[SFS] 1-16 Dreaming of the future (Inactive)

Game Master Kludde

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Opening Crawl
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Map and Handout Pack
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| AbadarCorp Entertainment Official GM | How is my flying? | DICEBOT LOVES YOU |Starship combat cheat sheet | STEAL THIS TEMPLATE | Traveling until Jan 3, reduced posting frequency expected

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| AbadarCorp Entertainment Official GM | How is my flying? | DICEBOT LOVES YOU |Starship combat cheat sheet | STEAL THIS TEMPLATE | Traveling until Jan 3, reduced posting frequency expected

Campaign is all set up. Please dot in, have a look at the opening crawl and enter your details on the first page of the handouts

Grand Lodge

OMID is a tall humanoid male with dark, straight, shoulder length hair. His android nature can be determined by the simple tattoo-circuits all in black and eyes that are opalescent. They almost seem to glow.
6', 180 lb, 40 years
His deep, rich voice nearly covers the monotone in which he speaks.

Exo-Guardians

Male Shirren Bounty Hunter Soldier/2 | SP: 18/18 | HP: 20/20 | RP: 5/5 | EAC:15 KAC:16 | Fort +4/Ref +4/Will +4 | Init +4 | Perception +1

Hey folks, I dotted in the gameplay. D'vost is my only available PC in range right now. But if our team is odd I might create a new one.

I played with all of the players but never with Kludde, and what caps wrote sounded like a game I don't want to miss.

I actually never played that scenario, never even saw it offered. So I would gladly play it.

Wayfinders

Male Cyberborn Kalo Mystic 4 | SP: 24/24 | HP: 26/26 | RP: 4/4 | EAC 13, KAC 14 | F +1, R +2, W +7 | Init +1 | Perception +12

Loved the opening crawl! My information is up, I'll make a mini and dot in shortly. I may also change my name a few times before hitting the limit, because I'm ungodly indecisive about that. The title is there to stay, though.

Exo-Guardians

L1 spells cast 2/3 Defense SP 7/10 HP 16 RP 4 EAC 16; KAC 17 Fort +0; Ref +4; Will +4 (+5 morale vs. fear) 1 Flash grenade 1 Mk1 serum of healing options taken

Apikinzas Engineer in the service of the starfinder society

Exo-Guardians

L1 spells cast 2/3 Defense SP 7/10 HP 16 RP 4 EAC 16; KAC 17 Fort +0; Ref +4; Will +4 (+5 morale vs. fear) 1 Flash grenade 1 Mk1 serum of healing options taken

She is small by vesk standards and carries a drill a baton and a pulsecaster pistol with a variety of strange buttons on it


| AbadarCorp Entertainment Official GM | How is my flying? | DICEBOT LOVES YOU |Starship combat cheat sheet | STEAL THIS TEMPLATE | Traveling until Jan 3, reduced posting frequency expected

First gamepay post is up! We're still waiting for one more player to join/ Go ahead and ask questions and introduce your characters.

Acquisitives

Male CG Izalguun Tinker Mechanic 3 SP 18/18 HP 24/24 | RP 3/3 | EAC 13; KAC 14 | Fort +3; Ref +6; Will +1 | Init: +3 | Perc: +6, SM: +0 | Speed 20ft or 40ft (Posture) | Drone HP 30/30 | EAC 13 KAC 16| Fort+3 Ref+1 Will+1 | Speed 30ft |

Reporting in! I'll have to update this profile though, I got to level 2 recently.

Grand Lodge

Starfinder has a way of putting odd groups together.

Exo-Guardians

Male Shirren Bounty Hunter Soldier/2 | SP: 18/18 | HP: 20/20 | RP: 5/5 | EAC:15 KAC:16 | Fort +4/Ref +4/Will +4 | Init +4 | Perception +1

Unique races! +1 point to awesomeness ;)

Dataphiles

(Alias of DM Kludde) | Male Android AI Overlord 3 | SP 21/21 HP 19/19 | RP 4/5 | EAC 12; KAC 13 | Fort +3; Ref +2; Will +5 | Init: +1 | Perc: +0, SM: -2 | Speed 30ft |

This is a public service announcement. Please be reminded to fill out PFS number and character number in the handout sheet, to be saved from eternal damnation. Thank you for your attention.

Acquisitives

Male CG Izalguun Tinker Mechanic 3 SP 18/18 HP 24/24 | RP 3/3 | EAC 13; KAC 14 | Fort +3; Ref +6; Will +1 | Init: +3 | Perc: +6, SM: +0 | Speed 20ft or 40ft (Posture) | Drone HP 30/30 | EAC 13 KAC 16| Fort+3 Ref+1 Will+1 | Speed 30ft |

D-d-done!

Exo-Guardians

Morlamaw Vanguard 4 (Athlete Theme) | Large monstrous humanoid (aquatic) | LN | SP 39/40 HP 32/32 RP 3/5 EAC 12 | KAC 13 | Fort +7; Ref +4; Will +0 |Defensive Abilities: mitigate 4; Resist: cold 5 Movement: 30 ft., Swim 40 ft. | Size: 10 ft., Reach: 10 ft. |
Skills:
Athletics +10 (+18 when swimming), Culture +7, Diplomacy +9, Intimidate +11, Mysticism +6, Profession (profession (pugilist)) +9

Profession (pugilist): 1d20 + 10 ⇒ (2) + 10 = 12

Acquisitives

Male CG Izalguun Tinker Mechanic 3 SP 18/18 HP 24/24 | RP 3/3 | EAC 13; KAC 14 | Fort +3; Ref +6; Will +1 | Init: +3 | Perc: +6, SM: +0 | Speed 20ft or 40ft (Posture) | Drone HP 30/30 | EAC 13 KAC 16| Fort+3 Ref+1 Will+1 | Speed 30ft |

Engineer +11
Science Officer +10
Pilot +7
Gunner +4

I usually play as the Engineer, and if we have enough weapons/targets, as a secondary or tertiary Gunner.

Wayfinders

Male Cyberborn Kalo Mystic 4 | SP: 24/24 | HP: 26/26 | RP: 4/4 | EAC 13, KAC 14 | F +1, R +2, W +7 | Init +1 | Perception +12

I have Computers and Mysticism both at +8. OMID would make a better Science Officer, so I'll probably be the Magic Officer.

Exo-Guardians

Morlamaw Vanguard 4 (Athlete Theme) | Large monstrous humanoid (aquatic) | LN | SP 39/40 HP 32/32 RP 3/5 EAC 12 | KAC 13 | Fort +7; Ref +4; Will +0 |Defensive Abilities: mitigate 4; Resist: cold 5 Movement: 30 ft., Swim 40 ft. | Size: 10 ft., Reach: 10 ft. |
Skills:
Athletics +10 (+18 when swimming), Culture +7, Diplomacy +9, Intimidate +11, Mysticism +6, Profession (profession (pugilist)) +9

Not much for starship combat, this one:

Taunt (+2 Bluff)
Demand (+8 Intimidate)
Encourage (+6 Diplomacy)
Piloting +0
Gunnery +1
Mystic +3

Exo-Guardians

Male Shirren Bounty Hunter Soldier/2 | SP: 18/18 | HP: 20/20 | RP: 5/5 | EAC:15 KAC:16 | Fort +4/Ref +4/Will +4 | Init +4 | Perception +1

D'vost could be a:
Pilot (+8 to piloting)
Gunner +6
Chief Mate:
Acrobatics +8
Athletics +6

Exo-Guardians

L1 spells cast 2/3 Defense SP 7/10 HP 16 RP 4 EAC 16; KAC 17 Fort +0; Ref +4; Will +4 (+5 morale vs. fear) 1 Flash grenade 1 Mk1 serum of healing options taken

Starship crewman rank 2

Pilot +9
Gunner +6
Computers +8
Engineer +8

Grand Lodge

OMID is good at
Engineer +12
SO +12

and can also
Pilot+7
MO +8

Grand Lodge

By the numbers I suggest

Pilot- Apikinzas
Engineer- Vaal Noor
SO- OMID
MO- Shallowspeaker Benacu
Captain- Sir Feighnswelle
Gunner- D'vost


| AbadarCorp Entertainment Official GM | How is my flying? | DICEBOT LOVES YOU |Starship combat cheat sheet | STEAL THIS TEMPLATE | Traveling until Jan 3, reduced posting frequency expected

Got ninja'd by Apikinzas - I've edited my post since then

Wayfinders

Male Cyberborn Kalo Mystic 4 | SP: 24/24 | HP: 26/26 | RP: 4/4 | EAC 13, KAC 14 | F +1, R +2, W +7 | Init +1 | Perception +12

Does this quest work like other ones, where we have time in between? Doesn't look like it per the text, but they usually don't. I'd like to install a dragon gland if so.


| AbadarCorp Entertainment Official GM | How is my flying? | DICEBOT LOVES YOU |Starship combat cheat sheet | STEAL THIS TEMPLATE | Traveling until Jan 3, reduced posting frequency expected

Yes, I'm just stringing them together for narrative effect. Assume you're able to do some shopping/relaxing before you hit the club

Wayfinders

Male CN Half-elf Icon Technomancer 3 | SP 0/15 HP 11/19 | RP 3/3 | EAC 13; KAC 16 | Fort +1; Ref +1; Will +3 | Init: +0 | Perc: +2, SM: +0 | Speed 25ft | +2 vs. enchantment spells and effects, low light vision | Spells: Junksword, Supercharge Weapon, Remote Operation, Flight | Spell Slots 3/4 first level

The shared discussion thread confused me quite a bit! But my information is in the handout, and I'm ready to return to Salvation's End


Spoiler:
Book reader 2/Japanophile 1/Cat Animal lover 1/Undecided 3

Okay, I've got two options that I could bring, a mechanic or operative, bot h are level 2. I enjoy playing both, so it doesn't matter to much to me who I bring.

Wayfinders

Male NG human spacefarer operative 5 | SP 40 HP 35 | RP 6 | EAC 21; KAC 23; +4 vs AoO from movement | Fort +5; Ref +9; Will +5; +2 vs. spells and spell-like abilities | Init: +7 | Ever Vigilant Darkvision, Perc: +11, SM: +5 | Speed 40ft | Trick Attack, Survival (1d20+16), 1d8

My character is this level 4 operative

Wayfinders

Male Cyberborn Kalo Mystic 4 | SP: 24/24 | HP: 26/26 | RP: 4/4 | EAC 13, KAC 14 | F +1, R +2, W +7 | Init +1 | Perception +12

I joined the Duskmire game, it looks like there's space. Not sure who I'd like to bring, probably narrowed down to a solarian 1 or biohacker 2.

Wayfinders

Male CN Half-elf Icon Technomancer 3 | SP 0/15 HP 11/19 | RP 3/3 | EAC 13; KAC 16 | Fort +1; Ref +1; Will +3 | Init: +0 | Perc: +2, SM: +0 | Speed 25ft | +2 vs. enchantment spells and effects, low light vision | Spells: Junksword, Supercharge Weapon, Remote Operation, Flight | Spell Slots 3/4 first level

Boons:
Wayfinder Champion
Budding Media Celebrity (Social Boon): +5 to Professions checks when using the Day Job task (already fixed in the handout)


Not sure if there’s still space. Been building a level 1 soldier (guard), but would only have the character sheet ready over the weekend. Not sure if there’s still space or if the game can wait that long?

Dataphiles

Male-ish NG Android Scholar Mechanic (Exocortex) 2 | SP 14/14 HP 16/16 | RP 4/4, Recall knowldege reroll 1/1 | EAC 14; KAC 15 | Fort +4; Ref +6; Will +1 (+2 vs. disease, mind-affecting effects, poison, and sleep) | Init: +3 | Perc: +5, SM: -2 | Speed: 30ft | Active conditions: None.
Kai Starchaser wrote:
My character is this level 4 operative

Then I'll bring my mechanic since we probably don't need two operatives. (Though in her words she'd be 'loathe to show up an operative who has more experience with the society.')

I also realized I didn't delete my dot in post from the gameplay thread... Oops. Sorry. That is embarrassing, especailly as it had a typo. Ugh.

Wayfinders

Male NG human spacefarer operative 5 | SP 40 HP 35 | RP 6 | EAC 21; KAC 23; +4 vs AoO from movement | Fort +5; Ref +9; Will +5; +2 vs. spells and spell-like abilities | Init: +7 | Ever Vigilant Darkvision, Perc: +11, SM: +5 | Speed 40ft | Trick Attack, Survival (1d20+16), 1d8

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Boons Slotted this Adventure
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Ally: N/A
Faction: Second Seekers (Jadnura) Champion
Personal: N/A
Promotional: N/A
Social: Faction's Friend
Starship: N/A
Slotless: Marked Field Agent, Worldwide Explorer, Starfinder Insignia, Society Contract, Claimant To Salvation

Dataphiles

LN Female Athlete Kasatha Biohacker 2 | SP 14/14 | HP 16/16 | RP 4/4 | EAC 13, KAC 15, CMD 23 | Fort +4, Ref +0, Will +3 | Init +0 | Perc +8 | Biohacks 4/4

I need to update my profile to level 2, that shouldn't take long.

Ally: Contractor's Respect (Knights of Golarion)
Faction: Dataphiles Champion
Personal: N/A
Promotional: N/A
Social: Faction's Friend
Starship: N/A
Slotless: Marked Field Agent, Starfinder Insignia

Acquisitives

Female N sarcesian colonist soldier (sharpshooter) 5/operative (ghost) 1 | SP 53/53 HP 45/45 (force field 5/5; capacity 10) | RP 7/7 | EAC 21; KAC 22 | Fort +6; Ref +7; Will +8 | Init: +5 | low-light vision; Perc: +7, SM: +7 | Speed 30 ft., fly 60 ft. average (vacuum only) | No tracked abilities. | No spells. | Active conditions: none

Player Name: Nick Wasko
Character Name (class, level, theme): Hermena (Sarcesian Spacefarer Soldier [sharpshooter] 4)
PFS ID: 142160-702
Starting reputation with factions: Acquisitives 12, Exo-Guardians 7
Starting fame: 16
Day Job roll: Profession (Surveyor) 16: 1d20 + 6 ⇒ (13) + 6 = 19 This is a special roll going towards my Rebuilding Nakondis boon, rather than towards earning credits like a normal Day Job check.
Other relevant info the GM should know: As a sarcesian, Hermena is Large size and has 10-ft reach.

Boons slotted for this scenario
- Ally: Cedona
- Faction: Acquisitives Champion
- Personal: Sarcesian Admittance (Chronicle #5 from SFS# 142160-701)
- Promotional:
- Social: Making Connections
- Starship: Aeon Caster Launcher Upgrade
- Slotless: Rebuilding Nakondis

Wayfinders

Male NG human spacefarer operative 5 | SP 40 HP 35 | RP 6 | EAC 21; KAC 23; +4 vs AoO from movement | Fort +5; Ref +9; Will +5; +2 vs. spells and spell-like abilities | Init: +7 | Ever Vigilant Darkvision, Perc: +11, SM: +5 | Speed 40ft | Trick Attack, Survival (1d20+16), 1d8

Sorry for not posting today. I had a work-over-the-weekend project that exploded into an all nighter. Expect a post from me tomorrow or Wednesday and bot me until then


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| AbadarCorp Entertainment Official GM | How is my flying? | DICEBOT LOVES YOU |Starship combat cheat sheet | STEAL THIS TEMPLATE | Traveling until Jan 3, reduced posting frequency expected
Kai Starchaser wrote:
Sorry for not posting today. I had a work-over-the-weekend project that exploded into an all nighter. Expect a post from me tomorrow or Wednesday and bot me until then

Thanks for the head's up. No need to worry, I know how it feels being wiped out by project work. Last time it happened to me, I didn't post for two full years ;-)

Acquisitives

Male CG Izalguun Tinker Mechanic 3 SP 18/18 HP 24/24 | RP 3/3 | EAC 13; KAC 14 | Fort +3; Ref +6; Will +1 | Init: +3 | Perc: +6, SM: +0 | Speed 20ft or 40ft (Posture) | Drone HP 30/30 | EAC 13 KAC 16| Fort+3 Ref+1 Will+1 | Speed 30ft |

Fatigued
Source Starfinder Core Rulebook pg. 276
You can neither run nor charge, and you take a –1 penalty to your Armor Class, attack rolls, melee damage rolls, Reflex saving throws, initiative checks, and Strength- and Dexterity-based skill and ability checks. The amount of bulk you can carry without becoming encumbered is reduced by 1. If you are fatigued, doing an activity that would normally cause fatigue causes you to become exhausted instead. After 8 hours of complete rest, you are no longer fatigued.

Wayfinders

Male NG human spacefarer operative 5 | SP 40 HP 35 | RP 6 | EAC 21; KAC 23; +4 vs AoO from movement | Fort +5; Ref +9; Will +5; +2 vs. spells and spell-like abilities | Init: +7 | Ever Vigilant Darkvision, Perc: +11, SM: +5 | Speed 40ft | Trick Attack, Survival (1d20+16), 1d8

My wife is in labor right now. I probably won't post for the next week. Please bot me as necessary.


| AbadarCorp Entertainment Official GM | How is my flying? | DICEBOT LOVES YOU |Starship combat cheat sheet | STEAL THIS TEMPLATE | Traveling until Jan 3, reduced posting frequency expected

Exciting times! We'll take good care of Kai, you take care of your family...

Wayfinders

Male CN Half-elf Icon Technomancer 3 | SP 0/15 HP 11/19 | RP 3/3 | EAC 13; KAC 16 | Fort +1; Ref +1; Will +3 | Init: +0 | Perc: +2, SM: +0 | Speed 25ft | +2 vs. enchantment spells and effects, low light vision | Spells: Junksword, Supercharge Weapon, Remote Operation, Flight | Spell Slots 3/4 first level

Congrats! I have a couple of teenagers messing up the house, it's quite a journey.

Acquisitives

Male CG Izalguun Tinker Mechanic 3 SP 18/18 HP 24/24 | RP 3/3 | EAC 13; KAC 14 | Fort +3; Ref +6; Will +1 | Init: +3 | Perc: +6, SM: +0 | Speed 20ft or 40ft (Posture) | Drone HP 30/30 | EAC 13 KAC 16| Fort+3 Ref+1 Will+1 | Speed 30ft |

Shaken
Source Starfinder Core Rulebook pg. 277
You take a –2 penalty to attack rolls, saving throws, skill checks, and ability checks while you have the shaken condition. If you are already shaken and then become subject to an additional effect that would cause you to be shaken, the duration of the shaken condition increases by the duration of the second effect.


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Male Hairy Highlander Halfbreed (ThirdSwede) Barbarian 9/King O' The North 5/Staffy Dad 7

Hey Kludde - with Acts of Association am considering running with another character over Kultha, my eponymous SoVesk Mechanic.

Have Tel'kk - a Shirren Soldier (Guard) who I think fits the scenario bill more aptly. If you're happy with that I'll register and post (Tel'kk's profile is still to be completed, but I'll prioritise so as not to hold up proceedings).

Dataphiles

M Human-ish Nerd 5 / Musician 5

Dotted in for Acts of Nano-Association! Thanks for running this for us Kludde, really excited to try the nanocyte out!

caps and Sethran, good to be playing with you again! Sedoriku and Lysle, I do believe this will be our first game together, so nice to meet you both!

Should we discuss about our builds to make sure there's not too much overlap, or do we just roll with whatever we build?


Masculine (He/Him) Software Engineer

I have not got as far as a build yet. I forget the restrictions on races since these are considered "pregen" characters. Is it still just CRB + Legacy races?

How soon are we starting?

Dataphiles

M Human-ish Nerd 5 / Musician 5

If memory serves the playtest post did specify CRB + Legacy + Izalguun


Masculine (He/Him) Software Engineer

Finally got a chance to read the nanite class. I am putting something together. Character Operations Manual has some awesome options for Android!


| AbadarCorp Entertainment Official GM | How is my flying? | DICEBOT LOVES YOU |Starship combat cheat sheet | STEAL THIS TEMPLATE | Traveling until Jan 3, reduced posting frequency expected

Nanocytes ready to roll? The first gameplay post is up...

Dataphiles

M Human-ish Nerd 5 / Musician 5

Quick question before I finalize my build: are we building level 1 or 4?


Masculine (He/Him) Software Engineer

I have been assuming level 4. Level 1 doesn't really seem worth doing


| AbadarCorp Entertainment Official GM | How is my flying? | DICEBOT LOVES YOU |Starship combat cheat sheet | STEAL THIS TEMPLATE | Traveling until Jan 3, reduced posting frequency expected

Up to you - both level 1 and 4 are within range. Might as well go for level 4

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