GM Netherpongo's Warhammer Fantasy

Game Master Nathan Goodrich


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Male |Male Reikland Stevedore|Wounds 15/15|Initiative 36|Melee (Basic) 60|Dodge 40|Fortune 2/4|Fate 3/3|Resolve/Resilience 2/3|Weapon Sword SB+4 |Armor Leather Jack (1 AP Arms/Body)|Corruption 0|Funds 6 Shillings and 10 Pennies Stevedore

Ludger Attack (56): 1d100 ⇒ 84 Even with +2 Advantage that’s a failure so will spend a Fortune (3 of 4 left) and reroll.
Ludger Attack (56): 1d100 ⇒ 46 Should be SL +3 with Advantage. Hit location is 65 (Body). Damage SL diff + 4 (WB) + 5 (SB). Hopefully the Zombie will fail badly on its roll.

If Ludger dropped his foe, he’ll try to distract one of Sandra’s foes by yelling insults at it like Your mother was a hamster and your father smelled of elderberry wine!

Ludger Defense (56): 1d100 ⇒ 37 Success with SL +5 assuming attack this turn was successful, if the previous attack failed it’d be SL +3

End of Round Extended Fear Test (35): 1d100 ⇒ 8 Yay! Bye-bye Fear

Ludger continues yelling for his crew to wade into the fight even as he swings his axe in a flat plane that intersects with the body of his foe. Watching the zombies fall to his axe, Ludger feels his fear melt away. I don’t know why I was afraid of these things...


Male |Male Reikland Stevedore|Wounds 15/15|Initiative 36|Melee (Basic) 60|Dodge 40|Fortune 2/4|Fate 3/3|Resolve/Resilience 2/3|Weapon Sword SB+4 |Armor Leather Jack (1 AP Arms/Body)|Corruption 0|Funds 6 Shillings and 10 Pennies Stevedore
Axel Rotendorf wrote:

[dice=Cool 50]1d100

What in the name of f*~*!? When danger rises I can't roll well to save my life OR anyone else's. How's this resolve thing work again? Just 1 pt and my fear is ignored? Or just one step?

If you spend a Resolve point you become immune to Psychology until the end of the next round. Resolve is harder to get back than Fortune. During play if you character acts according to your motivation you can ask the GM to give you your Resolve point back. It’s a good reason to figure out your motivation and to use it.


Reiklander Male Fate 3 | Fortune 2 | Resilience 1 | Resolve 1 Wounds 19/(19) Rogue. Career: Witch/Hexer Moving to Apprentice Wizard

Seeing his new friend in the thick of it, he tightened up his fear and pushed himself by sheer force of Will back into the house...

He draws his dagger and waits for an opening- if Sandra will let him in? He'll go on the attack.

-1 resolve


Warhammer Game Notes & Maps

We're being very mushy about the positioning here. As long as you aren't engaged with more than two people on the same enemy, you can move as you like.

And yeah, I forgot to put up zombie defense rolls to make it easier for you guys. So just decide which zombie you are attacking before you look inside.

Note: Advantage numbers may change mid-round.
Zombie 1 (2 Advantage): Engaged with Sandra
Zombie 2 (missing a leg & dead)
Zombie 3 (0 Advantage): Engaged with Sandra
Zombie 4 (0 Advantage): Engaged with Ludger

Zombie Defenses vs Axel:
Zombie 1 Defense 15 +20 Advantage: 1d100 ⇒ 63
Zombie 3 Defense 15: 1d100 ⇒ 52
Zombie 4 Defense 15: 1d100 ⇒ 70

Zombie Defenses vs Ludger:
Zombie 1 Defense 15 +20 Advantage: 1d100 ⇒ 84
Zombie 3 Defense 15: 1d100 ⇒ 40
Zombie 4 Defense 15: 1d100 ⇒ 40

Zombie Defenses vs Magda:
Zombie 1 Defense 15 +20 Advantage: 1d100 ⇒ 99
Zombie 3 Defense 15: 1d100 ⇒ 28
Zombie 4 Defense 15: 1d100 ⇒ 47

Zombie Defenses vs Sandra:
Zombie 1 Defense 15 +20 Advantage: 1d100 ⇒ 29
Zombie 3 Defense 15: 1d100 ⇒ 49
Zombie 4 Defense 15: 1d100 ⇒ 75


Female Halfling (Warhammer) Physician Wds 10/10 FATE 2/2 Fort 0/2 WS 20 BS 35 STR 20 TOU 35 INI 32 Agi 40 DEX 45 INT 40 WIL 47 FEL 40 Move 3

Madga takes her dagger and tries to help the others agaisnt the walking corpses

Think about it like you're back in the autopsy room, under the tutelage of Herr Doktor Kenstein..

Attack 20: 1d100 ⇒ 43 SL -2
dodge 43: 1d100 ⇒ 82 SL -4


Male |Male Reikland Stevedore|Wounds 15/15|Initiative 36|Melee (Basic) 60|Dodge 40|Fortune 2/4|Fate 3/3|Resolve/Resilience 2/3|Weapon Sword SB+4 |Armor Leather Jack (1 AP Arms/Body)|Corruption 0|Funds 6 Shillings and 10 Pennies Stevedore

Ludger attacks Zombie 3 since that’s the one in front of him. Zombie 3 rolled a 40 which is SL -3 which combined with Ludger’s SL +3 is a difference of 6. So Ludger does 6 + 4 + 5 = 15 wounds minus the zombie’s toughness and armor. That may be enough to finish it off.

Axe buried in the chest of the zombie, Ludger waits to see if the evil green glow from its eyes go out and the zombie goes back to being deaddead.


Reiklander Male Fate 3 | Fortune 2 | Resilience 1 | Resolve 1 Wounds 19/(19) Rogue. Career: Witch/Hexer Moving to Apprentice Wizard

Axel tries to attack a zombie 1...

Melee 30: 1d100 ⇒ 68 SL -4


Warhammer Game Notes & Maps
Ludger Braunlich wrote:

[dice=Ludger Attack (56)]1d100 Even with +2 Advantage that’s a failure so will spend a Fortune (3 of 4 left) and reroll.

[dice=Ludger Attack (56)]1d100 Should be SL +3 with Advantage. Hit location is 65 (Body). Damage SL diff + 4 (WB) + 5 (SB). Hopefully the Zombie will fail badly on its roll.

If Ludger dropped his foe, he’ll try to distract one of Sandra’s foes by yelling insults at it like Your mother was a hamster and your father smelled of elderberry wine!

[dice=Ludger Defense (56)]1d100 Success with SL +5 assuming attack this turn was successful, if the previous attack failed it’d be SL +3

[dice=End of Round Extended Fear Test (35)]1d100 Yay! Bye-bye Fear

Ludger continues yelling for his crew to wade into the fight even as he swings his axe in a flat plane that intersects with the body of his foe. Watching the zombies fall to his axe, Ludger feels his fear melt away. I don’t know why I was afraid of these things...

We've been having a mix-up about zombies #3 & #4 since I mis-posted upthread. Zombie #4 is the one still engaged with Ludger. Fortunately for our purposes they rolled the same defense.

Ludger, your damage calculation mostly looks good but I'm seeing 43 Strength on your character sheet. How are you getting to a Strength bonus of 5? It isn't going to be strictly important. The zombie will survive either way. It takes 6+4+4-3 = 11 Wounds.

Ludger's attack with the axe carves deeply into the zombie's chest, but it continues to reach out for him!


Warhammer Game Notes & Maps
Magda Kupferaugen wrote:

Madga takes her dagger and tries to help the others agaisnt the walking corpses

Think about it like you're back in the autopsy room, under the tutelage of Herr Doktor Kenstein..

Edit: the quote function is being really weird here so I'm summarizing Magda's rolls.
Attack 20 vs roll of 43
dodge 43 vs roll of 82

Magda didn't say which zombie she was attacking & Axel chose #1, so...

Zombie target for Magda: 1d2 + 2 ⇒ (2) + 2 = 4

Magda joins the fray, attempting to help Ludger bring down the zombie he almost finished off.
I'll give the benefit of the doubt to Magda & have her charge the zombie for +1 Advantage. That changes her attack to -1 SL. The zombie got -3 SL. Magda hits its right arm and does +2 Dagger +2 Strength Bonus +2 SL difference -3 Zombie Toughness Bonus = 3 Wounds. That Zombie now has 14 Wounds. Magda gains +1 Advantage & now has +2 Advantage.

Edit: oops. I missed that Ludger & Magda are getting a 2v1 bonus against this zombie now. That gives Magda 2 more Wounds which is enough to take out the Zombie.

Magda dashes into the fight and slashes at the zombie attacking Ludger. She scores a blow against its right arm and the monstrosity collapses.


Warhammer Game Notes & Maps
Axel Rotendorf wrote:

Axel tries to attack a zombie 1...

Melee 30 with roll of 68

Axel moves around the fight to assist Sandra in her combat with the pair of zombies.

Like Magda, I'll give Axel the benefit of a charge, bringing him to +1 Advantage, giving him an effective Melee skill of 40. A roll of 68 gives -2 SL (4-6) but the zombie rolled -3 SL on its defense (35 vs 63) and Axel hits! The zombie's right arm is struck for +2 dagger +3 Strength bonus +1 SL difference -3 Zombie Toughness Bonus = 3 Wounds. Axel changes from +1 Advantage to +2 Advantage and Zombie #1 loses all of its Advantage.


Warhammer Game Notes & Maps

Sandra Melee (Basic) 45 +10 Advantage vs Zombie #1 (-1 SL): 1d100 ⇒ 12
Sandra got an attack result of +4 SL for a total difference of +5 SL and hits the zombie's left arm. Damage is +4 boat hook +3 Strength bonus +5 SL difference -3 Zombie Toughness bonus = 9 Wounds. Sandra improves from +1 Advantage to +2 Advantage. Zombie #1 has a total of 12 Wounds now.

Sandra follows up Axel's success and tears a gash out of the zombie's left arm with her boat hook.


Warhammer Game Notes & Maps

Tactial Situation:
Axel: 2 Advantage
Ludger: 3 Advantage
Magda: 2 Advantage
Sandra: 2 Advantage
Zombie 1 (0 Advantage, 12 Wounds): Engaged with Sandra & Axel (the room prevents additional attackers here)
Zombie 2 (dead)
Zombie 3 (0 Advantage): Engaged with Sandra
Zombie 4 (dead)

Undeterred by the fall of the zombies fighting Ludger & Magda, the remaining undead continue to lash out at their opponents.
Zombie 1 Target: 1=Axel 2=Sandra: 1d2 ⇒ 2
Zombie 1 Melee 15: 1d100 ⇒ 99 - so, it isn't possible for that to hit anyone I think, but the Zombie also goes Oops! See below. The attack was against Sandra, so she goes up to +3 Advantage.

Zombie 3 Melee 15: 1d100 ⇒ 46 -3 SL vs Sandra
Sandra Melee (Basic) Defense 45 +30 Advantage: 1d100 ⇒ 48

Having gained a solid footing in the combat, Sandra easily fends off the remaining zombies. Where once they had seemed terrifying, the attacks of the undead creatures seem almost pathetic, at least for the moment.

Zombie #1 Oops!: 1d100 ⇒ 89

The zombie's attack twists its torso about and it lands on its leg awkwardly. The zombie seems unsteady on its feet now. It doesn't look like there is any practical effet on the battle.

GM Dice:

Achill Cool 30 vs Broken (+20 far away from zombies & not being pursued): 1d100 ⇒ 26
Achill Extended Cool 30 vs Fear: 1d100 ⇒ 56

Achill's screams from outside of the Swordfish House go silent.

*

I'm realizing that Sandra also could have gone Oops! off her defense above, so I'll roll it now.
Sandra Melee (Basic) Defense vs Zombie #1 45 +20 Advantage: 1d100 ⇒ 56

Everyone can act!


Reiklander Male Fate 3 | Fortune 2 | Resilience 1 | Resolve 1 Wounds 19/(19) Rogue. Career: Witch/Hexer Moving to Apprentice Wizard

cool 50: 1d100 ⇒ 39

Having wounded it, he overcame his fear. He cheered and attacked.

melee w/2 adv: 1d100 ⇒ 90... and got massively over confident. (SL -4)

defense vs. zombie 1 melee 30: 1d100 ⇒ 59


Warhammer Game Notes & Maps

Forgot enemy defense rolls again.

Defenses vs Axel:
Zombie 1 Defense 15: 1d100 ⇒ 4
Zombie 2 Defense 15: 1d100 ⇒ 59

Defenses vs Ludger:
Zombie 1 Defense 15: 1d100 ⇒ 94
Zombie 2 Defense 15: 1d100 ⇒ 70

Defenses vs Magda:
Zombie 1 Defense 15: 1d100 ⇒ 96
Zombie 2 Defense 15: 1d100 ⇒ 42

Defenses vs Sandra:
Zombie 1 Defense 15: 1d100 ⇒ 91
Zombie 2 Defense 15: 1d100 ⇒ 88


Male |Male Reikland Stevedore|Wounds 15/15|Initiative 36|Melee (Basic) 60|Dodge 40|Fortune 2/4|Fate 3/3|Resolve/Resilience 2/3|Weapon Sword SB+4 |Armor Leather Jack (1 AP Arms/Body)|Corruption 0|Funds 6 Shillings and 10 Pennies Stevedore

Seeing his friends battering Zombie #1, Ludger moves over to Zombie #3 and swings his axe with all his might.

Ludger Attack (56): 1d100 ⇒ 33 Success with SL +5 due to Advantage +3 and it’s another critical hit! Hit location is 1d100 ⇒ 49 is body. Damage roll is 1d100 ⇒ 50 which is a ragged wound causing 2 additional damage and giving Bleeding 2 condition (which probably doesn’t apply to the undead). Zombie 3 defense roll was 70 which is a failure with SL -6 for a difference of SL 11. Damage is 11 + 4 + 4 + 2 = 21 Wounds minus toughness and armor which probably finishes off another of the nasty creatures.

As Ludger moves forward swinging he begins to sing a stevedore chanty which goes something like ”When you fight a zombie, always remember and never forget, to swing as hard as you can, not just a little bit!” As the chorus concludes with little bit, Ludger buries his axe all the way to the hilt in the loathsome creature which he hopes topples like a tree brought by the loggers.


Warhammer Game Notes & Maps

Getting close to the end now! I'll run Sandra's turn in case she can end this for us.

Ludger dispatches one of the zombies that had been striking at Sandra with another mighty blow. Axel's attempt to hit the remaining zombie comes up short though. Whatever foul art is animating the creatures gave them some ability to fight back.

Sandra Melee (Basic) Attack 45 +20 Advantage vs -8 SL: 1d100 ⇒ 83

Sandra's blow...isn't pretty. She gets -2 SL despite her advantage, but the zombie practically falls into it with -7 SL (+1 Advantage). Maybe the twisted ankle it just got was the cause? Her damage is +4 boat hook +3 Strength bonus +5 SL -3 Zombie Toughness bonus = 9 Wounds. It had 3 left so...

After the sudden rush of violence, the Swordfish House falls silent.

Not really in initiative anymore, but Magda hasn't acted yet and so can sort of do something before others.


Reiklander Male Fate 3 | Fortune 2 | Resilience 1 | Resolve 1 Wounds 19/(19) Rogue. Career: Witch/Hexer Moving to Apprentice Wizard

Cant believe we made it through...

Cant believe we are still alive! Wow... , he says shaking with adrenaline.

Quickly, he says lighting other candles. Lets find that damned paperwork!.


Female Halfling (Warhammer) Physician Wds 10/10 FATE 2/2 Fort 0/2 WS 20 BS 35 STR 20 TOU 35 INI 32 Agi 40 DEX 45 INT 40 WIL 47 FEL 40 Move 3

Panting, Magda says

Is... Is anyone hurt? Avoid to touch the corpses!


Male |Male Reikland Stevedore|Wounds 15/15|Initiative 36|Melee (Basic) 60|Dodge 40|Fortune 2/4|Fate 3/3|Resolve/Resilience 2/3|Weapon Sword SB+4 |Armor Leather Jack (1 AP Arms/Body)|Corruption 0|Funds 6 Shillings and 10 Pennies Stevedore
Magda Kupferaugen wrote:

Panting, Magda says

Is... Is anyone hurt? Avoid to touch the corpses!

”Hey Dok, mind bandaging this up?” Ludger says as he shows Magda the ragged wound in his arm. Ludger has taken 7 Wounds

Once he’s bandaged by his favorite Doktor, Ludger will begin to search the apartment for valuables leaving up to the folks that can read to find the materials they came for. ”Be quick everyone, we need to get out of here before the Watch arrives. They’ll make us stop looting, uh, I mean searching for the stuff.”


Reiklander Male Fate 3 | Fortune 2 | Resilience 1 | Resolve 1 Wounds 19/(19) Rogue. Career: Witch/Hexer Moving to Apprentice Wizard

We're short on coin too... by all means, loot!


Warhammer Game Notes & Maps

As the group looks around them, it quickly becomes obvious that finding the records you seek without the now-deceased Timon will not be a simple task. Despite the recent screaming outside, you don't hear the immediate approach of the city watch.

The task of finding information regarding the Earl of Harwich always assumed the presence of Timon to pull up the records or to help locate them, but the man in question has now been identified as dead. That will make things harder. The most appropriate skill for the task of locating the information is Research, an advanced skill that also requires Read/Write. Unless I missed something, only Magda has Read/Write in the party and no one has Research advances. That you relying on a brute force imitation of Research. The fact that Timon's organizational methods leave much to be desired...doesn't help.

* The actual search for information about the Earl of Harwich will take the form of an Extended Intelligence Test with an unknown number of Success Levels required. Read/Write is required to make the Test, but I'll allow one party member to serve as a research assistant by moving papers about and such. Unless you need Sandra's skills for something I'd suggest using her for that simply because she isn't an actual PC. Each of these Tests will consume four hours.
* each day has six 4-hour shifts, and you have 14 of these shifts remaining before the time the Sunfish is scheduled to leave port. You can consider allowing the Sunfish to leave without you if the project isn't complete by then.
* a character can work for four 4-hour shifts straight before they begin to risk Fatigue. Fatigue Conditions can be resisted by succeeding at Endurance Tests that start at Challenging (+0) and increase by one difficulty level each shift thereafter until the character in question rests for two 4-hour shifts.
* You also need to hide your presence in the Sunfish House from the outside world. Each 4-hour work period (resting periods not included) requires an Easy (+40) Stealth (Urban) Test. A single failure won't necessarily bring an interruption to your efforts, but it might. This Stealth test should be made by a non-researcher/research assistant but won't take up their entire 4-hour period.
* Characters not acting as researchers or research assistants may find other ways to help out. Feel free to be creative as long as the proposed actions make sense. I was able to think of fairly straightforward applications of Bribery, Charm, Intimidate & Perception. Looting the Swordfish House can definitely be one of these Perception checks.
* If you can come up with someone that has Research advances, this task would go much more smoothly in ways I won't elaborate on until it becomes relevant.


Reiklander Male Fate 3 | Fortune 2 | Resilience 1 | Resolve 1 Wounds 19/(19) Rogue. Career: Witch/Hexer Moving to Apprentice Wizard

I'm illiterate... not sure what I can do to help but could we be used to make intelligence or search tests to find either promising looking grimores, diaries etc - again, I can't read but maybe my checks could count as no more than a single success? Alternatively maybe I could find anything cool? Magnifying glasses, Silver candle holders etc?


Female Halfling (Warhammer) Physician Wds 10/10 FATE 2/2 Fort 0/2 WS 20 BS 35 STR 20 TOU 35 INI 32 Agi 40 DEX 45 INT 40 WIL 47 FEL 40 Move 3

Heal (50): 1d100 ⇒ 88

Magda tries her best to clean and wraps up Ludger's wounds


Warhammer Game Notes & Maps

Ludger recovers 4 Int -3 SL = 1 Wounds.

My understanding of the plans of the group are to close up the Swordfish House, loot the place & search for the shipping records you came for. You should decide what to do with the corpses. Is there anything I'm missing?

The extended test I laid out yesterday is the sort of thing that would be much easier to run in person compared to pbp. It might be best to run it in shifts of entire days rather than strict 'Rounds' of each roll in the Test.


Male |Male Reikland Stevedore|Wounds 15/15|Initiative 36|Melee (Basic) 60|Dodge 40|Fortune 2/4|Fate 3/3|Resolve/Resilience 2/3|Weapon Sword SB+4 |Armor Leather Jack (1 AP Arms/Body)|Corruption 0|Funds 6 Shillings and 10 Pennies Stevedore

”Ouch!” exclaims Ludger as Magda applies the bandage. ”Dok, that doesn’t feel much better. Hopefully a good nights sleep will help.”

Ludger whistles a merry tune as he proceeds to tear the place apart looking for loot. Not being the sharpest tool in the toolshed, Ludger concentrates on things he knows have value (coins, jewelry, and weapons). If he spots any maps he’ll point them out to one of the smart ones that can read.

Perception (30): 1d100 ⇒ 97 ”That’s odd, I can’t seem to find many of them valuables we be looking for, argh,” Ludger says in his best pirate imitation.


Male |Male Reikland Stevedore|Wounds 15/15|Initiative 36|Melee (Basic) 60|Dodge 40|Fortune 2/4|Fate 3/3|Resolve/Resilience 2/3|Weapon Sword SB+4 |Armor Leather Jack (1 AP Arms/Body)|Corruption 0|Funds 6 Shillings and 10 Pennies Stevedore
GM Netherpongo wrote:

Ludger recovers 4 Int -3 SL = 1 Wounds.

My understanding of the plans of the group are to close up the Swordfish House, loot the place & search for the shipping records you came for. You should decide what to do with the corpses. Is there anything I'm missing?

The extended test I laid out yesterday is the sort of thing that would be much easier to run in person compared to pbp. It might be best to run it in shifts of entire days rather than strict 'Rounds' of each roll in the Test.

I may have overlooked it...are the only corpses the zombies? If so, Ludger would vote to get a handle and push them into a corner out of the way. Maybe throw a blanket on them.


Warhammer Game Notes & Maps

Throughout his efforts to search the Swordfish House, Ludger finds himself constantly on edge and his efforts make little in the way of progress he was hoping for. A lingering chill about the place reminds him of the horror he felt at seeing the zombies initially. Still, he isn't entirely blind. Timon's former bedroom has been thoroughly ransacked, and even some of the bedding was hacked with something sharp. The bedroom has a hearth large enough that the dead bodies could be forced inside and burned, if someone wanted to do so. There aren't any dead bodies in the place beside the ones that attacked the group early as zombies.

I was thinking I should give Ludger something despite his failed check, but -6 SL is really bad.


Reiklander Male Fate 3 | Fortune 2 | Resilience 1 | Resolve 1 Wounds 19/(19) Rogue. Career: Witch/Hexer Moving to Apprentice Wizard

Perception (30): 1d100 ⇒ 49

He looks around for anything promising after asking Magda to show him what som key words looked like but most things just went over his head.


Reiklander Male Fate 3 | Fortune 2 | Resilience 1 | Resolve 1 Wounds 19/(19) Rogue. Career: Witch/Hexer Moving to Apprentice Wizard

Perception with whatever you want to add 30: 1d100 ⇒ 59 SL -3

Frustrated by his illiteracy and inability to find the documents he turns his attention to the corpses, examining them and wracking his brains for ANYTHING his grandfather may have taught on necromancy...


Warhammer Game Notes & Maps

Despite his frustrating inability to read, Axel's search of the area isn't entirely fruitless. As he sifts through a few papers, he notices a small leatherbound book on the floor not in one of the stacks scattered about the room. He can't read the contents, but as he flips through it's obvious that one of the pages has been torn out.


Female Halfling (Warhammer) Physician Wds 10/10 FATE 2/2 Fort 0/2 WS 20 BS 35 STR 20 TOU 35 INI 32 Agi 40 DEX 45 INT 40 WIL 47 FEL 40 Move 3

Meanwhile, Magda medical curiosity pulls her toward the now finally dead zombies.

She tries to understand what happened to their bodies

Will let you roll, GM, my Heal skill is at 50%, Perception at 42


Warhammer Game Notes & Maps

GM Dice:
Magda Heal (Examination) vs Zombie #1 50 -10 hard: 1d100 ⇒ 25
Magda Heal (Examination) vs Zombie #2 50 -10 hard: 1d100 ⇒ 93
Magda Heal (Examination) vs Zombie #3 50 -10 hard: 1d100 ⇒ 26
Magda Heal (Examination) vs Zombie #4 50 -10 hard: 1d100 ⇒ 40

Magda (Examination of Zombies):
Spoilering this in case you want Magda to just give a summary. If you want Magda to give a clinical explanation of what she finds, you can just give the rest of the group permission to read the spoiler.

The first corpse Magda examines is that of a young woman. She estimates that the woman hasn't been dead for more than two weeks. Ignoring the wounds caused by the group in defeating the zombies, the only apparent cause of death is a deep but narrow slit to the woman's abdomen consistent with the shape of a dagger blade or the tip of a sword. The necrotic flesh seems to extend outward from that point, with the parts of the body further away from the wound being more rotten & less preserved. Without knowing that it is accurate, I'm going with a reading that has necromancy preserving the body to a degree to maintain functionality. Zombies may be rotting all over, but the necromancy causes decay to progress more slowly than it would otherwise.

The second corpse Magda examines is somewhat of a hopeless case. The rags the man is wearing might suggest a riverfolk, but she can't determine how long they have been dead or what killed them.

The third corpse Magda examines is by far the most degraded of the four. She can't be certain exactly how necrotic flesh degrades over time, but her best guess is that this person has been dead for hundreds of years. Likely they were a zombie for much of that time. Determining a cause of death for a corpse this old is hopeless.

The fourth corpse is the one that she believes Achill identified as Timon. Both of the other male zombies (second and third) are probably beyond recognition at this point. The time of death is harder to nail down than the first corpse, but she'd guess between a few days and three weeks. Like the first corpse, Timon's body has a thin wound that seems to be the center of the necrotic flesh to his back. The wound severed one of his ribs, although it isn't obvious that enough force was applied to slice through bone.

Magda Perception 42: 1d100 ⇒ 15

Taking this Perception check to be part of the body examination, its scope of search is limited, but Magda rolled well!

Going through the pockets of the deceased is a traditional task, and Magda finds 9 shillings & 7 pfennings in one of Timon's pockets.


Reiklander Male Fate 3 | Fortune 2 | Resilience 1 | Resolve 1 Wounds 19/(19) Rogue. Career: Witch/Hexer Moving to Apprentice Wizard
GM Netherpongo wrote:
Despite his frustrating inability to read, Axel's search of the area isn't entirely fruitless. As he sifts through a few papers, he notices a small leatherbound book on the floor not in one of the stacks scattered about the room. He can't read the contents, but as he flips through it's obvious that one of the pages has been torn out.

Here Magda... can you please look at this..., he says passing her the found book to read.


Male |Male Reikland Stevedore|Wounds 15/15|Initiative 36|Melee (Basic) 60|Dodge 40|Fortune 2/4|Fate 3/3|Resolve/Resilience 2/3|Weapon Sword SB+4 |Armor Leather Jack (1 AP Arms/Body)|Corruption 0|Funds 6 Shillings and 10 Pennies Stevedore

Ludger keeps his distance as Magda examines the squishy bodies. ”Find anything Dok? I’m glad you’re here to do that. I don’t mind killing ‘em again but I don’t want to get personal with their rotting bodies.”

After watching Magda work for a while, Ludger looks around again and still sees nothing of interest but then he has an idea, ”Aren’t the priests of Morr supposed to care about zombies and vampires and zombie vampires? Maybe we should stroll out to the Garden and see if the priest has any idea of what’s going on.” Ludger looks at the others expectantly hoping his bright idea is acknowledged since he has so few.


Warhammer Game Notes & Maps

Reading the Journal:
The journal Axel found is likely Timon's. It contains summaries of the activities of many of the most prominent trading ships contained in the records. The torn out page is between entries for the Dauphin Royale and the Essel Pike

"The Morrites would be interested in what happened here. Possibly too interested. It might be hard to search this place for the shipping records we need if they decide to investigate closely. But on the other hand, it's at least possible they might decide to help us sort through all of...this," Sandra says as she gestures at Timon's 'filing' system.

"We could use more pairs of eyes to get through this. Preferably a scholar of some sort."


Reiklander Male Fate 3 | Fortune 2 | Resilience 1 | Resolve 1 Wounds 19/(19) Rogue. Career: Witch/Hexer Moving to Apprentice Wizard
Ludger Braunlich wrote:

Ludger keeps his distance as Magda examines the squishy bodies. ”Find anything Dok? I’m glad you’re here to do that. I don’t mind killing ‘em again but I don’t want to get personal with their rotting bodies.”

After watching Magda work for a while, Ludger looks around again and still sees nothing of interest but then he has an idea, ”Aren’t the priests of Morr supposed to care about zombies and vampires and zombie vampires? Maybe we should stroll out to the Garden and see if the priest has any idea of what’s going on.” Ludger looks at the others expectantly hoping his bright idea is acknowledged since he has so few.

Axel looks nervous.

Are we sure we want official attention? I'm thinking of a cleansing fire when we are done... no proof of this man being zombified and no questions about the Dark Arts... or whatever it's called.


Female Halfling (Warhammer) Physician Wds 10/10 FATE 2/2 Fort 0/2 WS 20 BS 35 STR 20 TOU 35 INI 32 Agi 40 DEX 45 INT 40 WIL 47 FEL 40 Move 3

I might be wrong, but if we go to see the priests of Morr, we ought to be totally honest. We came here to find papers about a ship, and fell into an ambush by zombies, their master nowhere to be seen. I guess this one is Timon. Fortunatly for us, this one is very old, I would say hundred of years, so we couldn't be accused of animating him.


Warhammer Game Notes & Maps

"Hello? Is anyone alive in there?" you hear someone calling from outside the building.


Reiklander Male Fate 3 | Fortune 2 | Resilience 1 | Resolve 1 Wounds 19/(19) Rogue. Career: Witch/Hexer Moving to Apprentice Wizard

S!&%!, Alex curses running to a window, moving the shutter slightly to peer out.


Warhammer Game Notes & Maps

Looking out the window, Axel sees Achill Kayserling standing in the darkened shadows of the street. He seems to be trying to keep a safe distance from the Swordfish House.


Reiklander Male Fate 3 | Fortune 2 | Resilience 1 | Resolve 1 Wounds 19/(19) Rogue. Career: Witch/Hexer Moving to Apprentice Wizard

Hey... HE reads! That will help.

He opens the door and waves him in.

All is well. Hurry in, we could use you, hoping the smell from the place when he entered wouldn't scare him off.


Warhammer Game Notes & Maps

Achill looks very apprehensive about the entire notion, but comes back inside the dimly lit Swordfish House. He blanches at the sight of the re-slain zombies but doesn't run away.

"Oh Timon...what happened to you?" he moans as he looks at the corpse of his friend.


Male |Male Reikland Stevedore|Wounds 15/15|Initiative 36|Melee (Basic) 60|Dodge 40|Fortune 2/4|Fate 3/3|Resolve/Resilience 2/3|Weapon Sword SB+4 |Armor Leather Jack (1 AP Arms/Body)|Corruption 0|Funds 6 Shillings and 10 Pennies Stevedore
GM Netherpongo wrote:

Achill looks very apprehensive about the entire notion, but comes back inside the dimly lit Swordfish House. He blanches at the sight of the re-slain zombies but doesn't run away.

"Oh Timon...what happened to you?" he moans as he looks at the corpse of his friend.

"So Achill, heard about any necromancers roaming around? Obviously one got to your friend and maybe the necromancer comes after your friend's friends next, if you get my drift."


Reiklander Male Fate 3 | Fortune 2 | Resilience 1 | Resolve 1 Wounds 19/(19) Rogue. Career: Witch/Hexer Moving to Apprentice Wizard

Yeah, and the key to this mystery is finding a book in particular... so maybe you can help us?


Warhammer Game Notes & Maps

Achill seems highly alarmed by Ludger's talk of necromancers and the implied threat. ”No! I don't know anything about such witchery. I'd have nothing to do with it!” he exclaims. ”Neither did Timon, I'm sure of it.”

”You are looking for a book? What book? Who are you people anyway?”

I'll leave it up to you to reply (or not) about who the group is, but it would be wildly unproductive to lie to Achill about which records you were after, so I'll assume for the sake of time that you tell him that much.

”Shipping manifests from the Earl of Harwich? How would that solve anything?”

We're sliding toward an opposed Charm vs Cool check vs Timon to persuade him to help you look for the records. He's in an higher status tier than the rest of the party, so you'll probably be taking -10 on the test. At present, the difficulty of the test is otherwise Challenging. It is probably worth the time to make some additional arguments to try to persuade him before anyone starts rolling dice. You could also try to use other skills to secure his assistance if you want. If we go a while longer without seeing Magda again, you can probably look in the Magda/Literacy spoilers to see if anything there would be helpful.


Male |Male Reikland Stevedore|Wounds 15/15|Initiative 36|Melee (Basic) 60|Dodge 40|Fortune 2/4|Fate 3/3|Resolve/Resilience 2/3|Weapon Sword SB+4 |Armor Leather Jack (1 AP Arms/Body)|Corruption 0|Funds 6 Shillings and 10 Pennies Stevedore

Ludger has a charm skill of 35 so he should not be the one trying the opposed test. He will try to help out in convincing Achill to help.

"Achill, don't you see, this is all tied together...your friend's death, the necromancer, the zombies and the shipping manifests. The necromancer is also after that information and must have killed your friend when he refused to cooperate. We'll get the monster who did this but we need your help, we need those records."


Female Halfling (Warhammer) Physician Wds 10/10 FATE 2/2 Fort 0/2 WS 20 BS 35 STR 20 TOU 35 INI 32 Agi 40 DEX 45 INT 40 WIL 47 FEL 40 Move 3

Charm (43): 1d100 ⇒ 17 SL 3

Magda gets her head out of the books and scrolls

An orgy of knowledge, surely, but some things are better left unknown. I assure you your help would be greatly appreciated, Herr Achill, if only to clean your name from any misunderstanding, as guilt by association for example... The death of your friend, especially in such dire and grim circumstances, has surely been a blow to a gentle soul like you. Whoever killed your friend will stop at nothing, and maybe, maybe, will try to get at you too. We think the cause of your dear friend demise is linked to the Earl of Harwich location. If you have any information about it, or know where we could find information about it, now is the time to speak.


Reiklander Male Fate 3 | Fortune 2 | Resilience 1 | Resolve 1 Wounds 19/(19) Rogue. Career: Witch/Hexer Moving to Apprentice Wizard

What she said


Warhammer Game Notes & Maps

Magda's evasiveness seems to put the old man on his guard.

You're suffering a -10 penalty for Status and -1 SL for not being forthcoming. Fortunately, Magda rolled very well and the total is still +1 SL.

Achill Willpower (Cool) 30: 1d100 ⇒ 26 - Achill also gets an SL of +1, a tie on that front.
That makes this a good time to emphasize the house rule I came up with earlier. According to the books, Magda would win because she has a higher Test skill (33 with the -10). My house rule ignores the 10s digit of the skill in favor of the units digit. So Achill's Cool of 30 gives him a 0 and Magda's Charm of 43 (33 with the penalty) gives her a 3. She still wins the tie.

Achill looks very skeptical about the whole operation, but sighs. "This whole thing stinks, and I don't want to see any more of you lot. But I'll do it for Timon."

He begins looking over the cluttered stacks of paper about the room. "Wish I knew how he organized all of this. Would be just like him to have some odd method."

Achill Research 50: 1d100 ⇒ 73

Achill spends some time trying to figure out what Timon had been up to but isn't able to make any sense of it. His efforts do involve looking over some of the records, though.

Achill Research 50: 1d100 ⇒ 39 - Achill gets +2 SL toward the Extended test in the first four hours.
Achill Endurance 30: 1d100 ⇒ 6

Despite the late hour, Achill seems ready to continue his work.

Link to the rules for this Extended Test.


Reiklander Male Fate 3 | Fortune 2 | Resilience 1 | Resolve 1 Wounds 19/(19) Rogue. Career: Witch/Hexer Moving to Apprentice Wizard

Alex helps by raiding the pantry and feeds everyone... while quietly looking for coins etc.

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