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With Aaftaab held, Ischell sets his full attention against the tentacled creature- setting his inner resolve against the threat/ Smite Evil! Is it evil? I don't know!
He then lashes out at the tentacle grappling Asftaab with his chained blades.
+1 DC Kama, PA, Flurry: 1d20 + 12 ⇒ (14) + 12 = 26 +4 Hit if evil
Adamantine, S, PA: 1d6 + 14 ⇒ (1) + 14 = 15 +6 damage if evil, ignores all DR
+1 DC Kama, PA, Flurry: 1d20 + 12 ⇒ (3) + 12 = 15 +4 Hit if evil
Adamantine, S, PA: 1d6 + 14 ⇒ (6) + 14 = 20 +6 damage if evil, ignores all DR
+1 DC Kama, PA, Flurry: 1d20 + 5 ⇒ (8) + 5 = 13 +4 Hit if evil
Adamantine, S, PA: 1d6 + 14 ⇒ (3) + 14 = 17 +6 damage if evil, ignores all DR
If an evil outsider: first hit does an additional 6 damage
In addition, while smite evil is in effect, the paladin gains a deflection bonus equal to her Charisma modifier (if any) to her AC against attacks made by the target of the smite. If the paladin targets a creature that is not evil, the smite is wasted with no effect.

GM Elberion |

Ischell's first strike severs the tentacle and the bloodied stump writhes out of the chamber. The severed limb falls from Aaftaab but still flops on the floor for a few moments, splashing blood across shocked members of the crowd who continue to scream in desperation.
A few bold, or perhaps terror-stricken, villagers charge up the spiral staircase to the top of the lighthouse.

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”Goodness, imagine what one could do with a whole field of tentacles like that!” Reginald remarks as he floats to the ceiling to join Robynn. ”Or perhaps you’re more of a calamari person?”
Standard to activate Flight Hex, move action to ascend.

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"Arghhh ..." Aaftaab shouts and is then very glad that Ischell helped him to escape.
"I am nothing without my Parvaaz! I hope that he is fine!!"

GM Elberion |

Aaftaab (prone)
RobyynCastinus (prone)
MistIschell
ReginaldBold may act.
grapple: 1d20 + 14 ⇒ (8) + 14 = 22
trip: 1d20 ⇒ 16
trip: 1d20 ⇒ 20
trip: 1d20 ⇒ 9
trip: 1d20 ⇒ 5
Tentacles chopped: 1
Villagers lost: 0
Another tentacle enters through a window and grabs hold of a villager. The tentacle wraps around his head and he flails miserably, muffled screams barely audible over the room's din.
Aaftaab and Castinus are both knocked to the floor by the surge and swell of the crowd moving this way and that.

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Aaftaab tries to concentrate on the tentacle beast to see if it is evil.
Detect alignment.

GM Elberion |

Aaftaab tries to concentrate on the tentacle beast to see if it is evil.
Detect alignment.
Aaftaab senses an evil purpose controlling these tentacles.

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Robyyn focuses his will on the tentacles, twisting fate against the monstrous creature. A truly wicked laugh erupts from the witch, seemingly unbidden in the face of such a terrorizing threat.
Standard: misfortune vs tentacles (Will DC 18; duration 1 round)
Move: cackle (extend duration of misfortune by 1 round)
The witch can cause a creature within 30 feet to suffer grave misfortune for 1 round. Anytime the creature makes an ability check, attack roll, saving throw, or skill check, it must roll twice and take the worse result. A Will save negates this hex.At 8th level and 16th level, the duration of this hex is extended by 1 round.This hex affects all rolls the target must make while it lasts. Whether or not the save is successful, a creature cannot be the target of this hex again for 1 day.

GM Elberion |

will: 1d20 + 8 ⇒ (5) + 8 = 13
Robyyn, is that mind-affecting?

GM Elberion |

Aaftaab (prone)
RobyynCastinus (prone)
MistIschell
ReginaldBold may act.
grapple: 1d20 + 14 ⇒ (2) + 14 = 16
Tentacles chopped: 1
Villagers lost: 0

GM Elberion |

Another tentacles rises through the stairwell and seizes a villager.

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[dice=will]1d20+8
Robyyn, is that mind-affecting?
No, that's the great thing about Misfortune; it's one of the few witch abilities that isn't mind-affecting. And now that it's landed, he can keep it up as long as he can keep cackling.

GM Elberion |

Because it's relevant to a bunch of your abilities, I will lift the curtain a little bit here. These tentacles all belong to the same colossal, terrifying creature. This means that Robyyn's hex and Ischell's smite will apply to every tentacle.

GM Elberion |

Aaftaab (prone)
RobyynTentacle A (grappling villager)
Castinus (prone)
MistIschell
ReginaldTentacle C (grappling villager)
Bold may act.

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Having been sent sprawling across the floor by a clumsy villager Castinus grimly notes it was the one he was threatening earlier - there may be words or more exchanged later. He scissor-kicks his legs to pivot upright, and slides the rapier once more at the nearest tentacle, defending the villagers as they flee upstairs.
move action to rise from prone, std action to attack, parry/ripost if attacked
rapier!: 1d20 + 8 ⇒ (14) + 8 = 221d6 + 6 ⇒ (6) + 6 = 12
parry!: 1d20 + 8 ⇒ (4) + 8 = 12
ripost!: 1d20 + 8 ⇒ (6) + 8 = 141d6 + 6 ⇒ (3) + 6 = 9

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Aaftaab looks at all of you.
"This is clearly an evil being! We need to get out and kill it."

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TWF Alchemical Sliver Wakizashi: 1d20 + 8 ⇒ (13) + 8 = 21
TWF Cold Iron Wakizashi: 1d20 + 8 ⇒ (9) + 8 = 17
TWF Alchemical Sliver Wakizashi: 1d6 + 4 ⇒ (4) + 4 = 8
TWF Cold Iron Wakizashi: 1d6 ⇒ 4
Mist slashes at the tentacles, the twin blades arcing gracefully as she ducks and weaves to avoid the flailing of this horrific monstrosity.

GM Elberion |

Castinus and Mist slash through the two tentacles that are holding villagers. Each gasps for air and is in shock but you have saved their lives.
Aaftaab (prone)
RobyynCastinus (prone)
MistTentacle B (failed to find a target)
Ischell
ReginaldBold may act.
grapple: 1d20 + 14 ⇒ (19) + 14 = 33
grapple: 1d20 + 14 ⇒ (9) + 14 = 23
Tentacles have misfortune. Roll twice and choose lowest.
Tentacles chopped: 3
Villagers grappled: 0
Villagers lost: 0
Another tentacle surges through a window but fails to graps anyone.

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The spinning blade snaps about again at the newly emerged tentacle- as the monk attempts to reposition himself between the windows and the nearest villager.
+1 DC Kama, PA, Flurry, Smite: 1d20 + 12 + 4 ⇒ (13) + 12 + 4 = 29
Adamantine, S, PA, Smite: 1d6 + 14 + 6 ⇒ (3) + 14 + 6 = 23 Ignores DR
+1 DC Kama, PA, Flurry, Smite: 1d20 + 12 + 4 ⇒ (1) + 12 + 4 = 17
Adamantine, S, PA, Smite: 1d6 + 14 + 6 ⇒ (5) + 14 + 6 = 25 Ignores DR
+1 DC Kama, PA, Flurry, Smite: 1d20 + 7 + 4 ⇒ (8) + 7 + 4 = 19
Adamantine, S, PA, Smite: 1d6 + 14 + 6 ⇒ (3) + 14 + 6 = 23 Ignores DR

GM Elberion |

Ischell slices effortlessly through the tentacle. A villager nearby even pauses long enough to call out in admiration, "Waahey!" until the severed appendage spasms blood across his tunic and he resumes his full-blooded terror.
Reginald is up!

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What!? The nerve! How dare the forums eat my post! XD
”It’s a big boy judging from the size of these tentacles,” Reginald observes sagely from the ceiling. ”So let’s even the odds with a big boy of our own!” The mage begins chanting ominously and making very arcane-looking gestures as he focuses on Ischell.
Casting enlarge person on Ischell, though with the 1 round casting time it won’t take effect until next round.

GM Elberion |

Aaftaab (prone)
RobyynCastinus (grappled)
MistIschell
ReginaldTentacle C: grappling Castinus
Bold may act.
grapple: 1d20 + 14 ⇒ (15) + 14 = 29
grapple: 1d20 + 14 ⇒ (17) + 14 = 31
Tentacles have misfortune. Roll twice and choose lowest.
trip: 1d20 ⇒ 11
trip: 1d20 ⇒ 8
trip: 1d20 ⇒ 15
trip: 1d20 ⇒ 1
Tentacles chopped: 4
Villagers grappled: 0
Villagers lost: 0

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The last post says tentacle C is grappling Castinus - this is news. The previous post said that a tentacle came in but failed to get anyone? Please confirm.

GM Elberion |

Ischell lopped off the failed tentacle. Site ate my narrative post...
As Ischell begins to feel strange magics pulling at his body, another tentacle slithers through a window and wraps itself around Castinus’ waist.
The locals continue to scramble in a panic but do not knock over any of our heroes this time.

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Aaftaab casts bless on the party!
“I don’t know what else to do!!“

GM Elberion |

Aaftaab (prone, bless)
Robyyn (bless)Tentacle A: grappling a villager
Castinus (grappled, bless)
Mist (bless)Ischell (bless)
Reginald (bless)Tentacle C: grappling Castinus
Bold may act.
grapple: 1d20 + 14 ⇒ (1) + 14 = 15
grapple: 1d20 + 14 ⇒ (3) + 14 = 17
Tentacles have misfortune. Roll twice and choose lowest.
A tentacle rises through the stairwell and wraps around a villager who was attempting to climb the stairs.

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Is it possible to get a flank on the tentacles for sneak attack damage?
”Just try and hi these slimy things Froggy!”
Mist slashes at the tentacles, first she attacks the one holding a villager and if she manages to sever it she then moves on to the one holding Castinus.
TWF
Alchemical Silver Wakizashi: 1d20 + 8 + 1 ⇒ (18) + 8 + 1 = 27
Crit confirmation: 1d20 + 8 + 1 ⇒ (5) + 8 + 1 = 14
Damage: 1d6 + 4 ⇒ (4) + 4 = 8
Crit damage?: 1d6 + 4 ⇒ (2) + 4 = 6
Sneak attack from a flank?: 2d6 + 2d4 ⇒ (2, 3) + (4, 4) = 13
Cold Iron Wakizashi: 1d20 + 8 + 1 ⇒ (20) + 8 + 1 = 29
Crit confirmation: 1d20 + 8 + 1 ⇒ (6) + 8 + 1 = 15
Damage: 1d6 + 4 ⇒ (5) + 4 = 9
Crit damage?: 1d6 + 4 ⇒ (5) + 4 = 9
Sneak attack from a flank?: 2d6 + 2d4 ⇒ (3, 1) + (1, 2) = 7
Frustrated by these grasping limbs Mist strikes out hard.

GM Elberion |

Mist, you have enough cover from the crowd to make stealth checks to get your sneak.
Make a stealth check.

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escape artist, inspiration: 1d20 + 9 + 1d6 ⇒ (1) + 9 + (6) = 16
Castinus struggles vainly to escape the creature's tentacles...

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Stealth: 1d20 + 10 ⇒ (19) + 10 = 29
If that stealth requires a move action I’d rather have the full act instead

GM Elberion |

[dice=Stealth] 1d20+10
If that stealth requires a move action I’d rather have the full act instead
You are always in cover in this room. You only get the sneak on your first attack though.
Mist chops through the tentacle holding the visitor and seriously damages the one holding Castinus.

GM Elberion |

Another tentacle weaves through the window and grapples Mist!
Aaftaab (prone)
RobyynCastinus (grappled)
MistTentacle B - grappling mist
Ischell
ReginaldTentacle C - grappling Castinus (-9)
Bold may act.
grapple: 1d20 + 14 ⇒ (15) + 14 = 29
grapple: 1d20 + 14 ⇒ (18) + 14 = 32
Tentacles have misfortune. Roll twice and choose lowest.
Tentacles chopped: 5
Villagers grappled: 0
Villagers lost: 0
I think it would be fair to describe Castinus as in imminent danger...

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Ischell spins the blades- shooting out weapons at the tentacle holding on to Castinus, before turning to the tentacles holding Mist.
"Dudes, keep away from these things! They have, like, suckers or something!"
DC Kama, Smite: 1d20 + 16 ⇒ (3) + 16 = 19
Adamantine, Magic, S, Smite, Enlarged: 1d8 + 22 ⇒ (4) + 22 = 26 Ignores DR
DC Kama, Smite: 1d20 + 16 ⇒ (8) + 16 = 24
Adamantine, Magic, S, Smite, Enlarged: 1d8 + 22 ⇒ (3) + 22 = 25 Ignores DR
DC Kama, Smite: 1d20 + 11 ⇒ (9) + 11 = 20
Adamantine, Magic, S, Smite, Enlarged: 1d8 + 22 ⇒ (7) + 22 = 29 Ignores DR
Enlarged, Smite stats: AC 20, since I didn't state mage armor. CMD 34

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Reginald finishes his spell with the sound of a wet raspberry and laughs loudly as the man below him grows to twice his size. "There we go - now cut that one! Slice! Dice! Order up!" His raucous guffaws echo off the walls of the lighthouse as the man himself tumbles head over heals with laughter, directing Ischell's attacks from the ceiling.
Not too many other options at this point unfortunately. Can't Evil Eye something immune to mind-affecting effects and none of his spells will be effective either. A pity witches don't have grease on their spell list - it would be rather handy right now.

GM Elberion |

The site is really playing up for me at the moment. That's another swallowed post that I made on Wednesday.
Ischell slices Castinus free.
Aaftaab (prone, bless)
Robyyn (bless)Castinus (prone,bless)
Mist (grappled, bless)Ischell (bless)
Reginald (bless)Bold may act.
grapple: 1d20 + 14 ⇒ (10) + 14 = 24
grapple: 1d20 + 14 ⇒ (12) + 14 = 26
Tentacles have misfortune. Roll twice and choose lowest.
trip: 1d20 ⇒ 5
trip: 1d20 ⇒ 18
trip: 1d20 ⇒ 15
trip: 1d20 ⇒ 15
Tentacles chopped: 6
Villagers grappled: 0
Villagers lost: 0
The crowd surges and knocks Castinus to the floor once more.

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Robyyn's cackling laughter never ceases. Believing his spot at the ceiling to be as safe as he can be, he opens himself to the power he commands and begins exuding a disturbing aura--nearly the entire floor of the lighthouse can feel the desecration, though few may be able to identify its source.
Move: cackle (extends duration of Misfortune by 1 round)
Standard: activate aura of desecration (30')

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Aaftaab tries to attack with a flanking position to be able to sneak attack!
Void Kinetic blade , flank, negative energy hitting touch AC : 1d20 + 13 ⇒ (11) + 13 = 241d6 + 1 + 3d6 ⇒ (4) + 1 + (1, 4, 1) = 11

GM Elberion |

Aaftaab stealth: 1d20 + 14 ⇒ (12) + 14 = 26
No flanking in the chaos here but the crowd always provides the cover for stealth.
1d20 ⇒ 17

GM Elberion |

Robyyn creeps everyone out.
Aaftaab cuts Mist free.
And a tentacle wraps around one of the villager's legs and ebgins pulling the young man toward the window. Amidst the general cacophony of screams, he stares at the pathfinders and begs, "Help me, please!"
Aaftaab (prone, bless)
Robyyn (bless)Tentacle (grappling villager)
Castinus (bless)
Mist (bless)Ischell (bless)
Reginald (bless)Bold may act.
grapple: 1d20 + 14 ⇒ (6) + 14 = 20
grapple: 1d20 + 14 ⇒ (7) + 14 = 21
Tentacles have misfortune. Roll twice and choose lowest.
Tentacles chopped: 7
Villagers grappled: 0
Villagers lost: 0

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Castinus pivots to his feet once more, soaked from the water, his white tunic stained and frustration clearly showing on his face. "Hold on! he calls to the imperiled villager. To the rest of the party he shouts, "By the gods, that thing has an aura of... I don't know but I don't like it! What the hell is going on?"
move action: stand from prone; std action: expend 1 mental focus to imbue rapier with ability 'keen'

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Mist darts forward and slashes at the tentacle holding the villager.
"Get behind us!"
Alchemical Silver Wakizashi: 1d20 + 8 + 1 ⇒ (7) + 8 + 1 = 16
Damage: 1d6 + 4 ⇒ (6) + 4 = 10
Cold Iron Wakizashi: 1d20 + 8 + 1 ⇒ (10) + 8 + 1 = 19
Damage: 1d6 + 4 ⇒ (1) + 4 = 5

GM Elberion |

Mist's slashes cannot seem to cut through the tough hide of the tentacles this time.
Another tentacle surges up the stairwell and grabs a villager.
Aaftaab (prone, bless)
Robyyn (bless)tentacle A: grappling villager
Castinus (bless)
Mist (bless)tentacle B: grappling villager
Ischell (bless)
Reginald (bless)Bold may act.
grapple: 1d20 + 14 ⇒ (5) + 14 = 19
grapple: 1d20 + 14 ⇒ (9) + 14 = 23
Tentacles have misfortune. Roll twice and choose lowest.
Tentacles chopped: 7
Villagers grappled: 0
Villagers lost: 0

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Ischell steps around the bloodied remains of the cut tentacles, and swings his Kama out at one, and then another, of the ghastly appendages- focusing first on those that have claimed their next victim.
Kama, Smite, Enlarged, Flurry, Bless: 1d20 + 17 ⇒ (11) + 17 = 28
Enlarged, Smite: 1d6 + 22 ⇒ (4) + 22 = 26
Kama, Smite, Enlarged, Flurry: 1d20 + 17 ⇒ (17) + 17 = 34
Enlarged, Smite: 1d6 + 22 ⇒ (3) + 22 = 25
Kama, Smite, Enlarged, Flurry: 1d20 + 12 ⇒ (9) + 12 = 21
Enlarged, Smite: 1d6 + 22 ⇒ (3) + 22 = 25
"Whats with this dark stuff? Is it coming from us, or one of them?

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"It is the night, come to claim a fellow knight!" Reginald bursts out laughing at his witty pun before clearing his throat and making a series of arcane gestures. "Now, prepare to witness magic you've never seen before! Any ol' wizard can make a man grow, but how many of them can do... THIS!?" In a burst of activity, Reginald's eyebrows suddenly begin growing and growing and growing until they rival the length of Ishcell's enlarged arms. "There you go - upsie daisy!" The hair wriggles into action, grabbing hold of the entangled villager's hand. "And heave!"
CMB, Prehensile Hair: 1d20 + 8 ⇒ (15) + 8 = 23
Basically trying to pull villagers free of the tentacles - not certain what kind of combat maneuver that would be.

GM Elberion |

Ischell slices through two more tentacles and Reginald's hair weaves through the air.
Both villagers are rescued, so let's call that a readied action to try and pull one clear.
The next tentacle grabs a villager but, quick as a flash, Reginald's hair whisks the villager out of its suckers.
Aaftaab (prone, bless)
Robyyn (bless)Tentacle
Castinus (bless)
Mist (bless)Ischell (bless)
Reginald (bless)Bold may act.
grapple: 1d20 + 14 ⇒ (3) + 14 = 17
grapple: 1d20 + 14 ⇒ (3) + 14 = 17
Tentacles have misfortune. Roll twice and choose lowest.
Tentacles chopped: 9
Villagers grappled: 0
Villagers lost: 0

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With Robyyn's aura of desecration in effect he uses a small pin--pressed into his spell poppet--to try to disrupt the workings of the tentacles.
All the while cackling with demented glee.
Move: cackle (extends duration of Misfortune by 1 round)
Standard: cast bestow curse (Will DC 19) as a ranged touch attack
bestow curse, ranged touch: 1d20 + 4 ⇒ (12) + 4 = 16
Curse: –4 penalty on attack rolls, saves, ability checks, and skill checks

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Aaftaab tries to attack with a sneak position to be able to sneak attack a tentacle!
stealth : 1d20 + 14 ⇒ (12) + 14 = 26
Void Kinetic blade, negative energy hitting touch AC : 1d20 + 11 ⇒ (5) + 11 = 161d6 + 1 + 3d6 ⇒ (6) + 1 + (6, 6, 2) = 21

GM Elberion |

With the floor now strewn with hacked tentacles, a wavering tentacle at the window suddenly withdraws.
After a moment, the storm ceases with unnatural suddenness and and the water level begins to drop.
After a minute, the villagers bring their panic under control and instead and kind of relieved exuberance swells throughout the room, "You saved us!" cries out one of the villagers.
Still, they peer out of the lighthouse windows but are reluctant to leave as the night thickens into a heavy darkness outside.
Initiative is over. You drove off the sea monster and rode out the storm, you big damn heroes!
Geruvs, the lighthouse keeper, approaches you with a broad-shouldered villager, "Truly, you are our only hope. Will you visit the island for us? Discover what Gerlach has done?"
He pats the villager on the arm, "Estian here has a good boat. He will take you to the island, if you are willing."
Estian tries to stand tall, "I'll wait for you too, just on the shore, if you'd like?"

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With the storm and tentacles, the ominous sense of foreboding fades away too as Robyyn stops emitting his aura.
"That's only everything we've wanted to do since the beginning, so, yes. We'll investigate this island for you."