Ischell
|
"That's wild, man. We can do what we can. Say, you said it was a recent wedding, right? Like, how did you meet her? I'm not, like, trying to bring up bad memories, but like... it might be helpful, you know?"
Diplo: 1d20 + 8 ⇒ (9) + 8 = 17
Castinus Fulvio
|
Castinus will seek to aid Ishell and Mist in their efforts with the fisherman, by the the use of encouraging nods and a studied air of concern and interest.
aid diplomacy DC10: 1d20 + 6 + 1d6 ⇒ (13) + 6 + (5) = 24
...but really he is wracking his memories for what he knows about sea witches, and whether the man's story seems likely: know dungeneering (aberation?: 1d20 + 1d6 + 6 ⇒ (6) + (1) + 6 = 13
| GM Elberion |
"Sara, well, she has - had - oh, I don't know..." He needs a few moments to compose himself, "red hair and freckles and kind of a Taldan nose. She was almost as tall as me, athletic. She laughs a lot and likes to explore, that's how we met..."
He responds also to Ischell's words, "It was three weeks ago. Nothing fancy, we couldn't afford that. Sara wanted to go back to Blackcove for a visit, she grew up there, to see some old friends, visit the wedding rock - blast that accursed place! - and she said she needed to transplant a flower to our new home as well. Something from her parents' place." He sniffs and stares out over the sea, "We met when she got lost. She was cut off by the tide. I rescued her, I suppose." His face lights, just a little, "She promised to repay me with anything I asked. I asked if I could take her to a dance." He looks up at you with a sad smile, "She was perfect, my Sara."
___
You follow the fisherman's directions and after a few hours trudging through narrow footpaths, you catch sight of the village.
Hidden from the coastal road by overhanging cliffs, the battered homes and hovels of this ramshackle fishing village cling precariously to the coastline, tightly nestled among the rocky crags. The tall, worn, stone tower of a lighthouse perches on a natural jetty that intrudes rudely into the surf, breaking the waves at awkward angles. Old boats tug gently against several rough wooden piers as hard rain pelts the coastline.
| GM Elberion |
A path winds down the cliff to the village and as you arrive you get a great sense of silence and emptiness. No voices greet you and little seems to move beyond the action of the wind. A road winds through the village and, as you follow it, a house to your left creaks sharply and one wall almost peels away. Within you see the body of a creature, perhaps a man? Then the wind shifts and the wall sways loosely back. It flaps in the wind and encloses the interior on darkness.
More homes lie ahead See the map and if you do not wish to follow the path, you can try to cut through to various locations: let me know.
Do you explore, or move on?
Castinus Fulvio
|
"This place is a mess. A ruin almost." Castinus gets ready to yell out loud, hailing the town to see who responds, but halts when he catches sight of the body in the ramshackle house. "Is this trouble?"
He draws his rapier and ventures closer to the swaying wall, hoping to catch another look into the home when the wind pulls the wall open once again...
Ischell
|
Ischell bides his time before finding a side moment to address the other pathfinders. "Something ain't right about these stories. And the flower bit... what are the chances it was the flower we were looking for? Dude, I know Reggy was probably joking and all, but that dude might have, like, married a sea hag for real! Or at least her kid or something. That's crazy!"
| GM Elberion |
| GM Elberion |
Reginald Gerbin III
|
Perception vs DC 20: 1d20 + 9 ⇒ (13) + 9 = 22
”See? There they are!” Reginald beams and waves at the boats out on the water.
| GM Elberion |
Robbyn sees that the foundation is cracked and the wooden wall is hanging on by a handful of crooked nails.
Castinus Fulvio
|
"Uh, guys... come take a look at this." Castinus, rapier in hand, quaffs an extract Heightened Awareness then pries the sagging wooden panels wider to step into the dilapidated hovel.
Is the structure safe to enter? know engineering: 1d20 + 1d6 + 2 + 6 ⇒ (20) + (5) + 2 + 6 = 33
He pauses for a movemnt, casting a careful and attentive eye across the alchemical lab...
Does the smell suggest identifiable alchemical concoctions? know arcana?: 1d20 + 1d6 + 2 + 6 ⇒ (17) + (2) + 2 + 6 = 27
How long has this laboratory lain unused? Is it fetid with accumulated grime and neglect, or has it only recently been left unattended? perception?: 1d20 + 2 + 9 ⇒ (6) + 2 + 9 = 17
...before his focus shifts to the half-formed aberration in the glass tube.
Does he recognise what this horror is? Was it manufactured, or captured and bottled here? know dungeoneering?: 1d20 + 1d6 + 2 + 6 ⇒ (14) + (5) + 2 + 6 = 27
"Two messed up events so far - what odds there is more to find here? Something is wrong..."
| GM Elberion |
If you need a lab, you could use this one. It has a 50% chance of granting a +1 bonus, rather than the usual +2. In a non-PFS game, you might be able to improve this but it's beyond the scope.
You do find two scrolls which seem to be intact.
Ischell
|
With all of the curiosity, Ischell also saunters over to the decrepit wall. As he watches the others responses- he tenses slightly, standing more upright, and unhooks the Kamas from his waist.
"Whats the deal dudes?
Castinus Fulvio
|
Castinus beckons the others inside, to examine the lab and the dead homunculous. He glances through the scrolls, hoping to find alchemical recipes... spellcraft DC20+level to identify: 1d20 + 6 ⇒ (18) + 6 = 24
If they are of no use to him he shrugs and passes them to either of the two witches outside. "Can you use these?"
In the absence of other discoveries, Castinus will proceed deeper into the abandoned hamlet, rapier drawn. He pauses; "There - the shrine on the outcrop above the town. Maybe we can get a view across this village from there. Get some perspective on what has happened."
If the others agree, he would seek to walk to the steps (A4) and cautiously ascend.
| GM Elberion |
Castinus identifies both scrolls as being marked with Comprehend Languages.
Aaftaab
|
Aaftaab is still sitting on Parvaaz and listened to the findings.
“We have to be careful! We are here to find somebody so do we have any leads? Do we know where to look for her?“ the grippli with the half burnt face asks.
| Parvaaz |
Parvaaz, the large Roc, seems to be uncomfortable in this eerily silent town.
Ischell
|
Twirling his Kamas about, Ischell nods in agreement. "I suppose we just need to ask, right? This plodding around aint getting anywhere right now dudes"
Castinus Fulvio
|
Castinus offers one of the 'comprehend languages' scrolls to either of the witches and takes the other.
Turning to Aaftaab and Ischell, he nods in agreement, "Right - then let's get to that stairway to climb to a viewpoint over the hamlet, to see what's going on here. And at the same time, he looks at Parvaaz, could the Roc take a few low passes over the town to see if there is anyone alive, or if we have any hostiles to worry about?
Reginald Gerbin III
|
"I already told you, they're all out on the water in their boats!" Reginald calls from outside, arm still waving hopefully at the bay.
Aaftaab
|
Aaftaab nods after Castinus' suggsetion.
He directs Parvaaz to start flying and circles the town to see if anything is visible from above ground.
Mist the Tian Shapechanger
|
Mist shifts her form into something similar to the description of the abducted woman and takes Ischell’s arm affectionately.
”I’m ever so worried about this sea witch!” she says in an exaggeratedly feminine manner ”We could always try to replicate things as she may come to us.”
Did we get a description of the woman we have been sent to meet?
Robyyn
|
Robyyn takes the second scroll, reviews it briefly then stows it. "If we haven't used it by the time we bed down for the night, I'll have the poppet consume it, then I can cast it forever."
Ischell
|
Taking mist by the arm, Ischell begins to stroll towards the fortification identified by Castinus.
"Hush, Mdear. It's such a nice night, and it would be a shame if something were to, like, ruin it"
He tried so hard to not use like or dude... Close buddy, close
| GM Elberion |
Castinus weaves his way through the town, toward the steps. As he skirts a dry-stone wall, the croaking of a wounded pelican disturbs the quiet. Investigations reveal several toppled cottages in a row, perhaps damaged by recent storms, which show no evidence of attempts at repair.
DC 15 Knowledge (nature)
The wounded pelican is perched atop a precariously leaning chimney at the end of this row of houses.
| GM Elberion |
Mist and Ischell hear a loud clatter comes from within a nearby cottage, hinting at life inside.
altar draped in seaweed and adorned with cowrie shells and urchin spines. DC 15 Knowledge (religion)
| GM Elberion |
You notice little activity in the village and the boats on the sea seem overcrowded. You do notice faces looking up at you from within the lighthouse.
For a second, you glimpse what could be a loitering villager on the distant, decaying docks. A1A moment later, the figure disappears into the waves.
Castinus Fulvio
|
perc, h/awareness: 1d20 + 9 + 2 ⇒ (11) + 9 + 2 = 22
kn nature, insp: 1d20 + 6 + 1d6 ⇒ (8) + 6 + (4) = 18
Just before the clatter...
"By Iori - these are... " he calls the attention of the others to the claw marks in the beam, "This may be one answer to the riddle of an empty village. These scratches here - see? they are the scarring caused by the tentacles of a giant sea squid. I would recognise it anywhere - I saw one once, at the Grand Lodge, in a memory glass acquired by the Society, of an old Chelaxian pirate and explorer. I forget his name... but I would not forget the sight of these tentacles in a hurry." He shudders, but pulls one of the hooks and wraps it in cloth , tucking it away in his pack for posterity.
It is then that the clatter is heard, nearby...
aid another to force the door, DC10: 1d20 + 1 ⇒ (15) + 1 = 16
Mist the Tian Shapechanger
|
Mist turns to Ischell and speaks in a loud stage whisper.
”Oh darling! It sounds like someone’s in trouble! You should help them, you’re so brave and strong.”
Bluff: 1d20 + 16 ⇒ (10) + 16 = 26
Her voice sounds genuinely concerned and adoring but she doesn’t hide the cheeky smile from the party.
Ischell
|
"But, my dear..." he pauses, for just a moment, and his tone settles into something more far more formal than you have heard since the very beginning. "If this is what my honor calls me too, then I shall gladly assume my duties. Stand back, I would hate for some ill to fall upon you on my account"
Dropping her arm, the now full postured Ischell strides confidently up to the door- testing it a moment before flinging it open.
Strength, DC 15: 1d20 + 5 ⇒ (18) + 5 = 23
"Never fear, it was simply some sand and some crabs- strange as that sounds, my dear. Appears they left in a hurry, though it seems unlike any shanty I have ever been in. You just have to come and see what they have done with the place!"
Perception: 1d20 + 9 ⇒ (19) + 9 = 28
Aaftaab
|
Aaftaab flies in the direction of the villager that jumped into the water on Parvaaz to see if he finds anything else there.
Perception: 1d20 + 10 ⇒ (14) + 10 = 24
He also asks Parvaaz to keep his eye open for someone in the water and tries to see in which direction the villager is swimming.
Parvaaz perception: 1d20 + 7 ⇒ (17) + 7 = 24
Reginald Gerbin III
|
"If the village was attacked by a giant squid, why would all the townsfolk be out on the water?" Reginald wonders out loud. "You'd think that would be the last place they'd want to go after being attacked by something from the sea. Unless... it was a giant land squid!" Quickly he begins to survey the ground for squid tracks that might lead towards either the ocean or the land.
Robyyn
|
Robyyn examines the shanty in the wake of their knight errant.
Knowledge (religion): 1d20 + 7 ⇒ (15) + 7 = 22
"Hmmm, altar here. General purpose... seems to cover all of the gods of the sea. Gozreh, Besmara. You know." Stepping into the room, he gives the space a more thorough investigation.
Perception: 1d20 + 8 ⇒ (3) + 8 = 11
| GM Elberion |
Aaftaab
|
Aaftaab returns to the team.
“Team, I noticed little activity in the village and the boats on the sea seem overcrowded. I noticed faces looking up at me from within the lighthouse.
For a second, I glimpsed what could be a loitering villager on the distant, decaying docks. (A1). A moment later, the figure disappeared into the waves!“
He looks at Parvaaz.
”I followed the man in the water but couldn’t see any trace of the person on the dock. But I saw someone approaching the dock from the lighthouse. They peered up at me and waved their arms, trying to attract my attention!“
He looks at the team.
“I think we should visit the docks and then the lighthouse!“
Mist the Tian Shapechanger
|
Mist shrugs ”Works for me. Should handsome and I keep up the subterfuge?“
Aaftaab
|
Aaftaab shrugs.
”I hope that first guy could swim. Did not see him in the water anymore. The other wanted something. But I don’t know what!“
And he starts guiding the group to the place.
| GM Elberion |
So, my A4 visit post was eaten, it seems. This is cool though, let's just roll with this.
You weave through the town's streets until you are close to the shore. A man stands at the edge of the wharf, staring out to sea. When you draw near, he wanders over to you.
An aging, ugly man with distorted features and a keen shipman’s axe tucked in his belt, he wears the badge of the town’s constable. As you draw near, he whistles with arched brows, “Bah! Poor catch again! Something stirs the deeps, and the fish flee in fear! We haven’t had catches this poor in years!”
Mist the Tian Shapechanger
|
Mist takes care to remember the features of the town constable.
“That’s terrible! Aren’t you scared to go out on the harbour if there’s something out there in the deeps?”
| GM Elberion |
The man’s gaze remains out to sea. He flicks something away from his face, ”Got to get the catch in. The boats don’t like to be left behind.”
Robyyn
|
"What is it that stirs in the deep? Some trouble the town has had before, perhaps, or something wild and new?" Robyyn finds the town's apparent stoicism in the face of this strange threat... unusual.
| GM Elberion |
He slaps Robyyn familiarly on the shoulder, as one would an old friend, "All of this we will discuss this evening, at the lighthouse, when the ships come in."
Then the man strides purposefully away, into the rows of houses.
Assuming you still want to head up to A4...
As you walk around to the path leading up the cliffside, you see the only boat that is not on the water. A grounded keelboat lies buried in the sand. Large piles of washed-up junk, nets, glass floats and other debris litter the beach here.
Perception (Aaftaab ): 1d20 + 10 ⇒ (19) + 10 = 29 +1 vs traps
Perception (Parvaaz): 1d20 + 7 ⇒ (2) + 7 = 9
Perception (Robyyn): 1d20 + 9 ⇒ (9) + 9 = 18 +2 in dim light
Perception (Castinus): 1d20 + 9 ⇒ (17) + 9 = 26
Perception (Reginald): 1d20 + 10 ⇒ (2) + 10 = 12
Perception (Casovir): 1d20 + 10 ⇒ (17) + 10 = 27
Perception (Ischell): 1d20 + 9 ⇒ (16) + 9 = 25
Perception (Mist): 1d20 + 7 ⇒ (19) + 7 = 26
| GM Elberion |
As you ascend the cliffside, you realise that you are approaching some kind of temple.
Before you can draw too near, a young woman comes down the steps toward you, followed by four other villagers, "Stop there, if you please, the Temple of Asmodeus is closed to visitors."
Castinus Fulvio
|
As the other proceed to the temple Castinus lags behind, poking around the grounded keelboat by the boat, trying to determine what made the shuffling noise he heard there...
Aaftaab
|
Aaftaab joins Castinus.
“Parvaaz, let us go there. Sometimes we have to listen!“