nl, 0 temp)| AC 23 T 18 FF 17 | CMB +13, CMD 31 | F: +14, R: +11, W: +11 | Init: +4 | Perc: +9, SM: +4, Dipl +8 | Speed 30 | ER Fire/Cold (4) Rest (3), Immune: Disease, Fear* (*+4 to allies within 10 feet) | Spells: 1(2/2) LOH: 5/7 (3d6) Smite 2/2 Active conditions: 10 ft reach, Mage Armor

Looking down at his hands, Ischell is agast. "But, like... that isn't even possible!" before looking up at the others and seeing their various ailments.

"You guys... I think something might be, ya know, wrong."

"And don't look now, I think we have some company." as he gently unhooks the Kama's from his waist band.

Dark Archive

Male CG Human Witch 5 | HP 27/27 | AC *16 T 12 FF *14 | CMB +0, CMD 12 | F: +3, R: +4, W: +4 | Init: +8 | Perc: +10, SM: +1 | Speed 30ft | Spells: 1st 3/5 2nd 1/4 3rd 2/2 | Active conditions: Mage Armor

Reginald fans himself absentmindedly. ”Is it just me, or it is roasting up here?” he asks, not seeming to have noticed the changes afflicting him and his companions. ”Because I am sweating up a storm here!” He laughs at his own joke, oblivious to the danger approaching.

Scarab Sages

Male N Sylph Witch 6 | HP: 38/38 | AC: 12 (12 Tch, 10 Fl) | CMD: 14 (12 Fl) | F: +4, R: +5, W: +7 | Init: +8 | Perc: +10, SM +1 | Speed 30ft | Active conditions: none

"I'm sure it's fine..."

Sense Motive DC 4:

Bluff: 1d20 - 2 ⇒ (6) - 2 = 4

You can tell that Robyyn is quite confident that it won't be fine.

Sovereign Court

M Halfelf Investigator (Mastermind) / 2, Swashbuckler (Inspired Blade) / 1, Occultist / 1 AC19 [20] T16 [17] FF14 [15] | HP: 27/27 | F4 / R11 / W6 | Init: +7 | Perception: +9 | Lowlight vision 60'

"What out for these things: 'wispy willies', I think they are called. Don't know why. they're immune to magic, and can go invisible. They might have been part of the original infrastructure of this place, in those lamp-lights. That would make them very old indeed..."

sense motive: 1d20 + 3 ⇒ (16) + 3 = 19

"Robyyn, you look worried. What in the seven Hells is happening to us?"

Sovereign Court

Human Male UC Monk 1/Pal 6 | HP 44/53 (0 nl, 0 temp)| AC 23 T 18 FF 17 | CMB +13, CMD 31 | F: +14, R: +11, W: +11 | Init: +4 | Perc: +9, SM: +4, Dipl +8 | Speed 30 | ER Fire/Cold (4) Rest (3), Immune: Disease, Fear* (*+4 to allies within 10 feet) | Spells: 1(2/2) LOH: 5/7 (3d6) Smite 2/2 Active conditions: 10 ft reach, Mage Armor

Ishell spends a moment in quiet self reflection, eyes closed and attention focused. His eyes flicker open, but his tone and demeanor seem to have shifted.

"This is just one such trial. Who we are is more important than how we appear- isn't that right Castinus? Enlightenment comes through the overcoming of adversity. Iori will give us guidance, when the time is right"

Standing to his full height, Ischell's durfy posture gives way to a sense of purpose. "I will lead the way, if I must"


From Shore to Sea GM All-powerful dictator of reality 4

Climbing the ridge is awkward but with your magics, and a roc, you manage fairly easily.

Cresting the rise, you can see you goal more clearly and you stop one-hundred feet away to take in the view.
Piles of white shale litter the ground before a twisting, broken spire near a high cliff. Large white flakes constantly slough off the top and sides of the tower and plummet to the ground and sea below, as if the spire was still growing like some out-of-control mollusk. A gaping hole provides entry to the lower floor.

Silver Crusade

Male NG Grippli | Inquisitor 3, Kineticist 1, Rogue 3 | HP 68/68 | NOW: AC 24 vs. evil | AC 22 T 17 FF 16 | CMB +0, CMD 16 | F: +11, R: +13 (Evasion), W: +9 | Init: +9 | Perc: +15 vs. traps +1, SM: +10, Dipl.: +13 | Darkvision 60ft | Dipl. reroll 3/3 | Chaldira Reroll 1/1 | T-Shirt Reroll 1/1 | Spells 1st 3/4 | Speed 30ft | Active conditions: prot. from evil, ioun torch

Aaftaab looks at the team and then at Parvaaz.

"Let us go in!" he says and looks for traps at the gaping hole.

perception: 1d20 + 10 ⇒ (16) + 10 = 26


From Shore to Sea GM All-powerful dictator of reality 4

As Aaftaab approaches the tower, a piece of the sheering off shell falls toward Paarvaaz and him.

DC12 reflex save if you fail:
dice=slashing damage]2d4[/dice]

Aaftaab also spots a creature lurking in the doorway of the building, as he looks up, it charges toward him!

GM Screen:
Initiative
Initiative(Aaftaab): 1d20 + 9 ⇒ (2) + 9 = 11
Initiative (Parvaaz - always acts in surprise round): 1d20 + 4 ⇒ (10) + 4 = 14
Initiative (Robyyn): 1d20 + 8 ⇒ (6) + 8 = 14
Initiative (Castinus): 1d20 + 7 ⇒ (11) + 7 = 18
Initiative (Reginald): 1d20 + 8 ⇒ (5) + 8 = 13
Initiative (Ischell): 1d20 + 4 ⇒ (8) + 4 = 12
Initiative (Mist): 1d20 + 7 ⇒ (3) + 7 = 10

lizard: 1d20 + 5 ⇒ (9) + 5 = 14


From Shore to Sea GM All-powerful dictator of reality 4

The lizard charges out of the shadow of the building, hissing ferociously and extending its neck frills.
Unable to distinguish between mount and rider, it attacks...
1 is Aaftaab, 2 is Parvaaz: 1d2 ⇒ 2
charge attack: 1d20 + 11 ⇒ (11) + 11 = 22
damage: 2d6 + 5 ⇒ (6, 6) + 5 = 17

Also, both Aaftaab and Paraaz must make a DC13 will save. This is a fear effect so Aaftaab may be immune.

initiative living on the edge surprise round wrote:


Castinus
Robyyn

Lizard

Reginald
Ischell
Aaftaab
Mist


From Shore to Sea GM All-powerful dictator of reality 4

GM Screen:

1d20 + 8 ⇒ (5) + 8 = 13

I'm going for theatre of the mind here. It's an open plateau and it hits Parvaaz about 30ft from the tower. Everyone else is 40ft away.

Silver Crusade

Male NG Grippli | Inquisitor 3, Kineticist 1, Rogue 3 | HP 68/68 | NOW: AC 24 vs. evil | AC 22 T 17 FF 16 | CMB +0, CMD 16 | F: +11, R: +13 (Evasion), W: +9 | Init: +9 | Perc: +15 vs. traps +1, SM: +10, Dipl.: +13 | Darkvision 60ft | Dipl. reroll 3/3 | Chaldira Reroll 1/1 | T-Shirt Reroll 1/1 | Spells 1st 3/4 | Speed 30ft | Active conditions: prot. from evil, ioun torch

reflex, evasion : 1d20 + 13 ⇒ (14) + 13 = 27

will : 1d20 + 9 ⇒ (8) + 9 = 17

Aaftaab does not know what is going on but he has to react.

Aaftaab directs Parvaaz to attack the lizard and Aaftaab attacks with his negative energy blade.

- Void Kinetic blade with outflanking +15, negative energy hitting touch AC (1d6+1+3d6; 20/x2) To hit: BAB +4, Finesse +6, Size +1, +4 Flank with ’Outflank’ / Damage: d6+ ½ Con + 2d6 Sneak Attack + d6 Precise Strike Feat : 1d20 + 15 ⇒ (20) + 15 = 351d6 + 1 + 2d6 + 1d6 ⇒ (3) + 1 + (4, 3) + (2) = 13

crit confirm Void Kinetic blade with outflanking +15, negative energy hitting touch AC (1d6+1+3d6; 20/x2) To hit: BAB +4, Finesse +6, Size +1, +4 Flank with ’Outflank’ / Damage: d6+ ½ Con : 1d20 + 15 ⇒ (2) + 15 = 171d6 + 1 ⇒ (3) + 1 = 4


Male N Large Roc | Animal Companion 7 (Bodyguard Archetype) | HP 39/39 | AC 30 T 13 FF 26 | CMB +11/+15 grapple, CMD 25 | F: +7, R: +9, W: +3/+7 vs. enchantment | Init: +4 | Perc: +7 Speed 20 ft., Fly 80 ft. | Active conditions: None

Parvaaz always acts in surprise rounds due to bodyguard archetype. His flatfooted AC is 26 so I think that attack did not hit, correct?

reflex : 1d20 + 9 ⇒ (7) + 9 = 16

will : 1d20 + 3 ⇒ (17) + 3 = 20

Parvaaz attacks and grabs!

To hit with power attack and outflank +12: Amulet of Mighty Fist +1, BAB +4, Str +6, Outflank +4, -2 power attack, Size -1
Damage with power attack +11+d6: Str +6, Power Attack +4, Amulet of Mighty Fist +1, +d6 Precise Strike :
1d20 + 12 ⇒ (9) + 12 = 211d6 + 11 + 1d6 ⇒ (6) + 11 + (2) = 19

CMB +19 grapple* (BAB +4, Str +6, Size +1, Outflank +4) * Creatures with the grab special attack receive a +4 bonus on combat maneuver checks made to start and maintain a grapple.: 1d20 + 19 ⇒ (6) + 19 = 25


From Shore to Sea GM All-powerful dictator of reality 4
initiative living on the edge round 1 wrote:


Castinus
Robyyn

Lizard (-32, grappled)

Reginald
Ischell
Aaftaab
Parvaaz (grappling)
Mist

Bold are up!

Sovereign Court

M Halfelf Investigator (Mastermind) / 2, Swashbuckler (Inspired Blade) / 1, Occultist / 1 AC19 [20] T16 [17] FF14 [15] | HP: 27/27 | F4 / R11 / W6 | Init: +7 | Perception: +9 | Lowlight vision 60'

Castinus casts 'shield', then moves up 30' to just outside his reach. Is the lizard medium sized, or large?

Appraising this creature as he approaches, he attempts to evaluate its special attacks. He calls out to warn the others of his conclusions.

know nature/insp: 1d20 + 6 + 1d6 ⇒ (10) + 6 + (2) = 18

Scarab Sages

Male N Sylph Witch 6 | HP: 38/38 | AC: 12 (12 Tch, 10 Fl) | CMD: 14 (12 Fl) | F: +4, R: +5, W: +7 | Init: +8 | Perc: +10, SM +1 | Speed 30ft | Active conditions: none

Robyyn moves just close enough to get his mind behind his eyes, and fixes the lizard with a powerful gaze, warping reality for the creature.

Actions:

Move: 10' should bring Robyyn within 30' for evil eye, right?
[ooc]Standard: Evil Eye (-2 attacks) vs. lizard (Will DC 18 for 1 round, else 9 rounds)


From Shore to Sea GM All-powerful dictator of reality 4

Castinus recognises the creatures intimidating charge at Aaftaab as typical of the species.

large creature but 5’ reach.

will: 1d20 + 4 ⇒ (9) + 4 = 13


From Shore to Sea GM All-powerful dictator of reality 4

Robyyn’s magic takes hold of the beast.

Castinus, reflex save, please.
More shards of shell slide down from the tower.


From Shore to Sea GM All-powerful dictator of reality 4

The lizard tries frantically to bite and slap at the roc holding it.

bite: 1d20 + 9 - 2 ⇒ (17) + 9 - 2 = 24
damage: 2d6 + 5 ⇒ (2, 2) + 5 = 9

tail slap: 1d20 + 4 - 2 ⇒ (17) + 4 - 2 = 19
damage: 1d8 + 2 ⇒ (7) + 2 = 9


From Shore to Sea GM All-powerful dictator of reality 4
initiative living on the edge round 1 wrote:


Castinus
Robyyn

Lizard (-32, grappled)

Reginald
Ischell
Aaftaab
Parvaaz (grappling)
Mist

Bold are up!

Silver Crusade

Male NG Grippli | Inquisitor 3, Kineticist 1, Rogue 3 | HP 68/68 | NOW: AC 24 vs. evil | AC 22 T 17 FF 16 | CMB +0, CMD 16 | F: +11, R: +13 (Evasion), W: +9 | Init: +9 | Perc: +15 vs. traps +1, SM: +10, Dipl.: +13 | Darkvision 60ft | Dipl. reroll 3/3 | Chaldira Reroll 1/1 | T-Shirt Reroll 1/1 | Spells 1st 3/4 | Speed 30ft | Active conditions: prot. from evil, ioun torch

Aaftaab directs Parvaaz to pin the lizard and Aaftaab attacks with his negative energy blade and his kukri by two weapon fighting.

- Touch Attack Void Kinetic blade with outflanking +15, negative energy hitting touch AC (1d6+1+3d6; 20/x2) To hit: BAB +4, Finesse +6, Size +1, +4 Flank with ’Outflank’, 2WF -2 / Damage: d6+ ½ Con + 2d6 Sneak Attack + d6 Precise Strike Feat : 1d20 + 15 - 2 ⇒ (1) + 15 - 2 = 141d6 + 1 + 2d6 + 1d6 ⇒ (3) + 1 + (2, 2) + (5) = 13

Adamantine Kukri +1 with outflanking +16 slashing (1d3+6+3d6; 18-20/x2), To hit: BAB +4, Finesse +6, Size +1, +4 Flank with ’Outflank’, 2WF -2, enhancement +1 / Damage: 1d3+ 6 Dex Finesse + 2d6 Sneak Attack + d6 Precise Strike Feat : 1d20 + 16 - 2 ⇒ (11) + 16 - 2 = 251d3 + 6 + 3d6 ⇒ (1) + 6 + (3, 3, 6) = 19


Male N Large Roc | Animal Companion 7 (Bodyguard Archetype) | HP 39/39 | AC 30 T 13 FF 26 | CMB +11/+15 grapple, CMD 25 | F: +7, R: +9, W: +3/+7 vs. enchantment | Init: +4 | Perc: +7 Speed 20 ft., Fly 80 ft. | Active conditions: None

Parvaaz tries to pin the lizard!

CMB +20 grapple* (BAB +4, Str +6, Size +1, Outflank +4) * +5 for controlling the grapple: 1d20 + 20 ⇒ (8) + 20 = 28


From Shore to Sea GM All-powerful dictator of reality 4

The giant lizard flails desperately but its movement reduces as Parvaaz pins it in place and Aaftaab further injures the beast.

Sovereign Court

1 person marked this as a favorite.
M Halfelf Investigator (Mastermind) / 2, Swashbuckler (Inspired Blade) / 1, Occultist / 1 AC19 [20] T16 [17] FF14 [15] | HP: 27/27 | F4 / R11 / W6 | Init: +7 | Perception: +9 | Lowlight vision 60'

Castinus calls out a rapid-fire tongue-wisting warning as more debris rains down on him from above: "beware the tower - she sheds several slashing sea shells by the sea shore!"

reflex: 1d20 + 11 ⇒ (1) + 11 = 12

Distracted by his verbal gymnastics, he fails in his physical gynmastics. As he recovers from the impact, he steps forward 5' to plunge his rapier into the beast's chest:

have at you!: 1d20 + 8 ⇒ (12) + 8 = 201d6 + 6 ⇒ (6) + 6 = 12


From Shore to Sea GM All-powerful dictator of reality 4

And Castinus finishes off the giant lizard.

You have a giant lizard and a field of falling shells and beyond that an arched entrance.

Silver Crusade

Male NG Grippli | Inquisitor 3, Kineticist 1, Rogue 3 | HP 68/68 | NOW: AC 24 vs. evil | AC 22 T 17 FF 16 | CMB +0, CMD 16 | F: +11, R: +13 (Evasion), W: +9 | Init: +9 | Perc: +15 vs. traps +1, SM: +10, Dipl.: +13 | Darkvision 60ft | Dipl. reroll 3/3 | Chaldira Reroll 1/1 | T-Shirt Reroll 1/1 | Spells 1st 3/4 | Speed 30ft | Active conditions: prot. from evil, ioun torch

Aaftaab shakes his head as he obviously pities the poor lizard.

He flies to the arched entrance with Parvaaz.

”Let us search this place!“

perception : 1d20 + 10 ⇒ (16) + 10 = 26 +1 for traps


From Shore to Sea GM All-powerful dictator of reality 4

GM Screen:

Nobody writes perfect adventures...

Parvaaz feels something strange in the lizards stomach as they relax their grip.


Male N Large Roc | Animal Companion 7 (Bodyguard Archetype) | HP 39/39 | AC 30 T 13 FF 26 | CMB +11/+15 grapple, CMD 25 | F: +7, R: +9, W: +3/+7 vs. enchantment | Init: +4 | Perc: +7 Speed 20 ft., Fly 80 ft. | Active conditions: None

Parvaaz nudges the lizard and starts scratching to find what he felt.

perception : 1d20 + 7 ⇒ (14) + 7 = 21

Silver Crusade

Male NG Grippli | Inquisitor 3, Kineticist 1, Rogue 3 | HP 68/68 | NOW: AC 24 vs. evil | AC 22 T 17 FF 16 | CMB +0, CMD 16 | F: +11, R: +13 (Evasion), W: +9 | Init: +9 | Perc: +15 vs. traps +1, SM: +10, Dipl.: +13 | Darkvision 60ft | Dipl. reroll 3/3 | Chaldira Reroll 1/1 | T-Shirt Reroll 1/1 | Spells 1st 3/4 | Speed 30ft | Active conditions: prot. from evil, ioun torch

Aaftaab realizes that his companion is bothered by something and pulls him away.

“Easy!! Let us look at this lizard more methodically!“

perception : 1d20 + 10 ⇒ (7) + 10 = 17

Scarab Sages

Male N Sylph Witch 6 | HP: 38/38 | AC: 12 (12 Tch, 10 Fl) | CMD: 14 (12 Fl) | F: +4, R: +5, W: +7 | Init: +8 | Perc: +10, SM +1 | Speed 30ft | Active conditions: none

"What; what's your critter found?"

Robyyn approaches the lizard, with more than a little curiosity on his mind. He first enables his magic sight to investigate.

Cast detect magic and study the lizard's corpse.

GM:

I may try to raise this; can you point me to its stats so I can do the math and prepare its new stats after raise dead?


From Shore to Sea GM All-powerful dictator of reality 4

Robyyn:
The creature has something magical in its belly, with a faint aura of divination.
link to stats

Sovereign Court

Human Male UC Monk 1/Pal 6 | HP 44/53 (0 nl, 0 temp)| AC 23 T 18 FF 17 | CMB +13, CMD 31 | F: +14, R: +11, W: +11 | Init: +4 | Perc: +9, SM: +4, Dipl +8 | Speed 30 | ER Fire/Cold (4) Rest (3), Immune: Disease, Fear* (*+4 to allies within 10 feet) | Spells: 1(2/2) LOH: 5/7 (3d6) Smite 2/2 Active conditions: 10 ft reach, Mage Armor

Before Ischell can even unholster his blades, the lizard creature is sliced to pieces. Looking about, he flashes his eyes to sense the alignment of the area surrounding them Detect evil, looking about the immediate area

"Do... do you think that we will be seeing more of these things?", his head nods towards the creature.

"Glad to see it is dead, regardless. Better that than the alternative, ya know?"


From Shore to Sea GM All-powerful dictator of reality 4

Ischell:
You sense a faint aura of evil from the will o wisps that still follow the group, keeping their distance.

Scarab Sages

Male N Sylph Witch 6 | HP: 38/38 | AC: 12 (12 Tch, 10 Fl) | CMD: 14 (12 Fl) | F: +4, R: +5, W: +7 | Init: +8 | Perc: +10, SM +1 | Speed 30ft | Active conditions: none

"Hmmm, there's something inside it, radiating divination. Who wants to cut into its belly?"

Sovereign Court

M Halfelf Investigator (Mastermind) / 2, Swashbuckler (Inspired Blade) / 1, Occultist / 1 AC19 [20] T16 [17] FF14 [15] | HP: 27/27 | F4 / R11 / W6 | Init: +7 | Perception: +9 | Lowlight vision 60'

Castinus looks down glumly at since rapier. "This won't cut it." He turns and looks again at the following 'wispy willies'. "Let's do what we will and be on our way. I don't like those things. We need to have a plan to deal with them, when they start making trouble..."

Are there more of the wisps gathering about us? How many exactly? Castinus is getting nervous. And, more like a fish, too.


From Shore to Sea GM All-powerful dictator of reality 4

Castinus can currently see five will o wisps.

Grand Lodge

TN Kitsune Level 6 (Vigilante 4/Ninja 2) CURRENT APPEARANCE: Young Taldan woman|HP 37/37 | AC: 23 T: 16 FF: 18| Fort +3; Ref +12; Will +5 | Init: +7 | Perception: Low Light Vision |Sense Motive: +7| CMB: +8 CMD: 22 | Special Abilities: Evasion, Realistic Likeness Shapechanger | Movement: 30ft | Active Conditions: None

Mist, unnerved by her ...changes... has been quietly following along

Real life has been a little mess of late, sorry

At Robyyn's request Mist draws a variety of sized blades and beings to carefully open up this creature.

"As for the wisps I have an assortment of weapons, would cold iron, sliver or adamantine help?"


From Shore to Sea GM All-powerful dictator of reality 4

Castinus:
Just to be clear. I didn't mention DR with your skill check because they don't have any DR.

Sovereign Court

Human Male UC Monk 1/Pal 6 | HP 44/53 (0 nl, 0 temp)| AC 23 T 18 FF 17 | CMB +13, CMD 31 | F: +14, R: +11, W: +11 | Init: +4 | Perc: +9, SM: +4, Dipl +8 | Speed 30 | ER Fire/Cold (4) Rest (3), Immune: Disease, Fear* (*+4 to allies within 10 feet) | Spells: 1(2/2) LOH: 5/7 (3d6) Smite 2/2 Active conditions: 10 ft reach, Mage Armor

The moments blend together, filled with hesitation.

"Well then, I guess I'll do it..." and with the flick of a wrist, a chained kama strikes into the creatures stomach.

+1 DC Kama, PA, Flurry: 1d20 + 12 ⇒ (8) + 12 = 20
Adamantine, S, PA: 1d6 + 14 ⇒ (6) + 14 = 20

"Best be getting what we need, and then keep moving. These floaty dudes are totally giving me the creeps."


From Shore to Sea GM All-powerful dictator of reality 4

Together, Mist and Ischell slice open the lizard.

Within, they find a strange amulet, covered in bile and blood.

make your spellcraft checks. I’ll post details soon.

Dark Archive

Male CG Human Witch 5 | HP 27/27 | AC *16 T 12 FF *14 | CMB +0, CMD 12 | F: +3, R: +4, W: +4 | Init: +8 | Perc: +10, SM: +1 | Speed 30ft | Spells: 1st 3/5 2nd 1/4 3rd 2/2 | Active conditions: Mage Armor

Spellcraft: 1d20 + 14 ⇒ (6) + 14 = 20

"Fascinating!" Reginald adds from the rear, his non-stop fanning stopping for a moment as he studies the amulet.


From Shore to Sea GM All-powerful dictator of reality 4

Reginald:
It is an amulet that gives +5 to spellcraft and us linked to some other magic device, although his is currently unclear. You realise that the baubles are actually representations kf stars and planets in mystical alignments that are thousands of years out of date. When worn, the baubles rotate and interchange in celestial patterns.


From Shore to Sea GM All-powerful dictator of reality 4

Shards of shell continue to slough off the building but you are ready for them and, with no threats to worry about, can easily reach the building.

Within, there are no interior elements remaining beyond a few chunks of rock. The whole interior had collapsed and disintegrated.

perception DC20:
You find a strange horn amongst a pile of debris.

Spellcraft+Detect Magic DC18

Spoiler:
It is a Horn of Fog

.

351 to 400 of 1,077 << first < prev | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / GM Elberion's From Shore to Sea [PFS] All Messageboards

Want to post a reply? Sign in.